merge fixes

This commit is contained in:
Seris02
2020-02-02 11:51:26 +08:00
427 changed files with 10673 additions and 4240 deletions
@@ -599,6 +599,10 @@
name = "Scully"
icon_state = "hair_scully"
/datum/sprite_accessory/hair/shaggy
name = "Shaggy"
icon_state = "hair_shaggy"
/datum/sprite_accessory/hair/shaved
name = "Shaved"
icon_state = "hair_shaved"
@@ -389,6 +389,7 @@
if(resilience)
actual_trauma.resilience = resilience
SSblackbox.record_feedback("tally", "traumas", 1, actual_trauma.type)
return actual_trauma
//Add a random trauma of a certain subtype
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience)
@@ -44,7 +44,8 @@
if(M.occupant == src)
M.go_out()
dna.species.spec_death(gibbed, src)
if(!QDELETED(dna)) //The gibbed param is bit redundant here since dna won't exist at this point if they got deleted.
dna.species.spec_death(gibbed, src)
if(SSticker.HasRoundStarted())
SSblackbox.ReportDeath(src)
+11 -14
View File
@@ -387,20 +387,17 @@
else if(isobserver(user) && traitstring)
. += "<span class='info'><b>Traits:</b> [traitstring]</span>"
if(print_flavor_text())
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
. += "...?"
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
. += "...?"
else
. += "[print_flavor_text()]"
if(print_flavor_text_2())
if(get_visible_name() == "Unknown") //Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
. += "...?"
else if(skipface) //Sometimes we're not unknown, but impersonating someone in a hardsuit, let's not reveal our flavor text then either.
. += "...?"
else
. += "[print_flavor_text_2()]"
//No flavor text unless the face can be seen. Prevents certain metagaming with impersonation.
var/invisible_man = skipface || get_visible_name() == "Unknown"
if(invisible_man)
. += "...?"
else
var/flavor = print_flavor_text()
if(flavor)
. += flavor
var/temp_flavor = print_flavor_text_2()
if(temp_flavor)
. += temp_flavor
. += "*---------*</span>"
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
@@ -25,8 +25,7 @@
create_internal_organs() //most of it is done in set_species now, this is only for parent call
physiology = new()
handcrafting = new()
AddComponent(/datum/component/personal_crafting)
. = ..()
if(CONFIG_GET(flag/disable_stambuffer))
@@ -45,10 +44,6 @@
QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
return ..()
/mob/living/carbon/human/OpenCraftingMenu()
handcrafting.ui_interact(src)
/mob/living/carbon/human/prepare_data_huds()
//Update med hud images...
..()
@@ -59,7 +59,6 @@
var/custom_species = null
var/datum/personal_crafting/handcrafting
var/datum/physiology/physiology
var/list/datum/bioware = list()
@@ -849,6 +849,8 @@
linked_mobs.Add(M)
if(!selflink)
to_chat(M, "<span class='notice'>You are now connected to [slimelink_owner.real_name]'s Slime Link.</span>")
RegisterSignal(M, COMSIG_MOB_DEATH , .proc/unlink_mob)
RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/unlink_mob)
var/datum/action/innate/linked_speech/action = new(src)
linked_actions.Add(action)
action.Grant(M)
@@ -858,6 +860,7 @@
var/link_id = linked_mobs.Find(M)
if(!(link_id))
return
UnregisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING))
var/datum/action/innate/linked_speech/action = linked_actions[link_id]
action.Remove(M)
to_chat(M, "<span class='notice'>You are no longer connected to [slimelink_owner.real_name]'s Slime Link.</span>")
@@ -890,18 +893,11 @@
Remove(H)
return
if(QDELETED(H) || H.stat == DEAD)
species.unlink_mob(H)
return
if(message)
var/msg = "<i><font color=#008CA2>\[[species.slimelink_owner.real_name]'s Slime Link\] <b>[H]:</b> [message]</font></i>"
log_directed_talk(H, species.slimelink_owner, msg, LOG_SAY, "slime link")
for(var/X in species.linked_mobs)
var/mob/living/M = X
if(QDELETED(M) || M.stat == DEAD)
species.unlink_mob(M)
continue
to_chat(M, msg)
for(var/X in GLOB.dead_mob_list)
@@ -461,6 +461,8 @@ There are several things that need to be remembered:
var/alt_icon = M.alternate_worn_icon || 'icons/mob/mask.dmi'
var/muzzled = FALSE
var/variation_flag = NONE
if(head && (head.flags_inv & HIDEMASK))
return
if(("mam_snouts" in dna.species.default_features) && dna.features["mam_snouts"] != "None")
muzzled = TRUE
if(!muzzled && ("snout" in dna.species.default_features) && dna.features["snout"] != "None")
+27 -12
View File
@@ -200,25 +200,25 @@
message_param = "blows a kiss to %t."
