under 50
This commit is contained in:
@@ -30,27 +30,27 @@
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catchphrase = null
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icon = 'icons/mob/actions/bloodsucker.dmi'
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icon_state = "power_feed"
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var/starttime = 0
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/obj/item/melee/touch_attack/fatfang/afterattack(atom/target, mob/living/carbon/user, proximity)
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if(!proximity || !iscarbon(target))
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return FALSE
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if(!target || !user.dna.get_mutation(FATFANG).chem_to_add || !user.dna.get_mutation(FATFANG).chem_amount)
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var/datum/mutation/human/fatfang/fang = user.dna.get_mutation(FATFANG)
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if(!target || !istype(fang) || !fang.chem_to_add || !fang.chem_amount)
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return FALSE
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target.visible_message("<span class='danger'>[user] nibbles [target]!</span>","<span class='userdanger'>[user] nibbles you!</span>")
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if(target == user.pulling && ishuman(user.pulling))
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starttime = world.time
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user.dna.get_mutation(FATFANG).power.charge_max = 600 * GET_MUTATION_ENERGY(user.dna.get_mutation(FATFANG))
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fang.power.charge_max = 600 * GET_MUTATION_ENERGY(fang)
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while(starttime + 300 > world.time && in_range(user, target))
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if(do_mob(user, target, 10, 0, 1))
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target.reagents.add_reagent(user.dna.get_mutation(FATFANG).chem_to_add, (user.dna.get_mutation(FATFANG).chem_amount * GET_MUTATION_POWER(user.dna.get_mutation(FATFANG))/2))
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target.reagents.add_reagent(fang.chem_to_add, (fang.chem_amount * GET_MUTATION_POWER(fang)/2))
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target.visible_message("<span class='danger'>[user] pumps some venom in [target]!</span>","<span class='userdanger'>[user] pumps some venom in you!</span>")
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else
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user.dna.get_mutation(FATFANG).power.charge_max = 50 * GET_MUTATION_ENERGY(user.dna.get_mutation(FATFANG))
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target.reagents.add_reagent(user.dna.get_mutation(FATFANG).chem_to_add, user.dna.get_mutation(FATFANG).chem_amount * GET_MUTATION_POWER(user.dna.get_mutation(FATFANG)))
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user.changeNext_move(50)
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fang.power.charge_max = 50 * GET_MUTATION_ENERGY(fang)
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target.reagents.add_reagent(fang.chem_to_add, fang.chem_amount * GET_MUTATION_POWER(fang))
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//user.changeNext_move(50)
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/obj/item/dnainjector/antifang
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name = "\improper DNA injector (Anti-The Nibble)"
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@@ -9,7 +9,7 @@
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return
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//allocate a channel if necessary now so its the same for everyone
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channel = channel || open_sound_channel()
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channel = channel //|| open_sound_channel()
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// Looping through the player list has the added bonus of working for mobs inside containers
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var/sound/S = sound(get_sfx(soundin))
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@@ -18,12 +18,12 @@
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var/list/listeners = SSmobs.clients_by_zlevel[z]
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if(!ignore_walls) //these sounds don't carry through walls
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listeners = listeners & hearers(maxdistance,turf_source)
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for(var/P in listeners)
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var/mob/M = P
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if(!M.client)
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continue
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if((!M.client?.prefs.cit_toggles & pref))
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if(!(M.client?.prefs.cit_toggles & pref))
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continue
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if(get_dist(M, turf_source) <= maxdistance)
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M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
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@@ -31,7 +31,7 @@
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var/mob/M = P
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if(!M.client)
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continue
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if((!M.client?.prefs.cit_toggles & pref))
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if(!(M.client?.prefs.cit_toggles & pref))
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continue
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if(get_dist(M, turf_source) <= maxdistance)
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M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
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@@ -20,6 +20,7 @@
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if(iscarbon(quirk_holder))
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var/mob/living/carbon/C = quirk_holder
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return C.getArousalLoss()*35
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return FALSE
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///mob/living/adjust_arousal(amount, updating_arousal=1)
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@@ -34,7 +34,7 @@
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefmodular.dmi', "belly_[G.size]_d", GENITALS_UNDER_LAYER)
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else
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefmodular.dmi', "belly_9_d", GENITALS_UNDER_LAYER)
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if(istype(O, /obj/item/organ/genital/anus))
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if(istype(O, /obj/item/organ/genital/butt))
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G = O
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if(suit_style == DIGITIGRADE_SUIT_STYLE)
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if(G.size <= 10)
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@@ -68,7 +68,7 @@
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/obj/item/clothing/under/color/grey/modular
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name = "grey modular jumpsuit" //change name from base clothes to distinguish them
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desc = "A tasteful grey jumpsuit that reminds you of the good old days. Now adjusts to the match the wearer's size!" //description same as above
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var/icon_location = 'GainStation13/icons/mob/modclothes/graymodular.dmi' //specify the file path where the modular overlays for those clothes are located
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var/mob/living/carbon/U //instance a variable for keeping track of the user
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@@ -148,7 +148,7 @@
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/obj/item/clothing/under/color/grey/modular/bra
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name = "grey modular bra"
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name = "grey modular bra"
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desc = "A tasteful grey bra that reminds you of the good old days. Now adjusts to the match the wearer's size!"
