Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -43,7 +43,7 @@
|
||||
},
|
||||
/area/shuttle/escape/arena)
|
||||
"l" = (
|
||||
/obj/structure/closet/crate/necropolis/tendril,
|
||||
/obj/structure/closet/crate/necropolis/tendril/magic,
|
||||
/turf/open/indestructible/necropolis/air,
|
||||
/area/shuttle/escape/arena)
|
||||
"m" = (
|
||||
@@ -65,10 +65,18 @@
|
||||
/obj/structure/healingfountain,
|
||||
/turf/open/indestructible/necropolis/air,
|
||||
/area/shuttle/escape/arena)
|
||||
"t" = (
|
||||
/obj/structure/closet/crate/necropolis/tendril/misc,
|
||||
/turf/open/indestructible/necropolis/air,
|
||||
/area/shuttle/escape/arena)
|
||||
"z" = (
|
||||
/obj/effect/landmark/shuttle_arena_safe,
|
||||
/turf/open/indestructible/necropolis/air,
|
||||
/area/shuttle/escape/arena)
|
||||
"H" = (
|
||||
/obj/structure/closet/crate/necropolis/tendril/weapon_armor,
|
||||
/turf/open/indestructible/necropolis/air,
|
||||
/area/shuttle/escape/arena)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
@@ -264,16 +272,16 @@ m
|
||||
l
|
||||
j
|
||||
m
|
||||
l
|
||||
H
|
||||
j
|
||||
k
|
||||
l
|
||||
H
|
||||
j
|
||||
m
|
||||
l
|
||||
t
|
||||
j
|
||||
m
|
||||
j
|
||||
t
|
||||
j
|
||||
p
|
||||
g
|
||||
@@ -524,16 +532,16 @@ m
|
||||
l
|
||||
j
|
||||
m
|
||||
l
|
||||
H
|
||||
j
|
||||
m
|
||||
l
|
||||
H
|
||||
j
|
||||
m
|
||||
l
|
||||
t
|
||||
j
|
||||
m
|
||||
j
|
||||
t
|
||||
j
|
||||
p
|
||||
g
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1 @@
|
||||
#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
|
||||
@@ -281,8 +281,6 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
|
||||
#define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1
|
||||
#endif
|
||||
|
||||
#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
|
||||
|
||||
GLOBAL_VAR(atmos_extools_initialized) // this must be an uninitialized (null) one or init_monstermos will be called twice because reasons
|
||||
#define ATMOS_EXTOOLS_CHECK if(!GLOB.atmos_extools_initialized){\
|
||||
GLOB.atmos_extools_initialized=TRUE;\
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Anomaly core types
|
||||
/// Bluespace cores
|
||||
#define ANOMALY_CORE_BLUESPACE /obj/item/assembly/signaler/anomaly/bluespace
|
||||
/// Gravitational cores
|
||||
#define ANOMALY_CORE_GRAVITATIONAL /obj/item/assembly/signaler/anomaly/grav
|
||||
/// Flux
|
||||
#define ANOMALY_CORE_FLUX /obj/item/assembly/signaler/anomaly/flux
|
||||
/// Vortex
|
||||
#define ANOMALY_CORE_VORTEX /obj/item/assembly/signaler/anomaly/vortex
|
||||
/// Pyro
|
||||
#define ANOMALY_CORE_PYRO /obj/item/assembly/signaler/anomaly/pyro
|
||||
|
||||
// Max amounts of cores you can make
|
||||
#define MAX_CORES_BLUESPACE 8
|
||||
#define MAX_CORES_GRAVITATIONAL 8
|
||||
#define MAX_CORES_FLUX 8
|
||||
#define MAX_CORES_VORTEX 8
|
||||
#define MAX_CORES_PYRO 8
|
||||
|
||||
/// chance supermatter anomalies drop real cores
|
||||
#define SUPERMATTER_ANOMALY_DROP_CHANCE 20
|
||||
@@ -0,0 +1,5 @@
|
||||
#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
|
||||
|
||||
/proc/extools_log_write()
|
||||
|
||||
/proc/extools_finalize_logging()
|
||||
@@ -4,10 +4,15 @@
|
||||
#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
|
||||
#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
|
||||
#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
|
||||
#ifdef EXTOOLS_LOGGING
|
||||
// proc hooked, so we can just put in standard TRUE and FALSE
|
||||
#define WRITE_LOG(log, text) extools_log_write(log,text,TRUE)
|
||||
#define WRITE_LOG_NO_FORMAT(log, text) extools_log_write(log,text,FALSE)
|
||||
#else
|
||||
//This is an external call, "true" and "false" are how rust parses out booleans
|
||||
#define WRITE_LOG(log, text) rustg_log_write(log, text, "true")
|
||||
#define WRITE_LOG_NO_FORMAT(log, text) rustg_log_write(log, text, "false")
|
||||
|
||||
#endif
|
||||
//print a warning message to world.log
|
||||
#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [UNLINT(src)] usr: [usr].")
|
||||
/proc/warning(msg)
|
||||
@@ -216,7 +221,11 @@
|
||||
|
||||
/* Close open log handles. This should be called as late as possible, and no logging should hapen after. */
|
||||
/proc/shutdown_logging()
|
||||
#ifdef EXTOOLS_LOGGING
|
||||
extools_finalize_logging()
|
||||
#else
|
||||
rustg_log_close_all()
|
||||
#endif
|
||||
|
||||
|
||||
/* Helper procs for building detailed log lines */
|
||||
|
||||
@@ -71,3 +71,18 @@
|
||||
|
||||
/proc/pathflatten(path)
|
||||
return replacetext(path, "/", "_")
|
||||
|
||||
/// Returns the md5 of a file at a given path.
|
||||
/proc/md5filepath(path)
|
||||
. = md5(file(path))
|
||||
|
||||
/// Save file as an external file then md5 it.
|
||||
/// Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.
|
||||
/proc/md5asfile(file)
|
||||
var/static/notch = 0
|
||||
// its importaint this code can handle md5filepath sleeping instead of hard blocking, if it's converted to use rust_g.
|
||||
var/filename = "tmp/md5asfile.[world.realtime].[world.timeofday].[world.time].[world.tick_usage].[notch]"
|
||||
notch = WRAP(notch+1, 0, 2^15)
|
||||
fcopy(file, filename)
|
||||
. = md5filepath(filename)
|
||||
fdel(filename)
|
||||
|
||||
+15
-5
@@ -1126,12 +1126,13 @@ GLOBAL_DATUM_INIT(dummySave, /savefile, new("tmp/dummySave.sav")) //Cache of ico
|
||||
var/list/partial = splittext(iconData, "{")
|
||||
return replacetext(copytext_char(partial[2], 3, -5), "\n", "")
|
||||
|
||||
/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving = FALSE)
|
||||
/proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE)
|
||||
if (!thing)
|
||||
return
|
||||
|
||||
var/key
|
||||
var/icon/I = thing
|
||||
|
||||
if (!target)
|
||||
return
|
||||
if (target == world)
|
||||
@@ -1147,17 +1148,26 @@ GLOBAL_DATUM_INIT(dummySave, /savefile, new("tmp/dummySave.sav")) //Cache of ico
|
||||
if (!isicon(I))
|
||||
if (isfile(thing)) //special snowflake
|
||||
var/name = sanitize_filename("[generate_asset_name(thing)].png")
|
||||
if(!SSassets.cache[name])
|
||||
if (!SSassets.cache[name])
|
||||
SSassets.transport.register_asset(name, thing)
|
||||
for (var/thing2 in targets)
|
||||
SSassets.transport.send_assets(thing2, name)
|
||||
if(sourceonly)
|
||||
return SSassets.transport.get_asset_url(name)
|
||||
return "<img class='icon icon-misc' src='[SSassets.transport.get_asset_url(name)]'>"
|
||||
var/atom/A = thing
|
||||
if (isnull(dir))
|
||||
dir = A.dir
|
||||
|
||||
I = A.icon
|
||||
if (isnull(icon_state))
|
||||
icon_state = A.icon_state
|
||||
I = A.icon
|
||||
if (!(icon_state in icon_states(I, 1)))
|
||||
icon_state = initial(A.icon_state)
|
||||
if (isnull(dir))
|
||||
dir = initial(A.dir)
|
||||
|
||||
if (isnull(dir))
|
||||
dir = A.dir
|
||||
|
||||
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
|
||||
var/icon/temp = I
|
||||
I = icon()
|
||||
|
||||
@@ -184,14 +184,23 @@
|
||||
|
||||
/obj/screen/alert/hot
|
||||
name = "Too Hot"
|
||||
desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit."
|
||||
desc = "The air around you is pretty toasty! Consider putting on some insulating clothing, or moving to a cooler area."
|
||||
icon_state = "hot"
|
||||
|
||||
/obj/screen/alert/cold
|
||||
name = "Too Cold"
|
||||
desc = "You're freezing cold! Get somewhere warmer and take off any insulating clothing like a space suit."
|
||||
desc = "The air around you is pretty cold! Consider wearing a coat, or moving to a warmer area."
|
||||
icon_state = "cold"
|
||||
|
||||
/obj/screen/alert/sweat
|
||||
name = "Sweating"
|
||||
desc = "You're sweating! Get somewhere cooler and take off any insulating clothing like a fire suit."
|
||||
icon_state = "sweat"
|
||||
|
||||
/obj/screen/alert/shiver
|
||||
name = "Shivering"
|
||||
desc = "You're shivering! Get somewhere warmer and take off any insulating clothing like a space suit."
|
||||
|
||||
/obj/screen/alert/lowpressure
|
||||
name = "Low Pressure"
|
||||
desc = "The air around you is hazardously thin. A space suit would protect you."
|
||||
|
||||
@@ -294,6 +294,17 @@ SUBSYSTEM_DEF(research)
|
||||
//[88nodes * 5000points/node] / [1.5hr * 90min/hr * 60s/min]
|
||||
//Around 450000 points max???
|
||||
|
||||
/// The global list of raw anomaly types that have been refined, for hard limits.
|
||||
var/list/created_anomaly_types = list()
|
||||
/// The hard limits of cores created for each anomaly type. For faster code lookup without switch statements.
|
||||
var/list/anomaly_hard_limit_by_type = list(
|
||||
ANOMALY_CORE_BLUESPACE = MAX_CORES_BLUESPACE,
|
||||
ANOMALY_CORE_PYRO = MAX_CORES_PYRO,
|
||||
ANOMALY_CORE_GRAVITATIONAL = MAX_CORES_GRAVITATIONAL,
|
||||
ANOMALY_CORE_VORTEX = MAX_CORES_VORTEX,
|
||||
ANOMALY_CORE_FLUX = MAX_CORES_FLUX
|
||||
)
|
||||
|
||||
/datum/controller/subsystem/research/Initialize()
|
||||
point_types = TECHWEB_POINT_TYPE_LIST_ASSOCIATIVE_NAMES
|
||||
initialize_all_techweb_designs()
|
||||
|
||||
@@ -78,23 +78,22 @@
|
||||
speech_args[SPEECH_MESSAGE] = lowertext(message)
|
||||
return speech_args
|
||||
|
||||
/datum/accent/bone
|
||||
/datum/accent/span
|
||||
var/span_flag
|
||||
|
||||
/datum/accent/bone/modify_speech(list/speech_args)
|
||||
speech_args[SPEECH_SPANS] = span_flag
|
||||
/datum/accent/span/modify_speech(list/speech_args)
|
||||
speech_args[SPEECH_SPANS] |= span_flag
|
||||
return speech_args
|
||||
|
||||
//bone tongues either have the sans accent or the papyrus accent
|
||||
/datum/accent/bone/sans
|
||||
/datum/accent/span/sans
|
||||
span_flag = SPAN_SANS
|
||||
|
||||
/datum/accent/bone/papyrus
|
||||
/datum/accent/span/papyrus
|
||||
span_flag = SPAN_PAPYRUS
|
||||
|
||||
/datum/accent/robot/modify_speech(list/speech_args)
|
||||
speech_args[SPEECH_SPANS] = SPAN_ROBOT
|
||||
return speech_args
|
||||
/datum/accent/span/robot
|
||||
span_flag = SPAN_ROBOT
|
||||
|
||||
/datum/accent/dullahan/modify_speech(list/speech_args, datum/source, mob/living/carbon/owner)
|
||||
if(owner)
|
||||
|
||||
@@ -273,6 +273,16 @@
|
||||
time = 30
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/twinsheath
|
||||
name = "Twin Sword Sheath"
|
||||
result = /obj/item/storage/belt/sabre/twin
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
|
||||
/obj/item/stack/sheet/leather = 8)
|
||||
tools = list(TOOL_WIRECUTTER)
|
||||
time = 70
|
||||
category = CAT_CLOTHING
|
||||
|
||||
|
||||
/datum/crafting_recipe/durathread_reinforcement_kit
|
||||
name = "Durathread Reinforcement Kit"
|
||||
result = /obj/item/armorkit
|
||||
|
||||
@@ -120,6 +120,53 @@
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/furnace
|
||||
name = "Sandstone Furnace"
|
||||
result = /obj/structure/furnace
|
||||
time = 300
|
||||
reqs = list(/obj/item/stack/sheet/mineral/sandstone = 15,
|
||||
/obj/item/stack/sheet/metal = 4,
|
||||
/obj/item/stack/rods = 2)
|
||||
tools = list(TOOL_CROWBAR)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/tableanvil
|
||||
name = "Table Anvil"
|
||||
result = /obj/structure/anvil/obtainable/table
|
||||
time = 300
|
||||
reqs = list(/obj/item/stack/sheet/metal = 4,
|
||||
/obj/item/stack/rods = 2)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/sandvil
|
||||
name = "Sandstone Anvil"
|
||||
result = /obj/structure/anvil/obtainable/sandstone
|
||||
time = 300
|
||||
reqs = list(/obj/item/stack/sheet/mineral/sandstone = 24)
|
||||
tools = list(TOOL_CROWBAR)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/basaltblock
|
||||
name = "Sintered Basalt Block"
|
||||
result = /obj/item/basaltblock
|
||||
time = 200
|
||||
reqs = list(/obj/item/stack/ore/glass/basalt = 50)
|
||||
tools = list(TOOL_WELDER)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/basaltanvil
|
||||
name = "Basalt Anvil"
|
||||
result = /obj/structure/anvil/obtainable/basalt
|
||||
time = 200
|
||||
reqs = list(/obj/item/basaltblock = 5)
|
||||
tools = list(TOOL_CROWBAR)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
///////////////////
|
||||
//Tools & Storage//
|
||||
///////////////////
|
||||
@@ -175,6 +222,17 @@
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/toolboxhammer
|
||||
name = "Toolbox Hammer"
|
||||
result = /obj/item/melee/smith/hammer/toolbox
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
|
||||
reqs = list(/obj/item/storage/toolbox = 1,
|
||||
/obj/item/stack/sheet/metal = 4,
|
||||
/obj/item/stack/rods = 2)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/papersack
|
||||
name = "Paper Sack"
|
||||
result = /obj/item/storage/box/papersack
|
||||
@@ -358,6 +416,25 @@
|
||||
//Unsorted//
|
||||
////////////
|
||||
|
||||
|
||||
|
||||
/datum/crafting_recipe/stick
|
||||
name = "Stick"
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 1)
|
||||
result = /obj/item/stick
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
|
||||
/datum/crafting_recipe/swordhilt
|
||||
name = "Sword Hilt"
|
||||
time = 30
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 2)
|
||||
result = /obj/item/swordhandle
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/blackcarpet
|
||||
name = "Black Carpet"
|
||||
reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1)
|
||||
|
||||
@@ -35,23 +35,24 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
value_per_unit = 0.025
|
||||
beauty_modifier = 0.075
|
||||
|
||||
///Slight force increase
|
||||
///Slight force decrease. It's gold, it's soft as fuck.
|
||||
/datum/material/gold
|
||||
name = "gold"
|
||||
desc = "Gold"
|
||||
color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium
|
||||
strength_modifier = 1.2
|
||||
strength_modifier = 0.8
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
value_per_unit = 0.0625
|
||||
beauty_modifier = 0.15
|
||||
armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 1.15, "energy" = 1.15, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1.1)
|
||||
|
||||
///Has no special properties
|
||||
///Small force increase, for diamond swords
|
||||
/datum/material/diamond
|
||||
name = "diamond"
|
||||
desc = "Highly pressurized carbon"
|
||||
color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
strength_modifier = 1.1
|
||||
alpha = 132
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/diamond
|
||||
@@ -106,6 +107,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "bluespace crystal"
|
||||
desc = "Crystals with bluespace properties"
|
||||
color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
|
||||
integrity_modifier = 0.2 //these things shatter when thrown.
|
||||
alpha = 200
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE)
|
||||
beauty_modifier = 0.5
|
||||
@@ -139,7 +141,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "titanium"
|
||||
desc = "Titanium"
|
||||
color = "#b3c0c7"
|
||||
strength_modifier = 1.3
|
||||
strength_modifier = 1.1
|
||||
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
value_per_unit = 0.0625
|
||||
@@ -203,7 +205,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "adamantine"
|
||||
desc = "A powerful material made out of magic, I mean science!"
