This commit is contained in:
Seris02
2020-01-27 08:33:38 +08:00
296 changed files with 16424 additions and 11376 deletions
+2 -6
View File
@@ -53620,10 +53620,6 @@
},
/turf/open/floor/plasteel,
/area/engine/gravity_generator)
"eZP" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/space/basic,
/area/hallway/secondary/entry)
"fbm" = (
/obj/structure/chair/comfy/brown{
dir = 4
@@ -67472,9 +67468,9 @@ aaa
aaa
aaa
aaf
eZP
awW
auP
eZP
awW
aaf
vZs
aaa
+3 -2
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@@ -44934,7 +44934,7 @@
/area/maintenance/port)
"bKY" = (
/obj/machinery/power/apc{
areastring = "/area/vacant_room/office";
areastring = "/area/security/vacantoffice";
dir = 8;
name = "Vacant Office APC";
pixel_x = -25
@@ -47211,6 +47211,7 @@
dir = 4
},
/obj/item/storage/box/lights/mixed,
/obj/structure/closet/firecloset,
/turf/open/floor/plating{
icon_state = "platingdmg2"
},
@@ -96215,7 +96216,7 @@ bMA
alK
bPD
asa
pHS
alK
aaa
aaa
aaf
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+6 -2
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@@ -136,8 +136,12 @@
#define ORGAN_SLOT_TESTICLES "testicles"
#define ORGAN_SLOT_BREASTS "breasts"
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define G_MALE 1
#define G_FEMALE 2
#define G_PLURAL 3
#define G_NEUTER 4
+12
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@@ -254,6 +254,18 @@
#define PIPING_CARDINAL_AUTONORMALIZE (1<<3) //north/south east/west doesn't matter, auto normalize on build.
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
if(T.dir & NORTH || T.dir & SOUTH) { \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
} \
if(T.dir & WEST || T.dir & EAST) { \
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\
}
#define PIPING_LAYER_DOUBLE_SHIFT(T, PipingLayer) \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
+2 -2
View File
@@ -184,7 +184,7 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
//We will round to this value in damage calculations.
#define DAMAGE_PRECISION 0.1
#define DAMAGE_PRECISION 0.01
//items total mass, used to calculate their attacks' stamina costs. If not defined, the cost will be (w_class * 1.25)
#define TOTAL_MASS_TINY_ITEM 1.25
@@ -202,4 +202,4 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
+1
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@@ -123,6 +123,7 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
+1
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@@ -1,6 +1,7 @@
//config files
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
#define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X)
#define CONFIG_MAPS_FILE "maps.txt"
+1 -1
View File
@@ -37,7 +37,7 @@
#define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
+3 -1
View File
@@ -14,7 +14,9 @@
#define TOOL_DRILL "drill"
#define TOOL_SCALPEL "scalpel"
#define TOOL_SAW "saw"
//Glasswork Tools
#define TOOL_BLOW "blowing_rod"
#define TOOL_GLASS_CUT "glasskit"
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
// tool sound is only played when op is started. If not, it's played twice.
+1
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@@ -235,6 +235,7 @@
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define TIMESTOP_TRAIT "timestop"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
+132
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@@ -1,5 +1,81 @@
#define BP_MAX_ROOM_SIZE 300
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
for(var/area/A in world)
GLOB.sortedAreas.Add(A)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
/area/proc/addSorted()
GLOB.sortedAreas.Add(src)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
//Takes: Area type as a text string from a variable.
//Returns: Instance for the area in the world.
/proc/get_area_instance_from_text(areatext)
if(istext(areatext))
areatext = text2path(areatext)
return GLOB.areas_by_type[areatext]
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all areas of that type in the world.
/proc/get_areas(areatype, subtypes=TRUE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/areas = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(cache[A.type])
areas += V
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type == areatype)
areas += V
return areas
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all turfs in areas of that type of that type in the world.
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/turfs = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(!cache[A.type])
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type != areatype)
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
return turfs
// Gets an atmos isolated contained space
// Returns an associative list of turf|dirs pairs
// The dirs are connected turfs in the same space
@@ -103,4 +179,60 @@
to_chat(creator, "<span class='notice'>You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered.</span>")
return TRUE
/**
* Returns the base area the target is located in if there is one.
