Revamped the paper wizard robes. (#12348)
* Better paper wizard robes. * return value. * ooo * Aaa * aaaa
This commit is contained in:
@@ -149,7 +149,8 @@
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// /mob signals
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#define COMSIG_MOB_CLICKED_SHIFT_ON "mob_shift_click_on" //from base of /atom/ShiftClick(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
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#define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of mob/fov_view(): (list/visible_atoms)
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#define COMSIG_MOB_FOV_VIEW "mob_visible_atoms" //from base of /mob/fov_view(): (list/visible_atoms)
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#define COMSIG_MOB_POINTED "mob_pointed" //from base of /mob/verb/pointed(): (atom/A)
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#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A), for return values, see COMSIG_CLICK_SHIFT
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#define COMPONENT_EXAMINATE_BLIND 3 //outputs the "something is there but you can't see it" message.
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#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
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@@ -731,14 +731,6 @@
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if(next_use_time > world.time)
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START_PROCESSING(SSfastprocess, src)
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//Stickmemes
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/datum/action/item_action/stickmen
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name = "Summon Stick Minions"
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desc = "Allows you to summon faithful stickmen allies to aide you in battle."
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icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
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button_icon_state = "art_summon"
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//surf_ss13
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/datum/action/item_action/bhop
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name = "Activate Jump Boots"
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@@ -59,7 +59,7 @@
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var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
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if(ishostile(L))
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var/mob/living/simple_animal/hostile/H = L
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H.friends += summoner // do not attack our summon boy
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H.friends[summoner]++ // do not attack our summon boy
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spawned_mobs += L
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if(faction != null)
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L.faction = faction
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@@ -165,31 +165,134 @@
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var/robe_charge = TRUE
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actions_types = list(/datum/action/item_action/stickmen)
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/obj/item/clothing/suit/wizrobe/paper/item_action_slot_check(slot, mob/user, datum/action/A)
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if(A.type == /datum/action/item_action/stickmen && slot != SLOT_WEAR_SUIT)
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return FALSE
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return ..()
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/obj/item/clothing/suit/wizrobe/paper/ui_action_click(mob/user, action)
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stickmen()
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//Stickmemes. VV-friendly.
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/datum/action/item_action/stickmen
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name = "Summon Stick Minions"
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desc = "Allows you to summon faithful stickmen allies to aide you in battle."
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icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
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button_icon_state = "art_summon"
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var/ready = TRUE
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var/list/summoned_stickmen = list()
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var/summoned_mob_path = /mob/living/simple_animal/hostile/stickman //Must be an hostile animal path.
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var/max_stickmen = 8
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var/cooldown = 3 SECONDS
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var/list/book_of_grudges = list()
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/datum/action/item_action/stickmen/New(Target)
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..()
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if(isitem(Target))
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RegisterSignal(Target, COMSIG_PARENT_EXAMINE, .proc/give_infos)
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/datum/action/item_action/stickmen/Destroy()
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for(var/A in summoned_stickmen)
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var/mob/living/simple_animal/hostile/S = A
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if(S.client)
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to_chat(S, "<span class='danger'>A dizzying sensation strikes you as the comglomerate of pencil lines you call \
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your body crumbles under the pressure of an invisible eraser, soon to join bilions discarded sketches. \
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It seems whatever was keeping you in this realm has come to an end, like all things.</span>")
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animate(S, alpha = 0, time = 5 SECONDS)
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QDEL_IN(S, 5 SECONDS)
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return ..()
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/datum/action/item_action/stickmen/proc/give_infos(atom/source, mob/user, list/examine_list)
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examine_list += "<span class='notice'>Making sure you are properly wearing or holding it, \
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point at whatever you want to rally your minions to its position."
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examine_list += "While on <b>harm</b> intent, pointed mobs (minus you and the minions) \
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will also be marked as foes for your minions to attack for the next 2 minutes.</span>"
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/datum/action/item_action/stickmen/Grant(mob/M)
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. = ..()
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if(owner)
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RegisterSignal(M, COMSIG_MOB_POINTED, .proc/rally)
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if(book_of_grudges[M]) //Stop attacking your new master.
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book_of_grudges -= M
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for(var/A in summoned_stickmen)
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var/mob/living/simple_animal/hostile/S = A
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if(!S.mind)
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S.LoseTarget()
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/obj/item/clothing/suit/wizrobe/paper/verb/stickmen()
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set category = "Object"
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set name = "Summon Stick Minions"
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set src in usr
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if(!isliving(usr))
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/datum/action/item_action/stickmen/Remove(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_POINTED)
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/datum/action/item_action/stickmen/Trigger()
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. = ..()
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if(!.)
