Prevents the shuttle from being recalled (even if to no avail).

This commit is contained in:
Ghommie
2019-06-27 16:51:14 +02:00
parent 45467acdaf
commit 17371196ee
@@ -1,7 +1,8 @@
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 3 hours has passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //3 hours
/datum/controller/subsystem/shuttle/proc/autoEnd() //CIT CHANGE - allows shift to end after 2 hours have passed.
if((world.realtime - SSshuttle.realtimeofstart) > auto_call && EMERGENCY_IDLE_OR_RECALLED) //2 hours
SSshuttle.emergency.request(silent = TRUE)
var/redAlert = seclevel2num(get_security_level()) == SEC_LEVEL_RED ? TRUE : FALSE
priority_announce("The shift has come to an end and the shuttle called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [emergency.timeLeft(600)] minutes.", null, 'sound/ai/shuttlecalled.ogg', "Priority")
log_game("Round time limit reached. Shuttle has been auto-called.")
message_admins("Round time limit reached. Shuttle called.")
emergencyNoRecall = TRUE