update (#9)
* Minor underwear fixes and tweaks. * Allows ghost mentors to orbit around the target instead of changing their view to the mob's. * Ports some hud and update_icon code updates. * contamination nerf * Fix * Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway. * Hello darkness my old friend. * Ports "Refactors can_see_reagents" * F * MKUltra made double opt-in * ROBUST OPTING MECHANICS * Adds a hacky framework for digitigrade polyclothes also adds a digitigrade state for polychromic shorts * also adds aphrodisiacs, slaps, all hypno as prefs * errors * Modernizes Polychromic Uniform Code No more modular_citadel, but the neck polychrome crap needs more work in another PR * oh god please don't mess up * git y u do dis ;-; * Revert "Makes HE pipes realistically radiate away heat" * more coat stuff yes yes * woops * Wew * Steos are bad * new wings and fluff * Forgot a sprite * another one * I swear I had this in here orginally. * Fixes mistake in less commit. * reattaches missing antenna * Effectively removes the long unrequired roboticist encryption key. * updates ratvar coat * magazine metal cost tweaks, speedloader in AIB * the very shitty idea: "muh speedloader" * Updating dynamic config, some balancing * Automatic changelog generation for PR #10282 [ci skip] * unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead * Automatic changelog generation for PR #10266 [ci skip] * ah, the wonders of atomization * [s] fixes a little door assembly glass dupe exploit * Update BoxStation.dmm * Update pai_defense.dm * fixes bad sprite states * Automatic changelog generation for PR #10242 [ci skip] * Automatic changelog generation for PR #10237 [ci skip] * Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility. * holy shit i hope this compiles * e * yee * Automatic changelog generation for PR #10128 [ci skip] * Nope, it didn't compile, Harold. * Automatic changelog generation for PR #10283 [ci skip] * Automatic changelog generation for PR #10281 [ci skip] * Automatic changelog generation for PR #10250 [ci skip] * Applied suggestions and minor tweaks. * f * yeah fair enough Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update engine_goggles.dm * changes * Automatic changelog generation for PR #10264 [ci skip] * Automatic changelog generation for PR #10298 [ci skip] * Good idea, tbh. * Small touch-up. * Nerfs armor and antistun * Automatic changelog generation for PR #10296 [ci skip] * let the adminbus commence * sprites * clothing add * fix * vending * loadout * FIXEdD * Automatic changelog generation for PR #10265 [ci skip] * Automatic changelog generation for PR #10289 [ci skip] * Automatic changelog generation for PR #10268 [ci skip] * Update CentCom.dmm * ehh fine but why would you use this proc for that * Update language_holder.dm * Automatic changelog generation for PR #10315 [ci skip] * cocooooonuuuuuuts * excludes certain ghost roles from being affected by health events * fixes the thing * probably fixes pandoras attacking their owners * Update stamina.dm * Update sprint.dm * Update food_reagents.dm * Automatic changelog generation for PR #10322 [ci skip] * does the fix? * What about this? * Wait no its actually the other way around. * weh * Automatic changelog generation for PR #10297 [ci skip] * Automatic changelog generation for PR #10299 [ci skip] * more weh. * even more weh. * all of the weh. * ah * Automatic changelog generation for PR #10217 [ci skip] * maybe fixes? * Don't use named arguments on new, please. * Made a line use the dang macro * Made sure ghost cafe visitors don't get midround antags * Automatic changelog generation for PR #10328 [ci skip] * Physiology so species changes dont fuck it up * Whoops * Aarggghh small fucking differences * Makes ass slap attempts fail more loudly on opted-out mobs * Automatic changelog generation for PR #10318 [ci skip] * Automatic changelog generation for PR #10091 [ci skip] * Update borghydro.dm * Update grass_carpet.dm * Ports reflector blobs Ports reflectors from /TG/ * mouth * Fixes UI for poly collars AltClick for collars was seemingly forgotten so I've added it back * auto ooc * roundend too * hnnnnnng code improvements * marshmallow * telescopic IVs * tiny fix * Automatic changelog generation for PR #10324 [ci skip] * Automatic changelog generation for PR #10323 [ci skip] * Update code/modules/hydroponics/grown/grass_carpet.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * got it * Update engine_goggles.dm * [s] Fixes ghost anti-ghostrole timers a little. * chestbursters deleting brains fix. * Wait a minute... * ...which var are you? * Update belt.dm * tiny fixes * makes it a trait * few fixes * wow divide by 0 very cool * Automatic changelog generation for PR #10095 [ci skip] * Automatic changelog generation for PR #10312 [ci skip] * Automatic changelog generation for PR #10243 [ci skip] * Automatic changelog generation for PR #10336 [ci skip] * Automatic changelog generation for PR #10335 [ci skip] * Automatic changelog generation for PR #10334 [ci skip] * Automatic changelog generation for PR #10239 [ci skip] * Automatic changelog generation for PR #10168 [ci skip] * Automatic changelog generation for PR #10331 [ci skip] * Automatic changelog generation for PR #10320 [ci skip] * Maybe he means this? * CE Locker Exodus: The Removaling Removes junk from the CE locker. Adds empty engineering lockers. I don't know how to do this as a child and not have populate contents fill the child. * ok * Automatic changelog generation for PR #10348 [ci skip] * Automatic changelog generation for PR #10333 [ci skip] * changelog.html * desc * hnnnng * weh * did this actually change anything * Automatic changelog generation for PR #10337 [ci skip] * yee. * yee2. * Automatic changelog generation for PR #10339 [ci skip] * Ghommies fixes * Automatic changelog generation for PR #10306 [ci skip] * amazing. * Automatic changelog generation for PR #10357 [ci skip] * Automatic changelog generation for PR #10301 [ci skip] * Update chem_master.dm * Automatic changelog generation for PR #10123 [ci skip] * Automatic changelog generation for PR #10165 [ci skip] * Automatic changelog generation for PR #10338 [ci skip] * Automatic changelog generation for PR #10344 [ci skip] * Oh god oh fuck * Update code/modules/hydroponics/seeds.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/hydroponics/seeds.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/hydroponics/gene_modder.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update telescopic_iv.dm * Automatic changelog generation for PR #10364 [ci skip] * afwafwadjiwao * Automatic changelog generation for PR #10365 [ci skip] * Automatic changelog generation for PR #10319 [ci skip] * Automatic changelog generation for PR #10345 [ci skip] * Automatic changelog generation for PR #10362 [ci skip] * Automatic changelog generation for PR #10309 [ci skip] * Makes lockers into subtypes Adds new lockers cleanly at the bottom instead and as subtypes. * dab * dab 2x * Automatic changelog generation for PR #10349 [ci skip] Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com> Co-authored-by: Michiyamenotehifunana <31995558+Michiyamenotehifunana@users.noreply.github.com> Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com> Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com> Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com> Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com> Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com> Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Co-authored-by: Arturlang <arturpaavooskari.lang@gmail.com> Co-authored-by: loginsandylogout <nintendofan356@gmail.com> Co-authored-by: BlackMajor <henrydyer6@hotmail.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
This commit is contained in:
@@ -492,7 +492,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
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log_admin("[key_name(usr)] assumed direct control of [M].")
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var/mob/adminmob = src.mob
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M.ckey = src.ckey
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adminmob.transfer_ckey(M, send_signal = FALSE)
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if( isobserver(adminmob) )
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qdel(adminmob)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -3,6 +3,7 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "A solid wall of slightly twitching tendrils."
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var/damaged_desc = "A wall of twitching tendrils."
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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@@ -21,10 +22,10 @@
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/obj/structure/blob/shield/update_icon()
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..()
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if(obj_integrity <= 70)
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icon_state = "blob_shield_damaged"
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name = "weakened strong blob"
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desc = "A wall of twitching tendrils."
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if(obj_integrity < max_integrity * 0.5)
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icon_state = "[initial(icon_state)]_damaged"
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name = "weakened [initial(name)]"
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desc = "[damaged_desc]"
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atmosblock = FALSE
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if(!weakened)
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armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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@@ -37,4 +38,27 @@
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if(weakened)
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armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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weakened = FALSE
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air_update_turf(1)
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air_update_turf(1)
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/obj/structure/blob/shield/reflective
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name = "reflective blob"
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desc = "A solid wall of slightly twitching tendrils with a reflective glow."
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damaged_desc = "A wall of twitching tendrils with a reflective glow."
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icon_state = "blob_glow"
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flags_1 = CHECK_RICOCHET_1
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point_return = 8
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max_integrity = 50
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brute_resist = 1
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explosion_block = 2
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/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
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var/turf/p_turf = get_turf(P)
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var/face_direction = get_dir(src, p_turf)
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var/face_angle = dir2angle(face_direction)
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var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
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if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
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return FALSE
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var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
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P.setAngle(new_angle_s)
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visible_message("<span class='warning'>[P] reflects off [src]!</span>")
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return TRUE
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@@ -113,12 +113,22 @@
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/mob/camera/blob/verb/create_shield_power()
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set category = "Blob"
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set name = "Create Shield Blob (15)"
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set desc = "Create a shield blob, which will block fire and is hard to kill."
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set name = "Create/Upgrade Shield Blob (15)"
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set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
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create_shield()
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/mob/camera/blob/proc/create_shield(turf/T)
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
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if(S)
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if(!can_buy(15))
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return
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if(S.obj_integrity < S.max_integrity * 0.5)
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to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
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return
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to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
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S.change_to(/obj/structure/blob/shield/reflective, src)
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else
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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/mob/camera/blob/verb/create_resource()
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set category = "Blob"
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@@ -359,7 +369,7 @@
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to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
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to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
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to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
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to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
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to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
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to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
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to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
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to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
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@@ -128,7 +128,7 @@
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/mob/living/carbon/human/ShowAsPaleExamine()
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// Check for albino, as per human/examine.dm's check.
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if(skin_tone == "albino")
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if(dna.species.use_skintones && skin_tone == "albino")
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return TRUE
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return ..() // Return vamp check
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@@ -183,7 +183,7 @@
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BuyPower(new /datum/action/bloodsucker/masquerade)
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BuyPower(new /datum/action/bloodsucker/veil)
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// Traits
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for (var/T in defaultTraits)
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for(var/T in defaultTraits)
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ADD_TRAIT(owner.current, T, "bloodsucker")
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if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
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had_toxlover = TRUE
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@@ -200,10 +200,10 @@
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var/mob/living/carbon/human/H = owner.current
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var/datum/species/S = H.dna.species
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// Make Changes
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S.brutemod *= 0.5 // <-------------------- Start small, but burn mod increases based on rank!
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S.coldmod = 0
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S.stunmod *= 0.25
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S.siemens_coeff *= 0.75 //base electrocution coefficient 1
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H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
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H.physiology.cold_mod = 0
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H.physiology.stun_mod *= 0.35
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H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
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//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
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//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
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S.punchdamagelow += 1 //lowest possible punch damage 0
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@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
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if(ishuman(owner.current))
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var/mob/living/carbon/human/H = owner.current
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var/datum/species/S = H.dna.species
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S.burnmod *= 0.025 // Slightly more burn damage
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S.stunmod *= 0.95 // Slightly less stun time.