|
||||
color = "#6d7e8e"
|
||||
strength_modifier = 1.5
|
||||
strength_modifier = 1.3
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/adamantine
|
||||
value_per_unit = 0.25
|
||||
@@ -276,6 +278,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
desc = "Mir'ntrath barhah Nar'sie."
|
||||
color = "#3C3434"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
strength_modifier = 1.2
|
||||
sheet_type = /obj/item/stack/sheet/runed_metal
|
||||
value_per_unit = 0.75
|
||||
armor_modifiers = list("melee" = 1.2, "bullet" = 1.2, "laser" = 1, "energy" = 1, "bomb" = 1.2, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
|
||||
@@ -286,6 +289,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
name = "bronze"
|
||||
desc = "Clock Cult? Never heard of it."
|
||||
color = "#92661A"
|
||||
strength_modifier = 1.1
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/bronze
|
||||
value_per_unit = 0.025
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
|
||||
/**
|
||||
* Automatic skill increase, multiplied by skill affinity if existing.
|
||||
* Only works if skill is numerical.
|
||||
* Only works if skill is numerical or levelled..
|
||||
*/
|
||||
/datum/mind/proc/auto_gain_experience(skill, value, maximum, silent = FALSE)
|
||||
if(!ispath(skill, /datum/skill))
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/datum/skill/level/dorfy/blacksmithing
|
||||
name = "Blacksmithing"
|
||||
desc = "Making metal into fancy shapes using heat and force. Higher levels increase both your working speed at an anvil as well as the quality of your works."
|
||||
name_color = COLOR_FLOORTILE_GRAY
|
||||
skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL)
|
||||
ui_category = SKILL_UI_CAT_MISC
|
||||
@@ -533,6 +533,38 @@
|
||||
if(100)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN,20)
|
||||
|
||||
/datum/status_effect/corrosion_curse/lesser
|
||||
id = "corrosion_curse_lesser"
|
||||
duration = 20 SECONDS
|
||||
|
||||
/datum/status_effect/corrosion_curse/lesser/tick()
|
||||
. = ..()
|
||||
if(!ishuman(owner))
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/chance = rand(0,100)
|
||||
switch(chance)
|
||||
if(0 to 19)
|
||||
H.adjustBruteLoss(6)
|
||||
if(20 to 29)
|
||||
H.Dizzy(10)
|
||||
if(30 to 39)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_LIVER,2)
|
||||
if(40 to 49)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_HEART,2)
|
||||
if(50 to 59)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_STOMACH,2)
|
||||
if(60 to 69)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_EYES,5)
|
||||
if(70 to 79)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_EARS,5)
|
||||
if(80 to 89)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_LUNGS,5)
|
||||
if(90 to 99)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_TONGUE,5)
|
||||
if(100)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN,10)
|
||||
|
||||
/datum/status_effect/amok
|
||||
id = "amok"
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
|
||||
@@ -6,10 +6,6 @@ GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES))
|
||||
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_min, (10 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_event_delay_max, (30 MINUTES)) // this is on top of regular events, so can't be quite as often
|
||||
|
||||
|
||||
// -- Roundstart injection delays
|
||||
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES))
|
||||
GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES))
|
||||
@@ -58,7 +54,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
// Threat logging vars
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Target threat level right now. Events and antags will try to keep the round at this level.
|
||||
/// Target threat level right now. Antags will try to keep the round at this level.
|
||||
var/threat_level = 0
|
||||
/// The current antag threat. Recalculated every time a ruletype starts or ends.
|
||||
var/threat = 0
|
||||
@@ -80,8 +76,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
var/list/latejoin_rules = list()
|
||||
/// List of midround rules used for selecting the rules.
|
||||
var/list/midround_rules = list()
|
||||
/// List of events used for reducing threat without causing antag injection (necessarily).
|
||||
var/list/events = list()
|
||||
/** # Pop range per requirement.
|
||||
* If the value is five the range is:
|
||||
* 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
|
||||
@@ -119,8 +113,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
var/latejoin_injection_cooldown = 0
|
||||
/// When world.time is over this number the mode tries to inject a midround ruleset.
|
||||
var/midround_injection_cooldown = 0
|
||||
/// When wor.dtime is over this number the mode tries to do an event.
|
||||
var/event_injection_cooldown = 0
|
||||
/// When TRUE GetInjectionChance returns 100.
|
||||
var/forced_injection = FALSE
|
||||
/// Forced ruleset to be executed for the next latejoin.
|
||||
@@ -184,7 +176,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
dat += "<br>Injection Timers: (<b>[storyteller.get_injection_chance(TRUE)]%</b> chance)<BR>"
|
||||
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectlate=1'>\[Now!\]</a><BR>"
|
||||
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];injectmid=1'>\[Now!\]</a><BR>"
|
||||
dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)/10] seconds"] <a href='?src=\ref[src];[HrefToken()];forceevent=1'>\[Now!\]</a><BR>"
|
||||
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
|
||||
|
||||
/datum/game_mode/dynamic/Topic(href, href_list)
|
||||
@@ -204,10 +195,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
var/threatadd = input("Specify how much threat to add (negative to subtract). This can inflate the threat level.", "Adjust Threat", 0) as null|num
|
||||
if(!threatadd)
|
||||
return
|
||||
if(threatadd > 0)
|
||||
create_threat(threatadd)
|
||||
else
|
||||
remove_threat(threatadd)
|
||||
create_threat(threatadd)
|
||||
else if (href_list["injectlate"])
|
||||
latejoin_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
@@ -216,10 +204,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
midround_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
message_admins("[key_name(usr)] forced a midround injection.", 1)
|
||||
else if (href_list["forceevent"])
|
||||
event_injection_cooldown = 0
|
||||
// events always happen anyway
|
||||
message_admins("[key_name(usr)] forced an event.", 1)
|
||||
else if (href_list["threatlog"])
|
||||
show_threatlog(usr)
|
||||
else if (href_list["stacking_limit"])
|
||||
@@ -377,8 +361,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
generate_threat()
|
||||
|
||||
storyteller.start_injection_cooldowns()
|
||||
SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
|
||||
SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
initial_threat_level = threat_level
|
||||
return TRUE
|
||||
@@ -397,9 +379,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
if ("Midround")
|
||||
if (ruleset.weight)
|
||||
midround_rules += ruleset
|
||||
if("Event")
|
||||
if(ruleset.weight)
|
||||
events += ruleset
|
||||
for(var/mob/dead/new_player/player in GLOB.player_list)
|
||||
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
|
||||
roundstart_pop_ready++
|
||||
@@ -596,8 +575,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
|
||||
else if(rule.ruletype == "Midround")
|
||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
||||
else if(rule.ruletype == "Event")
|
||||
events = remove_from_list(events,rule.type)
|
||||
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
|
||||
return TRUE
|
||||
|
||||
@@ -706,17 +683,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
// get_injection_chance can do things on fail
|
||||
|
||||
if(event_injection_cooldown < world.time)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
|
||||
event_injection_cooldown = storyteller.get_event_cooldown() + world.time
|
||||
message_admins("DYNAMIC: Doing event injection.")
|
||||
log_game("DYNAMIC: Doing event injection.")
|
||||
update_playercounts()
|
||||
var/list/drafted_rules = storyteller.event_draft()
|
||||
if(drafted_rules.len > 0)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
|
||||
picking_midround_latejoin_rule(drafted_rules)
|
||||
|
||||
/// Updates current_players.
|
||||
/datum/game_mode/dynamic/proc/update_playercounts()
|
||||
current_players[CURRENT_LIVING_PLAYERS] = list()
|
||||
|
||||
@@ -1,454 +0,0 @@
|
||||
/datum/dynamic_ruleset/event
|
||||
ruletype = "Event"
|
||||
var/typepath // typepath of the event
|
||||
var/triggering
|
||||
var/earliest_start = 20 MINUTES
|
||||
|
||||
/datum/dynamic_ruleset/event/get_blackbox_info()
|
||||
var/list/ruleset_data = list()
|
||||
ruleset_data["name"] = name
|
||||
ruleset_data["rule_type"] = ruletype
|
||||
ruleset_data["cost"] = total_cost
|
||||
ruleset_data["weight"] = weight
|
||||
ruleset_data["scaled_times"] = scaled_times
|
||||
ruleset_data["event_type"] = typepath
|
||||
ruleset_data["population_tier"] = indice_pop
|
||||
return ruleset_data
|
||||
|
||||
/datum/dynamic_ruleset/event/execute()
|
||||
var/datum/round_event/E = new typepath()
|
||||
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
|
||||
// E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always
|
||||
|
||||
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
|
||||
deadchat_broadcast("<span class='deadsay'><b>[name]</b> has just been triggered by dynamic!</span>")
|
||||
log_game("Random Event triggering: [name] ([typepath])")
|
||||
|
||||
return E
|
||||
|
||||
/datum/dynamic_ruleset/event/ready(forced = FALSE)
|
||||
if (!forced)
|
||||
if(earliest_start >= world.time-SSticker.round_start_time)
|
||||
return FALSE
|
||||
var/job_check = 0
|
||||
if (enemy_roles.len > 0)
|
||||
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
if (M.stat == DEAD)
|
||||
continue // Dead players cannot count as opponents
|
||||
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles))
|
||||
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
|
||||
|
||||
var/threat = round(mode.threat_level/10)
|
||||
if (job_check < required_enemies[threat])
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// PIRATES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates
|
||||
name = "Space Pirates"
|
||||
config_tag = "pirates"
|
||||
typepath = /datum/round_event/pirates
|
||||
antag_flag = ROLE_TRAITOR
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
earliest_start = 30 MINUTES
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
|
||||
high_population_requirement = 15
|
||||
|
||||
/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
|
||||
if (!SSmapping.empty_space)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// SPIDERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/spiders
|
||||
name = "Spider Infestation"
|
||||
config_tag = "spiders"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
|
||||
required_enemies = list(2,2,1,1,0,0,0,0,0,0)
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(70,60,50,50,40,40,40,30,20,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("chaos" = 1, "valid" = 1)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CLOGGED VENTS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog
|
||||
name = "Clogged Vents"
|
||||
config_tag = "ventclog"
|
||||
typepath = /datum/round_event/vent_clog
|
||||
enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
cost = 2
|
||||
weight = 4
|
||||
repeatable_weight_decrease = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("chaos" = 1, "extended" = 2)
|
||||
|
||||
/datum/dynamic_ruleset/event/ventclog/ready()
|
||||
if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
|
||||
name = "Clogged Vents: Threatening"
|
||||
cost = 5
|
||||
required_enemies = list(3,3,3,2,2,2,1,1,1,1)
|
||||
typepath = /datum/round_event/vent_clog/threatening
|
||||
else if(mode.threat_level > 15 && mode.threat > 15 && prob(30))
|
||||
name = "Clogged Vents: Catastrophic"
|
||||
cost = 15
|
||||
required_enemies = list(2,2,1,1,1,1,0,0,0,0)
|
||||
typepath = /datum/round_event/vent_clog/catastrophic
|
||||
else
|
||||
cost = 2
|
||||
name = "Clogged Vents: Normal"
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
typepath = /datum/round_event/vent_clog
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ION STORM //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/ion_storm
|
||||
name = "Ion Storm"
|
||||
config_tag = "ion_storm"
|
||||
typepath = /datum/round_event/ion_storm
|
||||
enemy_roles = list("Research Director","Captain","Chief Engineer")
|
||||
required_enemies = list(1,1,0,0,0,0,0,0,0,0)
|
||||
weight = 4
|
||||
// no repeatable weight decrease. too variable to be unfun multiple times in one round
|
||||
cost = 1
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = 1, "extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// METEORS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave
|
||||
name = "Meteor Wave"
|
||||
config_tag = "meteor_wave"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg")
|
||||
required_enemies = list(3,3,3,3,3,3,3,3,3,3)
|
||||
cost = 15
|
||||
weight = 3
|
||||
earliest_start = 25 MINUTES
|
||||
repeatable_weight_decrease = 2
|
||||
requirements = list(60,50,40,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
property_weights = list("extended" = -2)
|
||||
|
||||
/datum/dynamic_ruleset/event/meteor_wave/ready()
|
||||
if(world.time-SSticker.round_start_time > 35 MINUTES && mode.threat_level > 40 && mode.threat >= 25 && prob(30))
|
||||
name = "Meteor Wave: Threatening"
|
||||
cost = 25
|
||||
typepath = /datum/round_event/meteor_wave/threatening
|
||||
else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
|
||||
name = "Meteor Wave: Catastrophic"
|
||||
cost = 40
|
||||
typepath = /datum/round_event/meteor_wave/catastrophic
|
||||
else
|
||||
name = "Meteor Wave: Normal"
|
||||
cost = 15
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
return ..()
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// ANOMALIES //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_bluespace
|
||||
name = "Anomaly: Bluespace"
|
||||
config_tag = "anomaly_bluespace"
|
||||
typepath = /datum/round_event/anomaly/anomaly_bluespace
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_flux
|
||||
name = "Anomaly: Hyper-Energetic Flux"
|
||||
config_tag = "anomaly_flux"
|
||||
typepath = /datum/round_event/anomaly/anomaly_flux
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_gravitational
|
||||
name = "Anomaly: Gravitational"
|
||||
config_tag = "anomaly_gravitational"
|
||||
typepath = /datum/round_event/anomaly/anomaly_grav
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 3
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_pyroclastic
|
||||
name = "Anomaly: Pyroclastic"
|
||||
config_tag = "anomaly_pyroclastic"
|
||||
typepath = /datum/round_event/anomaly/anomaly_pyro
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/anomaly_vortex
|
||||
name = "Anomaly: Vortex"
|
||||
config_tag = "anomaly_vortex"
|
||||
typepath = /datum/round_event/anomaly/anomaly_vortex
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 5
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// WOW THAT'S A LOT OF EVENTS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/event/brand_intelligence
|
||||
name = "Brand Intelligence"
|
||||
config_tag = "brand_intelligence"
|
||||
typepath = /datum/round_event/brand_intelligence
|
||||
weight = 1
|
||||
repeatable_weight_decrease = 1
|
||||
cost = 2
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
|
||||
required_enemies = list(1,1,1,1,0,0,0,0,0,0)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = -1, "chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/carp_migration
|
||||
name = "Carp Migration"
|
||||
config_tag = "carp_migration"
|
||||
typepath = /datum/round_event/carp_migration
|
||||
weight = 7
|
||||
repeatable_weight_decrease = 3
|
||||
cost = 4
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
earliest_start = 10 MINUTES
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/communications_blackout
|
||||
name = "Communications Blackout"
|
||||
config_tag = "communications_blackout"
|
||||
typepath = /datum/round_event/communications_blackout
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 3
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1, "chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/processor_overload
|
||||
name = "Processor Overload"
|
||||
config_tag = "processor_overload"
|
||||
typepath = /datum/round_event/processor_overload
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 3
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1, "chaos" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/space_dust
|
||||
name = "Minor Space Dust"
|
||||
config_tag = "space_dust"
|
||||
typepath = /datum/round_event/space_dust
|
||||
cost = 2
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
earliest_start = 0 MINUTES
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/major_dust
|
||||
name = "Major Space Dust"
|
||||
config_tag = "major_dust"
|
||||
typepath = /datum/round_event/meteor_wave/major_dust
|
||||
cost = 4
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(10,10,10,10,10,10,10,10,10,10)
|
||||
high_population_requirement = 10
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/electrical_storm
|
||||
name = "Electrical Storm"
|
||||
config_tag = "electrical_storm"
|
||||
typepath = /datum/round_event/electrical_storm
|
||||
cost = 1
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Chief Engineer","Station Engineer")
|
||||
required_enemies = list(1,1,1,0,0,0,0,0,0,0)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/heart_attack
|
||||
name = "Random Heart Attack"
|
||||
config_tag = "heart_attack"
|
||||
typepath = /datum/round_event/heart_attack
|
||||
cost = 3
|
||||
weight = 2
|
||||
repeatable_weight_decrease = 1
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(101,101,101,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
repeatable = TRUE
|
||||
property_weights = list("extended" = 1)
|
||||
always_max_weight = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/event/radiation_storm
|
||||
name = "Radiation Storm"
|
||||
config_tag = "radiation_storm"
|
||||
typepath = /datum/round_event/radiation_storm
|
||||
cost = 3
|
||||
weight = 1
|
||||
enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain")
|
||||
required_enemies = list(1,1,1,1,1,1,1,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = 1,"chaos" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/portal_storm_syndicate
|
||||
name = "Portal Storm"
|
||||
config_tag = "portal_storm"
|
||||
typepath = /datum/round_event/portal_storm/syndicate_shocktroop
|
||||
cost = 10
|
||||
weight = 1
|
||||
enemy_roles = list("Head of Security","Security Officer","AI","Captain","Shaft Miner")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(101,101,101,30,30,30,30,30,30,30)
|
||||
high_population_requirement = 30
|
||||
earliest_start = 30 MINUTES
|
||||
property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1)
|
||||
|
||||
/datum/dynamic_ruleset/event/wormholes
|
||||
name = "Wormholes"
|
||||
config_tag = "wormhole"
|
||||
typepath = /datum/round_event/wormholes
|
||||
cost = 3
|
||||
weight = 4
|
||||
enemy_roles = list("AI","Medical Doctor","Station Engineer","Head of Personnel","Captain")
|
||||
required_enemies = list(2,2,2,2,2,2,2,2,2,2)
|
||||
requirements = list(5,5,5,5,5,5,5,5,5,5)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = 1)
|
||||
|
||||
/datum/dynamic_ruleset/event/swarmers
|
||||
name = "Swarmers"
|
||||
config_tag = "swarmer"
|
||||
typepath = /datum/round_event/spawn_swarmer
|
||||
cost = 10
|
||||
weight = 1
|
||||
earliest_start = 30 MINUTES
|
||||
enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer")
|
||||
required_enemies = list(4,4,4,4,3,3,2,2,1,1)
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 5
|
||||
property_weights = list("extended" = -2)
|
||||
|
||||
/datum/dynamic_ruleset/event/sentient_disease
|
||||
name = "Sentient Disease"
|
||||
config_tag = "sentient_disease"
|
||||
typepath = /datum/round_event/ghost_role/sentient_disease
|
||||
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/event/revenant
|
||||
name = "Revenant"
|
||||
config_tag = "revenant"
|
||||
typepath = /datum/round_event/ghost_role/revenant
|
||||
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI")
|
||||
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 5
|
||||
requirements = list(30,30,30,30,20,15,15,15,15,15)
|
||||
high_population_requirement = 15
|
||||
property_weights = list("story_potential" = -2, "extended" = -1)
|
||||
@@ -39,9 +39,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
|
||||
mode.midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
|
||||
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
mode.event_injection_cooldown = (round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
|
||||
|
||||
/datum/dynamic_storyteller/proc/calculate_threat()
|
||||
var/threat = 0
|
||||
for(var/datum/antagonist/A in GLOB.antagonists)
|
||||
@@ -99,10 +96,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
return round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_event_cooldown()
|
||||
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
|
||||
return round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
|
||||
return round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
|
||||
@@ -195,20 +188,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
drafted_rules[rule] = calced_weight
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/event_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in mode.events)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && (mode.threat_level + 20 - mode.threat) >= rule.cost && rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights)
|
||||
property_weight += rule.property_weights[property] * property_weights[property]
|
||||
var/calced_weight = (rule.get_weight() + property_weight) * rule.weight_mult
|
||||
if(calced_weight > 0)
|
||||
drafted_rules[rule] = calced_weight
|
||||
return drafted_rules
|
||||
|
||||
|
||||
/datum/dynamic_storyteller/chaotic
|
||||
name = "Chaotic"
|
||||
config_tag = "chaotic"
|
||||
@@ -271,9 +250,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/random/get_midround_cooldown()
|
||||
return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_event_cooldown()
|
||||
return rand(GLOB.dynamic_event_delay_min/2, GLOB.dynamic_event_delay_max*2)
|
||||
|
||||
/datum/dynamic_storyteller/random/get_latejoin_cooldown()
|
||||
return rand(GLOB.dynamic_latejoin_delay_min/2, GLOB.dynamic_latejoin_delay_max*2)
|
||||
|
||||
@@ -319,13 +295,6 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
drafted_rules[rule] = 1
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/random/event_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for(var/datum/dynamic_ruleset/event/rule in mode.events)
|
||||
if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && rule.ready())
|
||||
drafted_rules[rule] = 1
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/story
|
||||
name = "Story"
|
||||
config_tag = "story"
|
||||
@@ -365,7 +334,7 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
/datum/dynamic_storyteller/no_antag
|
||||
name = "Extended"
|
||||
config_tag = "semiextended"
|
||||
desc = "No standard antags. Threatening events may still spawn."
