makes chokehold mute
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@@ -196,7 +196,8 @@
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log_combat(A, D, "knocked out (Chokehold)(CQC)")
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D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
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"<span class='userdanger'>[A] puts you into a chokehold!</span>")
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D.SetSleeping(400)
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if(D.silent <= 10)
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D.silent = clamp(D.silent + 10, 0, 10)
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restraining = FALSE
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if(A.grab_state < GRAB_NECK)
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A.setGrabState(GRAB_NECK)
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@@ -213,7 +214,7 @@
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to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
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to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
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to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
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to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to mute them with a chokehold.")
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to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
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to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
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