Merge pull request #19 from Citadel-Station-13/master

Test
This commit is contained in:
Thalpy
2019-07-19 16:21:43 +01:00
committed by GitHub
698 changed files with 14429 additions and 6766 deletions
@@ -274,8 +274,7 @@
/area/ruin/powered/seedvault)
"Z" = (
/obj/item/disk/design_disk/plant_disk,
/obj/machinery/autolathe{
hacked = TRUE;
/obj/machinery/autolathe/hacked{
desc = "This autolathe seems to have its safety light off."
},
/turf/open/floor/plasteel/freezer,
@@ -913,6 +913,10 @@
},
/turf/open/indestructible/paper,
/area/ruin/powered)
"Ns" = (
/obj/item/paper/secretrecipe,
/turf/open/indestructible/paper,
/area/ruin/powered)
(1,1,1) = {"
aa
@@ -2247,7 +2251,7 @@ ap
az
af
al
aA
Ns
bW
ca
af
File diff suppressed because it is too large Load Diff
+153 -131
View File
@@ -41,6 +41,24 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/bar)
"aad" = (
/obj/structure/bed,
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/machinery/button/door{
id = "Dorm4";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aae" = (
/obj/effect/landmark/carpspawn,
/turf/open/space,
@@ -515,10 +533,13 @@
/turf/closed/wall,
/area/security/main)
"abq" = (
/turf/closed/wall,
/turf/closed/wall/r_wall,
/area/crew_quarters/heads/hos)
"abr" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/door/poddoor/preopen{
id = "hos"
},
/turf/open/floor/plating,
/area/crew_quarters/heads/hos)
"abs" = (
@@ -574,6 +595,19 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall/r_wall,
/area/security/execution/transfer)
"abz" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Dorm5";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_y = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"abA" = (
/obj/machinery/light,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
@@ -846,8 +880,13 @@
},
/obj/structure/table/wood,
/obj/item/reagent_containers/food/drinks/bottle/vodka/badminka,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass{
pixel_x = -5;
pixel_y = 5
},
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass{
pixel_x = -5
},
/turf/open/floor/carpet,
/area/crew_quarters/heads/hos)
"abX" = (
@@ -1449,6 +1488,9 @@
"adm" = (
/obj/structure/disposalpipe/segment,
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/door/poddoor/preopen{
id = "hos"
},
/turf/open/floor/plating,
/area/crew_quarters/heads/hos)
"adn" = (
@@ -1674,6 +1716,11 @@
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/button/door{
id = "hos";
name = "HoS Office Shutters";
pixel_y = -25
},
/turf/open/floor/carpet,
/area/crew_quarters/heads/hos)
"adN" = (
@@ -2053,6 +2100,9 @@
"aex" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/door/poddoor/preopen{
id = "hos"
},
/turf/open/floor/plating,
/area/crew_quarters/heads/hos)
"aey" = (
@@ -2099,6 +2149,55 @@
},
/turf/open/floor/plating,
/area/maintenance/fore/secondary)
"aeD" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Dorm6";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_y = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aeE" = (
/obj/structure/bed,
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/machinery/button/door{
id = "Dorm3";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aeF" = (
/obj/structure/bed,
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/machinery/button/door{
id = "Dorm2";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aeG" = (
/obj/structure/cable,
/obj/machinery/power/solar{
@@ -2475,6 +2574,11 @@
},
/turf/open/floor/plasteel,
/area/security/main)
"afn" = (
/obj/structure/bed,
/obj/item/bedsheet/medical,
/turf/open/floor/plasteel/white,
/area/medical/virology)
"afo" = (
/obj/machinery/door/airlock/external{
name = "Escape Pod Three"
@@ -2495,6 +2599,14 @@
},
/turf/open/space/basic,
/area/space)
"afq" = (
/obj/structure/bed,
/obj/item/tank/internals/anesthetic,
/obj/item/clothing/mask/breath,
/obj/effect/decal/cleanable/semen,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/plating,
/area/maintenance/bar)
"aft" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 5
@@ -7391,24 +7503,6 @@
},
/turf/open/floor/plating,
/area/maintenance/fore/secondary)
"aqn" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/machinery/button/door{
id = "Dorm4";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aqo" = (
/obj/structure/chair/stool{
pixel_y = 8
@@ -8189,19 +8283,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"asu" = (
/obj/structure/bed,
/obj/item/bedsheet/red,
/obj/machinery/button/door{
id = "Dorm5";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_y = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"asv" = (
/obj/structure/table,
/obj/effect/spawner/lootdrop/maintenance{
@@ -8293,19 +8374,6 @@
},
/turf/open/floor/plating,
/area/maintenance/port/fore)
"asL" = (
/obj/structure/bed,
/obj/item/bedsheet/red,
/obj/machinery/button/door{
id = "Dorm6";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_y = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"asM" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
@@ -8912,24 +8980,6 @@
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/fitness)
"auw" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/machinery/button/door{
id = "Dorm3";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aux" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -10796,24 +10846,6 @@
},
/turf/open/floor/plasteel,
/area/ai_monitored/storage/eva)
"ayV" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/airalarm{
pixel_y = 23
},
/obj/machinery/button/door{
id = "Dorm2";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"ayW" = (
/turf/closed/wall,
/area/ai_monitored/storage/eva)
@@ -11691,7 +11723,7 @@
/area/maintenance/port/fore)
"aAW" = (
/obj/structure/rack,
/obj/item/tank/jetpack/carbondioxide,
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
@@ -11815,7 +11847,7 @@
/obj/machinery/light{
dir = 8
},
/obj/item/tank/jetpack/carbondioxide,
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
@@ -26208,9 +26240,7 @@
/turf/open/floor/plasteel,
/area/quartermaster/office)
"bkx" = (
/obj/machinery/status_display/supply{
pixel_y = 2
},
/obj/machinery/status_display/supply,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
@@ -31325,7 +31355,9 @@
id = "QMLoad"
},
/obj/machinery/light,
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_y = -32
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
@@ -33592,7 +33624,9 @@
name = "Station Intercom (General)";
pixel_y = -35
},
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_x = -32
},
/obj/machinery/computer/security/qm{
dir = 4
},
@@ -39343,11 +39377,6 @@
/obj/machinery/announcement_system,
/turf/open/floor/plasteel,
/area/tcommsat/computer)
"bOm" = (
/obj/item/bedsheet,
/obj/structure/bed,
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bOn" = (
/obj/machinery/light{
dir = 1
@@ -42609,11 +42638,6 @@
/obj/effect/spawner/structure/window,
/turf/open/floor/plating,
/area/medical/virology)
"bWk" = (
/obj/structure/bed,
/obj/item/bedsheet,
/turf/open/floor/plasteel/white,
/area/medical/virology)
"bWl" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -56647,6 +56671,12 @@
/obj/item/stock_parts/cell/high,
/turf/open/floor/plasteel/white,
/area/science/circuit)
"eef" = (
/obj/machinery/autolathe{
name = "public autolathe"
},
/turf/open/floor/plasteel,
/area/quartermaster/office)
"evR" = (
/turf/open/floor/plating,
/area/maintenance/bar)
@@ -56882,12 +56912,6 @@
/obj/item/pen,
/turf/open/floor/plasteel/white,
/area/science/circuit)
"ium" = (
/mob/living/simple_animal/bot/cleanbot{
name = "C.L.E.A.N."
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"izv" = (
/obj/machinery/vending/clothing,
/obj/machinery/light/small{
@@ -57122,6 +57146,12 @@
},
/turf/open/floor/plating,
/area/construction/mining/aux_base)
"lKX" = (
/mob/living/simple_animal/bot/cleanbot{
name = "C.L.E.A.N."
},
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"lMg" = (
/obj/effect/turf_decal/stripes/line{
dir = 9
@@ -57353,14 +57383,6 @@
},
/turf/open/floor/plating,
/area/construction)
"rMN" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/item/tank/internals/anesthetic,
/obj/item/clothing/mask/breath,
/obj/effect/decal/cleanable/semen,
/turf/open/floor/plating,
/area/maintenance/bar)
"rNc" = (
/obj/effect/turf_decal/stripes/line{
dir = 6
@@ -79831,7 +79853,7 @@ sAM
imH
evR
evR
rMN
afq
bCq
bUs
bLv
@@ -81593,7 +81615,7 @@ cNG
cNJ
bLF
aZK
bbR
eef
bbR
bqt
cBq
@@ -88468,7 +88490,7 @@ aaa
aaf
aaf
aaa
abp
adR
abP
aco
acO
@@ -88495,13 +88517,13 @@ aoD
aod
aqe
arf
aqn
aad
ath
arf
auw
aeE
ath
arf
ayV
aeF
ath
dgz
aCd
@@ -88982,7 +89004,7 @@ aaa
aaa
aaf
aaa
abp
adR
abO
acq
acq
@@ -89496,15 +89518,15 @@ aaa
aaa
aaa
aaf
abp
adR
abR
abP
abP
abP
abP
abp
abp
abp
adR
adR
adR
agA
afU
ahF
@@ -90295,7 +90317,7 @@ cSA
aqe
arf
ari
asu
abz
aun
auW
avR
@@ -91323,7 +91345,7 @@ apr
aqj
arf
ark
asL
aeD
aun
avu
awt
@@ -94188,7 +94210,7 @@ blm
bmL
boi
bpw
ium
lKX
bsx
btX
bvj
@@ -96519,7 +96541,7 @@ bof
fTg
bLV
bNd
bOm
afn
bPp
bQF
bRN
@@ -98325,7 +98347,7 @@ bRQ
bOr
bSQ
bWj
bWk
afn
bXc
bYe
bNd
@@ -98839,7 +98861,7 @@ bRQ
bOr
bSQ
bWj
bWk
afn
bXc
bYe
bNd
+80 -83
View File
@@ -124,6 +124,22 @@
},
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"aaq" = (
/obj/structure/bed,
/obj/machinery/status_display{
pixel_y = 32
},
/obj/item/bedsheet/clown,
/turf/open/floor/plasteel/grimy,
/area/hallway/secondary/service)
"aar" = (
/obj/structure/bed,
/obj/machinery/status_display{
pixel_y = 32
},
/obj/item/bedsheet/mime,
/turf/open/floor/wood,
/area/hallway/secondary/service)
"aas" = (
/obj/docking_port/stationary/random{
id = "pod_lavaland1";
@@ -143,6 +159,52 @@
/obj/effect/landmark/xeno_spawn,
/turf/open/space,
/area/solar/starboard/fore)
"aav" = (
/obj/structure/bed,
/obj/machinery/light{
dir = 1
},
/obj/machinery/status_display{
pixel_y = 32
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aaw" = (
/obj/structure/bed,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
name = "dust"
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aax" = (
/obj/structure/bed,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aay" = (
/obj/structure/bed,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/plasteel/grimy,
/area/crew_quarters/dorms)
"aaz" = (
/obj/structure/bed,
/obj/machinery/light,
/obj/machinery/status_display{
pixel_y = -32
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aaA" = (
/obj/structure/bed,
/obj/item/tank/internals/anesthetic,
/obj/item/clothing/mask/breath,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"aaE" = (
/obj/structure/lattice/catwalk,
/turf/open/space,
@@ -13706,14 +13768,6 @@
},
/turf/open/floor/plasteel/grimy,
/area/hallway/secondary/service)
"aDF" = (
/obj/structure/bed,
/obj/machinery/status_display{
pixel_y = 32
},
/obj/item/bedsheet/rainbow,
/turf/open/floor/plasteel/grimy,
/area/hallway/secondary/service)
"aDG" = (
/turf/open/floor/plasteel/grimy,
/area/hallway/secondary/service)
@@ -16868,14 +16922,6 @@
},
/turf/open/floor/wood,
/area/hallway/secondary/service)
"aIP" = (
/obj/structure/bed,
/obj/machinery/status_display{
pixel_y = 32
},
/obj/item/bedsheet/orange,
/turf/open/floor/wood,
/area/hallway/secondary/service)
"aIQ" = (
/obj/structure/dresser,
/turf/open/floor/wood{
@@ -35021,12 +35067,13 @@
/turf/open/floor/plasteel,
/area/hallway/primary/fore)
"blM" = (
/obj/structure/table,
/obj/item/storage/box/lights/mixed,
/obj/effect/turf_decal/tile/brown,
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/autolathe{
name = "public autolathe"
},
/turf/open/floor/plasteel,
/area/hallway/primary/fore)
"blN" = (
@@ -35043,6 +35090,7 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/item/storage/box/lights/mixed,
/turf/open/floor/plasteel,
/area/hallway/primary/fore)
"blO" = (
@@ -78958,17 +79006,6 @@
/obj/structure/dresser,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"cCi" = (
/obj/structure/bed,
/obj/machinery/light{
dir = 1
},
/obj/item/bedsheet/red,
/obj/machinery/status_display{
pixel_y = 32
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"cCj" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/suit/jacket{
@@ -79373,12 +79410,12 @@
},
/obj/structure/window/reinforced,
/obj/structure/rack,
/obj/item/tank/jetpack/carbondioxide{
/obj/item/tank/jetpack/carbondioxide/eva{
pixel_x = 4;
pixel_y = -1
},
/obj/item/tank/jetpack/carbondioxide,
/obj/item/tank/jetpack/carbondioxide{
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva{
pixel_x = -4;
pixel_y = 1
},
@@ -80186,11 +80223,11 @@
/area/engine/storage)
"cEi" = (
/obj/structure/table/reinforced,
/obj/item/tank/jetpack/carbondioxide{
/obj/item/tank/jetpack/carbondioxide/eva{
pixel_x = 3;
pixel_y = 3
},
/obj/item/tank/jetpack/carbondioxide,
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/machinery/power/apc{
dir = 4;
name = "Engineering Storage APC";
@@ -80986,24 +81023,10 @@
icon_state = "wood-broken2"
},
/area/crew_quarters/dorms)
"cFx" = (
/obj/structure/bed,
/obj/item/bedsheet/black,
/obj/effect/decal/cleanable/dirt{
desc = "A thin layer of dust coating the floor.";
name = "dust"
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"cFy" = (
/obj/item/twohanded/required/kirbyplants/random,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"cFz" = (
/obj/structure/bed,
/obj/item/bedsheet/blue,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"cFA" = (
/obj/structure/table/wood,
/obj/item/flashlight/lamp/green,
@@ -87800,11 +87823,6 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"cRs" = (
/obj/structure/bed,
/obj/item/bedsheet/clown,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"cRt" = (
/obj/structure/table/wood,
/obj/item/storage/briefcase{
@@ -88878,11 +88896,6 @@
/obj/structure/chair/office/dark,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"cTc" = (
/obj/structure/bed,
/obj/item/bedsheet/mime,
/turf/open/floor/plasteel/grimy,
/area/crew_quarters/dorms)
"cTd" = (
/obj/structure/table,
/obj/item/storage/fancy/donut_box,
@@ -90079,15 +90092,6 @@
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"cUX" = (
/obj/structure/bed,
/obj/machinery/light,
/obj/item/bedsheet/brown,
/obj/machinery/status_display{
pixel_y = -32
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"cUY" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/item/clothing/suit/jacket{
@@ -127210,13 +127214,6 @@
dir = 1
},
/area/science/circuit)
"poI" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/item/tank/internals/anesthetic,
/obj/item/clothing/mask/breath,
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"psi" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/bodycontainer/morgue{
@@ -151683,7 +151680,7 @@ djm
fow
dod
dod
poI
aaA
dfY
ajr
aad
@@ -160837,11 +160834,11 @@ ary
aAf
aBu
aCB
aDF
aaq
aEJ
aFV
aDI
aIP
aar
aKo
aLE
aMX
@@ -178377,7 +178374,7 @@ cyY
cAx
cCd
cDD
cFx
aaw
cGU
cAw
cJl
@@ -178385,7 +178382,7 @@ cLa
cMx
cIi
cPR
cRs
aax
cDG
cUW
cAw
@@ -179158,7 +179155,7 @@ cNU
cDI
cFB
cDI
cUX
aaz
cAw
cYj
cZV
@@ -179405,7 +179402,7 @@ czc
cAw
cCg
cDG
cFz
aax
cGW
cIi
cJo
@@ -180174,7 +180171,7 @@ bHq
cxt
coI
cAw
cCi
aav
cDI
cFB
cDI
@@ -180442,7 +180439,7 @@ cMB
cIi
cPW
cRv
cTc
aay
cVb
cAw
cYp
+120 -109
View File
@@ -2,10 +2,58 @@
"aaa" = (
/turf/open/space/basic,
/area/space)
"aab" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Cabin3";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aac" = (
/obj/effect/landmark/carpspawn,
/turf/open/space,
/area/space)
"aad" = (
/obj/machinery/light/small{
dir = 1
},
/obj/effect/decal/cleanable/cobweb,
/obj/machinery/button/door{
id = "Cabin4";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/structure/bed,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aae" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Cabin2";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aaf" = (
/obj/structure/lattice,
/turf/open/space,
@@ -252,6 +300,19 @@
},
/turf/open/floor/plating,
/area/security/prison)
"aaM" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Cabin5";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aaN" = (
/obj/structure/cable{
icon_state = "0-2"
@@ -294,6 +355,37 @@
},
/turf/open/floor/plasteel,
/area/security/prison)
"aaU" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Cabin6";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/effect/decal/cleanable/cobweb,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 8
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aaV" = (
/obj/machinery/button/door{
id = "Cabin7";
name = "Door Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/structure/bed,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 8
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aaY" = (
/obj/structure/cable{
icon_state = "1-2"
@@ -10141,22 +10233,6 @@
/obj/item/clothing/under/assistantformal,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"asV" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/button/door{
id = "Cabin3";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"asW" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -10195,23 +10271,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"ata" = (
/obj/machinery/light/small{
dir = 1
},
/obj/effect/decal/cleanable/cobweb,
/obj/machinery/button/door{
id = "Cabin4";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/structure/bed,
/obj/item/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"atb" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/machinery/airalarm{
@@ -11892,21 +11951,6 @@
/obj/item/clothing/under/suit_jacket/tan,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"awE" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/button/door{
