update (#9)
* Minor underwear fixes and tweaks. * Allows ghost mentors to orbit around the target instead of changing their view to the mob's. * Ports some hud and update_icon code updates. * contamination nerf * Fix * Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway. * Hello darkness my old friend. * Ports "Refactors can_see_reagents" * F * MKUltra made double opt-in * ROBUST OPTING MECHANICS * Adds a hacky framework for digitigrade polyclothes also adds a digitigrade state for polychromic shorts * also adds aphrodisiacs, slaps, all hypno as prefs * errors * Modernizes Polychromic Uniform Code No more modular_citadel, but the neck polychrome crap needs more work in another PR * oh god please don't mess up * git y u do dis ;-; * Revert "Makes HE pipes realistically radiate away heat" * more coat stuff yes yes * woops * Wew * Steos are bad * new wings and fluff * Forgot a sprite * another one * I swear I had this in here orginally. * Fixes mistake in less commit. * reattaches missing antenna * Effectively removes the long unrequired roboticist encryption key. * updates ratvar coat * magazine metal cost tweaks, speedloader in AIB * the very shitty idea: "muh speedloader" * Updating dynamic config, some balancing * Automatic changelog generation for PR #10282 [ci skip] * unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead * Automatic changelog generation for PR #10266 [ci skip] * ah, the wonders of atomization * [s] fixes a little door assembly glass dupe exploit * Update BoxStation.dmm * Update pai_defense.dm * fixes bad sprite states * Automatic changelog generation for PR #10242 [ci skip] * Automatic changelog generation for PR #10237 [ci skip] * Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility. * holy shit i hope this compiles * e * yee * Automatic changelog generation for PR #10128 [ci skip] * Nope, it didn't compile, Harold. * Automatic changelog generation for PR #10283 [ci skip] * Automatic changelog generation for PR #10281 [ci skip] * Automatic changelog generation for PR #10250 [ci skip] * Applied suggestions and minor tweaks. * f * yeah fair enough Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update engine_goggles.dm * changes * Automatic changelog generation for PR #10264 [ci skip] * Automatic changelog generation for PR #10298 [ci skip] * Good idea, tbh. * Small touch-up. * Nerfs armor and antistun * Automatic changelog generation for PR #10296 [ci skip] * let the adminbus commence * sprites * clothing add * fix * vending * loadout * FIXEdD * Automatic changelog generation for PR #10265 [ci skip] * Automatic changelog generation for PR #10289 [ci skip] * Automatic changelog generation for PR #10268 [ci skip] * Update CentCom.dmm * ehh fine but why would you use this proc for that * Update language_holder.dm * Automatic changelog generation for PR #10315 [ci skip] * cocooooonuuuuuuts * excludes certain ghost roles from being affected by health events * fixes the thing * probably fixes pandoras attacking their owners * Update stamina.dm * Update sprint.dm * Update food_reagents.dm * Automatic changelog generation for PR #10322 [ci skip] * does the fix? * What about this? * Wait no its actually the other way around. * weh * Automatic changelog generation for PR #10297 [ci skip] * Automatic changelog generation for PR #10299 [ci skip] * more weh. * even more weh. * all of the weh. * ah * Automatic changelog generation for PR #10217 [ci skip] * maybe fixes? * Don't use named arguments on new, please. * Made a line use the dang macro * Made sure ghost cafe visitors don't get midround antags * Automatic changelog generation for PR #10328 [ci skip] * Physiology so species changes dont fuck it up * Whoops * Aarggghh small fucking differences * Makes ass slap attempts fail more loudly on opted-out mobs * Automatic changelog generation for PR #10318 [ci skip] * Automatic changelog generation for PR #10091 [ci skip] * Update borghydro.dm * Update grass_carpet.dm * Ports reflector blobs Ports reflectors from /TG/ * mouth * Fixes UI for poly collars AltClick for collars was seemingly forgotten so I've added it back * auto ooc * roundend too * hnnnnnng code improvements * marshmallow * telescopic IVs * tiny fix * Automatic changelog generation for PR #10324 [ci skip] * Automatic changelog generation for PR #10323 [ci skip] * Update code/modules/hydroponics/grown/grass_carpet.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * got it * Update engine_goggles.dm * [s] Fixes ghost anti-ghostrole timers a little. * chestbursters deleting brains fix. * Wait a minute... * ...which var are you? * Update belt.dm * tiny fixes * makes it a trait * few fixes * wow divide by 0 very cool * Automatic changelog generation for PR #10095 [ci skip] * Automatic changelog generation for PR #10312 [ci skip] * Automatic changelog generation for PR #10243 [ci skip] * Automatic changelog generation for PR #10336 [ci skip] * Automatic changelog generation for PR #10335 [ci skip] * Automatic changelog generation for PR #10334 [ci skip] * Automatic changelog generation for PR #10239 [ci skip] * Automatic changelog generation for PR #10168 [ci skip] * Automatic changelog generation for PR #10331 [ci skip] * Automatic changelog generation for PR #10320 [ci skip] * Maybe he means this? * CE Locker Exodus: The Removaling Removes junk from the CE locker. Adds empty engineering lockers. I don't know how to do this as a child and not have populate contents fill the child. * ok * Automatic changelog generation for PR #10348 [ci skip] * Automatic changelog generation for PR #10333 [ci skip] * changelog.html * desc * hnnnng * weh * did this actually change anything * Automatic changelog generation for PR #10337 [ci skip] * yee. * yee2. * Automatic changelog generation for PR #10339 [ci skip] * Ghommies fixes * Automatic changelog generation for PR #10306 [ci skip] * amazing. * Automatic changelog generation for PR #10357 [ci skip] * Automatic changelog generation for PR #10301 [ci skip] * Update chem_master.dm * Automatic changelog generation for PR #10123 [ci skip] * Automatic changelog generation for PR #10165 [ci skip] * Automatic changelog generation for PR #10338 [ci skip] * Automatic changelog generation for PR #10344 [ci skip] * Oh god oh fuck * Update code/modules/hydroponics/seeds.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/hydroponics/seeds.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/hydroponics/gene_modder.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update telescopic_iv.dm * Automatic changelog generation for PR #10364 [ci skip] * afwafwadjiwao * Automatic changelog generation for PR #10365 [ci skip] * Automatic changelog generation for PR #10319 [ci skip] * Automatic changelog generation for PR #10345 [ci skip] * Automatic changelog generation for PR #10362 [ci skip] * Automatic changelog generation for PR #10309 [ci skip] * Makes lockers into subtypes Adds new lockers cleanly at the bottom instead and as subtypes. * dab * dab 2x * Automatic changelog generation for PR #10349 [ci skip] Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com> Co-authored-by: Michiyamenotehifunana <31995558+Michiyamenotehifunana@users.noreply.github.com> Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com> Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com> Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com> Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com> Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com> Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Co-authored-by: Arturlang <arturpaavooskari.lang@gmail.com> Co-authored-by: loginsandylogout <nintendofan356@gmail.com> Co-authored-by: BlackMajor <henrydyer6@hotmail.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
This commit is contained in:
@@ -9,13 +9,12 @@
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#define META_GAS_FUSION_POWER 7
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//ATMOS
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//stuff you should probably leave well alone!
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#define R_IDEAL_GAS_EQUATION 8.31446261815324 //kPa*L/(K*mol)
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#define ONE_ATMOSPHERE 101.325 //kPa
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#define TCMB 2.7 // -270.3degC
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#define TCRYO 225 // -48.15degC
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#define T0C 273.15 // 0degC
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#define T20C 293.15 // 20degC
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#define STEFANBOLTZMANN (5.670373*10e-8) // W/(m^2*K^4)
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#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
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#define ONE_ATMOSPHERE 101.325 //kPa
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#define TCMB 2.7 // -270.3degC
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#define TCRYO 225 // -48.15degC
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#define T0C 273.15 // 0degC
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#define T20C 293.15 // 20degC
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#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
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#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
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@@ -150,9 +149,9 @@
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//OPEN TURF ATMOS
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#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
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#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
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#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
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#define AIRLESS_ATMOS "TEMP=2.7" //space
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#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
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#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
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#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
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//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
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@@ -109,8 +109,16 @@
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define BREAST_ENLARGEMENT (1<<3)
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#define PENIS_ENLARGEMENT (1<<4)
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#define FORCED_FEM (1<<5)
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#define FORCED_MASC (1<<6)
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#define HYPNO (1<<7)
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#define NEVER_HYPNO (1<<8)
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#define NO_APHRO (1<<9)
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#define NO_ASS_SLAP (1<<10)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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@@ -54,6 +54,10 @@
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#define EXAMINE_POSITION_BEFORE 2
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//End positions
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#define COMPONENT_EXNAME_CHANGED 1
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#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
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#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
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#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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@@ -224,6 +224,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
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#define isorgan(A) (istype(A, /obj/item/organ))
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#define isclothing(A) (istype(A, /obj/item/clothing))
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GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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/obj/item/pen,
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/obj/item/screwdriver,
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@@ -528,3 +528,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define FOURSPACES " "
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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#define CANT_REENTER_ROUND -1
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@@ -41,6 +41,7 @@
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#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
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#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
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#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
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#define SCAN_REAGENTS (1<<9) // Allows helmets and glasses to scan reagents.
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// Flags for the organ_flags var on /obj/item/organ
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@@ -134,6 +134,7 @@
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#define TRAIT_NORUNNING "norunning" // You walk!