emote_type = EMOTE_AUDIBLE
/datum/emote/living/laugh
/datum/emote/living/audio_emote
emote_type = EMOTE_AUDIBLE
/datum/emote/living/audio_emote/can_run_emote(mob/living/user, status_check = TRUE)
. = ..()
if(. && iscarbon(user))
var/mob/living/carbon/C = user
return !C.silent && (!C.mind || !C.mind.miming)
/datum/emote/living/audio_emote/laugh
key = "laugh"
key_third_person = "laughs"
message = "laughs."
message_mime = "laughs silently!"
emote_type = EMOTE_AUDIBLE
/datum/emote/living/laugh/can_run_emote(mob/living/user, status_check = TRUE)
. = ..()
if(. && iscarbon(user))
var/mob/living/carbon/C = user
return !C.silent
/datum/emote/living/laugh/run_emote(mob/user, params)
/datum/emote/living/audio_emote/laugh/run_emote(mob/user, params)
. = ..()
if(. && iscarbon(user)) //Citadel Edit because this is hilarious
var/mob/living/carbon/C = user
if(!C.mind || C.mind.miming)
return
if(iscatperson(C)) //we ask for is cat first because they're a subtype that tests true for ishumanbasic because HERESY
playsound(C, pick('sound/voice/catpeople/nyahaha1.ogg',
'sound/voice/catpeople/nyahaha2.ogg',
@@ -226,12 +226,27 @@
'sound/voice/catpeople/nyahehe.ogg'),
50, 1)
return
if(ishumanbasic(C))
else if(ismoth(C))
playsound(C, 'sound/voice/moth/mothlaugh.ogg', 50, 1)
else if(ishumanbasic(C))
if(user.gender == FEMALE)
playsound(C, 'sound/voice/human/womanlaugh.ogg', 50, 1)
else
playsound(C, pick('sound/voice/human/manlaugh1.ogg', 'sound/voice/human/manlaugh2.ogg'), 50, 1)
/datum/emote/living/audio_emote/chitter
key = "chitter"
key_third_person = "chitters"
message = "chitters."
message_mime = "chitters silently!"
/datum/emote/living/audio_emote/chitter/run_emote(mob/user, params)
. = ..()
if(. && iscarbon(user)) //Citadel Edit because this is hilarious
var/mob/living/carbon/C = user
if(ismoth(C))
playsound(C, 'sound/voice/moth/mothchitter.ogg', 50, 1)
/datum/emote/living/look
key = "look"
key_third_person = "looks"
@@ -81,7 +81,6 @@
var/dextrous = FALSE //If the creature has, and can use, hands
var/dextrous_hud_type = /datum/hud/dextrous
var/datum/personal_crafting/handcrafting
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players)
var/can_have_ai = TRUE //once we have become sentient, we can never go back
@@ -98,7 +97,6 @@
/mob/living/simple_animal/Initialize()
. = ..()
GLOB.simple_animals[AIStatus] += src
handcrafting = new()
if(gender == PLURAL)
gender = pick(MALE,FEMALE)
if(!real_name)
@@ -106,6 +104,8 @@
if(!loc)
stack_trace("Simple animal being instantiated in nullspace")
update_simplemob_varspeed()
if(dextrous)
AddComponent(/datum/component/personal_crafting)
/mob/living/simple_animal/Destroy()
GLOB.simple_animals[AIStatus] -= src
@@ -471,10 +471,6 @@
/mob/living/simple_animal/get_idcard(hand_first = TRUE)
return ..() || access_card
/mob/living/simple_animal/OpenCraftingMenu()
if(dextrous)
handcrafting.ui_interact(src)
/mob/living/simple_animal/can_hold_items()
return dextrous
+2
View File
@@ -53,3 +53,5 @@
CB.Invoke()
log_message("Client [key_name(src)] has taken ownership of mob [src]([src.type])", LOG_OWNERSHIP)
SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGIN, client)
+17 -23
View File
@@ -456,8 +456,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
return
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(!ckey || !new_mob)
CRASH("transfer_ckey() called [ckey ? "" : "on a ckey-less mob[new_mob ? "" : " and "]"][new_mob ? "" : "without a valid mob target"]!")