id = "Cabin2";
name = "Cabin Bolt Control";
normaldoorcontrol = 1;
pixel_x = 25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"awF" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
@@ -11920,19 +11964,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"awG" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/button/door{
id = "Cabin5";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"awH" = (
/obj/machinery/newscaster{
pixel_y = 32
@@ -14983,22 +15014,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"aCJ" = (
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/button/door{
id = "Cabin6";
name = "Dorm Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/effect/decal/cleanable/cobweb,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 8
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aCK" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/machinery/airalarm{
@@ -17575,21 +17590,6 @@
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"aHS" = (
/obj/machinery/button/door{
id = "Cabin7";
name = "Door Bolt Control";
normaldoorcontrol = 1;
pixel_x = -25;
specialfunctions = 4
},
/obj/structure/bed,
/obj/item/bedsheet,
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 8
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aHT" = (
/obj/structure/chair/wood/normal{
dir = 4
@@ -17692,7 +17692,9 @@
pixel_x = -28;
pixel_y = 23
},
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_y = 32
},
/obj/machinery/conveyor{
dir = 5;
id = "QMLoad2"
@@ -21617,7 +21619,9 @@
/obj/structure/table,
/obj/item/clipboard,
/obj/item/stamp/qm,
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_x = 32
},
/turf/open/floor/plasteel,
/area/quartermaster/qm)
"aQu" = (
@@ -27037,7 +27041,9 @@
/area/hallway/primary/port)
"baA" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_y = 32
},
/obj/structure/table,
/obj/item/folder/yellow,
/obj/effect/turf_decal/tile/brown{
@@ -27920,7 +27926,9 @@
/area/quartermaster/office)
"bbS" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on,
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_y = 32
},
/obj/effect/turf_decal/tile/brown{
dir = 1
},
@@ -31526,6 +31534,10 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/structure/closet/crate{
icon_state = "crateopen"
},
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plasteel,
/area/hallway/primary/port)
"biO" = (
@@ -32402,10 +32414,6 @@
/turf/open/floor/plasteel,
/area/quartermaster/office)
"bks" = (
/obj/structure/closet/crate{
icon_state = "crateopen"
},
/obj/effect/spawner/lootdrop/maintenance,
/obj/effect/turf_decal/tile/brown{
dir = 1
},
@@ -32413,6 +32421,9 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/machinery/autolathe{
name = "public autolathe"
},
/turf/open/floor/plasteel,
/area/hallway/primary/port)
"bkt" = (
@@ -47699,12 +47710,12 @@
},
/obj/structure/window/reinforced,
/obj/structure/rack,
/obj/item/tank/jetpack/carbondioxide{
/obj/item/tank/jetpack/carbondioxide/eva{
pixel_x = 4;
pixel_y = -1
},
/obj/item/tank/jetpack/carbondioxide,
/obj/item/tank/jetpack/carbondioxide{
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva{
pixel_x = -4;
pixel_y = 1
},
@@ -120042,10 +120053,10 @@ agz
aoV
dhs
arB
asV
aab
auf
arB
awE
aae
axE
arB
dhA
@@ -121584,19 +121595,19 @@ anK
aoZ
aqk
arB
ata
aad
aul
avp
awG
aaM
axJ
avp
aAj
arB
aCJ
aaU
aEe
arB
boS
aHS
aaV
aJh
aKt
aLW
@@ -2833,7 +2833,9 @@
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hop)
"aeP" = (
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_x = -32
},
/obj/effect/turf_decal/loading_area,
/turf/open/floor/plasteel,
/area/quartermaster/storage)
+45 -41
View File
@@ -2,12 +2,44 @@
"aaa" = (
/turf/open/space/basic,
/area/space)
"aab" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Dorm3Shutters";
name = "Privacy Shutters Control";
pixel_y = 26
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aac" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Dorm2Shutters";
name = "Privacy Shutters Control";
pixel_y = 26;
req_access_txt = "0"
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aad" = (
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plating{
icon_state = "platingdmg3"
},
/area/maintenance/department/science)
"aae" = (
/obj/structure/bed,
/obj/machinery/button/door{
id = "Dorm1Shutters";
name = "Privacy Shutters Control";
pixel_y = 26;
req_access_txt = "0"
},
/obj/effect/spawner/lootdrop/bedsheet,
/turf/open/floor/plasteel/grimy,
/area/crew_quarters/dorms)
"abf" = (
/obj/structure/bed,
/turf/open/floor/plating,
@@ -8605,16 +8637,6 @@
},
/turf/open/floor/plating,
/area/crew_quarters/dorms)
"ave" = (
/obj/structure/bed,
/obj/item/bedsheet/nanotrasen,
/obj/machinery/button/door{
id = "Dorm3Shutters";
name = "Privacy Shutters Control";
pixel_y = 26
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"avf" = (
/obj/machinery/light/small{
dir = 1
@@ -10058,17 +10080,6 @@
},
/turf/open/floor/plating,
/area/crew_quarters/dorms)
"ayj" = (
/obj/structure/bed,
/obj/item/bedsheet/nanotrasen,
/obj/machinery/button/door{
id = "Dorm2Shutters";
name = "Privacy Shutters Control";
pixel_y = 26;
req_access_txt = "0"
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"ayk" = (
/obj/machinery/light/small{
dir = 1
@@ -11516,17 +11527,6 @@
},
/turf/open/floor/plating,
/area/crew_quarters/dorms)
"aBM" = (
/obj/structure/bed,
/obj/item/bedsheet/nanotrasen,
/obj/machinery/button/door{
id = "Dorm1Shutters";
name = "Privacy Shutters Control";
pixel_y = 26;
req_access_txt = "0"
},
/turf/open/floor/plasteel/grimy,
/area/crew_quarters/dorms)
"aBN" = (
/obj/machinery/light/small{
dir = 1
@@ -16464,8 +16464,8 @@
/area/storage/eva)
"aNt" = (
/obj/structure/rack,
/obj/item/tank/jetpack/carbondioxide,
/obj/item/tank/jetpack/carbondioxide{
/obj/item/tank/jetpack/carbondioxide/eva,
/obj/item/tank/jetpack/carbondioxide/eva{
pixel_x = -4;
pixel_y = 1
},
@@ -17294,7 +17294,7 @@
lootcount = 2;
name = "2maintenance loot spawner"
},
/obj/item/clothing/gloves/color/random,
/obj/effect/spawner/lootdrop/gloves,
/turf/open/floor/plating,
/area/maintenance/department/crew_quarters/bar)
"aPD" = (
@@ -21743,7 +21743,9 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"aZj" = (
/obj/machinery/status_display/supply,
/obj/machinery/status_display/supply{
pixel_x = -32
},
/obj/machinery/computer/bounty{
dir = 4
},
@@ -35713,13 +35715,13 @@
/obj/structure/extinguisher_cabinet{
pixel_x = -26
},
/obj/machinery/rnd/production/protolathe/department/medical,
/obj/effect/turf_decal/tile/blue{
dir = 1
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/machinery/rnd/production/techfab/department/medical,
/turf/open/floor/plasteel/white,
/area/medical/medbay/central)
"bEw" = (
@@ -36058,7 +36060,9 @@
/obj/item/folder/white,
/obj/item/pen,
/obj/item/stamp/rd,
/obj/machinery/status_display/ai,
/obj/machinery/status_display/ai{
pixel_y = -32
},
/obj/machinery/camera{
c_tag = "Research Director's Office";
dir = 1;
@@ -99268,13 +99272,13 @@ ale
asb
coe
apX
ave
aab
awn
apX
ayj
aac
azr
apX
aBM
aae
aDb
apX
oFo
+25 -19
View File
@@ -2248,6 +2248,11 @@
},
/turf/open/floor/plasteel,
/area/tdome/arena_source)
"fR" = (
/obj/item/paicard,
/obj/structure/table/wood,
/turf/open/floor/engine/cult,
/area/wizard_station)
"fS" = (
/obj/effect/turf_decal/tile/red{
dir = 8
@@ -2935,6 +2940,22 @@
/obj/machinery/capture_the_flag/red,
/turf/open/floor/circuit/green/anim,
/area/ctf)
"hH" = (
/obj/structure/table/reinforced,
/obj/item/flashlight/seclite,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/item/paicard,
/turf/open/floor/plasteel/dark,
/area/centcom/ferry)
"hI" = (
/obj/effect/turf_decal/stripes/line{
dir = 10
@@ -11370,21 +11391,6 @@
/obj/structure/table/reinforced,
/turf/open/floor/plasteel/grimy,
/area/centcom/ferry)
"AL" = (
/obj/structure/table/reinforced,
/obj/item/flashlight/seclite,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/centcom/ferry)
"AM" = (
/obj/machinery/shuttle_manipulator,
/turf/open/floor/circuit/green,
@@ -25222,7 +25228,7 @@ lI
lI
lI
Ax
qZ
EW
qZ
qZ
Ax
@@ -25480,7 +25486,7 @@ lI
lI
Ax
ra
qZ
Bf
qZ
tX
qZ
@@ -25736,7 +25742,7 @@ lI
lI
lI
Ax
qZ
fR
qZ
qZ
Ax
@@ -56332,7 +56338,7 @@ yr
sw
sw
Ad
AL
hH
Bx
sw
Cv
+27 -24
View File
@@ -239,6 +239,23 @@
},
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"as" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/structure/closet/secure_closet/personal,
/obj/effect/decal/cleanable/dirt,
/obj/item/bedsheet/pirate,
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"at" = (
/obj/structure/closet/secure_closet/personal,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/item/bedsheet/pirate,
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"au" = (
/obj/machinery/door/airlock/hatch{
id_tag = "piratebridgebolt";
@@ -314,6 +331,13 @@
},
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"aA" = (
/obj/structure/closet/secure_closet/personal,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line,
/obj/item/bedsheet/pirate,
/turf/open/floor/wood,
/area/shuttle/pirate)
"aB" = (
/obj/machinery/light/small{
dir = 4
@@ -408,12 +432,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/shuttle/pirate)
"aM" = (
/obj/structure/closet/secure_closet/personal,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/wood,
/area/shuttle/pirate)
"aN" = (
/obj/machinery/light/small,
/obj/machinery/button/door{
@@ -1022,12 +1040,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/shuttle/pirate)
"mD" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/structure/closet/secure_closet/personal,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"mU" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/door/airlock/engineering{
@@ -1172,15 +1184,6 @@
},
/turf/open/floor/wood,
/area/shuttle/pirate)
"Ur" = (
/obj/structure/closet/secure_closet/personal,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel,
/area/shuttle/pirate)
(1,1,1) = {"
af
@@ -1231,7 +1234,7 @@ aq
ar
aj
RY
aM
aA
ep
aH
af
@@ -1406,9 +1409,9 @@ af
af
af
aj
mD
as
bB
Ur
at
aj
aj
aj
+80 -80
View File
@@ -1,7 +1,81 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/structure/bed,
/obj/machinery/firealarm{
dir = 8;
pixel_x = -26
},
/obj/item/bedsheet/pirate,
/turf/open/floor/plasteel/dark/side{
dir = 6
},
/area/shuttle/caravan/pirate)
"ab" = (
/obj/structure/chair/office/dark{
dir = 4
},
/obj/machinery/turretid{
icon_state = "control_kill";
lethal = 1;
locked = 0;
pixel_y = -30;
req_access = null
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/mob/living/simple_animal/hostile/pirate/ranged{
environment_smash = 0
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"ac" = (
/obj/structure/bed,
/obj/machinery/airalarm/all_access{
dir = 4;
pixel_x = -24
},
/obj/effect/turf_decal/tile/red{
dir = 8
},
/obj/item/bedsheet/pirate,
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"ad" = (
/obj/effect/decal/cleanable/dirt,
/mob/living/simple_animal/hostile/pirate/ranged{
environment_smash = 0
},
/turf/open/floor/plasteel,
/area/shuttle/caravan/pirate)
"ae" = (
/obj/structure/rack,
/obj/item/storage/bag/money/vault,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/mob/living/simple_animal/parrot{
faction = list("pirate");
name = "Pegwing"
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"af" = (
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/area/shuttle/caravan/pirate)
"ag" = (
/obj/machinery/light/small,
/obj/structure/bed,
/obj/item/bedsheet/pirate,
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"aE" = (
/obj/structure/closet{
name = "pirate outfits"
@@ -89,18 +163,6 @@
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"fS" = (
/obj/structure/bed,
/obj/item/bedsheet/brown,
/obj/machinery/airalarm/all_access{
dir = 4;
pixel_x = -24
},
/obj/effect/turf_decal/tile/red{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"fU" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/effect/turf_decal/tile/red,
@@ -223,18 +285,6 @@
dir = 1
},
/area/shuttle/caravan/pirate)
"ku" = (
/obj/structure/rack,
/obj/item/storage/bag/money/vault,
/mob/living/simple_animal/parrot{
faction = list("pirate");
name = "Pegwing"
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"kY" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
@@ -502,13 +552,6 @@
/obj/item/reagent_containers/food/drinks/bottle/rum,
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"tM" = (
/mob/living/simple_animal/hostile/pirate/ranged{
environment_smash = 0
},
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel,
/area/shuttle/caravan/pirate)
"ul" = (
/obj/structure/table,
/obj/item/retractor,
@@ -535,17 +578,6 @@
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel,
/area/shuttle/caravan/pirate)
"vq" = (
/obj/structure/bed,
/obj/item/bedsheet/brown,
/obj/machinery/firealarm{
dir = 8;
pixel_x = -26
},
/turf/open/floor/plasteel/dark/side{
dir = 6
},
/area/shuttle/caravan/pirate)
"vW" = (
/obj/machinery/light/small{
dir = 4
@@ -734,32 +766,6 @@
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"EB" = (
/obj/structure/chair/office/dark{
dir = 4
},
/obj/machinery/turretid{
icon_state = "control_kill";
lethal = 1;
locked = 0;
pixel_y = -30;
req_access = null
},
/mob/living/simple_animal/hostile/pirate/ranged{
environment_smash = 0
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"EK" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
@@ -1018,12 +1024,6 @@
},
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"Wb" = (
/obj/machinery/light/small,
/obj/structure/bed,
/obj/item/bedsheet/brown,
/turf/open/floor/plasteel/dark,
/area/shuttle/caravan/pirate)
"Xq" = (
/obj/structure/table/reinforced,
/obj/machinery/recharger,
@@ -1181,7 +1181,7 @@ su
Ag
af
jo
tM
ad
sr
af
af
@@ -1253,9 +1253,9 @@ Jv
af
aE
SF
vq
aa
NM
fS
ac
RC
oF
af
@@ -1272,7 +1272,7 @@ hZ
wZ
de
iF
Wb
ag
af
Jv
Jv
@@ -1286,7 +1286,7 @@ xg
qC
pK
Sk
ku
ae
af
qo
Jv
@@ -1374,7 +1374,7 @@ Jv
Jv
Bi
oO
EB
ab
bd
Bi
Jv
+11
View File
@@ -130,6 +130,17 @@
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
// /mob/living signals
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
+1
View File
@@ -8,6 +8,7 @@
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
#define CHECK_BITFIELD(variable, flag) (variable & flag)
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
+1
View File
@@ -16,3 +16,4 @@
#define DRINK_GOOD 2
#define DRINK_VERYGOOD 3
#define DRINK_FANTASTIC 4
#define FOOD_AMAZING 5
+1
View File
@@ -16,6 +16,7 @@
#define INVESTIGATE_EXONET "exonet"
#define INVESTIGATE_NANITES "nanites"
#define INVESTIGATE_CIRCUIT "circuit"
#define INVESTIGATE_RCD "rcd"
// Logging types for log_message()
#define LOG_ATTACK (1 << 0)
+17 -3
View File
@@ -114,8 +114,9 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
#define BE_CLOSE TRUE //in the case of a silicon, to select if they need to be next to the atom
#define NO_DEXTERY TRUE //if other mobs (monkeys, aliens, etc) can use this
#define NO_TK TRUE
//used by canUseTopic()
//singularity defines
@@ -265,6 +266,15 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
//pda icon reskins
#define PDA_SKIN_CLASSIC "Classic"
#define PDA_SKIN_ALT "Holographic"
#define PDA_SKIN_RUGGED "Rugged"
#define PDA_SKIN_MODERN "Modern"
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
//Color Defines
#define OOC_COLOR "#002eb8"
#define AOOC_COLOR "#b8002e"
@@ -372,6 +382,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define CLOCK_SILICONS 22
#define CLOCK_PROSELYTIZATION 23
#define SHUTTLE_HIJACK 24
#define GANG_VICTORY 25
#define FIELD_TURF 1
#define FIELD_EDGE 2
@@ -479,4 +490,7 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
#define AREASELECT_CORNERA "corner A"
#define AREASELECT_CORNERB "corner B"
#define PREF_SAVELOAD_COOLDOWN 5
#define PREF_SAVELOAD_COOLDOWN 5
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
+7 -5
View File
@@ -20,12 +20,12 @@
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
#define SLOWS_WHILE_IN_HAND (1<<4)
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<10) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
// Flags for the clothing_flags var on /obj/item/clothing
@@ -35,3 +35,5 @@
#define MASKINTERNALS (1<<3) // mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
+5
View File
@@ -23,6 +23,11 @@
#define STIMULUM_ABSOLUTE_DROP 0.00000335
#define REACTION_OPPRESSION_THRESHOLD 5
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
//Research point amounts
#define NOBLIUM_RESEARCH_AMOUNT 1000
#define BZ_RESEARCH_AMOUNT 150
#define MIASMA_RESEARCH_AMOUNT 160
#define STIMULUM_RESEARCH_AMOUNT 50
//Plasma fusion properties
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction
+1 -2
View File
@@ -81,7 +81,7 @@
#define INIT_ORDER_STICKY_BAN -10
#define INIT_ORDER_LIGHTING -20
#define INIT_ORDER_SHUTTLE -21
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_MINOR_MAPPING -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_PERSISTENCE -100
@@ -102,7 +102,6 @@
#define FIRE_PRIORITY_SPACEDRIFT 30
#define FIRE_PRIORITY_FIELDS 30
#define FIRE_PRIOTITY_SMOOTHING 35
#define FIRE_PRIORITY_ORBIT 35
#define FIRE_PRIORITY_NETWORKS 40
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORITY_ACID 40
+35
View File
@@ -112,10 +112,17 @@
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
// item traits
#define TRAIT_NODROP "nodrop"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
@@ -151,6 +158,13 @@
#define TRAUMA_TRAIT "trauma"
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define JOB_TRAIT "job"
#define CYBORG_ITEM_TRAIT "cyborg-item"
#define ADMIN_TRAIT "admin" // (B)admins only.