|
||||
desc = "No standard antags."
|
||||
curve_centre = -5
|
||||
curve_width = 0.5
|
||||
flags = NO_ASSASSIN | FORCE_IF_WON
|
||||
@@ -377,15 +346,3 @@ Property weights are added to the config weight of the ruleset. They are:
|
||||
|
||||
/datum/dynamic_storyteller/no_antag/get_injection_chance(dry_run)
|
||||
return 0
|
||||
|
||||
/datum/dynamic_storyteller/extended
|
||||
name = "Super Extended"
|
||||
config_tag = "extended"
|
||||
desc = "No antags. No dangerous events."
|
||||
curve_centre = -20
|
||||
weight = 0
|
||||
curve_width = 0.5
|
||||
|
||||
/datum/dynamic_storyteller/extended/on_start()
|
||||
..()
|
||||
GLOB.dynamic_forced_extended = TRUE
|
||||
|
||||
@@ -112,7 +112,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
var/turf/T = get_turf(loc)
|
||||
ram_turf(T)
|
||||
|
||||
if(prob(10) && !isspaceturf(T))//randomly takes a 'hit' from ramming
|
||||
if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/Destroy()
|
||||
@@ -136,7 +136,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
if(A)
|
||||
ram_turf(get_turf(A))
|
||||
playsound(src.loc, meteorsound, 40, 1)
|
||||
get_hit()
|
||||
if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid))
|
||||
get_hit()
|
||||
|
||||
/obj/effect/meteor/proc/ram_turf(turf/T)
|
||||
//first bust whatever is in the turf
|
||||
|
||||
@@ -551,4 +551,4 @@ Class Procs:
|
||||
AM.pixel_y = -8 + (round( . / 3)*8)
|
||||
|
||||
/obj/machinery/rust_heretic_act()
|
||||
take_damage(500, BRUTE, "melee", 1)
|
||||
take_damage(500, BRUTE, "melee", 1)
|
||||
|
||||
@@ -17,11 +17,15 @@
|
||||
var/countdown_colour
|
||||
var/obj/effect/countdown/anomaly/countdown
|
||||
|
||||
/obj/effect/anomaly/Initialize(mapload, new_lifespan)
|
||||
/// chance we drop a core when neutralized
|
||||
var/core_drop_chance = 100
|
||||
|
||||
/obj/effect/anomaly/Initialize(mapload, new_lifespan, core_drop_chance = 100)
|
||||
. = ..()
|
||||
GLOB.poi_list |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
impact_area = get_area(src)
|
||||
src.core_drop_chance = core_drop_chance
|
||||
|
||||
if (!impact_area)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
@@ -54,6 +58,8 @@
|
||||
GLOB.poi_list.Remove(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(countdown)
|
||||
if(aSignal)
|
||||
QDEL_NULL(aSignal)
|
||||
return ..()
|
||||
|
||||
/obj/effect/anomaly/proc/anomalyEffect()
|
||||
@@ -70,12 +76,12 @@
|
||||
/obj/effect/anomaly/proc/anomalyNeutralize()
|
||||
new /obj/effect/particle_effect/smoke/bad(loc)
|
||||
|
||||
for(var/atom/movable/O in src)
|
||||
O.forceMove(drop_location())
|
||||
if(prob(core_drop_chance))
|
||||
aSignal.forceMove(drop_location())
|
||||
aSignal = null
|
||||
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/anomaly/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_ANALYZER) //revert if runtimed
|
||||
to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].</span>")
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/ignores_timeout = FALSE
|
||||
var/response_timer_id = null
|
||||
var/approval_time = 600
|
||||
var/allow_unicode = FALSE
|
||||
|
||||
var/static/regex/standard_station_regex
|
||||
|
||||
@@ -48,6 +49,9 @@
|
||||
|
||||
if(!new_name)
|
||||
return
|
||||
if(!allow_unicode && (length(new_name) != length_char(new_name)))
|
||||
to_chat(user, "Unicode is not allowed. Adminhelp if you want to use it so badly.")
|
||||
return
|
||||
log_game("[key_name(user)] has proposed to name the station as \
|
||||
[new_name]")
|
||||
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/examine()
|
||||
. = ..()
|
||||
. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
|
||||
. += "<span class='notice'>It is set to layer [pipe_layer]. Use a Multitool on the circuit to change this.</span>"
|
||||
|
||||
/obj/item/circuitboard/machine/thermomachine/heater
|
||||
name = "Heater (Machine Board)"
|
||||
@@ -1146,3 +1146,8 @@
|
||||
build_path = /obj/machinery/atmospherics/components/unary/shuttle/heater
|
||||
req_components = list(/obj/item/stock_parts/micro_laser = 2,
|
||||
/obj/item/stock_parts/matter_bin = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/explosive_compressor
|
||||
name = "Explosive Compressor (Machine Board)"
|
||||
build_path = /obj/machinery/research/explosive_compressor
|
||||
req_components = list(/obj/item/stock_parts/matter_bin = 3)
|
||||
|
||||
@@ -394,8 +394,6 @@
|
||||
to_chat(user, "<span class='warning'>[src] are recharging!</span>")
|
||||
return
|
||||
|
||||
user.stop_pulling() //User has hands full, and we don't care about anyone else pulling on it, their problem. CLEAR!!
|
||||
|
||||
if(user.a_intent == INTENT_DISARM)
|
||||
do_disarm(M, user)
|
||||
return
|
||||
@@ -447,8 +445,7 @@
|
||||
if(do_after(user, isnull(defib?.disarm_shock_time)? disarm_shock_time : defib.disarm_shock_time, target = M))
|
||||
M.visible_message("<span class='danger'>[user] zaps [M] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] zaps [M] with [src]!</span>")
|
||||
M.adjustStaminaLoss(50)
|
||||
M.DefaultCombatKnockdown(100)
|
||||
M.DefaultCombatKnockdown(140)
|
||||
M.updatehealth() //forces health update before next life tick
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
M.emote("gasp")
|
||||
|
||||
@@ -289,3 +289,9 @@
|
||||
. = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Returns if this is ready to be detonated. Checks if both tanks are in place.
|
||||
*/
|
||||
/obj/item/transfer_valve/proc/ready()
|
||||
return tank_one && tank_two
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
wound_bonus = -110
|
||||
bare_wound_bonus = 20
|
||||
block_parry_data = /datum/block_parry_data/dual_esword
|
||||
block_chance = 60
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
@@ -38,7 +39,8 @@
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
var/slowdown_wielded = 0
|
||||
|
||||
/datum/block_parry_data/dual_esword
|
||||
/datum/block_parry_data/dual_esword // please run at the man going apeshit with his funny doublesword
|
||||
can_block_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST | BLOCK_DIR_WEST | BLOCK_DIR_EAST
|
||||
block_damage_absorption = 2
|
||||
block_damage_multiplier = 0.15
|
||||
block_damage_multiplier_override = list(
|
||||
@@ -50,10 +52,10 @@
|
||||
block_lock_sprinting = TRUE
|
||||
// no attacking while blocking
|
||||
block_lock_attacking = TRUE
|
||||
block_projectile_mitigation = 75
|
||||
block_projectile_mitigation = 85
|
||||
// more efficient vs projectiles
|
||||
block_stamina_efficiency_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 4
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 6
|
||||
)
|
||||
|
||||
parry_time_windup = 0
|
||||
|
||||
@@ -117,6 +117,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
|
||||
// new/datum/stack_recipe("diamond brick", /obj/item/ingot/diamond, 6, time = 100), \ not yet
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
|
||||
@@ -145,6 +146,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("uranium ingot", /obj/item/ingot/uranium, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/get_main_recipes()
|
||||
@@ -177,6 +179,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
|
||||
// new/datum/stack_recipe("plasma ingot", /obj/item/ingot/plasma, 6, time = 100), \ no
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/get_main_recipes()
|
||||
@@ -221,6 +224,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
|
||||
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("gold ingot", /obj/item/ingot/gold, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/get_main_recipes()
|
||||
@@ -252,6 +256,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("silver ingot", /obj/item/ingot/silver, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/get_main_recipes()
|
||||
@@ -278,6 +283,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("hilarious ingot", /obj/item/ingot/bananium, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium/get_main_recipes()
|
||||
@@ -306,6 +312,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
|
||||
GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("titanic ingot", /obj/item/ingot/titanium, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/get_main_recipes()
|
||||
@@ -353,6 +360,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
|
||||
*/
|
||||
GLOBAL_LIST_INIT(adamantine_recipes, list(
|
||||
new /datum/stack_recipe("incomplete servant golem shell", /obj/item/golem_shell/servant, req_amount=1, res_amount=1),
|
||||
new/datum/stack_recipe("adamant ingot", /obj/item/ingot/adamantine, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine
|
||||
|
||||
@@ -121,6 +121,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("pestle", /obj/item/pestle, 1, time = 50), \
|
||||
new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("iron ingot", /obj/item/ingot/iron, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
@@ -556,6 +557,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
new/datum/stack_recipe("forge", /obj/structure/destructible/cult/forge, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("archives", /obj/structure/destructible/cult/tome, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("altar", /obj/structure/destructible/cult/talisman, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("anvil", /obj/structure/anvil/obtainable/narsie, 4, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("runic ingot", /obj/item/ingot/cult, 2, time = 100), \
|
||||
new/datum/stack_recipe("rune smith's hammer", /obj/item/melee/smith/hammer/narsie, 6), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/runed_metal
|
||||
@@ -618,6 +622,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass anvil", /obj/structure/anvil/obtainable/ratvar, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass furnace", /obj/structure/furnace/infinite/ratvar, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
@@ -629,6 +635,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \
|
||||
null, \
|
||||
new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
|
||||
new/datum/stack_recipe("brass smith's hammer", /obj/item/melee/smith/hammer/ratvar, 6), \
|
||||
new/datum/stack_recipe("brass ingot", /obj/item/ingot/bronze/ratvar, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/tile/brass
|
||||
@@ -684,7 +692,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \
|
||||
new/datum/stack_recipe("bronze anvil",/obj/structure/anvil/obtainable/bronze, 20, time = 110, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
null,
|
||||
new/datum/stack_recipe("bronze ingot", /obj/item/ingot/bronze, 6, time = 100), \
|
||||
new/datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/bronze
|
||||
|
||||
@@ -815,3 +815,18 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
/obj/item/storage/belt/sabre/twin
|
||||
name = "twin sheath"
|
||||
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
|
||||
icon_state = "twinsheath"
|
||||
item_state = "quiver" //this'll do.
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
|
||||
starting_sword = null
|
||||
|
||||
/obj/item/storage/belt/sabre/twin/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 2
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
|
||||
|
||||
@@ -237,6 +237,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
resistance_flags = FIRE_PROOF
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/katana/lavaland
|
||||
desc = "Woefully underpowered in Lavaland."
|
||||
block_chance = 30
|
||||
force = 25 //Like a fireaxe but one handed and can block!
|
||||
|
||||
/obj/item/katana/cursed
|
||||
slot_flags = null
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
max_mobs = 3
|
||||
max_integrity = 250
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril)
|
||||
var/loot_type = /obj/structure/closet/crate/necropolis/tendril/all
|
||||
|
||||
move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it
|
||||
anchored = TRUE
|
||||
@@ -41,7 +42,7 @@ GLOBAL_LIST_INIT(tendrils, list())
|
||||
|
||||
/obj/structure/spawner/lavaland/deconstruct(disassembled)
|
||||
new /obj/effect/collapse(loc)
|
||||
new /obj/structure/closet/crate/necropolis/tendril(loc)
|
||||
new loot_type(loc)
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
@@ -11,6 +11,11 @@ GLOBAL_LIST(topic_status_cache)
|
||||
/world/New()
|
||||
if (fexists(EXTOOLS))
|
||||
call(EXTOOLS, "maptick_initialize")()
|
||||
#ifdef EXTOOLS_LOGGING
|
||||
call(EXTOOLS, "init_logging")()
|
||||
else
|
||||
CRASH("[EXTOOLS] does not exist!")
|
||||
#endif
|
||||
enable_debugger()
|
||||
#ifdef REFERENCE_TRACKING
|
||||
enable_reference_tracking()
|
||||
@@ -274,6 +279,7 @@ GLOBAL_LIST(topic_status_cache)
|
||||
GM.__gasmixture_unregister()
|
||||
num_deleted++
|
||||
log_world("Deallocated [num_deleted] gas mixtures")
|
||||
shutdown_logging() // makes sure the thread is closed before end, else we terminate
|
||||
..()
|
||||
|
||||
/world/proc/update_status()
|
||||
|
||||
@@ -174,7 +174,14 @@
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
|
||||
|
||||
/obj/structure/destructible/cult/forge/attackby(obj/item/I, mob/user)
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/ingot))
|
||||
var/obj/item/ingot/notsword = I
|
||||
to_chat(user, "You heat the [notsword] in the [src].")