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S.punchdamagelow += 0.5
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S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
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// More Health
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owner.current.setMaxHealth(owner.current.maxHealth + 5)
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owner.current.setMaxHealth(owner.current.maxHealth + 10)
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// Vamp Stats
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regenRate += 0.05 // Points of brute healed (starts at 0.3)
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feedAmount += 2 // Increase how quickly I munch down vics (15)
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@@ -275,7 +275,7 @@
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// All done!
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if(convert_progress <= 0)
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// FAIL: Can't be Vassal
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if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
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if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
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to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
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convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
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// SUCCESS: All done!
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@@ -345,3 +345,8 @@
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if(!power_amount)
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power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
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return ..()
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// Winter coat
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/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
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return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
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@@ -585,6 +585,12 @@
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new /obj/item/stack/sheet/runed_metal(T,quantity)
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to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
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if (do_after(user,30,target=target))
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new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
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qdel(target)
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to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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else if(istype(target,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/candidate = target
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if(candidate.mmi)
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@@ -5,6 +5,14 @@
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antagpanel_category = "ClownOp"
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nukeop_outfit = /datum/outfit/syndicate/clownop
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/datum/antagonist/nukeop/clownop/on_gain()
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. = ..()
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ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
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/datum/antagonist/nukeop/clownop/on_removal()
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REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
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return ..()
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/datum/antagonist/nukeop/leader/clownop
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name = "Clown Operative Leader"
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roundend_category = "clown operatives"
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@@ -39,7 +39,7 @@
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if(flash)
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add_overlay(flashing_overlay)
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attached_overlays += flashing_overlay
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addtimer(CALLBACK(src, .proc/update_icon), 5)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
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if(holder)
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holder.update_icon()
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@@ -308,7 +308,7 @@
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else if(flash)
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icon_state = "flashshield_flash"
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item_state = "flashshield_flash"
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addtimer(CALLBACK(src, .proc/update_icon), 5)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
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if(holder)
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holder.update_icon()
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@@ -154,11 +154,6 @@
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var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
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var/target_temperature
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var/target_heat_capacity
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// first calculate heat from radiation. there's an implied "* 1 tick" here.
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// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
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var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
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// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
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var/heat = share_constant*(min(air.temperature,4000000000)**4)
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if(isopenturf(target))
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@@ -170,8 +165,8 @@
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if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
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var/delta_temperature = air.temperature - target_temperature
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heat -= share_constant*(min(target_temperature,4000000000)**4)
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heat += thermal_conductivity*delta_temperature* \
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var/heat = thermal_conductivity*delta_temperature* \
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(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
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air.temperature -= heat/total_heat_capacity
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||||
@@ -188,8 +183,7 @@
|
||||
var/sharer_temperature_delta = 0
|
||||
|
||||
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
|
||||
|
||||
self_temperature_delta = -heat/total_heat_capacity
|
||||
@@ -205,12 +199,10 @@
|
||||
if((target.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target.temperature
|
||||
|
||||
heat -= share_constant*(min(target.temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
|
||||
update = TRUE
|
||||
|
||||
/datum/pipeline/proc/return_air()
|
||||
|
||||
@@ -26,7 +26,9 @@
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
if(T.blocks_air)
|
||||
if(islava(T))
|
||||
environment_temperature = 5000
|
||||
else if(T.blocks_air)
|
||||
environment_temperature = T.temperature
|
||||
else
|
||||
var/turf/open/OT = T
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
var/show_flavour = TRUE
|
||||
var/banType = "lavaland"
|
||||
var/ghost_usable = TRUE
|
||||
var/skip_reentry_check = FALSE //Skips the ghost role blacklist time for people who ghost/suicide/cryo
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
|
||||
@@ -44,7 +45,7 @@
|
||||
return
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
if(!O.can_reenter_round() && !skip_reentry_check)
|
||||
return FALSE
|
||||
var/ghost_role = alert(latejoinercalling ? "Latejoin as [mob_name]? (This is a ghost role, and as such, it's very likely to be off-station.)" : "Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(ghost_role == "No" || !loc)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
name = linked_pod.name
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = "gondolapod_open"
|
||||
else
|
||||
|
||||
@@ -79,4 +79,8 @@
|
||||
var/client_keysend_amount = 0
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
var/keysend_tripped = FALSE
|
||||
|
||||
// stops players from coming back through ghost/midround roles after suicide/cryo
|
||||
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/reenter_round_timeout = 0
|
||||
|
||||
@@ -103,6 +103,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"legs" = "Plantigrade",
|
||||
"insect_wings" = "Plain",
|
||||
"insect_fluff" = "None",
|
||||
"insect_markings" = "None",
|
||||
"mcolor2" = "FFF",
|
||||
"mcolor3" = "FFF",
|
||||
"mam_body_markings" = "Plain",
|
||||
@@ -244,6 +245,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
|
||||
if(!path)
|
||||
dat += "<div class='notice'>Please create an account to save your preferences</div>"
|
||||
@@ -620,6 +622,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a>"
|
||||
|
||||
if("insect_markings" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Insect markings</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=insect_markings;task=input'>[features["insect_markings"]]</a><BR>"
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
@@ -707,13 +722,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
if(GLOB.underwear_list[underwear]?.has_color)
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
if(GLOB.undershirt_list[undershirt]?.has_color)
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
if(GLOB.socks_list[socks]?.has_color)
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
@@ -820,13 +835,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
||||
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
if (user && user.client && !user.client.prefs.screenshake==0)
|
||||
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
|
||||
@@ -977,6 +988,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</font>"
|
||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
||||
dat += "</table>"
|
||||
if(4) // Content preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Fetish content prefs</h2>"
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "</td>"
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Other content prefs</h2>"
|
||||
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<br>"
|
||||
|
||||
|
||||
dat += "<hr><center>"
|
||||
|
||||
@@ -1743,6 +1774,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_insect_fluff)
|
||||
features["insect_fluff"] = new_insect_fluff
|
||||
|
||||
if("insect_markings")
|
||||
var/new_insect_markings
|
||||
new_insect_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.insect_markings_list
|
||||
if(new_insect_markings)
|
||||
features["insect_markings"] = new_insect_markings
|
||||
|
||||
if("s_tone")
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
||||
if(new_s_tone)
|
||||
@@ -2016,8 +2053,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
||||
if("arousable")
|
||||
arousable = !arousable
|
||||
if("lewdchem")
|
||||
lewdchem = !lewdchem
|
||||
if("has_cock")
|
||||
features["has_cock"] = !features["has_cock"]
|
||||
if(features["has_cock"] == FALSE)
|
||||
@@ -2049,6 +2084,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
if("autostand")
|
||||
autostand = !autostand
|
||||
if("auto_ooc")
|
||||
auto_ooc = !auto_ooc
|
||||
if ("screenshake")
|
||||
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
||||
if (!isnull(desiredshake))
|
||||
@@ -2164,6 +2201,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("toggledigestionnoise")
|
||||
cit_toggles ^= DIGESTION_NOISES
|
||||
|
||||
if("breast_enlargement")
|
||||
cit_toggles ^= BREAST_ENLARGEMENT
|
||||
|
||||
if("penis_enlargement")
|
||||
cit_toggles ^= PENIS_ENLARGEMENT
|
||||
|
||||
if("feminization")
|
||||
cit_toggles ^= FORCED_FEM
|
||||
|
||||
if("masculinization")
|
||||
cit_toggles ^= FORCED_MASC
|
||||
|
||||
if("hypno")
|
||||
cit_toggles ^= HYPNO
|
||||
|
||||
if("never_hypno")
|
||||
cit_toggles ^= NEVER_HYPNO
|
||||
|
||||
if("aphro")
|
||||
cit_toggles ^= NO_APHRO
|
||||
|
||||
if("ass_slap")
|
||||
cit_toggles ^= NO_ASS_SLAP
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
if("ambientocclusion")
|
||||
|
||||
@@ -181,8 +181,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
S["cit_toggles"] >> cit_toggles
|
||||
S["lewdchem"] >> lewdchem
|
||||
S["preferred_chaos"] >> preferred_chaos
|
||||
S["auto_ooc"] >> auto_ooc
|
||||
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
@@ -219,7 +219,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
|
||||
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
|
||||
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
|
||||
|
||||
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
|
||||
|
||||
return 1
|
||||
|
||||
@@ -278,8 +278,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
WRITE_FILE(S["cit_toggles"], cit_toggles)
|
||||
WRITE_FILE(S["lewdchem"], lewdchem)
|
||||
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
|
||||
WRITE_FILE(S["auto_ooc"], auto_ooc)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -366,9 +366,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_lizard_legs"] >> features["legs"]
|
||||
S["feature_human_tail"] >> features["tail_human"]
|
||||
S["feature_human_ears"] >> features["ears"]
|
||||
S["feature_deco_wings"] >> features["deco_wings"]
|
||||
S["feature_insect_wings"] >> features["insect_wings"]
|
||||
S["feature_deco_wings"] >> features["deco_wings"]
|
||||
S["feature_insect_fluff"] >> features["insect_fluff"]
|
||||
S["feature_insect_markings"] >> features["insect_markings"]
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
@@ -503,9 +504,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
|
||||
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
|
||||
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
|
||||
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
|
||||
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
//Validate job prefs
|
||||
@@ -515,6 +517,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
@@ -570,11 +587,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
|
||||
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
|
||||
WRITE_FILE(S["feature_insect_markings"] , features["insect_markings"])
|
||||
WRITE_FILE(S["feature_meat"] , features["meat_type"])
|
||||
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
var/cooldown = 0
|
||||
var/obj/item/flashlight/F = null
|
||||
var/can_flashlight = 0
|
||||
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
||||
|
||||
var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
|
||||
|
||||
@@ -47,6 +46,17 @@
|
||||
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
|
||||
//You append this to clothing objects.
|
||||
|
||||
//Polychrome stuff:
|
||||
var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
|
||||
var/hassecondary = FALSE
|
||||
var/hastertiary = FALSE
|
||||
var/primary_color = "#FFFFFF" //RGB in hexcode
|
||||
var/secondary_color = "#FFFFFF"
|
||||
var/tertiary_color = "#808080"
|
||||
|
||||
//No idea what this is but eh -tori
|
||||
var/force_alternate_icon = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/Initialize()
|
||||
. = ..()
|
||||
@@ -54,6 +64,8 @@
|
||||
actions_types += /datum/action/item_action/toggle_voice_box
|
||||
if(ispath(pocket_storage_component_path))
|
||||
LoadComponent(pocket_storage_component_path)
|
||||
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
|
||||
update_icon() //Applies the overlays and default colors onto the clothes on spawn.