#define CHANGELING_TRAIT "changeling"
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
@@ -163,3 +177,24 @@
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define CULT_TRAIT "cult"
#define CLOWN_NUKE_TRAIT "clown-nuke"
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
#define CHRONO_GUN_TRAIT "chrono-gun"
#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
#define GLUED_ITEM_TRAIT "glued-item"
#define CURSED_MASK_TRAIT "cursed-mask"
#define HIS_GRACE_TRAIT "his-grace"
#define HAND_REPLACEMENT_TRAIT "magic-hand"
#define HOT_POTATO_TRAIT "hot-potato"
#define SABRE_SUICIDE_TRAIT "sabre-suicide"
#define ABDUCTOR_VEST_TRAIT "abductor-vest"
#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
#define EYE_OF_GOD_TRAIT "eye-of-god"
#define SHAMEBRERO_TRAIT "shamebrero"
#define CHRONOSUIT_TRAIT "chronosuit"
#define FLIGHTSUIT_TRAIT "flightsuit"
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
+3 -3
View File
@@ -8,11 +8,11 @@
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
//bodypart accessories (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
+6 -2
View File
@@ -2,7 +2,7 @@
. = new_angle - old_angle
Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3)
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3, parallel = TRUE)
if(!segments)
return
var/segment = 360/segments
@@ -18,7 +18,11 @@
speed /= segments
animate(src, transform = matrices[1], time = speed, loops)
if(parallel)
animate(src, transform = matrices[1], time = speed, loops , flags = ANIMATION_PARALLEL)
else
animate(src, transform = matrices[1], time = speed, loops)
for(var/i in 2 to segments) //2 because 1 is covered above
animate(transform = matrices[i], time = speed)
//doesn't have an object argument because this is "Stacking" with the animate call above
+14 -15
View File
@@ -20,35 +20,34 @@
else
return "000"
/proc/random_underwear(gender)//Cit change - makes random underwear always return nude
#define UNDIE_COLORABLE(U) (U?.has_color)
/proc/random_underwear(gender)
if(!GLOB.underwear_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
return "Nude"
/*switch(gender)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
switch(gender)
if(MALE)
return pick(GLOB.underwear_m)
if(FEMALE)
return pick(GLOB.underwear_f)
else
return pick(GLOB.underwear_list)*/
return pick(GLOB.underwear_list)
/proc/random_undershirt(gender)//Cit change - makes random undershirts always return nude
/proc/random_undershirt(gender)
if(!GLOB.undershirt_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
return "Nude"
/*switch(gender)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/top, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
switch(gender)
if(MALE)
return pick(GLOB.undershirt_m)
if(FEMALE)
return pick(GLOB.undershirt_f)
else
return pick(GLOB.undershirt_list)*/
return pick(GLOB.undershirt_list)
/proc/random_socks()//Cit change - makes random socks always return nude
/proc/random_socks()
if(!GLOB.socks_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
return "Nude"
//return pick(GLOB.socks_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
return pick(GLOB.socks_list)
/proc/random_features()
if(!GLOB.tails_list_human.len)
@@ -170,7 +169,7 @@
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_size" = BALLS_SIZE_DEF,
"balls_shape" = "Pair",
"balls_shape" = "Single",
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
+4
View File
@@ -151,6 +151,10 @@ GLOBAL_VAR(command_name)
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
//Cached regex search - for checking if codewords are used.
GLOBAL_DATUM(syndicate_code_phrase_regex, /regex)
GLOBAL_DATUM(syndicate_code_response_regex, /regex)
/*
Should be expanded.
How this works:
+74
View File
@@ -0,0 +1,74 @@
/proc/chem_recipes_do_conflict(datum/chemical_reaction/r1, datum/chemical_reaction/r2)
//do the non-list tests first, because they are cheaper
if(r1.required_container != r2.required_container)
return FALSE
if(r1.is_cold_recipe == r2.is_cold_recipe)
if(r1.required_temp != r2.required_temp)
//one reaction requires a more extreme temperature than the other, so there is no conflict
return FALSE
else
var/datum/chemical_reaction/cold_one = r1.is_cold_recipe ? r1 : r2
var/datum/chemical_reaction/warm_one = r1.is_cold_recipe ? r2 : r1
if(cold_one.required_temp < warm_one.required_temp)
//the range of temperatures does not overlap, so there is no conflict
return FALSE
//find the reactions with the shorter and longer required_reagents list
var/datum/chemical_reaction/long_req
var/datum/chemical_reaction/short_req
if(r1.required_reagents.len > r2.required_reagents.len)
long_req = r1
short_req = r2
else if(r1.required_reagents.len < r2.required_reagents.len)
long_req = r2
short_req = r1
else
//if they are the same length, sort instead by the length of the catalyst list
//this is important if the required_reagents lists are the same
if(r1.required_catalysts.len > r2.required_catalysts.len)
long_req = r1
short_req = r2
else
long_req = r2
short_req = r1
//check if the shorter reaction list is a subset of the longer one
var/list/overlap = r1.required_reagents & r2.required_reagents
if(overlap.len != short_req.required_reagents.len)
//there is at least one reagent in the short list that is not in the long list, so there is no conflict
return FALSE
//check to see if the shorter reaction's catalyst list is also a subset of the longer reaction's catalyst list
//if the longer reaction's catalyst list is a subset of the shorter ones, that is fine
//if the reaction lists are the same, the short reaction will have the shorter required_catalysts list, so it will register as a conflict
var/list/short_minus_long_catalysts = short_req.required_catalysts - long_req.required_catalysts
if(short_minus_long_catalysts.len)
//there is at least one unique catalyst for the short reaction, so there is no conflict
return FALSE
//if we got this far, the longer reaction will be impossible to create if the shorter one is earlier in GLOB.chemical_reactions_list, and will require the reagents to be added in a particular order otherwise
return TRUE
/proc/get_chemical_reaction(id)
if(!GLOB.chemical_reactions_list)
return
for(var/reagent in GLOB.chemical_reactions_list)
for(var/datum/chemical_reaction/R in GLOB.chemical_reactions_list[reagent])
if(R.id == id)
return R
/proc/remove_chemical_reaction(datum/chemical_reaction/R)
if(!GLOB.chemical_reactions_list || !R)
return
for(var/rid in R.required_reagents)
GLOB.chemical_reactions_list[rid] -= R
//see build_chemical_reactions_list in holder.dm for explanations
/proc/add_chemical_reaction(datum/chemical_reaction/R)
if(!GLOB.chemical_reactions_list || !R.id || !R.required_reagents || !R.required_reagents.len)
return
var/primary_reagent = R.required_reagents[1]
if(!GLOB.chemical_reactions_list[primary_reagent])
GLOB.chemical_reactions_list[primary_reagent] = list()
GLOB.chemical_reactions_list[primary_reagent] += R
+24
View File
@@ -767,3 +767,27 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return "twelfth"
else
return "[number]\th"
/proc/unintelligize(message)
var/prefix=copytext(message,1,2)
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
else
prefix=""
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
rearranged += cword
message = "[prefix][jointext(rearranged," ")]"
. = message
+3
View File
@@ -70,3 +70,6 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
if(hour)
hourT = " and [hour] hour[(hour != 1)? "s":""]"
return "[day] day[(day != 1)? "s":""][hourT][minuteT][secondT]"
/proc/daysSince(realtimev)
return round((world.realtime - realtimev) / (24 HOURS))
+11 -7
View File
@@ -1239,19 +1239,21 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
pixel_x = initialpixelx
pixel_y = initialpixely
/atom/proc/do_jiggle(targetangle = 45)
/atom/proc/do_jiggle(targetangle = 45, timer = 20)
var/matrix/OM = matrix(transform)
var/matrix/M = matrix(transform)
var/halftime = timer * 0.5
M.Turn(pick(-targetangle, targetangle))
animate(src, transform = M, time = 10, easing = ELASTIC_EASING)
animate(src, transform = OM, time = 10, easing = ELASTIC_EASING)
animate(src, transform = M, time = halftime, easing = ELASTIC_EASING)
animate(src, transform = OM, time = halftime, easing = ELASTIC_EASING)
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6)
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6, timer = 20)
var/matrix/OM = matrix(transform)
var/matrix/M = matrix(transform)
var/halftime = timer * 0.5
M.Scale(squishx, squishy)
animate(src, transform = M, time = 10, easing = BOUNCE_EASING)
animate(src, transform = OM, time = 10, easing = BOUNCE_EASING)
animate(src, transform = M, time = halftime, easing = BOUNCE_EASING)
animate(src, transform = OM, time = halftime, easing = BOUNCE_EASING)
/proc/weightclass2text(var/w_class)
switch(w_class)
@@ -1483,7 +1485,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/obj/item/reagent_containers/food/snacks/grown,
/obj/item/reagent_containers/food/snacks/grown/mushroom,
/obj/item/reagent_containers/food/snacks/grown/nettle, // base type
/obj/item/reagent_containers/food/snacks/deepfryholder
/obj/item/reagent_containers/food/snacks/deepfryholder,
/obj/item/reagent_containers/food/snacks/grown/shell,
/obj/item/reagent_containers/food/snacks/store/bread
)
blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable)
+8 -2
View File
@@ -47,7 +47,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
"DROPDEL" = DROPDEL,
"NOBLUDGEON" = NOBLUDGEON,
"NODROP" = NODROP,
"ABSTRACT" = ABSTRACT,
),
"admin_flags" = list(
@@ -140,6 +139,8 @@ GLOBAL_LIST_INIT(bitfields, list(
"MASKINTERNALS" = MASKINTERNALS,
"NOSLIP" = NOSLIP,
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
@@ -171,4 +172,9 @@ GLOBAL_LIST_INIT(bitfields, list(
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
),
))
"disease_flags" = list(
"CURABLE" = CURABLE,
"CAN_CARRY" = CAN_CARRY,
"CAN_RESIST" = CAN_RESIST
),
))
+3 -3
View File
@@ -7,15 +7,15 @@ GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/faci
GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
//Underwear
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear indexed by name
GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear/bottom indexed by name
GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
//Undershirts
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/undershirt indexed by name
GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/underwear/top indexed by name
GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
//Socks
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/socks indexed by name
GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/underwear/socks indexed by name
//Lizard Bits (all datum lists indexed by name)
GLOBAL_LIST_EMPTY(body_markings_list)
GLOBAL_LIST_EMPTY(tails_list_lizard)
+5 -3
View File
@@ -43,7 +43,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/timer = 3,
/obj/item/flashlight = 4,
/obj/item/flashlight/pen = 1,
/obj/item/flashlight/glowstick/random = 4,
/obj/effect/spawner/lootdrop/glowstick = 4,
/obj/effect/spawner/lootdrop/mre = 3,
/obj/item/multitool = 2,
/obj/item/radio/off = 2,
/obj/item/t_scanner = 5,
@@ -68,7 +69,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/crowbar = 1,
/obj/item/crowbar/red = 1,
/obj/item/extinguisher = 11,
//obj/item/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
/obj/item/hand_labeler = 1,
/obj/item/paper/crumpled = 1,
/obj/item/pen = 1,
@@ -101,16 +101,18 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/signaler = 2,
/obj/item/assembly/mousetrap = 2,
/obj/item/reagent_containers/syringe = 2,
/obj/item/clothing/gloves/color/random = 8,
/obj/effect/spawner/lootdrop/gloves = 8,
/obj/item/clothing/shoes/laceup = 1,
/obj/item/storage/secure/briefcase = 3,
/obj/item/storage/toolbox/artistic = 2,
/obj/item/toy/eightball = 1,
/obj/item/reagent_containers/pill/floorpill = 1,
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 1,
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
/obj/item/storage/pill_bottle/penis_enlargement = 2,
/obj/item/clothing/shoes/wheelys = 1,
/obj/item/clothing/shoes/kindleKicks = 1,
/obj/item/autosurgeon/penis = 1,
/obj/item/autosurgeon/testicles = 1,
"" = 3
))
+9
View File
@@ -18,3 +18,12 @@ GLOBAL_LIST_EMPTY(powernets)
GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
// All religion stuff
GLOBAL_VAR(religion)
GLOBAL_VAR(deity)
GLOBAL_VAR(bible_name)
GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
+3 -1
View File
@@ -23,6 +23,9 @@
return
next_click = world.time + 1
if(!can_interact_with(A))
return
if(multicam_on)
var/turf/T = get_turf(A)
if(T)
@@ -60,7 +63,6 @@
controlled_mech.click_action(A, src, params) //Override AI normal click behavior.
return
return
if(modifiers["shift"])
ShiftClickOn(A)
return
+9 -5
View File
@@ -366,11 +366,15 @@
SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
var/turf/T = get_turf(src)
if(T && user.TurfAdjacent(T))
if(user.listed_turf == T)
user.listed_turf = null
else
user.listed_turf = T
user.client.statpanel = T.name
user.listed_turf = T
user.client.statpanel = T.name
// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
/atom/proc/AltClickNoInteract(mob/user, atom/A)
var/turf/T = get_turf(A)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
/mob/proc/TurfAdjacent(turf/T)
return T.Adjacent(src)
+1
View File
@@ -79,6 +79,7 @@
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
#define ui_movi "EAST-2:26,SOUTH:5"
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18"
#define ui_acti "EAST-3:24,SOUTH:5"
#define ui_zonesel "EAST-1:28,SOUTH:5"
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
+16 -3
View File
@@ -20,10 +20,23 @@
else
return TRUE
/obj/screen/movable/action_button/MouseDrop()
if (!can_use(usr))
/obj/screen/movable/action_button/MouseDrop(over_object)
if(!can_use(usr))
return
return ..()
if((istype(over_object, /obj/screen/movable/action_button) && !istype(over_object, /obj/screen/movable/action_button/hide_toggle)))
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
return
var/obj/screen/movable/action_button/B = over_object
var/list/actions = usr.actions
actions.Swap(actions.Find(src.linked_action), actions.Find(B.linked_action))
moved = FALSE
ordered = TRUE
B.moved = FALSE
B.ordered = TRUE
usr.update_action_buttons()
else
return ..()
/obj/screen/movable/action_button/Click(location,control,params)
if (!can_use(usr))
+7
View File
@@ -134,6 +134,13 @@
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
+1 -1
View File
@@ -64,7 +64,7 @@
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
if(force && HAS_TRAIT(user, TRAIT_PACIFISM))
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
+1 -1
View File
@@ -31,7 +31,7 @@
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickOn(A)
AltClickNoInteract(src, A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
+1 -1
View File
@@ -50,7 +50,7 @@ SUBSYSTEM_DEF(augury)
watchers -= w
continue
var/mob/dead/observer/O = w
if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
O.ManualFollow(biggest_doom)
/datum/action/innate/augury
@@ -1,22 +1,14 @@
// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral
SUBSYSTEM_DEF(squeak)
name = "Squeak"
init_order = INIT_ORDER_SQUEAK
SUBSYSTEM_DEF(minor_mapping)
name = "Minor Mapping"
init_order = INIT_ORDER_MINOR_MAPPING
flags = SS_NO_FIRE
var/list/exposed_wires = list()
/datum/controller/subsystem/squeak/Initialize(timeofday)
/datum/controller/subsystem/minor_mapping/Initialize(timeofday)
trigger_migration(CONFIG_GET(number/mice_roundstart))
return ..()
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
if(!num_mice)
return
find_exposed_wires()
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
var/list/exposed_wires = find_exposed_wires()
var/mob/living/simple_animal/mouse/M
var/turf/proposed_turf
@@ -31,7 +23,8 @@ SUBSYSTEM_DEF(squeak)
num_mice -= 1
M = null
/datum/controller/subsystem/squeak/proc/find_exposed_wires()
/proc/find_exposed_wires()
var/list/exposed_wires = list()
exposed_wires.Cut()
var/list/all_turfs
for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
@@ -41,3 +34,5 @@ SUBSYSTEM_DEF(squeak)
continue
if(locate(/obj/structure/cable) in T)
exposed_wires += T
return shuffle(exposed_wires)
-44
View File
@@ -1,44 +0,0 @@
SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = FIRE_PRIORITY_ORBIT
wait = 2
flags = SS_NO_INIT|SS_TICKER
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/orbit/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return
+42
View File
@@ -28,6 +28,7 @@ SUBSYSTEM_DEF(persistence)
LoadPhotoPersistence()
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
return ..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
@@ -206,6 +207,7 @@ SUBSYSTEM_DEF(persistence)
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
var/album_path = file("data/photo_albums.json")
@@ -371,3 +373,43 @@ SUBSYSTEM_DEF(persistence)
fdel(FILE_ANTAG_REP)
text2file(json_encode(antag_rep), FILE_ANTAG_REP)
/datum/controller/subsystem/persistence/proc/LoadRandomizedRecipes()
var/json_file = file("data/RandomizedChemRecipes.json")
var/json
if(fexists(json_file))
json = json_decode(file2text(json_file))
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
var/datum/chemical_reaction/randomized/R = new randomized_type
var/loaded = FALSE
if(R.persistent && json)
var/list/recipe_data = json[R.id]
if(recipe_data && R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
loaded = TRUE
if(!loaded) //We do not have information for whatever reason, just generate new one
R.GenerateRecipe()
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
add_chemical_reaction(R)
/datum/controller/subsystem/persistence/proc/SaveRandomizedRecipes()
var/json_file = file("data/RandomizedChemRecipes.json")
var/list/file_data = list()
//asert globchems done
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
var/datum/chemical_reaction/randomized/R = randomized_type
R = get_chemical_reaction(initial(R.id)) //ew, would be nice to add some simple tracking
if(R && R.persistent && R.id)
var/recipe_data = list()
recipe_data["timestamp"] = R.created
recipe_data["required_reagents"] = R.required_reagents
recipe_data["required_catalysts"] = R.required_catalysts
recipe_data["required_temp"] = R.required_temp
recipe_data["is_cold_recipe"] = R.is_cold_recipe
recipe_data["results"] = R.results
recipe_data["required_container"] = "[R.required_container]"
file_data["[R.id]"] = recipe_data
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
-11
View File
@@ -1,11 +0,0 @@
SUBSYSTEM_DEF(religion)
name = "Religion"
flags = SS_NO_FIRE|SS_NO_INIT
var/religion
var/deity
var/bible_name
var/bible_icon_state
var/bible_item_state
var/holy_weapon_type
var/holy_armor_type
+22 -2
View File
@@ -126,9 +126,20 @@ SUBSYSTEM_DEF(ticker)
if(!GLOB.syndicate_code_phrase)
GLOB.syndicate_code_phrase = generate_code_phrase()
GLOB.syndicate_code_phrase = generate_code_phrase(return_list=TRUE)
var/codewords = jointext(GLOB.syndicate_code_phrase, "|")
var/regex/codeword_match = new("([codewords])", "ig")
GLOB.syndicate_code_phrase_regex = codeword_match
if(!GLOB.syndicate_code_response)
GLOB.syndicate_code_response = generate_code_phrase()
GLOB.syndicate_code_response = generate_code_phrase(return_list=TRUE)
var/codewords = jointext(GLOB.syndicate_code_response, "|")
var/regex/codeword_match = new("([codewords])", "ig")
GLOB.syndicate_code_response_regex = codeword_match
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
if(CONFIG_GET(flag/randomize_shift_time))
@@ -561,6 +572,15 @@ SUBSYSTEM_DEF(ticker)
news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
if(SHUTTLE_HIJACK)
news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
if(GANG_VICTORY)
news_message = "Company officials reaffirmed that sudden deployments of special forces are not in any way connected to rumors of [station_name()] being covered in graffiti."
