* Minor underwear fixes and tweaks.

* Allows ghost mentors to orbit around the target instead of changing their view to the mob's.

* Ports some hud and update_icon code updates.

* contamination nerf

* Fix

* Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.

* Hello darkness my old friend.

* Ports "Refactors can_see_reagents"

* F

* MKUltra made double opt-in

* ROBUST OPTING MECHANICS

* Adds a hacky framework for digitigrade polyclothes

also adds a digitigrade state for polychromic shorts

* also adds aphrodisiacs, slaps, all hypno as prefs

* errors

* Modernizes Polychromic Uniform Code

No more modular_citadel, but the neck polychrome crap needs more work in another PR

* oh god please don't mess up

* git y u do dis

;-;

* Revert "Makes HE pipes realistically radiate away heat"

* more coat stuff yes yes

* woops

* Wew

* Steos are bad

* new wings and fluff

* Forgot a sprite

* another one

* I swear I had this in here orginally.

* Fixes mistake in less commit.

* reattaches missing antenna

* Effectively removes the long unrequired roboticist encryption key.

* updates ratvar coat

* magazine metal cost tweaks, speedloader in AIB

* the very shitty idea: "muh speedloader"

* Updating dynamic config, some balancing

* Automatic changelog generation for PR #10282 [ci skip]

* unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead

* Automatic changelog generation for PR #10266 [ci skip]

* ah, the wonders of atomization

* [s] fixes a little door assembly glass dupe exploit

* Update BoxStation.dmm

* Update pai_defense.dm

* fixes bad sprite states

* Automatic changelog generation for PR #10242 [ci skip]

* Automatic changelog generation for PR #10237 [ci skip]

* Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility.

* holy shit i hope this compiles

* e

* yee

* Automatic changelog generation for PR #10128 [ci skip]

* Nope, it didn't compile, Harold.

* Automatic changelog generation for PR #10283 [ci skip]

* Automatic changelog generation for PR #10281 [ci skip]

* Automatic changelog generation for PR #10250 [ci skip]

* Applied suggestions and minor tweaks.

* f

* yeah fair enough

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update engine_goggles.dm

* changes

* Automatic changelog generation for PR #10264 [ci skip]

* Automatic changelog generation for PR #10298 [ci skip]

* Good idea, tbh.

* Small touch-up.

* Nerfs armor and antistun

* Automatic changelog generation for PR #10296 [ci skip]

* let the adminbus commence

* sprites

* clothing add

* fix

* vending

* loadout

* FIXEdD

* Automatic changelog generation for PR #10265 [ci skip]

* Automatic changelog generation for PR #10289 [ci skip]

* Automatic changelog generation for PR #10268 [ci skip]

* Update CentCom.dmm

* ehh fine but why would you use this proc for that

* Update language_holder.dm

* Automatic changelog generation for PR #10315 [ci skip]

* cocooooonuuuuuuts

* excludes certain ghost roles from being affected by health events

* fixes the thing

* probably fixes pandoras attacking their owners

* Update stamina.dm

* Update sprint.dm

* Update food_reagents.dm

* Automatic changelog generation for PR #10322 [ci skip]

* does the fix?

* What about this?

* Wait no its actually the other way around.

* weh

* Automatic changelog generation for PR #10297 [ci skip]

* Automatic changelog generation for PR #10299 [ci skip]

* more weh.

* even more weh.

* all of the weh.

* ah

* Automatic changelog generation for PR #10217 [ci skip]

* maybe fixes?

* Don't use named arguments on new, please.

* Made a line use the dang macro

* Made sure ghost cafe visitors don't get midround antags

* Automatic changelog generation for PR #10328 [ci skip]

* Physiology so species changes dont fuck it up

* Whoops

* Aarggghh small fucking differences

* Makes ass slap attempts fail more loudly on opted-out mobs

* Automatic changelog generation for PR #10318 [ci skip]

* Automatic changelog generation for PR #10091 [ci skip]

* Update borghydro.dm

* Update grass_carpet.dm

* Ports reflector blobs

Ports reflectors from /TG/

* mouth

* Fixes UI for poly collars

AltClick for collars was seemingly forgotten so I've added it back

* auto ooc

* roundend too

* hnnnnnng code improvements

* marshmallow

* telescopic IVs

* tiny fix

* Automatic changelog generation for PR #10324 [ci skip]

* Automatic changelog generation for PR #10323 [ci skip]

* Update code/modules/hydroponics/grown/grass_carpet.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* got it

* Update engine_goggles.dm

* [s] Fixes ghost anti-ghostrole timers a little.

* chestbursters deleting brains fix.

* Wait a minute...

* ...which var are you?

* Update belt.dm

* tiny fixes

* makes it a trait

* few fixes

* wow divide by 0 very cool

* Automatic changelog generation for PR #10095 [ci skip]

* Automatic changelog generation for PR #10312 [ci skip]

* Automatic changelog generation for PR #10243 [ci skip]

* Automatic changelog generation for PR #10336 [ci skip]

* Automatic changelog generation for PR #10335 [ci skip]

* Automatic changelog generation for PR #10334 [ci skip]

* Automatic changelog generation for PR #10239 [ci skip]

* Automatic changelog generation for PR #10168 [ci skip]

* Automatic changelog generation for PR #10331 [ci skip]

* Automatic changelog generation for PR #10320 [ci skip]

* Maybe he means this?

* CE Locker Exodus: The Removaling

Removes junk from the CE locker.
Adds empty engineering lockers.
I don't know how to do this as a child and not have populate contents fill the child.

* ok

* Automatic changelog generation for PR #10348 [ci skip]

* Automatic changelog generation for PR #10333 [ci skip]

* changelog.html

* desc

* hnnnng

* weh

* did this actually change anything

* Automatic changelog generation for PR #10337 [ci skip]

* yee.

* yee2.

* Automatic changelog generation for PR #10339 [ci skip]

* Ghommies fixes

* Automatic changelog generation for PR #10306 [ci skip]

* amazing.

* Automatic changelog generation for PR #10357 [ci skip]

* Automatic changelog generation for PR #10301 [ci skip]

* Update chem_master.dm

* Automatic changelog generation for PR #10123 [ci skip]

* Automatic changelog generation for PR #10165 [ci skip]

* Automatic changelog generation for PR #10338 [ci skip]

* Automatic changelog generation for PR #10344 [ci skip]

* Oh god oh fuck

* Update code/modules/hydroponics/seeds.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/hydroponics/seeds.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/hydroponics/gene_modder.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update telescopic_iv.dm

* Automatic changelog generation for PR #10364 [ci skip]

* afwafwadjiwao

* Automatic changelog generation for PR #10365 [ci skip]

* Automatic changelog generation for PR #10319 [ci skip]

* Automatic changelog generation for PR #10345 [ci skip]

* Automatic changelog generation for PR #10362 [ci skip]

* Automatic changelog generation for PR #10309 [ci skip]

* Makes lockers into subtypes

Adds new lockers cleanly at the bottom instead and as subtypes.

