Merge pull request #35393 from optimumtact/blueprintlogging
blueprint area changes are now logged to the game log
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CitadelStationBot
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d6f916f37b
commit
13b01b042e
@@ -191,6 +191,7 @@
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var/obj/machinery/door/firedoor/FD = D
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FD.CalculateAffectingAreas()
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to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
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log_game("[key_name(usr)] has renamed [prevname] to [str]")
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interact()
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return 1
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