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
news_message += " NT Sanctioned Psykers picked up faint traces of someone near the station, allegedly having had died. Their name was: [ded["name"]], [ded["role"]], at [ded["area"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]"
else
news_message += " NT Sanctioned Psykers proudly confirm reports that nobody died this shift!"
if(news_message)
send2otherserver(news_source, news_message,"News_Report")
+3 -4
View File
@@ -71,7 +71,6 @@ SUBSYSTEM_DEF(timer)
for(var/I in second_queue)
log_world(get_timer_debug_string(I))
var/cut_start_index = 1
var/next_clienttime_timer_index = 0
var/len = length(clienttime_timers)
@@ -94,14 +93,14 @@ SUBSYSTEM_DEF(timer)
if(ctime_timer.flags & TIMER_LOOP)
ctime_timer.spent = 0
clienttime_timers.Insert(ctime_timer, 1)
cut_start_index++
ctime_timer.timeToRun = REALTIMEOFDAY + ctime_timer.wait
BINARY_INSERT(ctime_timer, clienttime_timers, datum/timedevent, timeToRun)
else
qdel(ctime_timer)
if (next_clienttime_timer_index)
clienttime_timers.Cut(cut_start_index,next_clienttime_timer_index+1)
clienttime_timers.Cut(1, next_clienttime_timer_index+1)
if (MC_TICK_CHECK)
return
+10 -10
View File
@@ -72,7 +72,7 @@ SUBSYSTEM_DEF(traumas)
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
/obj/machinery/door/airlock/security)),
/obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
@@ -160,22 +160,22 @@ SUBSYSTEM_DEF(traumas)
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
/obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
/obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
/obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
/obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
/obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
@@ -199,7 +199,7 @@ SUBSYSTEM_DEF(traumas)
"anime" = typecacheof(list(/datum/species/human/felinid)),
"cats" = typecacheof(list(/datum/species/human/felinid)),
"syndicate" = typecacheof(list(/datum/species/corporate, /datum/species/zombie/infectious))
)
)
return ..()
+7 -4
View File
@@ -9,7 +9,8 @@
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "<span class='notice'>You feel traumatized.</span>"
var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
var/can_gain = TRUE //can this be gained through random traumas?
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
/datum/brain_trauma/Destroy()
@@ -23,7 +24,7 @@
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
//Called on death
/datum/brain_trauma/proc/on_death()
return
@@ -31,16 +32,18 @@
//Called when given to a mob
/datum/brain_trauma/proc/on_gain()
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
if(!silent)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
//Called when hearing a spoken message
/datum/brain_trauma/proc/on_hear(message, speaker, message_language, raw_message, radio_freq)
return message
//Called when speaking
/datum/brain_trauma/proc/on_say(message)
return message
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
UnregisterSignal(owner, COMSIG_MOB_SAY)
+4 -10
View File
@@ -68,18 +68,12 @@
lose_text = ""
/datum/brain_trauma/mild/speech_impediment/on_gain()
owner.dna.add_mutation(UNINTELLIGIBLE)
..()
//no fiddling with genetics to get out of this one
/datum/brain_trauma/mild/speech_impediment/on_life()
if(!(GLOB.mutations_list[UNINTELLIGIBLE] in owner.dna.mutations))
on_gain()
..()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
owner.dna.remove_mutation(UNINTELLIGIBLE)
..()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
. = ..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
+8 -5
View File
@@ -78,14 +78,13 @@
break
return message
/datum/brain_trauma/mild/phobia/on_say(message)
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
if(findtext(message, reg))
if(findtext(speech_args[SPEECH_MESSAGE], reg))
to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
return ""
return message
speech_args[SPEECH_MESSAGE] = ""
/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
next_scare = world.time + 120
@@ -119,3 +118,7 @@
owner.confused += 10
owner.Jitter(10)
owner.stuttering += 10
/datum/brain_trauma/mild/phobia/security
phobia_type = "security"
random_gain = FALSE
+68
View File
@@ -134,3 +134,71 @@
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
random_gain = FALSE
/datum/brain_trauma/special/beepsky
name = "Criminal"
desc = "Patient seems to be a criminal."
scan_desc = "criminal mind"
gain_text = "<span class='warning'>Justice is coming for you.</span>"
lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
random_gain = FALSE
var/obj/effect/hallucination/simple/securitron/beepsky
/datum/brain_trauma/special/beepsky/on_gain()
create_securitron()
..()
/datum/brain_trauma/special/beepsky/proc/create_securitron()
var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
beepsky = new(where, owner)
beepsky.victim = owner
/datum/brain_trauma/special/beepsky/on_lose()
QDEL_NULL(beepsky)
..()
/datum/brain_trauma/special/beepsky/on_life()
if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
QDEL_NULL(beepsky)
if(prob(30))
create_securitron()
else
return
if(get_dist(owner, beepsky) >= 10 && prob(20))
QDEL_NULL(beepsky)
create_securitron()
if(owner.stat != CONSCIOUS)
if(prob(20))
owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
return
if(get_dist(owner, beepsky) <= 1)
owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
owner.visible_message("<span class='warning'>[owner]'s body jerks as if it was shocked.</span>", "<span class='userdanger'>You feel the fist of the LAW.</span>")
owner.take_bodypart_damage(0,0,rand(40, 70))
QDEL_NULL(beepsky)
if(prob(20) && get_dist(owner, beepsky) <= 8)
owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
..()
/obj/effect/hallucination/simple/securitron
name = "Securitron"
desc = "The LAW is coming."
image_icon = 'icons/mob/aibots.dmi'
image_state = "secbot-c"
var/victim
/obj/effect/hallucination/simple/securitron/New()
name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
START_PROCESSING(SSfastprocess,src)
..()
/obj/effect/hallucination/simple/securitron/process()
if(prob(60))
forceMove(get_step_towards(src, victim))
if(prob(5))
to_chat(victim, "<span class='name'>[name]</span> exclaims, \"<span class='robotic'>Level 10 infraction alert!\"</span>")
/obj/effect/hallucination/simple/securitron/Destroy()
STOP_PROCESSING(SSfastprocess,src)
return ..()
@@ -199,10 +199,9 @@
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
return message
/datum/brain_trauma/severe/split_personality/brainwashing/on_say(message)
if(findtext(message, codeword))
return "" //oh hey did you want to tell people about the secret word to bring you back?
return message
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
speech_args[SPEECH_MESSAGE] = "" //oh hey did you want to tell people about the secret word to bring you back?
/mob/living/split_personality/traitor
name = "split personality"
+40
View File
@@ -0,0 +1,40 @@
/datum/component/bouncy
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/bouncy_mod = 1
var/list/bounce_signals = list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_HIT_REACT, COMSIG_ITEM_ATTACK)
/datum/component/bouncy/Initialize(_bouncy_mod, list/_bounce_signals)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
if(_bouncy_mod)
bouncy_mod = _bouncy_mod
if(_bounce_signals)
bounce_signals = _bounce_signals
/datum/component/bouncy/InheritComponent(datum/component/bouncy/B, original, _bouncy_mod, list/_bounce_signals)
if(_bouncy_mod)
bouncy_mod = max(bouncy_mod, _bouncy_mod)
if(_bounce_signals)
var/list/diff_bounces = difflist(bounce_signals, _bounce_signals, TRUE)
for(var/bounce in diff_bounces)
bounce_signals += bounce
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)
var/atom/movable/A = parent
switch(rand(1, 3))
if(1)
A.do_jiggle(45 + rand(-10, 10) * bouncy_mod, 14)
if(2)
var/min_b = 0.6/bouncy_mod
var/max_b = 1.2 * bouncy_mod
A.do_squish(rand(min_b, max_b), rand(min_b, max_b), 14)
if(3)
var/pixelshift = 8 * bouncy_mod
A.Shake(pixelshift, pixelshift, duration = 15)
+8 -12
View File
@@ -2,10 +2,10 @@
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/mob/living/host_mob
var/nanite_volume = 100 //amount of nanites in the system, used as fuel for nanite programs
var/max_nanites = 500 //maximum amount of nanites in the system
var/nanite_volume = 50 //amount of nanites in the system, used as fuel for nanite programs
var/max_nanites = 250 //maximum amount of nanites in the system
var/regen_rate = 0.5 //nanites generated per second
var/safety_threshold = 50 //how low nanites will get before they stop processing/triggering
var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering
var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from
var/next_sync = 0
var/list/datum/nanite_program/programs = list()
@@ -46,9 +46,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
@@ -169,23 +169,19 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(0.60, 0.90)) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
nanite_volume *= (rand(0.45, 0.80)) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -25)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
@@ -311,4 +307,4 @@
mob_program["trigger_code"] = P.trigger_code
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs
data["mob_programs"] = mob_programs
+156
View File
@@ -0,0 +1,156 @@
/datum/component/orbiter
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/list/orbiters
var/datum/callback/orbiter_spy
var/datum/callback/orbited_spy
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
//clockwise: whether you orbit clockwise or anti clockwise
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
return COMPONENT_INCOMPATIBLE
orbiters = list()
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
orbited_spy = CALLBACK(src, .proc/move_react)
var/atom/master = parent
master.orbiters = src
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
target = target.loc
/datum/component/orbiter/Destroy()
var/atom/master = parent
master.orbiters = null
for(var/i in orbiters)
end_orbit(i)
orbiters = null
QDEL_NULL(orbiter_spy)
QDEL_NULL(orbited_spy)
return ..()
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
if(arguments)
begin_orbit(arglist(arguments))
return
// The following only happens on component transfers
orbiters += newcomp.orbiters
/datum/component/orbiter/PostTransfer()
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
return COMPONENT_INCOMPATIBLE
move_react()
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(orbiter.orbiting)
if(orbiter.orbiting == src)
orbiter.orbiting.end_orbit(orbiter, TRUE)
else
orbiter.orbiting.end_orbit(orbiter)
orbiters[orbiter] = TRUE
orbiter.orbiting = src
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
var/matrix/initial_transform = matrix(orbiter.transform)
// Head first!
if(pre_rotation)
var/matrix/M = matrix(orbiter.transform)
var/pre_rot = 90
if(!clockwise)
pre_rot = -90
M.Turn(pre_rot)
orbiter.transform = M
var/matrix/shift = matrix(orbiter.transform)
shift.Translate(0, radius)
orbiter.transform = shift
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
orbiter.transform = initial_transform
orbiter.forceMove(get_turf(parent))
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
if(!orbiters[orbiter])
return
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
orbiter.SpinAnimation(0, 0)
orbiters -= orbiter
orbiter.stop_orbit(src)
orbiter.orbiting = null
if(!refreshing && !length(orbiters) && !QDELING(src))
qdel(src)
// This proc can receive signals by either the thing being directly orbited or anything holding it
/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
var/atom/movable/master = parent
if(master.loc == oldloc)
return
var/turf/newturf = get_turf(master)
if(!newturf)
qdel(src)
// Handling the signals of stuff holding us (or not anymore)
// These are prety rarely activated, how often are you following something in a bag?
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
var/atom/target = oldloc
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
target = target.loc
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
var/atom/target = orbited.loc
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
target = target.loc
var/atom/curloc = master.loc
for(var/i in orbiters)
var/atom/movable/thing = i
if(QDELETED(thing) || thing.loc == newturf)
continue
thing.forceMove(newturf)
if(CHECK_TICK && master.loc != curloc)
// We moved again during the checktick, cancel current operation
break
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
if(orbiter.loc == get_turf(parent))
return
end_orbit(orbiter)
/////////////////////
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
if(!istype(A) || !get_turf(A) || A == src)
return
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
return // We're just a simple hook
/atom/proc/transfer_observers_to(atom/target)
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
return
target.TakeComponent(orbiters)
@@ -7,12 +7,28 @@
. = ..()
RegisterSignal(parent, COMSIG_ATOM_EMAG_ACT, .proc/unlock_me)
/datum/component/storage/concrete/emergency/on_attack_hand(datum/source, mob/user)
var/atom/A = parent
if(!attack_hand_interact)
return
if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
user.active_storage.close(user)
close(user)
. = COMPONENT_NO_ATTACK_HAND
return
. = COMPONENT_NO_ATTACK_HAND
if(!check_locked(source, user, TRUE))
show_to(user)
A.do_jiggle()
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
/datum/component/storage/concrete/emergency/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
if(!silent && istype(I, /obj/item/card/emag))
silent = TRUE // suppresses the message
return ..()
/datum/component/storage/concrete/check_locked(datum/source, mob/user, message = FALSE)
/datum/component/storage/concrete/emergency/check_locked(datum/source, mob/user, message = FALSE)
. = locked && GLOB.security_level < SEC_LEVEL_RED
if(message && . && user)
to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.")
+5 -6
View File
@@ -531,11 +531,9 @@
if(!istype(M))
return FALSE
A.add_fingerprint(M)
if(locked && !force)
to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
return FALSE
if(force || M.CanReach(parent, view_only = TRUE))
show_to(M)
show_to(M)
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
if(isitem(O))
@@ -594,7 +592,7 @@
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(I.item_flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
return FALSE
var/datum/component/storage/concrete/master = master()
@@ -749,7 +747,8 @@
if(!quickdraw)
A.add_fingerprint(user)
user_show_to_mob(user)
playsound(A, "rustle", 50, 1, -5)
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
return
if(!user.incapacitated())
+41 -4
View File
@@ -21,6 +21,9 @@ GLOBAL_LIST_EMPTY(uplinks)
var/datum/uplink_purchase_log/purchase_log
var/list/uplink_items
var/hidden_crystals = 0
var/unlock_note
var/unlock_code
var/failsafe_code
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
if(!isitem(parent))
@@ -219,7 +222,10 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
var/obj/item/pda/master = parent
if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda?
if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
failsafe()
return COMPONENT_STOP_RINGTONE_CHANGE
return
locked = FALSE
interact(null, user)
@@ -233,7 +239,9 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
var/obj/item/radio/master = parent
var/frequency = arguments[1]
if(frequency != master.traitor_frequency)
if(frequency != unlock_code)
if(frequency == failsafe_code)
failsafe()
return
locked = FALSE
if(ismob(master.loc))
@@ -243,9 +251,38 @@ GLOBAL_LIST_EMPTY(uplinks)
/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
var/obj/item/pen/master = parent
if(degrees != master.traitor_unlock_degrees)
if(degrees != unlock_code)
if(degrees == failsafe_code) //Getting failsafes on pens is risky business
failsafe()
return
locked = FALSE
master.degrees = 0
interact(null, user)
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
/datum/component/uplink/proc/setup_unlock_code()
unlock_code = generate_code()
var/obj/item/P = parent
if(istype(parent,/obj/item/pda))
unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
else if(istype(parent,/obj/item/radio))
unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
else if(istype(parent,/obj/item/pen))
unlock_note = "<B>Uplink Degrees:</B> [unlock_code] ([P.name])."