* dab

* dab 2x

* Automatic changelog generation for PR #10349 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
Co-authored-by: Michiyamenotehifunana <31995558+Michiyamenotehifunana@users.noreply.github.com>
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com>
Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com>
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com>
Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
Co-authored-by: Lin <linzolle@gmail.com>
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Co-authored-by: Arturlang <arturpaavooskari.lang@gmail.com>
Co-authored-by: loginsandylogout <nintendofan356@gmail.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
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This commit is contained in:
r4d6
2019-12-31 13:12:23 -05:00
committed by GitHub
parent 713e69189f
commit 12a01d1656
329 changed files with 19645 additions and 14883 deletions
+8 -9
View File
@@ -9,13 +9,12 @@
#define META_GAS_FUSION_POWER 7
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31446261815324 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define STEFANBOLTZMANN (5.670373*10e-8) // W/(m^2*K^4)
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
@@ -150,9 +149,9 @@
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
+9 -1
View File
@@ -109,8 +109,16 @@
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
#define DIGESTION_NOISES (1<<2)
#define BREAST_ENLARGEMENT (1<<3)
#define PENIS_ENLARGEMENT (1<<4)
#define FORCED_FEM (1<<5)
#define FORCED_MASC (1<<6)
#define HYPNO (1<<7)
#define NEVER_HYPNO (1<<8)
#define NO_APHRO (1<<9)
#define NO_ASS_SLAP (1<<10)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
//component stuff
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
+4
View File
@@ -54,6 +54,10 @@
#define EXAMINE_POSITION_BEFORE 2
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
+2
View File
@@ -224,6 +224,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
#define isorgan(A) (istype(A, /obj/item/organ))
#define isclothing(A) (istype(A, /obj/item/clothing))
GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
/obj/item/pen,
/obj/item/screwdriver,
+2
View File
@@ -528,3 +528,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
#define CANT_REENTER_ROUND -1
+1
View File
@@ -41,6 +41,7 @@
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
// Flags for the organ_flags var on /obj/item/organ
+4 -3
View File
@@ -134,6 +134,7 @@
#define TRAIT_NORUNNING "norunning" // You walk!
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
//non-mob traits
@@ -160,17 +161,15 @@
#define TRAIT_TAGGER "tagger"
#define TRAIT_PHOTOGRAPHER "photographer"
#define TRAIT_MUSICIAN "musician"
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
#define TRAIT_NYMPHO "nymphomania"
#define TRAIT_MASO "masochism"
#define TRAIT_EXHIBITIONIST "exhibitionist"
#define TRAIT_HIGH_BLOOD "high_blood"
#define TRAIT_PHARMA "hepatic_pharmacokinesis"
#define TRAIT_PARA "paraplegic"
#define TRAIT_EMPATH "empath"
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
@@ -193,6 +192,7 @@
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define STATUS_EFFECT_TRAIT "status-effect"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
#define GHOSTROLE_TRAIT "ghostrole"
// unique trait sources, still defines
#define STATUE_MUTE "statue"
@@ -228,6 +228,7 @@
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define RISING_BASS_TRAIT "rising_bass"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define DEATHSQUAD_TRAIT "deathsquad"
+1 -1
View File
@@ -447,7 +447,7 @@
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.reenter_round_timeout < world.realtime)
if(G.can_reenter_round(TRUE))
candidates += G
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
+3 -2
View File
@@ -20,8 +20,6 @@
else
return "000"
#define UNDIE_COLORABLE(U) (U?.has_color)
/proc/random_underwear(gender)
if(!GLOB.underwear_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
@@ -76,6 +74,8 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
if(!GLOB.insect_fluffs_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
if(!GLOB.insect_markings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_markings, GLOB.insect_markings_list)
//CIT CHANGES - genitals and such
if(!GLOB.cock_shapes_list.len)
@@ -151,6 +151,7 @@
"caps" = pick(GLOB.caps_list),
"insect_wings" = pick(GLOB.insect_wings_list),
"insect_fluff" = "None",
"insect_markings" = pick(GLOB.insect_markings_list),
"taur" = "None",
"mam_body_markings" = pick(snowflake_markings_list),
"mam_ears" = pick(snowflake_ears_list),
+3
View File
@@ -19,6 +19,9 @@
var/list/mob_data = list()
if(isnewplayer(m))
continue
if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
if (!(m.client.prefs.chat_toggles & CHAT_OOC))
m.client.prefs.chat_toggles ^= CHAT_OOC
if(m.mind)
if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
num_survivors++
+1
View File
@@ -143,6 +143,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
"SCAN_REAGENTS" = SCAN_REAGENTS
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
+1
View File
@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(deco_wings_list)
GLOBAL_LIST_EMPTY(r_wings_list)
GLOBAL_LIST_EMPTY(insect_wings_list)
GLOBAL_LIST_EMPTY(insect_fluffs_list)
GLOBAL_LIST_EMPTY(insect_markings_list)
GLOBAL_LIST_EMPTY(caps_list)
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
/obj/item/autosurgeon/testicles = 1,
/obj/item/storage/box/marshmallow = 2,
"" = 3
))
+18
View File
@@ -195,89 +195,107 @@
// Language menu
using = new /obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//AI core
using = new /obj/screen/ai/aicore()
using.screen_loc = ui_ai_core
using.hud = src
static_inventory += using
//Camera list
using = new /obj/screen/ai/camera_list()
using.screen_loc = ui_ai_camera_list
using.hud = src
static_inventory += using
//Track
using = new /obj/screen/ai/camera_track()
using.screen_loc = ui_ai_track_with_camera
using.hud = src
static_inventory += using
//Camera light
using = new /obj/screen/ai/camera_light()
using.screen_loc = ui_ai_camera_light
using.hud = src
static_inventory += using
//Crew Monitoring
using = new /obj/screen/ai/crew_monitor()
using.screen_loc = ui_ai_crew_monitor
using.hud = src
static_inventory += using
//Crew Manifest
using = new /obj/screen/ai/crew_manifest()
using.screen_loc = ui_ai_crew_manifest
using.hud = src
static_inventory += using
//Alerts
using = new /obj/screen/ai/alerts()
using.screen_loc = ui_ai_alerts
using.hud = src
static_inventory += using
//Announcement
using = new /obj/screen/ai/announcement()
using.screen_loc = ui_ai_announcement
using.hud = src
static_inventory += using
//Shuttle
using = new /obj/screen/ai/call_shuttle()
using.screen_loc = ui_ai_shuttle
using.hud = src
static_inventory += using
//Laws
using = new /obj/screen/ai/state_laws()
using.screen_loc = ui_ai_state_laws
using.hud = src
static_inventory += using
//PDA message
using = new /obj/screen/ai/pda_msg_send()
using.screen_loc = ui_ai_pda_send
using.hud = src
static_inventory += using
//PDA log
using = new /obj/screen/ai/pda_msg_show()
using.screen_loc = ui_ai_pda_log
using.hud = src
static_inventory += using
//Take image
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_ai_take_picture
using.hud = src
static_inventory += using
//View images
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_ai_view_images
using.hud = src
static_inventory += using
//Medical/Security sensors
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_ai_sensor
using.hud = src
static_inventory += using
//Multicamera mode
using = new /obj/screen/ai/multicam()
using.screen_loc = ui_ai_multicam
using.hud = src
static_inventory += using
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
using.hud = src
static_inventory += using
+17 -6
View File
@@ -43,18 +43,20 @@
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = new /obj/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
if(isalienhunter(mymob))
var/mob/living/carbon/alien/humanoid/hunter/H = mymob
@@ -64,43 +66,52 @@
using = new/obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
//begin indicators
healths = new /obj/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_plasma_display = new /obj/screen/alien/plasma_display()
alien_plasma_display.hud = src
infodisplay += alien_plasma_display
if(!isalienqueen(mymob))
alien_queen_finder = new /obj/screen/alien/alien_queen_finder
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
zone_select = new /obj/screen/zone_sel/alien()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+12 -6
View File
@@ -5,26 +5,32 @@
..()
var/obj/screen/using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = new /obj/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
healths = new /obj/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_alien.dmi'
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
hotkeybuttons += pull_icon
using = new/obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel/alien()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
+9
View File
@@ -133,17 +133,21 @@
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
blobpwrdisplay.layer = ABOVE_HUD_LAYER
blobpwrdisplay.plane = ABOVE_HUD_PLANE
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob()
healths.hud = src
infodisplay += healths
using = new /obj/screen/blob/BlobHelp()
using.screen_loc = "WEST:6,NORTH:-3"
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToNode()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToCore()
@@ -153,18 +157,22 @@
using = new /obj/screen/blob/Blobbernaut()
using.screen_loc = ui_belt
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ResourceBlob()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/blob/NodeBlob()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/FactoryBlob()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ReadaptChemical()
@@ -174,4 +182,5 @@
using = new /obj/screen/blob/RelocateCore()
using.screen_loc = ui_storage2
using.hud = src
static_inventory += using
+2
View File
@@ -3,7 +3,9 @@
..()
blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob/naut()
healths.hud = src
infodisplay += healths
+3 -1
View File
@@ -5,9 +5,11 @@
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_construct_pull
static_inventory += pull_icon
healths = new /obj/screen/healths/construct()
healths.hud = src
infodisplay += healths
+10 -2
View File
@@ -9,11 +9,13 @@
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
@@ -26,6 +28,7 @@
using.screen_loc = ui_swaphand_position(owner,1)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
using.hud = src
static_inventory += using
using = new /obj/screen/inventory()
@@ -35,14 +38,19 @@
using.screen_loc = ui_swaphand_position(owner,2)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
+10 -2
View File
@@ -6,11 +6,13 @@
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
@@ -20,12 +22,14 @@
using.icon = ui_style
using.icon_state = "swap_1_m"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
if(mymob.possible_a_intents)
@@ -36,20 +40,24 @@
action_intent = new /obj/screen/act_intent
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
using = new /obj/screen/craft
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
using.hud = src
static_inventory += using
mymob.client.screen = list()
+6
View File
@@ -50,26 +50,32 @@
using = new /obj/screen/ghost/jumptomob()
using.screen_loc = ui_ghost_jumptomob
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/orbit()
using.screen_loc = ui_ghost_orbit
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/reenter_corpse()
using.screen_loc = ui_ghost_reenter_corpse
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/pai()
using.screen_loc = ui_ghost_pai