if(!new_mob || (!ckey && new_mob.ckey))
CRASH("transfer_ckey() called [new_mob ? "on ckey-less mob with a player mob as target" : "without a valid mob target"]!")
if(!ckey)
return
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
if (client && client.prefs && client.prefs.auto_ooc)
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
@@ -569,29 +571,23 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
M.show_inv(user)
/mob/proc/is_muzzled()
return 0
return FALSE
/mob/Stat()
..()
if(statpanel("Status"))
if (client)
stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
stat(null, "Map: [SSmapping.config?.map_name || "Loading..."]")
var/datum/map_config/cached = SSmapping.next_map_config
if(cached)
stat(null, "Next Map: [cached.map_name]")
stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
stat(null, "Round Time: [WORLDTIME2TEXT("hh:mm:ss")]")
stat(null, "Station Time: [STATION_TIME_TIMESTAMP("hh:mm:ss")]")
stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
if(SSshuttle.emergency)
var/ETA = SSshuttle.emergency.getModeStr()
if(ETA)
stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
//This is only called from client/Stat(), let's assume client exists.
if(client && client.holder)
if(statpanel("Status"))
var/list/L = list()
L += "Ping: [round(client.lastping,1)]ms (Avg: [round(client.avgping,1)]ms)"
L += SSmapping.stat_map_name
L += "Round ID: [GLOB.round_id || "NULL"]"
L += SStime_track.stat_time_text
L += SSshuttle.emergency_shuttle_stat_text
stat(null, "[L.Join("\n\n")]")
if(client.holder)
if(statpanel("MC"))
var/turf/T = get_turf(client.eye)
stat("Location:", COORD(T))
@@ -641,8 +637,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
if(A.IsObscured())
continue
statpanel(listed_turf.name, null, A)
if(mind)
add_spells_to_statpanel(mind.spell_list)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
@@ -964,4 +958,4 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/mob/setMovetype(newval)
. = ..()
update_movespeed(FALSE)
update_movespeed(FALSE)
+32 -33
View File
@@ -9,37 +9,36 @@
mob.dropItemToGround(mob.get_active_held_item())
return
/client/proc/Move_object(direct)
/client/proc/Move_object(direction)
if(mob && mob.control_object)
if(mob.control_object.density)
step(mob.control_object,direct)
step(mob.control_object,direction)
if(!mob.control_object)
return
mob.control_object.setDir(direct)
mob.control_object.setDir(direction)
else
mob.control_object.forceMove(get_step(mob.control_object,direct))
mob.control_object.forceMove(get_step(mob.control_object,direction))
#define MOVEMENT_DELAY_BUFFER 0.75
#define MOVEMENT_DELAY_BUFFER_DELTA 1.25
/client/Move(n, direct)
/client/Move(n, direction)
if(world.time < move_delay) //do not move anything ahead of this check please
return FALSE
else
next_move_dir_add = 0
next_move_dir_sub = 0
next_move_dir_add = next_move_dir_sub = NONE
var/old_move_delay = move_delay
move_delay = world.time + world.tick_lag //this is here because Move() can now be called mutiple times per tick
if(!mob || !mob.loc)
return FALSE
if(!n || !direct)
if(!n || !direction || !mob?.loc)
return FALSE
//GET RID OF THIS SOON AS MOBILITY FLAGS IS DONE
if(mob.notransform)
return FALSE //This is sota the goto stop mobs from moving var
return FALSE
if(mob.control_object)
return Move_object(direct)
return Move_object(direction)
if(!isliving(mob))
return mob.Move(n, direct)
return mob.Move(n, direction)
if(mob.stat == DEAD)
mob.ghostize()
return FALSE
@@ -48,29 +47,29 @@
var/mob/living/L = mob //Already checked for isliving earlier
if(L.incorporeal_move) //Move though walls
Process_Incorpmove(direct)
Process_Incorpmove(direction)
return FALSE
if(mob.remote_control) //we're controlling something, our movement is relayed to it
return mob.remote_control.relaymove(mob, direct)
return mob.remote_control.relaymove(mob, direction)
if(isAI(mob))
return AIMove(n,direct,mob)
return AIMove(n,direction,mob)
if(Process_Grab()) //are we restrained by someone's grip?