/datum/component/uplink/proc/generate_code()
if(istype(parent,/obj/item/pda))
return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
else if(istype(parent,/obj/item/radio))
return sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
else if(istype(parent,/obj/item/pen))
return rand(1, 360)
/datum/component/uplink/proc/failsafe()
if(!parent)
return
var/turf/T = get_turf(parent)
if(!T)
return
explosion(T,1,2,3)
qdel(parent) //Alternatively could brick the uplink.
@@ -25,7 +25,7 @@
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, 0.5 * power)
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, src, power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
@@ -60,4 +60,4 @@
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, -0.4 * power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
A.stage = min(A.stage + 1,A.max_stages)
+27
View File
@@ -26,3 +26,30 @@
if(4)
if(prob(5))
affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) , forced = "pierrot's throat")
/datum/disease/pierrot_throat/after_add()
RegisterSignal(affected_mob, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/disease/pierrot_throat/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
var/list/split_message = splittext(message, " ") //List each word in the message
var/applied = 0
for (var/i in 1 to length(split_message))
if(prob(3 * stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
if(findtext(split_message[i], "*") || findtext(split_message[i], ";") || findtext(split_message[i], ":"))
continue
split_message[i] = "HONK"
if (applied++ > stage)
break
if (applied)
speech_args[SPEECH_SPANS] |= SPAN_CLOWN // a little bonus
message = jointext(split_message, " ")
speech_args[SPEECH_MESSAGE] = message
/datum/disease/pierrot_throat/Destroy()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
/datum/disease/pierrot_throat/remove_disease()
UnregisterSignal(affected_mob, COMSIG_MOB_SAY)
return ..()
-19
View File
@@ -185,25 +185,6 @@
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
+2 -1
View File
@@ -198,7 +198,8 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/items = list()
for(var/I in T)
var/atom/A = I
items += A.GetAllContents()
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
items += A.GetAllContents()
for(var/O in items)
var/atom/A = O
if(!QDELETED(A))
@@ -11,7 +11,6 @@
chance (num) Chance per loop to play a mid_sound
volume (num) Sound output volume
muted (bool) Private. Used to stop the sound loop.
max_loops (num) The max amount of loops to run for.
direct (bool) If true plays directly to provided atoms instead of from them
*/
@@ -68,7 +67,7 @@
if(!chance || prob(chance))
play(get_sound(starttime))
if(!timerid)
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_STOPPABLE | TIMER_LOOP)
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
/datum/looping_sound/proc/play(soundfile)
var/list/atoms_cache = output_atoms
@@ -84,10 +83,7 @@
playsound(thing, S, volume)
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
if(!_mid_sounds)
. = mid_sounds
else
. = _mid_sounds
. = _mid_sounds || mid_sounds
while(!isfile(.) && !isnull(.))
. = pickweight(.)
@@ -96,7 +92,7 @@
if(start_sound)
play(start_sound)
start_wait = start_length
addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
/datum/looping_sound/proc/on_stop()
if(end_sound)
+1
View File
@@ -5,6 +5,7 @@
var/current_target
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
var/deflection_chance = 0 //Chance to deflect projectiles
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
+1 -1
View File
@@ -195,7 +195,7 @@
/obj/item/clothing/gloves/krav_maga/combatglovesplus
name = "combat gloves plus"
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
icon_state = "black"
icon_state = "combat"
item_state = "blackglovesplus"
siemens_coefficient = 0
permeability_coefficient = 0.05
+1
View File
@@ -7,6 +7,7 @@
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
+17 -31
View File
@@ -233,13 +233,10 @@
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/radio))
var/obj/item/radio/R = I
R.traitor_frequency = 0
var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink)
//Todo make this reset signal
if(O)
O.unlock_code = null
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
@@ -304,33 +301,22 @@
. = 0
else
. = uplink_loc
uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
var/unlock_note
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
unlock_note = "<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name])."
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
unlock_note = "<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name])."
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
if(!silent)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
unlock_note = "<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name])."
var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
if(!U)
CRASH("Uplink creation failed.")
U.setup_unlock_code()
if(!silent)
if(uplink_loc == R)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.")
else if(uplink_loc == PDA)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.")
else if(uplink_loc == P)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [U.unlock_code] from its starting position to unlock its hidden features.")
if(uplink_owner)
uplink_owner.antag_memory += unlock_note + "<br>"
uplink_owner.antag_memory += U.unlock_note + "<br>"
else
traitor_mob.mind.store_memory(unlock_note)
traitor_mob.mind.store_memory(U.unlock_note)
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
+5
View File
@@ -22,3 +22,8 @@
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
mood_change = 4
timeout = 1200
/datum/mood_event/amazingtaste
description = "<span class='nicegreen'>Amazing taste!</span>\n"
mood_change = 50
timeout = 10 MINUTES
@@ -117,6 +117,16 @@
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
mood_change = -4
/datum/mood_event/loud_gong
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
mood_change = -3
timeout = 1200
/datum/mood_event/spooked
description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
mood_change = -4
timeout = 2400
//These are unused so far but I want to remember them to use them later
/datum/mood_event/cloned_corpse
description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
-7
View File
@@ -105,13 +105,6 @@ GLOBAL_LIST_EMPTY(mutations_list)
return 0
return 1
/datum/mutation/human/proc/say_mod(message)
if(message)
return message
/datum/mutation/human/proc/get_spans()
return list()
/mob/living/carbon/proc/update_mutations_overlay()
return
+7 -3
View File
@@ -15,6 +15,7 @@
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
if(proximity) //no telekinetic hulk attack
@@ -32,8 +33,11 @@
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/hulk/say_mod(message)
/datum/mutation/human/hulk/proc/handle_speech(original_message, wrapped_message)
var/message = wrapped_message[1]
if(message)
message = "[uppertext(replacetext(message, ".", "!"))]!!"
return message
message = "[replacetext(message, ".", "!")]!!"
wrapped_message[1] = message
return COMPONENT_UPPERCASE_SPEECH
+87 -35
View File
@@ -17,9 +17,20 @@
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
/datum/mutation/human/wacky/get_spans()
return list(SPAN_SANS)
/datum/mutation/human/wacky/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/wacky/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/wacky/proc/handle_speech(datum/source, list/speech_args)
speech_args[SPEECH_SPANS] |= SPAN_SANS
/datum/mutation/human/mute
name = "Mute"
@@ -28,12 +39,14 @@
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
if(..())
. = ..()
if(.)
return
ADD_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
if(..())
. = ..()
if(.)
return
REMOVE_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
@@ -45,7 +58,20 @@
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
/datum/mutation/human/smile/say_mod(message)
/datum/mutation/human/smile/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/smile/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/smile/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
//Time for a friendly game of SS13
@@ -92,7 +118,7 @@
message = replacetext(message," cunt "," privates ")
message = replacetext(message," dick "," jerk ")
message = replacetext(message," vagina "," privates ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/unintelligible
@@ -102,30 +128,17 @@
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
/datum/mutation/human/unintelligible/say_mod(message)
if(message)
var/prefix=copytext(message,1,2)
if(prefix == ";")
message = copytext(message,2)
else if(prefix in list(":","#"))
prefix += copytext(message,2,3)
message = copytext(message,3)
else
prefix=""
/datum/mutation/human/unintelligible/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, GENETIC_MUTATION)
var/list/words = splittext(message," ")
var/list/rearranged = list()
for(var/i=1;i<=words.len;i++)
var/cword = pick(words)
words.Remove(cword)
var/suffix = copytext(cword,length(cword)-1,length(cword))
while(length(cword)>0 && suffix in list(".",",",";","!",":","?"))
cword = copytext(cword,1 ,length(cword)-1)
suffix = copytext(cword,length(cword)-1,length(cword) )
if(length(cword))
rearranged += cword
message ="[prefix][jointext(rearranged," ")]"
return message
/datum/mutation/human/unintelligible/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, GENETIC_MUTATION)
/datum/mutation/human/swedish
@@ -135,7 +148,20 @@
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
/datum/mutation/human/swedish/say_mod(message)
/datum/mutation/human/swedish/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/swedish/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/swedish/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = replacetext(message,"w","v")
message = replacetext(message,"j","y")
@@ -144,7 +170,7 @@
message = replacetext(message,"o",pick("","","o"))
if(prob(30))
message += " Bork[pick("",", bork",", bork, bork")]!"
return message
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/chav
@@ -154,7 +180,20 @@
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
/datum/mutation/human/chav/say_mod(message)
/datum/mutation/human/chav/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/chav/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/chav/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
message = replacetext(message," looking at "," gawpin' at ")
@@ -178,7 +217,7 @@
message = replacetext(message," break "," do ")
message = replacetext(message," your "," yer ")
message = replacetext(message," security "," coppers ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/elvis
@@ -199,7 +238,20 @@
if(prob(15))
owner.visible_message("<b>[owner]</b> [pick("jiggles their hips", "rotates their hips", "gyrates their hips", "taps their foot", "dances to an imaginary song", "jiggles their legs", "snaps their fingers")]!")
/datum/mutation/human/elvis/say_mod(message)
/datum/mutation/human/elvis/on_acquiring(mob/living/carbon/human/owner)
. = ..()
if(.)
return
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
/datum/mutation/human/elvis/on_losing(mob/living/carbon/human/owner)
. = ..()
if(.)
return
UnregisterSignal(owner, COMSIG_MOB_SAY)
/datum/mutation/human/elvis/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message)
message = " [message] "
message = replacetext(message," i'm not "," I aint ")
@@ -211,7 +263,7 @@
message = replacetext(message," yes ",pick(" sure", "yea "))
message = replacetext(message," faggot "," square ")
message = replacetext(message," muh valids "," getting my kicks ")
return trim(message)
speech_args[SPEECH_MESSAGE] = trim(message)
/datum/mutation/human/stoner
+6
View File
@@ -299,3 +299,9 @@
suffix = "arcade.dmm"
name = "Space Arcade"
description = "A lonely arcade in the depths of space."
/datum/map_template/ruin/space/hermit
id = "spacehermit"
suffix = "spacehermit.dmm"
name = "Space Hermit"
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
+4 -4
View File
@@ -38,13 +38,13 @@
var/obj/item/heirloom_type
switch(quirk_holder.mind.assigned_role)
if("Clown")
heirloom_type = /obj/item/paint/anycolor
heirloom_type = /obj/item/bikehorn/golden
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/bikehorn/golden)
if("Mime")
heirloom_type = /obj/item/paint/anycolor
heirloom_type = /obj/item/toy/dummy
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/toy/dummy)
if("Cook")
heirloom_type = /obj/item/kitchen/knife/scimitar
if("Botanist")
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
if("Medical Doctor")
heirloom_type = /obj/item/healthanalyzer/advanced
if("Station Engineer")
+27
View File
@@ -0,0 +1,27 @@
/datum/wires/microwave
holder_type = /obj/machinery/microwave
proper_name = "Microwave"
/datum/wires/microwave/New(atom/holder)
wires = list(
WIRE_ACTIVATE
)
..()
/datum/wires/microwave/interactable(mob/user)
. = FALSE
var/obj/machinery/microwave/M = holder
if(M.panel_open)
. = TRUE
/datum/wires/microwave/on_pulse(wire)
var/obj/machinery/microwave/M = holder
switch(wire)
if(WIRE_ACTIVATE)
M.cook()
/datum/wires/microwave/on_cut(wire, mend)
var/obj/machinery/microwave/M = holder
switch(wire)
if(WIRE_ACTIVATE)
M.wire_disabled = !mend
+6 -1
View File
@@ -31,6 +31,8 @@
var/list/filter_data //For handling persistent filters
var/datum/component/orbiter/orbiters
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
var/rad_insulation = RAD_NO_INSULATION
@@ -287,8 +289,11 @@
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
return
/atom/proc/prevent_content_explosion()
return FALSE
/atom/proc/contents_explosion(severity, target)
return
return //For handling the effects of explosions on contents that would not normally be effected
/atom/proc/ex_act(severity, target)
set waitfor = FALSE
+7 -8
View File
@@ -14,6 +14,7 @@
var/verb_exclaim = "exclaims"
var/verb_whisper = "whispers"
var/verb_yell = "yells"
var/speech_span
var/inertia_dir = 0
var/atom/inertia_last_loc
var/inertia_moving = 0
@@ -31,6 +32,7 @@
var/atom/movable/pulling
var/grab_state = 0
var/throwforce = 0
var/datum/component/orbiter/orbiting
var/can_be_z_moved = TRUE
/atom/movable/vv_edit_var(var_name, var_value)
@@ -296,14 +298,7 @@
if (length(client_mobs_in_contents))
update_parallax_contents()
if (orbiters)
for (var/thing in orbiters)
var/datum/orbit/O = thing
O.Check()
if (orbiting)
orbiting.Check()
return 1
return TRUE
/atom/movable/Destroy(force)
QDEL_NULL(proximity_monitor)
@@ -325,6 +320,10 @@
if(pulledby)
pulledby.stop_pulling()
if(orbiting)
orbiting.end_orbit(src)
orbiting = null
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
// You probably want CanPass()
/atom/movable/Cross(atom/movable/AM)
@@ -86,8 +86,11 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
var/datum/dna/chosen_dna = chosen_prof.dna
user.real_name = chosen_prof.name
user.underwear = chosen_prof.underwear
user.undie_color = chosen_prof.undie_color
user.undershirt = chosen_prof.undershirt
user.shirt_color =chosen_prof.shirt_color
user.socks = chosen_prof.socks
user.socks_color =chosen_prof.socks_color
chosen_dna.transfer_identity(user, 1)
user.updateappearance(mutcolor_update=1)
+5 -1
View File
@@ -275,7 +275,7 @@ Credit where due:
gloves = /obj/item/clothing/gloves/color/yellow
belt = /obj/item/storage/belt/utility/servant
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1)
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/holyoil = 1)
id = /obj/item/pda
var/plasmaman //We use this to determine if we should activate internals in post_equip()
@@ -338,6 +338,10 @@ Credit where due:
CLOCKCULTCHANGELOG\
</ul>\
<hr>\
<li><b>Zelus oil:</b> A new reagent. It can be used to heal the faithful to Ratvar, or kill heretics and moreso stun blood cultists,\
or splashed onto metal sheets to make brass. This chemical can be found in minimal quantities by grinding brass sheets.\
<li><b>Brass Flasks:</b>Intended to store Zelus Oil in, but can also be used as fragile single use throwing weapons in a pinch! \
These are crafted with a single sheet of brass and fit in the Clockwork Cuirass' suit storage.\
<b>Good luck!</b>"
/obj/item/paper/servant_primer/Initialize()
@@ -42,18 +42,19 @@
var/obj/item/clothing/C
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
C = new /obj/item/clothing/under/rank/clown(H)
C.item_flags |= NODROP //mwahaha
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
if(!H.shoes || H.dropItemToGround(H.shoes))
C = new /obj/item/clothing/shoes/clown_shoes(H)
C.item_flags |= NODROP
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_SHOES)
if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
C = new /obj/item/clothing/mask/gas/clown_hat(H)
C.item_flags |= NODROP
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
H.gain_trauma(/datum/brain_trauma/mild/phobia, TRAUMA_RESILIENCE_LOBOTOMY, "clowns") //MWA HA HA
@@ -58,6 +58,7 @@
if(visualsOnly)
return
H.dna.add_mutation(CLOWNMUT)
H.dna.add_mutation(SMILE)
/datum/outfit/syndicate/clownop/leader
name = "Clown Operative Leader - Basic"
@@ -216,11 +216,11 @@
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
. = ..()
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
item_flags &= ~NODROP
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
+20 -23
View File
@@ -35,15 +35,14 @@
/obj/item/pda/clear,
/obj/item/pda/syndicate,
/obj/item/pda/chameleon,
/obj/item/pda/chameleon/broken)
/obj/item/pda/chameleon/broken,
/obj/item/pda/lieutenant)
for(var/P in typesof(/obj/item/pda) - blocked)
var/obj/item/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
for(var/A in typesof(/obj/item/pda) - blocked)
var/obj/item/pda/P = A
var/PDA_name = initial(P.name)
colorlist += PDA_name
colorlist[PDA_name] = list(initial(P.icon_state), initial(P.desc), initial(P.overlays_offsets), initial(P.overlays_icons))
/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
@@ -108,22 +107,20 @@
if(.)
return
if(storedpda)
var/obj/item/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
else
if(!storedpda)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
var/choice = input(user, "Select the new skin!", "PDA Painting") as null|anything in colorlist
if(!choice || !storedpda || !in_range(src, user))
return
var/list/P = colorlist[choice]
storedpda.icon_state = P[1]
storedpda.desc = P[2]
storedpda.overlays_offsets = P[3]
storedpda.overlays_icons = P[4]
storedpda.set_new_overlays()
storedpda.update_icon()
ejectpda()
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
+3 -1
View File
@@ -168,9 +168,11 @@ Class Procs:
update_icon()
updateUsrDialog()
/obj/machinery/proc/dropContents()
/obj/machinery/proc/dropContents(list/subset = null)
var/turf/T = get_turf(src)
for(var/atom/movable/A in contents)
if(subset && !(A in subset))
continue
A.forceMove(T)
if(isliving(A))
var/mob/living/L = A
+2 -2
View File
@@ -96,10 +96,10 @@ GLOBAL_LIST_EMPTY(announcement_systems)
message = "The arrivals shuttle has been damaged. Docking for repairs..."
if(channels.len == 0)
radio.talk_into(src, message, null, list(SPAN_ROBOT), get_default_language())
radio.talk_into(src, message, null)
else
for(var/channel in channels)
radio.talk_into(src, message, channel, list(SPAN_ROBOT), get_default_language())
radio.talk_into(src, message, channel)
//config stuff
+1 -4
View File
@@ -49,12 +49,9 @@
if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
radio.talk_into(src, message, radio_channel, get_spans())
radio.talk_into(src, message, radio_channel)
next_warning = world.time + minimum_time_between_warnings
/obj/machinery/computer/bank_machine/get_spans()
. = ..() | SPAN_ROBOT
/obj/machinery/computer/bank_machine/ui_interact(mob/user)
. = ..()
var/dat = "[station_name()] secure vault. Authorized personnel only.<br>"
+1 -1
View File
@@ -6,7 +6,7 @@
#define CLONE_INITIAL_DAMAGE 150 //Clones in clonepods start with 150 cloneloss damage and 150 brainloss damage, thats just logical
#define MINIMUM_HEAL_LEVEL 40
#define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language())
#define SPEAK(message) radio.talk_into(src, message, radio_channel)
/obj/machinery/clonepod
name = "cloning pod"
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,206 @@
// ** BATTLE ** //
/obj/machinery/computer/arcade/battle
name = "arcade machine"
desc = "Does not support Pinball."