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return
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if(!robe_charge)
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to_chat(usr, "<span class='warning'>\The robe's internal magic supply is still recharging!</span>")
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if(!ready)
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to_chat(owner, "<span class='warning'>[src]'s internal magic supply is still recharging!</span>")
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return FALSE
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var/summon = TRUE
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if(length(summoned_stickmen) >= max_stickmen)
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var/mob/living/simple_animal/hostile/S = popleft(summoned_stickmen)
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if(!S.client)
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qdel(S)
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else
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S.forceMove(owner.drop_location())
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S.revive(TRUE)
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summoned_stickmen[S] = TRUE
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summon = FALSE
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owner.say("Rise, my creation! Off your page into this realm!", forced = "stickman summoning")
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playsound(owner, 'sound/magic/summon_magic.ogg', 50, 1, 1)
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if(summon)
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var/mob/living/simple_animal/hostile/S = new summoned_mob_path (get_turf(usr))
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S.faction = owner.faction
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S.foes = book_of_grudges
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RegisterSignal(S, COMSIG_PARENT_QDELETING, .proc/remove_from_list)
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ready = FALSE
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addtimer(CALLBACK(src, .proc/ready_again), cooldown)
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/datum/action/item_action/stickmen/proc/remove_from_list(datum/source, forced)
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summoned_stickmen -= source
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/datum/action/item_action/stickmen/proc/ready_again()
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ready = TRUE
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if(owner)
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to_chat(owner, "<span class='notice'>[src] hums, its internal magic supply restored.</span>")
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/**
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* Rallies your army of stickmen to whichever target the user is pointing.
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* Should the user be on harm intent and the target be a living mob that's not the user or a fellow stickman,
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* said target will be added to a list of foes which the stickmen will gladly dispose regardless of faction.
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* This is designed so stickmen will move toward whatever you point at even when you don't want to, that's the downside.
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*/
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/datum/action/item_action/stickmen/proc/rally(mob/source, atom/A)
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var/turf/T = get_turf(A)
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var/list/surrounding_turfs = block(locate(T.x - 1, T.y - 1, T.z), locate(T.x + 1, T.y + 1, T.z))
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if(!surrounding_turfs.len)
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return
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if(source.a_intent == INTENT_HARM && A != source && !summoned_stickmen[A])
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var/mob/living/L
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if(isliving(A)) //Gettem boys!
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L = A
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else if(ismecha(A))
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var/obj/mecha/M = A
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L = M.occupant
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if(L && L.stat != DEAD && !HAS_TRAIT(L, TRAIT_DEATHCOMA)) //Taking revenge on the deads would be proposterous.
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addtimer(CALLBACK(src, .proc/clear_grudge, L), 2 MINUTES, TIMER_OVERRIDE|TIMER_UNIQUE)
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if(!book_of_grudges[L])
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RegisterSignal(L, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_DEATH), .proc/grudge_settled)
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book_of_grudges[L] = TRUE
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for(var/k in summoned_stickmen) //Shamelessly copied from the blob rally power
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var/mob/living/simple_animal/hostile/S = k
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if(!S.mind && isturf(S.loc) && get_dist(S, T) <= 10)
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S.LoseTarget()
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S.Goto(pick(surrounding_turfs), S.move_to_delay)
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usr.say("Rise, my creation! Off your page into this realm!", forced = "stickman summoning")
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playsound(src.loc, 'sound/magic/summon_magic.ogg', 50, 1, 1)
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var/mob/living/M = new /mob/living/simple_animal/hostile/stickman(get_turf(usr))
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var/list/factions = usr.faction
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M.faction = factions
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src.robe_charge = FALSE
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sleep(30)
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src.robe_charge = TRUE
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to_chat(usr, "<span class='notice'>\The robe hums, its internal magic supply restored.</span>")
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/datum/action/item_action/stickmen/proc/clear_grudge(mob/living/L)
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if(!QDELETED(L))
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book_of_grudges -= L
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/datum/action/item_action/stickmen/proc/grudge_settled(mob/living/L)
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UnregisterSignal(L, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_DEATH))
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book_of_grudges -= L
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//Shielded Armour
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@@ -33,7 +33,7 @@
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if(malfunctioning)
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H.faction |= list("lazarus", "[REF(user)]")
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H.robust_searching = 1
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H.friends += user
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H.friends[user]++
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H.attack_same = 1
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log_game("[key_name(user)] has revived hostile mob [key_name(target)] with a malfunctioning lazarus injector")
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else
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@@ -23,29 +23,21 @@
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for(var/ab in boss_abilities)
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boss_abilities -= ab
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var/datum/action/boss/AB = new ab()
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AB.boss = src
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AB.Grant(src)
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boss_abilities += AB
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atb.assign_abilities(boss_abilities)
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/mob/living/simple_animal/hostile/boss/Destroy()
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qdel(atb)
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atb = null
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for(var/ab in boss_abilities)
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var/datum/action/boss/AB = ab