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#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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//non-mob traits
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@@ -160,17 +161,15 @@
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_EXHIBITIONIST "exhibitionist"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PHARMA "hepatic_pharmacokinesis"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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@@ -193,6 +192,7 @@
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#define ABSTRACT_ITEM_TRAIT "abstract-item"
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#define STATUS_EFFECT_TRAIT "status-effect"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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#define GHOSTROLE_TRAIT "ghostrole"
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -228,6 +228,7 @@
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#define SLEEPING_CARP_TRAIT "sleeping_carp"
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#define RISING_BASS_TRAIT "rising_bass"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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#define NUKEOP_ANTAGONIST "nukeop-antagonist"
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#define MADE_UNCLONEABLE "made-uncloneable"
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#define NUKEOP_TRAIT "nuke-op"
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#define DEATHSQUAD_TRAIT "deathsquad"
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@@ -447,7 +447,7 @@
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var/list/candidates = list()
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.reenter_round_timeout < world.realtime)
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if(G.can_reenter_round(TRUE))
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candidates += G
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return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
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@@ -20,8 +20,6 @@
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else
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return "000"
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#define UNDIE_COLORABLE(U) (U?.has_color)
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/proc/random_underwear(gender)
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if(!GLOB.underwear_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
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@@ -76,6 +74,8 @@
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init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
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if(!GLOB.insect_fluffs_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
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if(!GLOB.insect_markings_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_markings, GLOB.insect_markings_list)
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//CIT CHANGES - genitals and such
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if(!GLOB.cock_shapes_list.len)
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@@ -151,6 +151,7 @@
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"caps" = pick(GLOB.caps_list),
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"insect_wings" = pick(GLOB.insect_wings_list),
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"insect_fluff" = "None",
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"insect_markings" = pick(GLOB.insect_markings_list),
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"taur" = "None",
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"mam_body_markings" = pick(snowflake_markings_list),
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"mam_ears" = pick(snowflake_ears_list),
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@@ -19,6 +19,9 @@
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var/list/mob_data = list()
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if(isnewplayer(m))
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continue
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if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
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if (!(m.client.prefs.chat_toggles & CHAT_OOC))
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m.client.prefs.chat_toggles ^= CHAT_OOC
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if(m.mind)
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if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
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num_survivors++
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@@ -143,6 +143,7 @@ GLOBAL_LIST_INIT(bitfields, list(
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"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
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"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
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"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
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"SCAN_REAGENTS" = SCAN_REAGENTS
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),
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"tesla_flags" = list(
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"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
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@@ -37,6 +37,7 @@ GLOBAL_LIST_EMPTY(deco_wings_list)
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GLOBAL_LIST_EMPTY(r_wings_list)
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GLOBAL_LIST_EMPTY(insect_wings_list)
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GLOBAL_LIST_EMPTY(insect_fluffs_list)
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GLOBAL_LIST_EMPTY(insect_markings_list)
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GLOBAL_LIST_EMPTY(caps_list)
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GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
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@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
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/obj/item/clothing/shoes/kindleKicks = 1,
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/obj/item/autosurgeon/penis = 1,
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/obj/item/autosurgeon/testicles = 1,
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/obj/item/storage/box/marshmallow = 2,
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"" = 3
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))
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@@ -195,89 +195,107 @@
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// Language menu
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using = new /obj/screen/language_menu
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using.screen_loc = ui_borg_language_menu
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using.hud = src
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static_inventory += using
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//AI core
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using = new /obj/screen/ai/aicore()
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using.screen_loc = ui_ai_core
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using.hud = src
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static_inventory += using
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//Camera list
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using = new /obj/screen/ai/camera_list()
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using.screen_loc = ui_ai_camera_list
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using.hud = src
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static_inventory += using
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//Track
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using = new /obj/screen/ai/camera_track()
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using.screen_loc = ui_ai_track_with_camera
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using.hud = src
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static_inventory += using
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//Camera light
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using = new /obj/screen/ai/camera_light()
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using.screen_loc = ui_ai_camera_light
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using.hud = src
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static_inventory += using
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//Crew Monitoring
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using = new /obj/screen/ai/crew_monitor()
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using.screen_loc = ui_ai_crew_monitor
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using.hud = src
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static_inventory += using
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//Crew Manifest
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using = new /obj/screen/ai/crew_manifest()
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using.screen_loc = ui_ai_crew_manifest
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using.hud = src
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static_inventory += using
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//Alerts
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using = new /obj/screen/ai/alerts()
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using.screen_loc = ui_ai_alerts
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using.hud = src
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static_inventory += using
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//Announcement
|
||||
using = new /obj/screen/ai/announcement()
|
||||
using.screen_loc = ui_ai_announcement
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Shuttle
|
||||
using = new /obj/screen/ai/call_shuttle()
|
||||
using.screen_loc = ui_ai_shuttle
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Laws
|
||||
using = new /obj/screen/ai/state_laws()
|
||||
using.screen_loc = ui_ai_state_laws
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//PDA message
|
||||
using = new /obj/screen/ai/pda_msg_send()
|
||||
using.screen_loc = ui_ai_pda_send
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//PDA log
|
||||
using = new /obj/screen/ai/pda_msg_show()
|
||||
using.screen_loc = ui_ai_pda_log
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Take image
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_ai_take_picture
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//View images
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_ai_view_images
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Medical/Security sensors
|
||||
using = new /obj/screen/ai/sensors()
|
||||
using.screen_loc = ui_ai_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Multicamera mode
|
||||
using = new /obj/screen/ai/multicam()
|
||||
using.screen_loc = ui_ai_multicam
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Add multicamera camera
|
||||
using = new /obj/screen/ai/add_multicam()
|
||||
using.screen_loc = ui_ai_add_multicam
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -43,18 +43,20 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/act_intent/alien()
|
||||
using.icon_state = mymob.a_intent
|
||||
static_inventory += using
|
||||
action_intent = using
|
||||
action_intent = new /obj/screen/act_intent/alien()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
if(isalienhunter(mymob))
|
||||
var/mob/living/carbon/alien/humanoid/hunter/H = mymob
|
||||
@@ -64,43 +66,52 @@
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_alien_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
//begin indicators
|
||||
|
||||
healths = new /obj/screen/healths/alien()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
alien_plasma_display = new /obj/screen/alien/plasma_display()
|
||||
alien_plasma_display.hud = src
|
||||
infodisplay += alien_plasma_display
|
||||
|
||||
if(!isalienqueen(mymob))
|
||||
alien_queen_finder = new /obj/screen/alien/alien_queen_finder
|
||||
alien_queen_finder.hud = src
|
||||
infodisplay += alien_queen_finder
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/alien()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -5,26 +5,32 @@
|
||||
..()
|
||||
var/obj/screen/using
|
||||
|
||||
using = new /obj/screen/act_intent/alien()
|
||||
using.icon_state = mymob.a_intent
|
||||
static_inventory += using
|
||||
action_intent = using
|
||||
action_intent = new /obj/screen/act_intent/alien()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
healths = new /obj/screen/healths/alien()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
|
||||
alien_queen_finder.hud = src
|
||||
infodisplay += alien_queen_finder
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_alien.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.screen_loc = ui_alien_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/alien()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
@@ -133,17 +133,21 @@
|
||||
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
blobpwrdisplay.layer = ABOVE_HUD_LAYER
|
||||
blobpwrdisplay.plane = ABOVE_HUD_PLANE
|
||||
blobpwrdisplay.hud = src
|
||||
infodisplay += blobpwrdisplay
|
||||
|
||||
healths = new /obj/screen/healths/blob()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
using = new /obj/screen/blob/BlobHelp()
|
||||
using.screen_loc = "WEST:6,NORTH:-3"
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/JumpToNode()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/JumpToCore()
|
||||
@@ -153,18 +157,22 @@
|
||||
|
||||
using = new /obj/screen/blob/Blobbernaut()
|
||||
using.screen_loc = ui_belt
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/ResourceBlob()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/NodeBlob()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/FactoryBlob()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/blob/ReadaptChemical()
|
||||
@@ -174,4 +182,5 @@
|
||||
|
||||
using = new /obj/screen/blob/RelocateCore()
|
||||
using.screen_loc = ui_storage2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
..()
|
||||
|
||||
blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
|
||||
blobpwrdisplay.hud = src
|
||||
infodisplay += blobpwrdisplay
|
||||
|
||||
healths = new /obj/screen/healths/blob/naut()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
..()
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_construct_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
healths = new /obj/screen/healths/construct()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -9,11 +9,13 @@
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drone_drop
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_drone_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
@@ -26,6 +28,7 @@
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.layer = HUD_LAYER
|
||||
using.plane = HUD_PLANE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
@@ -35,14 +38,19 @@
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.layer = HUD_LAYER
|
||||
using.plane = HUD_PLANE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
|
||||
devilsouldisplay = new /obj/screen/devil/soul_counter
|
||||
devilsouldisplay.hud = src
|
||||
infodisplay += devilsouldisplay
|
||||
|
||||
|
||||
|
||||
@@ -6,11 +6,13 @@
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drone_drop
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_drone_pull
|
||||
static_inventory += pull_icon
|
||||
|
||||
@@ -20,12 +22,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
if(mymob.possible_a_intents)
|
||||
@@ -36,20 +40,24 @@
|
||||
action_intent = new /obj/screen/act_intent
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
using = new /obj/screen/craft
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/area_creator
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
mymob.client.screen = list()
|
||||
|
||||
@@ -50,26 +50,32 @@
|
||||
|
||||
using = new /obj/screen/ghost/jumptomob()
|
||||
using.screen_loc = ui_ghost_jumptomob
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/orbit()
|
||||
using.screen_loc = ui_ghost_orbit
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/reenter_corpse()
|
||||
using.screen_loc = ui_ghost_reenter_corpse
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/teleport()
|
||||
using.screen_loc = ui_ghost_teleport
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ghost/pai()
|
||||
using.screen_loc = ui_ghost_pai
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
|
||||
|
||||
@@ -4,26 +4,32 @@
|
||||
var/obj/screen/using
|
||||
|
||||
healths = new /obj/screen/healths/guardian()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
using = new /obj/screen/guardian/Manifest()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/Recall()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new owner.toggle_button_type()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/ToggleLight()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/guardian/Communicate()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
|
||||
|
||||
@@ -61,6 +61,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
|
||||
// subtypes can override this to force a specific UI style
|
||||
var/ui_style
|
||||
|
||||
//Citadel stuff
|
||||
var/obj/screen/arousal
|
||||
|
||||
/datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
/datum/hud
|
||||
var/obj/screen/arousal
|
||||
@@ -95,18 +95,21 @@
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxcraft // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxlang // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/area_creator
|
||||
using.icon = ui_style
|
||||
if(!widescreenlayout) // CIT CHANGE
|
||||
using.screen_loc = ui_boxarea // CIT CHANGE
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/voretoggle() //We fancy Vore now
|
||||
@@ -114,16 +117,19 @@
|
||||
using.screen_loc = ui_voremode
|
||||
if(!widescreenlayout)
|
||||
using.screen_loc = ui_boxvore
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
action_intent = new /obj/screen/act_intent/segmented
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//CITADEL CHANGES - sprint button
|
||||
@@ -131,19 +137,21 @@
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
//same as above but buffer.
|
||||
using = new /obj/screen/sprint_buffer
|
||||
using.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer = using
|
||||
static_inventory += using
|
||||
sprint_buffer = new /obj/screen/sprint_buffer
|
||||
sprint_buffer.screen_loc = ui_sprintbufferloc
|
||||
sprint_buffer.hud = src
|
||||
static_inventory += sprint_buffer
|
||||
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -168,12 +176,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1"
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -235,28 +245,33 @@
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
//CIT CHANGES - rest and combat mode buttons
|
||||
using = new /obj/screen/restbutton()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/combattoggle()
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.screen_loc = ui_combat_toggle
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
//END OF CIT CHANGES
|
||||
|
||||
using = new /obj/screen/human/toggle()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/human/equip()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_equip_position(mymob)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -311,54 +326,71 @@
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
//CIT CHANGE - adds arousal and stamina to hud
|
||||
arousal = new /obj/screen/arousal()
|
||||
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
|
||||
arousal.hud = src
|
||||
infodisplay += arousal
|
||||
|
||||
staminas = new /obj/screen/staminas()
|
||||
staminas.hud = src
|
||||
infodisplay += staminas
|
||||
|
||||
if(!CONFIG_GET(flag/disable_stambuffer))
|
||||
staminabuffer = new /obj/screen/staminabuffer()
|
||||
staminabuffer.hud = src
|
||||
infodisplay += staminabuffer
|
||||
//END OF CIT CHANGES
|
||||
|
||||
healthdoll = new /obj/screen/healthdoll()
|
||||
healthdoll.hud = src
|
||||
infodisplay += healthdoll
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
devilsouldisplay = new /obj/screen/devil/soul_counter
|
||||
devilsouldisplay.hud = src
|
||||
infodisplay += devilsouldisplay
|
||||
|
||||
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
|
||||
blood_display.hud = src
|
||||
infodisplay += blood_display
|
||||
|
||||
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
|
||||
vamprank_display.hud = src
|
||||
infodisplay += vamprank_display
|
||||
|
||||
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
|
||||
sunlight_display.hud = src
|
||||
infodisplay += sunlight_display
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_living_pull
|
||||
pull_icon.hud = src
|
||||
static_inventory += pull_icon
|
||||
|
||||
healths = new /obj/screen/healths/lavaland_elite()
|
||||
|
||||
@@ -7,21 +7,25 @@
|
||||
action_intent.icon = ui_style
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.screen_loc = ui_acti
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
using = new /obj/screen/mov_intent()
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using.icon = ui_style
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
build_hand_slots()
|
||||
@@ -30,12 +34,14 @@
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_1_m" //extra wide!