|
||||
|
||||
/obj/item/clothing/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
@@ -138,6 +150,8 @@
|
||||
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
|
||||
how_cool_are_your_threads += "</span>"
|
||||
. += how_cool_are_your_threads.Join()
|
||||
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/clothing/obj_break(damage_flag)
|
||||
if(!damaged_clothes)
|
||||
@@ -260,6 +274,56 @@ BLIND // can't see anything
|
||||
remove_accessory(user)
|
||||
else
|
||||
rolldown()
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/neck/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
||||
@@ -377,3 +441,18 @@ BLIND // can't see anything
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/update_icon() // Polychrome stuff
|
||||
..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
|
||||
primary_overlay.color = primary_color //Colors the greyscaled overlay
|
||||
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
|
||||
secondary_overlay.color = secondary_color
|
||||
add_overlay(secondary_overlay)
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
|
||||
tertiary_overlay.color = tertiary_color
|
||||
add_overlay(tertiary_overlay)
|
||||
@@ -54,6 +54,9 @@
|
||||
H.blur_eyes(5)
|
||||
eyes.applyOrganDamage(5)
|
||||
|
||||
/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "optical meson scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
|
||||
@@ -99,7 +102,7 @@
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
scan_reagents = TRUE //You can see reagents while wearing science goggles
|
||||
clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/purple
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -203,7 +206,7 @@
|
||||
/obj/item/clothing/glasses/sunglasses/reagent
|
||||
name = "beer goggles"
|
||||
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/garb
|
||||
name = "black gar glasses"
|
||||
@@ -405,7 +408,7 @@
|
||||
item_state = "godeye"
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
darkness_view = 8
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers
|
||||
name = "true stunglasses"
|
||||
desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers."
|
||||
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
user.changeNext_move(CLICK_CD_RANGE)
|
||||
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
LE.firer = src
|
||||
LE.def_zone = user.get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
return TRUE
|
||||
//shamelessly copied
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
for(var/i in rad_places)
|
||||
var/turf/place = i
|
||||
if(get_dist(user, place) >= range*2) //Rads are easier to see than wires under the floor
|
||||
if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor
|
||||
continue
|
||||
var/strength = round(rad_places[i] / 1000, 0.1)
|
||||
var/image/pic = new(loc = place)
|
||||
@@ -139,7 +139,6 @@
|
||||
item_state = "trayson-t-ray"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
range = 2
|
||||
|
||||
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
@@ -152,7 +151,6 @@
|
||||
icon_state = "trayson-shuttle"
|
||||
item_state = "trayson-shuttle"
|
||||
desc = "Used to see the boundaries of shuttle regions."
|
||||
|
||||
modes = list(MODE_NONE = MODE_SHUTTLE, MODE_SHUTTLE = MODE_NONE)
|
||||
|
||||
#undef MODE_NONE
|
||||
|
||||
@@ -89,12 +89,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/jester
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
spells = new
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
flash_protect = 0
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
@@ -467,7 +467,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
|
||||
@@ -590,8 +590,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
|
||||
if(!..() || !ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -638,7 +637,7 @@
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
flash_protect = 5 //We will not be flash by bombs
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
|
||||
@@ -742,6 +742,7 @@
|
||||
name = "assistant's formal winter coat"
|
||||
icon_state = "coataformal"
|
||||
item_state = "coataformal"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/aformal
|
||||
@@ -762,7 +763,10 @@
|
||||
name = "ratvarian winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
icon_state = "winterhood_ratvar"
|
||||
@@ -770,15 +774,59 @@
|
||||
light_power = 1
|
||||
light_color = "#B18B25" //clockwork slab background top color
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (is_servant_of_ratvar(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
|
||||
user.adjustFireLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
||||
name = "narsian winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (iscultist(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
|
||||
user.adjustBruteLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/narsie
|
||||
icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
|
||||
name = "brass winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
|
||||
name = "runed winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -467,6 +467,33 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sundresswhite
|
||||
name = "white sundress"
|
||||
desc = "Makes you want to frolic in a field of lillies."
|
||||
icon_state = "sundress_white"
|
||||
item_color = "sundress_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/greendress
|
||||
name = "green dress"
|
||||
desc = "A tight green dress"
|
||||
icon_state = "dress_green"
|
||||
item_color = "dress_green"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pinkdress
|
||||
name = "pink dress"
|
||||
desc = "A tight pink dress"
|
||||
icon_state = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -509,6 +536,24 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/westernbustle
|
||||
name = "western bustle dress"
|
||||
desc = "Filled with Western fire."
|
||||
icon_state = "western_bustle"
|
||||
item_state = "wcoat"
|
||||
item_color = "western_bustle"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flamenco
|
||||
name = "flamenco dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "flamenco"
|
||||
item_state = "wcoat"
|
||||
item_color = "flamenco"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -529,6 +574,44 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flowerdress
|
||||
name = "flower dress"
|
||||
desc = "Lovely dress"
|
||||
icon_state = "flower_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "flower_dress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sweptskirt
|
||||
name = "swept skirt"
|
||||
desc = "Formal skirt"
|
||||
icon_state = "skirt_swept"
|
||||
item_color = "skirt_swept"
|
||||
body_parts_covered = GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/corset
|
||||
name = "black corset"
|
||||
desc = "Nanotrasen is not resposible for any organ damage"
|
||||
icon_state = "corset"
|
||||
item_color = "corset"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "We've saved money by giving you half a shirt!"
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
|
||||
@@ -75,3 +75,34 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanripped
|
||||
name = "ripped jeans"
|
||||
desc = "If you're wearing this you're poor or a rebel"
|
||||
icon_state = "jean_ripped"
|
||||
item_color = "jean_ripped"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanshort
|
||||
name = "jean shorts"
|
||||
desc = "These are really just jeans cut in half"
|
||||
icon_state = "jean_shorts"
|
||||
item_color = "jean_shorts"
|
||||
|
||||
/obj/item/clothing/under/pants/denimskirt
|
||||
name = "denim skirt"
|
||||
desc = "These are really just a jean leg hole cut from a pair"
|
||||
icon_state = "denim_skirt"
|
||||
item_color = "denim_skirt"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black chaps"
|
||||
body_parts_covered = LEGS
|
||||
desc = "Yeehaw"
|
||||
icon_state = "chaps"
|
||||
item_color = "chaps"
|
||||
|
||||
/obj/item/clothing/under/pants/yoga
|
||||
name = "yoga pants"
|
||||
desc = "Comfy!"
|
||||
icon_state = "yoga_pants"
|
||||
item_color = "yoga_pants"
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Polychromic Uniforms: //
|
||||
// //
|
||||
// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
|
||||
// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
|
||||
// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
|
||||
// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
|
||||
// worn sprites. After that, copy paste the code from any of the example clothes and //
|
||||
// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
|
||||
// any overlays using the self-explainatory vars. //
|
||||
// //
|
||||
// -Tori //
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
|
||||
name = "polychromic suit"
|
||||
desc = "For when you want to show off your horrible colour coordination skills."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
hastertiary = TRUE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#808080"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
|
||||
|
||||
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
|
||||
name = "polychromic button-up shirt"
|
||||
desc = "A fancy button-up shirt made with polychromic threads."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#353535"
|
||||
tertiary_color = "#353535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/kilt
|
||||
name = "polychromic kilt"
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
item_color = "polykilt"
|
||||
item_state = "kilt"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
hastertiary = FALSE // so it doesn't futz with digilegs
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/skirt
|
||||
name = "polychromic skirt"
|
||||
desc = "A fancy skirt made with polychromic threads."
|
||||
icon_state = "polyskirt"
|
||||
item_color = "polyskirt"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shorts
|
||||
name = "polychromic shorts"
|
||||
desc = "For ease of movement and style."
|
||||
icon_state = "polyshorts"
|
||||
item_color = "polyshorts"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#353535" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
|
||||
|
||||
/obj/item/clothing/under/polychromic/jumpsuit
|
||||
name = "polychromic tri-tone jumpsuit"
|
||||
desc = "A fancy jumpsuit made with polychromic threads."
|
||||
icon_state = "polyjump"
|
||||
item_color = "polyjump"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants
|
||||
name = "polychromic athletic shorts"
|
||||
desc = "95% Polychrome, 5% Spandex!"
|
||||
icon_state = "polyshortpants"
|
||||
item_color = "polyshortpants"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
gender = PLURAL //Because shortS
|
||||
body_parts_covered = GROIN //Because there's no shirt included
|
||||
|
||||
/obj/item/clothing/under/polychromic/pleat
|
||||
name = "polychromic pleated skirt"
|
||||
desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
|
||||
icon_state = "polypleat"
|
||||
item_color = "polypleat"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#8CC6FF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/femtank
|
||||
name = "polychromic feminine tank top"
|
||||
desc = "Great for showing off your chest in style. Not recommended for males."
|
||||
icon_state = "polyfemtankpantsu"
|
||||
item_color = "polyfemtankpantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants/pantsu
|
||||
name = "polychromic panties"
|
||||
desc = "Topless striped panties. Now with 120% more polychrome!"
|
||||
icon_state = "polypantsu"
|
||||
item_color = "polypantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#8CC6FF"
|
||||
body_parts_covered = GROIN
|
||||
|
||||
/obj/item/clothing/under/polychromic/bottomless
|
||||
name = "polychromic bottomless shirt"
|
||||
desc = "Great for showing off your junk in dubious style."
|
||||
icon_state = "polybottomless"
|
||||
item_color = "polybottomless"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|ARMS //Because there's no bottom included
|
||||
|
||||
/obj/item/clothing/under/polychromic/shimatank
|
||||
name = "polychromic tank top"
|
||||
desc = "For those lazy summer days."
|
||||
icon_state = "polyshimatank"
|
||||
item_color = "polyshimatank"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#8CC6FF"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -358,3 +358,11 @@
|
||||
time = 100
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
category = CAT_MISC
|
||||
@@ -37,6 +37,8 @@
|
||||
continue
|
||||
if(!H.client)
|
||||
continue
|
||||
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/round_event/heart_attack/start()
|
||||
var/list/heart_attack_contestants = list()
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.satiety <= -60) //Multiple junk food items recently
|
||||
heart_attack_contestants[H] = 3
|
||||
|
||||
@@ -35,4 +35,6 @@
|
||||
/datum/hallucination/delusion,
|
||||
/datum/hallucination/oh_yeah)
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new picked_hallucination(C, TRUE)
|
||||
@@ -15,6 +15,8 @@
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if (HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
|
||||
continue
|
||||
if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
mix_filling_color(S)
|
||||
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
|
||||
foodtype |= S.foodtype
|
||||
update_overlays(S)
|
||||
update_snack_overlays(S)
|
||||
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
|
||||
update_name(S)
|
||||
else
|
||||
@@ -103,7 +103,7 @@
|
||||
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
|
||||
filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
@@ -139,7 +139,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
|
||||
..()
|
||||
slice.filling_color = filling_color
|
||||
slice.update_overlays(src)
|
||||
slice.update_snack_overlays(src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/Destroy()
|
||||
|
||||
@@ -269,7 +269,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
trash = null
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
|
||||
@@ -609,4 +609,68 @@
|
||||
filling_color = "#ECA735"
|
||||
tastes = list("fried corn" = 1)
|
||||
foodtype = JUNKFOOD | FRIED
|
||||
dunkable = TRUE
|
||||
dunkable = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow
|
||||
name = "marshmallow"
|
||||
desc = "A marshmallow filled with fluffy marshmallow fluff."