using.hud = src
static_inventory += using
using = new /obj/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
+6
View File
@@ -4,26 +4,32 @@
var/obj/screen/using
healths = new /obj/screen/healths/guardian()
healths.hud = src
infodisplay += healths
using = new /obj/screen/guardian/Manifest()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Recall()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new owner.toggle_button_type()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
+3
View File
@@ -61,6 +61,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
// subtypes can override this to force a specific UI style
var/ui_style
//Citadel stuff
var/obj/screen/arousal
/datum/hud/New(mob/owner)
mymob = owner
-2
View File
@@ -1,2 +0,0 @@
/datum/hud
var/obj/screen/arousal
+38 -6
View File
@@ -95,18 +95,21 @@
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxcraft // CIT CHANGE
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxlang // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxarea // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/voretoggle() //We fancy Vore now
@@ -114,16 +117,19 @@
using.screen_loc = ui_voremode
if(!widescreenlayout)
using.screen_loc = ui_boxvore
using.hud = src
static_inventory += using
action_intent = new /obj/screen/act_intent/segmented
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
//CITADEL CHANGES - sprint button
@@ -131,19 +137,21 @@
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
sprint_buffer = new /obj/screen/sprint_buffer
sprint_buffer.screen_loc = ui_sprintbufferloc
sprint_buffer.hud = src
static_inventory += sprint_buffer
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -168,12 +176,14 @@
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -235,28 +245,33 @@
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
using.hud = src
hotkeybuttons += using
//CIT CHANGES - rest and combat mode buttons
using = new /obj/screen/restbutton()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_pull_resist
using.hud = src
static_inventory += using
using = new /obj/screen/combattoggle()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_combat_toggle
using.hud = src
static_inventory += using
//END OF CIT CHANGES
using = new /obj/screen/human/toggle()
using.icon = ui_style
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/human/equip()
using.icon = ui_style
using.screen_loc = ui_equip_position(mymob)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -311,54 +326,71 @@
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths.hud = src
infodisplay += healths
//CIT CHANGE - adds arousal and stamina to hud
arousal = new /obj/screen/arousal()
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
arousal.hud = src
infodisplay += arousal
staminas = new /obj/screen/staminas()
staminas.hud = src
infodisplay += staminas
if(!CONFIG_GET(flag/disable_stambuffer))
staminabuffer = new /obj/screen/staminabuffer()
staminabuffer.hud = src
infodisplay += staminabuffer
//END OF CIT CHANGES
healthdoll = new /obj/screen/healthdoll()
healthdoll.hud = src
infodisplay += healthdoll
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
blood_display.hud = src
infodisplay += blood_display
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
vamprank_display.hud = src
infodisplay += vamprank_display
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
sunlight_display.hud = src
infodisplay += sunlight_display
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+1 -1
View File
@@ -6,9 +6,9 @@
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
pull_icon.hud = src
static_inventory += pull_icon
healths = new /obj/screen/healths/lavaland_elite()
+16 -2
View File
@@ -7,21 +7,25 @@
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.screen_loc = ui_acti
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
build_hand_slots()
@@ -30,12 +34,14 @@
using.icon = ui_style
using.icon_state = "swap_1_m" //extra wide!
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -76,30 +82,37 @@
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths.hud = src
infodisplay += healths
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_pull_resist
pull_icon.hud = src
pull_icon.update_icon()
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
mymob.client.screen = list()
@@ -107,6 +120,7 @@
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+1
View File
@@ -3,4 +3,5 @@
..()
healths = new /obj/screen/healths/revenant()
healths.hud = src
infodisplay += healths
+17 -2
View File
@@ -118,26 +118,31 @@
using = new/obj/screen/robot/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
using.hud = src
static_inventory += using
//Module select
using = new /obj/screen/robot/module1()
using.screen_loc = ui_inv1
using.hud = src
static_inventory += using
mymobR.inv1 = using
using = new /obj/screen/robot/module2()
using.screen_loc = ui_inv2
using.hud = src
static_inventory += using
mymobR.inv2 = using
using = new /obj/screen/robot/module3()
using.screen_loc = ui_inv3
using.hud = src
static_inventory += using
mymobR.inv3 = using
@@ -146,36 +151,43 @@
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.hud = src
static_inventory += using
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_borg_album
using.hud = src
static_inventory += using
//Sec/Med HUDs
using = new /obj/screen/robot/sensors()
using.screen_loc = ui_borg_sensor
using.hud = src
static_inventory += using
//Headlamp control
using = new /obj/screen/robot/lamp()
using.screen_loc = ui_borg_lamp
using.hud = src
static_inventory += using
mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
using.hud = src
static_inventory += using
mymobR.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
//Health
healths = new /obj/screen/healths/robot()
healths.hud = src
infodisplay += healths
//Installed Module
@@ -185,17 +197,20 @@
//Store
module_store_icon = new /obj/screen/robot/store()
module_store_icon.hud = src
module_store_icon.screen_loc = ui_borg_store
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
zone_select = new /obj/screen/zone_sel/robot()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
+70 -71
View File
@@ -110,21 +110,21 @@
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
return TRUE
if(usr.incapacitated())
return 1
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
return TRUE
if(hud && hud.mymob && slot_id)
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
if(inv_item)
return inv_item.Click(location, control, params)
if(usr.attack_ui(slot_id))
usr.update_inv_hands()
return 1
return TRUE
/obj/screen/inventory/MouseEntered()
..()
@@ -135,35 +135,37 @@
cut_overlay(object_overlays)
object_overlays.Cut()
/obj/screen/inventory/update_icon()
/obj/screen/inventory/update_icon_state()
if(!icon_empty)
icon_empty = icon_state
if(hud && hud.mymob && slot_id && icon_full)
if(hud?.mymob && slot_id && icon_full)
if(hud.mymob.get_item_by_slot(slot_id))
icon_state = icon_full
else
icon_state = icon_empty
/obj/screen/inventory/proc/add_overlays()
var/mob/user = hud.mymob
var/mob/user = hud?.mymob
if(hud && user && slot_id)
var/obj/item/holding = user.get_active_held_item()
if(!user || !slot_id)
return
if(!holding || user.get_item_by_slot(slot_id))
return
var/obj/item/holding = user.get_active_held_item()
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!holding || user.get_item_by_slot(slot_id))
return
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
object_overlays += item_overlay
add_overlay(object_overlays)
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
add_overlay(object_overlays)
/obj/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
@@ -171,45 +173,50 @@
var/held_index = 0
/obj/screen/inventory/hand/update_icon()
..()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
cut_overlays()
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
if(hud && hud.mymob)
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
if(!hud?.mymob)
return
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
/obj/screen/inventory/hand/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated() || isobserver(usr))
return 1
if (ismecha(usr.loc)) // stops inventory actions in a mech
return 1
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
if(world.time <= user.next_move)
return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(hud.mymob.active_hand_index == held_index)
var/obj/item/I = hud.mymob.get_active_held_item()
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
if(I)
I.Click(location, control, params)
else
hud.mymob.swap_hand(held_index)
return 1
user.swap_hand(held_index)
return TRUE
/obj/screen/close
name = "close"
@@ -343,12 +350,8 @@
/obj/screen/mov_intent/Click()
toggle(usr)
/obj/screen/mov_intent/update_icon(mob/user)
if(!user && hud)
user = hud.mymob
if(!user)
return
switch(user.m_intent)
/obj/screen/mov_intent/update_icon_state()
switch(hud?.mymob?.m_intent)
if(MOVE_INTENT_WALK)
icon_state = "walking"
if(MOVE_INTENT_RUN)
@@ -369,10 +372,8 @@
return
usr.stop_pulling()
/obj/screen/pull/update_icon(mob/mymob)
if(!mymob)
return
if(mymob.pulling)
/obj/screen/pull/update_icon_state()
if(hud?.mymob?.pulling)
icon_state = "pull"
else
icon_state = "pull0"
@@ -401,11 +402,11 @@
var/mob/living/L = usr
L.lay_down()
/obj/screen/rest/update_icon(mob/mymob)
if(!isliving(mymob))
/obj/screen/rest/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return
var/mob/living/L = mymob
if(!L.resting)
if(!user.resting)
icon_state = "act_rest"
else
icon_state = "act_rest0"
@@ -448,7 +449,7 @@
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
var/selecting = BODY_ZONE_CHEST
var/overlay_icon = 'icons/mob/screen_gen.dmi'
var/static/list/hover_overlays_cache = list()
var/hovering
@@ -541,26 +542,24 @@
return BODY_ZONE_HEAD
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(isobserver(user))
if(user != hud?.mymob)
return
if(choice != selecting)
selecting = choice
update_icon(usr)
return 1
if(choice != hud.mymob.zone_selected)
hud.mymob.zone_selected = choice
update_icon()
/obj/screen/zone_sel/update_icon(mob/user)
cut_overlays()
add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
user.zone_selected = selecting
return TRUE
/obj/screen/zone_sel/update_overlays()
. = ..()
if(!hud?.mymob)
return
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/obj/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/alien/update_icon(mob/user)
cut_overlays()
add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
user.zone_selected = selecting
overlay_icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/robot
icon = 'icons/mob/screen_cyborg.dmi'
+6
View File
@@ -69,24 +69,30 @@
using = new /obj/screen/swarmer/FabricateTrap()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Barricade()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Replicate()
using.screen_loc = ui_zonesel
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/RepairSelf()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ToggleLight()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ContactSwarmers()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
+2
View File
@@ -91,6 +91,8 @@
var/obj/item/clothing/gloves/G = gloves
if(istype(G) && G.Touch(A,0)) // for magic gloves
return
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
return
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_ranged_attack(src, A, mouseparams)
+3
View File
@@ -401,6 +401,9 @@ SUBSYSTEM_DEF(ticker)
qdel(player)
living.notransform = TRUE
if(living.client)
if (living.client.prefs && living.client.prefs.auto_ooc)
if (living.client.prefs.chat_toggles & CHAT_OOC)
living.client.prefs.chat_toggles ^= CHAT_OOC
var/obj/screen/splash/S = new(living.client, TRUE)
S.Fade(TRUE)
livings += living
+2 -2
View File
@@ -32,7 +32,7 @@
