Adds a config option to change world.sleep_offline

This commit is contained in:
Jordan Brown
2017-11-09 01:44:49 -05:00
committed by CitadelStationBot
parent ea44e4a1d9
commit 146dfe33ea
3 changed files with 19 additions and 1 deletions
@@ -372,3 +372,13 @@ CONFIG_TWEAK(number/mc_tick_rate/ValidateAndSet(str_val))
. = ..()
if (.)
Master.UpdateTickRate()
<<<<<<< HEAD
=======
CONFIG_DEF(flag/resume_after_initializations)
CONFIG_TWEAK(flag/ValidateAndSet(str_val))
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !value
>>>>>>> 73fbac3... Adds a config option to change world.sleep_offline (#32505)
+3 -1
View File
@@ -189,10 +189,12 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Sort subsystems by display setting for easy access.
sortTim(subsystems, /proc/cmp_subsystem_display)
// Set world options.
world.sleep_offline = 1
world.sleep_offline = TRUE
world.fps = CONFIG_GET(number/fps)
var/initialized_tod = REALTIMEOFDAY
sleep(1)
if(CONFIG_GET(flag/resume_after_initializations))
world.sleep_offline = FALSE
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
// Loop.
Master.StartProcessing(0)
+6
View File
@@ -380,4 +380,10 @@ HIGH_POP_MC_MODE_AMOUNT 65
##Disengage high pop mode if player count drops below this
DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
<<<<<<< HEAD
>>>>>>> bc4d4e7... Merge pull request #31374 from MrStonedOne/highpopmode
=======
## Uncomment to prevent the world from sleeping while no players are connected after initializations
#RESUME_AFTER_INITIALIZATIONS
>>>>>>> 73fbac3... Adds a config option to change world.sleep_offline (#32505)