* Alternatively, returns the area as is.
*/
/proc/get_base_area(atom/target)
var/area/A = get_area(target)
if(A?.base_area)
return A.base_area
return A
/**
* Returns either null, or a list containing every sub area associated with our base area.
* If include_base is TRUE, the base area will also be added to the return list.
*/
/proc/get_sub_areas(atom/target, include_base = TRUE)
var/area/A = get_area(target)
if(!A)
return
. = list()
if(A.base_area)
A = A.base_area
if(include_base)
. += A
if(A.sub_areas)
. += A.sub_areas
/**
* Proc used for purposes similar to get_areas_turfs(), but aimed to include associated areas.
* Only accepts area instances and paths for the first arg, no text strings.
* Returns a list of all turfs found in the sub areas (including the base's if include_base is TRUE)
* and located in a z level matching target_z, or anywhere if target_z is 0
*/
/proc/get_sub_areas_turfs(area/A, target_z = 0, include_base = TRUE)
var/list/contents = get_sub_areas_contents(A, include_base)
. = list()
for(var/turf/T in contents)
if(target_z == 0 || target_z == T.z)
. += T
/**
* Simple proc that returns a sum of all contents from every sub area,
* Think of the above but for all contents, not just turfs, and without target z.
*/
/proc/get_sub_areas_contents(area/A, include_base = TRUE)
if(ispath(A))
A = GLOB.areas_by_type[A]
if(!A)
return
if(A.base_area)
A = A.base_area
. = list(A.contents)
for(var/i in A.sub_areas)
. += A.sub_areas[i].contents
#undef BP_MAX_ROOM_SIZE
+2 -2
View File
@@ -8,8 +8,8 @@
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
#define CULT_POLL_WAIT 2400
/proc/get_area_name(atom/X, format_text = FALSE)
var/area/A = isarea(X) ? X : get_area(X)
/proc/get_area_name(atom/X, format_text = FALSE, get_base_area = FALSE)
var/area/A = get_base_area ? get_base_area(X) : get_area(X)
if(!A)
return null
return format_text ? format_text(A.name) : A.name
-76
View File
@@ -566,82 +566,6 @@ Turf and target are separate in case you want to teleport some distance from a t
else
return 0
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
for(var/area/A in world)
GLOB.sortedAreas.Add(A)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
/area/proc/addSorted()
GLOB.sortedAreas.Add(src)
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
//Takes: Area type as a text string from a variable.
//Returns: Instance for the area in the world.
/proc/get_area_instance_from_text(areatext)
if(istext(areatext))
areatext = text2path(areatext)
return GLOB.areas_by_type[areatext]
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all areas of that type in the world.
/proc/get_areas(areatype, subtypes=TRUE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/areas = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(cache[A.type])
areas += V
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type == areatype)
areas += V
return areas
//Takes: Area type as text string or as typepath OR an instance of the area.
//Returns: A list of all turfs in areas of that type of that type in the world.
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
if(istext(areatype))
areatype = text2path(areatype)
else if(isarea(areatype))
var/area/areatemp = areatype
areatype = areatemp.type
else if(!ispath(areatype))
return null
var/list/turfs = list()
if(subtypes)
var/list/cache = typecacheof(areatype)
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(!cache[A.type])
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
else
for(var/V in GLOB.sortedAreas)
var/area/A = V
if(A.type != areatype)
continue
for(var/turf/T in A)
if(target_z == 0 || target_z == T.z)
turfs += T
return turfs
/proc/get_cardinal_dir(atom/A, atom/B)
var/dx = abs(B.x - A.x)
var/dy = abs(B.y - A.y)
+3 -1
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@@ -146,6 +146,8 @@
/datum/hud/proc/update_parallax_motionblur(client/C, animatedir, new_parallax_movedir, matrix/newtransform)
if(!C)
return
C.parallax_animate_timer = FALSE
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
@@ -167,7 +169,7 @@
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
if(!posobj)
return
var/area/areaobj = posobj.loc
@@ -193,6 +193,13 @@
stat("[name]:", statclick)
/datum/controller/configuration/proc/Get(entry_type)
var/datum/config_entry/E = GetEntryDatum(entry_type)
if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
return E.config_entry_value
/datum/controller/configuration/proc/GetEntryDatum(entry_type)
var/datum/config_entry/E = entry_type
var/entry_is_abstract = initial(E.abstract_type) == entry_type
if(entry_is_abstract)
@@ -200,10 +207,7 @@
E = entries_by_type[entry_type]
if(!E)
CRASH("Missing config entry for [entry_type]!")