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
@@ -120,4 +120,4 @@
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
return
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
Butcher(parent, L)
Butcher(parent, L)
+1 -2
View File
@@ -185,9 +185,8 @@
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
block_chance = 50
/obj/item/twohanded/bostaff/update_icon()
/obj/item/twohanded/bostaff/update_icon_state()
icon_state = "bostaff[wielded]"
return
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
+3
View File
@@ -135,6 +135,9 @@
if(L.client && L.client.prefs)
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
if (L.client.prefs.auto_ooc)
if (L.client.prefs.chat_toggles & CHAT_OOC)
L.client.prefs.chat_toggles ^= CHAT_OOC
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
+17 -7
View File
@@ -3,6 +3,7 @@
var/turf/master_turf //The center of the wave
var/steps=0 //How far we've moved
var/intensity //How strong it was originaly
var/remaining_contam //How much contaminated material it still has
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
var/move_dir //The direction of movement
var/list/__dirs //The directions to the side of the wave, stored for easy looping
@@ -18,6 +19,7 @@
__dirs+=turn(dir, -90)
intensity = _intensity
remaining_contam = intensity
range_modifier = _range_modifier
can_contaminate = _can_contaminate
@@ -46,8 +48,9 @@
qdel(src)
return
radiate(atoms, FLOOR(strength, 1))
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
//oof ow ouch
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
/datum/radiation_wave/proc/get_rad_atoms()
@@ -89,7 +92,8 @@
intensity *= (1-((1-thing.rad_insulation)/width))
/datum/radiation_wave/proc/radiate(list/atoms, strength)
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
var/list/contam_atoms = list()
for(var/k in 1 to atoms.len)
var/atom/thing = atoms[k]
if(!thing)
@@ -109,8 +113,14 @@
))
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
continue
contam_atoms += thing
var/did_contam = 0
if(length(can_contam))
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
for(var/k in 1 to contam_atoms.len)
var/atom/thing = contam_atoms[k]
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
did_contam = 1
return did_contam
+20 -20
View File
@@ -1,21 +1,21 @@
/datum/map_template/ruin/station
prefix = "_maps/RandomRuins/StationRuins/"
cost = 0
// Boxstation
// Engine
/datum/map_template/ruin/station/box/engine
id = "engine_sm"
suffix = "Box/Engine/engine_sm.dmm"
name = "Engine SM"
/datum/map_template/ruin/station/box/engine/singulo
id = "engine_singulo"
suffix = "Box/Engine/engine_singulo.dmm"
name = "Engine Singulo"
/datum/map_template/ruin/station/box/engine/tesla
id = "engine_tesla"
suffix = "Box/Engine/engine_tesla.dmm"
/datum/map_template/ruin/station
prefix = "_maps/RandomRuins/StationRuins/"
cost = 0
// Boxstation
// Engine
/datum/map_template/ruin/station/box/engine
id = "engine_sm"
suffix = "Box/Engine/engine_sm.dmm"
name = "Engine SM"
/datum/map_template/ruin/station/box/engine/singulo
id = "engine_singulo"
suffix = "Box/Engine/engine_singulo.dmm"
name = "Engine Singulo"
/datum/map_template/ruin/station/box/engine/tesla
id = "engine_tesla"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Engine Tesla"
-29
View File
@@ -88,15 +88,6 @@
if(quirk_holder)
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
/datum/quirk/crocrin_immunity
name = "Crocin Immunity"
desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
mob_trait = TRAIT_CROCRIN_IMMUNE
value = 0
gain_text = "<span class='notice'>You feel more prudish.</span>"
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
/datum/quirk/libido
name = "Nymphomania"
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
@@ -130,23 +121,3 @@
mob_trait = TRAIT_EXHIBITIONIST
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
name = "Acute hepatic pharmacokinesis"
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
value = 0
mob_trait = TRAIT_PHARMA
lose_text = "<span class='notice'>Your liver feels different.</span>"
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
var/active = FALSE
var/power = 0
var/cachedmoveCalc = 1
/datum/quirk/assblastusa
name = "Buns of Steel"
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
mob_trait = TRAIT_ASSBLASTUSA
value = 0
medical_record_text = "Patient never skipped ass day."
gain_text = "<span class='notice'>Your ass rivals those of golems.</span>"
lose_text = "<span class='notice'>Your butt feels more squishy and slappable.</span>"
+11 -3
View File
@@ -326,8 +326,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
F.update_fire_light(fire)
for(var/obj/machinery/light/L in src)
L.update()
/area/proc/update_icon()
/**
* Update the icon state of the area
*
* Im not sure what the heck this does, somethign to do with weather being able to set icon
* states on areas?? where the heck would that even display?
*/
/area/update_icon_state()
var/weather_icon
for(var/V in SSweather.processing)
var/datum/weather/W = V
@@ -337,7 +342,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(!weather_icon)
icon_state = null
/area/space/update_icon()
/**
* Update the icon of the area (overridden to always be null for space
*/
/area/space/update_icon_state()
icon_state = null
/*
+28
View File
@@ -24,6 +24,8 @@
var/list/add_overlays // a very temporary list of overlays to add
var/list/managed_vis_overlays //vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
var/list/managed_overlays
var/datum/proximity_monitor/proximity_monitor
var/buckle_message_cooldown = 0
@@ -310,6 +312,32 @@
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
/// Updates the icon of the atom
/atom/proc/update_icon()
// I expect we're going to need more return flags and options in this proc
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
update_icon_state()
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
var/list/new_overlays = update_overlays()
if(managed_overlays)
cut_overlay(managed_overlays)
managed_overlays = null
if(length(new_overlays))
managed_overlays = new_overlays
add_overlay(new_overlays)
/// Updates the icon state of the atom
/atom/proc/update_icon_state()
/// Updates the overlays of the atom
/atom/proc/update_overlays()
SHOULD_CALL_PARENT(1)
. = list()
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
/atom/proc/relaymove(mob/user)
if(buckle_message_cooldown <= world.time)
buckle_message_cooldown = world.time + 50
+3 -3
View File
@@ -515,10 +515,10 @@
step(src, AM.dir)
..()
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
. = FALSE
if (!target || speed <= 0)
return
@@ -57,7 +57,6 @@
..()
if(visualsOnly)
return
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
/datum/outfit/syndicate/clownop/leader
+1 -1
View File
@@ -741,7 +741,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (M.mind && (M.mind.special_role || M.mind.antag_datums?.len > 0))
current_players[CURRENT_LIVING_ANTAGS].Add(M)
else
if (istype(M,/mob/dead/observer))
if (isobserver(M))
var/mob/dead/observer/O = M
if (O.started_as_observer) // Observers
current_players[CURRENT_OBSERVERS].Add(M)
+14 -13
View File
@@ -38,21 +38,22 @@
board.one_access = 1
board.accesses = req_one_access
/obj/machinery/button/update_icon()
cut_overlays()
/obj/machinery/button/update_icon_state()
if(panel_open)
icon_state = "button-open"
if(device)
add_overlay("button-device")
if(board)
add_overlay("button-board")
else if(stat & (NOPOWER|BROKEN))
icon_state = "[skin]-p"
else
if(stat & (NOPOWER|BROKEN))
icon_state = "[skin]-p"
else
icon_state = skin
icon_state = skin
/obj/machinery/button/update_overlays()
. = ..()
if(!panel_open)
return
if(device)
. += "button-device"
if(board)
. += "button-board"
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
@@ -168,7 +169,7 @@
if(device)
device.pulsed()
addtimer(CALLBACK(src, .proc/update_icon), 15)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
/obj/machinery/button/power_change()
..()
+1 -1
View File
@@ -292,7 +292,7 @@
new /obj/item/stack/cable_coil(loc, 2)
qdel(src)
/obj/machinery/camera/update_icon()
/obj/machinery/camera/update_icon_state()
if(!status)
icon_state = "[initial(icon_state)]1"
else if (stat & EMPED)
+3 -1
View File
@@ -67,7 +67,9 @@
/obj/item/clothing/shoes/kindleKicks = ARCADE_WEIGHT_RARE,
/obj/item/storage/belt/military/snack = ARCADE_WEIGHT_RARE,
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE,
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake = ARCADE_WEIGHT_TRICK,
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake = ARCADE_WEIGHT_TRICK
)
light_color = LIGHT_COLOR_GREEN
+15 -11
View File
@@ -38,17 +38,21 @@
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
update_icon()
/obj/machinery/defibrillator_mount/update_icon()
cut_overlays()
if(defib)
add_overlay("defib")
if(defib.powered)
add_overlay(defib.safety ? "online" : "emagged")
var/ratio = defib.cell.charge / defib.cell.maxcharge
ratio = CEILING(ratio * 4, 1) * 25
add_overlay("charge[ratio]")
if(clamps_locked)
add_overlay("clamps")
/obj/machinery/defibrillator_mount/update_overlays()
. = ..()
if(!defib)
return
. += "defib"
if(defib.powered)
. += (defib.safety ? "online" : "emagged")
var/ratio = defib.cell.charge / defib.cell.maxcharge
ratio = CEILING(ratio * 4, 1) * 25
. += "charge[ratio]"
if(clamps_locked)
. += "clamps"
/obj/machinery/defibrillator_mount/get_cell()
if(defib)
+17 -1
View File
@@ -222,5 +222,21 @@
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
/obj/machinery/iv_drip/telescopic
name = "telescopic IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
icon_state = "iv_drip"
/obj/machinery/iv_drip/telescopic/update_icon()
..()
icon_state = icon_state + "_tele"
/obj/machinery/iv_drip/telescopic/AltClick(mob/user)
if (attached || beaker || !user.canUseTopic(src, BE_CLOSE))
return ..()
new /obj/item/tele_iv(get_turf(src))
qdel(src)
return TRUE
#undef IV_TAKING
#undef IV_INJECTING
#undef IV_INJECTING
+9 -8
View File
@@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
itempush = 0 //too light to push anything
return A.hitby(src, 0, itempush)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
thrownby = thrower
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
/obj/item/proc/after_throw(datum/callback/callback)
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
if (callback) //call the original callback
. = callback.Invoke()
throw_speed = initial(throw_speed) //explosions change this.
item_flags &= ~IN_INVENTORY
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
if(messy_throw)
var/matrix/M = matrix(transform)
M.Turn(rand(-170, 170))
transform = M
pixel_x = rand(-8, 8)
pixel_y = rand(-8, 8)
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
if(!newLoc)
+202
View File
@@ -863,3 +863,205 @@ CIGARETTE PACKETS ARE IN FANCY.DM
if(reagents && reagents.total_volume)
hand_reagents()
///////////////
/////BONGS/////
///////////////
/obj/item/bong
name = "bong"
desc = "A water bong used for smoking dried plants."
icon = 'icons/obj/bongs.dmi'
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_NORMAL
light_color = "#FFCC66"
var/icon_off = "bong"
var/icon_on = "bong_lit"
var/chem_volume = 100
var/last_used_time //for cooldown
var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
var/list/list_reagents = list() //For the base reagents bongs could get
/obj/item/bong/Initialize()
. = ..()
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
reagents.add_reagent_list(list_reagents)
icon_state = icon_off
/obj/item/bong/attackby(obj/item/O, mob/user, params)
. = ..()
//If we're using a dried plant..
if(istype(O,/obj/item/reagent_containers/food/snacks))
var/obj/item/reagent_containers/food/snacks/DP = O
if (DP.dry)
//Nothing if our bong is full
if (reagents.holder_full())
