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@@ -13,9 +13,10 @@
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/obj/item/clothing/suit/space/hardsuit/engine/haydee
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name = "Haydee Suit"
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desc = "A strangely voluptous suit. Offers little to no protection. It also appears to have minor flab-compressing properties."
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icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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mob_overlay_icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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anthro_mob_worn_overlay = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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icon_state = "haydee_suit"
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icon_state = "haydee_suit1"
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item_state = "item_haydee"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 25, "fire" = 5, "acid" = 5)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
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@@ -25,6 +25,7 @@
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/// How many items we can push per-pump.
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var/pump_limit = 5
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/obj/structure/disposaloutlet/industrial_feeding_tube/Initialize(mapload)
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. = ..()
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@@ -38,6 +39,24 @@
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anchored = TRUE
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welded = TRUE //Make it functional
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/obj/structure/disposaloutlet/industrial_feeding_tube/examine(mob/user)
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. = ..()
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if(LAZYLEN(pump_stuff))
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switch(LAZYLEN(pump_stuff))
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if(1)
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. += "It seems to have something inside"
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if(2 to 20)
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. += "It seems to have some stuff inside"
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if(21 to 50)
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. += "It seems to be rather full of stuff!"
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if(51 to 200)
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. += "<b>It's walls are bulging out with tons of stuff packed inside!!</b>"
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else
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. += "<span class='danger'>The whole machine is shuddering as it strains to contain hundreds of objects!</span>"
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if(clogged)
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. += "<span class='warning'>It seems to be clogged with stuff!</span>"
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/obj/structure/disposaloutlet/industrial_feeding_tube/CheckParts(list/parts_list)
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..()
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pump_limit = 0
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@@ -48,6 +67,7 @@
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pump_limit = ceil(pump_limit) //Only whole numbers
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/obj/structure/disposaloutlet/industrial_feeding_tube/deconstruct(disassembled)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/metal(loc, 5)
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@@ -78,24 +98,23 @@
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/obj/structure/disposaloutlet/industrial_feeding_tube/MouseDrop(mob/living/target)
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. = ..()
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if(!usr.canUseTopic(src, BE_CLOSE)) // iscarbon() so that xenos/wendigos(?) can do feeding stuff maybe. Maybe.
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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if(!welded)
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to_chat(usr, "<span class='warning'>You need to weld down \the [src] before you can use it.</span>")
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return
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if(attached)
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attached.visible_message("<span class='warning'>\The [src]'s tube is removed from [attached].</span>", "<span class='warning'>The tube is removed from you.")
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detach_tube(FALSE)
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return
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if(!isliving(target))
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return
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if(attached)
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attached.visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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update_icon()
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return
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if(iscarbon(target))
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if(iscarbon(target)) // iscarbon() so that xenos/wendigos(?) can do feeding stuff maybe. Maybe.
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var/mob/living/carbon/feedee = target
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if(HAS_TRAIT(feedee, TRAIT_TRASHCAN))
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var/food_dump = input(usr, "Where do you shove the tube? (cancel for to just feed normally)", "Select belly") as null|anything in feedee.vore_organs
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if(HAS_TRAIT(feedee, TRAIT_TRASHCAN) || (feedee.vore_flags & FEEDING))
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var/food_dump = input(usr, "Where do you shove the tube? (cancel to just feed normally)", "Select belly") as null|anything in feedee.vore_organs
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if(food_dump && isbelly(food_dump))
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// Best to be safe with this thing. Since you can eat pretty much anythign with it...
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// Including People, Intentionally or otherwise.
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@@ -105,38 +124,56 @@
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to_chat(usr, "[feedee] doesnt want to be fed by \the [src]...")
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return
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output_dest = food_dump //Attach to vorebelly
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attached = feedee
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update_icon()
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START_PROCESSING(SSobj, src)
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face_atom(feedee)
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attach_tube(feedee, food_dump) // Attach in Vore Mode
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return
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//Either we arn't attaching to vorebelly, or we arnt able to. Let's try to feed them normally!
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if(usr != feedee) //
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if(usr != feedee)
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var/feedeePrefCheck = alert(feedee, "[usr] is attempting to shove \the [src]'s tube into your mouth! Do you want this?", "THE TUBE", "Yes!!", "No!")
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if(feedeePrefCheck != "Yes!!")
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to_chat(usr, "[feedee] doesnt want to be fed by \the [src]...")
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return
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output_dest = feedee //Attach normally
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attached = feedee
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update_icon()
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START_PROCESSING(SSobj, src)
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face_atom(feedee)
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attach_tube(feedee) // Attach normally
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return
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/obj/structure/disposaloutlet/industrial_feeding_tube/process()
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if(!attached)
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return PROCESS_KILL
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/// Attaches the tube to the target. dest defaults to the target, if dest isnt defined
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/obj/structure/disposaloutlet/industrial_feeding_tube/proc/attach_tube(var/mob/living/target, var/dest = null, var/loud = TRUE)
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if(!target)
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return FALSE
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if(dest)
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output_dest = dest
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else
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output_dest = target
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attached = target
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if(loud)
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if(isbelly(output_dest))
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target.visible_message("\The [src]'s tube is shoved into [attached]!", "The tube is shoved directly into your [output_dest]!")
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else
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target.visible_message("\The [src]'s tube is shoved into [attached]!", "The tube is shoved directly into you!")