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icon_location = 'GainStation13/icons/mob/modclothes/graymodular_bra.dmi'
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icon_state = "grey"
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@@ -139,3 +139,13 @@
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tastes = list("eggs", "breakfast" = 1)
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foodtype = GRAIN | SUGAR
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/obj/item/reagent_containers/food/snacks/soup/lavaland_stew
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name = "lavaland stew"
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desc = "A mixture of various lavaland mushrooms, turned into a bland but medicinal stew."
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icon = 'GainStation13/icons/obj/food/ported_meals.dmi'
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icon_state = "lavalandsoup"
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trash = /obj/item/reagent_containers/glass/bowl/mushroom_bowl
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list_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/vitfro = 15) //Primarily here to let ashwalkers make medicine. Low nutrient content, high medicine content.
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tastes = list("fresh pickings","extreme blandness" = 1)
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foodtype = MEAT
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@@ -0,0 +1,39 @@
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/obj/item/organ/genital/belly //I know, I know a belly aint a genital. but it is in the sake of code.
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name = "belly"
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desc = "You see a belly on their midsection."
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icon_state = "belly"
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icon = 'hyperstation/icons/obj/genitals/belly.dmi'
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zone = "chest"
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slot = "belly"
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w_class = 3
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size = 0
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var/statuscheck = FALSE
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shape = "Pair"
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masturbation_verb = "massage"
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var/sent_full_message = TRUE //defaults to 1 since they're full to start
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var/inflatable = FALSE //For inflation connoisseurs
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/obj/item/organ/genital/belly/on_life()
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if(QDELETED(src))
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return
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if(!owner)
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return
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/obj/item/organ/genital/belly/update_appearance()
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var/string
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if(owner)
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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color = "#[SKINTONE2HEX(H.skin_tone)]"
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else
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color = "#[owner.dna.features["belly_color"]]"
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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icon_state = sanitize_text(string)
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H.update_genitals()
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icon_state = sanitize_text(string)
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@@ -17,7 +17,9 @@
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possible_transfer_amounts = list(0)
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volume = 500
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spillable = FALSE
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splashable = FALSE
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/datum/action/item_action/toggle_tube //GS13
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name = "Toggle Tube"
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/obj/item/reagent_containers/barrel_tank/ui_action_click(mob/user)
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toggle_tube(user)
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@@ -51,7 +51,6 @@
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filling_color = "#001aff"
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tastes = list("blueberry gum" = 1)
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foodtype = FRUIT
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price = 5
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//blueberry gum trash
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@@ -187,6 +187,8 @@
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#define ORGAN_SLOT_TESTICLES "testicles"
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#define ORGAN_SLOT_BREASTS "breasts"
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#define ORGAN_SLOT_BUTT "butt"
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// GS13 EDIT
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#define ORGAN_SLOT_BELLY "belly"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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+20
-19
@@ -33,24 +33,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 34 //mutations. Tk headglows, cold resistance glow, etc
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#define ANTAG_LAYER 33 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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#define GENITALS_BEHIND_LAYER 32 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 31 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 30 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 29 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 28 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 27 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 26 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 25
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define MUTATIONS_LAYER 35 //mutations. Tk headglows, cold resistance glow, etc
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#define ANTAG_LAYER 34 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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#define GENITALS_BEHIND_LAYER 33 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 32 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 31 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 30 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 29 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 28 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 27 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 26
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#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 23
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#define ID_LAYER 22
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#define HANDS_PART_LAYER 21
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#define SHOES_LAYER 20
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#define GLOVES_LAYER 19
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#define EARS_LAYER 18
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#define GENITALS_UNDER_LAYER 17
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#define SUIT_LAYER 16
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#define GENITALS_EXPOSED_LAYER 15
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#define GLASSES_LAYER 14
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@@ -67,7 +68,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 34 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 35 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -3959,6 +3959,7 @@
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#include "GainStation13\code\modules\hydroponics\munchies_weed.dm"
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#include "GainStation13\code\modules\hydroponics\grown\berries.dm"
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#include "GainStation13\code\modules\mapping\areas.dm"
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#include "GainStation13\code\modules\mob\living\belly.dm"
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#include "GainStation13\code\modules\mob\living\emote.dm"
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#include "GainStation13\code\modules\mob\living\emote_modular.dm"
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#include "GainStation13\code\modules\mob\living\emote_ported.dm"
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