user.show_message("<span class='notice'>The bowl is full!</span>", MSG_VISUAL)
return
//Transfer reagents and remove the plant
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
DP.reagents.trans_to(src, 100)
qdel(DP)
return
else
user.show_message("<span class='warning'>[DP] must be dried first!</span>", MSG_VISUAL)
return
if (O.get_temperature() <= 500)
return
if (reagents && reagents.total_volume) //if there's stuff in the bong
var/lighting_text = O.ignition_effect(src, user)
if(lighting_text)
//Logic regarding igniting it on
if (firecharges == 0)
user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", MSG_VISUAL)
bongturnon()
else
user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", MSG_VISUAL)
firecharges = 1
return
else
user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", MSG_VISUAL)
return
/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if (reagents && reagents.total_volume)
user.show_message("<span class='notice'>You empty the [src].</span>", MSG_VISUAL)
reagents.clear_reagents()
if(firecharges)
firecharges = 0
bongturnoff()
else
user.show_message("<span class='notice'>The [src] is already empty.</span>", MSG_VISUAL)
/obj/item/bong/AltClick(mob/user)
..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(firecharges)
firecharges = 0
bongturnoff()
user.show_message("<span class='notice'>You quench the flame.</span>", MSG_VISUAL)
return TRUE
/obj/item/bong/examine(mob/user)
. = ..()
if(!reagents.total_volume)
. += "<span class='notice'>The bowl is empty.</span>"
else if (reagents.total_volume > 80)
. += "<span class='notice'>The bowl is filled to the brim.</span>"
else if (reagents.total_volume > 40)
. += "<span class='notice'>The bowl has plenty weed in it.</span>"
else
. += "<span class='notice'>The bowl has some weed in it.</span>"
. += "<span class='notice'>Ctrl+Shift-click to empty.</span>"
. += "<span class='notice'>Alt-click to extinguish.</span>"
/obj/item/bong/ignition_effect(atom/A, mob/user)
if(firecharges)
. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
else
. = ""
/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
if (M != user)
return ..()
if(user.is_mouth_covered(head_only = 1))
to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
return ..()
if(user.is_mouth_covered(mask_only = 1))
to_chat(user, "<span class='warning'>Remove your mask first.</span>")
return ..()
if (!reagents.total_volume)
to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
return ..()
if (!firecharges)
to_chat(user, "<span class='warning'>You have to light it up first.</span>")
return ..()
if (last_used_time + 30 >= world.time)
return ..()
var/hit_strength
var/noise
var/hittext = ""
//if the intent is help then you take a small hit, else a big one
if (user.a_intent == INTENT_HARM)
hit_strength = 2
noise = 100
hittext = "big hit"
else
hit_strength = 1
noise = 70
hittext = "hit"
//bubbling sound
playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
last_used_time = world.time
//message
user.visible_message("<span class='notice'>[user] begins to take a [hittext] from the [src]!</span>", \
"<span class='notice'>You begin to take a [hittext] from [src].</span>")
//we take a hit here, after an uninterrupted delay
if(!do_after(user, 25, target = user))
return
if (!(reagents && reagents.total_volume))
return
var/fraction = 12 * hit_strength
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
s.set_up(reagents, hit_strength, 18, user.loc)
s.start()
reagents.reaction(user, INGEST, fraction)
if(!reagents.trans_to(user, fraction))
reagents.remove_any(fraction)
if (hit_strength == 2 && prob(15))
user.emote("cough")
user.adjustOxyLoss(15)
user.visible_message("<span class='notice'>[user] takes a [hittext] from the [src]!</span>", \
"<span class='notice'>You take a [hittext] from [src].</span>")
firecharges = firecharges - 1
if (!firecharges)
bongturnoff()
if (!reagents.total_volume)
firecharges = 0
bongturnoff()
/obj/item/bong/proc/bongturnon()
icon_state = icon_on
set_light(3, 0.8)
/obj/item/bong/proc/bongturnoff()
icon_state = icon_off
set_light(0, 0.0)
/obj/item/bong/coconut
name = "coconut bong"
icon_off = "coconut_bong"
icon_on = "coconut_bong_lit"
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
+9 -13
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@@ -47,8 +47,7 @@
/obj/item/defibrillator/update_icon()
update_power()
update_overlays()
update_charge()
return ..()
/obj/item/defibrillator/proc/update_power()
if(!QDELETED(cell))
@@ -59,23 +58,20 @@
else
powered = FALSE
/obj/item/defibrillator/proc/update_overlays()
cut_overlays()
/obj/item/defibrillator/update_overlays()
. = ..()
if(!on)
add_overlay("[initial(icon_state)]-paddles")
. += "[initial(icon_state)]-paddles"
if(powered)
add_overlay("[initial(icon_state)]-powered")
if(!cell)
add_overlay("[initial(icon_state)]-nocell")
if(!safety)
add_overlay("[initial(icon_state)]-emagged")
/obj/item/defibrillator/proc/update_charge()
if(powered) //so it doesn't show charge if it's unpowered
. += "[initial(icon_state)]-powered"
if(!QDELETED(cell))
var/ratio = cell.charge / cell.maxcharge
ratio = CEILING(ratio*4, 1) * 25
add_overlay("[initial(icon_state)]-charge[ratio]")
if(!cell)
. += "[initial(icon_state)]-nocell"
if(!safety)
. += "[initial(icon_state)]-emagged"
/obj/item/defibrillator/CheckParts(list/parts_list)
..()
@@ -44,11 +44,6 @@
icon_state = "eng_cypherkey"
channels = list(RADIO_CHANNEL_ENGINEERING = 1)
/obj/item/encryptionkey/headset_rob
name = "robotics radio encryption key"
icon_state = "rob_cypherkey"
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_ENGINEERING = 1)
/obj/item/encryptionkey/headset_med
name = "medical radio encryption key"
icon_state = "med_cypherkey"
@@ -123,12 +123,6 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "eng_headset"
keyslot = new /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists, who cannot decide between departments."
icon_state = "rob_headset"
keyslot = new /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay."
@@ -230,6 +224,14 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "srv_headset"
keyslot = new /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/headset_clown
name = "clown's headset"
desc = "A headset for the clown. Finally. A megaphone you can't take away."
icon_state = "srv_headset"
keyslot = new /obj/item/encryptionkey/headset_service
command = TRUE
commandspan = SPAN_CLOWN
/obj/item/radio/headset/headset_cent
name = "\improper CentCom headset"
desc = "A headset used by the upper echelons of Nanotrasen."
@@ -29,6 +29,7 @@
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
var/command = FALSE // If true, use_command can be toggled at will.
var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
// Encryption key handling
var/obj/item/encryptionkey/keyslot
@@ -206,7 +207,7 @@
return
if(use_command)
spans |= SPAN_COMMAND
spans |= commandspan
/*
Roughly speaking, radios attempt to make a subspace transmission (which
@@ -224,7 +224,7 @@
merge_gases()
for(var/i in 1 to 6)
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
else if(valve_open && tank_one && tank_two)
split_gases()
+2 -2
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@@ -582,7 +582,7 @@
/obj/item/storage/belt/bandolier
name = "bandolier"
desc = "A bandolier for holding shotgun ammunition."
desc = "A bandolier for holding ammunition."
icon_state = "bandolier"
item_state = "bandolier"
@@ -592,7 +592,7 @@
STR.max_items = 18
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/ammo_casing/shotgun
/obj/item/ammo_casing
))
/obj/item/storage/belt/bandolier/durathread
+9
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@@ -1259,3 +1259,12 @@
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
qdel(src)
user.put_in_hands(I)
/obj/item/storage/box/marshmallow
name = "box of marshmallows"
desc = "A box of marshmallows."
illustration = "marshmallow"
/obj/item/storage/box/marshmallow/PopulateContents()
for (var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
@@ -390,4 +390,10 @@
new /obj/item/seeds/random(src)
if(prob(50))
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
/obj/item/storage/box/syndie_kit/revolver
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
+17
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@@ -0,0 +1,17 @@
/obj/item/tele_iv
name = "telescopic IV drip"
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
icon = 'icons/obj/iv_drip.dmi'
icon_state = "tele_iv"
/obj/item/tele_iv/attack_self(mob/user)
deploy_iv(user, user.loc)
/obj/item/tele_iv/afterattack(atom/target, mob/user, proximity)
. = ..()
if(proximity && isopenturf(target) && user.CanReach(target))
deploy_iv(user, target)
/obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location)
new /obj/machinery/iv_drip/telescopic(location)
qdel(src)
+2 -6
View File
@@ -80,13 +80,12 @@
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
anchored = anchorvalue
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
..()
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
. = ..()
if(obj_flags & FROZEN)
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
qdel(src)
/obj/assume_air(datum/gas_mixture/giver)
if(loc)
return loc.assume_air(giver)
@@ -173,9 +172,6 @@
/obj/proc/container_resist(mob/living/user)
return
/obj/proc/update_icon()
return
/mob/proc/unset_machine()
if(machine)
machine.on_unset_machine(src)
@@ -12,18 +12,12 @@
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/tank/jetpack/suit(src)
new /obj/item/cartridge/ce(src)
new /obj/item/radio/headset/heads/ce(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/megaphone/command(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/airlock_painter(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/multitool(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/door_remote/chief_engineer(src)
@@ -67,7 +61,7 @@
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weldingtool(src)
new /obj/item/weldingtool/largetank(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
@@ -84,7 +78,6 @@
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/storage/box/emptysandbags(src)
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(ACCESS_ATMOSPHERICS)
@@ -103,3 +96,33 @@
new /obj/item/clothing/head/hardhat/atmos(src)
new /obj/item/clothing/glasses/meson/engine/tray(src)
new /obj/item/extinguisher/advanced(src)
/*
* Empty lockers
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
*/
/obj/structure/closet/secure_closet/engineering_chief/empty
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_electrical/empty
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_welding/empty
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/engineering_personal/empty
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
return
/obj/structure/closet/secure_closet/atmospherics/empty
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
return
+1 -1
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@@ -41,7 +41,7 @@
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
user.reagents.add_reagent("godblood",20)
update_icon()
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
/obj/structure/healingfountain/update_icon()
@@ -73,7 +73,7 @@
else if(glass)
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
if(W.use_tool(src, user, 40, volume=50))
if(W.use_tool(src, user, 40, volume=50) && glass)
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
if(heat_proof_finished)
new /obj/item/stack/sheet/rglass(get_turf(src))
+3 -3
View File
@@ -30,11 +30,11 @@
return
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
if(!(GLOB.underwear_list[H.underwear]?.has_color))
undergarment_choices -= "Underwear Color"
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
undergarment_choices -= "Undershirt Color"