return
if(mob.buckled) //if we're buckled to something, tell it we moved.
return mob.buckled.relaymove(mob, direct)
return mob.buckled.relaymove(mob, direction)
if(!mob.canmove)
return FALSE
if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
var/atom/O = mob.loc
return O.relaymove(mob, direct)
return O.relaymove(mob, direction)
if(!mob.Process_Spacemove(direct))
if(!mob.Process_Spacemove(direction))
return FALSE
//We are now going to move
var/add_delay = mob.movement_delay()
@@ -85,16 +84,16 @@
if(L.confused > 40)
newdir = pick(GLOB.alldirs)
else if(prob(L.confused * 1.5))
newdir = angle2dir(dir2angle(direct) + pick(90, -90))
newdir = angle2dir(dir2angle(direction) + pick(90, -90))
else if(prob(L.confused * 3))
newdir = angle2dir(dir2angle(direct) + pick(45, -45))
newdir = angle2dir(dir2angle(direction) + pick(45, -45))
if(newdir)
direct = newdir
n = get_step(L, direct)
direction = newdir
n = get_step(L, direction)
. = ..()
if((direct & (direct - 1)) && mob.loc == n) //moved diagonally successfully
if((direction & (direction - 1)) && mob.loc == n) //moved diagonally successfully
add_delay *= 2
move_delay += add_delay
if(.) // If mob is null here, we deserve the runtime
@@ -102,7 +101,7 @@
mob.throwing.finalize(FALSE)
for(var/obj/O in mob.user_movement_hooks)
O.intercept_user_move(direct, mob, n, oldloc)
O.intercept_user_move(direction, mob, n, oldloc)
var/atom/movable/P = mob.pulling
if(P && !ismob(P) && P.density)
@@ -126,22 +125,22 @@
///Process_Incorpmove
///Called by client/Move()
///Allows mobs to run though walls
/client/proc/Process_Incorpmove(direct)
/client/proc/Process_Incorpmove(direction)
var/turf/mobloc = get_turf(mob)
if(!isliving(mob))
return
var/mob/living/L = mob
switch(L.incorporeal_move)
if(INCORPOREAL_MOVE_BASIC)
var/T = get_step(L,direct)
var/T = get_step(L,direction)
if(T)
L.forceMove(T)
L.setDir(direct)
L.setDir(direction)
if(INCORPOREAL_MOVE_SHADOW)
if(prob(50))
var/locx
var/locy
switch(direct)
switch(direction)
if(NORTH)
locx = mobloc.x
locy = (mobloc.y+2)
@@ -175,12 +174,12 @@
break
else
new /obj/effect/temp_visual/dir_setting/ninja/shadow(mobloc, L.dir)
var/T = get_step(L,direct)
var/T = get_step(L,direction)
if(T)
L.forceMove(T)
L.setDir(direct)
L.setDir(direction)
if(INCORPOREAL_MOVE_JAUNT) //Incorporeal move, but blocked by holy-watered tiles and salt piles.
var/turf/open/floor/stepTurf = get_step(L, direct)
var/turf/open/floor/stepTurf = get_step(L, direction)
if(stepTurf)
for(var/obj/effect/decal/cleanable/salt/S in stepTurf)
to_chat(L, "<span class='warning'>[S] bars your passage!</span>")
@@ -197,7 +196,7 @@
return
L.forceMove(stepTurf)
L.setDir(direct)
L.setDir(direction)
return TRUE