|
||||
notsword.workability = "shapeable"
|
||||
|
||||
/obj/structure/destructible/cult/pylon
|
||||
name = "pylon"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "Spawn Sentient Disease"
|
||||
typepath = /datum/round_event/ghost_role/sentient_disease
|
||||
weight = 7
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 5
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
/datum/antagonist/heretic/on_gain()
|
||||
var/mob/living/current = owner.current
|
||||
owner.teach_crafting_recipe(/datum/crafting_recipe/heretic/codex)
|
||||
if(ishuman(current))
|
||||
forge_primary_objectives()
|
||||
gain_knowledge(/datum/eldritch_knowledge/spell/basic)
|
||||
@@ -41,7 +42,6 @@
|
||||
START_PROCESSING(SSprocessing,src)
|
||||
if(give_equipment)
|
||||
equip_cultist()
|
||||
owner.teach_crafting_recipe(/datum/crafting_recipe/heretic/codex)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/heretic/on_removal()
|
||||
@@ -111,17 +111,12 @@
|
||||
P.find_target(owners,assasination)
|
||||
protection += P.target
|
||||
objectives += P
|
||||
|
||||
|
||||
var/datum/objective/sacrifice_ecult/SE = new
|
||||
SE.owner = owner
|
||||
SE.update_explanation_text()
|
||||
objectives += SE
|
||||
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
|
||||
/datum/antagonist/heretic/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
|
||||
@@ -20,9 +20,11 @@
|
||||
if(!is_in_use)
|
||||
INVOKE_ASYNC(src, .proc/activate , user)
|
||||
|
||||
/obj/effect/eldritch/attacked_by(obj/item/I, mob/living/user)
|
||||
/obj/effect/eldritch/attackby(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
if(istype(I,/obj/item/nullrod))
|
||||
if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
|
||||
user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
|
||||
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/eldritch/proc/activate(mob/living/user)
|
||||
|
||||
@@ -16,16 +16,19 @@
|
||||
return
|
||||
var/dist = get_dist(user.loc,target.loc)
|
||||
var/dir = get_dir(user.loc,target.loc)
|
||||
|
||||
switch(dist)
|
||||
if(0 to 15)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is near you. They are to the [dir2text(dir)] of you!</span>")
|
||||
if(16 to 31)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is somewhere in your vicinty. They are to the [dir2text(dir)] of you!</span>")
|
||||
if(32 to 127)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is far away from you. They are to the [dir2text(dir)] of you!</span>")
|
||||
else
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is beyond our reach.</span>")
|
||||
|
||||
if(user.z != target.z)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is beyond our reach.</span>")
|
||||
else
|
||||
switch(dist)
|
||||
if(0 to 15)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is near you. They are to the [dir2text(dir)] of you!</span>")
|
||||
if(16 to 31)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is somewhere in your vicinty. They are to the [dir2text(dir)] of you!</span>")
|
||||
if(32 to 127)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is far away from you. They are to the [dir2text(dir)] of you!</span>")
|
||||
else
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is beyond our reach.</span>")
|
||||
|
||||
if(target.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>[target.real_name] is dead. Bring them onto a transmutation rune!</span>")
|
||||
@@ -86,8 +89,8 @@
|
||||
desc = "A crescent blade born from a fleshwarped creature. Keenly aware, it seeks to spread to others the excruciations it has endured from dead origins."
|
||||
icon_state = "flesh_blade"
|
||||
item_state = "flesh_blade"
|
||||
wound_bonus = 5
|
||||
bare_wound_bonus = 15
|
||||
wound_bonus = 10
|
||||
bare_wound_bonus = 20
|
||||
|
||||
/obj/item/clothing/neck/eldritch_amulet
|
||||
name = "warm eldritch medallion"
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
name = "Break of Dawn"
|
||||
desc = "Starts your journey in the mansus. Allows you to select a target using a living heart on a transmutation rune."
|
||||
gain_text = "Gates of Mansus open up to your mind."
|
||||
next_knowledge = list(/datum/eldritch_knowledge/base_rust,/datum/eldritch_knowledge/base_ash,/datum/eldritch_knowledge/base_flesh)
|
||||
next_knowledge = list(/datum/eldritch_knowledge/base_rust,/datum/eldritch_knowledge/base_ash,/datum/eldritch_knowledge/base_flesh,/datum/eldritch_knowledge/spell/silence)
|
||||
cost = 0
|
||||
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/mansus_grasp
|
||||
required_atoms = list(/obj/item/living_heart)
|
||||
@@ -301,3 +301,11 @@
|
||||
required_atoms = list(/obj/item/shard,/obj/item/stack/rods)
|
||||
result_atoms = list(/obj/item/melee/sickly_blade)
|
||||
route = "Start"
|
||||
|
||||
/datum/eldritch_knowledge/spell/silence
|
||||
name = "Silence"
|
||||
desc = "Allows you to use the power of the Mansus to force an individual's tongue to be held down for up to twenty seconds. They'll notice quickly, however."
|
||||
gain_text = "They must hold their tongues, for they do not understand."
|
||||
cost = 1
|
||||
spell_to_add = /obj/effect/proc_holder/spell/pointed/trigger/mute/eldritch
|
||||
route = PATH_SIDE
|
||||
|
||||
@@ -43,8 +43,9 @@
|
||||
/obj/item/melee/touch_attack/mansus_fist
|
||||
name = "Mansus Grasp"
|
||||
desc = "A sinister looking aura that distorts the flow of reality around it. Causes knockdown, major stamina damage aswell as some Brute. It gains additional beneficial effects with certain knowledges you can research."
|
||||
icon_state = "disintegrate"
|
||||
item_state = "disintegrate"
|
||||
icon = 'icons/obj/eldritch.dmi'
|
||||
icon_state = "mansus_grasp"
|
||||
item_state = "mansus"
|
||||
catchphrase = "T'IESA SIE'KTI VISATA"
|
||||
|
||||
/obj/item/melee/touch_attack/mansus_fist/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
@@ -118,6 +119,7 @@
|
||||
/obj/item/melee/touch_attack/blood_siphon
|
||||
name = "Blood Siphon"
|
||||
desc = "A sinister looking aura that distorts the flow of reality around it."
|
||||
color = RUNE_COLOR_RED
|
||||
icon_state = "disintegrate"
|
||||
item_state = "disintegrate"
|
||||
catchphrase = "SUN'AI'KINI'MAS"
|
||||
@@ -260,41 +262,82 @@
|
||||
/obj/effect/proc_holder/spell/pointed/cleave/long
|
||||
charge_max = 650
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/touch/mad_touch
|
||||
/obj/effect/proc_holder/spell/targeted/touch/mad_touch
|
||||
name = "Touch of Madness"
|
||||
desc = "Touch spell that drains your enemies sanity."
|
||||
school = "transmutation"
|
||||
charge_max = 150
|
||||
desc = "Touch spell that allows you to force the knowledge of the mansus upon your foes."
|
||||
hand_path = /obj/item/melee/touch_attack/mad_touch
|
||||
school = "evocation"
|
||||
charge_max = 1800
|
||||
clothes_req = FALSE
|
||||
invocation_type = "none"
|
||||
range = 2
|
||||
action_icon = 'icons/mob/actions/actions_ecult.dmi'
|
||||
action_icon_state = "mad_touch"
|
||||
action_background_icon_state = "bg_ecult"
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/touch/mad_touch/can_target(atom/target, mob/user, silent)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(!istype(target,/mob/living/carbon/human))
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>You are unable to touch [target]!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
/obj/item/melee/touch_attack/mad_touch
|
||||
name = "Touch of Madness"
|
||||
desc = "A sinister looking aura that shatters your enemies minds."
|
||||
icon = 'icons/obj/eldritch.dmi'
|
||||
icon_state = "mad_touch"
|
||||
item_state = "madness"
|
||||
catchphrase = "SUNA'IKINTI PROTA"
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/touch/mad_touch/cast(list/targets, mob/user)
|
||||
. = ..()
|
||||
for(var/mob/living/carbon/target in targets)
|
||||
if(ishuman(targets))
|
||||
var/mob/living/carbon/human/tar = target
|
||||
if(tar.anti_magic_check())
|
||||
tar.visible_message("<span class='danger'>Spell bounces off of [target]!</span>","<span class='danger'>The spell bounces off of you!</span>")
|
||||
return
|
||||
if(target.mind && !target.mind.has_antag_datum(/datum/antagonist/heretic))
|
||||
to_chat(user,"<span class='warning'>[target.name] has been cursed!</span>")
|
||||
SEND_SIGNAL(target, COMSIG_ADD_MOOD_EVENT, "gates_of_mansus", /datum/mood_event/gates_of_mansus)
|
||||
/obj/item/melee/touch_attack/mad_touch/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/ash_final
|
||||
if(!proximity_flag || target == user)
|
||||
return
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/tar = target
|
||||
if(tar.anti_magic_check())
|
||||
tar.visible_message("<span class='danger'>Spell bounces off of [target]!</span>","<span class='danger'>The spell bounces off of you!</span>")
|
||||
return ..()
|
||||
|
||||
if(iscarbon(target))
|
||||
playsound(user, 'sound/effects/curseattack.ogg', 75, TRUE)
|
||||
var/mob/living/carbon/C = target
|
||||
C.adjustOrganLoss(ORGAN_SLOT_BRAIN,35)
|
||||
C.DefaultCombatKnockdown(50, override_stamdmg = 0)
|
||||
C.gain_trauma(/datum/brain_trauma/mild/phobia)
|
||||
to_chat(user,"<span class='warning'>[target.name] has been cursed!</span>")
|
||||
SEND_SIGNAL(target, COMSIG_ADD_MOOD_EVENT, "gates_of_mansus", /datum/mood_event/gates_of_mansus)
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/touch/grasp_of_decay
|
||||
name = "Grasp of Decay"
|
||||
desc = "A sinister looking touch that rots your foes from the inside out for twenty seconds."
|
||||
hand_path = /obj/item/melee/touch_attack/grasp_of_decay
|
||||
school = "evocation"
|
||||
charge_max = 1200
|
||||
clothes_req = FALSE
|
||||
action_icon = 'icons/mob/actions/actions_ecult.dmi'
|
||||
action_icon_state = "mansus_grasp"
|
||||
action_background_icon_state = "bg_ecult"
|
||||
|
||||
/obj/item/melee/touch_attack/grasp_of_decay
|
||||
name = "Grasp of Decay"
|
||||
desc = "A sinister looking aura that rots your foes from the inside out."
|
||||
icon = 'icons/obj/eldritch.dmi'
|
||||
icon_state = "mansus_grasp"
|
||||
item_state = "mansus"
|
||||
catchphrase = "SKILI'EDUONIS"
|
||||
|
||||
/obj/item/melee/touch_attack/grasp_of_decay/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
if(!proximity_flag || target == user)
|
||||
return
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/tar = target
|
||||
if(tar.anti_magic_check())
|
||||
tar.visible_message("<span class='danger'>Spell bounces off of [target]!</span>","<span class='danger'>The spell bounces off of you!</span>")
|
||||
return ..()
|
||||
|
||||
if(iscarbon(target))
|
||||
playsound(user, 'sound/effects/curseattack.ogg', 75, TRUE)
|
||||
var/mob/living/carbon/C = target
|
||||
C.DefaultCombatKnockdown(50, override_stamdmg = 0)
|
||||
C.apply_status_effect(/datum/status_effect/corrosion_curse/lesser)
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/nightwatchers_rite
|
||||
name = "Nightwatcher's Rite"
|
||||
desc = "Powerful spell that releases 5 streams of fire away from you."
|
||||
school = "transmutation"
|
||||
@@ -307,7 +350,7 @@
|
||||
action_icon_state = "flames"
|
||||
action_background_icon_state = "bg_ecult"
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/ash_final/cast(list/targets, mob/user)
|
||||
/obj/effect/proc_holder/spell/pointed/nightwatchers_rite/cast(list/targets, mob/user)
|
||||
for(var/X in targets)
|
||||
var/T
|
||||
T = line_target(-25, range, X, user)
|
||||
@@ -322,11 +365,12 @@
|
||||
INVOKE_ASYNC(src, .proc/fire_line, user,T)
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/ash_final/proc/line_target(offset, range, atom/at , atom/user)
|
||||
/obj/effect/proc_holder/spell/pointed/nightwatchers_rite/proc/line_target(offset, range, atom/at , atom/user)
|
||||
if(!at)
|
||||
return
|
||||
var/angle = ATAN2(at.x - user.x, at.y - user.y) + offset
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(user,'sound/magic/fireball.ogg', 200, 1)
|
||||
for(var/i in 1 to range)
|
||||
var/turf/check = locate(user.x + cos(angle) * i, user.y + sin(angle) * i, user.z)
|
||||
if(!check)
|
||||
@@ -334,7 +378,7 @@
|
||||
T = check
|
||||
return (getline(user, T) - get_turf(user))
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/ash_final/proc/fire_line(atom/source, list/turfs)
|
||||
/obj/effect/proc_holder/spell/pointed/nightwatchers_rite/proc/fire_line(atom/source, list/turfs)
|
||||
var/list/hit_list = list()
|
||||
for(var/turf/T in turfs)
|
||||
if(istype(T, /turf/closed))
|
||||
@@ -347,8 +391,8 @@
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
hit_list += L
|
||||
L.adjustFireLoss(20)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
|
||||
L.adjustFireLoss(15)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by a blast of fire!</span>")
|
||||
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
@@ -368,7 +412,7 @@
|
||||
possible_shapes = list(/mob/living/simple_animal/mouse,\
|
||||
/mob/living/simple_animal/pet/dog/corgi,\
|
||||
/mob/living/simple_animal/hostile/carp,\
|
||||
/mob/living/simple_animal/bot/secbot, \
|
||||
/mob/living/simple_animal/bot/secbot,\
|
||||
/mob/living/simple_animal/pet/fox,\
|
||||
/mob/living/simple_animal/pet/cat )
|
||||
|
||||
@@ -430,7 +474,7 @@
|
||||
action_background_icon_state = "bg_ecult"
|
||||
range = -1
|
||||
include_user = TRUE
|
||||
charge_max = 700
|
||||
charge_max = 1200
|
||||
action_icon = 'icons/mob/actions/actions_ecult.dmi'
|
||||
action_icon_state = "fire_ring"
|
||||
///how long it lasts
|
||||
@@ -595,6 +639,39 @@
|
||||
invocation = "AK'LIS"
|
||||
action_background_icon_state = "bg_ecult"
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/trigger/mute/eldritch
|
||||
name = "Silence"
|
||||
desc = "Using the power of the mansus, silences a selected unbeliever for twenty seconds."
|
||||
school = "transmutation"
|
||||
charge_max = 1800
|
||||
clothes_req = FALSE
|
||||
invocation = "VIS'TIEK TAVO'LIZUVIS"
|
||||
invocation_type = "whisper"
|
||||
message = "<span class='userdanger'>It feels as if your tongue is being held down by an unseen force!</span>"
|
||||
starting_spells = list("/obj/effect/proc_holder/spell/targeted/genetic/mute")
|
||||
ranged_mousepointer = 'icons/effects/mouse_pointers/mute_target.dmi'
|
||||
action_background_icon_state = "bg_ecult"
|
||||
action_icon = 'icons/mob/actions/actions_ecult.dmi'
|
||||
action_icon_state = "mute"
|
||||
active_msg = "You prepare to silence a target..."