|
||||
icon_state = "marshmallow"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#fafafa"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
tastes = list("marshmallow" = 2)
|
||||
foodtype = SUGAR | JUNKFOOD
|
||||
var/burned = 0
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/attackby(obj/item/I, mob/user)
|
||||
switch (I.get_temperature())
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to INFINITY)
|
||||
burnmallow(TRUE)
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/proc/burnmallow(reallyburned = FALSE)
|
||||
if (reallyburned && burned == 1)
|
||||
icon_state = "marshmallowrburned"
|
||||
else if (burned == 0)
|
||||
icon_state = "marshmallowburned"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/examine(mob/user)
|
||||
. = ..()
|
||||
if (burned == 2)
|
||||
. += "It looks very burned."
|
||||
if (burned == 1)
|
||||
. += "It looks just right for eating!"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/fire_act(temp,volume)
|
||||
switch (temp)
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to 7000)
|
||||
burnmallow(TRUE)
|
||||
if (7000 to INFINITY)
|
||||
burn()
|
||||
..()
|
||||
|
||||
@@ -692,13 +692,13 @@
|
||||
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
if (P.contents.len)
|
||||
for(var/V in P.contents)
|
||||
P = V
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
P = I
|
||||
clearlist(P.contents)
|
||||
return
|
||||
@@ -707,7 +707,7 @@
|
||||
return O.attackby(I, user, params)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
|
||||
pancake.pixel_x = rand(-1,1)
|
||||
pancake.pixel_y = 3 * contents.len - 1
|
||||
|
||||
@@ -111,11 +111,10 @@
|
||||
|
||||
/turf/open/floor/holofloor/carpet/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 1)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 1)
|
||||
|
||||
/turf/open/floor/holofloor/carpet/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
. = ..()
|
||||
if(intact)
|
||||
queue_smooth(src)
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "No trait-related genes detected in sample.<br>"
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait))
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait) && !seed.is_gene_forbidden(disk.gene.type))
|
||||
dat += "<a href='?src=[REF(src)];op=insert'>Insert: [disk.gene.get_name()]</a>"
|
||||
dat += "</div>"
|
||||
else
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
icon_grow = "sunflower-grow"
|
||||
icon_dead = "sunflower-dead"
|
||||
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
|
||||
reagents_add = list("cornoil" = 0.08, "nutriment" = 0.04)
|
||||
reagents_add = list("cooking_oil" = 0.08, "nutriment" = 0.04)
|
||||
|
||||
/obj/item/grown/sunflower // FLOWER POWER!
|
||||
seed = /obj/item/seeds/sunflower
|
||||
@@ -316,4 +316,4 @@
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 8
|
||||
tastes = list("wax" = 1)
|
||||
foodtype = SUGAR
|
||||
foodtype = SUGAR
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
bitesize_mod = 2
|
||||
var/stacktype = /obj/item/stack/tile/grass
|
||||
var/tile_coefficient = 0.02 // 1/50
|
||||
wine_power = 15
|
||||
distill_reagent = /datum/reagent/consumable/ethanol/beer/light
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You prepare the astroturf.</span>")
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
@@ -244,3 +244,279 @@
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
growthstages = 2
|
||||
|
||||
|
||||
// Coconut
|
||||
/obj/item/seeds/coconut
|
||||
name = "pack of coconut seeds"
|
||||
desc = "They're seeds that grow into coconut palm trees."
|
||||
icon_state = "seed-coconut"
|
||||
species = "coconut"
|
||||
plantname = "Coconut Palm Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
lifespan = 50
|
||||
endurance = 30
|
||||
potency = 35
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "coconut-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
forbiddengenes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/stinging)
|
||||
reagents_add = list("coconutmilk" = 0.3)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
seed = /obj/item/seeds/coconut
|
||||
name = "coconut"
|
||||
desc = "Hard shell of a nut containing delicious milk inside. Perhaps try using something sharp?"
|
||||
icon_state = "coconut"
|
||||
item_state = "coconut"
|
||||
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
|
||||
spillable = FALSE
|
||||
resistance_flags = ACID_PROOF
|
||||
volume = 150 //so it won't cut reagents despite having the capacity for them
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
hitsound = 'sound/weapons/klonk.ogg'
|
||||
attack_verb = list("klonked", "donked", "bonked")
|
||||
var/opened = FALSE
|
||||
var/carved = FALSE
|
||||
var/chopped = FALSE
|
||||
var/straw = FALSE
|
||||
var/fused = FALSE
|
||||
var/fusedactive = FALSE
|
||||
var/defused = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/Initialize(mapload, obj/item/seeds/new_seed)
|
||||
. = ..()
|
||||
var/newvolume = 50 + round(seed.potency,10)
|
||||
if (seed.get_gene(/datum/plant_gene/trait/maxchem))
|
||||
newvolume = newvolume + 50
|
||||
volume = newvolume
|
||||
reagents.maximum_volume = newvolume
|
||||
reagents.update_total()
|
||||
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack_self(mob/user)
|
||||
if (!opened)
|
||||
return
|
||||
|
||||
if(!possible_transfer_amounts.len)
|
||||
return
|
||||
var/i=0
|
||||
for(var/A in possible_transfer_amounts)
|
||||
i++
|
||||
if(A != amount_per_transfer_from_this)
|
||||
continue
|
||||
if(i<possible_transfer_amounts.len)
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
|
||||
else
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[1]
|
||||
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attackby(obj/item/W, mob/user, params)
|
||||
//DEFUSING NADE LOGIC
|
||||
if (W.tool_behaviour == TOOL_WIRECUTTER && fused)
|
||||
user.show_message("<span class='notice'>You cut the fuse!</span>", MSG_VISUAL)
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
icon_state = "coconut_carved"
|
||||
desc = "A coconut. This one's got a hole in it."
|
||||
name = "coconut"
|
||||
defused = TRUE
|
||||
fused = FALSE
|
||||
fusedactive = FALSE
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
set_light(0, 0.0)
|
||||
return
|
||||
//IGNITING NADE LOGIC
|
||||
if(!fusedactive && fused)
|
||||
var/lighting_text = W.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
user.visible_message("<span class='warning'>[user] ignites [src]'s fuse!</span>", "<span class='userdanger'>You ignite the [src]'s fuse!</span>")
|
||||
fusedactive = TRUE
|
||||
defused = FALSE
|
||||
playsound(src, 'sound/effects/fuse.ogg', 100, 0)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] [pretty_string_from_reagent_list(reagents.reagent_list)]")
|
||||
log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].")
|
||||
addtimer(CALLBACK(src, .proc/prime), 5 SECONDS)
|
||||
icon_state = "coconut_grenade_active"
|
||||
desc = "RUN!"
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
light_color = "#FFCC66" //for the fuse
|
||||
set_light(3, 0.8)
|
||||
return
|
||||
|
||||
//ADDING A FUSE, NADE LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/cloth) || istype(W,/obj/item/stack/sheet/durathread))
|
||||
if (carved && !straw && !fused)
|
||||
user.show_message("<span class='notice'>You add a fuse to the coconut!</span>", 1)
|
||||
W.use(1)
|
||||
fused = TRUE
|
||||
icon_state = "coconut_grenade"
|
||||
desc = "A makeshift bomb made out of a coconut. You estimate the fuse is long enough for 5 seconds."
|
||||
name = "coconut bomb"
|
||||
return
|
||||
//ADDING STRAW LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/mineral/bamboo) && opened && !straw && fused)
|
||||
user.show_message("<span class='notice'>You add a bamboo straw to the coconut!</span>", 1)
|
||||
straw = TRUE
|
||||
W.use(1)
|
||||
icon_state += "_straw"
|
||||
desc = "You can already feel like you're on a tropical vacation."
|
||||
return
|
||||
//OPENING THE NUT LOGIC
|
||||
if (!carved && !chopped)
|
||||
var/screwdrivered = W.tool_behaviour == TOOL_SCREWDRIVER
|
||||
if(screwdrivered || W.sharpness)
|
||||
user.show_message("<span class='notice'>You [screwdrivered ? "make a hole in the coconut" : "slice the coconut open"]!</span>", 1)
|
||||
carved = TRUE
|
||||
opened = TRUE
|
||||
spillable = !screwdrivered
|
||||
reagent_flags = OPENCONTAINER
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
icon_state = screwdrivered ? "coconut_carved" : "coconut_chopped"
|
||||
desc = "A coconut. [screwdrivered ? "This one's got a hole in it" : "This one's sliced open, with all its delicious contents for your eyes to savour"]."
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack(mob/living/M, mob/user, obj/target)
|
||||
if(M && user.a_intent == INTENT_HARM && !spillable)
|
||||
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
|
||||
if (affecting == BODY_ZONE_HEAD && prob(15))
|
||||
//smash the nut open
|
||||
var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
|
||||
M.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
//Sound
|
||||
playsound(user, hitsound, 100, 1, -1)
|
||||
|
||||
//Attack logs
|
||||
log_combat(user, M, "attacked", src)
|
||||
|
||||
//Display an attack message.