|
||||
using.screen_loc = ui_swaphand_position(owner,1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swap_hand()
|
||||
using.icon = ui_style
|
||||
using.icon_state = "swap_2"
|
||||
using.screen_loc = ui_swaphand_position(owner,2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
@@ -76,30 +82,37 @@
|
||||
throw_icon = new /obj/screen/throw_catch()
|
||||
throw_icon.icon = ui_style
|
||||
throw_icon.screen_loc = ui_drop_throw
|
||||
throw_icon.hud = src
|
||||
hotkeybuttons += throw_icon
|
||||
|
||||
internals = new /obj/screen/internals()
|
||||
internals.hud = src
|
||||
infodisplay += internals
|
||||
|
||||
healths = new /obj/screen/healths()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.screen_loc = ui_pull_resist
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
static_inventory += pull_icon
|
||||
|
||||
lingchemdisplay = new /obj/screen/ling/chems()
|
||||
lingchemdisplay.hud = src
|
||||
infodisplay += lingchemdisplay
|
||||
|
||||
lingstingdisplay = new /obj/screen/ling/sting()
|
||||
lingstingdisplay.hud = src
|
||||
infodisplay += lingstingdisplay
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel()
|
||||
zone_select.icon = ui_style
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
mymob.client.screen = list()
|
||||
@@ -107,6 +120,7 @@
|
||||
using = new /obj/screen/resist()
|
||||
using.icon = ui_style
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.hud = src
|
||||
hotkeybuttons += using
|
||||
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
|
||||
@@ -3,4 +3,5 @@
|
||||
..()
|
||||
|
||||
healths = new /obj/screen/healths/revenant()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
@@ -118,26 +118,31 @@
|
||||
|
||||
using = new/obj/screen/robot/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen/robot/radio()
|
||||
using.screen_loc = ui_borg_radio
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Module select
|
||||
using = new /obj/screen/robot/module1()
|
||||
using.screen_loc = ui_inv1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv1 = using
|
||||
|
||||
using = new /obj/screen/robot/module2()
|
||||
using.screen_loc = ui_inv2
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv2 = using
|
||||
|
||||
using = new /obj/screen/robot/module3()
|
||||
using.screen_loc = ui_inv3
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.inv3 = using
|
||||
|
||||
@@ -146,36 +151,43 @@
|
||||
//Photography stuff
|
||||
using = new /obj/screen/ai/image_take()
|
||||
using.screen_loc = ui_borg_camera
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/ai/image_view()
|
||||
using.screen_loc = ui_borg_album
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/robot/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
//Headlamp control
|
||||
using = new /obj/screen/robot/lamp()
|
||||
using.screen_loc = ui_borg_lamp
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.lamp_button = using
|
||||
|
||||
//Thrusters
|
||||
using = new /obj/screen/robot/thrusters()
|
||||
using.screen_loc = ui_borg_thrusters
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
mymobR.thruster_button = using
|
||||
|
||||
//Intent
|
||||
action_intent = new /obj/screen/act_intent/robot()
|
||||
action_intent.icon_state = mymob.a_intent
|
||||
action_intent.hud = src
|
||||
static_inventory += action_intent
|
||||
|
||||
//Health
|
||||
healths = new /obj/screen/healths/robot()
|
||||
healths.hud = src
|
||||
infodisplay += healths
|
||||
|
||||
//Installed Module
|
||||
@@ -185,17 +197,20 @@
|
||||
|
||||
//Store
|
||||
module_store_icon = new /obj/screen/robot/store()
|
||||
module_store_icon.hud = src
|
||||
module_store_icon.screen_loc = ui_borg_store
|
||||
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
|
||||
pull_icon.update_icon(mymob)
|
||||
pull_icon.hud = src
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_borg_pull
|
||||
hotkeybuttons += pull_icon
|
||||
|
||||
|
||||
zone_select = new /obj/screen/zone_sel/robot()
|
||||
zone_select.update_icon(mymob)
|
||||
zone_select.hud = src
|
||||
zone_select.update_icon()
|
||||
static_inventory += zone_select
|
||||
|
||||
|
||||
|
||||
@@ -110,21 +110,21 @@
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
return TRUE
|
||||
if(ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(hud && hud.mymob && slot_id)
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
if(inv_item)
|
||||
return inv_item.Click(location, control, params)
|
||||
|
||||
if(usr.attack_ui(slot_id))
|
||||
usr.update_inv_hands()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/screen/inventory/MouseEntered()
|
||||
..()
|
||||
@@ -135,35 +135,37 @@
|
||||
cut_overlay(object_overlays)
|
||||
object_overlays.Cut()
|
||||
|
||||
/obj/screen/inventory/update_icon()
|
||||
/obj/screen/inventory/update_icon_state()
|
||||
if(!icon_empty)
|
||||
icon_empty = icon_state
|
||||
|
||||
if(hud && hud.mymob && slot_id && icon_full)
|
||||
if(hud?.mymob && slot_id && icon_full)
|
||||
if(hud.mymob.get_item_by_slot(slot_id))
|
||||
icon_state = icon_full
|
||||
else
|
||||
icon_state = icon_empty
|
||||
|
||||
/obj/screen/inventory/proc/add_overlays()
|
||||
var/mob/user = hud.mymob
|
||||
var/mob/user = hud?.mymob
|
||||
|
||||
if(hud && user && slot_id)
|
||||
var/obj/item/holding = user.get_active_held_item()
|
||||
if(!user || !slot_id)
|
||||
return
|
||||
|
||||
if(!holding || user.get_item_by_slot(slot_id))
|
||||
return
|
||||
var/obj/item/holding = user.get_active_held_item()
|
||||
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
if(!holding || user.get_item_by_slot(slot_id))
|
||||
return
|
||||
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
object_overlays += item_overlay
|
||||
add_overlay(object_overlays)
|
||||
|
||||
/obj/screen/inventory/hand
|
||||
var/mutable_appearance/handcuff_overlay
|
||||
@@ -171,45 +173,50 @@
|
||||
var/held_index = 0
|
||||
|
||||
/obj/screen/inventory/hand/update_icon()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(!handcuff_overlay)
|
||||
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
|
||||
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
|
||||
|
||||
cut_overlays()
|
||||
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
|
||||
|
||||
if(hud && hud.mymob)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
add_overlay(handcuff_overlay)
|
||||
if(!hud?.mymob)
|
||||
return
|
||||
|
||||
if(held_index)
|
||||
if(!C.has_hand_for_held_index(held_index))
|
||||
add_overlay(blocked_overlay)
|
||||
if(iscarbon(hud.mymob))
|
||||
var/mob/living/carbon/C = hud.mymob
|
||||
if(C.handcuffed)
|
||||
add_overlay(handcuff_overlay)
|
||||
|
||||
if(held_index == hud.mymob.active_hand_index)
|
||||
add_overlay("hand_active")
|
||||
if(held_index)
|
||||
if(!C.has_hand_for_held_index(held_index))
|
||||
add_overlay(blocked_overlay)
|
||||
|
||||
if(held_index == hud.mymob.active_hand_index)
|
||||
add_overlay("hand_active")
|
||||
|
||||
|
||||
/obj/screen/inventory/hand/Click(location, control, params)
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
if(usr.incapacitated() || isobserver(usr))
|
||||
return 1
|
||||
if (ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return 1
|
||||
var/mob/user = hud?.mymob
|
||||
if(usr != user)
|
||||
return TRUE
|
||||
if(world.time <= user.next_move)
|
||||
return TRUE
|
||||
if(user.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(user.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
|
||||
if(hud.mymob.active_hand_index == held_index)
|
||||
var/obj/item/I = hud.mymob.get_active_held_item()
|
||||
if(user.active_hand_index == held_index)
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
if(I)
|
||||
I.Click(location, control, params)
|
||||
else
|
||||
hud.mymob.swap_hand(held_index)
|
||||
return 1
|
||||
user.swap_hand(held_index)
|
||||
return TRUE
|
||||
|
||||
/obj/screen/close
|
||||
name = "close"
|
||||
@@ -343,12 +350,8 @@
|
||||
/obj/screen/mov_intent/Click()
|
||||
toggle(usr)
|
||||
|
||||
/obj/screen/mov_intent/update_icon(mob/user)
|
||||
if(!user && hud)
|
||||
user = hud.mymob
|
||||
if(!user)
|
||||
return
|
||||
switch(user.m_intent)
|
||||
/obj/screen/mov_intent/update_icon_state()
|
||||
switch(hud?.mymob?.m_intent)
|
||||
if(MOVE_INTENT_WALK)
|
||||
icon_state = "walking"
|
||||
if(MOVE_INTENT_RUN)
|
||||
@@ -369,10 +372,8 @@
|
||||
return
|
||||
usr.stop_pulling()
|
||||
|
||||
/obj/screen/pull/update_icon(mob/mymob)
|
||||
if(!mymob)
|
||||
return
|
||||
if(mymob.pulling)
|
||||
/obj/screen/pull/update_icon_state()
|
||||
if(hud?.mymob?.pulling)
|
||||
icon_state = "pull"
|
||||
else
|
||||
icon_state = "pull0"
|
||||
@@ -401,11 +402,11 @@
|
||||
var/mob/living/L = usr
|
||||
L.lay_down()
|
||||
|
||||
/obj/screen/rest/update_icon(mob/mymob)
|
||||
if(!isliving(mymob))
|
||||
/obj/screen/rest/update_icon_state()
|
||||
var/mob/living/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
var/mob/living/L = mymob
|
||||
if(!L.resting)
|
||||
if(!user.resting)
|
||||
icon_state = "act_rest"
|
||||
else
|
||||
icon_state = "act_rest0"
|
||||
@@ -448,7 +449,7 @@
|
||||
name = "damage zone"
|
||||
icon_state = "zone_sel"
|
||||
screen_loc = ui_zonesel
|
||||
var/selecting = BODY_ZONE_CHEST
|
||||
var/overlay_icon = 'icons/mob/screen_gen.dmi'
|
||||
var/static/list/hover_overlays_cache = list()
|
||||
var/hovering
|
||||
|
||||
@@ -541,26 +542,24 @@
|
||||
return BODY_ZONE_HEAD
|
||||
|
||||
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
|
||||
if(isobserver(user))
|
||||
if(user != hud?.mymob)
|
||||
return
|
||||
|
||||
if(choice != selecting)
|
||||
selecting = choice
|
||||
update_icon(usr)
|
||||
return 1
|
||||
if(choice != hud.mymob.zone_selected)
|
||||
hud.mymob.zone_selected = choice
|
||||
update_icon()
|
||||
|
||||
/obj/screen/zone_sel/update_icon(mob/user)
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
|
||||
user.zone_selected = selecting
|
||||
return TRUE
|
||||
|
||||
/obj/screen/zone_sel/update_overlays()
|
||||
. = ..()
|
||||
if(!hud?.mymob)
|
||||
return
|
||||
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
|
||||
|
||||
/obj/screen/zone_sel/alien
|
||||
icon = 'icons/mob/screen_alien.dmi'
|
||||
|
||||
/obj/screen/zone_sel/alien/update_icon(mob/user)
|
||||
cut_overlays()
|
||||
add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
|
||||
user.zone_selected = selecting
|
||||
overlay_icon = 'icons/mob/screen_alien.dmi'
|
||||
|
||||
/obj/screen/zone_sel/robot
|
||||
icon = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
@@ -69,24 +69,30 @@
|
||||
|
||||
using = new /obj/screen/swarmer/FabricateTrap()
|
||||
using.screen_loc = ui_hand_position(2)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Barricade()
|
||||
using.screen_loc = ui_hand_position(1)
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/Replicate()
|
||||
using.screen_loc = ui_zonesel
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/RepairSelf()
|
||||
using.screen_loc = ui_storage1
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ToggleLight()
|
||||
using.screen_loc = ui_back
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
using = new /obj/screen/swarmer/ContactSwarmers()
|
||||
using.screen_loc = ui_inventory
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -91,6 +91,8 @@
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G) && G.Touch(A,0)) // for magic gloves
|
||||
return
|
||||
