Merge remote-tracking branch 'origin/master' into rustsql

This commit is contained in:
Letter N
2021-01-20 15:40:41 +08:00
606 changed files with 9932 additions and 4818 deletions
-2
View File
@@ -1,6 +1,5 @@
.dockerignore
.editorconfig
.travis.yml
GPLv3.txt
LICENSE
README.md
@@ -26,5 +25,4 @@ tgstation.dyn.rsc
libmariadb.dll
rust_g.dll
BSQL.dll
appveyor.yml
Dockerfile
+3
View File
@@ -38,5 +38,8 @@
*.dmm text eol=lf merge=dmm
*.dmi binary merge=dmi
##Force tab indents on dm files
*.dm whitespace=indent-with-non-tab
## Force changelog merging to use union
html/changelog.html text eol=lf merge=union
+114
View File
@@ -0,0 +1,114 @@
name: CI Suite
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
run_linters:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Run Linters
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Setup cache
uses: actions/cache@v2
with:
path: $HOME/SpacemanDMM
key: ${{ runner.os }}-spacemandmm
- name: Install Tools
run: |
pip3 install setuptools
bash tools/ci/install_build_tools.sh
bash tools/ci/install_spaceman_dmm.sh dreamchecker
pip3 install -r tools/mapmerge2/requirements.txt
- name: Run Linters
run: |
bash tools/ci/check_filedirs.sh tgstation.dme
bash tools/ci/check_changelogs.sh
find . -name "*.php" -print0 | xargs -0 -n1 php -l
find . -name "*.json" -not -path "*/node_modules/*" -print0 | xargs -0 python3 ./tools/json_verifier.py
bash tools/ci/build_tgui.sh
bash tools/ci/check_grep.sh
python3 tools/mapmerge2/dmi.py --test
~/dreamchecker > ${GITHUB_WORKSPACE}/output-annotations.txt 2>&1
- name: Annotate Lints
uses: yogstation13/DreamAnnotate@v1
if: always()
with:
outputFile: output-annotations.txt
compile_all_maps:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Compile Maps
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Setup cache
uses: actions/cache@v2
with:
path: $HOME/BYOND
key: ${{ runner.os }}-byond
- name: Compile All Maps
run: |
bash tools/ci/install_byond.sh
source $HOME/BYOND/byond/bin/byondsetup
python3 tools/ci/template_dm_generator.py
bash tools/ci/dm.sh -DCIBUILDING -DCITESTING -DALL_MAPS tgstation.dme
run_all_tests:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Integration Tests
runs-on: ubuntu-latest
services:
mysql:
image: mysql:latest
env:
MYSQL_ROOT_PASSWORD: root
ports:
- 3306
options: --health-cmd="mysqladmin ping" --health-interval=10s --health-timeout=5s --health-retries=3
steps:
- uses: actions/checkout@v2
- name: Setup cache
uses: actions/cache@v2
with:
path: $HOME/BYOND
key: ${{ runner.os }}-byond
- name: Setup database
run: |
sudo systemctl start mysql
mysql -u root -proot -e 'CREATE DATABASE tg_ci;'
mysql -u root -proot tg_ci < SQL/tgstation_schema.sql
mysql -u root -proot -e 'CREATE DATABASE tg_ci_prefixed;'
mysql -u root -proot tg_ci_prefixed < SQL/tgstation_schema_prefixed.sql
- name: Install rust-g
run: |
sudo dpkg --add-architecture i386
sudo apt update || true
sudo apt install libssl1.1:i386
bash tools/ci/install_rust_g.sh
# - name: Compile and run tests
# run: |
# bash tools/ci/install_byond.sh
# source $HOME/BYOND/byond/bin/byondsetup
# bash tools/ci/dm.sh -DCIBUILDING tgstation.dme
# bash tools/ci/run_server.sh
test_windows:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
name: Windows Build
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- name: Compile
run: pwsh tools/ci/build.ps1
- name: Create artifact
run: |
md deploy
bash tools/deploy.sh ./deploy
- name: Deploy artifact
uses: actions/upload-artifact@v2
with:
name: deploy
path: deploy
+1 -1
View File
@@ -15,7 +15,7 @@ jobs:
CHANGELOG_ENABLER: ${{ secrets.CHANGELOG_ENABLER }}
run: |
unset SECRET_EXISTS
if [-n $CHANGELOG_ENABLER]; then SECRET_EXISTS='true' ; fi
if [ -n $CHANGELOG_ENABLER ]; then SECRET_EXISTS='true' ; fi
echo ::set-output name=CL_ENABLED::${SECRET_EXISTS}
- name: "Setup python"
if: steps.value_holder.outputs.CL_ENABLED
+22
View File
@@ -0,0 +1,22 @@
name: Docker Build
on:
push:
branches:
- master
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build and Publish Docker Image to Registry
uses: elgohr/Publish-Docker-Github-Action@master
with:
name: tgstation/tgstation
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
dockerfile: Dockerfile
tags: "latest"
cache: true
@@ -0,0 +1,31 @@
name: Generate documentation
on:
push:
branches:
- master
jobs:
generate_documentation:
if: "!contains(github.event.head_commit.message, '[ci skip]')"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Setup cache
uses: actions/cache@v2
with:
path: $HOME/SpacemanDMM
key: ${{ runner.os }}-spacemandmm
- name: Install SpacemanDMM
run: bash tools/ci/install_spaceman_dmm.sh dmdoc
- name: Generate documentation
run: |
~/dmdoc
touch dmdoc/.nojekyll
echo codedocs.tgstation13.org > dmdoc/CNAME
- name: Deploy
uses: JamesIves/github-pages-deploy-action@3.7.1
with:
BRANCH: gh-pages
CLEAN: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
SINGLE_COMMIT: true
FOLDER: dmdoc
+3 -1
View File
@@ -26,6 +26,7 @@ jobs:
library-path: 'code/modules/tgs'
- name: Commit and Push
continue-on-error: true
run: |
git config user.name tgstation-server
git config user.email tgstation-server@users.noreply.github.com
@@ -35,6 +36,7 @@ jobs:
- name: Create Pull Request
uses: repo-sync/pull-request@v2
if: ${{ success() }}
with:
source_branch: "tgs-dmapi-update"
destination_branch: "master"
@@ -42,4 +44,4 @@ jobs:
pr_body: "This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging."
pr_label: "Tools"
pr_allow_empty: false
github_token: ${{ secrets.GITHUB_TOKEN }}
github_token: ${{ secrets.TGS_UPDATER }}
-102
View File
@@ -1,102 +0,0 @@
language: generic
os: linux
dist: xenial
branches:
except:
- ___TGS3TempBranch
- ___TGSTempBranch
jobs:
include:
- name: "Run Linters"
addons:
apt:
packages:
- python3
- python3-pip
- python3-setuptools
- pcregrep
- rustc
- cargo
cache:
directories:
- $HOME/SpacemanDMM
install:
- tools/travis/install_build_tools.sh
- tools/travis/install_spaceman_dmm.sh dreamchecker
script:
- tools/travis/check_filedirs.sh tgstation.dme
- tools/travis/check_changelogs.sh
- find . -name "*.php" -print0 | xargs -0 -n1 php -l
- find . -name "*.json" -not -path "*/node_modules/*" -print0 | xargs -0 python3 ./tools/json_verifier.py
- tools/travis/build_tgui.sh
- tools/travis/check_grep.sh
- python3 tools/travis/check_line_endings.py
- ~/dreamchecker
- name: "Compile All Maps"
addons:
apt:
packages:
- libstdc++6:i386
cache:
directories:
- $HOME/BYOND
install:
- tools/travis/install_byond.sh
- source $HOME/BYOND/byond/bin/byondsetup
before_script:
- tools/travis/template_dm_generator.py
script:
- tools/travis/dm.sh -DTRAVISBUILDING -DTRAVISTESTING -DALL_MAPS tgstation.dme
- name: "Compile and Run Tests"
addons:
mariadb: '10.2'
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libstdc++6:i386
- gcc-multilib
- g++-7
- g++-7-multilib
- libmariadb-client-lgpl-dev:i386
- libmariadbd-dev
cache:
directories:
- $HOME/BYOND
- $HOME/libmariadb
install:
- tools/travis/install_byond.sh
- source $HOME/BYOND/byond/bin/byondsetup
- tools/travis/install_libmariadb.sh
- tools/travis/install_rust_g.sh
before_script:
- mysql -u root -e 'CREATE DATABASE tg_travis;'
- mysql -u root tg_travis < SQL/tgstation_schema.sql
- mysql -u root -e 'CREATE DATABASE tg_travis_prefixed;'
- mysql -u root tg_travis_prefixed < SQL/tgstation_schema_prefixed.sql
- tools/travis/build_bsql.sh
script:
- tools/travis/dm.sh -DTRAVISBUILDING tgstation.dme || travis_terminate 1
- tools/travis/run_server.sh
# - name: "Generate Documentation"
# # Only run for non-PR commits to the real master branch.
# if: branch = master AND head_branch IS blank
# install:
# - tools/travis/install_spaceman_dmm.sh dmdoc
# before_script:
# # Travis checks out a hash, try to get back on a branch.
# - git checkout $TRAVIS_BRANCH || true
# script:
# - ~/dmdoc
# - touch dmdoc/.nojekyll
# deploy:
# provider: pages
# skip_cleanup: true
# local_dir: dmdoc
# token: $DMDOC_GITHUB_TOKEN
# fqdn: codedocs.tgstation13.org
+6 -5
View File
@@ -1,9 +1,10 @@
{
"recommendations": [
"gbasood.byond-dm-language-support",
"platymuus.dm-langclient",
"recommendations": [
"gbasood.byond-dm-language-support",
"platymuus.dm-langclient",
"EditorConfig.EditorConfig",
"arcanis.vscode-zipfs",
"dbaeumer.vscode-eslint"
]
"dbaeumer.vscode-eslint",
"kevinkyang.auto-comment-blocks"
]
}
+11 -39
View File
@@ -1,14 +1,12 @@
FROM tgstation/byond:513.1508 as base
FROM tgstation/byond:513.1533 as base
FROM base as build_base
FROM base as rust_g
RUN apt-get update \
&& apt-get install -y --no-install-recommends \
git \
ca-certificates
FROM build_base as rust_g
WORKDIR /rust_g
RUN apt-get install -y --no-install-recommends \
@@ -27,36 +25,6 @@ RUN /bin/bash -c "source dependencies.sh \
&& git checkout FETCH_HEAD \
&& ~/.cargo/bin/cargo build --release
FROM build_base as bsql
WORKDIR /bsql
RUN apt-get install -y --no-install-recommends software-properties-common \
&& add-apt-repository ppa:ubuntu-toolchain-r/test \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
cmake \
make \
g++-7 \
libmariadb-client-lgpl-dev \
&& git init \
&& git remote add origin https://github.com/tgstation/BSQL
COPY dependencies.sh .
RUN /bin/bash -c "source dependencies.sh \
&& git fetch --depth 1 origin \$BSQL_VERSION" \
&& git checkout FETCH_HEAD
WORKDIR /bsql/artifacts
ENV CC=gcc-7 CXX=g++-7
RUN ln -s /usr/include/mariadb /usr/include/mysql \
&& ln -s /usr/lib/i386-linux-gnu /root/MariaDB \
&& cmake .. \
&& make
FROM base as dm_base
WORKDIR /tgstation
@@ -65,26 +33,30 @@ FROM dm_base as build
COPY . .
