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This commit is contained in:
@@ -13,9 +13,10 @@
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/obj/item/clothing/suit/space/hardsuit/engine/haydee
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name = "Haydee Suit"
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desc = "A strangely voluptous suit. Offers little to no protection. It also appears to have minor flab-compressing properties."
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icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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mob_overlay_icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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anthro_mob_worn_overlay = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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icon_state = "haydee_suit"
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icon_state = "haydee_suit1"
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item_state = "item_haydee"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 25, "fire" = 5, "acid" = 5)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
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@@ -25,6 +25,7 @@
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/// How many items we can push per-pump.
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var/pump_limit = 5
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/obj/structure/disposaloutlet/industrial_feeding_tube/Initialize(mapload)
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. = ..()
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@@ -38,6 +39,24 @@
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anchored = TRUE
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welded = TRUE //Make it functional
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/obj/structure/disposaloutlet/industrial_feeding_tube/examine(mob/user)
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. = ..()
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if(LAZYLEN(pump_stuff))
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switch(LAZYLEN(pump_stuff))
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if(1)
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. += "It seems to have something inside"
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if(2 to 20)
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. += "It seems to have some stuff inside"
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if(21 to 50)
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. += "It seems to be rather full of stuff!"
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if(51 to 200)
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. += "<b>It's walls are bulging out with tons of stuff packed inside!!</b>"
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else
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. += "<span class='danger'>The whole machine is shuddering as it strains to contain hundreds of objects!</span>"
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if(clogged)
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. += "<span class='warning'>It seems to be clogged with stuff!</span>"
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/obj/structure/disposaloutlet/industrial_feeding_tube/CheckParts(list/parts_list)
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..()
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pump_limit = 0
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@@ -48,6 +67,7 @@
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pump_limit = ceil(pump_limit) //Only whole numbers
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/obj/structure/disposaloutlet/industrial_feeding_tube/deconstruct(disassembled)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/metal(loc, 5)
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@@ -78,24 +98,23 @@
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/obj/structure/disposaloutlet/industrial_feeding_tube/MouseDrop(mob/living/target)
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. = ..()
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if(!usr.canUseTopic(src, BE_CLOSE)) // iscarbon() so that xenos/wendigos(?) can do feeding stuff maybe. Maybe.
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if(!usr.canUseTopic(src, BE_CLOSE))
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return
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if(!welded)
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to_chat(usr, "<span class='warning'>You need to weld down \the [src] before you can use it.</span>")
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return
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if(attached)
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attached.visible_message("<span class='warning'>\The [src]'s tube is removed from [attached].</span>", "<span class='warning'>The tube is removed from you.")
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detach_tube(FALSE)
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return
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if(!isliving(target))
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return
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if(attached)
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attached.visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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update_icon()
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return
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if(iscarbon(target))
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if(iscarbon(target)) // iscarbon() so that xenos/wendigos(?) can do feeding stuff maybe. Maybe.
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var/mob/living/carbon/feedee = target
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if(HAS_TRAIT(feedee, TRAIT_TRASHCAN))
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var/food_dump = input(usr, "Where do you shove the tube? (cancel for to just feed normally)", "Select belly") as null|anything in feedee.vore_organs
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if(HAS_TRAIT(feedee, TRAIT_TRASHCAN) || (feedee.vore_flags & FEEDING))
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var/food_dump = input(usr, "Where do you shove the tube? (cancel to just feed normally)", "Select belly") as null|anything in feedee.vore_organs
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if(food_dump && isbelly(food_dump))
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// Best to be safe with this thing. Since you can eat pretty much anythign with it...
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// Including People, Intentionally or otherwise.
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@@ -105,38 +124,56 @@
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to_chat(usr, "[feedee] doesnt want to be fed by \the [src]...")
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return
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output_dest = food_dump //Attach to vorebelly
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attached = feedee
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update_icon()
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START_PROCESSING(SSobj, src)
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face_atom(feedee)
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attach_tube(feedee, food_dump) // Attach in Vore Mode
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return
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//Either we arn't attaching to vorebelly, or we arnt able to. Let's try to feed them normally!
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if(usr != feedee) //
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if(usr != feedee)
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var/feedeePrefCheck = alert(feedee, "[usr] is attempting to shove \the [src]'s tube into your mouth! Do you want this?", "THE TUBE", "Yes!!", "No!")
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if(feedeePrefCheck != "Yes!!")
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to_chat(usr, "[feedee] doesnt want to be fed by \the [src]...")
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return
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output_dest = feedee //Attach normally
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attached = feedee
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update_icon()
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START_PROCESSING(SSobj, src)
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face_atom(feedee)
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attach_tube(feedee) // Attach normally
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return
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/obj/structure/disposaloutlet/industrial_feeding_tube/process()
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if(!attached)
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return PROCESS_KILL
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/// Attaches the tube to the target. dest defaults to the target, if dest isnt defined
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/obj/structure/disposaloutlet/industrial_feeding_tube/proc/attach_tube(var/mob/living/target, var/dest = null, var/loud = TRUE)
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if(!target)
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return FALSE
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if(dest)
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output_dest = dest
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else
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output_dest = target
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attached = target
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if(loud)
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if(isbelly(output_dest))
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target.visible_message("\The [src]'s tube is shoved into [attached]!", "The tube is shoved directly into your [output_dest]!")
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else
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target.visible_message("\The [src]'s tube is shoved into [attached]!", "The tube is shoved directly into you!")