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] has cracked open a [name] on [M]'s head!</span>", \
|
||||
"<span class='userdanger'>[user] has cracked open a [name] on [M]'s head!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[M] cracks open a [name] on their [M.p_them()] head!</span>", \
|
||||
"<span class='userdanger'>[M] cracks open a [name] on [M.p_their()] head!</span>")
|
||||
|
||||
//The coconut breaks open so splash its reagents
|
||||
spillable = TRUE
|
||||
SplashReagents(M)
|
||||
|
||||
//Lastly we remove the nut
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
return
|
||||
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if(!opened)
|
||||
return
|
||||
|
||||
if(!canconsume(M, user))
|
||||
return
|
||||
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(user.a_intent == INTENT_HARM && spillable)
|
||||
var/R
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
if(!do_mob(user, M))
|
||||
return
|
||||
if(!reagents || !reagents.total_volume)
|
||||
return // The drink might be empty after the delay, such as by spam-feeding
|
||||
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
|
||||
log_combat(user, M, "fed", reagents.log_list())
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
|
||||
var/fraction = min(5/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/afterattack(obj/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if((!proximity) || !check_allowed_items(target,target_self=1))
|
||||
return
|
||||
|
||||
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
|
||||
return
|
||||
|
||||
if(reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
|
||||
|
||||
else if(reagents.total_volume)
|
||||
if(user.a_intent == INTENT_HARM && spillable == TRUE)
|
||||
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
|
||||
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/dropped(mob/user)
|
||||
. = ..()
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/proc/prime()
|
||||
if (defused)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.chem_temp = 1000
|
||||
//Disable seperated contents when the grenade primes
|
||||
if (seed.get_gene(/datum/plant_gene/trait/noreact))
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled && fused)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/forbiddengenes = list()
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
@@ -96,6 +97,10 @@
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
return (typepath in forbiddengenes)
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
@@ -448,7 +453,7 @@
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
if(T.can_add(src) && !is_gene_forbidden(random_trait))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
mind_traits = list(TRAIT_CLOWN_MENTALITY)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CLOWN
|
||||
|
||||
/datum/outfit/job/clown
|
||||
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(exp_jobsmap, list(
|
||||
GLOBAL_LIST_INIT(exp_specialmap, list(
|
||||
EXP_TYPE_LIVING = list(), // all living mobs
|
||||
EXP_TYPE_ANTAG = list(),
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role", "Ghost Cafe Visitor"), // Ghost roles
|
||||
EXP_TYPE_GHOST = list() // dead people, observers
|
||||
))
|
||||
GLOBAL_PROTECT(exp_jobsmap)
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime)
|
||||
|
||||
/datum/language_holder/empty
|
||||
languages = list()
|
||||
|
||||
@@ -67,11 +67,18 @@
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//Non-default pods
|
||||
|
||||
/obj/item/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/survivalcapsule/luxuryelite
|
||||
name = "luxury elite bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included."
|
||||
template_id = "shelter_charlie"
|
||||
|
||||
//Pod objects
|
||||
|
||||
//Window
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
|
||||
@@ -58,3 +58,18 @@
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
|
||||
/datum/map_template/shelter/charlie
|
||||
name = "Shelter Charlie"
|
||||
shelter_id = "shelter_charlie"
|
||||
description = "A luxury elite bar which holds an entire bar \
|
||||
along with two vending machines, tables, and a restroom that \
|
||||
also has a sink. This isn't a survival capsule and so you can \
|
||||
expect that this won't save you if you're bleeding out to \
|
||||
death."
|
||||
mappath = "_maps/templates/shelter_3.dmm"
|
||||
|
||||
/datum/map_template/shelter/charlie/New()
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
@@ -74,4 +74,5 @@
|
||||
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
var/has_color = FALSE
|
||||
var/has_color = FALSE
|
||||
var/has_digitigrade = FALSE
|
||||
@@ -275,6 +275,18 @@
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored
|
||||
name = "Colored (Hair)"
|
||||
icon_state = "snow"
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
// Socks Definitions //
|
||||
///////////////////////
|
||||
|
||||
/datum/sprite_accessory/underwear/socks
|
||||
has_digitigrade = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/socks/nude
|
||||
name = "Nude"
|
||||
icon_state = null
|
||||
|
||||
@@ -28,41 +28,49 @@
|
||||
name = "Boxers"
|
||||
icon_state = "boxers"
|
||||
has_color = TRUE
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_bee
|
||||
name = "Boxers - Bee"
|
||||
icon_state = "bee_shorts"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_hearts
|
||||
name = "Boxers - Heart"
|
||||
icon_state = "boxers_heart"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_stripe
|
||||
name = "Boxers - Striped"
|
||||
icon_state = "boxers_striped"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_commie
|
||||
name = "Boxers - Striped Communist"
|
||||
icon_state = "boxers_commie"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_usastripe
|
||||
name = "Boxers - Striped Freedom"
|
||||
icon_state = "boxers_assblastusa"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_uk
|
||||
name = "Boxers - Striped UK"
|
||||
icon_state = "boxers_uk"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/boxer_briefs
|
||||
name = "Boxer Briefs"
|
||||
icon_state = "boxer_briefs"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/panties
|
||||
@@ -140,6 +148,7 @@
|
||||
/datum/sprite_accessory/underwear/bottom/longjon
|
||||
name = "Long John Bottoms"
|
||||
icon_state = "ljonb"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/swimsuit_red
|
||||
|
||||
@@ -213,4 +213,81 @@
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
//insect markings
|
||||
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
|
||||
icon = 'icons/mob/insect_markings.dmi'
|
||||
color_src = null
|
||||
|
||||
/datum/sprite_accessory/insect_markings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "reddish"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/punished
|
||||
name = "Punished"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
@@ -18,3 +18,6 @@
|
||||
|
||||
update_icon(preferred_form)
|
||||
updateghostimages()
|
||||
|
||||
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
|
||||
clientless_round_timeout = client.reenter_round_timeout
|
||||
|
||||
@@ -3,8 +3,6 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
|
||||
|
||||
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
/mob/dead/observer
|
||||
name = "ghost"
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
@@ -21,7 +19,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
hud_type = /datum/hud/ghost
|
||||
movement_type = GROUND | FLYING
|
||||
var/can_reenter_corpse
|
||||
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
||||
@@ -178,7 +176,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
|
||||
* |- Ricotez
|
||||
*/
|
||||
/mob/dead/observer/proc/update_icon(new_form)
|
||||
/mob/dead/observer/update_icon(new_form)
|
||||
. = ..()
|
||||
if(client) //We update our preferences in case they changed right before update_icon was called.
|
||||
ghost_accs = client.prefs.ghost_accs
|
||||
ghost_others = client.prefs.ghost_others
|
||||
@@ -277,9 +276,16 @@ Works together with spawning an observer, noted above.
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
ghost.reenter_round_timeout = world.realtime + penalty
|
||||
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
ghost.reenter_round_timeout = CANT_REENTER_ROUND
|
||||
penalty += world.realtime
|
||||
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(client)
|
||||
client.reenter_round_timeout = penalty
|
||||
else //A disconnected player (quite likely for cryopods)
|
||||
ghost.clientless_round_timeout = penalty
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
transfer_ckey(ghost, FALSE)
|
||||
return ghost
|
||||
|
||||
@@ -338,10 +344,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
|
||||
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
|
||||
var/timeout = clientless_round_timeout
|
||||
if(client)
|
||||
timeout = client.reenter_round_timeout
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
@@ -897,5 +906,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
spawners_menu = new(src)
|
||||
|
||||
spawners_menu.ui_interact(src)
|
||||
|
||||
#undef CANT_REENTER_ROUND
|
||||
@@ -103,15 +103,17 @@
|
||||
new_xeno.notransform = 0
|
||||
new_xeno.invisibility = 0
|
||||
|
||||
var/mob/living/carbon/old_owner = owner
|
||||
if(kill_on_sucess) //ITS TOO LATE
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
|
||||
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
var/obj/item/bodypart/B = owner.get_bodypart(zone)
|
||||
B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
|
||||
else //When it is removed via surgery at a late stage, rather than forced.
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.cut_overlay(overlay)
|
||||
old_owner.cut_overlay(overlay)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -308,7 +308,7 @@
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
if(client?.prefs.lewdchem)
|
||||
if(client.prefs.cit_toggles & HYPNO)
|
||||
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
|
||||
|
||||
|
||||
|
||||
@@ -803,10 +803,8 @@
|
||||
else
|
||||
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
|
||||
if(hud_used.staminas)
|
||||
hud_used.staminas.icon_state = staminahudamount()
|
||||
if(hud_used.staminabuffer)
|
||||
hud_used.staminabuffer.icon_state = staminabufferhudamount()
|
||||
hud_used.staminas?.update_icon_state()
|
||||
hud_used.staminabuffer?.update_icon_state()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = 0)
|
||||
if(admin_revive)
|
||||
|
||||
@@ -652,7 +652,7 @@
|
||||
if(mind)
|
||||
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
|
||||
gain = 100
|
||||
if(mind.assigned_role == "Clown")
|
||||
if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
|
||||
gain = rand(-300, 300)
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
|
||||
@@ -117,7 +117,8 @@
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(obj/item/G)
|
||||
. = ..()
|
||||
|
||||
if(!.)
|
||||
return
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
@@ -126,7 +127,13 @@
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/mob/living/carbon/human/can_see_reagents()
|
||||
. = ..()
|
||||
if(.) //No need to run through all of this if it's already true.
|
||||
return
|
||||
if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
|
||||
..()
|
||||
|
||||
@@ -545,6 +545,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(S.has_color)
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.underwear)
|
||||
if(H.hidden_underwear)
|
||||
H.underwear = "Nude"
|
||||
@@ -552,8 +566,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.underwear = H.saved_underwear
|
||||
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(B))
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(B.has_color)
|
||||
MA.color = "#[H.undie_color]"
|
||||
standing += MA
|
||||
|
||||
@@ -564,28 +579,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.undershirt = H.saved_undershirt
|
||||
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
|
||||
if(T)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.gender == FEMALE)
|
||||
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
|
||||
MA = wear_female_version(state, T.icon, BODY_LAYER)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(T))
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
MA.color = "#[H.shirt_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
H.overlays_standing[BODY_LAYER] = standing
|
||||
|
||||
@@ -781,6 +784,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
@@ -1587,20 +1592,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
|
||||
return FALSE
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
|
||||
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
|
||||
user.adjustStaminaLoss(20, affected_zone = hit_zone)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
|
||||
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
user.emote("scream")
|
||||
return FALSE
|
||||
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -51,11 +51,7 @@
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "[pick(GLOB.nightmare_names)]"
|
||||
C.name = C.real_name
|
||||
if(C.mind)
|
||||
C.mind.name = C.real_name
|
||||
C.dna.real_name = C.real_name
|
||||
C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
@@ -127,8 +123,8 @@
|
||||
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
respawn_progress = 0
|
||||
if(blade && special != HEART_SPECIAL_SHADOWIFY)
|
||||
QDEL_NULL(blade)
|
||||
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
|
||||
QDEL_NULL(blade)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
@@ -183,15 +179,21 @@
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(isopenturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(isliving(AM))
|
||||
if(isopenturf(AM))
|
||||
var/turf/open/T = AM
|
||||
if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
|
||||
to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
|
||||
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(!borg.lamp_cooldown)
|
||||
if(borg.lamp_intensity)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
|
||||
if(!F.crit_fail)
|
||||
F.burn_out()
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
|
||||
@@ -91,7 +91,9 @@
|
||||
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if (client)
|
||||
client.move_delay = initial(client.move_delay)
|
||||
|
||||
|
||||
@@ -63,7 +63,8 @@
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
if(amount > 0)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
return amount
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
weapon.attack(C, src)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
|
||||
if(C.stat == DEAD)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
back_to_idle()
|
||||
|
||||
|
||||
|
||||
@@ -840,7 +840,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
ejectpai(usr)
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/proc/update_icon()
|
||||
/mob/living/simple_animal/bot/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][on]"
|
||||
|
||||
// Machinery to simplify topic and access calls
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
|
||||
icon_state = "honkbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
//honkbots react with sounds.