RUN DreamMaker -max_errors 0 tgstation.dme && tools/deploy.sh /deploy
RUN DreamMaker -max_errors 0 tgstation.dme \
&& tools/deploy.sh /deploy \
&& rm /deploy/*.dll
FROM dm_base
EXPOSE 1337
RUN apt-get update \
&& apt-get install -y --no-install-recommends software-properties-common \
&& add-apt-repository ppa:ubuntu-toolchain-r/test \
&& apt-get update \
&& apt-get upgrade -y \
&& apt-get dist-upgrade -y \
&& apt-get install -y --no-install-recommends \
libmariadb2 \
mariadb-client \
libssl1.0.0 \
&& rm -rf /var/lib/apt/lists/* \
&& mkdir -p /root/.byond/bin
COPY --from=rust_g /rust_g/target/release/librust_g.so /root/.byond/bin/rust_g
COPY --from=bsql /bsql/artifacts/src/BSQL/libBSQL.so ./
COPY --from=build /deploy ./
#bsql fexists memes
RUN ln -s /tgstation/libBSQL.so /root/.byond/bin/libBSQL.so
VOLUME [ "/tgstation/config", "/tgstation/data" ]
ENTRYPOINT [ "DreamDaemon", "tgstation.dmb", "-port", "1337", "-trusted", "-close", "-verbose" ]
+7
View File
@@ -1,2 +1,9 @@
[langserver]
dreamchecker = true
#[code_standards]
#disallow_relative_type_definitions = true
#disallow_relative_proc_definitions = true
[dmdoc]
use_typepath_names = true
+2 -15
View File
@@ -1,22 +1,9 @@
{
"documentation": "/tg/station server 3 configuration file",
"changelog": {
"script": "tools/ss13_genchangelog.py",
"arguments": "html/changelog.html html/changelogs",
"pip_dependancies": [
"PyYaml",
"beautifulsoup4"
]
},
"synchronize_paths": [
"html/changelog.html",
"html/changelogs/*"
],
"synchronize_paths": [],
"static_directories": [
"config",
"data"
],
"dlls": [
"libmariadb.dll"
]
"dlls": []
}
+1 -1
View File
@@ -2372,7 +2372,7 @@
},
/area/awaymission/BMPship/Midship)
"hh" = (
/obj/item/caution,
/obj/item/clothing/suit/caution,
/turf/open/floor/plating/airless,
/area/awaymission/BMPship/Midship)
"hi" = (
+2 -6
View File
@@ -2729,9 +2729,7 @@
/turf/open/floor/carpet,
/area/ruin/space/has_grav/skelter/admin)
"gx" = (
/obj/machinery/door/firedoor{
pixel_x = 0
},
/obj/machinery/door/firedoor,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -2742,9 +2740,7 @@
/turf/open/floor/plasteel/showroomfloor,
/area/ruin/space/has_grav/skelter/shields)
"gy" = (
/obj/machinery/door/firedoor{
pixel_x = 0
},
/obj/machinery/door/firedoor,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/door/airlock/engineering{
name = "Shields"
@@ -3170,7 +3170,9 @@
/turf/open/lava/smooth/lava_land_surface,
/area/lavaland/surface/outdoors)
"VY" = (
/obj/structure/closet/emcloset,
/obj/structure/closet/emcloset{
anchored = 1
},
/obj/effect/turf_decal/tile/purple{
dir = 1
},
+1 -1
View File
@@ -2710,7 +2710,7 @@
/obj/structure/cable{
icon_state = "4-8"
},
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
dir = 4
@@ -312,7 +312,7 @@
/obj/structure/janitorialcart,
/obj/item/mop,
/obj/item/reagent_containers/glass/bucket,
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/awaymission/cabin)
+1 -1
View File
@@ -13,7 +13,7 @@
#include "map_files\BoxStation\BoxStation.dmm"
#include "map_files\LambdaStation\lambda.dmm"
#ifdef TRAVISBUILDING
#ifdef CIBUILDING
#include "templates.dm"
#endif
#endif
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -3535,9 +3535,7 @@
dir = 4
},
/obj/effect/turf_decal/delivery,
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"ajL" = (
@@ -3823,6 +3821,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/turf/open/floor/plasteel/white/corner,
/area/hallway/secondary/entry)
"akn" = (
@@ -79384,6 +79385,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel{
heat_capacity = 1e+006
},
+30 -27
View File
@@ -48007,8 +48007,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/structure/closet/wardrobe/mixed,
/obj/machinery/light/small,
/obj/effect/turf_decal/delivery,
/obj/machinery/gear_painter,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
"bzo" = (
@@ -48767,7 +48768,6 @@
/turf/open/floor/plasteel/dark,
/area/crew_quarters/fitness/recreation)
"bAA" = (
/obj/structure/table,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
@@ -48777,11 +48777,6 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/item/storage/backpack{
pixel_x = 4;
pixel_y = 4
},
/obj/item/storage/backpack,
/obj/machinery/firealarm{
dir = 8;
pixel_x = 26
@@ -49398,6 +49393,7 @@
dir = 1;
name = "recreation camera"
},
/obj/structure/closet/wardrobe/mixed,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"bBy" = (
@@ -54797,11 +54793,6 @@
/area/hallway/secondary/exit/departure_lounge)
"bKn" = (
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/effect/turf_decal/tile/neutral{
dir = 8
@@ -54810,6 +54801,11 @@
/obj/machinery/airalarm{
pixel_y = 22
},
/obj/item/storage/backpack{
pixel_x = 4;
pixel_y = 4
},
/obj/item/storage/backpack,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/fitness/recreation)
"bKo" = (
@@ -55425,6 +55421,12 @@
pixel_x = 28;
pixel_y = 22
},
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"bLd" = (
@@ -60844,6 +60846,11 @@
/obj/effect/turf_decal/tile/red{
dir = 1
},
/obj/structure/table,
/obj/item/toy/figure/assistant{
pixel_x = 8;
pixel_y = 6
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"bTD" = (
@@ -61021,6 +61028,12 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
dir = 10
},
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"bTO" = (
@@ -61259,19 +61272,8 @@
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/obj/item/toy/figure/assistant{
pixel_x = 8;
pixel_y = 6
},
/obj/effect/turf_decal/loading_area{
dir = 1
},
/obj/effect/turf_decal/delivery,
/obj/machinery/gear_painter,
/turf/open/floor/plasteel/dark,
/area/hallway/secondary/entry)
"bUi" = (
@@ -71325,15 +71327,16 @@
icon_gib = "magicarp_gib";
icon_living = "magicarp";
icon_state = "magicarp";
maxHealth = 200;
max_co2 = 5;
max_tox = 2;
maxHealth = 200;
melee_damage_lower = 15;
melee_damage_upper = 20;
min_oxy = 5;
name = "Lia";
real_name = "Lia";
response_help = "pets";
response_help_continuous = "pets";
response_help_simple = "pet";
turns_per_move = 10
},
/turf/open/floor/plasteel/dark,
+3 -2
View File
@@ -10679,7 +10679,7 @@
light_color = "#e8eaff"
},
/obj/machinery/vending/wardrobe/jani_wardrobe{
products = list(/obj/item/clothing/under/rank/civilian/janitor = 2, /obj/item/cartridge/janitor = 2, /obj/item/clothing/gloves/color/black = 2, /obj/item/clothing/head/soft/purple = 2, /obj/item/paint/paint_remover = 2, /obj/item/melee/flyswatter = 2, /obj/item/flashlight = 2, /obj/item/caution = 10, /obj/item/holosign_creator = 2, /obj/item/lightreplacer = 2, /obj/item/soap/nanotrasen = 2, /obj/item/storage/bag/trash = 2, /obj/item/clothing/shoes/galoshes = 2, /obj/item/watertank/janitor = 2, /obj/item/storage/belt/janitor = 2)
products = list(/obj/item/clothing/under/rank/civilian/janitor = 2, /obj/item/cartridge/janitor = 2, /obj/item/clothing/gloves/color/black = 2, /obj/item/clothing/head/soft/purple = 2, /obj/item/paint/paint_remover = 2, /obj/item/melee/flyswatter = 2, /obj/item/flashlight = 2, /obj/item/clothing/suit/caution = 10, /obj/item/holosign_creator = 2, /obj/item/lightreplacer = 2, /obj/item/soap/nanotrasen = 2, /obj/item/storage/bag/trash = 2, /obj/item/clothing/shoes/galoshes = 2, /obj/item/watertank/janitor = 2, /obj/item/storage/belt/janitor = 2)
},
/turf/open/floor/plating,
/area/janitor)
@@ -13637,7 +13637,7 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"IX" = (
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
@@ -13764,6 +13764,7 @@
/obj/effect/turf_decal/trimline/neutral/filled/corner{
dir = 4
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"Jp" = (
File diff suppressed because it is too large Load Diff
@@ -15268,6 +15268,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"axG" = (
@@ -19618,9 +19621,6 @@
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"aEL" = (
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/obj/machinery/status_display{
pixel_y = -32
},
@@ -19635,6 +19635,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"aEM" = (
+148 -89
View File
@@ -511,10 +511,10 @@
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"abi" = (
/obj/machinery/disposal/bin,
/obj/structure/disposalpipe/trunk{
dir = 8
/obj/structure/disposalpipe/segment{
dir = 10
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"abj" = (
@@ -2337,9 +2337,12 @@
/turf/open/floor/plasteel/dark,
/area/security/prison)
"afJ" = (
/obj/effect/landmark/carpspawn,
/turf/open/space/basic,
/area/space/nearstation)
/obj/effect/turf_decal/tile/neutral,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"afK" = (
/obj/machinery/atmospherics/components/unary/tank/air{
dir = 1
@@ -20027,9 +20030,7 @@
/obj/structure/cable{
icon_state = "1-8"
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/department/crew_quarters/bar)
"aUQ" = (
@@ -20044,6 +20045,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
},
/turf/open/floor/plasteel/dark,
/area/hydroponics)
"aUR" = (
@@ -20485,8 +20489,16 @@
/turf/closed/wall,
/area/janitor)
"aVT" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall,
/obj/machinery/door/firedoor,
/obj/machinery/door/poddoor/shutters{
id = "jangarage";
name = "Custodial Closet Shutters"
},
/obj/effect/turf_decal/delivery,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/janitor)
"aVU" = (
/obj/machinery/door/window/eastright{
@@ -20510,6 +20522,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel/dark,
/area/janitor)
"aVV" = (
@@ -20892,9 +20905,6 @@
/obj/machinery/camera{
c_tag = "Custodial Quarters"
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 1
},
/obj/machinery/light/small{
dir = 1
},
@@ -20915,6 +20925,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/janitor)
"aWO" = (
@@ -20934,6 +20947,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/turf/open/floor/plasteel/dark,
/area/janitor)
"aWP" = (
@@ -23004,9 +23020,6 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"baW" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/obj/machinery/button/door{
id = "jangarage";
name = "Custodial Closet Shutters Control";
@@ -23014,14 +23027,12 @@
req_access_txt = "26"
},
/obj/effect/turf_decal/tile/neutral,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"baX" = (
/obj/vehicle/ridden/janicart,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/light{
dir = 8
},
@@ -23034,6 +23045,9 @@
/obj/structure/cable{
icon_state = "2-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
/turf/open/floor/plasteel,
/area/janitor)
"baY" = (
@@ -23398,6 +23412,9 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
/turf/open/floor/plasteel,
/area/janitor)
"bbY" = (
@@ -24603,7 +24620,7 @@
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"beS" = (
/obj/item/caution,
/obj/item/clothing/suit/caution,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"beU" = (
@@ -31173,17 +31190,26 @@
"bup" = (
/obj/machinery/rnd/destructive_analyzer,
/obj/effect/turf_decal/delivery,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"buq" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/bot,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"bur" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/rnd/production/protolathe/department/science,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"bus" = (
@@ -31202,6 +31228,9 @@
/obj/machinery/light{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 10
},
/turf/open/floor/plasteel/white,
/area/science/lab)
"but" = (
@@ -31664,6 +31693,7 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/science/lab)
"bvA" = (
@@ -32372,6 +32402,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/science/lab)
"bxh" = (
@@ -33056,12 +33087,6 @@
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"byD" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 6
},
/obj/structure/cable{
icon_state = "2-4"
},
/obj/machinery/door/airlock/research{
name = "R&D Lab";
req_one_access_txt = "7;29;30"
@@ -33070,6 +33095,12 @@
/obj/structure/disposalpipe/segment{
dir = 6
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"byE" = (
@@ -33091,7 +33122,6 @@
/turf/open/floor/plasteel/white,
/area/science/lab)
"byG" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/structure/cable{
icon_state = "1-2"
},
@@ -33919,10 +33949,6 @@
/area/hallway/primary/aft)
"bAm" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall/r_wall,
/area/hallway/primary/aft)
"bAo" = (
@@ -33952,7 +33978,6 @@
/obj/structure/cable{
icon_state = "1-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/purple{
dir = 1
},
@@ -34404,17 +34429,14 @@
name = "RD Office APC";
pixel_x = -25
},
/obj/structure/cable{
icon_state = "0-4"
},
/obj/effect/turf_decal/tile/purple{
dir = 1
},
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
@@ -34425,8 +34447,8 @@
/obj/structure/disposalpipe/segment{
dir = 5
},
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
@@ -34434,6 +34456,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
"bBt" = (
@@ -34441,6 +34466,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
"bBu" = (
@@ -34478,6 +34506,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
"bBw" = (
@@ -35240,6 +35271,7 @@
/obj/structure/cable{
icon_state = "0-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/crew_quarters/heads/hor)
"bCK" = (
@@ -44248,9 +44280,11 @@
/turf/open/floor/engine/co2,
/area/engine/atmos)
"bWh" = (
/obj/effect/turf_decal/sand,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/turf/open/floor/plasteel,
/area/chapel/office)
/area/hallway/primary/aft)
"bWi" = (
/obj/structure/flora/ausbushes/leafybush,
/obj/structure/flora/ausbushes/reedbush,
@@ -52824,6 +52858,9 @@
/turf/closed/wall/r_wall,
/area/science/lab)
"cCt" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 1
},
/turf/open/floor/plasteel/white,
/area/science/lab)
"cCB" = (
@@ -53058,6 +53095,9 @@
freq = 1400;
location = "Research Division"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/science/lab)
"cXW" = (
@@ -53151,10 +53191,6 @@
/area/maintenance/department/security/brig)
"dhz" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/chair{
dir = 8;
name = "Defense"
@@ -53163,9 +53199,6 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"dir" = (
@@ -53960,11 +53993,11 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
dir = 4
},
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
@@ -55488,6 +55521,12 @@
/obj/effect/turf_decal/tile/purple{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 6
},
/obj/structure/cable{
icon_state = "2-4"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"ioj" = (
@@ -55591,6 +55630,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"iyg" = (
@@ -56345,9 +56387,13 @@
/turf/open/floor/plasteel/white,
/area/science/mixing)
"koz" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
/obj/effect/turf_decal/tile/purple,
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"kpK" = (
@@ -56634,10 +56680,14 @@
/turf/open/floor/plasteel/dark,
/area/science/xenobiology)
"kSb" = (
/obj/structure/lattice,
/obj/structure/grille,
/turf/open/space/basic,
/area/space)
/obj/structure/chair/office/light{
dir = 8
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
},
/turf/open/floor/plasteel/white,
/area/science/lab)
"kSF" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -56711,6 +56761,10 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"lcU" = (
@@ -57121,6 +57175,7 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/science/lab)
"meF" = (
@@ -57128,8 +57183,9 @@
/turf/closed/wall/r_wall,
/area/engine/supermatter)
"mfC" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
@@ -59138,6 +59194,13 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/department/engine)
"qAx" = (
/obj/structure/disposalpipe/trunk{
dir = 1
},
/obj/machinery/disposal/bin,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"qAM" = (
/obj/effect/spawner/lootdrop/maintenance,
/obj/item/cigbutt,
@@ -59336,6 +59399,7 @@
/area/hallway/secondary/exit/departure_lounge)
"qVk" = (
/obj/machinery/door/poddoor/incinerator_atmos_aux,
/obj/structure/lattice/catwalk,
/turf/open/space/basic,
/area/maintenance/disposal/incinerator)
"qVP" = (
@@ -60486,6 +60550,9 @@
id = "research_shutters_2";
name = "research shutters"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"tLP" = (
@@ -60808,12 +60875,6 @@
/obj/structure/disposalpipe/segment{
dir = 9
},
/obj/structure/cable{
icon_state = "1-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/obj/structure/chair{
dir = 8;
name = "Defense"
@@ -60933,6 +60994,10 @@
/obj/effect/turf_decal/plaque,
/turf/open/floor/plating,
/area/maintenance/department/engine)
"uNA" = (
/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"uQR" = (
/obj/item/ammo_casing/shotgun/beanbag,
/turf/open/floor/plating,
@@ -61489,12 +61554,6 @@
},
/turf/open/floor/plasteel,
/area/science/xenobiology)
"wfG" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/closed/wall/r_wall,
/area/crew_quarters/heads/hor)
"wfO" = (
/mob/living/simple_animal/hostile/retaliate/poison/snake,
/turf/open/floor/plating,
@@ -76958,7 +77017,7 @@ aaa
bOv
bNs
bNs
bWh
bQg
bQg
bQg
bQg
@@ -84165,7 +84224,7 @@ bIZ
cbb
bDi
ccO
bIZ
bva
cjm
cjm
xgh
@@ -84425,8 +84484,8 @@ bva
bva
aht
aht
kSb
kSb
fon
fon
aht
aht
mau
@@ -86680,7 +86739,7 @@ aXL
aYL
aZN
baW
aKI
afJ
aKI
beb
aKI
@@ -86936,8 +86995,8 @@ aVS
aXM
aVS
aVS
aXM
bbW
aVS
aVT
bbW
aVS
aVS
@@ -87138,7 +87197,7 @@ aaa
aaa
aaa
aaa
afJ
cFB
aby
aaa
agQ
@@ -87445,7 +87504,7 @@ aRJ
aSz
aSz
aUP
aVT
aVS
aWN
aXO
aYM
@@ -89457,7 +89516,7 @@ aaa
aaa
aaa
aaa
afJ
cFB
aaa
aaa
abI
@@ -94921,12 +94980,12 @@ jcT
xje
tTl
tTl
tTl
bWh
gkS
tTl
tTl
tTl
koz
tTl
dgg
phJ
phJ
@@ -95178,7 +95237,7 @@ bjm
mhn
cqi
cqi
cqi
koz
cqi
cqi
imE
@@ -95697,7 +95756,7 @@ duF
bxa
byE
bBp
wfG
bBp
bBp
bBp
bBp
@@ -95950,7 +96009,7 @@ cCl
brq
byF
cCt
byF
kSb
bxc
nIU
bAo
@@ -104126,8 +104185,8 @@ aaY
awB
abe
abi
axw
axw
uNA
qAx
axw
axw
aBX
+5 -1
View File
@@ -10524,6 +10524,10 @@
},
/turf/open/floor/plasteel,
/area/centcom/control)
"yl" = (
/obj/machinery/gear_painter,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"yn" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/sign/warning/vacuum,
@@ -43992,7 +43996,7 @@ NS
Nd
ZL
NS
NS
yl
Nd
CU
NS
+14 -12
View File
@@ -33,8 +33,8 @@
"bg" = (
/obj/structure/table/reinforced,
/obj/item/storage/toolbox/mechanical{
pixel_y = 8;
pixel_x = -2
pixel_x = -2;
pixel_y = 8
},
/obj/item/storage/toolbox/electrical,
/obj/effect/turf_decal/stripes/line,
@@ -43,8 +43,8 @@
"bS" = (
/obj/structure/table/reinforced,
/obj/item/storage/box/lights/mixed{
pixel_y = 9;
pixel_x = -5
pixel_x = -5;
pixel_y = 9
},
/obj/item/storage/box/matches{
pixel_y = 5
@@ -413,8 +413,8 @@
pixel_y = 4
},
/obj/item/reagent_containers/food/drinks/soda_cans/monkey_energy{
pixel_y = 5;
pixel_x = 6
pixel_x = 6;
pixel_y = 5
},
/turf/open/floor/plasteel/white,
/area/shuttle/escape)
@@ -494,8 +494,8 @@
/area/shuttle/escape)
"rg" = (
/obj/item/clothing/glasses/welding{
pixel_y = 8;
pixel_x = 3
pixel_x = 3;
pixel_y = 8
},
/obj/item/weldingtool/largetank{
pixel_x = -3
@@ -882,8 +882,8 @@
},
/obj/structure/table/glass,
/obj/item/storage/box/monkeycubes{
pixel_y = 10;
pixel_x = 5
pixel_x = 5;
pixel_y = 10
},
/obj/item/reagent_containers/food/snacks/cube/monkey{
pixel_x = 5
@@ -1156,8 +1156,8 @@
},
/obj/structure/table/glass,
/obj/item/clothing/suit/monkeysuit{
pixel_y = 4;
pixel_x = -2
pixel_x = -2;
pixel_y = 4
},
/obj/item/clothing/mask/gas/monkeymask{
pixel_x = 5;
@@ -1169,6 +1169,7 @@
/obj/machinery/door/airlock/titanium{
name = "Emergency Shuttle Airlock"
},
/obj/structure/fans/tiny,
/turf/open/floor/plasteel/white,
/area/shuttle/escape)
"ST" = (
@@ -1319,6 +1320,7 @@
name = "Emergency Shuttle Airlock"
},
/obj/docking_port/mobile/emergency,
/obj/structure/fans/tiny,
/turf/open/floor/plasteel/white,
/area/shuttle/escape)
"Yu" = (
-15
View File
@@ -1,15 +0,0 @@
version: '{build}'
skip_branch_with_pr: true
shallow_clone: true
branches:
except:
- ___TGS3TempBranch
- ___TGSTempBranch
cache:
- C:\byond\ -> dependencies.sh
build_script:
- ps: tools/appveyor/build.ps1
- ps: "$deployPath = $env:APPVEYOR_BUILD_FOLDER + '/deploy'; bash tools/deploy.sh $deployPath"
- ps: "[System.IO.Compression.ZipFile]::CreateFromDirectory($env:APPVEYOR_BUILD_FOLDER + '/deploy', $env:APPVEYOR_BUILD_FOLDER + '/deploy.zip')"
artifacts:
- path: deploy.zip
+31 -35
View File
@@ -22,49 +22,45 @@
#define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum}
#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum;Processor.currentrun -= Datum
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
//! SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
//subsystem does not initialize.
