This commit is contained in:
Metis
2024-09-13 16:53:30 -04:00
parent f9bfd0d3f0
commit 172a2be27d
11 changed files with 91 additions and 36 deletions
+2
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@@ -187,6 +187,8 @@
#define ORGAN_SLOT_TESTICLES "testicles"
#define ORGAN_SLOT_BREASTS "breasts"
#define ORGAN_SLOT_BUTT "butt"
// GS13 EDIT
#define ORGAN_SLOT_BELLY "belly"
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
+20 -19
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@@ -33,24 +33,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 34 //mutations. Tk headglows, cold resistance glow, etc
#define ANTAG_LAYER 33 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
#define GENITALS_BEHIND_LAYER 32 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 31 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 30 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define MARKING_LAYER 29 //Matrixed body markings because clashing with snouts?
#define BODY_ADJ_LAYER 28 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_FRONT_LAYER 27 //Draws some genitalia above clothes and the TAUR body if need be.
#define BODY_LAYER 26 //underwear, undershirts, socks, eyes, lips(makeup)
#define BODY_ADJ_UPPER_LAYER 25
#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 22
#define ID_LAYER 21
#define HANDS_PART_LAYER 20
#define SHOES_LAYER 19
#define GLOVES_LAYER 18
#define EARS_LAYER 17
#define MUTATIONS_LAYER 35 //mutations. Tk headglows, cold resistance glow, etc
#define ANTAG_LAYER 34 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
#define GENITALS_BEHIND_LAYER 33 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 32 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 31 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
#define MARKING_LAYER 30 //Matrixed body markings because clashing with snouts?
#define BODY_ADJ_LAYER 29 //certain mutantrace features (snout, body markings) that must appear above the body parts
#define GENITALS_FRONT_LAYER 28 //Draws some genitalia above clothes and the TAUR body if need be.
#define BODY_LAYER 27 //underwear, undershirts, socks, eyes, lips(makeup)
#define BODY_ADJ_UPPER_LAYER 26
#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
#define UNIFORM_LAYER 23
#define ID_LAYER 22
#define HANDS_PART_LAYER 21
#define SHOES_LAYER 20
#define GLOVES_LAYER 19
#define EARS_LAYER 18
#define GENITALS_UNDER_LAYER 17
#define SUIT_LAYER 16
#define GENITALS_EXPOSED_LAYER 15
#define GLASSES_LAYER 14
@@ -67,7 +68,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define HANDS_LAYER 3
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 34 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 35 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"