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(check_target_dist))
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update_icon()
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face_atom(target)
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/obj/structure/disposaloutlet/industrial_feeding_tube/proc/detach_tube(var/loud = TRUE)
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UnregisterSignal(attached, COMSIG_MOVABLE_MOVED)
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if(loud)
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attached.visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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output_dest = null
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update_icon()
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/obj/structure/disposaloutlet/industrial_feeding_tube/proc/check_target_dist()
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if(!attached) //oh no
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UnregisterSignal()
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if(!(get_dist(src, attached) <= 1 && isturf(attached.loc)))
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to_chat(attached, "<span class='userdanger'>The feeding hose is yanked out of you!</span>")
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attached = null
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output_dest = null
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update_icon()
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return PROCESS_KILL
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attached.visible_message("<span class='danger'The feeding tube is yanked out of [attached]!</span>","<span class='userdanger'>The feeding hose is yanked out of you!</span>")
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detach_tube(FALSE)
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return
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face_atom(attached)
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@@ -193,12 +230,14 @@
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break
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if(!pumping)
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pumping = TRUE
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playsound(src, 'GainStation13/sound/rakshasa/Corrosion3.ogg', 50, 1)
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update_icon()
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spawn(8)
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pumping = FALSE
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update_icon()
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spawn(9) //Wait for the animation to finish
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if(!output_dest || !attached) //We either arnt, or got disconnected by time stuff was about to splort out!
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spew(this_pump, TRUE)
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if(LAZYLEN(pump_stuff) && repeat)
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@@ -251,13 +290,13 @@
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if(is_type_in_list(I, item_vore_blacklist))
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inedible += I
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continue
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/*
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if(isliving(AM))
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var/mob/living/cutie = AM
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if(cutie.devourable != TRUE) //Do not eat this QT...
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if(!(cutie.vore_flags & DEVOURABLE)) //Do not eat this QT...
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inedible += cutie
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continue
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*/
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fed_something = TRUE
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AM.forceMove(output_dest)
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@@ -267,7 +306,7 @@
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// After everything, if we've pushed something, play the "rubber tube noise"
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// It's technically an evil digestion sound from a snowflake shadekin, but it makes for a good tube sound. Thanks Verkie!
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if(fed_something)
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playsound(attached.loc, 'v_CHOMPstation2/sound/rakshasa/Corrosion3.ogg', rand(10,50), 1)
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playsound(attached.loc, 'GainStation13/sound/rakshasa/Corrosion3.ogg', rand(50,70), 1)
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if(LAZYLEN(pump_stuff) && repeat)
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pump()
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@@ -277,7 +316,7 @@
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/obj/structure/disposaloutlet/industrial_feeding_tube/expel_holder(obj/structure/disposalholder/H, playsound=FALSE)
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if(playsound)
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
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playsound(src, 'sound/machines/hiss.ogg', 25, 0, 0)
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if(!H)
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return
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@@ -290,10 +329,7 @@
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/obj/structure/disposaloutlet/industrial_feeding_tube/attack_hand(mob/user)
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. = ..()
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if(attached)
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attached.visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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output_dest = null
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update_icon()
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detach_tube()
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return
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/obj/structure/disposaloutlet/industrial_feeding_tube/attackby(obj/item/I, mob/living/user, params)
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@@ -340,18 +376,32 @@
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update_icon()
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return
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if(TOOL_CROWBAR)
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if(!clogged)
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to_chat(user, "<span class='notice'>\The [src] doesnt seem to be clogged at the moment...")
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return TRUE
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user.visible_message("<span class='italics'>[user] starts to pry open the maintenance hatch of \the [src], attempting to unclog it...</span>")
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if(do_after(user, 30, TRUE, src))
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user.visible_message("<span class='notice'>[user] unclogs \the [src]!</span>")
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unclog()
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return
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. = ..()
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/obj/structure/disposaloutlet/industrial_feeding_tube/crowbar_act(mob/living/user, obj/item/I)
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if(!clogged)
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to_chat(user, "<span class='notice'>\The [src] doesnt seem to be clogged at the moment...")
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return TRUE
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user.visible_message("<span class='italics'>[user] starts to pry open the maintenance hatch of \the [src], attempting to unclog it...</span>")
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I.play_tool_sound(src, 100)
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if(I.use_tool(src, user, 30))
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user.visible_message("<span class='notice'>[user] pries open the maintenance hatch on \the [src], unclogging it!</span>")
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unclog()
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return TRUE
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// Plungers are a thing now, why not give them the ability to unclog?
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/obj/structure/disposaloutlet/industrial_feeding_tube/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
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if(!clogged)
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to_chat(user, "<span class='notice'>\The [src] doesnt seem to be clogged at the moment...")
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return TRUE
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user.visible_message("<span class='italics'>[user] starts to furiously plunge the tube of \the [src], attempting to unclog it...</span>")
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//I.play_tool_sound(src, 100) I dont think plungers have a use sound...
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if(P.use_tool(src, user, 20)) //Plungers are slightly shorter because funny niche use
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user.visible_message("<span class='notice'>[user] pries open the maintenance hatch on \the [src], unclogging it!</span>")
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unclog()
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return
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/obj/structure/disposaloutlet/industrial_feeding_tube/welder_act(mob/living/user, obj/item/I)
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if(!I.tool_start_check(user, amount=0))
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return
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@@ -264,7 +264,7 @@
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D.trunk = src
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var/obj/structure/disposaloutlet/O = locate() in T
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if(O)
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if(O && O.anchored) //GS Edit: Added anchored check to fix an edgecase where the trunk could get erroneously linked to an unanchored industrial feeding tube if the trunk was welded solid while the loose tube was above the trunk. Whew...
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linked = O
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