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/genetic/mute
|
||||
mutations = list(MUT_MUTE)
|
||||
duration = 200
|
||||
charge_max = 1200 // needs to be higher than the duration or it'll be permanent
|
||||
sound = 'sound/magic/blind.ogg'
|
||||
|
||||
/obj/effect/proc_holder/spell/pointed/trigger/mute/can_target(atom/target, mob/user, silent)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(!isliving(target))
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>You can only silence living beings!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/entropic
|
||||
icon = 'icons/effects/160x160.dmi'
|
||||
icon_state = "entropic_plume"
|
||||
|
||||
@@ -95,7 +95,30 @@
|
||||
desc = "Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off."
|
||||
cost = 1
|
||||
spell_to_add = /obj/effect/proc_holder/spell/targeted/fiery_rebirth
|
||||
next_knowledge = list(/datum/eldritch_knowledge/spell/cleave,/datum/eldritch_knowledge/summon/ashy,/datum/eldritch_knowledge/final/ash_final)
|
||||
next_knowledge = list(/datum/eldritch_knowledge/spell/cleave,/datum/eldritch_knowledge/summon/ashy,/datum/eldritch_knowledge/flame_immunity)
|
||||
route = PATH_ASH
|
||||
|
||||
/datum/eldritch_knowledge/flame_immunity
|
||||
name = "Nightwatcher's Blessing"
|
||||
gain_text = "The True Light will destroy and make something anew of any individual. If only they accepted it."
|
||||
desc = "Becoming one with the ash, you become immune to fire and heat, allowing you to thrive in a more extreme environment.."
|
||||
cost = 2
|
||||
next_knowledge = list(/datum/eldritch_knowledge/spell/nightwatchers_rite)
|
||||
route = PATH_ASH
|
||||
var/list/trait_list = list(TRAIT_RESISTHEAT,TRAIT_NOFIRE)
|
||||
|
||||
/datum/eldritch_knowledge/flame_immunity/on_gain(mob/living/user)
|
||||
to_chat(user, "<span class='warning'>[gain_text]</span>")
|
||||
for(var/X in trait_list)
|
||||
ADD_TRAIT(user,X,MAGIC_TRAIT)
|
||||
|
||||
/datum/eldritch_knowledge/spell/nightwatchers_rite
|
||||
name = "Nightwatcher's Rite"
|
||||
gain_text = "When the Glory of the Lantern scorches and sears their skin, nothing will protect them from the ashes."
|
||||
desc = "Fire off five streams of fire from your hand, each setting ablaze targets hit and scorching them upon contact."
|
||||
cost = 2
|
||||
spell_to_add = /obj/effect/proc_holder/spell/pointed/nightwatchers_rite
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/ash_final)
|
||||
route = PATH_ASH
|
||||
|
||||
/datum/eldritch_knowledge/ash_blade_upgrade
|
||||
@@ -167,7 +190,7 @@
|
||||
required_atoms = list(/mob/living/carbon/human)
|
||||
cost = 5
|
||||
route = PATH_ASH
|
||||
var/list/trait_list = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_GENELESS,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_BOMBIMMUNE)
|
||||
var/list/trait_list = list(TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_GENELESS,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_BOMBIMMUNE)
|
||||
|
||||
/datum/eldritch_knowledge/final/ash_final/on_finished_recipe(mob/living/user, list/atoms, loc)
|
||||
priority_announce("$^@&#*$^@(#&$(@&#^$&#^@# Fear the blaze, for Ashbringer [user.real_name] has come! $^@&#*$^@(#&$(@&#^$&#^@#","#$^@&#*$^@(#&$(@&#^$&#^@#", 'sound/announcer/classic/spanomalies.ogg')
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
desc = "Empowers your Mansus Grasp to be able to create a single ghoul out of a dead player. You cannot raise the same person twice. Ghouls have only 50 HP and look like husks."
|
||||
cost = 1
|
||||
next_knowledge = list(/datum/eldritch_knowledge/flesh_ghoul)
|
||||
var/ghoul_amt = 6
|
||||
var/ghoul_amt = 4
|
||||
var/list/spooky_scaries
|
||||
route = PATH_FLESH
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
cost = 1
|
||||
required_atoms = list(/obj/item/kitchen/knife,/obj/item/reagent_containers/food/snacks/grown/poppy,/obj/item/pen,/obj/item/paper)
|
||||
mob_to_summon = /mob/living/simple_animal/hostile/eldritch/stalker
|
||||
next_knowledge = list(/datum/eldritch_knowledge/summon/ashy,/datum/eldritch_knowledge/summon/rusty,/datum/eldritch_knowledge/final/flesh_final)
|
||||
next_knowledge = list(/datum/eldritch_knowledge/summon/ashy,/datum/eldritch_knowledge/summon/rusty,/datum/eldritch_knowledge/flesh_blade_upgrade_2)
|
||||
route = PATH_FLESH
|
||||
|
||||
/datum/eldritch_knowledge/summon/ashy
|
||||
@@ -250,3 +250,28 @@
|
||||
carbon_user.gib()
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/eldritch_knowledge/flesh_blade_upgrade_2
|
||||
name = "Remembrance"
|
||||
gain_text = "Pain isn't something easily forgotten."
|
||||
desc = "Your blade remembers more, and remembers how easily bones broke just as its flesh did, guaranteeing dislocated, or broken bones."
|
||||
cost = 2
|
||||
next_knowledge = list(/datum/eldritch_knowledge/spell/touch_of_madness)
|
||||
route = PATH_FLESH
|
||||
|
||||
/datum/eldritch_knowledge/flesh_blade_upgrade_2/on_eldritch_blade(target,user,proximity_flag,click_parameters)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/carbon_target = target
|
||||
var/obj/item/bodypart/bodypart = pick(carbon_target.bodyparts)
|
||||
var/datum/wound/blunt/moderate/moderate_wound = new
|
||||
moderate_wound.apply_wound(bodypart)
|
||||
|
||||
/datum/eldritch_knowledge/spell/touch_of_madness
|
||||
name = "Touch of Madness"
|
||||
gain_text = "The ignorant mind that inhabits their feeble bodies will crumble when they acknowledge - willingly or not, the truth."
|
||||
desc = "By forcing the knowledge of the Mansus upon my foes, I can show them things that would drive any normal man insane."
|
||||
cost = 2
|
||||
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/mad_touch
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/flesh_final)
|
||||
route = PATH_FLESH
|
||||
|
||||
@@ -27,8 +27,13 @@
|
||||
if(E)
|
||||
E.on_effect()
|
||||
H.adjustOrganLoss(pick(ORGAN_SLOT_BRAIN,ORGAN_SLOT_EARS,ORGAN_SLOT_EYES,ORGAN_SLOT_LIVER,ORGAN_SLOT_LUNGS,ORGAN_SLOT_STOMACH,ORGAN_SLOT_HEART),25)
|
||||
else
|
||||
for(var/X in user.mind.spell_list)
|
||||
if(!istype(X,/obj/effect/proc_holder/spell/targeted/touch/mansus_grasp))
|
||||
continue
|
||||
var/obj/effect/proc_holder/spell/targeted/touch/mansus_grasp/MG = X
|
||||
MG.charge_counter = min(round(MG.charge_counter + MG.charge_max * 0.75),MG.charge_max)
|
||||
target.rust_heretic_act()
|
||||
target.emp_act(EMP_HEAVY)
|
||||
return TRUE
|
||||
|
||||
/datum/eldritch_knowledge/spell/area_conversion
|
||||
@@ -43,7 +48,7 @@
|
||||
/datum/eldritch_knowledge/spell/rust_wave
|
||||
name = "Patron's Reach"
|
||||
desc = "You can now send a bolt of rust that corrupts the immediate area, and poisons the first target hit."
|
||||
gain_text = "Messengers of hope fear the rustbringer."
|
||||
gain_text = "Messengers of hope fear the Rustbringer."
|
||||
cost = 1
|
||||
spell_to_add = /obj/effect/proc_holder/spell/aimed/rust_wave
|
||||
route = PATH_RUST
|
||||
@@ -92,19 +97,20 @@
|
||||
banned_knowledge = list(/datum/eldritch_knowledge/ash_blade_upgrade,/datum/eldritch_knowledge/flesh_blade_upgrade)
|
||||
route = PATH_RUST
|
||||
|
||||
/datum/eldritch_knowledge/rust_blade_upgrade/on_eldritch_blade(target,user,proximity_flag,click_parameters)
|
||||
/datum/eldritch_knowledge/rust_blade_upgrade/on_eldritch_blade(mob/target,user,proximity_flag,click_parameters)
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/carbon_target = target
|
||||
carbon_target.reagents.add_reagent(/datum/reagent/eldritch, 5)
|
||||
if(!IS_HERETIC(target))
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/carbon_target = target
|
||||
carbon_target.reagents.add_reagent(/datum/reagent/eldritch, 5)
|
||||
|
||||
/datum/eldritch_knowledge/spell/entropic_plume
|
||||
name = "Entropic Plume"
|
||||
desc = "You can now send a befuddling plume that blinds, poisons and makes enemies strike each other, while also converting the immediate area into rust."
|
||||
gain_text = "Messengers of hope fear the rustbringer."
|
||||
gain_text = "If they knew, the truth would turn them against eachother."
|
||||
cost = 1
|
||||
spell_to_add = /obj/effect/proc_holder/spell/cone/staggered/entropic_plume
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/rust_final,/datum/eldritch_knowledge/spell/cleave,/datum/eldritch_knowledge/summon/rusty)
|
||||
next_knowledge = list(/datum/eldritch_knowledge/rust_fist_upgrade,/datum/eldritch_knowledge/spell/cleave,/datum/eldritch_knowledge/summon/rusty)
|
||||
route = PATH_RUST
|
||||
|
||||
/datum/eldritch_knowledge/armor
|
||||
@@ -119,12 +125,38 @@
|
||||
/datum/eldritch_knowledge/essence
|
||||
name = "Priest's Ritual"
|
||||
desc = "You can now transmute a tank of water into a bottle of eldritch fluid."
|
||||
gain_text = "This is an old recipe, i got it from an owl."
|
||||
gain_text = "This is an old recipe, I got it from an owl."
|
||||
cost = 1
|
||||
next_knowledge = list(/datum/eldritch_knowledge/rust_regen,/datum/eldritch_knowledge/spell/ashen_shift)
|
||||
required_atoms = list(/obj/structure/reagent_dispensers/watertank)
|
||||
result_atoms = list(/obj/item/reagent_containers/glass/beaker/eldritch)
|
||||
|
||||
/datum/eldritch_knowledge/rust_fist_upgrade
|
||||
name = "Vile Grip"
|
||||
desc = "Empowers your Mansus Grasp further, sickening your foes and making them vomit, while also strengthening the rate at which your hand decays objects."
|
||||
gain_text = "A sickly diseased touch that was, yet, so welcoming."
|
||||
cost = 2
|
||||
next_knowledge = list(/datum/eldritch_knowledge/spell/grasp_of_decay)
|
||||
var/rust_force = 750
|
||||
var/static/list/blacklisted_turfs = typecacheof(list(/turf/closed,/turf/open/space,/turf/open/lava,/turf/open/chasm,/turf/open/floor/plating/rust))
|
||||
route = PATH_RUST
|
||||
|
||||
/datum/eldritch_knowledge/rust_fist_upgrade/on_mansus_grasp(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.set_disgust(75)
|
||||
return TRUE
|
||||
|
||||
/datum/eldritch_knowledge/spell/grasp_of_decay
|
||||
name = "Grasp of Decay"
|
||||
desc = "Applying your knowledge of rust to the human body, a knowledge that could decay your foes from the inside out, resulting in organ failure, vomiting, or eventual death through peeling flesh."
|
||||
gain_text = "Decay, similar to Rust, yet so much more terribly uninviting."
|
||||
cost = 2
|
||||
spell_to_add = /obj/effect/proc_holder/spell/targeted/touch/grasp_of_decay
|
||||
next_knowledge = list(/datum/eldritch_knowledge/final/rust_final)
|
||||
route = PATH_RUST
|
||||
|
||||
/datum/eldritch_knowledge/final/rust_final
|
||||
name = "Rustbringer's Oath"
|
||||
desc = "Bring three corpses onto a transmutation rune. After you finish the ritual, rust will now automatically spread from the rune. Your healing on rust is also tripled, while you become more resilient overall."
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
name = "Spawn Revenant" // Did you mean 'griefghost'?
|
||||
typepath = /datum/round_event/ghost_role/revenant
|
||||
weight = 7
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 5
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
max_occurrences = 1 //Only once okay fam
|
||||
earliest_start = 30 MINUTES
|
||||
min_players = 35
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
|
||||
/datum/round_event/spawn_swarmer
|
||||
|
||||
@@ -24,12 +24,10 @@
|
||||
/datum/asset_cache_item/New(name, file)
|
||||
if (!isfile(file))
|
||||
file = fcopy_rsc(file)
|
||||
hash = md5(file)
|
||||
|
||||
hash = md5asfile(file) //icons sent to the rsc sometimes md5 incorrectly
|
||||
if (!hash)
|
||||
hash = md5(fcopy_rsc(file))
|
||||
if (!hash)
|
||||
CRASH("invalid asset sent to asset cache")
|
||||
debug_world_log("asset cache unexpected success of second fcopy_rsc")
|
||||
CRASH("invalid asset sent to asset cache")
|
||||
src.name = name
|
||||
var/extstart = findlasttext(name, ".")
|
||||
if (extstart)
|
||||
|
||||
@@ -13,6 +13,13 @@
|
||||
//////////////////// Paperwork and Writing Supplies //////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/supply_pack/misc/anvil
|
||||
name = "Anvil Crate"
|
||||
desc = "An anvil in a crate, we had to dig this out of the old warehouse. It's got wheels on it so you can move it."
|
||||
cost = 7500
|
||||
contains = list(/obj/structure/anvil/obtainable/basic)
|
||||
|
||||
/datum/supply_pack/misc/artsupply
|
||||
name = "Art Supplies"
|
||||
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
|
||||
|
||||
@@ -192,3 +192,49 @@
|
||||
crate_type = /obj/structure/closet/crate/secure/science
|
||||
dangerous = TRUE
|
||||
|
||||
//////// RAW ANOMALY CORES
|
||||
|
||||
/datum/supply_pack/science/raw_flux_anomaly
|
||||
name = "Raw Flux Anomaly"
|
||||
desc = "The raw core of a flux anomaly, ready to be implosion-compressed into a powerful artifact."
|
||||
cost = 5000
|
||||
access = ACCESS_TOX
|
||||
contains = list(/obj/item/raw_anomaly_core/flux)
|
||||
crate_name = "raw flux anomaly"
|
||||
crate_type = /obj/structure/closet/crate/secure/science
|
||||
|
||||
/datum/supply_pack/science/raw_grav_anomaly
|
||||
name = "Raw Gravitational Anomaly"
|
||||
desc = "The raw core of a gravitational anomaly, ready to be implosion-compressed into a powerful artifact."
|
||||
cost = 5000
|
||||
access = ACCESS_TOX
|
||||
contains = list(/obj/item/raw_anomaly_core/grav)
|
||||
crate_name = "raw pyro anomaly"
|
||||
crate_type = /obj/structure/closet/crate/secure/science
|
||||
|
||||
/datum/supply_pack/science/raw_vortex_anomaly
|
||||
name = "Raw Vortex Anomaly"
|
||||
desc = "The raw core of a vortex anomaly, ready to be implosion-compressed into a powerful artifact."
|
||||
cost = 5000
|
||||
access = ACCESS_TOX
|
||||
contains = list(/obj/item/raw_anomaly_core/vortex)
|
||||
crate_name = "raw vortex anomaly"
|
||||
crate_type = /obj/structure/closet/crate/secure/science
|
||||
|
||||
/datum/supply_pack/science/raw_bluespace_anomaly
|
||||
name = "Raw Bluespace Anomaly"
|
||||
desc = "The raw core of a bluespace anomaly, ready to be implosion-compressed into a powerful artifact."
|
||||
cost = 5000
|
||||
access = ACCESS_TOX
|
||||
contains = list(/obj/item/raw_anomaly_core/bluespace)
|
||||
crate_name = "raw bluespace anomaly"
|
||||
crate_type = /obj/structure/closet/crate/secure/science
|
||||
|
||||
/datum/supply_pack/science/raw_pyro_anomaly
|
||||
name = "Raw Pyro Anomaly"
|
||||
desc = "The raw core of a pyro anomaly, ready to be implosion-compressed into a powerful artifact."
