massively boost midround injection amounts
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## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
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DYNAMIC_MIDROUND_DELAY_MIN 5
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DYNAMIC_MIDROUND_DELAY_MAX 25
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DYNAMIC_LATEJOIN_DELAY_MIN 5
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DYNAMIC_LATEJOIN_DELAY_MAX 25
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DYNAMIC_MIDROUND_DELAY_MIN 10
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DYNAMIC_MIDROUND_DELAY_MAX 30
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DYNAMIC_LATEJOIN_DELAY_MIN 10
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DYNAMIC_LATEJOIN_DELAY_MAX 30
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DYNAMIC_FIRST_MIDROUND_DELAY_MIN 20
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DYNAMIC_FIRST_MIDROUND_DELAY_MAX 40
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DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 10
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DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 2
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DYNAMIC_FIRST_LATEJOIN_DELAY_MAX 30
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## How many roundstart players required for high population override to take effect.
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