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/battle
var/enemy_name = "Space Villain"
var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
var/enemy_mp = 20
var/gameover = FALSE
var/blocked = FALSE //Player cannot attack/heal while set
var/turtle = 0
var/turn_speed = 5 //Measured in deciseconds.
/obj/machinery/computer/arcade/battle/Reset()
var/name_action
var/name_part1
var/name_part2
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "Ban ")
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
name = (name_action + name_part1 + name_part2)
/obj/machinery/computer/arcade/battle/ui_interact(mob/user)
. = ..()
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
dat += "<center><h4>[enemy_name]</h4></center>"
dat += "<br><center><h3>[temp]</h3></center>"
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
if (gameover)
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a>"
else
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=[REF(src)];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=[REF(src)];charge=1'>Recharge Power</a>"
dat += "</b></center>"
var/datum/browser/popup = new(user, "arcade", "Space Villain 2000")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
if(..())
return
if (!blocked && !gameover)
if (href_list["attack"])
blocked = TRUE
var/attackamt = rand(2,6)
temp = "You attack for [attackamt] damage!"
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
updateUsrDialog()
if(turtle > 0)
turtle--
sleep(turn_speed)
enemy_hp -= attackamt
arcade_action(usr)
else if (href_list["heal"])
blocked = TRUE
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
temp = "You use [pointamt] magic to heal for [healamt] damage!"
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
updateUsrDialog()
turtle++
sleep(turn_speed)
player_mp -= pointamt
player_hp += healamt
blocked = TRUE
updateUsrDialog()
arcade_action(usr)
else if (href_list["charge"])
blocked = TRUE
var/chargeamt = rand(4,7)
temp = "You regain [chargeamt] points"
playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10)
player_mp += chargeamt
if(turtle > 0)
turtle--
updateUsrDialog()
sleep(turn_speed)
arcade_action(usr)
if (href_list["close"])
usr.unset_machine()
usr << browse(null, "window=arcade")
else if (href_list["newgame"]) //Reset everything
temp = "New Round"
player_hp = initial(player_hp)
player_mp = initial(player_mp)
enemy_hp = initial(enemy_hp)
enemy_mp = initial(enemy_mp)
gameover = FALSE
turtle = 0
if(obj_flags & EMAGGED)
Reset()
obj_flags &= ~EMAGGED
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
if ((enemy_mp <= 0) || (enemy_hp <= 0))
if(!gameover)
gameover = TRUE
temp = "[enemy_name] has fallen! Rejoice!"
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
if(obj_flags & EMAGGED)
new /obj/effect/spawner/newbomb/timer/syndicate(loc)
new /obj/item/clothing/head/collectable/petehat(loc)
message_admins("[ADMIN_LOOKUPFLW(usr)] has outbombed Cuban Pete and been awarded a bomb.")
log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.")
Reset()
obj_flags &= ~EMAGGED
else
prizevend(user)
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
else if ((obj_flags & EMAGGED) && (turtle >= 4))
var/boomamt = rand(5,10)
temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
playsound(loc, 'sound/arcade/boom.ogg', 50, 1, extrarange = -3, falloff = 10)
player_hp -= boomamt
else if ((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
temp = "[enemy_name] steals [stealamt] of your power!"
playsound(loc, 'sound/arcade/steal.ogg', 50, 1, extrarange = -3, falloff = 10)
player_mp -= stealamt
updateUsrDialog()
if (player_mp <= 0)
gameover = TRUE
sleep(turn_speed)
temp = "You have been drained! GAME OVER"
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(obj_flags & EMAGGED)
usr.gib()
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "mana", (obj_flags & EMAGGED ? "emagged":"normal")))
else if ((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10)
enemy_hp += 4
enemy_mp -= 4
else
var/attackamt = rand(3,6)
temp = "[enemy_name] attacks for [attackamt] damage!"
playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10)
player_hp -= attackamt
if ((player_mp <= 0) || (player_hp <= 0))
gameover = TRUE
temp = "You have been crushed! GAME OVER"
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
if(obj_flags & EMAGGED)
usr.gib()
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("loss", "hp", (obj_flags & EMAGGED ? "emagged":"normal")))
blocked = FALSE
return
/obj/machinery/computer/arcade/battle/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='warning'>A mesmerizing Rhumba beat starts playing from the arcade machine's speakers!</span>")
temp = "If you die in the game, you die for real!"
player_hp = 30
player_mp = 10
enemy_hp = 45
enemy_mp = 20
gameover = FALSE
blocked = FALSE
obj_flags |= EMAGGED
enemy_name = "Cuban Pete"
name = "Outbomb Cuban Pete"
updateUsrDialog()
@@ -0,0 +1,390 @@
#define MINESWEEPER_GAME_MAIN_MENU 0
#define MINESWEEPER_GAME_PLAYING 1
#define MINESWEEPER_GAME_LOST 2
#define MINESWEEPER_GAME_WON 3
#define MINESWEEPERIMG(what) {"<img style='border:0' <span class="minesweeper16x16 [#what]"></span>"} //Basically bypassing asset.icon_tag()
/obj/machinery/computer/arcade/minesweeper
name = "Minesweeper"
desc = "An arcade machine that generates grids. It seems that the machine sparks and screeches when a grid is generated, as if it cannot cope with the intensity of generating the grid."
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/minesweeper
var/area
var/difficulty = "" //To show what difficulty you are playing
var/flag_text = ""
var/flagging = FALSE
var/game_status = MINESWEEPER_GAME_MAIN_MENU
var/mine_limit = 0
var/mine_placed = 0
var/mine_sound = TRUE //So it doesn't get repeated when multiple mines are exposed
var/randomcolour = 1
var/randomnumber = 1 //Random emagged game iteration number to be displayed, put here so it is persistent across one individual arcade machine
var/safe_squares_revealed
var/saved_web = "" //To display the web if you click on the arcade
var/win_condition
var/rows = 1
var/columns = 1
var/table[31][51] //Make the board boys, 30x50 board
var/spark_spam = FALSE
/obj/machinery/computer/arcade/minesweeper/interact(mob/user)
var/emagged = CHECK_BITFIELD(obj_flags, EMAGGED)
var/dat
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
dat += "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper[emagged ? " <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font>" : ""]</b><br>" //Different colour mix for every random number made
dat += "<font size='2'> [emagged ? "Explode in the game, explode in real life" : "Reveal all the squares without hitting a mine"]!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
else
dat = saved_web
user = usr
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
assets.send(user)
user << browse(dat,"window=minesweeper,size=400x500")
add_fingerprint(user)
. = ..()
/obj/machinery/computer/arcade/minesweeper/proc/reset_spark_spam()
spark_spam = FALSE
/obj/machinery/computer/arcade/minesweeper/Topic(href, href_list)
. = ..()
if(.)
return
var/exploding_hell = FALSE //For emagged failures
var/reset_board = FALSE
var/mob/living/user = usr //To identify who the hell is using this window, this should also make things like aliens and monkeys able to use the machine!!
var/web_difficulty_menu = "<font size='2'> Reveal all the squares without hitting a mine!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
var/web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>"
var/static_web = "<head><title>Minesweeper</title></head><div align='center'><b>Minesweeper</b><br>" //When we need to revert to the main menu we set web as this
web = static_web
if(CHECK_BITFIELD(obj_flags, EMAGGED))
web = "<head><title>Minesweeper</title></head><body><div align='center'><b>Minesweeper <font color='red'>EXTREME EDITION</font>: Iteration <font color='[randomcolour]'>#[randomnumber]</font></b><br>" //Different colour mix for every random number made
if(!spark_spam)
do_sparks(5, 1, src)
spark_spam = TRUE
addtimer(CALLBACK(src, .proc/reset_spark_spam), 30)
var/startup_sound = CHECK_BITFIELD(obj_flags, EMAGGED) ? 'sound/arcade/minesweeper_emag2.ogg' : 'sound/arcade/minesweeper_startup.ogg'
if(href_list["Main_Menu"])
game_status = MINESWEEPER_GAME_MAIN_MENU
mine_limit = 0
rows = 0
columns = 0
mine_placed = 0
if(href_list["Easy"])
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Easy"
rows = 10 //9x9 board
columns = 10
mine_limit = 10
if(href_list["Intermediate"])
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Intermediate"
rows = 17 //16x16 board
columns = 17
mine_limit = 40
if(href_list["Hard"])
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Hard"
rows = 17 //16x30 board
columns = 31
mine_limit = 99
if(href_list["Custom"])
if(custom_generation(usr))
flag_text = "OFF"
game_status = MINESWEEPER_GAME_PLAYING
reset_board = TRUE
difficulty = "Custom"
playsound(loc, startup_sound, 50, 0, extrarange = -3, falloff = 10)
if(href_list["Flag"])
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
if(!flagging)
flagging = TRUE
flag_text = "ON"
else
flagging = FALSE
flag_text = "OFF"
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
if(CHECK_BITFIELD(obj_flags, EMAGGED))
playsound(loc, 'sound/arcade/minesweeper_emag2.ogg', 50, 0, extrarange = -3, falloff = 10)
web += "<font size='2'>Explode in the game, explode in real life!<br>What difficulty do you want to play?<br><br><br><br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font>"
else
playsound(loc, 'sound/arcade/minesweeper_startup.ogg', 50, 0, extrarange = -3, falloff = 10)
web += web_difficulty_menu
if(game_status == MINESWEEPER_GAME_PLAYING)
mine_sound = TRUE
area = (rows-1)*(columns-1)
if(reset_board)
mine_placed = 0
var/reset_everything = TRUE
make_mines(reset_everything)
safe_squares_revealed = 0
win_condition = area-mine_placed
if(game_status != MINESWEEPER_GAME_MAIN_MENU)
for(var/y1=1;y1<rows;y1++)
for(var/x1=1;x1<columns;x1++)
var/coordinates
coordinates = (y1*100)+x1
if(href_list["[coordinates]"])
if(game_status == MINESWEEPER_GAME_PLAYING) //Don't do anything if we won or something
if(!flagging)
if(table[y1][x1] < 10 && table[y1][x1] >= 0) //Check that it's not already revealed, and stop flag removal if we're out of flag mode
table[y1][x1] += 10
if(table[y1][x1] != 10)
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
else
if(game_status != MINESWEEPER_GAME_LOST && game_status != MINESWEEPER_GAME_WON)
game_status = MINESWEEPER_GAME_LOST
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
exploding_hell = TRUE
explode_EVERYTHING()
if(mine_sound)
switch(rand(1,3)) //Play every time a mine is hit
if(1)
playsound(loc, 'sound/arcade/minesweeper_explosion1.ogg', 50, 0, extrarange = -3, falloff = 10)
if(2)
playsound(loc, 'sound/arcade/minesweeper_explosion2.ogg', 50, 0, extrarange = -3, falloff = 10)
if(3)
playsound(loc, 'sound/arcade/minesweeper_explosion3.ogg', 50, 0, extrarange = -3, falloff = 10)
mine_sound = FALSE
else
playsound(loc, 'sound/arcade/minesweeper_boardpress.ogg', 50, 0, extrarange = -3, falloff = 10)
if(table[y1][x1] >= 0) //Check that it's not already flagged
table[y1][x1] -= 10
else if(table[y1][x1] < 0) //If flagged, remove the flag
table[y1][x1] += 10
if(href_list["same_board"]) //Reset the board... kinda
if(game_status != MINESWEEPER_GAME_PLAYING)
game_status = MINESWEEPER_GAME_PLAYING
if(table[y1][x1] >= 10) //If revealed, become unrevealed!
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
table[y1][x1] -= 10
if(table[y1][x1] > 10 && !reset_board)
safe_squares_revealed += 1
var/y2 = y1
var/x2 = x1
work_squares(y2, x2) //Work squares while in this loop so there's less load
reset_board = FALSE
web += "<table>" //Start setting up the html table
web += "<tbody>"
for(var/y1=1;y1<rows;y1++)
web += "<tr>"
for(var/x1=1;x1<columns;x1++)
var/coordinates
coordinates = (y1*100)+x1
switch(table[y1][x1])
if(-10 to -1)
if(game_status != MINESWEEPER_GAME_PLAYING)
web += "<td>[MINESWEEPERIMG(flag)]</td>"
else
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(flag)]</a></td>"
if(0)
if(game_status != MINESWEEPER_GAME_PLAYING)
web += "<td>[MINESWEEPERIMG(mine)]</td>"
else
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
if(1 to 9)
if(game_status != MINESWEEPER_GAME_PLAYING)
web += "<td>[MINESWEEPERIMG(hidden)]</td>"
else
web += "<td><a href='byond://?src=[REF(src)];[coordinates]=1'>[MINESWEEPERIMG(hidden)]</a></td>" //Make unique hrefs for every square
if(10)
web += "<td>[MINESWEEPERIMG(minehit)]</td>"
if(11)
web += "<td>[MINESWEEPERIMG(empty)]</td>"
if(12)
web += "<td>[MINESWEEPERIMG(1)]</td>"
if(13)
web += "<td>[MINESWEEPERIMG(2)]</td>"
if(14)
web += "<td>[MINESWEEPERIMG(3)]</td>"
if(15)
web += "<td>[MINESWEEPERIMG(4)]</td>"
if(16)
web += "<td>[MINESWEEPERIMG(5)]</td>"
if(17)
web += "<td>[MINESWEEPERIMG(6)]</td>"
if(18)
web += "<td>[MINESWEEPERIMG(7)]</td>"
if(19)
web += "<td>[MINESWEEPERIMG(8)]</td>"
web += "</tr>"
web += "</table>"
web += "</tbody>"
web += "<br>"
if(safe_squares_revealed >= win_condition && game_status == MINESWEEPER_GAME_PLAYING)
game_status = MINESWEEPER_GAME_WON
if(rows < 10 || columns < 10) //If less than easy difficulty
playsound(loc, 'sound/arcade/minesweeper_winfail.ogg', 50, 0, extrarange = -3, falloff = 10)
say("You cleared the board of all mines, but you picked too small of a board! Try again with at least a 9x9 board!")
else
playsound(loc, 'sound/arcade/minesweeper_win.ogg', 50, 0, extrarange = -3, falloff = 10)
say("You cleared the board of all mines! Congratulations!")
if(CHECK_BITFIELD(obj_flags, EMAGGED))
var/itemname
switch(rand(1,3))
if(1)
itemname = "a syndicate bomb beacon"
new /obj/item/sbeacondrop/bomb(loc)
if(2)
itemname = "a grenade launcher"
new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
if(3)
itemname = "two bags of c4"
new /obj/item/storage/backpack/duffelbag/syndie/c4(loc)
new /obj/item/storage/backpack/duffelbag/syndie/x4(loc)
message_admins("[key_name_admin(user)] won emagged Minesweeper and got [itemname]!")
visible_message("<span class='notice'>[src] dispenses [itemname]!</span>", "<span class='notice'>You hear a chime and a clunk.</span>")
DISABLE_BITFIELD(obj_flags, EMAGGED)
else
var/dope_prizes = (area >= 480) ? list(ARCADE_WEIGHT_RARE) : (area >= 256) ? list(ARCADE_WEIGHT_RARE, ARCADE_WEIGHT_TRICK) : null
prizevend(user, dope_prizes)
if(game_status == MINESWEEPER_GAME_WON)
web += "[(rows < 10 || columns < 10) ? "<font size='4'>You won, but your board was too small! Pick a bigger board next time!" : "<font size='6'>Congratulations, you have won!"]<br><font size='3'>Want to play again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
if(game_status == MINESWEEPER_GAME_LOST)
web += "<font size='6'>You have lost!<br><font size='3'>Try again?<br><b><a href='byond://?src=[REF(src)];Easy=1'><font color='#cc66ff'>Easy (9x9 board, 10 mines)</font></a><br><a href='byond://?src=[REF(src)];Intermediate=1'><font color='#cc66ff'>Intermediate (16x16 board, 40 mines)</font></a><br><a href='byond://?src=[REF(src)];Hard=1'><font color='#cc66ff'>Hard (16x30 board, 99 mines)</font></a><br><a href='byond://?src=[REF(src)];Custom=1'><font color='#cc66ff'>Custom</font></a></b><br><a href='byond://?src=[REF(src)];same_board=1'><font color='#cc66ff'>Play on the same board</font></a><br><a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a></b><br>"
if(game_status == MINESWEEPER_GAME_PLAYING)
web += "<a href='byond://?src=[REF(src)];Main_Menu=1'><font color='#cc66ff'>Return to Main Menu</font></a><br>"
web += "<div align='right'>Difficulty: [difficulty]<br>Mines: [mine_placed]<br>Rows: [rows-1]<br>Columns: [columns-1]<br><a href='byond://?src=[REF(src)];Flag=1'><font color='#cc66ff'>Flagging mode: [flag_text]</font></a></div>"
web += "</div>"
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/minesweeper)
saved_web = sheet.css_tag()
saved_web += web
updateDialog()
return
/obj/machinery/computer/arcade/minesweeper/emag_act(mob/user)
if(CHECK_BITFIELD(obj_flags, EMAGGED))
return
desc = "An arcade machine that generates grids. It's clunking and sparking everywhere, almost as if threatening to explode at any moment!"