#define SS_NO_INIT (1<<0)
/// subsystem does not initialize.
#define SS_NO_INIT 1
//subsystem does not fire.
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
// (Requires a MC restart to change)
#define SS_NO_FIRE (1<<1)
/** subsystem does not fire. */
/// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
/// (Requires a MC restart to change)
#define SS_NO_FIRE 2
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
// SS_BACKGROUND has its own priority bracket
#define SS_BACKGROUND (1<<2)
/** Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) */
/// SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump
#define SS_BACKGROUND 4
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
#define SS_NO_TICK_CHECK (1<<3)
/// subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
#define SS_NO_TICK_CHECK 8
//Treat wait as a tick count, not DS, run every wait ticks.
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
// (implies all runlevels because of how it works)
// (overrides SS_BACKGROUND)
// This is designed for basically anything that works as a mini-mc (like SStimer)
#define SS_TICKER (1<<4)
/** Treat wait as a tick count, not DS, run every wait ticks. */
/// (also forces it to run first in the tick (unless SS_BACKGROUND))
/// (implies all runlevels because of how it works)
/// This is designed for basically anything that works as a mini-mc (like SStimer)
#define SS_TICKER 16
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
#define SS_KEEP_TIMING (1<<5)
/** keep the subsystem's timing on point by firing early if it fired late last fire because of lag */
/// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
#define SS_KEEP_TIMING 32
//Calculate its next fire after its fired.
// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
// This flag overrides SS_KEEP_TIMING
#define SS_POST_FIRE_TIMING (1<<6)
/** Calculate its next fire after its fired. */
/// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
/// This flag overrides SS_KEEP_TIMING
#define SS_POST_FIRE_TIMING 64
/// Show in stat() by default even if SS_NO_FIRE
#define SS_ALWAYS_SHOW_STAT (1<<7)
//SUBSYSTEM STATES
#define SS_IDLE 0 //aint doing shit.
#define SS_QUEUED 1 //queued to run
#define SS_RUNNING 2 //actively running
#define SS_PAUSED 3 //paused by mc_tick_check
#define SS_SLEEPING 4 //fire() slept.
#define SS_PAUSING 5 //in the middle of pausing
//! SUBSYSTEM STATES
#define SS_IDLE 0 /// ain't doing shit.
#define SS_QUEUED 1 /// queued to run
#define SS_RUNNING 2 /// actively running
#define SS_PAUSED 3 /// paused by mc_tick_check
#define SS_SLEEPING 4 /// fire() slept.
#define SS_PAUSING 5 /// in the middle of pausing
#define SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/##X);\
/datum/controller/subsystem/##X/New(){\
+38 -1
View File
@@ -1 +1,38 @@
#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
// _extools_api.dm - DM API for extools extension library
// (blatently stolen from rust_g)
//
// To configure, create a `extools.config.dm` and set what you care about from
// the following options:
//
// #define EXTOOLS "path/to/extools"
// Override the .dll/.so detection logic with a fixed path or with detection
// logic of your own.
#ifndef EXTOOLS
// Default automatic EXTOOLS detection.
// On Windows, looks in the standard places for `byond-extools.dll`.
// On Linux, looks in the standard places for`libbyond-extools.so`.
/* This comment bypasses grep checks */ /var/__extools
/proc/__detect_extools()
if (world.system_type == UNIX)
if (fexists("./libbyond-extools.so"))
// No need for LD_LIBRARY_PATH badness.
return __extools = "./libbyond-extools.so"
else
// It's not in the current directory, so try others
return __extools = "libbyond-extools.so"
else
return __extools = "byond-extools.dll"
#define EXTOOLS (__extools || __detect_extools())
#endif
#ifndef UNIT_TESTS // use default logging as extools is broken on travis
#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
#endif
/proc/extools_log_write()
/proc/extools_finalize_logging()
+14
View File
@@ -163,5 +163,19 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
else if(!HAS_TRAIT(x, TRAIT_KEEP_TOGETHER))\
x.appearance_flags &= ~KEEP_TOGETHER
//dir macros
///Returns true if the dir is diagonal, false otherwise
#define ISDIAGONALDIR(d) (d&(d-1))
///True if the dir is north or south, false therwise
#define NSCOMPONENT(d) (d&(NORTH|SOUTH))
///True if the dir is east/west, false otherwise
#define EWCOMPONENT(d) (d&(EAST|WEST))
///Flips the dir for north/south directions
#define NSDIRFLIP(d) (d^(NORTH|SOUTH))
///Flips the dir for east/west directions
#define EWDIRFLIP(d) (d^(EAST|WEST))
///Turns the dir by 180 degrees
#define DIRFLIP(d) turn(d, 180)
/// 33554431 (2^24 - 1) is the maximum value our bitflags can reach.
#define MAX_BITFLAG_DIGITS 8
+3
View File
@@ -91,3 +91,6 @@
#define SPAM_TRIGGER_WARNING 5 //Number of identical messages required before the spam-prevention will warn you to stfu
#define SPAM_TRIGGER_AUTOMUTE 10 //Number of identical messages required before the spam-prevention will automute you
#define STICKYBAN_DB_CACHE_TIME 10 SECONDS
#define STICKYBAN_ROGUE_CHECK_TIME 5
+8 -1
View File
@@ -6,9 +6,16 @@
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
/// Signifies that this proc is used to handle signals.
/// Every proc you pass to RegisterSignal must have this.
#define SIGNAL_HANDLER SHOULD_NOT_SLEEP(TRUE)
/// Signifies that this proc is used to handle signals, but also sleeps.
/// Do not use this for new work.
#define SIGNAL_HANDLER_DOES_SLEEP
/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
#define AddElement(arguments...) _AddElement(list(##arguments))
/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
+10 -2
View File
@@ -136,11 +136,15 @@
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
#define COMSIG_ATOM_ATTACK_PAW "atom_attack_paw" //from base of atom/attack_paw(): (mob/user)
#define COMPONENT_NO_ATTACK_HAND 1 //works on all 3.
/////////////////
//This signal return value bitflags can be found in __DEFINES/misc.dm
#define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact" //called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
/////////////////
/// Called from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
#define COMSIG_ATOM_ORBIT_BEGIN "atom_orbit_begin"
/// Called from orbit component: (atom/movable/orbiter, refreshing)
#define COMSIG_ATOM_ORBIT_END "atom_orbit_end"
#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
@@ -536,3 +540,7 @@
#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob)
#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob)
// twitch plays
/// Returns direction: (wipe_votes)
#define COMSIG_TWITCH_PLAYS_MOVEMENT_DATA "twitch_plays_movement_data"
+3
View File
@@ -55,6 +55,9 @@
//donator items
#define LOADOUT_CATEGORY_DONATOR "Donator"
//unlockable items
#define LOADOUT_CATEGORY_UNLOCKABLE "Unlockable"
//how many prosthetics can we have
#define MAXIMUM_LOADOUT_PROSTHETICS 2
+1 -1
View File
@@ -61,7 +61,7 @@
#define BODYPART_NANITES 4
#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 10 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
#define BODYPART_NOT_DISABLED 0
#define BODYPART_DISABLED_DAMAGE 1
+26
View File
@@ -0,0 +1,26 @@
/// The minimum for glide_size to be clamped to.
#define MIN_GLIDE_SIZE 1
/// The maximum for glide_size to be clamped to.
/// This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.
#define MAX_GLIDE_SIZE 32
/// Compensating for time dialation
GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
///Broken down, here's what this does:
/// divides the world icon_size (32) by delay divided by ticklag to get the number of pixels something should be moving each tick.
/// The division result is given a min value of 1 to prevent obscenely slow glide sizes from being set
/// Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave.
/// The whole result is then clamped to within the range above.
/// Not very readable but it works
#define DELAY_TO_GLIDE_SIZE(delay) (clamp(((32 / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
/// Enables smooth movement
// #define SMOOTH_MOVEMENT
/// Set appearance flags in vars
#ifdef SMOOTH_MOVEMENT
#define SET_APPEARANCE_FLAGS(_flags) appearance_flags = (_flags | LONG_GLIDE)
#else
#define SET_APPEARANCE_FLAGS(_flags) appearance_flags = _flags
#endif
+67 -1
View File
@@ -3,6 +3,7 @@
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
#define CHANNEL_JUKEBOX 1021
#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist.
#define CHANNEL_JUSTICAR_ARK 1015
#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
@@ -15,6 +16,17 @@
#define CHANNEL_DIGEST 1009
#define CHANNEL_PREYLOOP 1008
///Default range of a sound.
#define SOUND_RANGE 17
///default extra range for sounds considered to be quieter
#define SHORT_RANGE_SOUND_EXTRARANGE -9
///The range deducted from sound range for things that are considered silent / sneaky
#define SILENCED_SOUND_EXTRARANGE -11
///Percentage of sound's range where no falloff is applied
#define SOUND_DEFAULT_FALLOFF_DISTANCE 1 //For a normal sound this would be 1 tile of no falloff
///The default exponent of sound falloff
#define SOUND_FALLOFF_EXPONENT 6
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
@@ -23,6 +35,7 @@
#define MAX_INSTRUMENT_CHANNELS (128 * 6)
#define SOUND_MINIMUM_PRESSURE 10
/// remove
#define FALLOFF_SOUNDS 1
@@ -53,7 +66,8 @@
#define MINING list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg', 'sound/ambience/ambilava.ogg')
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg',\
'sound/ambience/ambilava.ogg')
#define MEDICAL list('sound/ambience/ambinice.ogg')
@@ -80,3 +94,55 @@
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
#define INTERACTION_SOUND_RANGE_MODIFIER -3
#define EQUIP_SOUND_VOLUME 30
#define PICKUP_SOUND_VOLUME 15
#define DROP_SOUND_VOLUME 20
#define YEET_SOUND_VOLUME 90
//default byond sound environments
#define SOUND_ENVIRONMENT_NONE -1
#define SOUND_ENVIRONMENT_GENERIC 0
#define SOUND_ENVIRONMENT_PADDED_CELL 1
#define SOUND_ENVIRONMENT_ROOM 2
#define SOUND_ENVIRONMENT_BATHROOM 3
#define SOUND_ENVIRONMENT_LIVINGROOM 4
#define SOUND_ENVIRONMENT_STONEROOM 5
#define SOUND_ENVIRONMENT_AUDITORIUM 6
#define SOUND_ENVIRONMENT_CONCERT_HALL 7
#define SOUND_ENVIRONMENT_CAVE 8
#define SOUND_ENVIRONMENT_ARENA 9
#define SOUND_ENVIRONMENT_HANGAR 10
#define SOUND_ENVIRONMENT_CARPETED_HALLWAY 11
#define SOUND_ENVIRONMENT_HALLWAY 12
#define SOUND_ENVIRONMENT_STONE_CORRIDOR 13
#define SOUND_ENVIRONMENT_ALLEY 14
#define SOUND_ENVIRONMENT_FOREST 15
#define SOUND_ENVIRONMENT_CITY 16
#define SOUND_ENVIRONMENT_MOUNTAINS 17
#define SOUND_ENVIRONMENT_QUARRY 18
#define SOUND_ENVIRONMENT_PLAIN 19
#define SOUND_ENVIRONMENT_PARKING_LOT 20
#define SOUND_ENVIRONMENT_SEWER_PIPE 21
#define SOUND_ENVIRONMENT_UNDERWATER 22
#define SOUND_ENVIRONMENT_DRUGGED 23
#define SOUND_ENVIRONMENT_DIZZY 24
#define SOUND_ENVIRONMENT_PSYCHOTIC 25
//If we ever make custom ones add them here
//"sound areas": easy way of keeping different types of areas consistent.