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
if(!(GLOB.socks_list[H.socks]?.has_color))
undergarment_choices -= "Socks Color"
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
@@ -30,6 +30,8 @@
new/obj/structure/fluff/empty_terrarium(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/effect/mob_spawn/human/ash_walker
@@ -251,6 +253,9 @@
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
/obj/effect/mob_spawn/human/doctor/alive/lavaland
name = "broken rejuvenation pod"
@@ -353,6 +358,9 @@
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
..()
/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
/obj/effect/mob_spawn/human/demonic_friend
name = "Essence of friendship"
desc = "Oh boy! Oh boy! A friend!"
@@ -595,3 +603,49 @@
/obj/effect/mob_spawn/human/pirate/gunner
rank = "Gunner"
/obj/effect/mob_spawn/human/ghostcafe
name = "ghost cafe sleeper"
uses = -1
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_name = "a ghost cafe visitor"
roundstart = FALSE
anchored = TRUE
density = FALSE
death = FALSE
assignedrole = "Ghost Cafe Visitor"
flavour_text = "Is this what life after death is like?"
skip_reentry_check = TRUE
banType = "ghostcafe"
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
var/datum/outfit/O = new /datum/outfit/ghostcafe()
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
/datum/outfit/ghostcafe
name = "ID, jumpsuit and shoes"
uniform = /obj/item/clothing/under/color/random
shoes = /obj/item/clothing/shoes/sneakers/black
id = /obj/item/card/id
/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
if (CONFIG_GET(flag/grey_assistants))
if(suited)
uniform = /obj/item/clothing/under/color/grey
else
uniform = /obj/item/clothing/under/skirt/color/grey
else
if(suited)
uniform = /obj/item/clothing/under/color/random
else
uniform = /obj/item/clothing/under/skirt/color/random
+2 -2
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@@ -103,9 +103,9 @@
/turf/open/floor/blob_act(obj/structure/blob/B)
return
/turf/open/floor/proc/update_icon()
/turf/open/floor/update_icon()
. = ..()
update_visuals()
return 1
/turf/open/floor/attack_paw(mob/user)
return attack_hand(user)
@@ -202,15 +202,20 @@
return 1
return 0
/turf/closed/wall/r_wall/proc/update_icon()
/turf/closed/wall/r_wall/update_icon()
. = ..()
if(d_state != INTACT)
smooth = SMOOTH_FALSE
clear_smooth_overlays()
icon_state = "r_wall-[d_state]"
else
smooth = SMOOTH_TRUE
queue_smooth_neighbors(src)
queue_smooth(src)
/turf/closed/wall/r_wall/update_icon_state()
if(d_state != INTACT)
icon_state = "r_wall-[d_state]"
else
icon_state = "r_wall"
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
+5 -2
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@@ -103,10 +103,13 @@
for(var/atom/movable/AM in src)
throw_atom(AM)
/turf/open/space/transit/proc/update_icon()
icon_state = "speedspace_ns_[get_transit_state(src)]"
/turf/open/space/transit/update_icon()
. = ..()
transform = turn(matrix(), get_transit_angle(src))
/turf/open/space/transit/update_icon_state()
icon_state = "speedspace_ns_[get_transit_state(src)]"
/proc/get_transit_state(turf/T)
var/p = 9
. = 1
+1 -1
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@@ -492,7 +492,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
M.ckey = src.ckey
adminmob.transfer_ckey(M, send_signal = FALSE)
if( isobserver(adminmob) )
qdel(adminmob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -3,6 +3,7 @@
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "A solid wall of slightly twitching tendrils."
var/damaged_desc = "A wall of twitching tendrils."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
@@ -21,10 +22,10 @@
/obj/structure/blob/shield/update_icon()
..()
if(obj_integrity <= 70)
icon_state = "blob_shield_damaged"
name = "weakened strong blob"
desc = "A wall of twitching tendrils."
if(obj_integrity < max_integrity * 0.5)
icon_state = "[initial(icon_state)]_damaged"
name = "weakened [initial(name)]"
desc = "[damaged_desc]"
atmosblock = FALSE
if(!weakened)
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
@@ -37,4 +38,27 @@
if(weakened)
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
weakened = FALSE
air_update_turf(1)
air_update_turf(1)
/obj/structure/blob/shield/reflective
name = "reflective blob"
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
damaged_desc = "A wall of twitching tendrils with a reflective glow."
icon_state = "blob_glow"
flags_1 = CHECK_RICOCHET_1
point_return = 8
max_integrity = 50
brute_resist = 1
explosion_block = 2
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
P.setAngle(new_angle_s)
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
return TRUE
+14 -4
View File
@@ -113,12 +113,22 @@
/mob/camera/blob/verb/create_shield_power()
set category = "Blob"
set name = "Create Shield Blob (15)"
set desc = "Create a shield blob, which will block fire and is hard to kill."
set name = "Create/Upgrade Shield Blob (15)"
set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
create_shield()
/mob/camera/blob/proc/create_shield(turf/T)
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
if(S)
if(!can_buy(15))
return
if(S.obj_integrity < S.max_integrity * 0.5)
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
return
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
S.change_to(/obj/structure/blob/shield/reflective, src)
else
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
/mob/camera/blob/verb/create_resource()
set category = "Blob"
@@ -359,7 +369,7 @@
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
@@ -128,7 +128,7 @@
/mob/living/carbon/human/ShowAsPaleExamine()
// Check for albino, as per human/examine.dm's check.
if(skin_tone == "albino")
if(dna.species.use_skintones && skin_tone == "albino")
return TRUE
return ..() // Return vamp check
@@ -183,7 +183,7 @@
BuyPower(new /datum/action/bloodsucker/masquerade)
BuyPower(new /datum/action/bloodsucker/veil)
// Traits
for (var/T in defaultTraits)
for(var/T in defaultTraits)
ADD_TRAIT(owner.current, T, "bloodsucker")
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
had_toxlover = TRUE
@@ -200,10 +200,10 @@
var/mob/living/carbon/human/H = owner.current
var/datum/species/S = H.dna.species
// Make Changes
S.brutemod *= 0.5 // <-------------------- Start small, but burn mod increases based on rank!
S.coldmod = 0
S.stunmod *= 0.25
S.siemens_coeff *= 0.75 //base electrocution coefficient 1
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
H.physiology.cold_mod = 0
H.physiology.stun_mod *= 0.35
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
S.punchdamagelow += 1 //lowest possible punch damage 0
@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
var/datum/species/S = H.dna.species
S.burnmod *= 0.025 // Slightly more burn damage
S.stunmod *= 0.95 // Slightly less stun time.
S.punchdamagelow += 0.5
S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
// More Health
owner.current.setMaxHealth(owner.current.maxHealth + 5)
owner.current.setMaxHealth(owner.current.maxHealth + 10)
// Vamp Stats
regenRate += 0.05 // Points of brute healed (starts at 0.3)
feedAmount += 2 // Increase how quickly I munch down vics (15)
@@ -275,7 +275,7 @@
// All done!
if(convert_progress <= 0)
// FAIL: Can't be Vassal
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
// SUCCESS: All done!
@@ -345,3 +345,8 @@
if(!power_amount)
power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
return ..()
// Winter coat
/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
@@ -585,6 +585,12 @@
new /obj/item/stack/sheet/runed_metal(T,quantity)
to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
if (do_after(user,30,target=target))
new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
qdel(target)
to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!</span>")
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
else if(istype(target,/mob/living/silicon/robot))
var/mob/living/silicon/robot/candidate = target
if(candidate.mmi)
@@ -5,6 +5,14 @@
antagpanel_category = "ClownOp"
nukeop_outfit = /datum/outfit/syndicate/clownop
/datum/antagonist/nukeop/clownop/on_gain()
. = ..()
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
/datum/antagonist/nukeop/clownop/on_removal()
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
return ..()
/datum/antagonist/nukeop/leader/clownop
name = "Clown Operative Leader"
roundend_category = "clown operatives"
+2 -2
View File
@@ -39,7 +39,7 @@
if(flash)
add_overlay(flashing_overlay)
attached_overlays += flashing_overlay
addtimer(CALLBACK(src, .proc/update_icon), 5)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
if(holder)
holder.update_icon()
@@ -308,7 +308,7 @@
else if(flash)
icon_state = "flashshield_flash"
item_state = "flashshield_flash"
addtimer(CALLBACK(src, .proc/update_icon), 5)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
if(holder)
holder.update_icon()
@@ -154,11 +154,6 @@
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
var/target_temperature
var/target_heat_capacity
// first calculate heat from radiation. there's an implied "* 1 tick" here.
// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
var/heat = share_constant*(min(air.temperature,4000000000)**4)
if(isopenturf(target))
@@ -170,8 +165,8 @@
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
var/delta_temperature = air.temperature - target_temperature
heat -= share_constant*(min(target_temperature,4000000000)**4)
heat += thermal_conductivity*delta_temperature* \
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
air.temperature -= heat/total_heat_capacity
@@ -188,8 +183,7 @@
var/sharer_temperature_delta = 0
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
heat -= share_constant*(min(target_temperature,4000000000)**4)
heat += thermal_conductivity*delta_temperature* \
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
self_temperature_delta = -heat/total_heat_capacity
@@ -205,12 +199,10 @@
if((target.heat_capacity>0) && (partial_heat_capacity>0))
var/delta_temperature = air.temperature - target.temperature
heat -= share_constant*(min(target.temperature,4000000000)**4)
heat += thermal_conductivity*delta_temperature* \
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
air.temperature -= heat/total_heat_capacity
air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
update = TRUE
/datum/pipeline/proc/return_air()
@@ -26,7 +26,9 @@
var/turf/T = loc
if(istype(T))
if(T.blocks_air)
if(islava(T))
environment_temperature = 5000
else if(T.blocks_air)
environment_temperature = T.temperature
else
var/turf/open/OT = T
+2 -1
View File
@@ -29,6 +29,7 @@
var/show_flavour = TRUE
var/banType = "lavaland"
var/ghost_usable = TRUE
var/skip_reentry_check = FALSE //Skips the ghost role blacklist time for people who ghost/suicide/cryo
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
@@ -44,7 +45,7 @@
return
if(isobserver(user))
var/mob/dead/observer/O = user
if(!O.can_reenter_round())
if(!O.can_reenter_round() && !skip_reentry_check)
return FALSE
var/ghost_role = alert(latejoinercalling ? "Latejoin as [mob_name]? (This is a ghost role, and as such, it's very likely to be off-station.)" : "Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
if(ghost_role == "No" || !loc)
+1 -1
View File
@@ -29,7 +29,7 @@
name = linked_pod.name
. = ..()
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
if(opened)
icon_state = "gondolapod_open"
else
+5 -1
View File
@@ -79,4 +79,8 @@
var/client_keysend_amount = 0
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
var/keysend_tripped = FALSE
// stops players from coming back through ghost/midround roles after suicide/cryo
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
var/reenter_round_timeout = 0
+72 -10
View File
@@ -103,6 +103,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"legs" = "Plantigrade",
