Automatic changelog compile [ci skip]

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Changelogs
2021-05-28 00:43:54 +00:00
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<ul class="changes bgimages16">
<li class="rscadd">triple kitsune tail</li>
</ul>
<h2 class="date">26 March 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Clothing no longer drops when shredded. It just becomes useless.</li>
<li class="balance">Suit sensors are guaranteed to short out when the clothes become shredded, not damaged now.</li>
<li class="balance">Uniform limb integrity increased from 30 to 120.</li>
<li class="balance">Suit sensor damage has been added. The more damaged your suit sensors get, the less features that will be available from these suit sensors. It takes two e-sword hits to ruin your tracking beacon for instance. tweak: Examine text on uniforms is now more clear about needing cable coil to repair your suit sensors.</li>
<li class="bugfix">Fixed prisoner uniform sprite paths</li>
</ul>
<h3 class="author">CuteMoff updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Diamond's forcemod was changed from 1.1x to 1.2x</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lever-action rifles, chambered in .38, are now sitting in the code. They might be buyable from Cargo or the Black Market soon. Watch this space.</li>
<li class="rscadd">Sawed-off shotguns now look like shotguns, but short, when inhand, instead of "generic gun".</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">slimes can be delimbed</li>
<li class="bugfix">the loadout now colours pet collars correctly</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>