#define SOUND_AREA_STANDARD_STATION SOUND_ENVIRONMENT_PARKING_LOT
#define SOUND_AREA_LARGE_ENCLOSED SOUND_ENVIRONMENT_QUARRY
#define SOUND_AREA_SMALL_ENCLOSED SOUND_ENVIRONMENT_BATHROOM
#define SOUND_AREA_TUNNEL_ENCLOSED SOUND_ENVIRONMENT_STONEROOM
#define SOUND_AREA_LARGE_SOFTFLOOR SOUND_ENVIRONMENT_CARPETED_HALLWAY
#define SOUND_AREA_MEDIUM_SOFTFLOOR SOUND_ENVIRONMENT_LIVINGROOM
#define SOUND_AREA_SMALL_SOFTFLOOR SOUND_ENVIRONMENT_ROOM
#define SOUND_AREA_ASTEROID SOUND_ENVIRONMENT_CAVE
#define SOUND_AREA_SPACE SOUND_ENVIRONMENT_UNDERWATER
#define SOUND_AREA_LAVALAND SOUND_ENVIRONMENT_MOUNTAINS
#define SOUND_AREA_ICEMOON SOUND_ENVIRONMENT_CAVE
#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY
+2 -2
View File
@@ -29,5 +29,5 @@
#endif
/world/proc/enable_debugger()
if (fexists(EXTOOLS))
call(EXTOOLS, "debug_initialize")()
if (fexists(EXTOOLS))
call(EXTOOLS, "debug_initialize")()
+1
View File
@@ -5,6 +5,7 @@
#define SPECIES_ANDROID "android"
#define SPECIES_ANGEL "angel"
#define SPECIES_MAMMAL "mammal"
#define SPECIES_MAMMAL_SYNTHETIC "mammal_synthetic"
#define SPECIES_ARACHNID "arachnid"
#define SPECIES_INSECT "insect"
#define SPECIES_DULLAHAN "dullahan"
+3 -4
View File
@@ -40,6 +40,9 @@
#define STATUS_EFFECT_DETERMINED /datum/status_effect/determined //currently in a combat high from being seriously wounded
#define STATUS_EFFECT_MANTRA /datum/status_effect/mantra // a toggled self buff that makes you stronger and more resilient, but drains stamina over time
#define STATUS_EFFECT_ASURA /datum/status_effect/asura // like a weaker version of mantra, drains HP instead of stamina and has no armor
/////////////
// DEBUFFS //
/////////////
@@ -102,10 +105,6 @@
#define STATUS_EFFECT_FAKE_VIRUS /datum/status_effect/fake_virus //gives you fluff messages for cough, sneeze, headache, etc but without an actual virus
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/mesmerize //Just reskinned no_combat_mode
+128 -54
View File
@@ -1,40 +1,90 @@
//Update this whenever the db schema changes
//make sure you add an update to the schema_version stable in the db changelog
//! Defines for subsystems and overlays
//!
//! Lots of important stuff in here, make sure you have your brain switched on
//! when editing this file
//! ## DB defines
/**
* DB major schema version
*
* Update this whenever the db schema changes
*
* make sure you add an update to the schema_version stable in the db changelog
*/
#define DB_MAJOR_VERSION 4
/**
* DB minor schema version
*
* Update this whenever the db schema changes
*
* make sure you add an update to the schema_version stable in the db changelog
*/
#define DB_MINOR_VERSION 7
//Timing subsystem
//Don't run if there is an identical unique timer active
//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
//! ## Timing subsystem
/**
* Don't run if there is an identical unique timer active
*
* if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer,
* and returns the id of the existing timer
*/
#define TIMER_UNIQUE (1<<0)
//For unique timers: Replace the old timer rather then not start this one
///For unique timers: Replace the old timer rather then not start this one
#define TIMER_OVERRIDE (1<<1)
//Timing should be based on how timing progresses on clients, not the sever.
// tracking this is more expensive,
// should only be used in conjuction with things that have to progress client side, such as animate() or sound()
/**
* Timing should be based on how timing progresses on clients, not the server.
*
* Tracking this is more expensive,
* should only be used in conjuction with things that have to progress client side, such as
* animate() or sound()
*/
#define TIMER_CLIENT_TIME (1<<2)
//Timer can be stopped using deltimer()
///Timer can be stopped using deltimer()
#define TIMER_STOPPABLE (1<<3)
//To be used with TIMER_UNIQUE
//prevents distinguishing identical timers with the wait variable
///prevents distinguishing identical timers with the wait variable
///
///To be used with TIMER_UNIQUE
#define TIMER_NO_HASH_WAIT (1<<4)
//Loops the timer repeatedly until qdeleted
//In most cases you want a subsystem instead
///Loops the timer repeatedly until qdeleted
///
///In most cases you want a subsystem instead, so don't use this unless you have a good reason
#define TIMER_LOOP (1<<5)
#define TIMER_NO_INVOKE_WARNING 600 //number of byond ticks that are allowed to pass before the timer subsystem thinks it hung on something
///Empty ID define
#define TIMER_ID_NULL -1
#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize
#define INITIALIZATION_INNEW_MAPLOAD 2 //New should call Initialize(TRUE)
#define INITIALIZATION_INNEW_REGULAR 1 //New should call Initialize(FALSE)
//! ## Initialization subsystem
#define INITIALIZE_HINT_NORMAL 0 //Nothing happens
#define INITIALIZE_HINT_LATELOAD 1 //Call LateInitialize
#define INITIALIZE_HINT_QDEL 2 //Call qdel on the atom
///New should not call Initialize
#define INITIALIZATION_INSSATOMS 0
///New should call Initialize(TRUE)
#define INITIALIZATION_INNEW_MAPLOAD 2
///New should call Initialize(FALSE)
#define INITIALIZATION_INNEW_REGULAR 1
//type and all subtypes should always call Initialize in New()
//! ### Initialization hints
///Nothing happens
#define INITIALIZE_HINT_NORMAL 0
/**
* call LateInitialize at the end of all atom Initalization
*
* The item will be added to the late_loaders list, this is iterated over after
* initalization of subsystems is complete and calls LateInitalize on the atom
* see [this file for the LateIntialize proc](atom.html#proc/LateInitialize)
*/
#define INITIALIZE_HINT_LATELOAD 1
///Call qdel on the atom after intialization
#define INITIALIZE_HINT_QDEL 2
///type and all subtypes should always immediately call Initialize in New()
#define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\
..();\
if(!(flags_1 & INITIALIZED_1)) {\
@@ -47,35 +97,40 @@
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_PROFILER 100
#define INIT_ORDER_FAIL2TOPIC 99
#define INIT_ORDER_TITLE 98
#define INIT_ORDER_GARBAGE 95
#define INIT_ORDER_DBCORE 94
#define INIT_ORDER_STATPANELS 93
#define INIT_ORDER_BLACKBOX 92
#define INIT_ORDER_SERVER_MAINT 91
#define INIT_ORDER_INPUT 90
#define INIT_ORDER_SOUNDS 85
#define INIT_ORDER_PROFILER 102
#define INIT_ORDER_FAIL2TOPIC 101
#define INIT_ORDER_TITLE 100
#define INIT_ORDER_GARBAGE 99
#define INIT_ORDER_DBCORE 95
#define INIT_ORDER_BLACKBOX 94
#define INIT_ORDER_SERVER_MAINT 93
#define INIT_ORDER_INPUT 85
#define INIT_ORDER_SOUNDS 83
#define INIT_ORDER_INSTRUMENTS 82
#define INIT_ORDER_VIS 80
// #define INIT_ORDER_ACHIEVEMENTS 77
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
#define INIT_ORDER_QUIRKS 60
#define INIT_ORDER_TICKER 55
#define INIT_ORDER_INSTRUMENTS 53
// #define INIT_ORDER_TCG 55
#define INIT_ORDER_MAPPING 50
#define INIT_ORDER_ECONOMY 45
#define INIT_ORDER_NETWORKS 40
#define INIT_ORDER_TIMETRACK 47
#define INIT_ORDER_NETWORKS 45
#define INIT_ORDER_ECONOMY 40
#define INIT_ORDER_HOLODECK 35
// #define INIT_ORDER_OUTPUTS 35
#define INIT_ORDER_ATOMS 30
#define INIT_ORDER_LANGUAGE 25
#define INIT_ORDER_MACHINES 20
#define INIT_ORDER_CIRCUIT 15
// #define INIT_ORDER_SKILLS 15
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
#define INIT_ORDER_AIR -1
#define INIT_ORDER_AIR_TURFS -2
#define INIT_ORDER_PERSISTENCE -2 //before assets because some assets take data from SSPersistence
#define INIT_ORDER_MINIMAP -3
#define INIT_ORDER_ASSETS -4
#define INIT_ORDER_ICON_SMOOTHING -5
@@ -86,7 +141,9 @@
#define INIT_ORDER_SHUTTLE -21
#define INIT_ORDER_MINOR_MAPPING -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_PERSISTENCE -95
// #define INIT_ORDER_DISCORD -60
// #define INIT_ORDER_EXPLOSIONS -69
#define INIT_ORDER_STATPANELS -98
#define INIT_ORDER_DEMO -99 // o avoid a bunch of changes related to initialization being written, do this last
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
@@ -102,6 +159,7 @@
#define FIRE_PRIORITY_GARBAGE 15
#define FIRE_PRIORITY_WET_FLOORS 20
#define FIRE_PRIORITY_AIR 20
#define FIRE_PRIORITY_NPC 20
#define FIRE_PRIORITY_PROCESS 25
#define FIRE_PRIORITY_THROWING 25
#define FIRE_PRIORITY_SPACEDRIFT 30
@@ -116,7 +174,6 @@
#define FIRE_PRIORITY_AIR_TURFS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_NPC 80
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_PROJECTILES 200
@@ -126,6 +183,8 @@
#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_RUNECHAT 410
#define FIRE_PRIORITY_OVERLAYS 500
// #define FIRE_PRIORITY_EXPLOSIONS 666
#define FIRE_PRIORITY_TIMER 700
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
// SS runlevels
@@ -138,6 +197,37 @@
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
//! ## Overlays subsystem
///Compile all the overlays for an atom from the cache lists
// |= on overlays is not actually guaranteed to not add same appearances but we're optimistically using it anyway.
#define COMPILE_OVERLAYS(A)\
if (TRUE) {\
var/list/ad = A.add_overlays;\
var/list/rm = A.remove_overlays;\
if(LAZYLEN(rm)){\
A.overlays -= rm;\
rm.Cut();\
}\
if(LAZYLEN(ad)){\
A.overlays |= ad;\
ad.Cut();\
}\
A.flags_1 &= ~OVERLAY_QUEUED_1;\
}
/**
Create a new timer and add it to the queue.
* Arguments:
* * callback the callback to call on timer finish
* * wait deciseconds to run the timer for
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
*/
#define addtimer(args...) _addtimer(args, file = __FILE__, line = __LINE__)
// SSair run section
#define SSAIR_PIPENETS 1
#define SSAIR_ATMOSMACHINERY 2
@@ -148,19 +238,3 @@
#define SSAIR_REBUILD_PIPENETS 7
#define SSAIR_EQUALIZE 8
#define SSAIR_ACTIVETURFS 9
// |= on overlays is not actually guaranteed to not add same appearances but we're optimistically using it anyway.
#define COMPILE_OVERLAYS(A)\
if (TRUE) {\
var/list/ad = A.add_overlays;\
var/list/rm = A.remove_overlays;\
if(LAZYLEN(rm)){\
A.overlays -= rm;\
A.remove_overlays = null;\
}\
if(LAZYLEN(ad)){\
A.overlays |= ad;\
A.add_overlays = null;\
}\
A.flags_1 &= ~OVERLAY_QUEUED_1;\
}
+2 -2
View File
@@ -2,7 +2,7 @@
#define APPROVAL_VOTING "APPROVAL"
#define SCHULZE_VOTING "SCHULZE"
#define SCORE_VOTING "SCORE"
#define MAJORITY_JUDGEMENT_VOTING "MAJORITY_JUDGEMENT"
#define HIGHEST_MEDIAN_VOTING "HIGHEST_MEDIAN"
#define INSTANT_RUNOFF_VOTING "IRV"
#define SHOW_RESULTS (1<<0)
@@ -18,7 +18,7 @@ GLOBAL_LIST_INIT(vote_type_names,list(\
"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\
"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\
"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\
"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\
"Highest Median (single-winner score voting)" = HIGHEST_MEDIAN_VOTING,\
))
GLOBAL_LIST_INIT(display_vote_settings, list(\
-5
View File
@@ -1,5 +0,0 @@
#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
/proc/extools_log_write()
/proc/extools_finalize_logging()
+2 -2
View File
@@ -37,7 +37,7 @@
* TYPECONT: The typepath of the contents of the list
* COMPARE: The object to compare against, usualy the same as INPUT
* COMPARISON: The variable on the objects to compare
* COMPTYPE: How the current bin item to compare against COMPARE is fetched. By key or value.
* COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
*/
#define BINARY_INSERT(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
do {\
@@ -49,7 +49,7 @@
var/__BIN_LEFT = 1;\
var/__BIN_RIGHT = __BIN_CTTL;\
var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
var/##TYPECONT/__BIN_ITEM;\
var ##TYPECONT/__BIN_ITEM;\
while(__BIN_LEFT < __BIN_RIGHT) {\
__BIN_ITEM = COMPTYPE;\
if(__BIN_ITEM.##COMPARISON <= COMPARE.##COMPARISON) {\
+5 -5
View File
@@ -32,7 +32,7 @@
#define testing(msg)
#endif
#ifdef UNIT_TESTS
#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
/proc/log_test(text)
WRITE_LOG(GLOB.test_log, text)
SEND_TEXT(world.log, text)
@@ -86,10 +86,6 @@
if (CONFIG_GET(flag/log_attack))
WRITE_LOG(GLOB.world_attack_log, "ATTACK: [text]")
/proc/log_wounded(text)
if (CONFIG_GET(flag/log_attack))
WRITE_LOG(GLOB.world_attack_log, "WOUND: [text]")
/proc/log_manifest(ckey, datum/mind/mind,mob/body, latejoin = FALSE)
if (CONFIG_GET(flag/log_manifest))
WRITE_LOG(GLOB.world_manifest_log, "[ckey] \\ [body.real_name] \\ [mind.assigned_role] \\ [mind.special_role ? mind.special_role : "NONE"] \\ [latejoin ? "LATEJOIN":"ROUNDSTART"]")
@@ -195,6 +191,10 @@
/proc/log_mapping(text)
WRITE_LOG(GLOB.world_map_error_log, text)
/proc/log_perf(list/perf_info)
. = "[perf_info.Join(",")]\n"
WRITE_LOG_NO_FORMAT(GLOB.perf_log, .)
/proc/log_reagent(text)
WRITE_LOG(GLOB.reagent_log, text)
+5 -2
View File
@@ -238,8 +238,11 @@
CHECK_TICK
SSdbcore.SetRoundEnd()
//Collects persistence features
if(mode.allow_persistence_save)
SSpersistence.CollectData()
if(mode.station_was_nuked)
SSpersistence.station_was_destroyed = TRUE
if(!mode.allow_persistence_save)
SSpersistence.station_persistence_save_disabled = TRUE
SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()
+6 -2
View File
@@ -271,7 +271,7 @@ Turf and target are separate in case you want to teleport some distance from a t
if(skip_mindless && (!M.mind && !M.ckey))
if(!isbot(M) && !iscameramob(M) && !ismegafauna(M))
continue
if(M.client && M.client.holder && M.client.holder.fakekey) //stealthmins
if(M.client?.holder?.fakekey && isobserver(M))
continue
var/name = avoid_assoc_duplicate_keys(M.name, namecounts)
@@ -1202,7 +1202,7 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
//Version of view() which ignores darkness, because BYOND doesn't have it (I actually suggested it but it was tagged redundant, BUT HEARERS IS A T- /rant).