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_ranged_attack(src, A, mouseparams)
|
||||
|
||||
@@ -401,6 +401,9 @@ SUBSYSTEM_DEF(ticker)
|
||||
qdel(player)
|
||||
living.notransform = TRUE
|
||||
if(living.client)
|
||||
if (living.client.prefs && living.client.prefs.auto_ooc)
|
||||
if (living.client.prefs.chat_toggles & CHAT_OOC)
|
||||
living.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
var/obj/screen/splash/S = new(living.client, TRUE)
|
||||
S.Fade(TRUE)
|
||||
livings += living
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
if(ishuman(M) && source.force && source.get_sharpness())
|
||||
var/mob/living/carbon/human/H = M
|
||||
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
|
||||
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
@@ -120,4 +120,4 @@
|
||||
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
|
||||
return
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
Butcher(parent, L)
|
||||
Butcher(parent, L)
|
||||
|
||||
@@ -185,9 +185,8 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon_state()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -135,6 +135,9 @@
|
||||
if(L.client && L.client.prefs)
|
||||
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
||||
L.update_arousal_hud() //Removes the old icon
|
||||
if (L.client.prefs.auto_ooc)
|
||||
if (L.client.prefs.chat_toggles & CHAT_OOC)
|
||||
L.client.prefs.chat_toggles ^= CHAT_OOC
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/turf/master_turf //The center of the wave
|
||||
var/steps=0 //How far we've moved
|
||||
var/intensity //How strong it was originaly
|
||||
var/remaining_contam //How much contaminated material it still has
|
||||
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
|
||||
var/move_dir //The direction of movement
|
||||
var/list/__dirs //The directions to the side of the wave, stored for easy looping
|
||||
@@ -18,6 +19,7 @@
|
||||
__dirs+=turn(dir, -90)
|
||||
|
||||
intensity = _intensity
|
||||
remaining_contam = intensity
|
||||
range_modifier = _range_modifier
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
@@ -46,8 +48,9 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
radiate(atoms, FLOOR(strength, 1))
|
||||
|
||||
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
|
||||
//oof ow ouch
|
||||
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
|
||||
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
|
||||
|
||||
/datum/radiation_wave/proc/get_rad_atoms()
|
||||
@@ -89,7 +92,8 @@
|
||||
intensity *= (1-((1-thing.rad_insulation)/width))
|
||||
|
||||
/datum/radiation_wave/proc/radiate(list/atoms, strength)
|
||||
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
|
||||
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
|
||||
var/list/contam_atoms = list()
|
||||
for(var/k in 1 to atoms.len)
|
||||
var/atom/thing = atoms[k]
|
||||
if(!thing)
|
||||
@@ -109,8 +113,14 @@
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
contam_atoms += thing
|
||||
var/did_contam = 0
|
||||
if(length(can_contam))
|
||||
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
||||
for(var/k in 1 to contam_atoms.len)
|
||||
var/atom/thing = contam_atoms[k]
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
did_contam = 1
|
||||
return did_contam
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/datum/map_template/ruin/station
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
/datum/map_template/ruin/station
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
@@ -88,15 +88,6 @@
|
||||
if(quirk_holder)
|
||||
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
|
||||
|
||||
/datum/quirk/crocrin_immunity
|
||||
name = "Crocin Immunity"
|
||||
desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
|
||||
mob_trait = TRAIT_CROCRIN_IMMUNE
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel more prudish.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
@@ -130,23 +121,3 @@
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
/datum/quirk/assblastusa
|
||||
name = "Buns of Steel"
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
mob_trait = TRAIT_ASSBLASTUSA
|
||||
value = 0
|
||||
medical_record_text = "Patient never skipped ass day."
|
||||
gain_text = "<span class='notice'>Your ass rivals those of golems.</span>"
|
||||
lose_text = "<span class='notice'>Your butt feels more squishy and slappable.</span>"
|
||||
+11
-3
@@ -326,8 +326,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
F.update_fire_light(fire)
|
||||
for(var/obj/machinery/light/L in src)
|
||||
L.update()
|
||||
|
||||
/area/proc/update_icon()
|
||||
/**
|
||||
* Update the icon state of the area
|
||||
*
|
||||
* Im not sure what the heck this does, somethign to do with weather being able to set icon
|
||||
* states on areas?? where the heck would that even display?
|
||||
*/
|
||||
/area/update_icon_state()
|
||||
var/weather_icon
|
||||
for(var/V in SSweather.processing)
|
||||
var/datum/weather/W = V
|
||||
@@ -337,7 +342,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!weather_icon)
|
||||
icon_state = null
|
||||
|
||||
/area/space/update_icon()
|
||||
/**
|
||||
* Update the icon of the area (overridden to always be null for space
|
||||
*/
|
||||
/area/space/update_icon_state()
|
||||
icon_state = null
|
||||
|
||||
/*
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
var/list/add_overlays // a very temporary list of overlays to add
|
||||
|
||||
var/list/managed_vis_overlays //vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
|
||||
///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
|
||||
var/list/managed_overlays
|
||||
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
var/buckle_message_cooldown = 0
|
||||
@@ -310,6 +312,32 @@
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
|
||||
/// Updates the icon of the atom
|
||||
/atom/proc/update_icon()
|
||||
// I expect we're going to need more return flags and options in this proc
|
||||
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
|
||||
|
||||
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
|
||||
update_icon_state()
|
||||
|
||||
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
|
||||
var/list/new_overlays = update_overlays()
|
||||
if(managed_overlays)
|
||||
cut_overlay(managed_overlays)
|
||||
managed_overlays = null
|
||||
if(length(new_overlays))
|
||||
managed_overlays = new_overlays
|
||||
add_overlay(new_overlays)
|
||||
|
||||
/// Updates the icon state of the atom
|
||||
/atom/proc/update_icon_state()
|
||||
|
||||
/// Updates the overlays of the atom
|
||||
/atom/proc/update_overlays()
|
||||
SHOULD_CALL_PARENT(1)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
|
||||
|
||||
/atom/proc/relaymove(mob/user)
|
||||
if(buckle_message_cooldown <= world.time)
|
||||
buckle_message_cooldown = world.time + 50
|
||||
|
||||
@@ -515,10 +515,10 @@
|
||||
step(src, AM.dir)
|
||||
..()
|
||||
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
|
||||
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
|
||||
. = FALSE
|
||||
if (!target || speed <= 0)
|
||||
return
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
|
||||
@@ -741,7 +741,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
if (M.mind && (M.mind.special_role || M.mind.antag_datums?.len > 0))
|
||||
current_players[CURRENT_LIVING_ANTAGS].Add(M)
|
||||
else
|
||||
if (istype(M,/mob/dead/observer))
|
||||
if (isobserver(M))
|
||||
var/mob/dead/observer/O = M
|
||||
if (O.started_as_observer) // Observers
|
||||
current_players[CURRENT_OBSERVERS].Add(M)
|
||||
|
||||
@@ -38,21 +38,22 @@
|
||||
board.one_access = 1
|
||||
board.accesses = req_one_access
|
||||
|
||||
|
||||
/obj/machinery/button/update_icon()
|
||||
cut_overlays()
|
||||
/obj/machinery/button/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "button-open"
|
||||
if(device)
|
||||
add_overlay("button-device")
|
||||
if(board)
|
||||
add_overlay("button-board")
|
||||
|
||||
else if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
icon_state = "[skin]-p"
|
||||
else
|
||||
icon_state = skin
|
||||
icon_state = skin
|
||||
|
||||
/obj/machinery/button/update_overlays()
|
||||
. = ..()
|
||||
if(!panel_open)
|
||||
return
|
||||
if(device)
|
||||
. += "button-device"
|
||||
if(board)
|
||||
. += "button-board"
|
||||
|
||||
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
@@ -168,7 +169,7 @@
|
||||
if(device)
|
||||
device.pulsed()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 15)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
|
||||
|
||||
/obj/machinery/button/power_change()
|
||||
..()
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
new /obj/item/stack/cable_coil(loc, 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/camera/update_icon()
|
||||
/obj/machinery/camera/update_icon_state()
|
||||
if(!status)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
else if (stat & EMPED)
|
||||
|
||||
@@ -67,7 +67,9 @@
|
||||
/obj/item/clothing/shoes/kindleKicks = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/storage/belt/military/snack = ARCADE_WEIGHT_RARE,
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake = ARCADE_WEIGHT_TRICK
|
||||
)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
@@ -38,17 +38,21 @@
|
||||
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/defibrillator_mount/update_icon()
|
||||
cut_overlays()
|
||||
if(defib)
|
||||
add_overlay("defib")
|
||||
if(defib.powered)
|
||||
add_overlay(defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
add_overlay("charge[ratio]")
|
||||
if(clamps_locked)
|
||||
add_overlay("clamps")
|
||||
/obj/machinery/defibrillator_mount/update_overlays()
|
||||
. = ..()
|
||||
if(!defib)
|
||||
return
|
||||
|
||||
. += "defib"
|
||||
|
||||
if(defib.powered)
|
||||
. += (defib.safety ? "online" : "emagged")
|
||||
var/ratio = defib.cell.charge / defib.cell.maxcharge
|
||||
ratio = CEILING(ratio * 4, 1) * 25
|
||||
. += "charge[ratio]"
|
||||
|
||||
if(clamps_locked)
|
||||
. += "clamps"
|
||||
|
||||
/obj/machinery/defibrillator_mount/get_cell()
|
||||
if(defib)
|
||||
|
||||
@@ -222,5 +222,21 @@
|
||||
|
||||
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
|
||||
|
||||
/obj/machinery/iv_drip/telescopic
|
||||
name = "telescopic IV drip"
|
||||
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
|
||||
icon_state = "iv_drip"
|
||||
|
||||
/obj/machinery/iv_drip/telescopic/update_icon()
|
||||
..()
|
||||
icon_state = icon_state + "_tele"
|
||||
|
||||
/obj/machinery/iv_drip/telescopic/AltClick(mob/user)
|
||||
if (attached || beaker || !user.canUseTopic(src, BE_CLOSE))
|
||||
return ..()
|
||||
new /obj/item/tele_iv(get_turf(src))
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
#undef IV_TAKING
|
||||
#undef IV_INJECTING
|
||||
#undef IV_INJECTING
|
||||
|
||||
@@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
itempush = 0 //too light to push anything
|
||||
return A.hitby(src, 0, itempush)
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
|
||||
thrownby = thrower
|
||||
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
|
||||
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
|
||||
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
|
||||
|
||||
/obj/item/proc/after_throw(datum/callback/callback)
|
||||
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
|
||||
if (callback) //call the original callback
|
||||
. = callback.Invoke()
|
||||
throw_speed = initial(throw_speed) //explosions change this.