if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
return E.config_entry_value
return E
/datum/controller/configuration/proc/Set(entry_type, new_val)
var/datum/config_entry/E = entry_type
@@ -249,6 +249,18 @@
/datum/config_entry/number/movedelay/walk_delay
/datum/config_entry/number/movedelay/sprint_speed_increase
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_buffer_max
config_entry_value = 42
/datum/config_entry/number/movedelay/sprint_stamina_cost
config_entry_value = 0.7
/datum/config_entry/number/movedelay/sprint_buffer_regen_per_ds
config_entry_value = 0.3
/////////////////////////////////////////////////Outdated move delay
/datum/config_entry/number/outdated_movedelay
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed
+2 -2
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@@ -31,8 +31,8 @@ SUBSYSTEM_DEF(fail2topic)
return ..()
/datum/controller/subsystem/fail2topic/fire()
while (rate_limiting.len)
var/ip = rate_limiting[1]
for(var/i in 1 to length(rate_limiting))
var/ip = rate_limiting[i]
var/last_attempt = rate_limiting[ip]
if (world.time - last_attempt > rate_limit)
+107
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@@ -0,0 +1,107 @@
/**
* A component to reset the parent to its previous state after some time passes
*/
/datum/component/dejavu
/// The turf the parent was on when this components was applied, they get moved back here after the duration
var/turf/starting_turf
/// Determined by the type of the parent so different behaviours can happen per type
var/rewind_type
/// How many rewinds will happen before the effect ends
var/rewinds_remaining
/// How long to wait between each rewind
var/rewind_interval
/// The starting value of clone loss at the beginning of the effect
var/clone_loss = 0
/// The starting value of toxin loss at the beginning of the effect
var/tox_loss = 0
/// The starting value of oxygen loss at the beginning of the effect
var/oxy_loss = 0
/// The starting value of brain loss at the beginning of the effect
var/brain_loss = 0
/// The starting value of brute loss at the beginning of the effect
/// This only applies to simple animals
var/brute_loss
/// The starting value of integrity at the beginning of the effect
/// This only applies to objects
var/integrity
/// A list of body parts saved at the beginning of the effect
var/list/datum/saved_bodypart/saved_bodyparts
/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
starting_turf = get_turf(parent)
rewinds_remaining = rewinds
rewind_interval = interval
if(isliving(parent))
var/mob/living/L = parent
clone_loss = L.getCloneLoss()
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
brain_loss = L.getOrganLoss(ORGAN_SLOT_BRAIN)
rewind_type = .proc/rewind_living
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = .proc/rewind_carbon
else if(isanimal(parent))
var/mob/living/simple_animal/M = parent
brute_loss = M.bruteloss
rewind_type = .proc/rewind_animal
else if(isobj(parent))
var/obj/O = parent
integrity = O.obj_integrity
rewind_type = .proc/rewind_obj
addtimer(CALLBACK(src, rewind_type), rewind_interval)
/datum/component/dejavu/Destroy()
starting_turf = null
saved_bodyparts = null
return ..()
/datum/component/dejavu/proc/rewind()
to_chat(parent, "<span class=notice>You remember a time not so long ago...</span>")
//comes after healing so new limbs comically drop to the floor
if(starting_turf)
var/atom/movable/master = parent
master.forceMove(starting_turf)
rewinds_remaining --
if(rewinds_remaining)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
else
to_chat(parent, "<span class=notice>But the memory falls out of your reach.</span>")
qdel(src)
/datum/component/dejavu/proc/rewind_living()