|
||||
/mob/living/simple_animal/bot/honkbot/proc/react_ping()
|
||||
@@ -177,7 +177,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
playsound(src, "honkbot_e", 50, 0)
|
||||
spam_flag = TRUE // prevent spam
|
||||
icon_state = "honkbot-e"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
|
||||
|
||||
@@ -250,7 +250,7 @@ Auto Patrol: []"},
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
C.stuttering = 5
|
||||
|
||||
@@ -275,6 +275,15 @@
|
||||
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
return 0 //So they don't die trying to fix wiring
|
||||
|
||||
/mob/living/simple_animal/drone/can_see_reagents()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(isclothing(head))
|
||||
var/obj/item/clothing/H = head
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/drone/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
|
||||
return holder
|
||||
|
||||
@@ -594,12 +594,15 @@ Difficulty: Normal
|
||||
var/list/hit_things = list() //we hit these already, ignore them
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
var/list/nohurt
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
|
||||
. = ..()
|
||||
if(only_hit_once)
|
||||
hit_things = only_hit_once
|
||||
friendly_fire_check = friendly_fire
|
||||
if(donthurt)
|
||||
hit_things += donthurt
|
||||
if(new_caster)
|
||||
hit_things += new_caster
|
||||
if(ismineralturf(loc)) //drill mineral turfs
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
var/list/attack_action_types = list()
|
||||
var/can_talk = FALSE
|
||||
var/obj/loot_drop = null
|
||||
|
||||
var/owner
|
||||
|
||||
//Gives player-controlled variants the ability to swap attacks
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -53,14 +54,14 @@
|
||||
if(ismineralturf(target))
|
||||
var/turf/closed/mineral/M = target
|
||||
M.gets_drilled()
|
||||
|
||||
|
||||
//Elites can't talk (normally)!
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if(can_talk)
|
||||
. = ..()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
|
||||
While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
|
||||
|
||||
@@ -82,11 +83,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
/datum/action/innate/elite_attack/Activate()
|
||||
M.chosen_attack = chosen_attack_num
|
||||
to_chat(M, chosen_message)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/updatehealth()
|
||||
. = ..()
|
||||
update_health_hud()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/update_health_hud()
|
||||
if(hud_used)
|
||||
var/severity = 0
|
||||
@@ -144,7 +145,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
gpstag = "Menacing Signal"
|
||||
desc = "You're not quite sure how a signal can be menacing."
|
||||
invisibility = 100
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
@@ -179,7 +180,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
activity = TUMOR_INACTIVE
|
||||
activator = null
|
||||
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
|
||||
var/selectedspawn = pick(potentialspawns)
|
||||
mychild = new selectedspawn(loc)
|
||||
@@ -199,18 +200,18 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
if(boosted)
|
||||
mychild.maxHealth = mychild.maxHealth * 2
|
||||
mychild.health = mychild.maxHealth
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/Initialize(mapload)
|
||||
. = ..()
|
||||
internal = new/obj/item/gps/internal/elite(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
mychild = null
|
||||
activator = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/process()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/simple_animal/hostile/asteroid/elite/elitehere in loc)
|
||||
@@ -218,7 +219,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.adjustHealth(-mychild.maxHealth*0.05)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(mychild))
|
||||
H.color = "#FF0000"
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/attackby(obj/item/I, mob/user, params)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/organ/regenerative_core) && activity == TUMOR_INACTIVE && !boosted)
|
||||
@@ -232,7 +233,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
desc = "[desc] This one seems to glow with a strong intensity."
|
||||
qdel(core)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/arena_checks()
|
||||
if(activity != TUMOR_ACTIVE || QDELETED(src))
|
||||
return
|
||||
@@ -240,13 +241,13 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
INVOKE_ASYNC(src, .proc/arena_trap) //Gets another arena trap queued up for when this one runs out.
|
||||
INVOKE_ASYNC(src, .proc/border_check) //Checks to see if our fighters got out of the arena somehow.
|
||||
addtimer(CALLBACK(src, .proc/arena_checks), 50)
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/fighters_check()
|
||||
if(activator != null && activator.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(activator))
|
||||
onEliteWon()
|
||||
if(mychild != null && mychild.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(mychild))
|
||||
onEliteLoss()
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/arena_trap()
|
||||
var/turf/T = get_turf(src)
|
||||
if(loc == null)
|
||||
@@ -257,7 +258,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
newwall = new /obj/effect/temp_visual/elite_tumor_wall(t, src)
|
||||
newwall.activator = src.activator
|
||||
newwall.ourelite = src.mychild
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/border_check()
|
||||
if(activator != null && get_dist(src, activator) >= 12)
|
||||
activator.forceMove(loc)
|
||||
@@ -267,7 +268,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.forceMove(loc)
|
||||
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
|
||||
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
|
||||
@@ -286,7 +287,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
mychild = null
|
||||
activator = null
|
||||
qdel(src)
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteWon()
|
||||
activity = TUMOR_PASSIVE
|
||||
activator = null
|
||||
@@ -300,7 +301,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
to_chat(mychild, "<span class='boldwarning'>As the life in the activator's eyes fade, the forcefield around you dies out and you feel your power subside.\nDespite this inferno being your home, you feel as if you aren't welcome here anymore.\nWithout any guidance, your purpose is now for you to decide.</span>")
|
||||
to_chat(mychild, "<b>Your max health has been halved, but can now heal by standing on your tumor. Note, it's your only way to heal.\nBear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.\nAlso, be weary of your fellow inhabitants, they likely won't be happy to see you!</b>")
|
||||
to_chat(mychild, "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station. You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>")
|
||||
|
||||
|
||||
/obj/item/tumor_shard
|
||||
name = "tumor shard"
|
||||
desc = "A strange, sharp, crystal shard from an odd tumor on Lavaland. Stabbing the corpse of a lavaland elite with this will revive them, assuming their soul still lingers. Revived lavaland elites only have half their max health, but are completely loyal to their reviver."
|
||||
@@ -313,7 +314,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
|
||||
/obj/item/tumor_shard/afterattack(atom/target, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
if(istype(target, /mob/living/simple_animal/hostile/asteroid/elite) && proximity_flag)
|
||||
@@ -331,10 +332,11 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
E.health = E.maxHealth
|
||||
E.desc = "[E.desc] However, this one appears appears less wild in nature, and calmer around people."
|
||||
E.sentience_type = SENTIENCE_ORGANIC
|
||||
E.owner = user
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] only works on the corpse of a sentient lavaland elite.</span>")
|
||||
|
||||
|
||||
/obj/effect/temp_visual/elite_tumor_wall
|
||||
name = "magic wall"
|
||||
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
|
||||
@@ -347,7 +349,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
color = rgb(255,0,0)
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
|
||||
/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
@@ -44,34 +44,34 @@
|
||||
/datum/action/innate/elite_attack/magic_box,
|
||||
/datum/action/innate/elite_attack/pandora_teleport,
|
||||
/datum/action/innate/elite_attack/aoe_squares)
|
||||
|
||||
|
||||
var/sing_shot_length = 8
|
||||
var/cooldown_time = 20
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/singular_shot
|
||||
name = "Singular Shot"
|
||||
button_icon_state = "singular_shot"
|
||||
chosen_message = "<span class='boldwarning'>You are now creating a single linear magic square.</span>"
|
||||
chosen_attack_num = SINGULAR_SHOT
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/magic_box
|
||||
name = "Magic Box"
|
||||
button_icon_state = "magic_box"
|
||||
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
|
||||
chosen_attack_num = MAGIC_BOX
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/pandora_teleport
|
||||
name = "Line Teleport"
|
||||
button_icon_state = "pandora_teleport"
|
||||
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
|
||||
chosen_attack_num = PANDORA_TELEPORT
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/aoe_squares
|
||||
name = "AOE Blast"
|
||||
button_icon_state = "aoe_squares"
|
||||
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
|
||||
chosen_attack_num = AOE_SQUARES
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/OpenFire()
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
@@ -94,7 +94,7 @@
|
||||
pandora_teleport(target)
|
||||
if(AOE_SQUARES)
|
||||
aoe_squares(target)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
|
||||
. = ..()
|
||||
if(health >= maxHealth * 0.5)
|
||||
@@ -105,28 +105,28 @@
|
||||
return
|
||||
else
|
||||
cooldown_time = 10
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
|
||||
ranged_cooldown = world.time + (cooldown_time * 0.5)
|
||||
var/dir_to_target = get_dir(get_turf(src), get_turf(target))
|
||||
var/turf/T = get_step(get_turf(src), dir_to_target)
|
||||
singular_shot_line(sing_shot_length, dir_to_target, T)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot_line(var/procsleft, var/angleused, var/turf/T)
|
||||
if(procsleft <= 0)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
|
||||
T = get_step(T, angleused)
|
||||
procsleft = procsleft - 1
|
||||
addtimer(CALLBACK(src, .proc/singular_shot_line, procsleft, angleused, T), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/magic_box(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
for(var/t in spiral_range_turfs(3, T))
|
||||
if(get_dist(t, T) > 1)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
@@ -135,45 +135,45 @@
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
|
||||
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
|
||||
addtimer(CALLBACK(src, .proc/pandora_teleport_2, T, source), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_2(var/turf/T, var/turf/source)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
||||
visible_message("<span class='hierophant_warning'>[src] fades out!</span>")
|
||||
density = FALSE
|
||||
addtimer(CALLBACK(src, .proc/pandora_teleport_3, T), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(var/turf/T)
|
||||
forceMove(T)
|
||||
animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN
|
||||
density = TRUE
|
||||
visible_message("<span class='hierophant_warning'>[src] fades in!</span>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
|
||||
var/max_size = 2
|
||||
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, 0, max_size), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares_2(var/turf/T, var/ring, var/max_size)
|
||||
if(ring > max_size)
|
||||
return
|
||||
for(var/t in spiral_range_turfs(ring, T))
|
||||
if(get_dist(t, T) == ring)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, (ring + 1), max_size), 2)
|
||||
|
||||
|
||||
//The specific version of hiero's squares pandora uses
|
||||
/obj/effect/temp_visual/hierophant/blast/pandora
|
||||
damage = 20
|
||||
monster_damage_boost = FALSE
|
||||
|
||||
|
||||
//Pandora's loot: Hope
|
||||
/obj/item/clothing/accessory/pandora_hope
|
||||
name = "Hope"
|
||||
@@ -181,7 +181,7 @@
|
||||
icon = 'icons/obj/lavaland/elite_trophies.dmi'
|
||||
icon_state = "hope"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/clothing/accessory/pandora_hope/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
if(L && L.mind)
|
||||
|
||||
+7
-26
@@ -380,14 +380,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
spintime -= speed
|
||||
|
||||
/mob/proc/update_pull_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.pull_icon)
|
||||
hud_used.pull_icon.update_icon(src)
|
||||
hud_used?.pull_icon?.update_icon()
|
||||
|
||||
/mob/proc/update_rest_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.rest_icon)
|
||||
hud_used.rest_icon.update_icon(src)
|
||||
hud_used?.rest_icon?.update_icon()
|
||||
|
||||
/mob/verb/mode()
|
||||
set name = "Activate Held Object"
|
||||
@@ -463,6 +459,11 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
if(!ckey || !new_mob)
|
||||
CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
|
||||
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
new_mob.ckey = ckey
|
||||
if(send_signal)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
|
||||
@@ -811,26 +812,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/mob/proc/can_interact_with(atom/A)
|
||||
return IsAdminGhost(src) || Adjacent(A)
|
||||
|
||||
//Can the mob see reagents inside of containers?
