Update jetpack.dm
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@@ -33,7 +33,6 @@
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else
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toggle_internals(user)
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/obj/item/tank/jetpack/proc/cycle(mob/user)
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if(user.incapacitated())
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return
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@@ -48,7 +47,6 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/tank/jetpack/proc/turn_on()
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on = TRUE
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icon_state = "[initial(icon_state)]-on"
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@@ -121,6 +119,7 @@
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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full_speed = FALSE //Pre-hardsuit tech
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/obj/item/tank/jetpack/oxygen
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name = "jetpack (oxygen)"
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@@ -153,8 +152,6 @@
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item_state = "jetpack-sec"
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full_speed = FALSE
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/obj/item/tank/jetpack/carbondioxide
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name = "jetpack (carbon dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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@@ -163,7 +160,6 @@
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distribute_pressure = 0
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gas_type = /datum/gas/carbon_dioxide
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/obj/item/tank/jetpack/suit
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name = "hardsuit jetpack upgrade"
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desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
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@@ -222,7 +218,6 @@
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return
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..()
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//Return a jetpack that the mob can use
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//Back worn jetpacks, hardsuit internal packs, and so on.
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//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
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