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AB.boss = null
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AB.Remove(src)
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qdel(AB)
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boss_abilities.Cut()
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QDEL_NULL(atb)
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QDEL_LIST(boss_abilities)
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return ..()
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//Action datum for bosses
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//Override Trigger() as shown below to do things
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/datum/action/boss
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check_flags = AB_CHECK_CONSCIOUS //Incase the boss is given a player
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required_mobility_flags = NONE
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var/boss_cost = 100 //Cost of usage for the boss' AI 1-100
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var/usage_probability = 100
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var/mob/living/simple_animal/hostile/boss/boss
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@@ -53,23 +45,34 @@
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var/needs_target = TRUE //Does the boss need to have a target? (Only matters for the AI)
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var/say_when_triggered = "" //What does the boss Say() when the ability triggers?
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/datum/action/boss/Destroy()
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boss = null
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return ..()
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/datum/action/boss/Grant(mob/M)
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. = ..()
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boss = owner
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/datum/action/boss/Remove(mob/M)
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. = ..()
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boss = null
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/datum/action/boss/Trigger()
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. = ..()
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if(.)
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if(!istype(boss, boss_type))
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return 0
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if(!boss.atb)
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return 0
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if(boss.atb.points < boss_cost)
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return 0
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if(!boss.client)
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if(needs_target && !boss.target)
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return 0
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if(boss)
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if(say_when_triggered)
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boss.say(say_when_triggered, forced = "boss action")
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if(!boss.atb.spend(boss_cost))
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return 0
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if(!.)
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return
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if(!istype(boss, boss_type))
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return FALSE
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if(!boss.atb)
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return FALSE
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if(boss.atb.points < boss_cost)
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return FALSE
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if(!boss.client && needs_target && !boss.target)
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return FALSE
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if(!boss.atb.spend(boss_cost))
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return FALSE
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if(say_when_triggered)
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boss.say(say_when_triggered, forced = "boss action")
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//Example:
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/*
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@@ -83,7 +86,8 @@
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/datum/boss_active_timed_battle
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var/list/abilities //a list of /datum/action/boss owned by a boss mob
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var/point_regen_delay = 5
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var/points = 50 //1-100, start with 50 so we can use some abilities but not insta-buttfug somebody
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var/max_points = 100
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var/points = 50 //start with 50 so we can use some abilities but not insta-buttfug somebody
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var/next_point_time = 0
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var/chance_to_hold_onto_points = 50
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var/highest_cost = 0
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@@ -108,22 +112,22 @@
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/datum/boss_active_timed_battle/proc/spend(cost)
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if(cost <= points)
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points = max(0,points-cost)
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return 1
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return 0
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return TRUE
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return FALSE
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/datum/boss_active_timed_battle/proc/refund(cost)
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points = min(points+cost, 100)
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points = min(points+cost, max_points)
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/datum/boss_active_timed_battle/process()
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if(world.time >= next_point_time)
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if(world.time >= next_point_time && points < max_points)
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next_point_time = world.time + point_regen_delay
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points = min(100, ++points) //has to be out of 100
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points = min(max_points, ++points) //has to be out of 100
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if(abilities)
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chance_to_hold_onto_points = highest_cost*0.5
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if(points != 100 && prob(chance_to_hold_onto_points))
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if(points != max_points && prob(chance_to_hold_onto_points))
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return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
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if(!boss.client)
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abilities = shuffle(abilities)
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@@ -135,5 +139,5 @@
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/datum/boss_active_timed_battle/Destroy()
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abilities = null
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SSobj.processing.Remove(src)
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STOP_PROCESSING(SSobj, src)
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return ..()
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@@ -32,25 +32,47 @@
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name = "Summon Minions"
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icon_icon = 'icons/mob/actions/actions_minor_antag.dmi'
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button_icon_state = "art_summon"
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usage_probability = 40
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usage_probability = 20
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boss_cost = 30
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boss_type = /mob/living/simple_animal/hostile/boss/paper_wizard
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needs_target = FALSE
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say_when_triggered = "Rise, my creations! Jump off your pages and into this realm!"