|
||||
/mob/proc/can_see_reagents()
|
||||
if(stat == DEAD) //Ghosts and such can always see reagents
|
||||
return 1
|
||||
if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
|
||||
return 1
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.head && istype(H.head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CL = H.head
|
||||
if(CL.scan_reagents)
|
||||
return 1
|
||||
if(H.wear_mask && H.wear_mask.scan_reagents)
|
||||
return 1
|
||||
if(H.glasses && istype(H.glasses, /obj/item/clothing))
|
||||
var/obj/item/clothing/CL = H.glasses
|
||||
if(CL.scan_reagents)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Can the mob use Topic to interact with machines
|
||||
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
|
||||
return
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
I'll make some notes on where certain variable defines should probably go.
|
||||
Changing this around would probably require a good look-over the pre-existing code.
|
||||
*/
|
||||
var/zone_selected = null
|
||||
var/zone_selected = BODY_ZONE_CHEST
|
||||
|
||||
var/computer_id = null
|
||||
var/list/logging = list()
|
||||
|
||||
@@ -532,3 +532,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
if(!held_item)
|
||||
return
|
||||
return held_item.GetID()
|
||||
|
||||
//Can the mob see reagents inside of containers?
|
||||
/mob/proc/can_see_reagents()
|
||||
return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
m_intent = MOVE_INTENT_RUN
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.update_icon(src)
|
||||
selector.update_icon()
|
||||
|
||||
/mob/verb/up()
|
||||
set name = "Move Upwards"
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
clumsy_check = 0
|
||||
|
||||
/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return ..()
|
||||
if(process_fire(user, user, FALSE, null, BODY_ZONE_HEAD))
|
||||
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
// A gun with ultra-honk pin is useful for clown and useless for everyone else.
|
||||
/obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user)
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown")))
|
||||
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
if(!amount)
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 50)
|
||||
var/name = stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/pill/P
|
||||
@@ -287,7 +287,7 @@
|
||||
adjust_item_drop_location(P)
|
||||
reagents.trans_to(P,vol_each)
|
||||
else
|
||||
var/name = stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
|
||||
@@ -313,7 +313,7 @@
|
||||
if(!amount)
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 40)
|
||||
var/name = stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/pill/P
|
||||
@@ -331,7 +331,7 @@
|
||||
return
|
||||
|
||||
if(condi)
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
|
||||
@@ -344,7 +344,7 @@
|
||||
if(text2num(many))
|
||||
amount_full = round(reagents.total_volume / 30)
|
||||
vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals.
|
||||
var/name = stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
if(text2num(many))
|
||||
amount_full = round(reagents.total_volume / 60)
|
||||
vol_part = reagents.total_volume % 60
|
||||
var/name = stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
|
||||
@@ -407,7 +407,7 @@
|
||||
return
|
||||
vol_each = min(reagents.total_volume / amount, 20)
|
||||
|
||||
var/name = stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)
|
||||
var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
|
||||
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
|
||||
return
|
||||
|
||||
|
||||
@@ -247,6 +247,23 @@
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/coconutmilk
|
||||
name = "Coconut Milk"
|
||||
id = "coconutmilk"
|
||||
description = "A transparent white liquid extracted from coconuts. Rich in taste."
|
||||
color = "#DFDFDF" // rgb: 223, 223, 223
|
||||
taste_description = "sweet milk"
|
||||
quality = DRINK_GOOD
|
||||
glass_icon_state = "glass_white"
|
||||
glass_name = "glass of coconut milk"
|
||||
glass_desc = "White and nutritious goodness!"
|
||||
|
||||
/datum/reagent/consumable/coconutmilk/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getBruteLoss() && prob(20))
|
||||
M.heal_bodypart_damage(2,0, 0)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/cream
|
||||
name = "Cream"
|
||||
id = "cream"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
/datum/reagent/drug/space_drugs
|
||||
name = "Space drugs"
|
||||
id = "space_drugs"
|
||||
value = 6
|
||||
description = "An illegal chemical compound used as drug."
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
overdose_threshold = 30
|
||||
@@ -40,6 +41,7 @@
|
||||
/datum/reagent/drug/nicotine
|
||||
name = "Nicotine"
|
||||
id = "nicotine"
|
||||
value = 0
|
||||
description = "Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage."
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
|
||||
@@ -622,7 +622,7 @@
|
||||
M.adjustBruteLoss(-1*REM, 0)
|
||||
M.adjustFireLoss(-1*REM, 0)
|
||||
M.adjustOxyLoss(-1*REM, 0)
|
||||
M.adjustToxLoss(-1*REM, 0)
|
||||
M.adjustToxLoss(-1*REM, 0, TRUE) //heals TOXINLOVERs
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/honey/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
|
||||
@@ -26,12 +26,11 @@ Borg Hypospray
|
||||
var/bypass_protection = 0 //If the hypospray can go through armor or thick material
|
||||
|
||||
var/list/datum/reagents/reagent_list = list()
|
||||
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution")
|
||||
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution", "insulin")
|
||||
var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
|
||||
var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
|
||||
//Used as list for input() in shakers.
|
||||
|
||||
|
||||
/obj/item/reagent_containers/borghypo/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -40,12 +39,10 @@ Borg Hypospray
|
||||
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/borghypo/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
|
||||
charge_tick++
|
||||
if(charge_tick >= recharge_time)
|
||||
@@ -162,7 +159,7 @@ Borg Hypospray
|
||||
icon_state = "borghypo_s"
|
||||
charge_cost = 20
|
||||
recharge_time = 2
|
||||
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine")
|
||||
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine", "insulin")
|
||||
bypass_protection = 1
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
@@ -178,7 +175,6 @@ Borg Shaker
|
||||
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
|
||||
recharge_time = 3
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
reagent_ids = list("beer", "orangejuice", "grenadine", "limejuice", "tomatojuice", "cola", "tonic", "sodawater", "ice", "cream", "whiskey", "vodka", "rum", "gin", "tequila", "vermouth", "wine", "kahlua", "cognac", "ale", "milk", "coffee", "banana", "lemonjuice")
|
||||
|
||||
/obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user)
|
||||
@@ -234,23 +230,21 @@ Borg Shaker
|
||||
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
|
||||
recharge_time = 3
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
reagent_ids = list("fakebeer", "fernet")
|
||||
|
||||
/obj/item/reagent_containers/borghypo/peace
|
||||
name = "Peace Hypospray"
|
||||
|
||||
reagent_ids = list("dizzysolution","tiresolution","synthpax")
|
||||
reagent_ids = list("dizzysolution", "tiresolution", "synthpax", "insulin")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/peace/hacked
|
||||
desc = "Everything's peaceful in death!"
|
||||
icon_state = "borghypo_s"
|
||||
reagent_ids = list("dizzysolution","tiresolution","synthpax","tirizene","sulfonal","sodium_thiopental","cyanide","fentanyl")
|
||||
reagent_ids = list("dizzysolution", "tiresolution", "synthpax", "tirizene", "sulfonal", "sodium_thiopental", "cyanide", "fentanyl")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/epi
|
||||
name = "epinephrine injector"
|
||||
name = "Stabilizer injector"
|
||||
desc = "An advanced chemical synthesizer and injection system, designed to stabilize patients."
|
||||
reagent_ids = list("epinephrine")
|
||||
reagent_ids = list("epinephrine", "insulin")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
@@ -152,6 +152,16 @@
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/telescopiciv
|
||||
name = "Telescopic IV Drip"
|
||||
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
|
||||
id = "telescopiciv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 3500, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/tele_iv
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/holobarrier_med
|
||||
name = "PENLITE holobarrier projector"
|
||||
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
display_name = "Biological Technology"
|
||||
description = "What makes us tick." //the MC, silly!
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen")
|
||||
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
@@ -1095,13 +1095,13 @@
|
||||
continue
|
||||
boost_item_paths |= UI.item //allows deconning to unlock.
|
||||
|
||||
/datum/techweb_node/advanced_illegl_ballistics
|
||||
/datum/techweb_node/advanced_illegal_ballistics
|
||||
id = "advanced_illegal_ballistics"
|
||||
display_name = "Advanced Illegal Ballistics"
|
||||
description = "Advanced Ballistic for Illegal weaponds."
|
||||
design_ids = list("10mm","10mmap","10mminc","10mmhp","pistolm9mm","m45","bolt_clip")
|
||||
display_name = "Advanced Non-Standard Ballistics"
|
||||
description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with."
|
||||
design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","pistolm9mm","m45","bolt_clip")
|
||||
prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns form traitors or space.
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between.
|
||||
export_price = 7000
|
||||
|
||||
//Helpers for debugging/balancing the techweb in its entirety!
|
||||
|
||||
@@ -49,7 +49,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
else
|
||||
SSshuttle.emergency.modTimer(1.5)
|
||||
GLOB.security_level = SEC_LEVEL_BLUE
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
FA.update_icon()
|
||||
@@ -66,7 +66,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
SSshuttle.emergency.modTimer(1.6)
|
||||
GLOB.security_level = SEC_LEVEL_AMBER
|
||||
sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/effects/alert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
FA.update_icon()
|
||||
@@ -83,7 +83,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
else
|
||||
minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
|
||||
GLOB.security_level = SEC_LEVEL_RED
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
|
||||
@@ -560,7 +560,7 @@
|
||||
else if((findtext(message, honk_words)))
|
||||
cooldown = COOLDOWN_MEME
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 25)
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
C.slip(140 * power_multiplier)
|
||||
cooldown = COOLDOWN_MEME
|
||||
@@ -807,9 +807,8 @@
|
||||
E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
|
||||
else
|
||||
E.enthrallTally += power_multiplier*1.25 //thinking about it, I don't know how this can proc
|
||||
if(L.canbearoused)
|
||||
if(L.client?.prefs.lewdchem)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
|
||||
if(L.canbearoused && E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
|
||||
E.cooldown += 1
|
||||
|
||||
//REWARD mixable works
|
||||
@@ -820,7 +819,7 @@
|
||||
power_multiplier *= distancelist[get_dist(user, V)+1]
|
||||
if(L == user)
|
||||
continue
|
||||
if (L.client?.prefs.lewdchem)
|
||||
if (E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>[E.enthrallGender] has praised me!!</span>"), 5)
|
||||
if(HAS_TRAIT(L, TRAIT_NYMPHO))
|
||||
L.adjustArousalLoss(2*power_multiplier)
|
||||
@@ -832,7 +831,7 @@
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><b><i>I've been praised for doing a good job!</b></i></span>"), 5)
|
||||
E.resistanceTally -= power_multiplier
|
||||
E.enthrallTally += power_multiplier
|
||||
var/descmessage = "<span class='love'><i>[(L.client?.prefs.lewdchem?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
|
||||
var/descmessage = "<span class='love'><i>[(E.lewd?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise, descmessage)
|
||||
E.cooldown += 1
|
||||
|
||||
@@ -841,10 +840,10 @@
|
||||
for(var/V in listeners)
|
||||
var/mob/living/L = V
|
||||
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
var/descmessage = "[(L.client?.prefs.lewdchem?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
|
||||
var/descmessage = "[(E.lewd?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
|
||||
if(L == user)
|
||||
continue
|
||||
if (L.client?.prefs.lewdchem)
|
||||
if (E.lewd)
|
||||
if(HAS_TRAIT(L, TRAIT_MASO))
|
||||
L.adjustArousalLoss(3*power_multiplier)
|
||||
descmessage += "And yet, it feels so good..!</span>" //I don't really understand masco, is this the right sort of thing they like?