|
||||
cost = 5000
|
||||
access = ACCESS_TOX
|
||||
contains = list(/obj/item/raw_anomaly_core/pyro)
|
||||
crate_name = "raw pyro anomaly"
|
||||
crate_type = /obj/structure/closet/crate/secure/science
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
max_occurrences = 1
|
||||
weight = 5
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/anomaly/anomaly_bluespace
|
||||
startWhen = 3
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
min_players = 10
|
||||
max_occurrences = 5
|
||||
weight = 20
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/anomaly/anomaly_flux
|
||||
startWhen = 10
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
max_occurrences = 5
|
||||
weight = 20
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
|
||||
/datum/round_event/anomaly/anomaly_grav
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
max_occurrences = 5
|
||||
weight = 20
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/anomaly/anomaly_pyro
|
||||
startWhen = 3
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
min_players = 20
|
||||
max_occurrences = 2
|
||||
weight = 5
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/anomaly/anomaly_vortex
|
||||
startWhen = 10
|
||||
|
||||
@@ -3,6 +3,13 @@
|
||||
typepath = /datum/round_event/brain_trauma
|
||||
weight = 25
|
||||
|
||||
/datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode)
|
||||
var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
|
||||
for (var/mob/M in GLOB.alive_mob_list)
|
||||
if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/round_event/brain_trauma
|
||||
fakeable = FALSE
|
||||
|
||||
@@ -16,18 +23,19 @@
|
||||
continue
|
||||
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(!is_station_level(H.z))
|
||||
continue
|
||||
traumatize(H)
|
||||
break
|
||||
|
||||
/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
|
||||
var/resistance = pick(
|
||||
65;TRAUMA_RESILIENCE_BASIC,
|
||||
30;TRAUMA_RESILIENCE_SURGERY,
|
||||
5;TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
35;TRAUMA_RESILIENCE_SURGERY)
|
||||
|
||||
var/trauma_type = pickweight(list(
|
||||
BRAIN_TRAUMA_MILD = 60,
|
||||
BRAIN_TRAUMA_SEVERE = 30,
|
||||
BRAIN_TRAUMA_MILD = 80,
|
||||
BRAIN_TRAUMA_SEVERE = 10,
|
||||
BRAIN_TRAUMA_SPECIAL = 10
|
||||
))
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
min_players = 15
|
||||
max_occurrences = 1
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/brand_intelligence
|
||||
announceWhen = 21
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
min_players = 2
|
||||
earliest_start = 10 MINUTES
|
||||
max_occurrences = 6
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/carp_migration
|
||||
announceWhen = 3
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Communications Blackout"
|
||||
typepath = /datum/round_event/communications_blackout
|
||||
weight = 30
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/communications_blackout
|
||||
announceWhen = 1
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
max_occurrences = 1000
|
||||
earliest_start = 0 MINUTES
|
||||
alert_observers = FALSE
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/space_dust
|
||||
startWhen = 1
|
||||
@@ -29,4 +28,4 @@
|
||||
fakeable = FALSE
|
||||
|
||||
/datum/round_event/sandstorm/tick()
|
||||
spawn_meteors(10, GLOB.meteorsC)
|
||||
spawn_meteors(10, GLOB.meteorsC)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
min_players = 5
|
||||
weight = 40
|
||||
alert_observers = FALSE
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/electrical_storm
|
||||
var/lightsoutAmount = 1
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
weight = 20
|
||||
max_occurrences = 2
|
||||
min_players = 40 // To avoid shafting lowpop
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/heart_attack/start()
|
||||
var/list/heart_attack_contestants = list()
|
||||
@@ -20,4 +19,4 @@
|
||||
var/mob/living/carbon/human/winner = pickweight(heart_attack_contestants)
|
||||
var/datum/disease/D = new /datum/disease/heart_failure()
|
||||
winner.ForceContractDisease(D, FALSE, TRUE)
|
||||
announce_to_ghosts(winner)
|
||||
announce_to_ghosts(winner)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
/datum/round_event_control/ion_storm
|
||||
name = "Ion Storm"
|
||||
typepath = /datum/round_event/ion_storm
|
||||
gamemode_blacklist = list("dynamic")
|
||||
weight = 15
|
||||
min_players = 2
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Major Space Dust"
|
||||
typepath = /datum/round_event/meteor_wave/major_dust
|
||||
weight = 8
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/meteor_wave/major_dust
|
||||
wave_name = "space dust"
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
min_players = 15
|
||||
max_occurrences = 3
|
||||
earliest_start = 25 MINUTES
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/meteor_wave
|
||||
startWhen = 6
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Spawn Nightmare"
|
||||
typepath = /datum/round_event/ghost_role/nightmare
|
||||
max_occurrences = 1
|
||||
gamemode_blacklist = list("dynamic")
|
||||
min_players = 20
|
||||
|
||||
/datum/round_event/ghost_role/nightmare
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
max_occurrences = 1
|
||||
min_players = 10
|
||||
earliest_start = 30 MINUTES
|
||||
gamemode_blacklist = list("nuclear","dynamic")
|
||||
gamemode_blacklist = list("nuclear")
|
||||
|
||||
/datum/round_event_control/pirates/preRunEvent()
|
||||
if (!SSmapping.empty_space)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
weight = 2
|
||||
min_players = 15
|
||||
earliest_start = 30 MINUTES
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/portal_storm/syndicate_shocktroop
|
||||
boss_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper = 2)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
typepath = /datum/round_event/processor_overload
|
||||
weight = 15
|
||||
min_players = 20
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/processor_overload
|
||||
announceWhen = 1
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Radiation Storm"
|
||||
typepath = /datum/round_event/radiation_storm
|
||||
max_occurrences = 1
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
/datum/round_event/radiation_storm
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "Spider Infestation"
|
||||
typepath = /datum/round_event/spider_infestation
|
||||
weight = 5
|
||||
gamemode_blacklist = list("dynamic")
|
||||
max_occurrences = 1
|
||||
min_players = 15
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
typepath = /datum/round_event/vent_clog
|
||||
weight = 10
|
||||
max_occurrences = 3
|
||||
gamemode_blacklist = list("dynamic")
|
||||
min_players = 25
|
||||
|
||||
/datum/round_event/vent_clog
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
max_occurrences = 3
|
||||
weight = 2
|
||||
min_players = 2
|
||||
gamemode_blacklist = list("dynamic")
|
||||
|
||||
|
||||
/datum/round_event/wormholes
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
|
||||
var/state = 0
|
||||
var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book) //Things allowed in the bookcase
|
||||
var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book, /obj/item/gun/magic/wand/book) //Things allowed in the bookcase
|
||||
|
||||
/obj/structure/bookcase/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -192,7 +192,7 @@
|
||||
desc = "Crack it open, inhale the musk of its pages, and learn something new."
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
|
||||
w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
|
||||
attack_verb = list("bashed", "whacked", "educated")
|
||||
resistance_flags = FLAMMABLE
|
||||
var/dat //Actual page content
|
||||
|
||||
@@ -12,13 +12,14 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/cooldown = 35
|
||||
var/current_cooldown = 0
|
||||
var/range = 7
|
||||
|
||||
/obj/item/mining_scanner/attack_self(mob/user)
|
||||
if(!user.client)
|
||||
return
|
||||
if(current_cooldown <= world.time)
|
||||
current_cooldown = world.time + cooldown
|
||||
mineral_scan_pulse(get_turf(user))
|
||||
mineral_scan_pulse(get_turf(user), range)
|
||||
|
||||
//Debug item to identify all ore spread quickly
|
||||
/obj/item/mining_scanner/admin
|
||||
|
||||
@@ -66,6 +66,16 @@
|
||||
force = 19
|
||||
custom_materials = list(/datum/material/diamond=4000)
|
||||
|
||||
/obj/item/pickaxe/rosegold
|
||||
name = "rose gold pickaxe"
|
||||
icon_state = "rgpickaxe"
|
||||
item_state = "rgpickaxe"
|
||||
toolspeed = 0.1
|
||||
desc = "A pickaxe with a light rose gold head and some red glowing runes. Extremely robust at cracking rock walls and digging up dirt."
|
||||
force = 19
|
||||
custom_materials = list(/datum/material/gold=4000)
|
||||
digrange = 3
|
||||
|
||||
/obj/item/pickaxe/plasteel
|
||||
name = "plasteel-tipped pickaxe"
|
||||
icon_state = "titaxe"
|
||||
|
||||
@@ -7,78 +7,202 @@
|
||||
icon_state = "necrocrate"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/random
|
||||
name = "necropolis crate"
|
||||
desc = "A chest for a chest, a head for a head."
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/random/PopulateContents()
|
||||
var/loot = rand(1,3)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/structure/closet/crate/necropolis/tendril/magic(src)
|
||||
if(2)
|
||||
new /obj/structure/closet/crate/necropolis/tendril/weapon_armor(src)
|
||||
if(3)
|
||||
new /obj/structure/closet/crate/necropolis/tendril/misc(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril
|
||||
desc = "It's watching you suspiciously."
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
|
||||
var/loot = rand(1,29)
|
||||
/obj/structure/closet/crate/necropolis/tendril/magic
|
||||
name = "relic necropolis chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/weapon_armor
|
||||
name = "armament necropolis chest"
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/misc
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/all
|
||||
desc = "It's watching you suspiciously."
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/magic/PopulateContents()
|
||||
var/loot = rand(1,10)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/shared_storage/red(src)
|
||||
if(2)
|
||||
new /obj/item/clothing/suit/space/hardsuit/cult(src)
|
||||
if(3)
|
||||
new /obj/item/soulstone/anybody(src)
|
||||
if(2)
|
||||
new /obj/item/rod_of_asclepius(src)
|
||||
if(3)
|
||||
new /obj/item/organ/heart/cursed/wizard(src)
|
||||
if(4)
|
||||
new /obj/item/katana/cursed(src)
|
||||
new /obj/item/book/granter/spell/summonitem(src)
|
||||
if(5)
|
||||
new /obj/item/clothing/glasses/godeye(src)
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
||||
new /obj/item/bedsheet/cult(src)
|
||||
if(6)
|
||||
new /obj/item/reagent_containers/glass/bottle/potion/flight(src)
|
||||
new /obj/item/clothing/neck/necklace/memento_mori(src)
|
||||
if(7)
|
||||
new /obj/item/pickaxe/diamond(src)
|
||||
new /obj/item/warp_cube/red(src)
|
||||
if(8)
|
||||
new /obj/item/immortality_talisman(src)
|
||||
if(9)
|
||||
new /obj/item/gun/magic/wand/book/healing(src)
|
||||
if(10)
|
||||
new /obj/item/reagent_containers/glass/bottle/ichor/red(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/ichor/blue(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/ichor/green(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/weapon_armor/PopulateContents()
|
||||
var/loot = rand(1,11)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/clothing/suit/space/hardsuit/cult(src)
|
||||
if(2)
|
||||
new /obj/item/katana/lavaland(src)
|
||||
if(3)
|
||||
if(prob(50))
|
||||
new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src)
|
||||
else
|
||||
new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src)
|
||||
if(9)
|
||||
new /obj/item/rod_of_asclepius(src)
|
||||
if(10)
|
||||
new /obj/item/organ/heart/cursed/wizard(src)
|
||||
if(11)
|
||||
new /obj/item/ship_in_a_bottle(src)
|
||||
if(12)
|
||||
if(4)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src)
|
||||
if(13)
|
||||
new /obj/item/jacobs_ladder(src)
|
||||
if(14)
|
||||
if(5)
|
||||
new /obj/item/nullrod/scythe/talking(src)
|
||||
if(15)
|
||||
if(6)
|
||||
new /obj/item/nullrod/armblade(src)
|
||||
if(16)
|
||||
new /obj/item/guardiancreator(src)
|
||||
if(17)
|
||||
if(7)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src)
|
||||
if(8)
|
||||
new /obj/item/grenade/clusterbuster/inferno(src)
|
||||
if(9)
|
||||
new /obj/item/gun/magic/wand/book/shock(src)
|
||||
if(10)
|
||||
new /obj/item/gun/magic/wand/book/page(src)
|
||||
if(11)
|
||||
new /obj/item/gun/magic/wand/book/spark(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/misc/PopulateContents()
|
||||
var/loot = rand(1,11)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/shared_storage/red(src)
|
||||
if(2)
|
||||
new /obj/item/reagent_containers/glass/bottle/potion/flight(src)
|
||||
if(3)
|
||||
new /obj/item/ship_in_a_bottle(src)
|
||||
if(4)
|
||||
new /obj/item/voodoo(src)
|
||||
if(5)
|
||||
new /obj/item/book_of_babel(src)
|
||||
if(6)
|
||||
new /obj/item/jacobs_ladder(src)
|
||||
if(7)
|
||||
if(prob(50))
|
||||
new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src)
|
||||
else
|
||||
new /obj/item/disk/design_disk/modkit_disc/bounty(src)
|
||||
if(18)
|
||||
new /obj/item/warp_cube/red(src)
|
||||
if(19)
|
||||
if(8)
|
||||
new /obj/item/wisp_lantern(src)
|
||||
if(20)
|
||||
new /obj/item/immortality_talisman(src)
|
||||
if(21)
|
||||
new /obj/item/gun/magic/hook(src)
|
||||
if(22)
|
||||
if(9)
|
||||
new /obj/item/pickaxe/rosegold(src)
|
||||
if(10)
|
||||
new /obj/item/bedsheet/cosmos(src)
|
||||
new /obj/item/melee/skateboard/hoverboard(src)
|
||||
if(11)
|
||||
if(prob(50))
|
||||
new /obj/item/malf_upgrade
|
||||
else
|
||||
new /obj/item/disk/tech_disk/illegal
|
||||
if(12)
|
||||
new /obj/item/clothing/suit/space/hardsuit/cult(src)
|
||||
if(13)
|
||||
new /obj/item/katana/lavaland(src)
|
||||
if(14)
|
||||
if(prob(50))
|
||||
new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src)
|
||||
else
|
||||
new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/tendril/all/PopulateContents()
|
||||
var/loot = rand(1,31)
|
||||
switch(loot)
|
||||
if(1)
|
||||
new /obj/item/shared_storage/red(src)
|
||||
if(2)
|
||||
new /obj/item/reagent_containers/glass/bottle/potion/flight(src)
|
||||
if(3)
|
||||
new /obj/item/ship_in_a_bottle(src)
|
||||
if(4)
|
||||
new /obj/item/voodoo(src)
|
||||
if(23)
|
||||
new /obj/item/grenade/clusterbuster/inferno(src)
|
||||
if(24)
|
||||
if(5)
|
||||
new /obj/item/book_of_babel(src)
|
||||
if(6)
|
||||
new /obj/item/jacobs_ladder(src)
|
||||
if(7)
|
||||
if(prob(50))
|
||||
new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src)
|
||||
else
|
||||
new /obj/item/disk/design_disk/modkit_disc/bounty(src)
|
||||
if(8)
|
||||
new /obj/item/wisp_lantern(src)
|
||||
if(9)
|
||||
new /obj/item/pickaxe/rosegold(src)
|
||||
if(10)
|
||||
new /obj/item/bedsheet/cosmos(src)
|
||||
new /obj/item/melee/skateboard/hoverboard(src)
|
||||
if(11)
|
||||
new /obj/item/disk/tech_disk/illegal
|
||||
if(15)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src)
|
||||
if(16)
|
||||
new /obj/item/nullrod/scythe/talking(src)
|
||||
if(17)
|
||||
new /obj/item/nullrod/armblade(src)
|
||||
if(18)
|
||||
new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src)
|
||||
if(19)
|
||||
new /obj/item/grenade/clusterbuster/inferno(src)
|
||||
if(20)
|
||||
new /obj/item/gun/magic/wand/book/shock(src)
|
||||
if(21)
|
||||
new /obj/item/gun/magic/wand/book/page(src)
|
||||
if(22)
|
||||
new /obj/item/gun/magic/wand/book/spark(src)
|
||||
if(23)
|
||||
new /obj/item/soulstone/anybody(src)
|
||||
if(24)
|
||||
new /obj/item/rod_of_asclepius(src)
|
||||
if(25)
|
||||
new /obj/item/book/granter/spell/summonitem(src)
|
||||
new /obj/item/organ/heart/cursed/wizard(src)
|
||||
if(26)
|
||||
new /obj/item/book_of_babel(src)
|
||||
new /obj/item/book/granter/spell/summonitem(src)
|
||||
if(27)
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
||||
new /obj/item/bedsheet/cult(src)
|
||||
if(28)
|
||||
new /obj/item/clothing/neck/necklace/memento_mori(src)
|
||||
if(28)
|
||||
new /obj/item/warp_cube/red(src)
|
||||
if(29)
|
||||
new /obj/item/disk/tech_disk/illegal(src)
|
||||
new /obj/item/immortality_talisman(src)
|
||||
if(30)
|
||||
new /obj/item/gun/magic/wand/book/healing(src)
|
||||
if(31)
|
||||
new /obj/item/reagent_containers/glass/bottle/ichor/red(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/ichor/blue(src)
|
||||
new /obj/item/reagent_containers/glass/bottle/ichor/green(src)
|
||||
|
||||
//KA modkit design discs
|
||||
/obj/item/disk/design_disk/modkit_disc
|
||||
@@ -744,7 +868,7 @@
|
||||
new /obj/item/lava_staff(src)
|
||||
if(3)
|
||||
new /obj/item/book/granter/spell/sacredflame(src)
|
||||
new /obj/item/gun/magic/wand/fireball(src)
|
||||
new /obj/item/gun/magic/hook(src)
|
||||
if(4)
|
||||
new /obj/item/dragons_blood(src)
|
||||
|
||||
@@ -983,7 +1107,7 @@
|
||||
if(2)
|
||||
new /obj/item/gun/ballistic/revolver/doublebarrel/super(src)
|
||||
if(3)
|
||||
new /obj/item/gun/magic/staff/spellblade(src)
|
||||
new /obj/item/guardiancreator(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/bubblegum/crusher
|
||||
name = "bloody bubblegum chest"
|
||||
@@ -1072,6 +1196,7 @@
|
||||
var/random_crystal = pick(choices)
|
||||
new random_crystal(src)
|
||||
new /obj/item/organ/vocal_cords/colossus(src)
|
||||
new /obj/item/clothing/glasses/godeye(src)
|
||||
|
||||
/obj/structure/closet/crate/necropolis/colossus/crusher
|
||||
name = "angelic colossus chest"
|
||||
|
||||
@@ -1956,19 +1956,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
|
||||
switch((loc_temp - H.bodytemperature)*thermal_protection)
|
||||
if(-INFINITY to -50)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold, 3)
|
||||
H.throw_alert("tempfeel", /obj/screen/alert/cold, 3)
|
||||
if(-50 to -35)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
H.throw_alert("tempfeel", /obj/screen/alert/cold, 2)
|
||||
if(-35 to -20)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold, 1)
|
||||
H.throw_alert("tempfeel", /obj/screen/alert/cold, 1)
|
||||
if(-20 to 0) //This is the sweet spot where air is considered normal
|
||||
H.clear_alert("temp")
|
||||
H.clear_alert("tempfeel")
|
||||
if(0 to 15) //When the air around you matches your body's temperature, you'll start to feel warm.