do_sparks(5, 1, src)
randomnumber = rand(1,255)
randomcolour = rgb(randomnumber,randomnumber/2,randomnumber/3)
ENABLE_BITFIELD(obj_flags, EMAGGED)
if(game_status == MINESWEEPER_GAME_MAIN_MENU)
to_chat(user, "<span class='warning'>An ominous tune plays from the arcade's speakers!</span>")
playsound(user, 'sound/arcade/minesweeper_emag1.ogg', 100, 0, extrarange = 3, falloff = 10)
else //Can't let you do that, star fox!
to_chat(user, "<span class='warning'>The machine buzzes and sparks... the game has been reset!</span>")
playsound(user, 'sound/machines/buzz-sigh.ogg', 100, 0, extrarange = 3, falloff = 10) //Loud buzz
game_status = MINESWEEPER_GAME_MAIN_MENU
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
return FALSE
new_rows = CLAMP(new_rows + 1, 4, 30)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
return FALSE
new_columns = CLAMP(new_columns + 1, 4, 50)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/grid_area = (new_rows - 1) * (new_columns - 1)
var/lower_limit = round(grid_area*0.156)
var/upper_limit = round(grid_area*0.85)
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
return FALSE
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
rows = new_rows
columns = new_columns
mine_limit = CLAMP(new_mine_limit, lower_limit, upper_limit)
return TRUE
/obj/machinery/computer/arcade/minesweeper/proc/make_mines(var/reset_everything)
if(mine_placed < mine_limit)
for(var/y1=1;y1<rows;y1++) //Board resetting and mine building
for(var/x1=1;x1<columns;x1++)
if(prob(area/mine_limit) && mine_placed < mine_limit && table[y1][x1] != 0) //Unlikely for this to happen but this has eaten mines before
table[y1][x1] = 0
mine_placed += 1
else if(reset_everything)
table[y1][x1] = 1
reset_everything = FALSE
make_mines() //In case the first pass doesn't generate enough mines
/obj/machinery/computer/arcade/minesweeper/proc/work_squares(var/y2, var/x2, var/y3, var/x3)
if(y3 > 0 && x3 > 0)
y2 = y3
x2 = x3
if(table[y2][x2] == 1)
for(y3=y2-1;y3<y2+2;y3++)
if(y3 >= rows || y3 < 1)
continue
for(x3=x2-1;x3<x2+2;x3++)
if(x3 >= columns || x3 < 1)
continue
if(table[y3][x3] == 0)
table[y2][x2] += 1
if(table[y2][x2] == 11)
for(y3=y2-1;y3<y2+2;y3++)
if(y3 >= rows || y3 < 1)
continue
for(x3=x2-1;x3<x2+2;x3++)
if(x3 >= columns || x3 < 1)
continue
if(table[y3][x3] > 0 && table[y3][x3] < 10)
table[y3][x3] += 10
work_squares(y3, x3) //Refresh so we check everything we might be missing
/obj/machinery/computer/arcade/minesweeper/proc/explode_EVERYTHING()
var/mob/living/user = usr
to_chat(user, "<span class='boldwarning'>You feel a great sense of dread wash over you, as if you just unleashed armageddon upon yourself!</span>")
var/row_limit = rows-1
var/column_limit = columns-1
var/mine_limit_v2 = mine_limit
if(rows > 11)
row_limit = 10
if(columns > 11)
column_limit = 10
if(mine_limit > (rows*columns) * 0.25)
mine_limit_v2 = 24
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
if(mine_limit_v2 < 10)
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
else
explosion(loc, 1, 3, rand(1,5), rand(1,10))
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
var/explosionloc
explosionloc = locate(y69,x69,z)
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
#undef MINESWEEPERIMG
#undef MINESWEEPER_GAME_MAIN_MENU
#undef MINESWEEPER_GAME_PLAYING
#undef MINESWEEPER_GAME_LOST
#undef MINESWEEPER_GAME_WON
@@ -0,0 +1,31 @@
// Memeorable yet too short arcade games ahead.
// ** AMPUTATION ** //
/obj/machinery/computer/arcade/amputation
name = "Mediborg's Amputation Adventure"
desc = "A picture of a blood-soaked medical cyborg flashes on the screen. The mediborg has a speech bubble that says, \"Put your hand in the machine if you aren't a <b>coward!</b>\""
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/amputation
/obj/machinery/computer/arcade/amputation/attack_hand(mob/user)
if(!iscarbon(user))
return
var/mob/living/carbon/c_user = user
if(!c_user.get_bodypart(BODY_ZONE_L_ARM) && !c_user.get_bodypart(BODY_ZONE_R_ARM))
return
to_chat(c_user, "<span class='warning'>You move your hand towards the machine, and begin to hesitate as a bloodied guillotine emerges from inside of it...</span>")
if(do_after(c_user, 50, target = src))
to_chat(c_user, "<span class='userdanger'>The guillotine drops on your arm, and the machine sucks it in!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/which_hand = BODY_ZONE_L_ARM
if(!(c_user.active_hand_index % 2))
which_hand = BODY_ZONE_R_ARM
var/obj/item/bodypart/chopchop = c_user.get_bodypart(which_hand)
chopchop.dismember()
qdel(chopchop)
playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
for(var/i=1; i<=rand(3,5); i++)
prizevend(user)
else
to_chat(c_user, "<span class='notice'>You (wisely) decide against putting your hand in the machine.</span>")
@@ -0,0 +1,809 @@
// *** THE ORION TRAIL ** //
#define ORION_TRAIL_WINTURN 9
//Orion Trail Events
#define ORION_TRAIL_RAIDERS "Raiders"
#define ORION_TRAIL_FLUX "Interstellar Flux"
#define ORION_TRAIL_ILLNESS "Illness"
#define ORION_TRAIL_BREAKDOWN "Breakdown"
#define ORION_TRAIL_LING "Changelings?"
#define ORION_TRAIL_LING_ATTACK "Changeling Ambush"
#define ORION_TRAIL_MALFUNCTION "Malfunction"
#define ORION_TRAIL_COLLISION "Collision"
#define ORION_TRAIL_SPACEPORT "Spaceport"
#define ORION_TRAIL_BLACKHOLE "BlackHole"
#define ORION_STATUS_START 1
#define ORION_STATUS_NORMAL 2
#define ORION_STATUS_GAMEOVER 3
#define ORION_STATUS_MARKET 4
/obj/machinery/computer/arcade/orion_trail
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/orion_trail
var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game.
var/engine = 0
var/hull = 0
var/electronics = 0
var/food = 80
var/fuel = 60
var/turns = 4
var/alive = 4
var/eventdat = null
var/event = null
var/list/settlers = list("Harry","Larry","Bob")
var/list/events = list(ORION_TRAIL_RAIDERS = 3,
ORION_TRAIL_FLUX = 1,
ORION_TRAIL_ILLNESS = 3,
ORION_TRAIL_BREAKDOWN = 2,
ORION_TRAIL_LING = 3,
ORION_TRAIL_MALFUNCTION = 2,
ORION_TRAIL_COLLISION = 1,
ORION_TRAIL_SPACEPORT = 2
)
var/list/stops = list()
var/list/stopblurbs = list()
var/lings_aboard = 0
var/spaceport_raided = 0
var/spaceport_freebie = 0
var/last_spaceport_action = ""
var/gameStatus = ORION_STATUS_START
var/canContinueEvent = 0
/obj/machinery/computer/arcade/orion_trail/kobayashi
name = "Kobayashi Maru control computer"
desc = "A test for cadets"
icon = 'icons/obj/machines/particle_accelerator.dmi'
icon_state = "control_boxp"
events = list("Raiders" = 3, "Interstellar Flux" = 1, "Illness" = 3, "Breakdown" = 2, "Malfunction" = 2, "Collision" = 1, "Spaceport" = 2)
prizes = list(/obj/item/paper/fluff/holodeck/trek_diploma = 1)
settlers = list("Kirk","Worf","Gene")
/obj/machinery/computer/arcade/orion_trail/Reset()
// Sets up the main trail
stops = list("Pluto","Asteroid Belt","Proxima Centauri","Dead Space","Rigel Prime","Tau Ceti Beta","Black Hole","Space Outpost Beta-9","Orion Prime")
stopblurbs = list(
"Pluto, long since occupied with long-range sensors and scanners, stands ready to, and indeed continues to probe the far reaches of the galaxy.",
"At the edge of the Sol system lies a treacherous asteroid belt. Many have been crushed by stray asteroids and misguided judgement.",
"The nearest star system to Sol, in ages past it stood as a reminder of the boundaries of sub-light travel, now a low-population sanctuary for adventurers and traders.",
"This region of space is particularly devoid of matter. Such low-density pockets are known to exist, but the vastness of it is astounding.",
"Rigel Prime, the center of the Rigel system, burns hot, basking its planetary bodies in warmth and radiation.",
"Tau Ceti Beta has recently become a waypoint for colonists headed towards Orion. There are many ships and makeshift stations in the vicinity.",
"Sensors indicate that a black hole's gravitational field is affecting the region of space we were headed through. We could stay of course, but risk of being overcome by its gravity, or we could change course to go around, which will take longer.",
"You have come into range of the first man-made structure in this region of space. It has been constructed not by travellers from Sol, but by colonists from Orion. It stands as a monument to the colonists' success.",
"You have made it to Orion! Congratulations! Your crew is one of the few to start a new foothold for mankind!"
)
/obj/machinery/computer/arcade/orion_trail/proc/newgame()
// Set names of settlers in crew
settlers = list()
for(var/i = 1; i <= 3; i++)
add_crewmember()
add_crewmember("[usr]")
// Re-set items to defaults
engine = 1
hull = 1
electronics = 1
food = 80
fuel = 60
alive = 4
turns = 1
event = null
gameStatus = ORION_STATUS_NORMAL
lings_aboard = 0
//spaceport junk
spaceport_raided = 0
spaceport_freebie = 0
last_spaceport_action = ""
/obj/machinery/computer/arcade/orion_trail/ui_interact(mob/user)
. = ..()
if(fuel <= 0 || food <=0 || settlers.len == 0)
gameStatus = ORION_STATUS_GAMEOVER
event = null
var/dat = ""
if(gameStatus == ORION_STATUS_GAMEOVER)
dat = "<center><h1>Game Over</h1></center>"
dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
if(!settlers.len)
dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
else
if(food <= 0)
dat += "<br>You ran out of food and starved."
if(obj_flags & EMAGGED)
user.nutrition = 0 //yeah you pretty hongry
to_chat(user, "<span class='userdanger'>Your body instantly contracts to that of one who has not eaten in months. Agonizing cramps seize you as you fall to the floor.</span>")
if(fuel <= 0)
dat += "<br>You ran out of fuel, and drift, slowly, into a star."
if(obj_flags & EMAGGED)
var/mob/living/M = user
M.adjust_fire_stacks(5)
M.IgniteMob() //flew into a star, so you're on fire
to_chat(user, "<span class='userdanger'>You feel an immense wave of heat emanate from the arcade machine. Your skin bursts into flames.</span>")
if(obj_flags & EMAGGED)
to_chat(user, "<span class='userdanger'>You're never going to make it to Orion...</span>")
user.death()
obj_flags &= ~EMAGGED //removes the emagged status after you lose
gameStatus = ORION_STATUS_START
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];menu=1'>May They Rest In Peace</a></P>"
else if(event)
dat = eventdat
else if(gameStatus == ORION_STATUS_NORMAL)
var/title = stops[turns]
var/subtext = stopblurbs[turns]
dat = "<center><h1>[title]</h1></center>"
dat += "[subtext]"
dat += "<h3><b>Crew:</b></h3>"
dat += english_list(settlers)
dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
if(turns == 7)
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];pastblack=1'>Go Around</a> <a href='byond://?src=[REF(src)];blackhole=1'>Continue</a></P>"
else
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];continue=1'>Continue</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
else
dat = "<center><h2>The Orion Trail</h2></center>"
dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a></b></center>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
return
/obj/machinery/computer/arcade/orion_trail/Topic(href, href_list)
if(..())
return
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=arcade")
if(busy)
return
busy = TRUE
if (href_list["continue"]) //Continue your travels
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
if(turns >= ORION_TRAIL_WINTURN)
win(usr)
else
food -= (alive+lings_aboard)*2
fuel -= 5
if(turns == 2 && prob(30))
event = ORION_TRAIL_COLLISION
event()
else if(prob(75))
event = pickweight(events)
if(lings_aboard)
if(event == ORION_TRAIL_LING || prob(55))
event = ORION_TRAIL_LING_ATTACK
event()
turns += 1
if(obj_flags & EMAGGED)
var/mob/living/carbon/M = usr //for some vars
switch(event)
if(ORION_TRAIL_RAIDERS)
if(prob(50))
to_chat(usr, "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>")
M.hallucination += 30
else
to_chat(usr, "<span class='userdanger'>Something strikes you from behind! It hurts like hell and feel like a blunt weapon, but nothing is there...</span>")
M.take_bodypart_damage(30)
playsound(loc, 'sound/weapons/genhit2.ogg', 100, 1)
if(ORION_TRAIL_ILLNESS)
var/severity = rand(1,3) //pray to RNGesus. PRAY, PIGS
if(severity == 1)
to_chat(M, "<span class='userdanger'>You suddenly feel slightly nauseated.</span>" )
if(severity == 2)
to_chat(usr, "<span class='userdanger'>You suddenly feel extremely nauseated and hunch over until it passes.</span>")
M.Stun(60)
if(severity >= 3) //you didn't pray hard enough
to_chat(M, "<span class='warning'>An overpowering wave of nausea consumes over you. You hunch over, your stomach's contents preparing for a spectacular exit.</span>")
M.Stun(100)
sleep(30)
M.vomit(10, distance = 5)
if(ORION_TRAIL_FLUX)
if(prob(75))
M.Knockdown(60)
say("A sudden gust of powerful wind slams [M] into the floor!")
M.take_bodypart_damage(25)
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
else
to_chat(M, "<span class='userdanger'>A violent gale blows past you, and you barely manage to stay standing!</span>")
if(ORION_TRAIL_COLLISION) //by far the most damaging event
if(prob(90))
playsound(loc, 'sound/effects/bang.ogg', 100, 1)
var/turf/open/floor/F
for(F in orange(1, src))
F.ScrapeAway()
say("Something slams into the floor around [src], exposing it to space!")
if(hull)
sleep(10)
say("A new floor suddenly appears around [src]. What the hell?")
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
var/turf/open/space/T
for(T in orange(1, src))
T.PlaceOnTop(/turf/open/floor/plating)
else
say("Something slams into the floor around [src] - luckily, it didn't get through!")
playsound(loc, 'sound/effects/bang.ogg', 50, 1)
if(ORION_TRAIL_MALFUNCTION)
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
var/oldfood = food
var/oldfuel = fuel
food = rand(10,80) / rand(1,2)
fuel = rand(10,60) / rand(1,2)
if(electronics)
sleep(10)
if(oldfuel > fuel && oldfood > food)
audible_message("<span class='danger'>[src] lets out a somehow reassuring chime.</span>")
else if(oldfuel < fuel || oldfood < food)
audible_message("<span class='danger'>[src] lets out a somehow ominous chime.</span>")
food = oldfood
fuel = oldfuel
playsound(loc, 'sound/machines/chime.ogg', 50, 1)
else if(href_list["newgame"]) //Reset everything
if(gameStatus == ORION_STATUS_START)
newgame()
else if(href_list["menu"]) //back to the main menu
if(gameStatus == ORION_STATUS_GAMEOVER)
gameStatus = ORION_STATUS_START
event = null
food = 80
fuel = 60
settlers = list("Harry","Larry","Bob")
else if(href_list["slow"]) //slow down
if(event == ORION_TRAIL_FLUX)
food -= (alive+lings_aboard)*2
fuel -= 5
event = null
else if(href_list["pastblack"]) //slow down
if(turns == 7)
food -= ((alive+lings_aboard)*2)*3
fuel -= 15
turns += 1
event = null
else if(href_list["useengine"]) //use parts
if(event == ORION_TRAIL_BREAKDOWN)
engine = max(0, --engine)
event = null
else if(href_list["useelec"]) //use parts
if(event == ORION_TRAIL_MALFUNCTION)
electronics = max(0, --electronics)
event = null
else if(href_list["usehull"]) //use parts
if(event == ORION_TRAIL_COLLISION)
hull = max(0, --hull)
event = null
else if(href_list["wait"]) //wait 3 days
if(event == ORION_TRAIL_BREAKDOWN || event == ORION_TRAIL_MALFUNCTION || event == ORION_TRAIL_COLLISION)
food -= ((alive+lings_aboard)*2)*3
event = null
else if(href_list["keepspeed"]) //keep speed
if(event == ORION_TRAIL_FLUX)
if(prob(75))
event = "Breakdown"
event()
else
event = null
else if(href_list["blackhole"]) //keep speed past a black hole
if(turns == 7)
if(prob(75))
event = ORION_TRAIL_BLACKHOLE
event()
if(obj_flags & EMAGGED)
playsound(loc, 'sound/effects/supermatter.ogg', 100, 1)
say("A miniature black hole suddenly appears in front of [src], devouring [usr] alive!")