|
||||
@@ -871,7 +870,7 @@
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
|
||||
C.silent = 0
|
||||
if(C.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.enthrallGender]"), 5)
|
||||
else
|
||||
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.master]"), 5)
|
||||
@@ -887,7 +886,7 @@
|
||||
E.phase = 3
|
||||
E.status = null
|
||||
user.emote("snap")
|
||||
if(L.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
|
||||
else
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their influence.</b></span>"), 5)
|
||||
@@ -910,11 +909,11 @@
|
||||
addtimer(CALLBACK(H, /atom/movable/proc/say, "I feel happy being with you."), 5)
|
||||
continue
|
||||
if(2)
|
||||
speaktrigger += "[(H.client?.prefs.lewdchem?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
|
||||
speaktrigger += "[(E.lewd?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
|
||||
if(3)
|
||||
speaktrigger += "[(H.client?.prefs.lewdchem?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
|
||||
speaktrigger += "[(E.lewd?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
|
||||
if(4)
|
||||
speaktrigger += "[(H.client?.prefs.lewdchem?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
|
||||
speaktrigger += "[(E.lewd?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
|
||||
|
||||
//mood
|
||||
var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
|
||||
@@ -1003,7 +1002,7 @@
|
||||
speaktrigger += "I feel like I'm on the brink of losing my mind, "
|
||||
|
||||
//horny
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem)
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd)
|
||||
switch(H.getArousalLoss())
|
||||
if(40 to 60)
|
||||
speaktrigger += "I'm feeling a little horny, "
|
||||
@@ -1013,10 +1012,10 @@
|
||||
speaktrigger += "I'm really, really horny, "
|
||||
|
||||
//collar
|
||||
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
|
||||
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && E.lewd)
|
||||
speaktrigger += "I love the collar you gave me, "
|
||||
//End
|
||||
if(H.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
speaktrigger += "[E.enthrallGender]!"
|
||||
else
|
||||
speaktrigger += "[user.first_name()]!"
|
||||
@@ -1044,7 +1043,7 @@
|
||||
REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
|
||||
C.silent = 0
|
||||
E.cooldown += 3
|
||||
to_chat(user, "<span class='notice'><i>You [(C.client?.prefs.lewdchem?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
|
||||
to_chat(user, "<span class='notice'><i>You [(E.lewd?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
|
||||
|
||||
|
||||
//Antiresist
|
||||
@@ -1074,7 +1073,7 @@
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase == 4)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(C.client?.prefs.lewdchem?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(E.lewd?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
|
||||
continue
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>"), 5)
|
||||
C.Sleeping(50)
|
||||
@@ -1086,7 +1085,7 @@
|
||||
if(3)
|
||||
E.phase = 0
|
||||
E.cooldown = 0
|
||||
if(C.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
|
||||
else
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
|
||||
@@ -1112,7 +1111,7 @@
|
||||
var/mob/living/carbon/human/H = V
|
||||
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase > 1)
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem) // probably a redundant check but for good measure
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd) // probably a redundant check but for good measure
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='love'>Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure.</b></span>"), 5)
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
H.SetStun(20)
|
||||
@@ -1168,7 +1167,7 @@
|
||||
for(var/obj/item/W in items)
|
||||
if(W == H.wear_suit)
|
||||
H.dropItemToGround(W, TRUE)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(H.client?.prefs.lewdchem?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(H.client?.prefs.lewdchem?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(E.lewd?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(E.lewd?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
|
||||
E.cooldown += 10
|
||||
|
||||
//WALK
|
||||
@@ -1206,7 +1205,7 @@
|
||||
if(2 to INFINITY)
|
||||
L.lay_down()
|
||||
E.cooldown += 10
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(L.client?.prefs.lewdchem?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(E.lewd?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>You encourage [L] to lie down.</i></span>")
|
||||
|
||||
//KNOCKDOWN
|
||||
@@ -1237,7 +1236,7 @@
|
||||
for (var/trigger in E.customTriggers)
|
||||
speaktrigger += "[trigger], "
|
||||
to_chat(user, "<b>[C]</b> whispers, \"<i>[speaktrigger] are my triggers.</i>\"")//So they don't trigger themselves!
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(C.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(E.lewd?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
|
||||
|
||||
|
||||
//CUSTOM TRIGGERS
|
||||
@@ -1249,7 +1248,7 @@
|
||||
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
|
||||
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
|
||||
continue
|
||||
if(!H.client?.prefs.lewdchem)
|
||||
if(!E.lewd)
|
||||
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
|
||||
continue
|
||||
else
|
||||
@@ -1272,7 +1271,7 @@
|
||||
E.customTriggers[trigger] = trigger2
|
||||
log_game("FERMICHEM: [H] has been implanted by [user] with [trigger], triggering [trigger2].")
|
||||
E.mental_capacity -= 5
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>You sucessfully set the trigger word [trigger] in [H]</i></span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
|
||||
@@ -1290,7 +1289,7 @@
|
||||
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
|
||||
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
|
||||
continue
|
||||
if(!H.client?.prefs.lewdchem)
|
||||
if(!E.lewd)
|
||||
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
|
||||
continue
|
||||
else
|
||||
@@ -1334,7 +1333,7 @@
|
||||
objective = replacetext(lowertext(objective), "suicide", "self-love")
|
||||
message_admins("[H] has been implanted by [user] with the objective [objective].")
|
||||
log_game("FERMICHEM: [H] has been implanted by [user] with the objective [objective] via MKUltra.")
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
|
||||
brainwash(H, objective)
|
||||
E.mental_capacity -= 200
|
||||
to_chat(user, "<span class='notice'><i>You sucessfully give an objective to [H]</i></span>")
|
||||
@@ -1348,7 +1347,7 @@
|
||||
for(var/V in listeners)
|
||||
var/mob/living/carbon/human/H = V
|
||||
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase >= 3 && H.client?.prefs.lewdchem)
|
||||
if(E.phase >= 3 && E.lewd)
|
||||
var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
|
||||
to_chat(H, "<i>[instill]</i>")
|
||||
to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
|
||||
@@ -1363,7 +1362,7 @@
|
||||
if(E.phase > 1)
|
||||
if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
|
||||
E.master = user
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(H.client?.prefs.lewdchem?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(E.lewd?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>[H] looks at you with sparkling eyes, recognising you!</i></span>")
|
||||
|
||||
//I dunno how to do state objectives without them revealing they're an antag
|
||||
|
||||
@@ -357,9 +357,9 @@
|
||||
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/dangerous/revolver
|
||||
name = "Syndicate Revolver"
|
||||
desc = "A brutally simple syndicate revolver that fires .357 Magnum rounds and has 7 chambers."
|
||||
item = /obj/item/gun/ballistic/revolver
|
||||
name = "Syndicate Revolver Kit"
|
||||
desc = "A sleek box containing a brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers, and an extra speedloader."
|
||||
item = /obj/item/storage/box/syndie_kit/revolver
|
||||
cost = 13
|
||||
surplus = 50
|
||||
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind && H.mind.assigned_role == "Clown") //Ensures only clowns can drive the car. (Including more at once)
|
||||
if(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)) //Ensures only clowns can drive the car. (Including more at once)
|
||||
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
|
||||
return
|
||||
add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
@@ -70,14 +70,22 @@
|
||||
/obj/item/clothing/under/skirt/red = 3,
|
||||
/obj/item/clothing/under/skirt/purple = 3,
|
||||
/obj/item/clothing/under/sundress = 4,
|
||||
/obj/item/clothing/under/sundresswhite = 4,
|
||||
/obj/item/clothing/under/stripeddress = 3,
|
||||
/obj/item/clothing/under/sailordress = 3,
|
||||
/obj/item/clothing/under/sweptskirt = 3,
|
||||
/obj/item/clothing/under/greendress = 3,
|
||||
/obj/item/clothing/under/pinkdress = 3,
|
||||
/obj/item/clothing/under/redeveninggown = 3,
|
||||
/obj/item/clothing/under/blacktango = 3,
|
||||
/obj/item/clothing/under/westernbustle = 3,
|
||||
/obj/item/clothing/under/flamenco = 3,
|
||||
/obj/item/clothing/under/flowerdress = 3,
|
||||
/obj/item/clothing/under/plaid_skirt = 3,
|
||||
/obj/item/clothing/under/plaid_skirt/blue = 3,
|
||||
/obj/item/clothing/under/plaid_skirt/purple = 3,
|
||||
/obj/item/clothing/under/plaid_skirt/green = 3,
|
||||
/obj/item/clothing/under/croptop = 3,
|
||||
/obj/item/clothing/glasses/regular = 2,
|
||||
/obj/item/clothing/glasses/regular/jamjar = 2,
|
||||
/obj/item/clothing/head/sombrero = 3,
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
/obj/item/seeds/chanter = 3,
|
||||
/obj/item/seeds/chili = 3,
|
||||
/obj/item/seeds/cocoapod = 3,
|
||||
/obj/item/seeds/coconut = 3,
|
||||
/obj/item/seeds/coffee = 3,
|
||||
/obj/item/seeds/cotton = 3,
|
||||
/obj/item/seeds/corn = 3,
|
||||
|
||||
@@ -135,7 +135,6 @@
|
||||
/obj/item/clothing/gloves/fingerless = 3,
|
||||
/obj/item/clothing/head/soft/black = 3,
|
||||
/obj/item/clothing/mask/bandana/skull = 2)
|
||||
premium = list(/obj/item/radio/headset/headset_rob = 2) //Cit change
|
||||
contraband = list(/obj/item/clothing/suit/hooded/techpriest = 2)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/robo_wardrobe
|
||||
|
||||
|
||||
Reference in New Issue
Block a user