|
||||
H.throw_alert("temp", /obj/screen/alert/hot, 1)
|
||||
H.throw_alert("tempfeel", /obj/screen/alert/hot, 1)
|
||||
if(15 to 30)
|
||||
H.throw_alert("temp", /obj/screen/alert/hot, 2)
|
||||
H.throw_alert("tempfeel", /obj/screen/alert/hot, 2)
|
||||
if(30 to INFINITY)
|
||||
H.throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
H.throw_alert("tempfeel", /obj/screen/alert/hot, 3)
|
||||
|
||||
// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
|
||||
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT))
|
||||
@@ -1986,6 +1986,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else
|
||||
firemodifier = min(firemodifier, 0)
|
||||
burn_damage = max(log(2-firemodifier,(H.bodytemperature-BODYTEMP_NORMAL))-5,0) // this can go below 5 at log 2.5
|
||||
if (burn_damage)
|
||||
switch(burn_damage)
|
||||
if(0 to 2)
|
||||
H.throw_alert("temp", /obj/screen/alert/sweat, 1)
|
||||
if(2 to 4)
|
||||
H.throw_alert("temp", /obj/screen/alert/sweat, 2)
|
||||
else
|
||||
H.throw_alert("temp", /obj/screen/alert/sweat, 3)
|
||||
burn_damage = burn_damage * heatmod * H.physiology.heat_mod
|
||||
if (H.stat < UNCONSCIOUS && (prob(burn_damage) * 10) / 4) //40% for level 3 damage on humans
|
||||
H.emote("scream")
|
||||
@@ -1998,14 +2006,18 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
|
||||
switch(H.bodytemperature)
|
||||
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
H.throw_alert("temp", /obj/screen/alert/shiver, 1)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
|
||||
if(120 to 200)
|
||||
H.throw_alert("temp", /obj/screen/alert/shiver, 2)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod*H.physiology.cold_mod, BURN)
|
||||
else
|
||||
H.throw_alert("temp", /obj/screen/alert/shiver, 3)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
|
||||
|
||||
else
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
|
||||
H.clear_alert("temp")
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
incorporeal_move = 1
|
||||
alpha = 50
|
||||
speak_emote = list("echos")
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
movement_type = FLYING
|
||||
var/pseudo_death = FALSE
|
||||
var/posses_safe = FALSE
|
||||
|
||||
@@ -141,7 +141,7 @@ Difficulty: Medium
|
||||
loot = list(/obj/item/staff/storm)
|
||||
elimination = 0
|
||||
else if(prob(20))
|
||||
loot = list(/obj/structure/closet/crate/necropolis/tendril)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/tendril/random) //This one spawns a chest that could be any of the three types
|
||||
..()
|
||||
|
||||
/obj/item/gps/internal/legion
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
var/list/attack_action_types = list()
|
||||
var/can_talk = FALSE
|
||||
var/obj/loot_drop = null
|
||||
var/crate_type = /obj/structure/closet/crate/necropolis/tendril
|
||||
var/owner
|
||||
|
||||
//Gives player-controlled variants the ability to swap attacks
|
||||
@@ -182,7 +183,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
activator = null
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
|
||||
/obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
|
||||
var/selectedspawn = pick(potentialspawns)
|
||||
mychild = new selectedspawn(loc)
|
||||
visible_message("<span class='boldwarning'>[mychild] emerges from [src]!</span>")
|
||||
@@ -193,7 +194,7 @@ obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
|
||||
icon_state = "tumor_popped"
|
||||
INVOKE_ASYNC(src, .proc/arena_checks)
|
||||
|
||||
obj/structure/elite_tumor/proc/return_elite()
|
||||
/obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.forceMove(loc)
|
||||
visible_message("<span class='boldwarning'>[mychild] emerges from [src]!</span>")
|
||||
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
@@ -271,11 +272,11 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
|
||||
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
/obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
|
||||
visible_message("<span class='boldwarning'>As [src] closes, something is forced up from down below.</span>")
|
||||
var/obj/structure/closet/crate/necropolis/tendril/lootbox = new /obj/structure/closet/crate/necropolis/tendril(loc)
|
||||
var/obj/structure/closet/crate/necropolis/tendril/lootbox = new mychild.crate_type(loc)
|
||||
if(!boosted)
|
||||
mychild = null
|
||||
activator = null
|
||||
@@ -290,7 +291,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
activator = null
|
||||
qdel(src)
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteWon()
|
||||
/obj/structure/elite_tumor/proc/onEliteWon()
|
||||
activity = TUMOR_PASSIVE
|
||||
activator = null
|
||||
mychild.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
|
||||
+1
@@ -40,6 +40,7 @@
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
deathmessage = "explodes into gore!"
|
||||
loot_drop = /obj/item/crusher_trophy/broodmother_tongue
|
||||
crate_type = /obj/structure/closet/crate/necropolis/tendril/weapon_armor
|
||||
|
||||
attack_action_types = list(/datum/action/innate/elite_attack/tentacle_patch,
|
||||
/datum/action/innate/elite_attack/spawn_children,
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
deathsound = 'sound/magic/demon_dies.ogg'
|
||||
deathmessage = "begins to shudder as it becomes transparent..."
|
||||
loot_drop = /obj/item/clothing/neck/cloak/herald_cloak
|
||||
|
||||
crate_type = /obj/structure/closet/crate/necropolis/tendril/magic
|
||||
can_talk = 1
|
||||
|
||||
attack_action_types = list(/datum/action/innate/elite_attack/herald_trishot,
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
deathsound = 'sound/magic/curse.ogg'
|
||||
deathmessage = "'s arms reach out before it falls apart onto the floor, lifeless."
|
||||
loot_drop = /obj/item/crusher_trophy/legionnaire_spine
|
||||
|
||||
crate_type = /obj/structure/closet/crate/necropolis/tendril/misc
|
||||
attack_action_types = list(/datum/action/innate/elite_attack/legionnaire_charge,
|
||||
/datum/action/innate/elite_attack/head_detach,
|
||||
/datum/action/innate/elite_attack/bonfire_teleport,
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
deathsound = 'sound/magic/repulse.ogg'
|
||||
deathmessage = "'s lights flicker, before its top part falls down."
|
||||
loot_drop = /obj/item/clothing/accessory/pandora_hope
|
||||
|
||||
crate_type = /obj/structure/closet/crate/necropolis/tendril/magic
|
||||
attack_action_types = list(/datum/action/innate/elite_attack/singular_shot,
|
||||
/datum/action/innate/elite_attack/magic_box,
|
||||
/datum/action/innate/elite_attack/pandora_teleport,
|
||||
@@ -190,4 +190,4 @@
|
||||
/obj/item/clothing/accessory/pandora_hope/on_uniform_dropped(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
if(L && L.mind)
|
||||
SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "hope_lavaland")
|
||||
SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "hope_lavaland")
|
||||
@@ -210,7 +210,7 @@
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if(R.reagent_state == SOLID)
|
||||
R.reagent_state = LIQUID
|
||||
if(!swimee.reagents.has_reagent(POOL_NO_OVERDOSE_MEDICINE_MAX))
|
||||
if(!swimee.reagents.has_reagent(R.type,POOL_NO_OVERDOSE_MEDICINE_MAX))
|
||||
swimee.reagents.add_reagent(R.type, 0.5) //osmosis
|
||||
reagents.reaction(swimee, VAPOR, 0.03) //3 percent. Need to find a way to prevent this from stacking chems at some point like the above.
|
||||
for(var/obj/objects in W)
|
||||
|
||||
@@ -639,7 +639,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
if(produces_gas)
|
||||
env.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
|
||||
/*********
|
||||
END CITADEL CHANGES
|
||||
*********/
|
||||
@@ -985,6 +985,13 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
layer = ABOVE_MOB_LAYER
|
||||
moveable = TRUE
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/shard/examine(mob/user)
|
||||
. = ..()
|
||||
if(anchored)
|
||||
. += "<span class='notice'>[src] is <b>anchored</b> to the floor.</span>"
|
||||
else
|
||||
. += "<span class='notice'>[src] is <i>unanchored</i>, but can be <b>bolted</b> down.</span>"
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/shard/engine
|
||||
name = "anchored supermatter shard"
|
||||
is_main_engine = TRUE
|
||||
@@ -1026,12 +1033,12 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
if(L)
|
||||
switch(type)
|
||||
if(FLUX_ANOMALY)
|
||||
var/obj/effect/anomaly/flux/A = new(L, 300, FALSE)
|
||||
var/obj/effect/anomaly/flux/A = new(L, 300, SUPERMATTER_ANOMALY_DROP_CHANCE)
|
||||
A.explosive = FALSE
|
||||
if(GRAVITATIONAL_ANOMALY)
|
||||
new /obj/effect/anomaly/grav(L, 250, FALSE)
|
||||
new /obj/effect/anomaly/grav(L, 250, SUPERMATTER_ANOMALY_DROP_CHANCE)
|
||||
if(PYRO_ANOMALY)
|
||||
new /obj/effect/anomaly/pyro(L, 200, FALSE)
|
||||
new /obj/effect/anomaly/pyro(L, 200, SUPERMATTER_ANOMALY_DROP_CHANCE)
|
||||
|
||||
/obj/machinery/power/supermatter_crystal/proc/supermatter_zap(atom/zapstart = src, range = 5, zap_str = 4000, zap_flags = ZAP_SUPERMATTER_FLAGS, list/targets_hit = list())
|
||||
if(QDELETED(zapstart))
|
||||
|
||||
@@ -43,3 +43,17 @@
|
||||
|
||||
/obj/item/ammo_casing/magic/locker
|
||||
projectile_type = /obj/item/projectile/magic/locker
|
||||
|
||||
//Spell book ammo casing
|
||||
/obj/item/ammo_casing/magic/book
|
||||
projectile_type = /obj/item/projectile/magic/spellcard/book
|
||||
|
||||
/obj/item/ammo_casing/magic/book/spark
|
||||
projectile_type = /obj/item/projectile/magic/spellcard/book/spark
|
||||
|
||||
/obj/item/ammo_casing/magic/book/heal
|
||||
projectile_type = /obj/item/projectile/magic/spellcard/book/heal
|
||||
harmful = FALSE
|
||||
|
||||
/obj/item/ammo_casing/magic/book/shock
|
||||
projectile_type = /obj/item/projectile/magic/spellcard/book/shock
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
var/caliber
|
||||
var/multiload = 1
|
||||
var/start_empty = 0
|
||||
var/load_delay = 0 //how long do we take to load (deciseconds)
|
||||
var/list/bullet_cost
|
||||
var/list/base_cost// override this one as well if you override bullet_cost
|
||||
|
||||
@@ -76,19 +75,12 @@
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_box/attackby(obj/item/A, mob/user, params, silent = FALSE, replace_spent = 0)
|
||||
if(INTERACTING_WITH(user, src) || INTERACTING_WITH(user, A))
|
||||
to_chat(user, "<span class='notice'>You're already doing that!</span>")
|
||||
return FALSE
|
||||
var/num_loaded = 0
|
||||
if(!can_load(user))
|
||||
return
|
||||
if(istype(A, /obj/item/ammo_box))
|
||||
var/obj/item/ammo_box/AM = A
|
||||
for(var/obj/item/ammo_casing/AC in AM.stored_ammo)
|
||||
if(load_delay || AM.load_delay)
|
||||
var/loadtime = max(AM.load_delay, load_delay)
|
||||
if(!do_after(user, loadtime, target = src))
|
||||
return FALSE
|
||||
var/did_load = give_round(AC, replace_spent)
|
||||
if(did_load)
|
||||
AM.stored_ammo -= AC
|
||||
|
||||
@@ -156,8 +156,6 @@
|
||||
max_ammo = 4
|
||||
var/pixeloffsetx = 4
|
||||
start_empty = TRUE
|
||||
multiload = FALSE
|
||||
load_delay = 6 //6ds
|
||||
|
||||
/obj/item/ammo_box/shotgun/update_overlays()
|
||||
. = ..()
|
||||
|
||||
@@ -53,8 +53,6 @@
|
||||
..()
|
||||
if (istype(A, /obj/item/ammo_box/magazine))
|
||||
var/obj/item/ammo_box/magazine/AM = A
|
||||
if(AM.load_delay && !do_after(user, AM.load_delay, target = src))
|
||||
return FALSE
|
||||
if (!magazine && istype(AM, mag_type))
|
||||
if(user.transferItemToLoc(AM, src))
|
||||
magazine = AM
|
||||
|
||||
@@ -51,11 +51,6 @@
|
||||
cell.use(shot.energy_cost)
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/magrifle/emp_act(severity)
|
||||
. = ..()
|
||||
if(!(. & EMP_PROTECT_CONTENTS))
|
||||
cell.use(round(cell.charge / severity))
|
||||
|
||||
/obj/item/gun/ballistic/automatic/magrifle/get_cell()
|
||||
return cell
|
||||
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
/obj/item/gun/magic/wand/book
|
||||
name = "blank spellbook"
|
||||
desc = "It's not just a book, it's a SPELL book!"
|
||||
ammo_type = /obj/item/ammo_casing/magic
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state = "book"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
charges = 10 //We start with max pages
|
||||
max_charges = 10
|
||||
variable_charges = FALSE
|
||||
|
||||
/obj/item/gun/magic/wand/book/zap_self(mob/living/user)
|
||||
to_chat(user, "The book has [charges] pages\s remaining.</span>")
|
||||
|
||||
/obj/item/gun/magic/wand/book/attackby(obj/item/S, mob/living/user, params)
|
||||
if(!istype(S, /obj/item/paper))
|
||||
return ..()
|
||||
if(charges < max_charges)
|
||||
charges++
|
||||
recharge_newshot()
|
||||
to_chat(user, "You add a new page to [src].</span>")
|
||||
qdel(S)
|
||||
update_icon()
|
||||
process()
|
||||
else
|
||||
to_chat(user, "The [src] has no more room for pages!</span>")
|
||||
|
||||
//////////////////////
|
||||
//Spell Book - SPARK//
|
||||
//////////////////////
|
||||
|
||||
/obj/item/gun/magic/wand/book/spark
|
||||
name = "Spell Book of Spark"
|
||||
desc = "A spell book that fires burn pages to set the target ablaze!"
|
||||
ammo_type = /obj/item/ammo_casing/magic/book/spark
|
||||
icon_state = "spellbook_spark"
|
||||
|
||||
//////////////////////
|
||||
//Spell Book - PAGE///
|
||||
//////////////////////
|
||||
|
||||
/obj/item/gun/magic/wand/book/page
|
||||
name = "Spell Book of Throw"
|
||||
desc = "A spell book that throws pages at its target!"
|
||||
ammo_type = /obj/item/ammo_casing/magic/book
|
||||
icon_state = "spellbook_page"
|
||||
|
||||
//////////////////////
|
||||
//Spell Book - SHOCK//
|
||||
//////////////////////
|
||||
|
||||
/obj/item/gun/magic/wand/book/shock
|
||||
name = "Spell Book of Shock"
|
||||
desc = "A spell book that uses its pages to capture energy in the air and send it in a bolt at its target!"
|
||||
ammo_type = /obj/item/ammo_casing/magic/book/shock
|
||||
icon_state = "spellbook_shock"
|
||||
|
||||
////////////////////////
|
||||
//Spell Book - HEALING//
|
||||
////////////////////////
|
||||
|
||||
/obj/item/gun/magic/wand/book/healing
|
||||
name = "Spell Book of Mending"
|
||||
desc = "A spell book that uses its pages to heal and repair the target! The back of the book lists what it works on, and it seems to only be of flesh and of metal beings..."
|
||||
ammo_type = /obj/item/ammo_casing/magic/book/heal
|
||||
icon_state = "spellbook_healing"
|
||||
@@ -4,3 +4,60 @@
|
||||
icon_state = "spellcard"
|
||||
damage_type = BURN
|
||||
damage = 2
|
||||
|
||||
/obj/item/projectile/magic/spellcard/book
|
||||
nodamage = FALSE
|
||||
name = "enchanted page"
|
||||
desc = "A piece of paper enchanted to give it extreme durability and stiffness, along with a very hot burn to anyone unfortunate enough to get hit by a charged one."
|
||||
icon_state = "spellcard"
|
||||
damage_type = BURN
|
||||
damage = 12
|
||||
flag = "magic"
|
||||
|
||||
/obj/item/projectile/magic/spellcard/book/spark
|
||||
damage = 4
|
||||
var/fire_stacks = 4
|
||||
|
||||
/obj/item/projectile/magic/spellcard/book/spark/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/M = target
|
||||
if(ismob(target))
|
||||
if(M.anti_magic_check())
|
||||
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
|
||||
return BULLET_ACT_BLOCK
|
||||
|
||||
if(iscarbon(target))
|
||||
M.adjust_fire_stacks(fire_stacks)
|
||||
M.IgniteMob()
|
||||
return
|
||||
else
|
||||
damage = 20 //If we are a simplemob we deal 5x damage
|
||||
|
||||
/obj/item/projectile/magic/spellcard/book/shock
|
||||
damage = 0
|
||||
stamina = 11
|
||||
stutter = 5
|
||||
jitter = 20
|
||||
knockdown = 10
|
||||
|
||||
/obj/item/projectile/magic/spellcard/book/heal
|
||||
damage = 0
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/magic/spellcard/book/heal/on_hit(atom/target, blocked = FALSE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/M = target
|
||||
if(ismob(target))
|
||||
if(M.anti_magic_check())
|
||||
M.visible_message("<span class='warning'>[src] vanishes on contact with [target]!</span>")
|
||||
return BULLET_ACT_BLOCK
|
||||
if(iscarbon(target))
|
||||
M.visible_message("<span class='warning'>[src] mends [target]!</span>")
|
||||
M.adjustBruteLoss(-5) //HEALS
|
||||
M.adjustOxyLoss(-5)
|
||||
M.adjustBruteLoss(-5)
|
||||
M.adjustFireLoss(-5)
|
||||
M.adjustToxLoss(-5, TRUE) //heals TOXINLOVERs
|
||||
M.adjustCloneLoss(-5)
|
||||
M.adjustStaminaLoss(-5)
|
||||
return
|
||||
|
||||
@@ -2220,6 +2220,7 @@
|
||||
color = "#f7685e"
|
||||
metabolization_rate = REAGENTS_METABOLISM * 0.25
|
||||
|
||||
|
||||
/datum/reagent/wittel
|
||||
name = "Wittel"
|
||||
description = "An extremely rare metallic-white substance only found on demon-class planets."