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var/static/summoned_minions = 0
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var/list/summoned_minions = list()
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var/maximum_stickmen = 6
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var/stickmen_to_summon = 3
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/datum/action/boss/wizard_summon_minions/Trigger()
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if(summoned_minions <= 6 && ..())
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var/list/minions = list(
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/mob/living/simple_animal/hostile/stickman,
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/mob/living/simple_animal/hostile/stickman/ranged,
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/mob/living/simple_animal/hostile/stickman/dog)
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var/list/directions = GLOB.cardinals.Copy()
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for(var/i in 1 to 3)
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var/minions_chosen = pick_n_take(minions)
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new minions_chosen (get_step(boss,pick_n_take(directions)), 1)
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summoned_minions += 3;
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. =..()
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if(!.)
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return
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var/to_summon = stickmen_to_summon
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var/current_len = length(summoned_minions)
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if(current_len > maximum_stickmen - stickmen_to_summon)
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for(var/a in (maximum_stickmen - stickmen_to_summon) to current_len)
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var/mob/living/simple_animal/hostile/stickman/S = popleft(summoned_minions)
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if(!S.client)
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qdel(S)
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else
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S.forceMove(boss.drop_location())
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S.revive(TRUE)
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summoned_minions += S
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to_summon--
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var/static/list/minions = list(
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/mob/living/simple_animal/hostile/stickman,
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/mob/living/simple_animal/hostile/stickman/ranged,
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/mob/living/simple_animal/hostile/stickman/dog)
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var/list/directions = GLOB.cardinals.Copy()
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for(var/i in 1 to to_summon)
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var/minions_chosen = pick(minions)
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var/mob/living/simple_animal/hostile/stickman/S = new minions_chosen (get_step(boss,pick_n_take(directions)), 1)
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S.faction = boss.faction
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RegisterSignal(S, COMSIG_PARENT_QDELETING, .proc/remove_from_list)
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summoned_minions += S
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/datum/action/boss/wizard_summon_minions/proc/remove_from_list(datum/source, forced)
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summoned_minions -= source
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//Mimic Ability
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//Summons mimics of himself with magical papercraft
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@@ -66,28 +88,32 @@
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say_when_triggered = ""
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/datum/action/boss/wizard_mimic/Trigger()
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if(..())
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var/mob/living/target
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if(!boss.client) //AI's target
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target = boss.target
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else //random mob
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var/list/threats = boss.PossibleThreats()
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if(threats.len)
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target = pick(threats)
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if(target)
|
||||
var/mob/living/simple_animal/hostile/boss/paper_wizard/wiz = boss
|
||||
var/directions = GLOB.cardinals.Copy()
|
||||
for(var/i in 1 to 3)
|
||||
var/mob/living/simple_animal/hostile/boss/paper_wizard/copy/C = new (get_step(target,pick_n_take(directions)))
|
||||
wiz.copies += C
|
||||
C.original = wiz
|
||||
C.say("My craft defines me, you could even say it IS me!")
|
||||
wiz.say("My craft defines me, you could even say it IS me!")
|
||||
wiz.forceMove(get_step(target,pick_n_take(directions)))
|
||||
wiz.minimum_distance = 1 //so he doesn't run away and ruin everything
|
||||
wiz.retreat_distance = 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
var/mob/living/target
|
||||
if(!boss.client) //AI's target
|
||||
target = boss.target
|
||||
else //random mob
|
||||
var/list/threats = boss.PossibleThreats()
|
||||
if(threats.len)
|
||||
target = pick(threats)
|
||||
else
|
||||
boss.atb.refund(boss_cost)
|
||||
to_chat(owner, "<span class='warning'>There is no potential foe of different faction around to attack</span>")
|
||||
if(target)
|
||||
var/mob/living/simple_animal/hostile/boss/paper_wizard/wiz = boss
|
||||
var/directions = GLOB.cardinals.Copy()
|
||||
for(var/i in 1 to 3)
|
||||
var/mob/living/simple_animal/hostile/boss/paper_wizard/copy/C = new (get_step(target,pick_n_take(directions)))
|
||||
wiz.copies += C
|
||||
C.original = wiz
|
||||
C.say("My craft defines me, you could even say it IS me!")
|
||||
wiz.say("My craft defines me, you could even say it IS me!")
|
||||
wiz.forceMove(get_step(target,pick_n_take(directions)))
|
||||
wiz.minimum_distance = 1 //so he doesn't run away and ruin everything
|
||||
wiz.retreat_distance = 0
|
||||
else
|
||||
boss.atb.refund(boss_cost)
|
||||
|
||||
/mob/living/simple_animal/hostile/boss/paper_wizard/copy
|
||||
desc = "'Tis a ruse!"