|
||||
item_flags &= ~IN_INVENTORY
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if(messy_throw)
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
|
||||
if(!newLoc)
|
||||
|
||||
@@ -863,3 +863,205 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
if(reagents && reagents.total_volume)
|
||||
hand_reagents()
|
||||
|
||||
///////////////
|
||||
/////BONGS/////
|
||||
///////////////
|
||||
|
||||
/obj/item/bong
|
||||
name = "bong"
|
||||
desc = "A water bong used for smoking dried plants."
|
||||
icon = 'icons/obj/bongs.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
light_color = "#FFCC66"
|
||||
var/icon_off = "bong"
|
||||
var/icon_on = "bong_lit"
|
||||
var/chem_volume = 100
|
||||
var/last_used_time //for cooldown
|
||||
var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
|
||||
var/list/list_reagents = list() //For the base reagents bongs could get
|
||||
|
||||
|
||||
/obj/item/bong/Initialize()
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
|
||||
reagents.add_reagent_list(list_reagents)
|
||||
icon_state = icon_off
|
||||
|
||||
/obj/item/bong/attackby(obj/item/O, mob/user, params)
|
||||
. = ..()
|
||||
//If we're using a dried plant..
|
||||
if(istype(O,/obj/item/reagent_containers/food/snacks))
|
||||
var/obj/item/reagent_containers/food/snacks/DP = O
|
||||
if (DP.dry)
|
||||
//Nothing if our bong is full
|
||||
if (reagents.holder_full())
|
||||
user.show_message("<span class='notice'>The bowl is full!</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
//Transfer reagents and remove the plant
|
||||
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
|
||||
DP.reagents.trans_to(src, 100)
|
||||
qdel(DP)
|
||||
return
|
||||
else
|
||||
user.show_message("<span class='warning'>[DP] must be dried first!</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
if (O.get_temperature() <= 500)
|
||||
return
|
||||
if (reagents && reagents.total_volume) //if there's stuff in the bong
|
||||
var/lighting_text = O.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
//Logic regarding igniting it on
|
||||
if (firecharges == 0)
|
||||
user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", MSG_VISUAL)
|
||||
bongturnon()
|
||||
else
|
||||
user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", MSG_VISUAL)
|
||||
|
||||
firecharges = 1
|
||||
return
|
||||
else
|
||||
user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
|
||||
..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if (reagents && reagents.total_volume)
|
||||
user.show_message("<span class='notice'>You empty the [src].</span>", MSG_VISUAL)
|
||||
reagents.clear_reagents()
|
||||
if(firecharges)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
else
|
||||
user.show_message("<span class='notice'>The [src] is already empty.</span>", MSG_VISUAL)
|
||||
|
||||
/obj/item/bong/AltClick(mob/user)
|
||||
..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(firecharges)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
user.show_message("<span class='notice'>You quench the flame.</span>", MSG_VISUAL)
|
||||
return TRUE
|
||||
|
||||
/obj/item/bong/examine(mob/user)
|
||||
. = ..()
|
||||
if(!reagents.total_volume)
|
||||
. += "<span class='notice'>The bowl is empty.</span>"
|
||||
else if (reagents.total_volume > 80)
|
||||
. += "<span class='notice'>The bowl is filled to the brim.</span>"
|
||||
else if (reagents.total_volume > 40)
|
||||
. += "<span class='notice'>The bowl has plenty weed in it.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The bowl has some weed in it.</span>"
|
||||
|
||||
. += "<span class='notice'>Ctrl+Shift-click to empty.</span>"
|
||||
. += "<span class='notice'>Alt-click to extinguish.</span>"
|
||||
|
||||
/obj/item/bong/ignition_effect(atom/A, mob/user)
|
||||
if(firecharges)
|
||||
. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
|
||||
else
|
||||
. = ""
|
||||
|
||||
/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
|
||||
//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
|
||||
|
||||
if (M != user)
|
||||
return ..()
|
||||
|
||||
if(user.is_mouth_covered(head_only = 1))
|
||||
to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
|
||||
return ..()
|
||||
|
||||
if(user.is_mouth_covered(mask_only = 1))
|
||||
to_chat(user, "<span class='warning'>Remove your mask first.</span>")
|
||||
return ..()
|
||||
|
||||
if (!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
|
||||
return ..()
|
||||
|
||||
if (!firecharges)
|
||||
to_chat(user, "<span class='warning'>You have to light it up first.</span>")
|
||||
return ..()
|
||||
|
||||
if (last_used_time + 30 >= world.time)
|
||||
return ..()
|
||||
var/hit_strength
|
||||
var/noise
|
||||
var/hittext = ""
|
||||
//if the intent is help then you take a small hit, else a big one
|
||||
if (user.a_intent == INTENT_HARM)
|
||||
hit_strength = 2
|
||||
noise = 100
|
||||
hittext = "big hit"
|
||||
else
|
||||
hit_strength = 1
|
||||
noise = 70
|
||||
hittext = "hit"
|
||||
//bubbling sound
|
||||
playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
|
||||
|
||||
last_used_time = world.time
|
||||
|
||||
//message
|
||||
user.visible_message("<span class='notice'>[user] begins to take a [hittext] from the [src]!</span>", \
|
||||
"<span class='notice'>You begin to take a [hittext] from [src].</span>")
|
||||
|
||||
//we take a hit here, after an uninterrupted delay
|
||||
if(!do_after(user, 25, target = user))
|
||||
return
|
||||
if (!(reagents && reagents.total_volume))
|
||||
return
|
||||
|
||||
var/fraction = 12 * hit_strength
|
||||
|
||||
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
|
||||
s.set_up(reagents, hit_strength, 18, user.loc)
|
||||
s.start()
|
||||
|
||||
reagents.reaction(user, INGEST, fraction)
|
||||
if(!reagents.trans_to(user, fraction))
|
||||
reagents.remove_any(fraction)
|
||||
|
||||
if (hit_strength == 2 && prob(15))
|
||||
user.emote("cough")
|
||||
user.adjustOxyLoss(15)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] takes a [hittext] from the [src]!</span>", \
|
||||
"<span class='notice'>You take a [hittext] from [src].</span>")
|
||||
|
||||
firecharges = firecharges - 1
|
||||
if (!firecharges)
|
||||
bongturnoff()
|
||||
if (!reagents.total_volume)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
|
||||
|
||||
|
||||
/obj/item/bong/proc/bongturnon()
|
||||
icon_state = icon_on
|
||||
set_light(3, 0.8)
|
||||
|
||||
/obj/item/bong/proc/bongturnoff()
|
||||
icon_state = icon_off
|
||||
set_light(0, 0.0)
|
||||
|
||||
|
||||
|
||||
/obj/item/bong/coconut
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
@@ -47,8 +47,7 @@
|
||||
|
||||
/obj/item/defibrillator/update_icon()
|
||||
update_power()
|
||||
update_overlays()
|
||||
update_charge()
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(!QDELETED(cell))
|
||||
@@ -59,23 +58,20 @@
|
||||
else
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
/obj/item/defibrillator/update_overlays()
|
||||
. = ..()
|
||||
if(!on)
|
||||
add_overlay("[initial(icon_state)]-paddles")
|
||||
. += "[initial(icon_state)]-paddles"
|
||||
if(powered)
|
||||
add_overlay("[initial(icon_state)]-powered")
|
||||
if(!cell)
|
||||
add_overlay("[initial(icon_state)]-nocell")
|
||||
if(!safety)
|
||||
add_overlay("[initial(icon_state)]-emagged")
|
||||
|
||||
/obj/item/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
. += "[initial(icon_state)]-powered"
|
||||
if(!QDELETED(cell))
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
add_overlay("[initial(icon_state)]-charge[ratio]")
|
||||
if(!cell)
|
||||
. += "[initial(icon_state)]-nocell"
|
||||
if(!safety)
|
||||
. += "[initial(icon_state)]-emagged"
|
||||
|
||||
/obj/item/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
|
||||
@@ -44,11 +44,6 @@
|
||||
icon_state = "eng_cypherkey"
|
||||
channels = list(RADIO_CHANNEL_ENGINEERING = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_rob
|
||||
name = "robotics radio encryption key"
|
||||
icon_state = "rob_cypherkey"
|
||||
channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_ENGINEERING = 1)
|
||||
|
||||
/obj/item/encryptionkey/headset_med
|
||||
name = "medical radio encryption key"
|
||||
icon_state = "med_cypherkey"
|
||||
|
||||
@@ -123,12 +123,6 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
icon_state = "eng_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_rob
|
||||
name = "robotics radio headset"
|
||||
desc = "Made specifically for the roboticists, who cannot decide between departments."
|
||||
icon_state = "rob_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_rob
|
||||
|
||||
/obj/item/radio/headset/headset_med
|
||||
name = "medical radio headset"
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
@@ -230,6 +224,14 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
|
||||
/obj/item/radio/headset/headset_clown
|
||||
name = "clown's headset"
|
||||
desc = "A headset for the clown. Finally. A megaphone you can't take away."
|
||||
icon_state = "srv_headset"
|
||||
keyslot = new /obj/item/encryptionkey/headset_service
|
||||
command = TRUE
|
||||
commandspan = SPAN_CLOWN
|
||||
|
||||
/obj/item/radio/headset/headset_cent
|
||||
name = "\improper CentCom headset"
|
||||
desc = "A headset used by the upper echelons of Nanotrasen."
