under 50
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@@ -187,6 +187,8 @@
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#define ORGAN_SLOT_TESTICLES "testicles"
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#define ORGAN_SLOT_BREASTS "breasts"
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#define ORGAN_SLOT_BUTT "butt"
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// GS13 EDIT
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#define ORGAN_SLOT_BELLY "belly"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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+20
-19
@@ -33,24 +33,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 34 //mutations. Tk headglows, cold resistance glow, etc
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#define ANTAG_LAYER 33 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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#define GENITALS_BEHIND_LAYER 32 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 31 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 30 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 29 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 28 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 27 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 26 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 25
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define MUTATIONS_LAYER 35 //mutations. Tk headglows, cold resistance glow, etc
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#define ANTAG_LAYER 34 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
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#define GENITALS_BEHIND_LAYER 33 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 32 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 31 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 30 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 29 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 28 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 27 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 26
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#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 23
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#define ID_LAYER 22
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#define HANDS_PART_LAYER 21
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#define SHOES_LAYER 20
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#define GLOVES_LAYER 19
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#define EARS_LAYER 18
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#define GENITALS_UNDER_LAYER 17
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#define SUIT_LAYER 16
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#define GENITALS_EXPOSED_LAYER 15
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#define GLASSES_LAYER 14
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@@ -67,7 +68,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 34 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 35 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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