"insect_wings" = "Plain",
"insect_fluff" = "None",
"insect_markings" = "None",
"mcolor2" = "FFF",
"mcolor3" = "FFF",
"mam_body_markings" = "Plain",
@@ -244,6 +245,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
if(!path)
dat += "<div class='notice'>Please create an account to save your preferences</div>"
@@ -620,6 +622,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a>"
if("insect_markings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Insect markings</h3>"
dat += "<a href='?_src_=prefs;preference=insect_markings;task=input'>[features["insect_markings"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
@@ -707,13 +722,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Clothing & Equipment</h2>"
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
if(GLOB.underwear_list[underwear]?.has_color)
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
if(GLOB.undershirt_list[undershirt]?.has_color)
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
if(GLOB.socks_list[socks]?.has_color)
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
@@ -820,13 +835,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
if (user && user.client && !user.client.prefs.screenshake==0)
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
@@ -977,6 +988,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "</font>"
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
dat += "</table>"
if(4) // Content preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Fetish content prefs</h2>"
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
dat += "</td>"
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Other content prefs</h2>"
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
dat += "<br>"
dat += "<hr><center>"
@@ -1743,6 +1774,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(new_insect_fluff)
features["insect_fluff"] = new_insect_fluff
if("insect_markings")
var/new_insect_markings
new_insect_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.insect_markings_list
if(new_insect_markings)
features["insect_markings"] = new_insect_markings
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
if(new_s_tone)
@@ -2016,8 +2053,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
if("arousable")
arousable = !arousable
if("lewdchem")
lewdchem = !lewdchem
if("has_cock")
features["has_cock"] = !features["has_cock"]
if(features["has_cock"] == FALSE)
@@ -2049,6 +2084,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
user.client.change_view(CONFIG_GET(string/default_view))
if("autostand")
autostand = !autostand
if("auto_ooc")
auto_ooc = !auto_ooc
if ("screenshake")
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
if (!isnull(desiredshake))
@@ -2164,6 +2201,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("toggledigestionnoise")
cit_toggles ^= DIGESTION_NOISES
if("breast_enlargement")
cit_toggles ^= BREAST_ENLARGEMENT
if("penis_enlargement")
cit_toggles ^= PENIS_ENLARGEMENT
if("feminization")
cit_toggles ^= FORCED_FEM
if("masculinization")
cit_toggles ^= FORCED_MASC
if("hypno")
cit_toggles ^= HYPNO
if("never_hypno")
cit_toggles ^= NEVER_HYPNO
if("aphro")
cit_toggles ^= NO_APHRO
if("ass_slap")
cit_toggles ^= NO_ASS_SLAP
//END CITADEL EDIT
if("ambientocclusion")
+25 -6
View File
@@ -181,8 +181,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["widescreenpref"] >> widescreenpref
S["autostand"] >> autostand
S["cit_toggles"] >> cit_toggles
S["lewdchem"] >> lewdchem
S["preferred_chaos"] >> preferred_chaos
S["auto_ooc"] >> auto_ooc
//try to fix any outdated data if necessary
@@ -219,7 +219,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
return 1
@@ -278,8 +278,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["widescreenpref"], widescreenpref)
WRITE_FILE(S["autostand"], autostand)
WRITE_FILE(S["cit_toggles"], cit_toggles)
WRITE_FILE(S["lewdchem"], lewdchem)
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
WRITE_FILE(S["auto_ooc"], auto_ooc)
return 1
@@ -366,9 +366,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_lizard_legs"] >> features["legs"]
S["feature_human_tail"] >> features["tail_human"]
S["feature_human_ears"] >> features["ears"]
S["feature_deco_wings"] >> features["deco_wings"]
S["feature_insect_wings"] >> features["insect_wings"]
S["feature_deco_wings"] >> features["deco_wings"]
S["feature_insect_fluff"] >> features["insect_fluff"]
S["feature_insect_markings"] >> features["insect_markings"]
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
@@ -503,9 +504,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
//Validate job prefs
@@ -515,6 +517,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
all_quirks = SANITIZE_LIST(all_quirks)
for(var/V in all_quirks) // quirk migration
switch(V)
if("Acute hepatic pharmacokinesis")
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
all_quirks -= V
if("Crocin Immunity")
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
all_quirks -= V
if("Buns of Steel")
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
all_quirks -= V
cit_character_pref_load(S)
return 1
@@ -570,11 +587,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
WRITE_FILE(S["feature_insect_markings"] , features["insect_markings"])
WRITE_FILE(S["feature_meat"] , features["meat_type"])
//Custom names
for(var/custom_name_id in GLOB.preferences_custom_names)
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
+80 -1
View File
@@ -22,7 +22,6 @@
var/cooldown = 0
var/obj/item/flashlight/F = null
var/can_flashlight = 0
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
@@ -47,6 +46,17 @@
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
//You append this to clothing objects.
//Polychrome stuff:
var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
var/hassecondary = FALSE
var/hastertiary = FALSE
var/primary_color = "#FFFFFF" //RGB in hexcode
var/secondary_color = "#FFFFFF"
var/tertiary_color = "#808080"
//No idea what this is but eh -tori
var/force_alternate_icon = FALSE
/obj/item/clothing/Initialize()
. = ..()
@@ -54,6 +64,8 @@
actions_types += /datum/action/item_action/toggle_voice_box
if(ispath(pocket_storage_component_path))
LoadComponent(pocket_storage_component_path)
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
update_icon() //Applies the overlays and default colors onto the clothes on spawn.
/obj/item/clothing/MouseDrop(atom/over_object)
. = ..()
@@ -138,6 +150,8 @@
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
how_cool_are_your_threads += "</span>"
. += how_cool_are_your_threads.Join()
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
. += "<span class='notice'>Alt-click to recolor it.</span>"
/obj/item/clothing/obj_break(damage_flag)
if(!damaged_clothes)
@@ -260,6 +274,56 @@ BLIND // can't see anything
remove_accessory(user)
else
rolldown()
// Polychrome stuff:
if(hasprimary | hassecondary | hastertiary)
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
switch(choice) //Lets the list's options actually lead to something
if("Primary Color")
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
update_icon() //updates the item icon
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
if("Secondary Color")
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
if(secondary_color_input)
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
if("Tertiary Color")
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
if(tertiary_color_input)
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
return TRUE
/obj/item/clothing/neck/AltClick(mob/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
// Polychrome stuff:
if(hasprimary | hassecondary | hastertiary)
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
switch(choice) //Lets the list's options actually lead to something
if("Primary Color")
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
update_icon() //updates the item icon
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
if("Secondary Color")
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
if(secondary_color_input)
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
if("Tertiary Color")
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
if(tertiary_color_input)
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
update_icon()
user.regenerate_icons()
return TRUE
/obj/item/clothing/under/verb/jumpsuit_adjust()
@@ -377,3 +441,18 @@ BLIND // can't see anything
return FALSE
return TRUE
/obj/item/clothing/update_icon() // Polychrome stuff
..()
if(hasprimary) //Checks if the overlay is enabled
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
primary_overlay.color = primary_color //Colors the greyscaled overlay
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
if(hassecondary)
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
secondary_overlay.color = secondary_color
add_overlay(secondary_overlay)
if(hastertiary)
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
tertiary_overlay.color = tertiary_color
add_overlay(tertiary_overlay)
+6 -3
View File
@@ -54,6 +54,9 @@
H.blur_eyes(5)
eyes.applyOrganDamage(5)
/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params)
return FALSE
/obj/item/clothing/glasses/meson
name = "optical meson scanner"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
@@ -99,7 +102,7 @@
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
icon_state = "purple"
item_state = "glasses"
scan_reagents = TRUE //You can see reagents while wearing science goggles
clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
actions_types = list(/datum/action/item_action/toggle_research_scanner)
glass_colour_type = /datum/client_colour/glass_colour/purple
resistance_flags = ACID_PROOF
@@ -203,7 +206,7 @@
/obj/item/clothing/glasses/sunglasses/reagent
name = "beer goggles"
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
scan_reagents = TRUE
clothing_flags = SCAN_REAGENTS
/obj/item/clothing/glasses/sunglasses/garb
name = "black gar glasses"
@@ -405,7 +408,7 @@
item_state = "godeye"
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = TRUE
clothing_flags = SCAN_REAGENTS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
resistance_flags = LAVA_PROOF | FIRE_PROOF
@@ -0,0 +1,15 @@
/obj/item/clothing/glasses/hud/security/sunglasses/disablers
name = "true stunglasses"
desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers."
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
user.changeNext_move(CLICK_CD_RANGE)
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
LE.firer = src
LE.def_zone = user.get_organ_target()
LE.preparePixelProjectile(A, src, params)
LE.fire()
return TRUE
//shamelessly copied
@@ -90,7 +90,7 @@
for(var/i in rad_places)
var/turf/place = i
if(get_dist(user, place) >= range*2) //Rads are easier to see than wires under the floor
if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor
continue
var/strength = round(rad_places[i] / 1000, 0.1)
var/image/pic = new(loc = place)
@@ -139,7 +139,6 @@
item_state = "trayson-t-ray"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
range = 2
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
/obj/item/clothing/glasses/meson/engine/tray/prescription
@@ -152,7 +151,6 @@
icon_state = "trayson-shuttle"
item_state = "trayson-shuttle"
desc = "Used to see the boundaries of shuttle regions."
modes = list(MODE_NONE = MODE_SHUTTLE, MODE_SHUTTLE = MODE_NONE)
#undef MODE_NONE
+2 -2
View File
@@ -89,12 +89,12 @@
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
/obj/item/clothing/shoes/clown_shoes/jester
+1 -1
View File
@@ -13,7 +13,7 @@
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
return
if(slot == SLOT_SHOES)
spells = new
+4 -5
View File
@@ -445,7 +445,7 @@
flash_protect = 0
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