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
|
||||
var/use_command = FALSE // If true, broadcasts will be large and BOLD.
|
||||
var/command = FALSE // If true, use_command can be toggled at will.
|
||||
var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
|
||||
|
||||
// Encryption key handling
|
||||
var/obj/item/encryptionkey/keyslot
|
||||
@@ -206,7 +207,7 @@
|
||||
return
|
||||
|
||||
if(use_command)
|
||||
spans |= SPAN_COMMAND
|
||||
spans |= commandspan
|
||||
|
||||
/*
|
||||
Roughly speaking, radios attempt to make a subspace transmission (which
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
|
||||
merge_gases()
|
||||
for(var/i in 1 to 6)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
|
||||
@@ -582,7 +582,7 @@
|
||||
|
||||
/obj/item/storage/belt/bandolier
|
||||
name = "bandolier"
|
||||
desc = "A bandolier for holding shotgun ammunition."
|
||||
desc = "A bandolier for holding ammunition."
|
||||
icon_state = "bandolier"
|
||||
item_state = "bandolier"
|
||||
|
||||
@@ -592,7 +592,7 @@
|
||||
STR.max_items = 18
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/ammo_casing/shotgun
|
||||
/obj/item/ammo_casing
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread
|
||||
|
||||
@@ -1259,3 +1259,12 @@
|
||||
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
|
||||
qdel(src)
|
||||
user.put_in_hands(I)
|
||||
|
||||
/obj/item/storage/box/marshmallow
|
||||
name = "box of marshmallows"
|
||||
desc = "A box of marshmallows."
|
||||
illustration = "marshmallow"
|
||||
|
||||
/obj/item/storage/box/marshmallow/PopulateContents()
|
||||
for (var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
|
||||
@@ -390,4 +390,10 @@
|
||||
new /obj/item/seeds/random(src)
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
|
||||
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
|
||||
|
||||
/obj/item/storage/box/syndie_kit/revolver
|
||||
|
||||
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/item/tele_iv
|
||||
name = "telescopic IV drip"
|
||||
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
|
||||
icon = 'icons/obj/iv_drip.dmi'
|
||||
icon_state = "tele_iv"
|
||||
|
||||
/obj/item/tele_iv/attack_self(mob/user)
|
||||
deploy_iv(user, user.loc)
|
||||
|
||||
/obj/item/tele_iv/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(proximity && isopenturf(target) && user.CanReach(target))
|
||||
deploy_iv(user, target)
|
||||
|
||||
/obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location)
|
||||
new /obj/machinery/iv_drip/telescopic(location)
|
||||
qdel(src)
|
||||
@@ -80,13 +80,12 @@
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
..()
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
@@ -173,9 +172,6 @@
|
||||
/obj/proc/container_resist(mob/living/user)
|
||||
return
|
||||
|
||||
/obj/proc/update_icon()
|
||||
return
|
||||
|
||||
/mob/proc/unset_machine()
|
||||
if(machine)
|
||||
machine.on_unset_machine(src)
|
||||
|
||||
@@ -12,18 +12,12 @@
|
||||
new /obj/item/clothing/head/hardhat/white(src)
|
||||
new /obj/item/clothing/head/hardhat/weldhat/white(src)
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/tank/jetpack/suit(src)
|
||||
new /obj/item/cartridge/ce(src)
|
||||
new /obj/item/radio/headset/heads/ce(src)
|
||||
new /obj/item/storage/toolbox/mechanical(src)
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/megaphone/command(src)
|
||||
new /obj/item/areaeditor/blueprints(src)
|
||||
new /obj/item/airlock_painter(src)
|
||||
new /obj/item/holosign_creator/engineering(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/assembly/flash/handheld(src)
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/door_remote/chief_engineer(src)
|
||||
@@ -67,7 +61,7 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal
|
||||
name = "engineer's locker"
|
||||
@@ -84,7 +78,6 @@
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/storage/box/emptysandbags(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics
|
||||
name = "\proper atmospheric technician's locker"
|
||||
req_access = list(ACCESS_ATMOSPHERICS)
|
||||
@@ -103,3 +96,33 @@
|
||||
new /obj/item/clothing/head/hardhat/atmos(src)
|
||||
new /obj/item/clothing/glasses/meson/engine/tray(src)
|
||||
new /obj/item/extinguisher/advanced(src)
|
||||
|
||||
/*
|
||||
* Empty lockers
|
||||
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
|
||||
*/
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
|
||||
return
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent("godblood",20)
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
|
||||
|
||||
|
||||
/obj/structure/healingfountain/update_icon()
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
|
||||
else if(glass)
|
||||
user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
if(W.use_tool(src, user, 40, volume=50) && glass)
|
||||
to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
|
||||
if(heat_proof_finished)
|
||||
new /obj/item/stack/sheet/rglass(get_turf(src))
|
||||
|
||||
@@ -30,11 +30,11 @@
|
||||
return
|
||||
|
||||
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
|
||||
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
|
||||
if(!(GLOB.underwear_list[H.underwear]?.has_color))
|
||||
undergarment_choices -= "Underwear Color"
|
||||
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
|
||||
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
|
||||
undergarment_choices -= "Undershirt Color"
|
||||
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
|
||||
if(!(GLOB.socks_list[H.socks]?.has_color))
|
||||
undergarment_choices -= "Socks Color"
|
||||
|
||||
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
new/obj/structure/fluff/empty_terrarium(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker
|
||||
@@ -251,6 +253,9 @@
|
||||
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
|
||||
//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
|
||||
/obj/effect/mob_spawn/human/doctor/alive/lavaland
|
||||
name = "broken rejuvenation pod"
|
||||
@@ -353,6 +358,9 @@
|
||||
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
|
||||
..()
|
||||
|
||||
/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
|
||||
/obj/effect/mob_spawn/human/demonic_friend
|
||||
name = "Essence of friendship"
|
||||
desc = "Oh boy! Oh boy! A friend!"
|
||||
@@ -595,3 +603,49 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/pirate/gunner
|
||||
rank = "Gunner"
|
||||
|
||||
/obj/effect/mob_spawn/human/ghostcafe
|
||||
name = "ghost cafe sleeper"
|
||||
uses = -1
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
mob_name = "a ghost cafe visitor"
|
||||
roundstart = FALSE
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
death = FALSE
|
||||
assignedrole = "Ghost Cafe Visitor"
|
||||
flavour_text = "Is this what life after death is like?"
|
||||
skip_reentry_check = TRUE
|
||||
banType = "ghostcafe"
|
||||
|
||||
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
|
||||
if(new_spawn.client)
|
||||
new_spawn.client.prefs.copy_to(new_spawn)
|
||||
var/datum/outfit/O = new /datum/outfit/ghostcafe()
|
||||
O.equip(new_spawn, FALSE, new_spawn.client)
|
||||
SSjob.equip_loadout(null, new_spawn, FALSE)
|
||||
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
|
||||
/datum/outfit/ghostcafe
|
||||
name = "ID, jumpsuit and shoes"
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
id = /obj/item/card/id
|
||||
|
||||
|
||||
/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
..()
|
||||
var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
|
||||
if (CONFIG_GET(flag/grey_assistants))
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
else
|
||||
uniform = /obj/item/clothing/under/skirt/color/grey
|
||||
else
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
else
|
||||
uniform = /obj/item/clothing/under/skirt/color/random
|
||||
|
||||
|
||||
@@ -103,9 +103,9 @@
|
||||
/turf/open/floor/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/turf/open/floor/proc/update_icon()
|
||||
/turf/open/floor/update_icon()
|
||||
. = ..()
|
||||
update_visuals()
|
||||
return 1
|
||||
|
||||
/turf/open/floor/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -202,15 +202,20 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/turf/closed/wall/r_wall/proc/update_icon()
|
||||
/turf/closed/wall/r_wall/update_icon()
|
||||
. = ..()
|
||||
if(d_state != INTACT)
|
||||
smooth = SMOOTH_FALSE
|
||||
clear_smooth_overlays()
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
smooth = SMOOTH_TRUE
|
||||
queue_smooth_neighbors(src)
|
||||
queue_smooth(src)
|
||||
|
||||
/turf/closed/wall/r_wall/update_icon_state()
|
||||
if(d_state != INTACT)
|
||||
icon_state = "r_wall-[d_state]"
|
||||
else
|
||||
icon_state = "r_wall"
|
||||
|
||||
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
|
||||
|
||||
@@ -103,10 +103,13 @@
|
||||
for(var/atom/movable/AM in src)
|
||||
throw_atom(AM)
|
||||
|
||||
/turf/open/space/transit/proc/update_icon()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
/turf/open/space/transit/update_icon()
|
||||
. = ..()
|
||||
transform = turn(matrix(), get_transit_angle(src))
|
||||
|
||||
/turf/open/space/transit/update_icon_state()
|
||||
icon_state = "speedspace_ns_[get_transit_state(src)]"
|
||||
|
||||
/proc/get_transit_state(turf/T)
|
||||
var/p = 9
|
||||
. = 1
|
||||
|
||||
@@ -492,7 +492,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
|
||||
log_admin("[key_name(usr)] assumed direct control of [M].")
|
||||
var/mob/adminmob = src.mob
|
||||
M.ckey = src.ckey
|
||||
adminmob.transfer_ckey(M, send_signal = FALSE)
|
||||
if( isobserver(adminmob) )
|
||||
qdel(adminmob)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "A solid wall of slightly twitching tendrils."
|
||||
var/damaged_desc = "A wall of twitching tendrils."
|
||||
max_integrity = 150
|
||||
brute_resist = 0.25
|
||||
explosion_block = 3
|
||||
@@ -21,10 +22,10 @@
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(obj_integrity <= 70)
|
||||
icon_state = "blob_shield_damaged"
|
||||
name = "weakened strong blob"
|
||||
desc = "A wall of twitching tendrils."
|
||||
if(obj_integrity < max_integrity * 0.5)
|
||||
icon_state = "[initial(icon_state)]_damaged"
|
||||
name = "weakened [initial(name)]"
|
||||
desc = "[damaged_desc]"
|
||||
atmosblock = FALSE
|
||||
if(!weakened)
|
||||
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
@@ -37,4 +38,27 @@
|
||||
if(weakened)
|
||||
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = FALSE
|
||||
air_update_turf(1)
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/blob/shield/reflective
|
||||
name = "reflective blob"
|
||||
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
|
||||
damaged_desc = "A wall of twitching tendrils with a reflective glow."
|
||||
icon_state = "blob_glow"
|
||||
flags_1 = CHECK_RICOCHET_1
|
||||
point_return = 8
|
||||
max_integrity = 50
|
||||
brute_resist = 1
|
||||
explosion_block = 2
|
||||
|
||||
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
|
||||
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
|
||||
return FALSE
|
||||
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
|
||||
P.setAngle(new_angle_s)
|
||||
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
|
||||
return TRUE
|
||||
@@ -113,12 +113,22 @@
|
||||
|
||||
/mob/camera/blob/verb/create_shield_power()
|
||||
set category = "Blob"
|
||||
set name = "Create Shield Blob (15)"
|
||||
set desc = "Create a shield blob, which will block fire and is hard to kill."