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
var/casingtype //set ONLY it and NULLIFY projectiletype, if we have projectile IN CASING
|
||||
var/move_to_delay = 3 //delay for the automated movement.
|
||||
var/list/friends = list()
|
||||
var/list/foes = list()
|
||||
var/list/emote_taunt = list()
|
||||
var/taunt_chance = 0
|
||||
|
||||
@@ -62,6 +63,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/Destroy()
|
||||
targets_from = null
|
||||
friends = null
|
||||
foes = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/Life()
|
||||
@@ -193,7 +196,7 @@
|
||||
|
||||
// Please do not add one-off mob AIs here, but override this function for your mob
|
||||
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
|
||||
if(!the_target || the_target.type == /atom/movable/lighting_object || isturf(the_target)) // bail out on invalids
|
||||
return FALSE
|
||||
|
||||
if(ismob(the_target)) //Target is in godmode, ignore it.
|
||||
@@ -208,13 +211,13 @@
|
||||
if(search_objects < 2)
|
||||
if(isliving(the_target))
|
||||
var/mob/living/L = the_target
|
||||
var/faction_check = faction_check_mob(L)
|
||||
var/faction_check = !foes[L] && faction_check_mob(L)
|
||||
if(robust_searching)
|
||||
if(faction_check && !attack_same)
|
||||
return FALSE
|
||||
if(L.stat > stat_attack)
|
||||
if(L.stat > stat_attack || (L.stat == UNCONSCIOUS && stat_attack == UNCONSCIOUS && HAS_TRAIT(L, TRAIT_DEATHCOMA)))
|
||||
return FALSE
|
||||
if(L in friends)
|
||||
if(friends[L] > 0 && foes[L] < 1)
|
||||
return FALSE
|
||||
else
|
||||
if((faction_check && !attack_same) || L.stat)
|
||||
|
||||
@@ -298,5 +298,5 @@
|
||||
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/A = new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion(user.loc)
|
||||
A.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
|
||||
A.GiveTarget(target)
|
||||
A.friends = user
|
||||
A.friends[user]++
|
||||
A.faction = user.faction.Copy()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
speed = 0
|
||||
blood_volume = 0
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = 1
|
||||
robust_searching = TRUE //This is also required for the paper robe rallying to work.
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
@@ -30,8 +30,6 @@
|
||||
faction = list("hostile","stickman")
|
||||
check_friendly_fire = 1
|
||||
status_flags = CANPUSH
|
||||
var/datum/action/boss/wizard_summon_minions/changesummons = /datum/action/boss/wizard_summon_minions
|
||||
var/summoned_by_wizard = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/ranged
|
||||
ranged = 1
|
||||
@@ -43,7 +41,6 @@
|
||||
projectilesound = 'sound/misc/bang.ogg'
|
||||
loot = list(/obj/item/gun/ballistic/automatic/pistol/stickman)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/dog
|
||||
name = "Angry Stick Dog"
|
||||
desc = "Stickman's best friend, if he could see him at least."
|
||||
@@ -52,12 +49,6 @@
|
||||
icon_dead = "stickdog_dead"
|
||||
mob_biotypes = MOB_BEAST
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/Initialize(mapload, var/wizard_summoned)
|
||||
/mob/living/simple_animal/hostile/stickman/Initialize(mapload)
|
||||
. = ..()
|
||||
new /obj/effect/temp_visual/paper_scatter(src)
|
||||
summoned_by_wizard = wizard_summoned
|
||||
|
||||
/mob/living/simple_animal/hostile/stickman/death()
|
||||
..()
|
||||
if(summoned_by_wizard == 1)
|
||||
changesummons.summoned_minions --
|
||||
|
||||
@@ -373,7 +373,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
return FALSE
|
||||
|
||||
new /obj/effect/temp_visual/point(A,invisibility)
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_MOB_POINTED, A)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/can_resist()
|
||||
|
||||
Reference in New Issue
Block a user