/proc/dview(var/range = world.view, var/center, var/invis_flags = 0)
/proc/dview(range = world.view, center, invis_flags = 0)
if(!center)
return
@@ -1222,6 +1222,10 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
var/ready_to_die = FALSE
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
SHOULD_CALL_PARENT(FALSE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
return INITIALIZE_HINT_NORMAL
/mob/dview/Destroy(force = FALSE)
+8 -4
View File
@@ -46,11 +46,11 @@
//Update this whenever you need to take advantage of more recent byond features
#define MIN_COMPILER_VERSION 513
#define MIN_COMPILER_BUILD 1508
#define MIN_COMPILER_BUILD 1514
#if DM_VERSION < MIN_COMPILER_VERSION || DM_BUILD < MIN_COMPILER_BUILD
//Don't forget to update this part
#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update.
#error You need version 513.1508 or higher
#error You need version 513.1514 or higher
#endif
//Additional code for the above flags.
@@ -62,10 +62,14 @@
#define FIND_REF_NO_CHECK_TICK
#endif
#ifdef TRAVISBUILDING
#ifdef CIBUILDING
#define UNIT_TESTS
#endif
#ifdef TRAVISTESTING
#ifdef CITESTING
#define TESTING
#endif
// A reasonable number of maximum overlays an object needs
// If you think you need more, rethink it
#define MAX_ATOM_OVERLAYS 100
+12
View File
@@ -0,0 +1,12 @@
GLOBAL_LIST_EMPTY(stickybanadminexemptions) //stores a list of ckeys exempted from a stickyban (workaround for a bug)
GLOBAL_LIST_EMPTY(stickybanadmintexts) //stores the entire stickyban list temporarily
GLOBAL_VAR(stickbanadminexemptiontimerid) //stores the timerid of the callback that restores all stickybans after an admin joins
// /proc/init_smites() //todo: add on the second wave
// var/list/smites = list()
// for (var/_smite_path in subtypesof(/datum/smite))
// var/datum/smite/smite_path = _smite_path
// smites[initial(smite_path.name)] = smite_path
// return smites
// GLOBAL_LIST_INIT_TYPED(smites, /datum/smite, init_smites())
+1 -1
View File
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
//LANGUAGE CHARACTER CUSTOMIZATION
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles"))
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc))
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc, "xeno tongue" = /obj/item/organ/tongue/alien))
//SPECIES BODYPART LISTS
//locked parts are those that your picked species requires to have
+2 -1
View File
@@ -9,5 +9,6 @@ GLOBAL_LIST_INIT(loadout_categories, list(
LOADOUT_CATEGORY_SHOES = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_GLOVES = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_GLASSES = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE
LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_UNLOCKABLE = LOADOUT_SUBCATEGORIES_NONE
))
+1 -1
View File
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/effect/spawner/lootdrop/welder_tools = 3,
/obj/effect/spawner/lootdrop/low_tools = 5,
/obj/item/relic = 3,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 2,
/obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
/obj/item/grenade/smokebomb = 2,
/obj/item/geiger_counter = 3,
+27 -12
View File
@@ -8,6 +8,8 @@ GLOBAL_VAR(world_qdel_log)
GLOBAL_PROTECT(world_qdel_log)
GLOBAL_VAR(world_attack_log)
GLOBAL_PROTECT(world_attack_log)
// GLOBAL_VAR(world_econ_log)
// GLOBAL_PROTECT(world_econ_log)
GLOBAL_VAR(world_href_log)
GLOBAL_PROTECT(world_href_log)
GLOBAL_VAR(round_id)
@@ -26,22 +28,28 @@ GLOBAL_VAR(query_debug_log)
GLOBAL_PROTECT(query_debug_log)
GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
// GLOBAL_VAR(world_mecha_log)
// GLOBAL_PROTECT(world_mecha_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_VAR(world_asset_log)
GLOBAL_PROTECT(world_asset_log)
// GLOBAL_VAR(world_cloning_log)
// GLOBAL_PROTECT(world_cloning_log)
GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_VAR(world_paper_log)
GLOBAL_PROTECT(world_paper_log)
GLOBAL_VAR(subsystem_log)
GLOBAL_PROTECT(subsystem_log)
GLOBAL_VAR(reagent_log)
GLOBAL_PROTECT(reagent_log)
GLOBAL_VAR(world_crafting_log)
GLOBAL_PROTECT(world_crafting_log)
GLOBAL_VAR(click_log)
GLOBAL_PROTECT(click_log)
GLOBAL_VAR(tgui_log)
GLOBAL_PROTECT(tgui_log)
GLOBAL_VAR(world_shuttle_log)
GLOBAL_PROTECT(world_shuttle_log)
GLOBAL_VAR(perf_log)
GLOBAL_PROTECT(perf_log)
// GLOBAL_VAR(demo_log)
// GLOBAL_PROTECT(demo_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
@@ -51,10 +59,7 @@ GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src]
GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
GLOBAL_VAR(tgui_log)
GLOBAL_PROTECT(tgui_log)
GLOBAL_VAR(world_shuttle_log)
GLOBAL_PROTECT(world_shuttle_log)
GLOBAL_LIST_EMPTY(combatlog)
GLOBAL_PROTECT(combatlog)
GLOBAL_LIST_EMPTY(IClog)
@@ -75,3 +80,13 @@ GLOBAL_PROTECT(picture_logging_id)
GLOBAL_VAR(picture_logging_prefix)
GLOBAL_PROTECT(picture_logging_prefix)
/////
//// cit logging
GLOBAL_VAR(subsystem_log)
GLOBAL_PROTECT(subsystem_log)
GLOBAL_VAR(reagent_log)
GLOBAL_PROTECT(reagent_log)
GLOBAL_VAR(world_crafting_log)
GLOBAL_PROTECT(world_crafting_log)
GLOBAL_VAR(click_log)
GLOBAL_PROTECT(click_log)
+9
View File
@@ -149,6 +149,15 @@
/obj/screen/fullscreen/color_vision/blue
color = "#0000ff"
/obj/screen/fullscreen/cinematic_backdrop
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
plane = SPLASHSCREEN_PLANE
layer = SPLASHSCREEN_LAYER - 1
color = "#000000"
show_when_dead = TRUE
/obj/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon_state = "flash"
+29 -12
View File
@@ -10,6 +10,8 @@
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
if(SSparallax.random_layer)
C.parallax_layers_cached += new SSparallax.random_layer
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
@@ -52,12 +54,12 @@
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE
C.parallax_layers_max = 4
C.parallax_layers_max = 5
return TRUE
if (PARALLAX_MED)
C.parallax_throttle = PARALLAX_DELAY_MED
C.parallax_layers_max = 2
C.parallax_layers_max = 3
return TRUE
if (PARALLAX_LOW)
@@ -68,8 +70,9 @@
if (PARALLAX_DISABLE)
return FALSE
//This is high parallax.
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
C.parallax_layers_max = 3
C.parallax_layers_max = 4
return TRUE
/datum/hud/proc/update_parallax_pref(mob/viewmob)
@@ -219,15 +222,14 @@
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
/atom/movable/proc/update_parallax_contents()
set waitfor = FALSE
if(length(client_mobs_in_contents))
for(var/thing in client_mobs_in_contents)
var/mob/M = thing
if(M && M.client && M.hud_used && length(M.client.parallax_layers))
if(M?.client && M.hud_used && length(M.client.parallax_layers))
M.hud_used.update_parallax()
/mob/proc/update_parallax_teleport() //used for arrivals shuttle
if(client && client.eye && hud_used && length(client.parallax_layers))
if(client?.eye && hud_used && length(client.parallax_layers))
var/area/areaobj = get_area(client.eye)
hud_used.set_parallax_movedir(areaobj.parallax_movedir, TRUE)
@@ -287,6 +289,21 @@
speed = 1.4
layer = 3
/obj/screen/parallax_layer/random
blend_mode = BLEND_OVERLAY
speed = 3
layer = 3
/obj/screen/parallax_layer/random/space_gas
icon_state = "space_gas"
/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
. = ..()
src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
/obj/screen/parallax_layer/random/asteroids
icon_state = "asteroids"
/obj/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
@@ -295,11 +312,11 @@
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
var/turf/T = get_turf(M)
if(is_station_level(T.z))
invisibility = 0
else
invisibility = INVISIBILITY_ABSTRACT
var/client/C = M.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
return
invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
return //Shit wont move
return //Shit won't move
+14 -16
View File
@@ -28,8 +28,6 @@
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
filters = list()
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
@@ -93,13 +91,6 @@
else
remove_filter("ambient_occlusion")
//Reserved to chat messages, so they are still displayed above the field of vision masking.
/obj/screen/plane_master/chat_messages
name = "chat messages plane master"
plane = CHAT_PLANE
appearance_flags = PLANE_MASTER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
/obj/screen/plane_master/field_of_vision
name = "field of vision mask plane master"
@@ -135,10 +126,14 @@
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/lighting/Initialize()
. = ..()
filters += filter(type="alpha", render_source=EMISSIVE_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source=EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)
filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE)
/**
* Things placed on this mask the lighting plane. Doesn't render directly.
@@ -186,7 +181,6 @@
render_target = EMISSIVE_BLOCKER_RENDER_TARGET
///Contains space parallax
/obj/screen/plane_master/parallax
name = "parallax plane master"
plane = PLANE_SPACE_PARALLAX
@@ -197,12 +191,16 @@
name = "parallax whitifier plane master"
plane = PLANE_SPACE
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/camera_static
name = "camera static plane master"
plane = CAMERA_STATIC_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
//Reserved to chat messages, so they are still displayed above the field of vision masking.
/obj/screen/plane_master/chat_messages
name = "runechat plane master"
plane = CHAT_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
+48 -15
View File
@@ -12,9 +12,14 @@
layer = HUD_LAYER
plane = HUD_PLANE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
animate_movement = SLIDE_STEPS
speech_span = SPAN_ROBOT
vis_flags = VIS_INHERIT_PLANE
appearance_flags = APPEARANCE_UI
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
var/datum/hud/hud = null // A reference to the owner HUD, if any.
/// A reference to the object in the slot. Grabs or items, generally.
var/obj/master = null
/// A reference to the owner HUD, if any.
var/datum/hud/hud = null
/**
* Map name assigned to this object.
* Automatically set by /client/proc/add_obj_to_map.
@@ -60,7 +65,17 @@
name = "swap hand"
/obj/screen/swap_hand/Click()
usr.swap_hand()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
// if(world.time <= usr.next_move)
// return 1
if(usr.incapacitated())
return 1
if(ismob(usr))
var/mob/M = usr
M.swap_hand()
return 1
/obj/screen/craft
@@ -96,17 +111,27 @@
H.open_language_menu(usr)
/obj/screen/inventory
var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
var/icon_empty // Icon when empty. For now used only by humans.
var/icon_full // Icon when contains an item. For now used only by humans.
/// The identifier for the slot. It has nothing to do with ID cards.
var/slot_id
/// Icon when empty. For now used only by humans.
var/icon_empty
/// Icon when contains an item. For now used only by humans.
var/icon_full
/// The overlay when hovering over with an item in your hand
var/list/object_overlays = list()
layer = HUD_LAYER
plane = HUD_PLANE
/obj/screen/inventory/Click(location, control, params)
if(hud?.mymob && (hud.mymob != usr))
return
// just redirect clicks
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
// if(world.time <= usr.next_move)
// return TRUE
if(usr.incapacitated()) // ignore_stasis = TRUE
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
@@ -150,12 +175,13 @@
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE))
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
cut_overlay(object_overlays)
// object_overlay = item_overlay
add_overlay(object_overlays)
/obj/screen/inventory/hand
@@ -187,10 +213,17 @@
/obj/screen/inventory/hand/Click(location, control, params)
if(hud?.mymob && (hud.mymob != usr))
return
var/mob/user = hud.mymob
// just redirect clicks
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
// if(world.time <= user.next_move)
// return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
+1 -1
View File
@@ -85,7 +85,7 @@
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
if(!UseStaminaBufferStandard(user, STAM_COST_ATTACK_MOB_MULT, null, TRUE))
return DISCARD_LAST_ACTION
+1 -9
View File
@@ -3,7 +3,7 @@
name = "Initializing..."
var/target
INITIALIZE_IMMEDIATE(/obj/effect/statclick) //it's new, but rebranded.
INITIALIZE_IMMEDIATE(/obj/effect/statclick)
/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical
. = ..()
@@ -33,14 +33,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/statclick) //it's new, but rebranded.
usr.client.debug_variables(target)
message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].")
/obj/effect/statclick/misc_subsystems/Click()
if(!usr.client.holder)
return
var/subsystem = input(usr, "Debug which subsystem?", "Debug nonprocessing subsystem") as null|anything in (Master.subsystems - Master.statworthy_subsystems)
if(!subsystem)
return
usr.client.debug_variables(subsystem)
message_admins("Admin [key_name_admin(usr)] is debugging the [subsystem] subsystem.")
// Debug verbs.
/client/proc/restart_controller(controller in list("Master", "Failsafe"))
@@ -566,3 +566,20 @@
config_entry_value = 0.333
min_val = 0
integer = FALSE
/// Amount of dirtyness tiles need to spawn dirt.
/datum/config_entry/number/turf_dirt_threshold
config_entry_value = 100
min_val = 1
integer = TRUE
/// Alpha dirt starts at
/datum/config_entry/number/dirt_alpha_starting
config_entry_value = 127
max_val = 255
min_val = 0
integer = TRUE
/// Dirtyness multiplier for making turfs dirty
/datum/config_entry/number/turf_dirty_multiplier
config_entry_value = 1
@@ -0,0 +1,20 @@
/// Whether or not to use the persistence system for cleanable objects
/datum/config_entry/flag/persistent_debris
config_entry_value = FALSE
/// Whether or not to nuke all roundstart debris that isn't due to persistence if the above is true
/datum/config_entry/flag/persistent_debris_only
config_entry_value = TRUE
/// Max amount of objects to store, total
/datum/config_entry/number/persistent_debris_global_max
config_entry_value = 10000
integer = TRUE
/// Max amount of objects to store per type
/datum/config_entry/number/persistent_debris_type_max
config_entry_value = 2000
integer = TRUE
/// Wipe dirty stuff on nuke
/datum/config_entry/flag/persistent_debris_wipe_on_nuke
+3 -3
View File
@@ -1,7 +1,7 @@
/**
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
**/
GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
+9 -23
View File
@@ -1,10 +1,10 @@
/**
* StonedMC
*
* Designed to properly split up a given tick among subsystems
* Note: if you read parts of this code and think "why is it doing it that way"
* Odds are, there is a reason
*
/**
* StonedMC
*
* Designed to properly split up a given tick among subsystems
* Note: if you read parts of this code and think "why is it doing it that way"
* Odds are, there is a reason
*
**/
//This is the ABSOLUTE ONLY THING that should init globally like this
@@ -28,8 +28,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// List of subsystems to process().
var/list/subsystems
/// List of subsystems to include in the MC stat panel.
var/list/statworthy_subsystems
// Vars for keeping track of tick drift.
var/init_timeofday
@@ -41,7 +39,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
///Only run ticker subsystems for the next n ticks.
var/skip_ticks = 0
var/make_runtime = 0
var/make_runtime = FALSE
var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
@@ -67,9 +65,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
//used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
var/static/current_ticklimit = TICK_LIMIT_RUNNING
/// Statclick for misc subsystems
var/obj/effect/statclick/misc_subsystems/misc_statclick
/datum/controller/master/New()
if(!config)
config = new
@@ -96,11 +91,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
_subsystems += new I
Master = src
// We want to see all subsystems during init.
statworthy_subsystems = subsystems.Copy()
misc_statclick = new(null, "Debug")
if(!GLOB)
new /datum/controller/global_vars
@@ -217,7 +207,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Sort subsystems by display setting for easy access.
sortTim(subsystems, /proc/cmp_subsystem_display)
// Set world options.
world.fps = CONFIG_GET(number/fps)
world.change_fps(CONFIG_GET(number/fps))
var/initialized_tod = REALTIMEOFDAY
if(tgs_prime)
@@ -271,14 +261,10 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/list/tickersubsystems = list()
var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
var/timer = world.time
statworthy_subsystems = list()
for (var/thing in subsystems)
var/datum/controller/subsystem/SS = thing
if (SS.flags & SS_NO_FIRE)
if(SS.flags & SS_ALWAYS_SHOW_STAT)
statworthy_subsystems += SS
continue
statworthy_subsystems += SS
SS.queued_time = 0
SS.queue_next = null
SS.queue_prev = null
+2 -2
View File
@@ -23,7 +23,7 @@
var/priority = FIRE_PRIORITY_DEFAULT
/// [Subsystem Flags][SS_NO_INIT] to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)
var/flags = 0
var/flags = NONE
/// This var is set to TRUE after the subsystem has been initialized.
var/initialized = FALSE
@@ -114,7 +114,7 @@
//previously, this would have been named 'process()' but that name is used everywhere for different things!