|
||||
set name = "Create/Upgrade Shield Blob (15)"
|
||||
set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
|
||||
create_shield()
|
||||
|
||||
/mob/camera/blob/proc/create_shield(turf/T)
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
|
||||
if(S)
|
||||
if(!can_buy(15))
|
||||
return
|
||||
if(S.obj_integrity < S.max_integrity * 0.5)
|
||||
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
|
||||
return
|
||||
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
|
||||
S.change_to(/obj/structure/blob/shield/reflective, src)
|
||||
else
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
|
||||
/mob/camera/blob/verb/create_resource()
|
||||
set category = "Blob"
|
||||
@@ -359,7 +369,7 @@
|
||||
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
|
||||
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
|
||||
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
|
||||
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
|
||||
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
|
||||
to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
|
||||
to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
|
||||
to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
/mob/living/carbon/human/ShowAsPaleExamine()
|
||||
// Check for albino, as per human/examine.dm's check.
|
||||
if(skin_tone == "albino")
|
||||
if(dna.species.use_skintones && skin_tone == "albino")
|
||||
return TRUE
|
||||
|
||||
return ..() // Return vamp check
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
BuyPower(new /datum/action/bloodsucker/masquerade)
|
||||
BuyPower(new /datum/action/bloodsucker/veil)
|
||||
// Traits
|
||||
for (var/T in defaultTraits)
|
||||
for(var/T in defaultTraits)
|
||||
ADD_TRAIT(owner.current, T, "bloodsucker")
|
||||
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
|
||||
had_toxlover = TRUE
|
||||
@@ -200,10 +200,10 @@
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/S = H.dna.species
|
||||
// Make Changes
|
||||
S.brutemod *= 0.5 // <-------------------- Start small, but burn mod increases based on rank!
|
||||
S.coldmod = 0
|
||||
S.stunmod *= 0.25
|
||||
S.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
|
||||
H.physiology.cold_mod = 0
|
||||
H.physiology.stun_mod *= 0.35
|
||||
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
|
||||
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
|
||||
S.punchdamagelow += 1 //lowest possible punch damage 0
|
||||
@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/S = H.dna.species
|
||||
S.burnmod *= 0.025 // Slightly more burn damage
|
||||
S.stunmod *= 0.95 // Slightly less stun time.
|
||||
S.punchdamagelow += 0.5
|
||||
S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
|
||||
// More Health
|
||||
owner.current.setMaxHealth(owner.current.maxHealth + 5)
|
||||
owner.current.setMaxHealth(owner.current.maxHealth + 10)
|
||||
// Vamp Stats
|
||||
regenRate += 0.05 // Points of brute healed (starts at 0.3)
|
||||
feedAmount += 2 // Increase how quickly I munch down vics (15)
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
// All done!
|
||||
if(convert_progress <= 0)
|
||||
// FAIL: Can't be Vassal
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
|
||||
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
|
||||
// SUCCESS: All done!
|
||||
|
||||
@@ -345,3 +345,8 @@
|
||||
if(!power_amount)
|
||||
power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
|
||||
return ..()
|
||||
|
||||
|
||||
// Winter coat
|
||||
/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
|
||||
return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
|
||||
|
||||
@@ -585,6 +585,12 @@
|
||||
new /obj/item/stack/sheet/runed_metal(T,quantity)
|
||||
to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
|
||||
if (do_after(user,30,target=target))
|
||||
new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/candidate = target
|
||||
if(candidate.mmi)
|
||||
|
||||
@@ -5,6 +5,14 @@
|
||||
antagpanel_category = "ClownOp"
|
||||
nukeop_outfit = /datum/outfit/syndicate/clownop
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_gain()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/nukeop/leader/clownop
|
||||
name = "Clown Operative Leader"
|
||||
roundend_category = "clown operatives"
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
@@ -308,7 +308,7 @@
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
@@ -154,11 +154,6 @@
|
||||
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
|
||||
var/target_temperature
|
||||
var/target_heat_capacity
|
||||
// first calculate heat from radiation. there's an implied "* 1 tick" here.
|
||||
// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
|
||||
var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
|
||||
// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
|
||||
var/heat = share_constant*(min(air.temperature,4000000000)**4)
|
||||
|
||||
if(isopenturf(target))
|
||||
|
||||
@@ -170,8 +165,8 @@
|
||||
|
||||
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target_temperature
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
@@ -188,8 +183,7 @@
|
||||
var/sharer_temperature_delta = 0
|
||||
|
||||
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
|
||||
|
||||
self_temperature_delta = -heat/total_heat_capacity
|
||||
@@ -205,12 +199,10 @@
|
||||
if((target.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target.temperature
|
||||
|
||||
heat -= share_constant*(min(target.temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
|
||||
update = TRUE
|
||||
|
||||
/datum/pipeline/proc/return_air()
|
||||
|
||||
@@ -26,7 +26,9 @@
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
if(T.blocks_air)
|
||||
if(islava(T))
|
||||
environment_temperature = 5000
|
||||
else if(T.blocks_air)
|
||||
environment_temperature = T.temperature
|
||||
else
|
||||
var/turf/open/OT = T
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
var/show_flavour = TRUE
|
||||
var/banType = "lavaland"
|
||||
var/ghost_usable = TRUE
|
||||
var/skip_reentry_check = FALSE //Skips the ghost role blacklist time for people who ghost/suicide/cryo
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
|
||||
@@ -44,7 +45,7 @@
|
||||
return
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
if(!O.can_reenter_round() && !skip_reentry_check)
|
||||
return FALSE
|
||||
var/ghost_role = alert(latejoinercalling ? "Latejoin as [mob_name]? (This is a ghost role, and as such, it's very likely to be off-station.)" : "Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(ghost_role == "No" || !loc)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
name = linked_pod.name
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = "gondolapod_open"
|
||||
else
|
||||
|
||||
@@ -79,4 +79,8 @@
|
||||
var/client_keysend_amount = 0
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
var/keysend_tripped = FALSE
|
||||
|
||||
// stops players from coming back through ghost/midround roles after suicide/cryo
|
||||
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/reenter_round_timeout = 0
|
||||
|
||||
@@ -103,6 +103,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"legs" = "Plantigrade",
|
||||
"insect_wings" = "Plain",
|
||||
"insect_fluff" = "None",
|
||||
"insect_markings" = "None",
|
||||
"mcolor2" = "FFF",
|
||||
"mcolor3" = "FFF",
|
||||
"mam_body_markings" = "Plain",
|
||||
@@ -244,6 +245,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
|
||||
if(!path)
|
||||
dat += "<div class='notice'>Please create an account to save your preferences</div>"
|
||||
@@ -620,6 +622,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a>"
|
||||
|
||||
if("insect_markings" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Insect markings</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=insect_markings;task=input'>[features["insect_markings"]]</a><BR>"
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
@@ -707,13 +722,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
if(GLOB.underwear_list[underwear]?.has_color)
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
if(GLOB.undershirt_list[undershirt]?.has_color)
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
if(GLOB.socks_list[socks]?.has_color)
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
@@ -820,13 +835,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
||||
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
if (user && user.client && !user.client.prefs.screenshake==0)
|
||||
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
|
||||
@@ -977,6 +988,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</font>"
|
||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
||||
dat += "</table>"
|
||||
if(4) // Content preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Fetish content prefs</h2>"
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "</td>"
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Other content prefs</h2>"
|
||||
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<br>"
|
||||
|
||||
|
||||
dat += "<hr><center>"
|
||||
|
||||
@@ -1743,6 +1774,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_insect_fluff)
|
||||
features["insect_fluff"] = new_insect_fluff
|
||||
|
||||
if("insect_markings")
|
||||
var/new_insect_markings
|
||||
new_insect_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.insect_markings_list
|
||||
if(new_insect_markings)
|
||||
features["insect_markings"] = new_insect_markings
|
||||
|
||||
if("s_tone")
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
||||
if(new_s_tone)
|
||||
@@ -2016,8 +2053,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
||||
if("arousable")
|
||||
arousable = !arousable
|
||||
if("lewdchem")
|
||||
lewdchem = !lewdchem
|
||||
if("has_cock")
|
||||
features["has_cock"] = !features["has_cock"]
|
||||
if(features["has_cock"] == FALSE)
|
||||
@@ -2049,6 +2084,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
if("autostand")
|
||||
autostand = !autostand
|
||||
if("auto_ooc")
|
||||
auto_ooc = !auto_ooc
|
||||
if ("screenshake")
|
||||
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
||||
if (!isnull(desiredshake))
|
||||
@@ -2164,6 +2201,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("toggledigestionnoise")
|
||||
cit_toggles ^= DIGESTION_NOISES
|
||||
|
||||
if("breast_enlargement")
|
||||
cit_toggles ^= BREAST_ENLARGEMENT
|
||||
|
||||
if("penis_enlargement")
|
||||
cit_toggles ^= PENIS_ENLARGEMENT
|
||||
|
||||
if("feminization")
|
||||
cit_toggles ^= FORCED_FEM
|
||||
|
||||
if("masculinization")
|
||||
cit_toggles ^= FORCED_MASC
|
||||
|
||||
if("hypno")
|
||||
cit_toggles ^= HYPNO
|
||||
|
||||
if("never_hypno")
|
||||
cit_toggles ^= NEVER_HYPNO
|
||||
|
||||
if("aphro")
|
||||
cit_toggles ^= NO_APHRO
|
||||
|
||||
if("ass_slap")
|
||||
cit_toggles ^= NO_ASS_SLAP
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
if("ambientocclusion")
|
||||
|
||||
@@ -181,8 +181,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
S["cit_toggles"] >> cit_toggles
|
||||
S["lewdchem"] >> lewdchem
|
||||
S["preferred_chaos"] >> preferred_chaos
|
||||
S["auto_ooc"] >> auto_ooc
|
||||
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
@@ -219,7 +219,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
|
||||
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
|
||||
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
|
||||
|
||||
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
|
||||
|
||||
return 1
|
||||
|
||||
@@ -278,8 +278,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
WRITE_FILE(S["cit_toggles"], cit_toggles)
|
||||
WRITE_FILE(S["lewdchem"], lewdchem)
|
||||
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
|
||||
WRITE_FILE(S["auto_ooc"], auto_ooc)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -366,9 +366,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_lizard_legs"] >> features["legs"]
|
||||
S["feature_human_tail"] >> features["tail_human"]
|
||||
S["feature_human_ears"] >> features["ears"]
|
||||
S["feature_deco_wings"] >> features["deco_wings"]
|
||||
S["feature_insect_wings"] >> features["insect_wings"]
|
||||
S["feature_deco_wings"] >> features["deco_wings"]
|
||||
S["feature_insect_fluff"] >> features["insect_fluff"]
|
||||
S["feature_insect_markings"] >> features["insect_markings"]
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
@@ -503,9 +504,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
|
||||
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
|
||||
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
|
||||
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
|
||||
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
//Validate job prefs
|
||||
@@ -515,6 +517,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
@@ -570,11 +587,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
|
||||
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
|
||||
WRITE_FILE(S["feature_insect_markings"] , features["insect_markings"])
|
||||
WRITE_FILE(S["feature_meat"] , features["meat_type"])
|
||||
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
var/cooldown = 0
|
||||
var/obj/item/flashlight/F = null
|
||||
var/can_flashlight = 0
|
||||
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
||||
|
||||
var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
|
||||
|
||||
@@ -47,6 +46,17 @@
|
||||
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
|
||||
//You append this to clothing objects.