var/mob/living/master = parent
master.setCloneLoss(clone_loss)
master.setToxLoss(tox_loss)
master.setOxyLoss(oxy_loss)
master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
rewind()
/datum/component/dejavu/proc/rewind_carbon()
if(saved_bodyparts)
var/mob/living/carbon/master = parent
master.apply_saved_bodyparts(saved_bodyparts)
rewind_living()
/datum/component/dejavu/proc/rewind_animal()
var/mob/living/simple_animal/master = parent
master.bruteloss = brute_loss
master.updatehealth()
rewind_living()
/datum/component/dejavu/proc/rewind_obj()
var/obj/master = parent
master.obj_integrity = integrity
rewind()
+1 -1
View File
@@ -229,7 +229,7 @@
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
mastermind = null
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_base_area(M)
if(cleanbot)
LAZYOR(cleanbot.corpse_party, M)
qdel(src)
+12 -2
View File
@@ -236,7 +236,12 @@
G.fields["fingerprint"] = md5(H.dna.uni_identity)
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
G.fields["sex"] = H.gender
if(H.gender == MALE)
G.fields["gender"] = "Male"
else if(H.gender == FEMALE)
G.fields["gender"] = "Female"
else
G.fields["gender"] = "Other"
G.fields["photo_front"] = photo_front
G.fields["photo_side"] = photo_side
general += G
@@ -274,7 +279,12 @@
L.fields["name"] = H.real_name
L.fields["rank"] = H.mind.assigned_role
L.fields["age"] = H.age
L.fields["sex"] = H.gender
if(H.gender == MALE)
G.fields["gender"] = "Male"
else if(H.gender == FEMALE)
G.fields["gender"] = "Female"
else
G.fields["gender"] = "Other"
L.fields["blood_type"] = H.dna.blood_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
@@ -41,7 +41,7 @@ Bonus
suppress_warning = TRUE
/datum/symptom/choking/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -112,7 +112,7 @@ Bonus
power = 2
/datum/symptom/asphyxiation/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -50,7 +50,7 @@ BONUS
symptom_delay_max = 10
/datum/symptom/cough/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
@@ -39,7 +39,7 @@ Bonus
suppress_warning = TRUE
/datum/symptom/sneeze/Activate(datum/disease/advance/A)
if(!..())
if(!..() || HAS_TRAIT(A.affected_mob,TRAIT_NOBREATH))
return
var/mob/living/M = A.affected_mob
switch(A.stage)
+1 -1
View File
@@ -94,7 +94,7 @@ STI KALY - blind
var/area/thearea = pick(theareas)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
for(var/turf/T in thearea)
if(T.z != affected_mob.z)
continue
if(T.name == "space")
+28 -3
View File
@@ -92,7 +92,15 @@
. = ""
var/list/L = new /list(DNA_UNI_IDENTITY_BLOCKS)
L[DNA_GENDER_BLOCK] = construct_block((holder.gender!=MALE)+1, 2)
switch(holder.gender)
if(MALE)
L[DNA_GENDER_BLOCK] = construct_block(G_MALE, 4)
if(FEMALE)
L[DNA_GENDER_BLOCK] = construct_block(G_FEMALE, 4)
if(PLURAL)
L[DNA_GENDER_BLOCK] = construct_block(G_PLURAL, 4)
else
L[DNA_GENDER_BLOCK] = construct_block(G_NEUTER, 4)
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
if(!GLOB.hair_styles_list.len)
@@ -165,7 +173,15 @@
if(DNA_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
if(DNA_GENDER_BLOCK)
setblock(uni_identity, blocknumber, construct_block((H.gender!=MALE)+1, 2))
switch(H.gender)
if(MALE)
setblock(uni_identity, blocknumber, construct_block(G_MALE, 4))
if(FEMALE)
setblock(uni_identity, blocknumber, construct_block(G_FEMALE, 4))
if(PLURAL)
setblock(uni_identity, blocknumber, construct_block(G_PLURAL, 4))
else
setblock(uni_identity, blocknumber, construct_block(G_NEUTER, 4))
if(DNA_FACIAL_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len))
if(DNA_HAIR_STYLE_BLOCK)
@@ -307,7 +323,16 @@
/mob/living/carbon/proc/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
if(!has_dna())
return