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(check_target_dist))
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update_icon()
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face_atom(target)
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/obj/structure/disposaloutlet/industrial_feeding_tube/proc/detach_tube(var/loud = TRUE)
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UnregisterSignal(attached, COMSIG_MOVABLE_MOVED)
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if(loud)
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attached.visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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output_dest = null
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update_icon()
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/obj/structure/disposaloutlet/industrial_feeding_tube/proc/check_target_dist()
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if(!attached) //oh no
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UnregisterSignal()
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if(!(get_dist(src, attached) <= 1 && isturf(attached.loc)))
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to_chat(attached, "<span class='userdanger'>The feeding hose is yanked out of you!</span>")
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attached = null
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output_dest = null
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update_icon()
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return PROCESS_KILL
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attached.visible_message("<span class='danger'The feeding tube is yanked out of [attached]!</span>","<span class='userdanger'>The feeding hose is yanked out of you!</span>")
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detach_tube(FALSE)
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return
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face_atom(attached)
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@@ -193,12 +230,14 @@
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break
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if(!pumping)
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pumping = TRUE
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playsound(src, 'GainStation13/sound/rakshasa/Corrosion3.ogg', 50, 1)
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update_icon()
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spawn(8)
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pumping = FALSE
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update_icon()
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spawn(9) //Wait for the animation to finish
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if(!output_dest || !attached) //We either arnt, or got disconnected by time stuff was about to splort out!
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spew(this_pump, TRUE)
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if(LAZYLEN(pump_stuff) && repeat)
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@@ -251,13 +290,13 @@
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if(is_type_in_list(I, item_vore_blacklist))
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inedible += I
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continue
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/*
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if(isliving(AM))
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var/mob/living/cutie = AM
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if(cutie.devourable != TRUE) //Do not eat this QT...
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if(!(cutie.vore_flags & DEVOURABLE)) //Do not eat this QT...
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inedible += cutie
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continue
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*/
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fed_something = TRUE
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AM.forceMove(output_dest)
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@@ -267,7 +306,7 @@
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// After everything, if we've pushed something, play the "rubber tube noise"
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// It's technically an evil digestion sound from a snowflake shadekin, but it makes for a good tube sound. Thanks Verkie!
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if(fed_something)
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playsound(attached.loc, 'v_CHOMPstation2/sound/rakshasa/Corrosion3.ogg', rand(10,50), 1)
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playsound(attached.loc, 'GainStation13/sound/rakshasa/Corrosion3.ogg', rand(50,70), 1)
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if(LAZYLEN(pump_stuff) && repeat)
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pump()
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@@ -277,7 +316,7 @@
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/obj/structure/disposaloutlet/industrial_feeding_tube/expel_holder(obj/structure/disposalholder/H, playsound=FALSE)
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if(playsound)
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playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
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playsound(src, 'sound/machines/hiss.ogg', 25, 0, 0)
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if(!H)
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return
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@@ -290,10 +329,7 @@
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/obj/structure/disposaloutlet/industrial_feeding_tube/attack_hand(mob/user)
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. = ..()
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if(attached)
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attached.visible_message("<span class='warning'>[attached] is detached from [src].</span>")
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attached = null
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output_dest = null
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update_icon()
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detach_tube()
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return
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/obj/structure/disposaloutlet/industrial_feeding_tube/attackby(obj/item/I, mob/living/user, params)
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@@ -340,18 +376,32 @@
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update_icon()
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return
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if(TOOL_CROWBAR)
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if(!clogged)
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to_chat(user, "<span class='notice'>\The [src] doesnt seem to be clogged at the moment...")
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return TRUE
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user.visible_message("<span class='italics'>[user] starts to pry open the maintenance hatch of \the [src], attempting to unclog it...</span>")
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if(do_after(user, 30, TRUE, src))
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user.visible_message("<span class='notice'>[user] unclogs \the [src]!</span>")
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unclog()
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return
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. = ..()
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/obj/structure/disposaloutlet/industrial_feeding_tube/crowbar_act(mob/living/user, obj/item/I)
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if(!clogged)
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to_chat(user, "<span class='notice'>\The [src] doesnt seem to be clogged at the moment...")
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return TRUE
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user.visible_message("<span class='italics'>[user] starts to pry open the maintenance hatch of \the [src], attempting to unclog it...</span>")
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I.play_tool_sound(src, 100)
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if(I.use_tool(src, user, 30))
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user.visible_message("<span class='notice'>[user] pries open the maintenance hatch on \the [src], unclogging it!</span>")
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unclog()
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return TRUE
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// Plungers are a thing now, why not give them the ability to unclog?
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/obj/structure/disposaloutlet/industrial_feeding_tube/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
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if(!clogged)
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to_chat(user, "<span class='notice'>\The [src] doesnt seem to be clogged at the moment...")
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return TRUE
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user.visible_message("<span class='italics'>[user] starts to furiously plunge the tube of \the [src], attempting to unclog it...</span>")
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//I.play_tool_sound(src, 100) I dont think plungers have a use sound...
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if(P.use_tool(src, user, 20)) //Plungers are slightly shorter because funny niche use
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user.visible_message("<span class='notice'>[user] pries open the maintenance hatch on \the [src], unclogging it!</span>")
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unclog()
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return
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/obj/structure/disposaloutlet/industrial_feeding_tube/welder_act(mob/living/user, obj/item/I)
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if(!I.tool_start_check(user, amount=0))
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return
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