Merge pull request #8848 from Citadel-Station-13/trait_blacklisting

Trait blacklisting system: Blacklists Mute and Brain Tumor from ALL heads of staff. Blacklists pacifist + paraplegic from HoS. Blacklists Paraplegic/nolegs from CE. Blacklists phanosthing/no-recognize-faces from HoP
This commit is contained in:
BlackMajor
2019-08-18 15:33:08 +12:00
committed by GitHub
11 changed files with 80 additions and 5 deletions
@@ -9,6 +9,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
runlevels = RUNLEVEL_GAME
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_names_by_path = list()
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
@@ -22,11 +23,68 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
quirk_names_by_path[T] = initial(T.name)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
GenerateQuirks(cli)
for(var/V in cli.prefs.character_quirks)
var/list/quirks = cli.prefs.character_quirks.Copy()
var/list/cut
if(job && job.blacklisted_quirks)
cut = filter_quirks(quirks, job)
for(var/V in quirks)
user.add_quirk(V, spawn_effects)
if(!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
/datum/controller/subsystem/processing/quirks/proc/quirk_path_by_name(name)
return quirks[name]
/datum/controller/subsystem/processing/quirks/proc/quirk_points_by_name(name)
return quirk_points[name]
/datum/controller/subsystem/processing/quirks/proc/quirk_name_by_path(path)
return quirk_names_by_path[path]
/datum/controller/subsystem/processing/quirks/proc/total_points(list/quirk_names)
. = 0
for(var/i in quirk_names)
. += quirk_points_by_name(i)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
var/list/cut = list()
var/list/banned_names = list()
for(var/i in job.blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
var/list/blacklisted = quirks & banned_names
if(length(blacklisted))
for(var/i in blacklisted)
quirks -= i
cut += i
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(quirks)
if(points_used > 0)
//they owe us points, let's collect.
for(var/i in quirks)
var/points = quirk_points_by_name(i)
if(points > 0)
cut += i
quirks -= i
points_used -= points
if(points_used <= 0)
break
*/
//Nah, let's null all non-neutrals out.
if(cut.len)
for(var/i in quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
quirks -= i
return cut
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
+1 -1
View File
@@ -385,7 +385,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE)
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
-1
View File
@@ -13,7 +13,6 @@
var/mob/living/quirk_holder
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
..()
if(!quirk_mob || (human_only && !ishuman(quirk_mob)) || quirk_mob.has_quirk(type))
qdel(src)
quirk_holder = quirk_mob
+3
View File
@@ -21,6 +21,8 @@ Captain
access = list() //See get_access()
minimal_access = list() //See get_access()
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/job/captain/get_access()
return get_all_accesses()
@@ -94,6 +96,7 @@ Head of Personnel
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
/datum/outfit/job/hop
name = "Head of Personnel"
@@ -18,6 +18,8 @@ Quartermaster
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/quartermaster
name = "Quartermaster"
jobtype = /datum/job/qm
@@ -29,6 +29,8 @@ Chief Engineer
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/ce
name = "Chief Engineer"
jobtype = /datum/job/chief_engineer
+2
View File
@@ -56,6 +56,8 @@
var/list/mind_traits // Traits added to the mind of the mob assigned this job
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
+2
View File
@@ -27,6 +27,8 @@ Chief Medical Officer
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/cmo
name = "Chief Medical Officer"
jobtype = /datum/job/cmo
+2
View File
@@ -31,6 +31,8 @@ Research Director
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/rd
name = "Research Director"
jobtype = /datum/job/rd
+5
View File
@@ -37,6 +37,8 @@ Head of Security
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/hos
name = "Head of Security"
jobtype = /datum/job/hos
@@ -95,6 +97,7 @@ Warden
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/warden/get_access()
var/list/L = list()
@@ -150,6 +153,7 @@ Detective
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/outfit/job/detective
name = "Detective"
@@ -205,6 +209,7 @@ Security Officer
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/officer/get_access()
var/list/L = list()
@@ -416,7 +416,7 @@
SSticker.mode.make_antag_chance(humanc)
if(humanc && CONFIG_GET(flag/roundstart_traits))
SSquirks.AssignQuirks(humanc, humanc.client, TRUE)
SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE)
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)