|
||||
@@ -2281,6 +2282,7 @@
|
||||
/datum/reagent/gravitum/on_mob_end_metabolize(mob/living/L)
|
||||
L.RemoveElement(/datum/element/forced_gravity, 0)
|
||||
|
||||
|
||||
//body bluids
|
||||
/datum/reagent/consumable/semen
|
||||
name = "Semen"
|
||||
@@ -2457,3 +2459,56 @@ datum/reagent/eldritch
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/reagent/red_ichor
|
||||
name = "Red Ichor"
|
||||
can_synth = FALSE
|
||||
description = "A unknown red liquid, linked to healing of most moral wounds."
|
||||
color = "#c10000"
|
||||
metabolization_rate = REAGENTS_METABOLISM * 2.5
|
||||
|
||||
/datum/reagent/red_ichor/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustBruteLoss(-50)
|
||||
M.adjustOxyLoss(-50)
|
||||
M.adjustBruteLoss(-50)
|
||||
M.adjustFireLoss(-50)
|
||||
M.adjustToxLoss(-50, TRUE) //heals TOXINLOVERs
|
||||
M.adjustCloneLoss(-50)
|
||||
M.adjustStaminaLoss(-50)
|
||||
..()
|
||||
|
||||
/datum/reagent/green_ichor
|
||||
name = "Green Ichor"
|
||||
can_synth = FALSE
|
||||
description = "A unknown green liquid, linked to healing of most internal wounds."
|
||||
color = "#158c00"
|
||||
metabolization_rate = REAGENTS_METABOLISM * 2.5
|
||||
|
||||
/datum/reagent/green_ichor/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -100)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_HEART, -100)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_LIVER, -100)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_EARS, -100)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_STOMACH, -100)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_TONGUE, -100)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_EYES, -100)
|
||||
..()
|
||||
|
||||
/datum/reagent/blue_ichor
|
||||
name = "Blue Ichor"
|
||||
can_synth = FALSE
|
||||
description = "A unknown blue liquid, linked to healing the mind."
|
||||
color = "#0914e0"
|
||||
metabolization_rate = REAGENTS_METABOLISM * 2.5
|
||||
|
||||
/datum/reagent/blue_ichor/on_mob_life(mob/living/carbon/M)
|
||||
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -100)
|
||||
M.cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
|
||||
M.hallucination = 0
|
||||
M.dizziness = 0
|
||||
M.disgust = 0
|
||||
M.drowsyness = 0
|
||||
M.stuttering = 0
|
||||
M.confused = 0
|
||||
M.SetSleeping(0, 0)
|
||||
..()
|
||||
|
||||
|
||||
@@ -416,3 +416,20 @@
|
||||
/obj/item/reagent_containers/glass/bottle/bromine
|
||||
name = "bromine bottle"
|
||||
list_reagents = list(/datum/reagent/bromine = 30)
|
||||
|
||||
//Ichors
|
||||
/obj/item/reagent_containers/glass/bottle/ichor
|
||||
possible_transfer_amounts = list(1)
|
||||
volume = 1
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/ichor/red
|
||||
name = "healing potion"
|
||||
list_reagents = list(/datum/reagent/red_ichor = 1)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/ichor/blue
|
||||
name = "blue potion"
|
||||
list_reagents = list(/datum/reagent/blue_ichor = 1)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/ichor/green
|
||||
name = "green potion"
|
||||
list_reagents = list(/datum/reagent/green_ichor = 1)
|
||||
@@ -0,0 +1,152 @@
|
||||
#define MAX_RADIUS_REQUIRED 8000 //tritbomb
|
||||
#define MIN_RADIUS_REQUIRED 20 //maxcap
|
||||
/**
|
||||
* # Explosive compressor machines
|
||||
*
|
||||
* The explosive compressor machine used in anomaly core production.
|
||||
*
|
||||
* Uses the standard toxins/tank explosion scaling to compress raw anomaly cores into completed ones. The required explosion radius increases as more cores of that type are created.
|
||||
*/
|
||||
/obj/machinery/research/explosive_compressor
|
||||
name = "implosion compressor"
|
||||
desc = "An advanced machine capable of implosion-compressing raw anomaly cores into finished artifacts."
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "explosive_compressor"
|
||||
density = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/explosive_compressor
|
||||
|
||||
/// The raw core inserted in the machine.
|
||||
var/obj/item/raw_anomaly_core/inserted_core
|
||||
/// The TTV inserted in the machine.
|
||||
var/obj/item/transfer_valve/inserted_bomb
|
||||
/// The last time we did say_requirements(), because someone will inevitably click spam this.
|
||||
var/last_requirements_say = 0
|
||||
|
||||
/obj/machinery/research/explosive_compressor/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Ctrl-Click to remove an inserted core.</span>"
|
||||
. += "<span class='notice'>Click with an empty hand to gather information about the required radius of an inserted core. Insert a ready TTV to start the implosion process if a core is inserted.</span>"
|
||||
|
||||
/obj/machinery/research/explosive_compressor/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!inserted_core)
|
||||
to_chat(user, "<span class='warning'>There is no core inserted.</span>")
|
||||
return
|
||||
if(last_requirements_say + 3 SECONDS > world.time)
|
||||
return
|
||||
last_requirements_say = world.time
|
||||
say_requirements(inserted_core)
|
||||
|
||||
/obj/machinery/research/explosive_compressor/CtrlClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.Adjacent(src) || !(user.mobility_flags & MOBILITY_USE))
|
||||
return
|
||||
if(!inserted_core)
|
||||
to_chat(user, "<span class='warning'>There is no core inserted.</span>")
|
||||
return
|
||||
inserted_core.forceMove(get_turf(user))
|
||||
to_chat(user, "<span class='notice'>You remove [inserted_core] from [src].</span>")
|
||||
user.put_in_hands(inserted_core)
|
||||
inserted_core = null
|
||||
|
||||
/**
|
||||
* Says (no, literally) the data of required explosive power for a certain anomaly type.
|
||||
*/
|
||||
/obj/machinery/research/explosive_compressor/proc/say_requirements(obj/item/raw_anomaly_core/C)
|
||||
var/required = get_required_radius(C.anomaly_type)
|
||||
if(isnull(required))
|
||||
say("Unfortunately, due to diminishing supplies of condensed anomalous matter, [C] and any cores of its type are no longer of a sufficient quality level to be compressed into a working core.")
|
||||
else
|
||||
say("[C] requires a minimum of a theoretical radius of [required] to successfully implode into a charged anomaly core.")
|
||||
|
||||
/**
|
||||
* Determines how much explosive power (last value, so light impact theoretical radius) is required to make a certain anomaly type.
|
||||
*
|
||||
* Returns null if the max amount has already been reached.
|
||||
*
|
||||
* Arguments:
|
||||
* * anomaly_type - anomaly type define
|
||||
*/
|
||||
/obj/machinery/research/explosive_compressor/proc/get_required_radius(anomaly_type)
|
||||
var/already_made = SSresearch.created_anomaly_types[anomaly_type]
|
||||
var/hard_limit = SSresearch.anomaly_hard_limit_by_type[anomaly_type]
|
||||
if(already_made >= hard_limit)
|
||||
return //return null
|
||||
// my crappy autoscale formula
|
||||
// linear scaling.
|
||||
var/radius_span = MAX_RADIUS_REQUIRED - MIN_RADIUS_REQUIRED
|
||||
var/radius_increase_per_core = radius_span / hard_limit
|
||||
var/radius = clamp(round(MIN_RADIUS_REQUIRED + radius_increase_per_core * already_made, 1), MIN_RADIUS_REQUIRED, MAX_RADIUS_REQUIRED)
|
||||
return radius
|
||||
|
||||
/obj/machinery/research/explosive_compressor/attackby(obj/item/I, mob/living/user, params)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "explosive_compressor", "explosive_compressor", I))
|
||||
return
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/raw_anomaly_core))
|
||||
if(inserted_core)
|
||||
to_chat(user, "<span class='warning'>There is already a core in [src].</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to your hand.</span>")
|
||||
return
|
||||
inserted_core = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/transfer_valve))
|
||||
// If they don't have a bomb core inserted, don't let them insert this. If they do, insert and do implosion.
|
||||
if(!inserted_core)
|
||||
to_chat(user, "<span class='warning'>There is no core inserted in [src]. What would be the point of detonating an implosion without a core?</span>")
|
||||
return
|
||||
var/obj/item/transfer_valve/valve = I
|
||||
if(!valve.ready())
|
||||
to_chat(user, "<span class='warning'>[valve] is incomplete.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to your hand.</span>")
|
||||
return
|
||||
inserted_bomb = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] and press the start button.</span>")
|
||||
do_implosion()
|
||||
|
||||
/**
|
||||
* The ""explosion"" proc.
|
||||
*/
|
||||
/obj/machinery/research/explosive_compressor/proc/do_implosion()
|
||||
var/required_radius = get_required_radius(inserted_core.anomaly_type)
|
||||
// By now, we should be sure that we have a core, a TTV, and that the TTV has both tanks in place.
|
||||
var/datum/gas_mixture/mix1 = inserted_bomb.tank_one.air_contents
|
||||
var/datum/gas_mixture/mix2 = inserted_bomb.tank_two.air_contents
|
||||
// Snowflaked tank explosion
|
||||
var/datum/gas_mixture/mix = new(70) // Standard tank volume, 70L
|
||||
mix.merge(mix1)
|
||||
mix.merge(mix2)
|
||||
mix.react()
|
||||
if(mix.return_pressure() < TANK_FRAGMENT_PRESSURE)
|
||||
// They failed so miserably we're going to give them their bomb back.
|
||||
inserted_bomb.forceMove(drop_location())
|
||||
inserted_bomb = null
|
||||
inserted_core.forceMove(drop_location())
|
||||
inserted_core = null
|
||||
say("Transfer valve resulted in negligible explosive power. Items ejected.")
|
||||
return
|
||||
mix.react() // build more pressure
|
||||
var/pressure = mix.return_pressure()
|
||||
var/range = (pressure - TANK_FRAGMENT_PRESSURE) / TANK_FRAGMENT_SCALE
|
||||
QDEL_NULL(inserted_bomb) // bomb goes poof
|
||||
if(range < required_radius)
|
||||
inserted_bomb.forceMove(src)
|
||||
say("Resultant detonation failed to produce enough implosive power to compress [inserted_core]. Core ejected.")
|
||||
return
|
||||
inserted_core.create_core(drop_location(), TRUE, TRUE)
|
||||
inserted_core = null
|
||||
say("Success. Resultant detonation has theoretical range of [range]. Required radius was [required_radius]. Core production complete.")
|
||||
|
||||
#undef MAX_RADIUS_REQUIRED
|
||||
#undef MIN_RADIUS_REQUIRED
|
||||
@@ -0,0 +1,73 @@
|
||||
/**
|
||||
* # Raw Anomaly Cores
|
||||
*
|
||||
* The current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more.
|
||||
*
|
||||
* The current amounts created is stored in SSresearch.created_anomaly_types[ANOMALY_CORE_TYPE_DEFINE] = amount
|
||||
* The hard limits are in code/__DEFINES/anomalies.dm
|
||||
*/
|
||||
/obj/item/raw_anomaly_core
|
||||
name = "raw anomaly core"
|
||||
desc = "You shouldn't be seeing this. Someone screwed up."
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "broken_state"
|
||||
|
||||
/// Anomaly type
|
||||
var/anomaly_type
|
||||
|
||||
/obj/item/raw_anomaly_core/bluespace
|
||||
name = "raw bluespace core"
|
||||
desc = "The raw core of a bluespace anomaly, glowing and full of potential."
|
||||
anomaly_type = /obj/item/assembly/signaler/anomaly/bluespace
|
||||
icon_state = "rawcore_bluespace"
|
||||
|
||||
/obj/item/raw_anomaly_core/vortex
|
||||
name = "raw vortex core"
|
||||
desc = "The raw core of a vortex anomaly. Feels heavy to the touch."
|
||||
anomaly_type = /obj/item/assembly/signaler/anomaly/vortex
|
||||
icon_state = "rawcore_vortex"
|
||||
|
||||
/obj/item/raw_anomaly_core/grav
|
||||
name = "raw gravity core"
|
||||
desc = "The raw core of a gravity anomaly. The air seems attracted to it."
|
||||
anomaly_type = /obj/item/assembly/signaler/anomaly/grav
|
||||
icon_state = "rawcore_grav"
|
||||
|
||||
/obj/item/raw_anomaly_core/pyro
|
||||
desc = "The raw core of a pyro anomaly. It is warm to the touch."
|
||||
name = "raw pyro core"
|
||||
anomaly_type = /obj/item/assembly/signaler/anomaly/pyro
|
||||
icon_state = "rawcore_pyro"
|
||||
|
||||
/obj/item/raw_anomaly_core/flux
|
||||
name = "raw flux core"
|
||||
desc = "The raw core of a flux anomaly, faintly crackling with energy."
|
||||
anomaly_type = /obj/item/assembly/signaler/anomaly/flux
|
||||
icon_state = "rawcore_flux"
|
||||
|
||||
/obj/item/raw_anomaly_core/random
|
||||
name = "random raw core"
|
||||
desc = "You should not see this!"
|
||||
icon_state = "rawcore_bluespace"
|
||||
|
||||
/obj/item/raw_anomaly_core/random/Initialize(mapload)
|
||||
. = ..()
|
||||
var/path = pick(subtypesof(/obj/item/raw_anomaly_core))
|
||||
new path(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/**
|
||||
* Created the resulting core after being "made" into it.
|
||||
*
|
||||
* Arguments:
|
||||
* * newloc - Where the new core will be created
|
||||
* * del_self - should we qdel(src)
|
||||
* * count_towards_limit - should we increment the amount of created cores on SSresearch
|
||||
*/
|
||||
/obj/item/raw_anomaly_core/proc/create_core(newloc, del_self = FALSE, count_towards_limit = FALSE)
|
||||
. = new anomaly_type(newloc)
|
||||
if(count_towards_limit)
|
||||
var/existing = SSresearch.created_anomaly_types[anomaly_type] || 0
|
||||
SSresearch.created_anomaly_types[anomaly_type] = existing + 1
|
||||
if(del_self)
|
||||
qdel(src)
|
||||
@@ -469,7 +469,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/holosign_creator/engineering
|
||||
category = list("Equipment")
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holosignatmos
|
||||
@@ -479,7 +479,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/holosign_creator/atmos
|
||||
category = list("Equipment")
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holosignfirelock
|
||||
@@ -489,7 +489,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000)
|
||||
build_path = /obj/item/holosign_creator/firelock
|
||||
category = list("Equipment")
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holosigncombifan
|
||||
@@ -499,7 +499,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 7500, /datum/material/glass = 2500, /datum/material/silver = 2500, /datum/material/gold = 2500, /datum/material/titanium = 1750)
|
||||
build_path = /obj/item/holosign_creator/combifan
|
||||
category = list("Equipment")
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/forcefield_projector
|
||||
@@ -509,7 +509,7 @@
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000)
|
||||
build_path = /obj/item/forcefield_projector
|
||||
category = list("Equipment")
|
||||
category = list("Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holobarrier_med
|
||||
|
||||
@@ -183,6 +183,13 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
|
||||
. = ..()
|
||||
promptAndCheckIn(user)
|
||||
|
||||
/obj/item/hilbertshotel/ghostdojo/linkTurfs(datum/turf_reservation/currentReservation, currentRoomnumber)
|
||||
. = ..()
|
||||
var/area/hilbertshotel/currentArea = get_area(locate(currentReservation.bottom_left_coords[1], currentReservation.bottom_left_coords[2], currentReservation.bottom_left_coords[3]))
|
||||
for(var/turf/closed/indestructible/hoteldoor/door in currentArea)
|
||||
door.parentSphere = src
|
||||
door.desc = "The door to this hotel room. Strange, this door doesnt even seem openable. The doorknob, however, seems to buzz with unusual energy...<br /><span class='info'>Alt-Click to look through the peephole.</span>"
|
||||
|
||||
//Template Stuff
|
||||
/datum/map_template/hilbertshotel
|
||||
name = "Hilbert's Hotel Room"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user