//fire() seems more suitable. This is the procedure that gets called every 'wait' deciseconds.
//Sleeping in here prevents future fires until returned.
/datum/controller/subsystem/proc/fire(resumed = 0)
/datum/controller/subsystem/proc/fire(resumed = FALSE)
flags |= SS_NO_FIRE
CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
+6 -3
View File
@@ -241,7 +241,8 @@ SUBSYSTEM_DEF(air)
return
/datum/controller/subsystem/air/proc/process_turf_equalize(resumed = 0)
return process_turf_equalize_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag)
if(process_turf_equalize_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
pause()
/*
//cache for sanic speed
var/fire_count = times_fired
@@ -260,7 +261,8 @@ SUBSYSTEM_DEF(air)
*/
/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0)
return process_active_turfs_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag)
if(process_active_turfs_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
pause()
/*
//cache for sanic speed
var/fire_count = times_fired
@@ -278,7 +280,8 @@ SUBSYSTEM_DEF(air)
*/
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
return process_excited_groups_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag)
if(process_excited_groups_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
pause()
/*
if (!resumed)
src.currentrun = excited_groups.Copy()
+1 -1
View File
@@ -11,7 +11,7 @@ SUBSYSTEM_DEF(assets)
switch (CONFIG_GET(string/asset_transport))
if ("webroot")
newtransporttype = /datum/asset_transport/webroot
if (newtransporttype == transport.type)
return
+15 -15
View File
@@ -10,33 +10,37 @@ SUBSYSTEM_DEF(atoms)
var/old_initialized
var/list/late_loaders
var/list/late_loaders = list()
var/list/BadInitializeCalls = list()
initialized = INITIALIZATION_INSSATOMS
/datum/controller/subsystem/atoms/Initialize(timeofday)
GLOB.fire_overlay.appearance_flags = RESET_COLOR
setupGenetics()
setupGenetics() //to set the mutations' sequence
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
initialized = INITIALIZATION_INNEW_REGULAR
return ..()
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms)
if(initialized == INITIALIZATION_INSSATOMS)
return
old_initialized = initialized
initialized = INITIALIZATION_INNEW_MAPLOAD
LAZYINITLIST(late_loaders)
var/count
var/list/mapload_arg = list(TRUE)
if(atoms)
count = atoms.len
for(var/I in atoms)
var/atom/A = I
for(var/I in 1 to count)
var/atom/A = atoms[I]
if(!(A.flags_1 & INITIALIZED_1))
InitAtom(I, mapload_arg)
InitAtom(A, mapload_arg)
CHECK_TICK
else
count = 0
@@ -49,15 +53,16 @@ SUBSYSTEM_DEF(atoms)
testing("Initialized [count] atoms")
pass(count)
initialized = INITIALIZATION_INNEW_REGULAR
initialized = old_initialized
if(late_loaders.len)
for(var/I in late_loaders)
var/atom/A = I
for(var/I in 1 to late_loaders.len)
var/atom/A = late_loaders[I]
A.LateInitialize()
testing("Late initialized [late_loaders.len] atoms")
late_loaders.Cut()
/// Init this specific atom
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
var/the_type = A.type
if(QDELING(A))
@@ -150,8 +155,3 @@ SUBSYSTEM_DEF(atoms)
var/initlog = InitLog()
if(initlog)
text2file(initlog, "[GLOB.log_directory]/initialize.log")
#undef BAD_INIT_QDEL_BEFORE
#undef BAD_INIT_DIDNT_INIT
#undef BAD_INIT_SLEPT
#undef BAD_INIT_NO_HINT
+12 -1
View File
@@ -115,7 +115,6 @@ SUBSYSTEM_DEF(blackbox)
SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE, special_columns = special_columns)
/datum/controller/subsystem/blackbox/proc/Seal()
if(sealed)
return FALSE
@@ -285,6 +284,18 @@ Versioning
/datum/feedback_variable/New(new_key, new_key_type)
key = new_key
key_type = new_key_type
/*
/datum/controller/subsystem/blackbox/proc/LogAhelp(ticket, action, message, recipient, sender)
if(!SSdbcore.Connect())
return
var/datum/db_query/query_log_ahelp = SSdbcore.NewQuery({"
INSERT INTO [format_table_name("ticket")] (ticket, action, message, recipient, sender, server_ip, server_port, round_id, timestamp)
VALUES (:ticket, :action, :message, :recipient, :sender, INET_ATON(:server_ip), :server_port, :round_id, :time)
"}, list("ticket" = ticket, "action" = action, "message" = message, "recipient" = recipient, "sender" = sender, "server_ip" = world.internet_address || "0", "server_port" = world.port, "round_id" = GLOB.round_id, "time" = SQLtime()))
query_log_ahelp.Execute()
qdel(query_log_ahelp)
*/
/datum/controller/subsystem/blackbox/proc/LogAhelp(ticket, action, message, recipient, sender)
if(!SSdbcore.Connect())
+1 -1
View File
@@ -1,4 +1,4 @@
/**
/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
+19
View File
@@ -202,6 +202,25 @@ SUBSYSTEM_DEF(dbcore)
/datum/controller/subsystem/dbcore/proc/QuerySelect(list/querys, warn = FALSE, qdel = FALSE)
if (!islist(querys))
if (!istype(querys, /datum/DBQuery))
CRASH("Invalid query passed to QuerySelect: [querys]")
querys = list(querys)
for (var/thing in querys)
var/datum/DBQuery/query = thing
if (warn)
INVOKE_ASYNC(query, /datum/DBQuery.proc/warn_execute)
else
INVOKE_ASYNC(query, /datum/DBQuery.proc/Execute)
for (var/thing in querys)
var/datum/DBQuery/query = thing
UNTIL(!query.in_progress)
if (qdel)
qdel(query)
/*
Takes a list of rows (each row being an associated list of column => value) and inserts them via a single mass query.
Rows missing columns present in other rows will resolve to SQL NULL
+4 -4
View File
@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(events)
return ..()
/datum/controller/subsystem/events/fire(resumed = 0)
/datum/controller/subsystem/events/fire(resumed = FALSE)
if(!resumed)
checkEvent() //only check these if we aren't resuming a paused fire
src.currentrun = running.Copy()
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(events)
var/datum/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.process()
thing.process(wait * 0.1)
else
running.Remove(thing)
if (MC_TICK_CHECK)
@@ -91,13 +91,13 @@ SUBSYSTEM_DEF(events)
if(. == EVENT_CANT_RUN)//we couldn't run this event for some reason, set its max_occurrences to 0
E.max_occurrences = 0
else if(. == EVENT_READY)
E.random = TRUE
E.runEvent(TRUE)
E.runEvent(random = TRUE)
//allows a client to trigger an event
//aka Badmin Central
// > Not in modules/admin
// REEEEEEEEE
// Why the heck is this here! Took me so damn long to find!
/client/proc/forceEvent()
set name = "Trigger Event"
set category = "Admin.Events"
+7 -4
View File
@@ -18,6 +18,7 @@ SUBSYSTEM_DEF(fire_burning)
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/delta_time = wait * 0.1
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
@@ -28,10 +29,12 @@ SUBSYSTEM_DEF(fire_burning)
return
continue
if(O.resistance_flags & ON_FIRE)
O.take_damage(20, BURN, "fire", 0)
else
processing -= O
if(O.resistance_flags & ON_FIRE) //in case an object is extinguished while still in currentrun
if(!(O.resistance_flags & FIRE_PROOF))
O.take_damage(10 * delta_time, BURN, "fire", 0)
else
O.extinguish()
if (MC_TICK_CHECK)
return
+61 -33
View File
@@ -1,3 +1,26 @@
/*!
## Debugging GC issues
In order to debug `qdel()` failures, there are several tools available.
To enable these tools, define `TESTING` in [_compile_options.dm](https://github.com/tgstation/-tg-station/blob/master/code/_compile_options.dm).
First is a verb called "Find References", which lists **every** refererence to an object in the world. This allows you to track down any indirect or obfuscated references that you might have missed.
Complementing this is another verb, "qdel() then Find References".
This does exactly what you'd expect; it calls `qdel()` on the object and then it finds all references remaining.
This is great, because it means that `Destroy()` will have been called before it starts to find references,
so the only references you'll find will be the ones preventing the object from `qdel()`ing gracefully.
If you have a datum or something you are not destroying directly (say via the singulo),
the next tool is `QDEL_HINT_FINDREFERENCE`. You can return this in `Destroy()` (where you would normally `return ..()`),
to print a list of references once it enters the GC queue.
Finally is a verb, "Show qdel() Log", which shows the deletion log that the garbage subsystem keeps. This is helpful if you are having race conditions or need to review the order of deletions.
Note that for any of these tools to work `TESTING` must be defined.
By using these methods of finding references, you can make your life far, far easier when dealing with `qdel()` failures.
*/
SUBSYSTEM_DEF(garbage)
name = "Garbage"
priority = FIRE_PRIORITY_GARBAGE
@@ -6,7 +29,7 @@ SUBSYSTEM_DEF(garbage)
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
init_order = INIT_ORDER_GARBAGE
var/list/collection_timeout = list(15 SECONDS, 30 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
var/list/collection_timeout = list(2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
//Stat tracking
var/delslasttick = 0 // number of del()'s we've done this tick
@@ -24,10 +47,8 @@ SUBSYSTEM_DEF(garbage)
//Queue
var/list/queues
#ifdef LEGACY_REFERENCE_TRACKING
var/list/reference_find_on_fail = list()
var/list/reference_find_on_fail_types = list()
#endif
@@ -99,6 +120,9 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
if (level == GC_QUEUE_CHECK)
delslasttick = 0
@@ -115,18 +139,22 @@ SUBSYSTEM_DEF(garbage)
lastlevel = level
for (var/refID in queue)
if (!refID)
//We do this rather then for(var/refID in queue) because that sort of for loop copies the whole list.
//Normally this isn't expensive, but the gc queue can grow to 40k items, and that gets costly/causes overrun.
for (var/i in 1 to length(queue))
var/list/L = queue[i]
if (length(L) < 2)
count++
if (MC_TICK_CHECK)
return
continue
var/GCd_at_time = queue[refID]
var/GCd_at_time = L[1]
if(GCd_at_time > cut_off_time)
break // Everything else is newer, skip them
count++
var/refID = L[2]
var/datum/D
D = locate(refID)
@@ -135,7 +163,7 @@ SUBSYSTEM_DEF(garbage)
++totalgcs
pass_counts[level]++
#ifdef LEGACY_REFERENCE_TRACKING
reference_find_on_fail -= refID //It's deleted we don't care anymore.
reference_find_on_fail -= refID //It's deleted we don't care anymore.
#endif
if (MC_TICK_CHECK)
return
@@ -149,10 +177,10 @@ SUBSYSTEM_DEF(garbage)
D.find_references()
#elif defined(LEGACY_REFERENCE_TRACKING)
if(reference_find_on_fail[refID])
D.find_references()
D.find_references_legacy()
#ifdef GC_FAILURE_HARD_LOOKUP
else
D.find_references()
D.find_references_legacy()
#endif
reference_find_on_fail -= refID
#endif
@@ -186,27 +214,6 @@ SUBSYSTEM_DEF(garbage)
queue.Cut(1,count+1)
count = 0
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
if (isnull(D))
return
if (level > GC_QUEUE_COUNT)
HardDelete(D)
return
var/gctime = world.time
var/refid = "\ref[D]"
#ifdef LEGACY_REFERENCE_TRACKING
if(reference_find_on_fail_types[D.type])
reference_find_on_fail["\ref[D]"] = TRUE
#endif
D.gc_destroyed = gctime
var/list/queue = queues[level]
if (queue[refid])
queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
queue[refid] = gctime
#ifdef LEGACY_REFERENCE_TRACKING
/datum/controller/subsystem/garbage/proc/add_type_to_findref(type)
if(!ispath(type))
@@ -222,6 +229,24 @@ SUBSYSTEM_DEF(garbage)
reference_find_on_fail_types = list()
#endif
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
if (isnull(D))
return
if (level > GC_QUEUE_COUNT)
HardDelete(D)
return
var/gctime = world.time
var/refid = "\ref[D]"
#ifdef LEGACY_REFERENCE_TRACKING
if(reference_find_on_fail_types[D.type])
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
#endif
D.gc_destroyed = gctime
var/list/queue = queues[level]
queue[++queue.len] = list(gctime, refid) // not += for byond reasons
//this is mainly to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
var/time = world.timeofday
@@ -274,8 +299,10 @@ SUBSYSTEM_DEF(garbage)
/datum/qdel_item/New(mytype)
name = "[mytype]"
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/// Should be treated as a replacement for the 'del' keyword.
///
/// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/proc/qdel(datum/D, force=FALSE, ...)
if(!istype(D))
del(D)
@@ -330,9 +357,10 @@ SUBSYSTEM_DEF(garbage)
#ifdef LEGACY_REFERENCE_TRACKING
if (QDEL_HINT_FINDREFERENCE) //qdel will, if LEGACY_REFERENCE_TRACKING is enabled, display all references to this object, then queue the object for deletion.