scan_reagents = TRUE
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
/obj/item/clothing/suit/space/hardsuit/medical
icon_state = "hardsuit-medical"
@@ -467,7 +467,7 @@
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
var/obj/machinery/doppler_array/integrated/bomb_radar
scan_reagents = TRUE
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
@@ -590,8 +590,7 @@
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
if(!..() || !ishuman(M))
return FALSE
var/mob/living/carbon/human/H = M
if(H.mind.assigned_role == "Clown")
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
return TRUE
else
return FALSE
@@ -638,7 +637,7 @@
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
item_color = "ancient"
brightness_on = 16
scan_reagents = TRUE
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
flash_protect = 5 //We will not be flash by bombs
tint = 1
var/obj/machinery/doppler_array/integrated/bomb_radar
@@ -742,6 +742,7 @@
name = "assistant's formal winter coat"
icon_state = "coataformal"
item_state = "coataformal"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
/obj/item/clothing/head/hooded/winterhood/aformal
@@ -762,7 +763,10 @@
name = "ratvarian winter coat"
icon_state = "coatratvar"
item_state = "coatratvar"
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
var/real = TRUE
/obj/item/clothing/head/hooded/winterhood/ratvar
icon_state = "winterhood_ratvar"
@@ -770,15 +774,59 @@
light_power = 1
light_color = "#B18B25" //clockwork slab background top color
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
..()
if (slot != SLOT_WEAR_SUIT || !real)
return
if (is_servant_of_ratvar(user))
return
else
user.dropItemToGround(src)
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
user.adjustFireLoss(rand(10,16))
/obj/item/clothing/suit/hooded/wintercoat/narsie
name = "narsian winter coat"
icon_state = "coatnarsie"
item_state = "coatnarsie"
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
var/real = TRUE
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
..()
if (slot != SLOT_WEAR_SUIT || !real)
return
if (iscultist(user))
return
else
user.dropItemToGround(src)
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
user.adjustBruteLoss(rand(10,16))
/obj/item/clothing/head/hooded/winterhood/narsie
icon_state = "winterhood_narsie"
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
name = "brass winter coat"
icon_state = "coatratvar"
item_state = "coatratvar"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
real = FALSE
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
name = "runed winter coat"
icon_state = "coatnarsie"
item_state = "coatnarsie"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
real = FALSE
/obj/item/clothing/suit/spookyghost
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"
@@ -467,6 +467,33 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/sundresswhite
name = "white sundress"
desc = "Makes you want to frolic in a field of lillies."
icon_state = "sundress_white"
item_color = "sundress_white"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/greendress
name = "green dress"
desc = "A tight green dress"
icon_state = "dress_green"
item_color = "dress_green"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/pinkdress
name = "pink dress"
desc = "A tight pink dress"
icon_state = "dress_pink"
item_color = "dress_pink"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/captainparade
name = "captain's parade uniform"
desc = "A captain's luxury-wear, for special occasions."
@@ -509,6 +536,24 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/westernbustle
name = "western bustle dress"
desc = "Filled with Western fire."
icon_state = "western_bustle"
item_state = "wcoat"
item_color = "western_bustle"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/flamenco
name = "flamenco dress"
desc = "Filled with Latin fire."
icon_state = "flamenco"
item_state = "wcoat"
item_color = "flamenco"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/stripeddress
name = "striped dress"
desc = "Fashion in space."
@@ -529,6 +574,44 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/flowerdress
name = "flower dress"
desc = "Lovely dress"
icon_state = "flower_dress"
item_state = "sailordress"
item_color = "flower_dress"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/sweptskirt
name = "swept skirt"
desc = "Formal skirt"
icon_state = "skirt_swept"
item_color = "skirt_swept"
body_parts_covered = GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/corset
name = "black corset"
desc = "Nanotrasen is not resposible for any organ damage"
icon_state = "corset"
item_color = "corset"
body_parts_covered = CHEST|GROIN
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/croptop
name = "crop top"
desc = "We've saved money by giving you half a shirt!"
icon_state = "sailor_dress"
item_state = "sailordress"
item_color = "sailor_dress"
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
/obj/item/clothing/under/redeveninggown
name = "red evening gown"
desc = "Fancy dress for space bar singers."
+31
View File
@@ -75,3 +75,34 @@
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
icon_state = "camopants"
item_color = "camopants"
/obj/item/clothing/under/pants/jeanripped
name = "ripped jeans"
desc = "If you're wearing this you're poor or a rebel"
icon_state = "jean_ripped"
item_color = "jean_ripped"
/obj/item/clothing/under/pants/jeanshort
name = "jean shorts"
desc = "These are really just jeans cut in half"
icon_state = "jean_shorts"
item_color = "jean_shorts"
/obj/item/clothing/under/pants/denimskirt
name = "denim skirt"
desc = "These are really just a jean leg hole cut from a pair"
icon_state = "denim_skirt"
item_color = "denim_skirt"
/obj/item/clothing/under/pants/chaps
name = "black chaps"
body_parts_covered = LEGS
desc = "Yeehaw"
icon_state = "chaps"
item_color = "chaps"
/obj/item/clothing/under/pants/yoga
name = "yoga pants"
desc = "Comfy!"
icon_state = "yoga_pants"
item_color = "yoga_pants"
@@ -0,0 +1,166 @@
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Polychromic Uniforms: //
// //
// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
// worn sprites. After that, copy paste the code from any of the example clothes and //
// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
// any overlays using the self-explainatory vars. //
// //
// -Tori //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
name = "polychromic suit"
desc = "For when you want to show off your horrible colour coordination skills."
icon_state = "polysuit"
item_color = "polysuit"
item_state = "sl_suit"
hasprimary = TRUE
hassecondary = TRUE
hastertiary = TRUE
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#FFFFFF"
tertiary_color = "#808080"
can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
. = ..()
if(hasprimary | hassecondary | hastertiary)
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
if(hasprimary) //checks if overlays are enabled
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
primary_worn.color = primary_color //colors the overlay
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
if(hassecondary)
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
secondary_worn.color = secondary_color
. += secondary_worn
if(hastertiary)
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
tertiary_worn.color = tertiary_color
. += tertiary_worn
/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
name = "polychromic button-up shirt"
desc = "A fancy button-up shirt made with polychromic threads."
icon_state = "polysuit"
item_color = "polysuit"
item_state = "sl_suit"
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#353535"
tertiary_color = "#353535"
/obj/item/clothing/under/polychromic/kilt
name = "polychromic kilt"
desc = "It's not a skirt!"
icon_state = "polykilt"
item_color = "polykilt"
item_state = "kilt"
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#F08080"
hastertiary = FALSE // so it doesn't futz with digilegs
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/under/polychromic/skirt
name = "polychromic skirt"
desc = "A fancy skirt made with polychromic threads."
icon_state = "polyskirt"
item_color = "polyskirt"
item_state = "rainbow"
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#F08080"
tertiary_color = "#808080"
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/under/polychromic/shorts
name = "polychromic shorts"
desc = "For ease of movement and style."
icon_state = "polyshorts"
item_color = "polyshorts"
item_state = "rainbow"
primary_color = "#353535" //RGB in hexcode
secondary_color = "#808080"
tertiary_color = "#808080"
body_parts_covered = CHEST|GROIN|ARMS
mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
/obj/item/clothing/under/polychromic/jumpsuit
name = "polychromic tri-tone jumpsuit"
desc = "A fancy jumpsuit made with polychromic threads."
icon_state = "polyjump"
item_color = "polyjump"
item_state = "rainbow"
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#808080"
tertiary_color = "#FF3535"
/obj/item/clothing/under/polychromic/shortpants
name = "polychromic athletic shorts"
desc = "95% Polychrome, 5% Spandex!"
icon_state = "polyshortpants"
item_color = "polyshortpants"
item_state = "rainbow"
hastertiary = FALSE
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#F08080"
gender = PLURAL //Because shortS
body_parts_covered = GROIN //Because there's no shirt included
/obj/item/clothing/under/polychromic/pleat
name = "polychromic pleated skirt"
desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
icon_state = "polypleat"
item_color = "polypleat"
item_state = "rainbow"
primary_color = "#8CC6FF" //RGB in hexcode
secondary_color = "#808080"
tertiary_color = "#FF3535"
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/under/polychromic/femtank
name = "polychromic feminine tank top"
desc = "Great for showing off your chest in style. Not recommended for males."
icon_state = "polyfemtankpantsu"
item_color = "polyfemtankpantsu"
item_state = "rainbow"
hastertiary = FALSE
primary_color = "#808080" //RGB in hexcode
secondary_color = "#FF3535"
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/under/polychromic/shortpants/pantsu
name = "polychromic panties"
desc = "Topless striped panties. Now with 120% more polychrome!"
icon_state = "polypantsu"
item_color = "polypantsu"
item_state = "rainbow"
hastertiary = FALSE
primary_color = "#FFFFFF" //RGB in hexcode
secondary_color = "#8CC6FF"
body_parts_covered = GROIN
/obj/item/clothing/under/polychromic/bottomless
name = "polychromic bottomless shirt"
desc = "Great for showing off your junk in dubious style."
icon_state = "polybottomless"
item_color = "polybottomless"
item_state = "rainbow"
hastertiary = FALSE
primary_color = "#808080" //RGB in hexcode
secondary_color = "#FF3535"
body_parts_covered = CHEST|ARMS //Because there's no bottom included
/obj/item/clothing/under/polychromic/shimatank
name = "polychromic tank top"
desc = "For those lazy summer days."
icon_state = "polyshimatank"
item_color = "polyshimatank"
item_state = "rainbow"
primary_color = "#808080" //RGB in hexcode
secondary_color = "#FFFFFF"
tertiary_color = "#8CC6FF"
body_parts_covered = CHEST|GROIN
@@ -358,3 +358,11 @@
time = 100
category = CAT_MISC
always_availible = FALSE // Disabled til learned
/datum/crafting_recipe/coconut_bong
name = "Coconut Bong"
result = /obj/item/bong/coconut
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
time = 70
category = CAT_MISC
+2
View File
@@ -37,6 +37,8 @@
continue
if(!H.client)
continue
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
continue
if(H.stat == DEAD)
continue
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.

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