Little change. More the same
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CitadelStationBot
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326d0bd29b
commit
178b41547d
@@ -119,10 +119,9 @@ Class Procs:
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var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
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var/list/occupant_typecache //if set, turned into typecache in Initialize, other wise, defaults to mob/living typecache
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var/atom/movable/occupant = null
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var/unsecuring_tool = /obj/item/wrench
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var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open.
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var/interact_offline = 0 // Can the machine be interacted with while de-powered.
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var/speed_process = 0 // Process as fast as possible?
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var/speed_process = FALSE // Process as fast as possible?
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var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
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/obj/machinery/Initialize()
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@@ -10,7 +10,7 @@
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anchored = TRUE
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var/obj/machinery/mineral/processing_unit/machine = null
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var/machinedir = EAST
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speed_process = 1
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speed_process = TRUE
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/obj/machinery/mineral/processing_unit_console/Initialize()
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. = ..()
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@@ -11,7 +11,7 @@
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input_dir = NORTH
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output_dir = SOUTH
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req_access = list(ACCESS_MINERAL_STOREROOM)
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speed_process = 1
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speed_process = TRUE
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circuit = /obj/item/circuitboard/machine/ore_redemption
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var/req_access_reclaim = ACCESS_MINING_STATION
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var/obj/item/card/id/inserted_id
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@@ -9,7 +9,7 @@
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anchored = TRUE
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var/obj/machinery/mineral/stacking_machine/machine = null
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var/machinedir = SOUTHEAST
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speed_process = 1
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speed_process = TRUE
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/obj/machinery/mineral/stacking_unit_console/Initialize()
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. = ..()
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@@ -7,6 +7,7 @@
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icon_state = "unloader"
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density = TRUE
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anchored = TRUE
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<<<<<<< HEAD
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input_dir = WEST
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output_dir = EAST
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speed_process = 1
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@@ -29,4 +30,28 @@
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limit++
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if (limit>=10)
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return
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=======
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input_dir = WEST
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output_dir = EAST
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speed_process = TRUE
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/obj/machinery/mineral/unloading_machine/process()
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var/turf/T = get_step(src,input_dir)
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if(T)
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var/limit
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for(var/obj/structure/ore_box/B in T)
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for (var/obj/item/ore/O in B)
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B.contents -= O
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unload_mineral(O)
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limit++
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if (limit>=10)
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return
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CHECK_TICK
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CHECK_TICK
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for(var/obj/item/I in T)
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unload_mineral(I)
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limit++
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if (limit>=10)
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return
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>>>>>>> 8ccaba1... Merge pull request #32453 from Jalleo/machinery_refactor
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CHECK_TICK
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@@ -11,7 +11,7 @@
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var/processing = FALSE
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var/chosen = MAT_METAL //which material will be used to make coins
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var/coinsToProduce = 10
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speed_process = 1
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speed_process = TRUE
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/obj/machinery/mineral/mint/Initialize()
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@@ -22,7 +22,7 @@
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var/turf/T = get_step(src, input_dir)
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if(!T)
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return
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GET_COMPONENT(materials, /datum/component/material_container)
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for(var/obj/item/stack/sheet/O in T)
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materials.insert_stack(O, O.amount)
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@@ -17,7 +17,7 @@
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var/list/affecting // the list of all items that will be moved this ptick
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var/id = "" // the control ID - must match controller ID
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var/verted = 1 // set to -1 to have the conveyour belt be inverted, so you can use the other corner icons
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speed_process = 1
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speed_process = TRUE
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/obj/machinery/conveyor/centcom_auto
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id = "round_end_belt"
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@@ -208,7 +208,7 @@
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var/list/conveyors // the list of converyors that are controlled by this switch
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anchored = TRUE
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speed_process = 1
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speed_process = TRUE
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@@ -126,7 +126,6 @@
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desc = "Long range bluespace artillery."
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icon = 'icons/obj/lavaland/cannon.dmi'
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icon_state = "orbital_cannon1"
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unsecuring_tool = null
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var/static/mutable_appearance/top_layer
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var/ex_power = 3
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var/power_used_per_shot = 2000000 //enough to kil standard apc - todo : make this use wires instead and scale explosion power with it
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