SSgarbage.Queue(D)
D.find_references_legacy()
if (QDEL_HINT_IFFAIL_FINDREFERENCE)
SSgarbage.Queue(D)
SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE
SSgarbage.reference_find_on_fail[REF(D)] = TRUE
#endif
else
#ifdef TESTING
+2 -1
View File
@@ -33,8 +33,9 @@ SUBSYSTEM_DEF(idlenpcpool)
while(currentrun.len)
var/mob/living/simple_animal/SA = currentrun[currentrun.len]
--currentrun.len
if (!SA)
if (QDELETED(SA))
GLOB.simple_animals[AI_IDLE] -= SA
log_world("Found a null in simple_animals list!")
continue
if(!SA.ckey)
+2 -2
View File
@@ -2,13 +2,13 @@ SUBSYSTEM_DEF(ipintel)
name = "XKeyScore"
init_order = INIT_ORDER_XKEYSCORE
flags = SS_NO_FIRE
var/enabled = 0 //disable at round start to avoid checking reconnects
var/enabled = FALSE //disable at round start to avoid checking reconnects
var/throttle = 0
var/errors = 0
var/list/cache = list()
/datum/controller/subsystem/ipintel/Initialize(timeofday, zlevel)
enabled = 1
enabled = TRUE
. = ..()
+2
View File
@@ -698,6 +698,8 @@ SUBSYSTEM_DEF(job)
if(polychromic && istype(polychromic))
var/list/polychromic_entry = polychromic.colors_by_atom[I]
if(polychromic_entry)
if(polychromic.suits_with_helmet_typecache[I.type]) //is this one of those toggleable hood/helmet things?
polychromic.connect_helmet(I,i[LOADOUT_COLOR])
polychromic.colors_by_atom[I] = i[LOADOUT_COLOR]
I.update_icon()
else
+1 -2
View File
@@ -94,8 +94,8 @@ SUBSYSTEM_DEF(jukeboxes)
stack_trace("Nonexistant or invalid object associated with jukebox.")
continue
var/sound/song_played = sound(juketrack.song_path)
var/area/currentarea = get_area(jukebox)
var/turf/currentturf = get_turf(jukebox)
var/area/currentarea = get_area(jukebox)
var/list/hearerscache = hearers(7, jukebox)
song_played.falloff = jukeinfo[4]
@@ -116,7 +116,6 @@ SUBSYSTEM_DEF(jukeboxes)
inrange = TRUE
else
song_played.status = SOUND_MUTE | SOUND_UPDATE //Setting volume = 0 doesn't let the sound properties update at all, which is lame.
M.playsound_local(currentturf, null, 100, channel = jukeinfo[2], S = song_played, envwet = (inrange ? -250 : 0), envdry = (inrange ? 0 : -10000))
CHECK_TICK
return
+1
View File
@@ -6,6 +6,7 @@ SUBSYSTEM_DEF(lighting)
name = "Lighting"
wait = 2
init_order = INIT_ORDER_LIGHTING
flags = SS_TICKER
/datum/controller/subsystem/lighting/stat_entry(msg)
msg = "L:[length(GLOB.lighting_update_lights)]|C:[length(GLOB.lighting_update_corners)]|O:[length(GLOB.lighting_update_objects)]"
+3 -3
View File
@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(machines)
name = "Machines"
init_order = INIT_ORDER_MACHINES
flags = SS_KEEP_TIMING
wait = 2 SECONDS
var/list/processing = list()
var/list/currentrun = list()
var/list/powernets = list()
@@ -27,7 +28,7 @@ SUBSYSTEM_DEF(machines)
return ..()
/datum/controller/subsystem/machines/fire(resumed = 0)
/datum/controller/subsystem/machines/fire(resumed = FALSE)
if (!resumed)
for(var/datum/powernet/Powernet in powernets)
Powernet.reset() //reset the power state.
@@ -36,11 +37,10 @@ SUBSYSTEM_DEF(machines)
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/seconds = wait * 0.1
while(currentrun.len)
var/obj/machinery/thing = currentrun[currentrun.len]
currentrun.len--
if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
if(!QDELETED(thing) && thing.process(wait * 0.1) != PROCESS_KILL)
if(thing.use_power)
thing.auto_use_power() //add back the power state
else
+14
View File
@@ -41,6 +41,8 @@ SUBSYSTEM_DEF(mapping)
var/datum/space_level/transit
var/datum/space_level/empty_space
var/num_of_res_levels = 1
/// Lookup for zlevel to station z. text = num.
var/list/z_to_station_z_index
var/stat_map_name = "Loading..."
@@ -259,6 +261,16 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
return parsed_maps
/datum/controller/subsystem/mapping/proc/setup_station_z_index()
z_to_station_z_index = list()
var/sz = 1
var/cz = station_start
if(islist(config.map_file))
for(var/map in config.map_file)
z_to_station_z_index["[cz++]"] = sz++
else
z_to_station_z_index["[station_start]"] = 1
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()
@@ -271,6 +283,8 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loading [config.map_name]...")
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation)
setup_station_z_index()
if(SSdbcore.Connect())
var/datum/db_query/query_round_map_name = SSdbcore.NewQuery({"
UPDATE [format_table_name("round")] SET map_name = :map_name WHERE id = :round_id
+5 -5
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(min_spawns)
name = "Minimum Spawns" /// this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around
init_order = INIT_ORDER_DEFAULT
flags = SS_BACKGROUND | SS_NO_FIRE | SS_ALWAYS_SHOW_STAT
flags = SS_BACKGROUND | SS_NO_FIRE
wait = 2
var/where_we_droppin_boys_iterations = 0
var/snaxi_snowflake_check = FALSE
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
continue
if(typesof(/turf/open/lava) in orange(9, TT))
continue
valid_mining_turfs_2.Add(TT)
valid_mining_turfs_2.Add(TT)
else
for(var/z_level in SSmapping.levels_by_trait(ZTRAIT_LAVA_RUINS))
for(var/turf/TT in Z_TURFS(z_level))
@@ -103,14 +103,14 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
for(var/mob/living/simple_animal/hostile/megafauna/H in urange(70,RT)) //prevents mob clumps
if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, H) <= 70)
active_spawns.Add(MS_tospawn)
continue //let's try not to dump megas too close to each other?
continue //let's try not to dump megas too close to each other?
if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, H) <= 40)
active_spawns.Add(MS_tospawn)
continue //let's at least /try/ to space these out?
for(var/obj/structure/spawner/LT in urange(70,RT)) //prevents tendril/mega clumps
if((istype(MS_tospawn, /mob/living/simple_animal/hostile/megafauna)) && get_dist(RT, LT) <= 70)
active_spawns.Add(MS_tospawn)
continue //let's try not to dump megas too close to each other?
continue //let's try not to dump megas too close to each other?
if((istype(MS_tospawn, /obj/structure/spawner)) && get_dist(RT, LT) <= 40)
active_spawns.Add(MS_tospawn)
continue //let's at least /try/ to space these out?
@@ -127,7 +127,7 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
for(var/mob/living/simple_animal/hostile/H in urange(70,RT2)) //prevents mob clumps
if((istype(MS2_tospawn, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(RT2, H) <= 70)
active_spawns_2.Add(MS2_tospawn)
continue //let's try not to dump megas too close to each other?
continue //let's try not to dump megas too close to each other?
if((istype(MS2_tospawn, /obj/structure/spawner)) && get_dist(RT2, H) <= 40)
active_spawns_2.Add(MS2_tospawn)
continue //let's at least /try/ to space these out?
+38 -10
View File
@@ -1,3 +1,5 @@
#define PROB_MOUSE_SPAWN 98
SUBSYSTEM_DEF(minor_mapping)
name = "Minor Mapping"
init_order = INIT_ORDER_MINOR_MAPPING
@@ -5,29 +7,43 @@ SUBSYSTEM_DEF(minor_mapping)
/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
trigger_migration(CONFIG_GET(number/mice_roundstart))
// place_satchels()
return ..()
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
var/list/exposed_wires = find_exposed_wires()
var/mob/living/simple_animal/mouse/M
var/mob/living/simple_animal/mouse/mouse
var/turf/proposed_turf
while((num_mice > 0) && exposed_wires.len)
proposed_turf = pick_n_take(exposed_wires)
if(!M)
M = new(proposed_turf)
else
M.forceMove(proposed_turf)
if(M.environment_is_safe())
num_mice -= 1
M = null
if(prob(PROB_MOUSE_SPAWN))
if(!mouse)
mouse = new(proposed_turf)
else
mouse.forceMove(proposed_turf)
// else
// mouse = new /mob/living/simple_animal/hostile/regalrat/controlled(proposed_turf)
if(mouse.environment_is_safe())
num_mice -= 1
mouse = null
// /datum/controller/subsystem/minor_mapping/proc/place_satchels(amount=10)
// var/list/turfs = find_satchel_suitable_turfs()
// while(turfs.len && amount > 0)
// var/turf/T = pick_n_take(turfs)
// var/obj/item/storage/backpack/satchel/flat/F = new(T)
// SEND_SIGNAL(F, COMSIG_OBJ_HIDE, T.intact)
// amount--
/proc/find_exposed_wires()
var/list/exposed_wires = list()
exposed_wires.Cut()
var/list/all_turfs
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
for(var/turf/open/floor/plating/T in all_turfs)
if(is_blocked_turf(T))
@@ -36,3 +52,15 @@ SUBSYSTEM_DEF(minor_mapping)
exposed_wires += T
return shuffle(exposed_wires)
// /proc/find_satchel_suitable_turfs()
// var/list/suitable = list()
// for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
// for(var/t in block(locate(1,1,z), locate(world.maxx,world.maxy,z)))
// if(isfloorturf(t) && !isplatingturf(t))
// suitable += t
// return shuffle(suitable)
#undef PROB_MOUSE_SPAWN
+12 -5
View File
@@ -48,9 +48,16 @@ SUBSYSTEM_DEF(overlays)
for (var/thing in queue)
count++
if(thing)
STAT_START_STOPWATCH
var/atom/A = thing
if(A.overlays.len >= MAX_ATOM_OVERLAYS)
//Break it real GOOD
stack_trace("Too many overlays on [A.type] - [A.overlays.len], refusing to update and cutting")
A.overlays.Cut()
continue
STAT_START_STOPWATCH
COMPILE_OVERLAYS(A)
UNSETEMPTY(A.add_overlays)
UNSETEMPTY(A.remove_overlays)
STAT_STOP_STOPWATCH
STAT_LOG_ENTRY(stats, A.type)
if(mc_check)
@@ -117,9 +124,8 @@ SUBSYSTEM_DEF(overlays)
#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
/atom/proc/cut_overlays()
LAZYINITLIST(remove_overlays)
LAZYINITLIST(add_overlays)
remove_overlays = overlays.Copy()
add_overlays.Cut()
add_overlays = null
//If not already queued for work and there are overlays to remove
if(NOT_QUEUED_ALREADY && remove_overlays.len)
@@ -129,7 +135,7 @@ SUBSYSTEM_DEF(overlays)
if(!overlays)
return
overlays = build_appearance_list(overlays)
LAZYINITLIST(add_overlays) //always initialized after this point
LAZYINITLIST(add_overlays)
LAZYINITLIST(remove_overlays)
var/a_len = add_overlays.len
var/r_len = remove_overlays.len
@@ -140,8 +146,9 @@ SUBSYSTEM_DEF(overlays)
var/fr_len = remove_overlays.len
//If not already queued and there is work to be done
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len))
if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len ))
QUEUE_FOR_COMPILE
UNSETEMPTY(add_overlays)
/atom/proc/add_overlay(list/overlays)
if(!overlays)
+26 -15
View File
@@ -7,13 +7,21 @@ SUBSYSTEM_DEF(parallax)
var/list/currentrun
var/planet_x_offset = 128
var/planet_y_offset = 128
var/random_layer
var/random_parallax_color
/datum/controller/subsystem/parallax/Initialize(timeofday)
//These are cached per client so needs to be done asap so people joining at roundstart do not miss these.
/datum/controller/subsystem/parallax/PreInit()
. = ..()
if(prob(70)) //70% chance to pick a special extra layer
random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER]
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)
/datum/controller/subsystem/parallax/fire(resumed = 0)
/datum/controller/subsystem/parallax/fire(resumed = FALSE)
if (!resumed)
src.currentrun = GLOB.clients.Copy()
@@ -21,24 +29,27 @@ SUBSYSTEM_DEF(parallax)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/client/C = currentrun[currentrun.len]
var/client/processing_client = currentrun[currentrun.len]
currentrun.len--
if (!C || !C.eye)
if (QDELETED(processing_client) || !processing_client.eye)
if (MC_TICK_CHECK)
return
continue
var/atom/movable/A = C.eye
if(!istype(A))
continue
for (A; isloc(A.loc) && !isturf(A.loc); A = A.loc);
if(A != C.movingmob)
if(C.movingmob != null)
C.movingmob.client_mobs_in_contents -= C.mob
UNSETEMPTY(C.movingmob.client_mobs_in_contents)
LAZYINITLIST(A.client_mobs_in_contents)
A.client_mobs_in_contents += C.mob
C.movingmob = A
var/atom/movable/movable_eye = processing_client.eye
if(!istype(movable_eye))
continue
for (movable_eye; isloc(movable_eye.loc) && !isturf(movable_eye.loc); movable_eye = movable_eye.loc);
if(movable_eye == processing_client.movingmob)
if (MC_TICK_CHECK)
return
continue
if(!isnull(processing_client.movingmob))
LAZYREMOVE(processing_client.movingmob.client_mobs_in_contents, processing_client.mob)
LAZYADD(movable_eye.client_mobs_in_contents, processing_client.mob)
processing_client.movingmob = movable_eye
if (MC_TICK_CHECK)
return
currentrun = null
+1 -1
View File
@@ -18,7 +18,7 @@ SUBSYSTEM_DEF(pathfinder)
var/free
var/list/flow
/datum/flowcache/New(var/n)
/datum/flowcache/New(n)
. = ..()
lcount = n
run = 0
@@ -5,18 +5,14 @@ SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags = SS_NO_FIRE
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
/// Marks if the station got horribly destroyed
var/station_was_destroyed = FALSE
/// Marks if persistence save should be disabled
var/station_persistence_save_disabled = FALSE
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
var/list/antag_rep = list()
var/list/antag_rep_change = list()
@@ -28,62 +24,82 @@ SUBSYSTEM_DEF(persistence)
var/list/paintings = list()
/datum/controller/subsystem/persistence/Initialize()
LoadSatchels()
LoadPoly()
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
LoadPhotoPersistence()
LoadServerPersistence()
LoadGamePersistence()
var/map_persistence_path = get_map_persistence_path()
if(map_persistence_path)
LoadMapPersistence()
return ..()
/**
* Gets the persistence path of the current map.
*/
/datum/controller/subsystem/persistence/proc/get_map_persistence_path()
ASSERT(SSmapping.config)
if(!SSmapping.config.persistence_key || (SSmapping.config.persistence_key == "NO_PERSIST"))
return null
return "data/persistence/[ckey(SSmapping.config.persistence_key)]"
/datum/controller/subsystem/persistence/proc/CollectData()
SaveServerPersistence()
if(station_persistence_save_disabled)
return
SaveGamePersistence()
var/map_persistence_path = get_map_persistence_path()
if(map_persistence_path)
SaveMapPersistence()
/**
* Loads persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
*/
/datum/controller/subsystem/persistence/proc/LoadServerPersistence()
for(var/client/C in GLOB.clients)
LoadSavedVote(C.ckey)
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
LoadPanicBunker()
return ..()
LoadPaintings()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
/**
* Saves persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
*/
/datum/controller/subsystem/persistence/proc/SaveServerPersistence()
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/json = list()
if(fexists(json_file))
json = json_decode(file2text(json_file))
/**
* Loads persistent data relevant to the game in general: Photos, etc
*
* Legacy map persistence systems also use this.