if(isliving(usr))
var/mob/living/L = usr
L.Stun(200, ignore_canstun = TRUE) //you can't run :^)
var/S = new /obj/singularity/academy(usr.loc)
addtimer(CALLBACK(src, /atom/movable/proc/say, "[S] winks out, just as suddenly as it appeared."), 50)
QDEL_IN(S, 50)
else
event = null
turns += 1
else if(href_list["holedeath"])
if(event == ORION_TRAIL_BLACKHOLE)
gameStatus = ORION_STATUS_GAMEOVER
event = null
else if(href_list["eventclose"]) //end an event
if(canContinueEvent)
event = null
else if(href_list["killcrew"]) //shoot a crewmember
if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING)
var/sheriff = remove_crewmember() //I shot the sheriff
playsound(loc,'sound/weapons/gunshot.ogg', 100, 1)
if(settlers.len == 0 || alive == 0)
say("The last crewmember [sheriff], shot themselves, GAME OVER!")
if(obj_flags & EMAGGED)
usr.death(0)
obj_flags &= EMAGGED
gameStatus = ORION_STATUS_GAMEOVER
event = null
else if(obj_flags & EMAGGED)
if(usr.name == sheriff)
say("The crew of the ship chose to kill [usr.name]!")
usr.death(0)
if(event == ORION_TRAIL_LING) //only ends the ORION_TRAIL_LING event, since you can do this action in multiple places
event = null
//Spaceport specific interactions
//they get a header because most of them don't reset event (because it's a shop, you leave when you want to)
//they also call event() again, to regen the eventdata, which is kind of odd but necessary
else if(href_list["buycrew"]) //buy a crewmember
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided && food >= 10 && fuel >= 10)
var/bought = add_crewmember()
last_spaceport_action = "You hired [bought] as a new crewmember."
fuel -= 10
food -= 10
event()
else if(href_list["sellcrew"]) //sell a crewmember
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided && settlers.len > 1)
var/sold = remove_crewmember()
last_spaceport_action = "You sold your crewmember, [sold]!"
fuel += 7
food += 7
event()
else if(href_list["leave_spaceport"])
if(gameStatus == ORION_STATUS_MARKET)
event = null
gameStatus = ORION_STATUS_NORMAL
spaceport_raided = 0
spaceport_freebie = 0
last_spaceport_action = ""
else if(href_list["raid_spaceport"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided)
var/success = min(15 * alive,100) //default crew (4) have a 60% chance
spaceport_raided = 1
var/FU = 0
var/FO = 0
if(prob(success))
FU = rand(5,15)
FO = rand(5,15)
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
else
FU = rand(-5,-15)
FO = rand(-5,-15)
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
//your chance of lose a crewmember is 1/2 your chance of success
//this makes higher % failures hurt more, don't get cocky space cowboy!
if(prob(success*5))
var/lost_crew = remove_crewmember()
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
if(obj_flags & EMAGGED)
say("WEEWOO! WEEWOO! Spaceport security en route!")
playsound(src, 'sound/items/weeoo1.ogg', 100, FALSE)
for(var/i, i<=3, i++)
var/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion/O = new/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion(get_turf(src))
O.target = usr
fuel += FU
food += FO
event()
else if(href_list["buyparts"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided && fuel > 5)
switch(text2num(href_list["buyparts"]))
if(1) //Engine Parts
engine++
last_spaceport_action = "Bought Engine Parts"
if(2) //Hull Plates
hull++
last_spaceport_action = "Bought Hull Plates"
if(3) //Spare Electronics
electronics++
last_spaceport_action = "Bought Spare Electronics"
fuel -= 5 //they all cost 5
event()
else if(href_list["trade"])
if(gameStatus == ORION_STATUS_MARKET)
if(!spaceport_raided)
switch(text2num(href_list["trade"]))
if(1) //Fuel
if(fuel > 5)
fuel -= 5
food += 5
last_spaceport_action = "Traded Fuel for Food"
event()
if(2) //Food
if(food > 5)
fuel += 5
food -= 5
last_spaceport_action = "Traded Food for Fuel"
event()
add_fingerprint(usr)
updateUsrDialog()
busy = FALSE
return
/obj/machinery/computer/arcade/orion_trail/proc/event()
eventdat = "<center><h1>[event]</h1></center>"
canContinueEvent = 0
switch(event)
if(ORION_TRAIL_RAIDERS)
eventdat += "Raiders have come aboard your ship!"
if(prob(50))
var/sfood = rand(1,10)
var/sfuel = rand(1,10)
food -= sfood
fuel -= sfuel
eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
else if(prob(10))
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] tried to fight back, but was killed."
else
eventdat += "<br>Fortunately, you fended them off without any trouble."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_FLUX)
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
eventdat += "<br>What will you do?"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];slow=1'>Slow Down</a> <a href='byond://?src=[REF(src)];keepspeed=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_ILLNESS)
eventdat += "A deadly illness has been contracted!"
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] was killed by the disease."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_BREAKDOWN)
eventdat += "Oh no! The engine has broken down!"
eventdat += "<br>You can repair it with an engine part, or you can make repairs for 3 days."
if(engine >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useengine=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_MALFUNCTION)
eventdat += "The ship's systems are malfunctioning!"
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
if(electronics >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useelec=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_COLLISION)
eventdat += "Something hit us! Looks like there's some hull damage."
if(prob(25))
var/sfood = rand(5,15)
var/sfuel = rand(5,15)
food -= sfood
fuel -= sfuel
eventdat += "<br>[sfood] <b>Food</b> and [sfuel] <b>Fuel</b> was vented out into space."
if(prob(10))
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] was killed by rapid depressurization."
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
if(hull >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];usehull=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_BLACKHOLE)
eventdat += "You were swept away into the black hole."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];holedeath=1'>Oh...</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
settlers = list()
if(ORION_TRAIL_LING)
eventdat += "Strange reports warn of changelings infiltrating crews on trips to Orion..."
if(settlers.len <= 2)
eventdat += "<br>Your crew's chance of reaching Orion is so slim the changelings likely avoided your ship..."
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(prob(10)) // "likely", I didn't say it was guaranteed!
lings_aboard = min(++lings_aboard,2)
else
if(lings_aboard) //less likely to stack lings
if(prob(20))
lings_aboard = min(++lings_aboard,2)
else if(prob(70))
lings_aboard = min(++lings_aboard,2)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Risk it</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_LING_ATTACK)
if(lings_aboard <= 0) //shouldn't trigger, but hey.
eventdat += "Haha, fooled you, there are no changelings on board!"
eventdat += "<br>(You should report this to a coder :S)"
else
var/ling1 = remove_crewmember()
var/ling2 = ""
if(lings_aboard >= 2)
ling2 = remove_crewmember()
eventdat += "Changelings among your crew suddenly burst from hiding and attack!"
if(ling2)
eventdat += "<br>[ling1] and [ling2]'s arms twist and contort into grotesque blades!"
else
eventdat += "<br>[ling1]'s arm twists and contorts into a grotesque blade!"
var/chance2attack = alive*20
if(prob(chance2attack))
var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
if(prob(chancetokill))
var/deadguy = remove_crewmember()
var/murder_text = pick("The changeling[ling2 ? "s" : ""] bring[ling2 ? "" : "s"] down [deadguy] and disembowel[ling2 ? "" : "s"] them in a spray of gore!", \
"[ling2 ? pick(ling1, ling2) : ling1] corners [deadguy] and impales them through the stomach!", \
"[ling2 ? pick(ling1, ling2) : ling1] decapitates [deadguy] in a single cleaving arc!")
eventdat += "<br>[murder_text]"
else
eventdat += "<br><br><b>You valiantly fight off the changeling[ling2 ? "s":""]!</b>"
if(ling2)
food += 30
lings_aboard = max(0,lings_aboard-2)
else
food += 15
lings_aboard = max(0,--lings_aboard)
eventdat += "<br><i>Well, it's perfectly good food...</i>\
<br>You cut the changeling[ling2 ? "s" : ""] into meat, gaining <b>[ling2 ? "30" : "15"]</b> Food!"
else
eventdat += "<br><br>[pick("Sensing unfavorable odds", "After a failed attack", "Suddenly breaking nerve")], \
the changeling[ling2 ? "s":""] vanish[ling2 ? "" : "es"] into space through the airlocks! You're safe... for now."
if(ling2)
lings_aboard = max(0,lings_aboard-2)
else
lings_aboard = max(0,--lings_aboard)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_SPACEPORT)
gameStatus = ORION_STATUS_MARKET
if(spaceport_raided)
eventdat += "The spaceport is on high alert! You've been barred from docking by the local authorities after your failed raid."
if(last_spaceport_action)
eventdat += "<br><b>Last Spaceport Action:</b> [last_spaceport_action]"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
else
eventdat += "Your jump into the sector yields a spaceport - a lucky find!"
eventdat += "<br>This spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
eventdat += "<br>Trading terms: FU = Fuel, FO = Food"
if(last_spaceport_action)
eventdat += "<br><b>Last action:</b> [last_spaceport_action]"
eventdat += "<h3><b>Crew:</b></h3>"
eventdat += english_list(settlers)
eventdat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
eventdat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
//If your crew is pathetic you can get freebies (provided you haven't already gotten one from this port)
if(!spaceport_freebie && (fuel < 20 || food < 20))
spaceport_freebie++
var/FU = 10
var/FO = 10
var/freecrew = 0
if(prob(30))
FU = 25
FO = 25
if(prob(10))
add_crewmember()
freecrew++
eventdat += "<br>The traders of the spaceport take pity on you, and generously give you some free supplies! (+[FU]FU, +[FO]FO)"
if(freecrew)
eventdat += "<br>You also gain a new crewmember!"
fuel += FU
food += FO
//CREW INTERACTIONS
eventdat += "<P ALIGN=Right>Crew Management:</P>"
//Buy crew
if(food >= 10 && fuel >= 10)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford a new crewmember.</P>"
//Sell crew
if(settlers.len > 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You have no other crew to sell.</P>"
//BUY/SELL STUFF
eventdat += "<P ALIGN=Right>Spare Parts:</P>"
//Engine parts
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford engine parts.</a>"
//Hull plates
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford hull plates.</a>"
//Electronics
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford spare electronics.</a>"
//Trade
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You don't have 5FU to trade.</P"
if(food > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You don't have 5FO to trade.</P"
//Raid the spaceport
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
//Add Random/Specific crewmember
/obj/machinery/computer/arcade/orion_trail/proc/add_crewmember(var/specific = "")
var/newcrew = ""
if(specific)
newcrew = specific
else
if(prob(50))
newcrew = pick(GLOB.first_names_male)
else
newcrew = pick(GLOB.first_names_female)
if(newcrew)
settlers += newcrew
alive++
return newcrew
//Remove Random/Specific crewmember
/obj/machinery/computer/arcade/orion_trail/proc/remove_crewmember(var/specific = "", var/dont_remove = "")
var/list/safe2remove = settlers
var/removed = ""
if(dont_remove)
safe2remove -= dont_remove
if(specific && specific != dont_remove)
safe2remove = list(specific)
else
removed = pick(safe2remove)
if(removed)
if(lings_aboard && prob(40*lings_aboard)) //if there are 2 lings you're twice as likely to get one, obviously
lings_aboard = max(0,--lings_aboard)
settlers -= removed
alive--
return removed
/obj/machinery/computer/arcade/orion_trail/proc/win(mob/user)
gameStatus = ORION_STATUS_START
say("Congratulations, you made it to Orion!")
if(obj_flags & EMAGGED)
new /obj/item/orion_ship(loc)
message_admins("[ADMIN_LOOKUPFLW(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
else
prizevend(user)
obj_flags &= ~EMAGGED
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
to_chat(user, "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>")
name = "The Orion Trail: Realism Edition"
desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
newgame()
obj_flags |= EMAGGED
/mob/living/simple_animal/hostile/syndicate/ranged/smg/orion
name = "spaceport security"
desc = "Premier corporate security forces for all spaceports found along the Orion Trail."
faction = list("orion")
loot = list()
del_on_death = TRUE
/obj/item/orion_ship
name = "model settler ship"
desc = "A model spaceship, it looks like those used back in the day when travelling to Orion! It even has a miniature FX-293 reactor, which was renowned for its instability and tendency to explode..."
icon = 'icons/obj/toy.dmi'
icon_state = "ship"
w_class = WEIGHT_CLASS_SMALL
var/active = 0 //if the ship is on
/obj/item/orion_ship/examine(mob/user)
..()
if(!(in_range(user, src)))
return
if(!active)
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
else
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
if(active)
return
message_admins("[ADMIN_LOOKUPFLW(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
log_game("[key_name(usr)] primed an explosive Orion ship for detonation at [AREACOORD(usr)].")
to_chat(user, "<span class='warning'>You flip the switch on the underside of [src].</span>")
active = 1
visible_message("<span class='notice'>[src] softly beeps and whirs to life!</span>")
playsound(loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
sleep(20)
visible_message("<span class='warning'>[src] begins to vibrate...</span>")
say("Uh, Port? Having some issues with our reactor, could you check it out? Over.")
sleep(30)
say("Oh, God! Code Eight! CODE EIGHT! IT'S GONNA BL-")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 25, 1)
sleep(3.6)
visible_message("<span class='userdanger'>[src] explodes!</span>")
explosion(loc, 2,4,8, flame_range = 16)
qdel(src)
#undef ORION_TRAIL_WINTURN
#undef ORION_TRAIL_RAIDERS
#undef ORION_TRAIL_FLUX
#undef ORION_TRAIL_ILLNESS
#undef ORION_TRAIL_BREAKDOWN
#undef ORION_TRAIL_LING
#undef ORION_TRAIL_LING_ATTACK
#undef ORION_TRAIL_MALFUNCTION
#undef ORION_TRAIL_COLLISION
#undef ORION_TRAIL_SPACEPORT
#undef ORION_TRAIL_BLACKHOLE
#undef ORION_STATUS_START
#undef ORION_STATUS_NORMAL
#undef ORION_STATUS_GAMEOVER
#undef ORION_STATUS_MARKET
+4 -4
View File
@@ -31,7 +31,6 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
var/list/jobs = new/list()
jobs["Captain"] = 00
jobs["Head of Personnel"] = 50
jobs["Head of Security"] = 10
jobs["Warden"] = 11
jobs["Security Officer"] = 12
@@ -47,9 +46,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
jobs["Chief Engineer"] = 40
jobs["Station Engineer"] = 41
jobs["Atmospheric Technician"] = 42
jobs["Quartermaster"] = 51
jobs["Shaft Miner"] = 52
jobs["Cargo Technician"] = 53
jobs["Quartermaster"] = 50
jobs["Shaft Miner"] = 51
jobs["Cargo Technician"] = 52
jobs["Head of Personnel"] = 60
jobs["Bartender"] = 61
jobs["Cook"] = 62
jobs["Botanist"] = 63
+3 -3
View File
@@ -214,11 +214,11 @@
sparkles += S
switch(i)
if(1 to 8)
S.orbit(src, 30, TRUE, 60, 36, TRUE, FALSE)
S.orbit(src, 30, TRUE, 60, 36, TRUE)
if(9 to 16)
S.orbit(src, 62, TRUE, 60, 36, TRUE, FALSE)
S.orbit(src, 62, TRUE, 60, 36, TRUE)
if(17 to 24)
S.orbit(src, 95, TRUE, 60, 36, TRUE, FALSE)
S.orbit(src, 95, TRUE, 60, 36, TRUE)
if(25)
S.pixel_y = 7
S.forceMove(get_turf(src))
+1 -1
View File
@@ -69,7 +69,7 @@
if(defib)
to_chat(user, "<span class='warning'>There's already a defibrillator in [src]!</span>")
return
if(I.item_flags & NODROP || !user.transferItemToLoc(I, src))
if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
user.visible_message("<span class='notice'>[user] hooks up [I] to [src]!</span>", \
+1 -1
View File
@@ -65,7 +65,7 @@
if(!isitem(A))
continue
var/obj/item/I = A
if(!(I.item_flags & NODROP))
if(!HAS_TRAIT(I, TRAIT_NODROP))
say("Subject may not have abiotic items on.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
-6
View File
@@ -81,12 +81,6 @@
to_chat(usr, "<span class='danger'>The drip beeps: Warning, incompatible creature!</span>")
return
var/mob/living/L
if(isliving(target))
L = target
if(!L.can_inject(usr, 1))
return
if(Adjacent(target) && usr.Adjacent(target))
if(beaker)
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
+2 -2
View File
@@ -323,7 +323,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
emergency = "Medical"
if(radio_freq)
Radio.set_frequency(radio_freq)
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq,get_spans(),get_default_language())
Radio.talk_into(src,"[emergency] emergency in [department]!!",radio_freq)
update_icon()
addtimer(CALLBACK(src, .proc/clear_emergency), 3000)
@@ -382,7 +382,7 @@ GLOBAL_LIST_EMPTY(allConsoles)
screen = 6
if(radio_freq)
Radio.talk_into(src,"[alert]: <i>[message]</i>",radio_freq,get_spans(),get_default_language())
Radio.talk_into(src, "[alert]: <i>[message]</i>", radio_freq)
switch(priority)
if(2)
+1 -1
View File
@@ -305,7 +305,7 @@
name = "\improper SRM-8 missile rack"
desc = "A weapon for combat exosuits. Shoots light explosive missiles."
icon_state = "mecha_missilerack"
projectile = /obj/item/projectile/bullet/srmrocket
projectile = /obj/item/projectile/bullet/a84mm_he
fire_sound = 'sound/weapons/grenadelaunch.ogg'
projectiles = 8
projectile_energy_cost = 1000
+1 -1
View File
@@ -537,7 +537,7 @@
var/oldloc = loc
if(internal_damage & MECHA_INT_CONTROL_LOST)
move_result = mechsteprand()
else if(dir != direction && !strafe)
else if(dir != direction && (!strafe || occupant.client.keys_held["Alt"]))
move_result = mechturn(direction)
else
move_result = mechstep(direction)

Some files were not shown because too many files have changed in this diff Show More