|
||||
|
||||
//Polychrome stuff:
|
||||
var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
|
||||
var/hassecondary = FALSE
|
||||
var/hastertiary = FALSE
|
||||
var/primary_color = "#FFFFFF" //RGB in hexcode
|
||||
var/secondary_color = "#FFFFFF"
|
||||
var/tertiary_color = "#808080"
|
||||
|
||||
//No idea what this is but eh -tori
|
||||
var/force_alternate_icon = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/Initialize()
|
||||
. = ..()
|
||||
@@ -54,6 +64,8 @@
|
||||
actions_types += /datum/action/item_action/toggle_voice_box
|
||||
if(ispath(pocket_storage_component_path))
|
||||
LoadComponent(pocket_storage_component_path)
|
||||
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
|
||||
update_icon() //Applies the overlays and default colors onto the clothes on spawn.
|
||||
|
||||
/obj/item/clothing/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
@@ -138,6 +150,8 @@
|
||||
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
|
||||
how_cool_are_your_threads += "</span>"
|
||||
. += how_cool_are_your_threads.Join()
|
||||
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/clothing/obj_break(damage_flag)
|
||||
if(!damaged_clothes)
|
||||
@@ -260,6 +274,56 @@ BLIND // can't see anything
|
||||
remove_accessory(user)
|
||||
else
|
||||
rolldown()
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/neck/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
||||
@@ -377,3 +441,18 @@ BLIND // can't see anything
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/update_icon() // Polychrome stuff
|
||||
..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
|
||||
primary_overlay.color = primary_color //Colors the greyscaled overlay
|
||||
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
|
||||
secondary_overlay.color = secondary_color
|
||||
add_overlay(secondary_overlay)
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
|
||||
tertiary_overlay.color = tertiary_color
|
||||
add_overlay(tertiary_overlay)
|
||||
@@ -54,6 +54,9 @@
|
||||
H.blur_eyes(5)
|
||||
eyes.applyOrganDamage(5)
|
||||
|
||||
/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "optical meson scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
|
||||
@@ -99,7 +102,7 @@
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
scan_reagents = TRUE //You can see reagents while wearing science goggles
|
||||
clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/purple
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -203,7 +206,7 @@
|
||||
/obj/item/clothing/glasses/sunglasses/reagent
|
||||
name = "beer goggles"
|
||||
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/garb
|
||||
name = "black gar glasses"
|
||||
@@ -405,7 +408,7 @@
|
||||
item_state = "godeye"
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
darkness_view = 8
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers
|
||||
name = "true stunglasses"
|
||||
desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers."
|
||||
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
user.changeNext_move(CLICK_CD_RANGE)
|
||||
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
LE.firer = src
|
||||
LE.def_zone = user.get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
return TRUE
|
||||
//shamelessly copied
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
for(var/i in rad_places)
|
||||
var/turf/place = i
|
||||
if(get_dist(user, place) >= range*2) //Rads are easier to see than wires under the floor
|
||||
if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor
|
||||
continue
|
||||
var/strength = round(rad_places[i] / 1000, 0.1)
|
||||
var/image/pic = new(loc = place)
|
||||
@@ -139,7 +139,6 @@
|
||||
item_state = "trayson-t-ray"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
range = 2
|
||||
|
||||
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
@@ -152,7 +151,6 @@
|
||||
icon_state = "trayson-shuttle"
|
||||
item_state = "trayson-shuttle"
|
||||
desc = "Used to see the boundaries of shuttle regions."
|
||||
|
||||
modes = list(MODE_NONE = MODE_SHUTTLE, MODE_SHUTTLE = MODE_NONE)
|
||||
|
||||
#undef MODE_NONE
|
||||
|
||||
@@ -89,12 +89,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/jester
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
spells = new
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
flash_protect = 0
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
@@ -467,7 +467,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
|
||||
@@ -590,8 +590,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
|
||||
if(!..() || !ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -638,7 +637,7 @@
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
flash_protect = 5 //We will not be flash by bombs
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
|
||||
@@ -742,6 +742,7 @@
|
||||
name = "assistant's formal winter coat"
|
||||
icon_state = "coataformal"
|
||||
item_state = "coataformal"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/aformal
|
||||
@@ -762,7 +763,10 @@
|
||||
name = "ratvarian winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
icon_state = "winterhood_ratvar"
|
||||
@@ -770,15 +774,59 @@
|
||||
light_power = 1
|
||||
light_color = "#B18B25" //clockwork slab background top color
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (is_servant_of_ratvar(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
|
||||
user.adjustFireLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
||||
name = "narsian winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (iscultist(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
|
||||
user.adjustBruteLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/narsie
|
||||
icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
|
||||
name = "brass winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
|
||||
name = "runed winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -467,6 +467,33 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sundresswhite
|
||||
name = "white sundress"
|
||||
desc = "Makes you want to frolic in a field of lillies."
|
||||
icon_state = "sundress_white"
|
||||
item_color = "sundress_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/greendress
|
||||
name = "green dress"
|
||||
desc = "A tight green dress"
|
||||
icon_state = "dress_green"
|
||||
item_color = "dress_green"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pinkdress
|
||||
name = "pink dress"
|
||||
desc = "A tight pink dress"
|
||||
icon_state = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -509,6 +536,24 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/westernbustle
|
||||
name = "western bustle dress"
|
||||
desc = "Filled with Western fire."
|
||||
icon_state = "western_bustle"
|
||||
item_state = "wcoat"
|
||||
item_color = "western_bustle"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flamenco
|
||||
name = "flamenco dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "flamenco"
|
||||
item_state = "wcoat"
|
||||
item_color = "flamenco"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -529,6 +574,44 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flowerdress
|
||||
name = "flower dress"
|
||||
desc = "Lovely dress"
|
||||
icon_state = "flower_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "flower_dress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sweptskirt
|
||||
name = "swept skirt"
|
||||
desc = "Formal skirt"
|
||||
icon_state = "skirt_swept"
|
||||
item_color = "skirt_swept"
|
||||
body_parts_covered = GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/corset
|
||||
name = "black corset"
|
||||
desc = "Nanotrasen is not resposible for any organ damage"
|
||||
icon_state = "corset"
|
||||
item_color = "corset"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "We've saved money by giving you half a shirt!"
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
|
||||
@@ -75,3 +75,34 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanripped
|
||||
name = "ripped jeans"
|
||||
desc = "If you're wearing this you're poor or a rebel"
|
||||
icon_state = "jean_ripped"
|
||||
item_color = "jean_ripped"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanshort
|
||||
name = "jean shorts"
|
||||
desc = "These are really just jeans cut in half"
|
||||
icon_state = "jean_shorts"
|
||||
item_color = "jean_shorts"
|
||||
|
||||
/obj/item/clothing/under/pants/denimskirt
|
||||
name = "denim skirt"
|
||||
desc = "These are really just a jean leg hole cut from a pair"
|
||||
icon_state = "denim_skirt"
|
||||
item_color = "denim_skirt"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black chaps"
|
||||
body_parts_covered = LEGS
|
||||
desc = "Yeehaw"
|
||||
icon_state = "chaps"
|
||||
item_color = "chaps"
|
||||
|
||||
/obj/item/clothing/under/pants/yoga
|
||||
name = "yoga pants"
|
||||
desc = "Comfy!"
|
||||
icon_state = "yoga_pants"
|
||||
item_color = "yoga_pants"
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Polychromic Uniforms: //
|
||||
// //
|
||||
// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
|
||||
// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
|
||||
// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
|
||||
// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
|
||||
// worn sprites. After that, copy paste the code from any of the example clothes and //
|
||||
// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
|
||||
// any overlays using the self-explainatory vars. //
|
||||
// //
|
||||
// -Tori //
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
|
||||
name = "polychromic suit"
|
||||
desc = "For when you want to show off your horrible colour coordination skills."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
hastertiary = TRUE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#808080"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
|
||||
|
||||
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
|
||||
name = "polychromic button-up shirt"
|
||||
desc = "A fancy button-up shirt made with polychromic threads."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#353535"
|
||||
tertiary_color = "#353535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/kilt
|
||||
name = "polychromic kilt"
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
item_color = "polykilt"
|
||||
item_state = "kilt"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
hastertiary = FALSE // so it doesn't futz with digilegs
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/skirt
|
||||
name = "polychromic skirt"
|
||||
desc = "A fancy skirt made with polychromic threads."
|
||||
icon_state = "polyskirt"
|
||||
item_color = "polyskirt"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shorts
|
||||
name = "polychromic shorts"
|
||||
desc = "For ease of movement and style."
|
||||
icon_state = "polyshorts"
|
||||
item_color = "polyshorts"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#353535" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
|
||||
|
||||
/obj/item/clothing/under/polychromic/jumpsuit
|
||||
name = "polychromic tri-tone jumpsuit"
|
||||
desc = "A fancy jumpsuit made with polychromic threads."
|
||||
icon_state = "polyjump"
|
||||
item_color = "polyjump"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants
|
||||
name = "polychromic athletic shorts"
|
||||
desc = "95% Polychrome, 5% Spandex!"
|
||||
icon_state = "polyshortpants"
|
||||
item_color = "polyshortpants"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
gender = PLURAL //Because shortS
|
||||
body_parts_covered = GROIN //Because there's no shirt included
|
||||
|
||||
/obj/item/clothing/under/polychromic/pleat
|
||||
name = "polychromic pleated skirt"
|
||||
desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
|
||||
icon_state = "polypleat"
|
||||
item_color = "polypleat"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#8CC6FF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/femtank
|
||||
name = "polychromic feminine tank top"
|
||||
desc = "Great for showing off your chest in style. Not recommended for males."
|
||||
icon_state = "polyfemtankpantsu"
|
||||
item_color = "polyfemtankpantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants/pantsu
|
||||
name = "polychromic panties"
|
||||
desc = "Topless striped panties. Now with 120% more polychrome!"
|
||||
icon_state = "polypantsu"
|
||||
item_color = "polypantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#8CC6FF"
|
||||
body_parts_covered = GROIN
|
||||
|
||||
/obj/item/clothing/under/polychromic/bottomless
|
||||
name = "polychromic bottomless shirt"
|
||||
desc = "Great for showing off your junk in dubious style."
|
||||
icon_state = "polybottomless"
|
||||
item_color = "polybottomless"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|ARMS //Because there's no bottom included
|
||||
|
||||
/obj/item/clothing/under/polychromic/shimatank
|
||||
name = "polychromic tank top"
|
||||
desc = "For those lazy summer days."
|
||||
icon_state = "polyshimatank"
|
||||
item_color = "polyshimatank"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#8CC6FF"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -358,3 +358,11 @@
|
||||
time = 100
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
category = CAT_MISC
|
||||
@@ -37,6 +37,8 @@
|
||||
continue
|
||||
if(!H.client)
|
||||
continue
|
||||
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user