*/
/datum/controller/subsystem/persistence/proc/LoadGamePersistence()
LoadChiselMessages()
LoadPhotoPersistence()
LoadPaintings()
old_secret_satchels = json["data"]
var/obj/item/storage/backpack/satchel/flat/F
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
F = new()
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = SSmapping.station_start
path = text2path(old_secret_satchels[pos]["saved_obj"])
/**
* Saves persistent data relevant to the game in general: Photos, etc
*
* Legacy map persistence systems also use this.
*/
/datum/controller/subsystem/persistence/proc/SaveGamePersistence()
CollectChiselMessages()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
SavePaintings()
SaveScars()
if(F)
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
F.hide(1)
if(ispath(path))
var/spawned_item = new path(F)
spawned_objects[spawned_item] = TRUE
placed_satchel++
var/free_satchels = 0
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !isplatingturf(T))
new /obj/item/storage/backpack/satchel/flat/secret(T)
free_satchels++
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
break
/**
* Loads persistent data relevant to the current map: Objects, etc.
*/
/datum/controller/subsystem/persistence/proc/LoadMapPersistence()
return
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
/**
* Saves persistent data relevant to the current map: Objects, etc.
*/
/datum/controller/subsystem/persistence/proc/SaveMapPersistence()
return
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
var/list/saved_messages = list()
@@ -130,63 +146,6 @@ SUBSYSTEM_DEF(persistence)
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
var/json_file = file("data/RecentModes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_maps = json["maps"]
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
var/json = file2text(FILE_ANTAG_REP)
@@ -207,59 +166,6 @@ SUBSYSTEM_DEF(persistence)
return
saved_votes[ckey] = json["data"]
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectData()
CollectChiselMessages()
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
SavePanicBunker()
SavePaintings()
SaveScars()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
var/album_path = file("data/photo_albums.json")
if(fexists(album_path))
@@ -329,35 +235,6 @@ SUBSYSTEM_DEF(persistence)
WRITE_FILE(frame_path, frame_json)
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/satchels_to_add = list()
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels_to_add += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
fdel(json_file)
file_data["data"] = old_secret_satchels + satchels_to_add
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
@@ -373,84 +250,6 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = remove_duplicate_trophies(saved_trophies)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
var/json_file = file("data/bunker_passthrough.json")
var/list/file_data = list()
file_data["data"] = GLOB.bunker_passthrough
fdel(json_file)
WRITE_FILE(json_file,json_encode(file_data))
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
saved_modes[3] = saved_modes[2]
saved_modes[2] = saved_modes[1]
saved_modes[1] = SSticker.mode.config_tag
var/json_file = file("data/RecentModes.json")
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
var/list/file_data = list()
file_data["maps"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
@@ -0,0 +1,177 @@
/**
* Persistence for cleanable debris.
*/
/datum/controller/subsystem/persistence
/// tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
var/loaded_debris = FALSE
/datum/controller/subsystem/persistence/LoadMapPersistence()
. = ..()
if(CONFIG_GET(flag/persistent_debris))
LoadMapDebris()
/datum/controller/subsystem/persistence/SaveMapPersistence()
. = ..()
if(CONFIG_GET(flag/persistent_debris))
SaveMapDebris()
/datum/controller/subsystem/persistence/proc/LoadMapDebris()
if(CONFIG_GET(flag/persistent_debris_only))
wipe_existing_debris()
if(!fexists("[get_map_persistence_path()]/debris.json"))
return
if(loaded_debris)
return
loaded_debris = TRUE
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
var/list/data = json_decode(file2text("[get_map_persistence_path()]/debris.json"))
var/list/z_lookup = list()
var/loaded = 0
var/list/loaded_by_type = list()
var/nopath = 0
var/badloc = 0
var/noturf = 0
/// reverse it
for(var/z in SSmapping.z_to_station_z_index)
var/sz = SSmapping.z_to_station_z_index[z]
z_lookup[num2text(sz)] = text2num(z)
for(var/z in data)
var/actual_z = z_lookup[z]
var/list/L1 = data[z]
for(var/x in L1)
var/list/L2 = data[z][x]
for(var/y in L2)
var/turf/tile = locate(text2num(x), text2num(y), actual_z)
if(!tile)
noturf++
continue
var/list/objects = data[z][x][y]
for(var/_L in objects)
var/list/objdata
var/path
if(islist(_L))
objdata = _L
path = text2path(objdata["__PATH__"])
else
path = text2path(_L)
objdata = objects[_L]
if(!path)
nopath++
continue
if(!IsValidDebrisLocation(tile, allowed_turf_typecache, allowed_z_cache, path, TRUE))
badloc++
continue
var/obj/effect/decal/cleanable/instantiated = new path(tile)
loaded_by_type[path] += 1
loaded++
if(objdata)
instantiated.PersistenceLoad(objdata)
var/list/bytype = list()
for(var/path in loaded_by_type)
bytype += "[path] - [loaded_by_type[path]]"
subsystem_log(
{"Debris loading completed:
Errors:
No path: [nopath]
Invalid location: [badloc]
No turf on map: [noturf]
Total loaded: [loaded]
By type:
[bytype.Join("\n")]"}
)
/datum/controller/subsystem/persistence/proc/SaveMapDebris()
if(fexists("[get_map_persistence_path()]/debris.json"))
fdel("[get_map_persistence_path()]/debris.json")
if(CONFIG_GET(flag/persistent_debris_wipe_on_nuke) && station_was_destroyed)
return // local janitor cheers on nukeop team to save some work
var/list/data = list()
var/list/z_lookup = SSmapping.z_to_station_z_index
var/list/debris = RelevantPersistentDebris()
var/obj/effect/decal/cleanable/saving
var/global_max = CONFIG_GET(number/persistent_debris_global_max)
var/type_max = CONFIG_GET(number/persistent_debris_type_max)
var/stored = 0
var/list/stored_by_type = list()
for(var/i in debris)
saving = i
var/list/serializing = list()
var/path = saving.PersistenceSave(serializing)
if(!path)
continue
if(stored_by_type[path] > type_max)
continue
var/text_z = num2text(z_lookup[num2text(saving.z)])
var/text_y = num2text(saving.y)
var/text_x = num2text(saving.x)
LAZYINITLIST(data[text_z])
LAZYINITLIST(data[text_z][text_x])
LAZYINITLIST(data[text_z][text_x][text_y])
if(saving.persistence_allow_stacking)
serializing["__PATH__"] = path
data[text_z][text_x][text_y] += list(serializing)
else
data[text_z][text_x][text_y][path] = serializing
stored++
if(stored > global_max)
var/w = "Persistent debris saving globally aborted due to global max >= [global_max]. Either janitors never do their jobs or something is wrong."
message_admins(w)
subsystem_log(w)
return
stored_by_type[path] = stored_by_type[path]? stored_by_type[path] + 1 : 1
if(stored_by_type[path] > type_max)
var/w = "Persistent debris saving aborted for type [path] due to type max >= [global_max]. Either janitors never do their jobs or something is wrong."
message_admins(w)
subsystem_log(w)
var/list/bytype = list()
for(var/path in stored_by_type)
bytype += "[path] - [stored_by_type[path]]"
subsystem_log(
{"Debris saving completed:
Total: [stored]
By type:
[bytype.Join("\n")]"}
)
WRITE_FILE(file("[get_map_persistence_path()]/debris.json"), json_encode(data))
/datum/controller/subsystem/persistence/proc/IsValidDebrisLocation(turf/tile, list/allowed_typecache, list/allowed_zcache, obj/effect/decal/cleanable/type, loading = FALSE)
if(!allowed_typecache[tile.type])
return FALSE
var/area/A = tile.loc
if(!A.persistent_debris_allowed)
return FALSE
if(!allowed_zcache[num2text(tile.z)])
return FALSE
if(loading)
if(!initial(type.persistence_allow_stacking))
var/obj/effect/decal/cleanable/C = locate(type) in tile
if(!QDELETED(C))
return FALSE
// Saving verifies allow stacking in the save proc.
for(var/obj/structure/window/W in tile)
if(W.fulltile)
return FALSE
return TRUE
/datum/controller/subsystem/persistence/proc/wipe_existing_debris()
var/list/existing = RelevantPersistentDebris()
QDEL_LIST(existing)
/datum/controller/subsystem/persistence/proc/RelevantPersistentDebris()
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
. = list()
for(var/obj/effect/decal/cleanable/C in world)
if(!C.loc || QDELETED(C))
continue
if(!C.persistent)
continue
if(!IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
continue
. += C
@@ -0,0 +1,26 @@
/**
* Persists panic bunker whitelisting for a configured period of time
*/
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadPanicBunker()
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
SavePanicBunker()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
var/json_file = file("data/bunker_passthrough.json")
var/list/file_data = list()
file_data["data"] = GLOB.bunker_passthrough
fdel(json_file)
WRITE_FILE(json_file,json_encode(file_data))
@@ -0,0 +1,11 @@
/**
* Persists poly messages across rounds
*/
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadPoly()
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
@@ -0,0 +1,107 @@
/**
* Stores recently played gamemodes, maps, etc.
*/
/datum/controller/subsystem/persistence
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadRecentModes()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
saved_modes[3] = saved_modes[2]
saved_modes[2] = saved_modes[1]
saved_modes[1] = SSticker.mode.config_tag
var/json_file = file("data/RecentModes.json")
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
var/list/file_data = list()
file_data["maps"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
var/json_file = file("data/RecentModes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_maps = json["maps"]
@@ -0,0 +1,79 @@
/**
* Secret satchel persistence - allows storing of items in underfloor satchels that's loaded later.
*/
/datum/controller/subsystem/persistence
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadSatchels()
/datum/controller/subsystem/persistence/SaveGamePersistence()
. = ..()
CollectSecretSatchels()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/json = list()
if(fexists(json_file))
json = json_decode(file2text(json_file))
old_secret_satchels = json["data"]
var/obj/item/storage/backpack/satchel/flat/F
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
F = new()
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = SSmapping.station_start
path = text2path(old_secret_satchels[pos]["saved_obj"])
if(F)
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
F.hide(1)
if(ispath(path))
var/spawned_item = new path(F)
spawned_objects[spawned_item] = TRUE
placed_satchel++
var/free_satchels = 0
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !isplatingturf(T))
new /obj/item/storage/backpack/satchel/flat/secret(T)
free_satchels++
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
break
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/satchels_to_add = list()
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels_to_add += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
fdel(json_file)
file_data["data"] = old_secret_satchels + satchels_to_add
WRITE_FILE(json_file, json_encode(file_data))
@@ -0,0 +1,84 @@
/**
* Stores trophies in curator display cases
*/
/datum/controller/subsystem/persistence
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadTrophies()
/datum/controller/subsystem/persistence/SaveGamePersistence()
. = ..()
CollectTrophies()
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = remove_duplicate_trophies(saved_trophies)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
@@ -1,6 +1,4 @@
//Fires five times every second.
PROCESSING_SUBSYSTEM_DEF(fastprocess)
name = "Fast Processing"
wait = 2
wait = 0.2 SECONDS
stat_tag = "FP"
@@ -1,7 +1,7 @@
PROCESSING_SUBSYSTEM_DEF(nanites)
name = "Nanites"
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
wait = 10
wait = 1 SECONDS
var/list/datum/nanite_cloud_backup/cloud_backups = list()
var/list/mob/living/nanite_monitored_mobs = list()
+1 -1
View File
@@ -2,4 +2,4 @@ PROCESSING_SUBSYSTEM_DEF(obj)
name = "Objects"
priority = FIRE_PRIORITY_OBJ
flags = SS_NO_INIT
wait = 20
wait = 2 SECONDS
@@ -1,10 +1,10 @@
//Used to process objects. Fires once every second.
//Used to process objects.
SUBSYSTEM_DEF(processing)
name = "Processing"
priority = FIRE_PRIORITY_PROCESS
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
wait = 10
wait = 1 SECONDS
var/stat_tag = "P" //Used for logging
var/list/processing = list()
@@ -14,9 +14,10 @@ SUBSYSTEM_DEF(processing)
msg = "[stat_tag]:[length(processing)]"
return ..()
/datum/controller/subsystem/processing/fire(resumed = 0)
/datum/controller/subsystem/processing/fire(resumed = FALSE)
if (!resumed)
currentrun = processing.Copy()
var/delta_time = (flags & SS_TICKER)? (wait * world.tick_lag * 0.1) : (wait * 0.1)
//cache for sanic speed (lists are references anyways)
var/list/current_run = currentrun
@@ -25,12 +26,26 @@ SUBSYSTEM_DEF(processing)
current_run.len--
if(QDELETED(thing))
processing -= thing
else if(thing.process(wait) == PROCESS_KILL)
else if(thing.process(delta_time) == PROCESS_KILL)
// fully stop so that a future START_PROCESSING will work
STOP_PROCESSING(src, thing)
if (MC_TICK_CHECK)
return
/datum/proc/process()
set waitfor = 0
/**
* This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting.
* You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.
*
* Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter,
* Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered.
* Examples where this must be considered:
* - Implementing a cooldown timer, use `mytimer -= delta_time`, not `mytimer -= 1`. This way, `mytimer` will always have the unit of seconds
* - Damaging a mob, do `L.adjustFireLoss(20 * delta_time)`, not `L.adjustFireLoss(20)`. This way, the damage per second stays constant even if the wait of the subsystem is changed
* - Probability of something happening, do `if(DT_PROB(25, delta_time))`, not `if(prob(25))`. This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
*
* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
*/
/datum/proc/process(delta_time)
set waitfor = FALSE
return PROCESS_KILL
@@ -5,8 +5,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
name = "Quirks"
init_order = INIT_ORDER_QUIRKS
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
wait = 1 SECONDS
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_names_by_path = list()
+13 -1
View File
@@ -18,7 +18,7 @@ SUBSYSTEM_DEF(profiler)
if(CONFIG_GET(flag/auto_profile))
StartProfiling()
else
StopProfiling() //Stop the early start from world/New
StopProfiling() //Stop the early start profiler
return ..()
/datum/controller/subsystem/profiler/fire()
@@ -31,12 +31,23 @@ SUBSYSTEM_DEF(profiler)
return ..()
/datum/controller/subsystem/profiler/proc/StartProfiling()
#if DM_BUILD < 1506
stack_trace("Auto profiling unsupported on this byond version")
CONFIG_SET(flag/auto_profile, FALSE)
#else
world.Profile(PROFILE_START)
#endif
/datum/controller/subsystem/profiler/proc/StopProfiling()
#if DM_BUILD >= 1506
world.Profile(PROFILE_STOP)
#endif
/datum/controller/subsystem/profiler/proc/DumpFile()
#if DM_BUILD < 1506
stack_trace("Auto profiling unsupported on this byond version")
CONFIG_SET(flag/auto_profile, FALSE)
#else
var/timer = TICK_USAGE_REAL
var/current_profile_data = world.Profile(PROFILE_REFRESH,format="json")
fetch_cost = MC_AVERAGE(fetch_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
@@ -49,3 +60,4 @@ SUBSYSTEM_DEF(profiler)
timer = TICK_USAGE_REAL
WRITE_FILE(json_file, current_profile_data)
write_cost = MC_AVERAGE(write_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
#endif

Some files were not shown because too many files have changed in this diff Show More