gender = (deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
switch(deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 4))
if(G_MALE)
gender = MALE
if(G_FEMALE)
gender = FEMALE
if(G_PLURAL)
gender = PLURAL
else
gender = NEUTER
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
@@ -0,0 +1,28 @@
/datum/element/dusts_on_leaving_area
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
id_arg_index = 2
var/list/attached_mobs = list()
var/list/area_types = list()
/datum/element/dusts_on_leaving_area/Attach(datum/target,types)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
attached_mobs += target
area_types = types
START_PROCESSING(SSprocessing,src)
/datum/element/dusts_on_leaving_area/Detach(mob/M)
. = ..()
if(M in attached_mobs)
attached_mobs -= M
if(!attached_mobs.len)
STOP_PROCESSING(SSprocessing,src)
/datum/element/dusts_on_leaving_area/process()
for(var/m in attached_mobs)
var/mob/M = m
var/area/A = get_area(M)
if(!(A.type in area_types))
M.dust(force = TRUE)
Detach(M)
+1 -1
View File
@@ -132,7 +132,7 @@
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
var/mob/living/L = new_character
if(L.client && L.client.prefs & L.client.prefs.auto_ooc & L.client.prefs.chat_toggles & CHAT_OOC)
if(L.client?.prefs && L.client.prefs.auto_ooc && L.client.prefs.chat_toggles & CHAT_OOC)
DISABLE_BITFIELD(L.client.prefs.chat_toggles,CHAT_OOC)
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
+7
View File
@@ -34,3 +34,10 @@
id = "engine_tesla"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box Tesla"
// Lavaland
// Mining Base
/datum/map_template/ruin/station/lavaland/mining_base
id = "mining_public_01"
suffix = "Lavaland/Mining_Station/Mining_Station_Public_01.dmm"
name = "Public Mining Base"
+4 -5
View File
@@ -201,13 +201,12 @@
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder
M.blood_ratio = 1.2
M.blood_volume += 150
quirk_holder.blood_ratio = 1.2
quirk_holder.blood_volume += 150
/datum/quirk/bloodpressure/remove()
var/mob/living/M = quirk_holder
M.blood_ratio = 1
if(quirk_holder)
quirk_holder.blood_ratio = 1
/datum/quirk/night_vision
name = "Night Vision"
+9
View File
@@ -400,3 +400,12 @@
/datum/quirk/blindness/remove()
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)
/datum/quirk/coldblooded
name = "Cold-blooded"
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
value = -2
medical_record_text = "Patient is ectothermic."
mob_trait = TRAIT_COLDBLOODED
gain_text = "<span class='notice'>You feel cold-blooded.</span>"
lose_text = "<span class='notice'>You feel more warm-blooded.</span>"
-9
View File
@@ -104,15 +104,6 @@
gain_text = "<span class='notice'>You desire to be hurt.</span>"
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
/datum/quirk/coldblooded
name = "Cold-blooded"
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
value = 0
medical_record_text = "Patient is ectothermic."
mob_trait = TRAIT_COLDBLOODED
gain_text = "<span class='notice'>You feel cold-blooded.</span>"
lose_text = "<span class='notice'>You feel more warm-blooded.</span>"
/datum/quirk/alcohol_intolerance
name = "Alcohol Intolerance"
desc = "You take toxin damage from alcohol rather than getting drunk."
+4 -1
View File
@@ -50,7 +50,10 @@
stage = STARTUP_STAGE
var/list/affectareas = list()
for(var/V in get_areas(area_type))
affectareas += V
var/area/A = V
affectareas |= A
if(A.sub_areas)
affectareas |= A.sub_areas
for(var/V in protected_areas)
affectareas -= get_areas(V)
for(var/V in affectareas)
+2 -2
View File
@@ -46,7 +46,7 @@
A.mode = 1 // AALARM_MODE_SCRUB
A.apply_mode()
if(WIRE_ALARM) // Clear alarms.
var/area/AA = get_area(A)
var/area/AA = get_base_area(A)
if(AA.atmosalert(0, holder))
A.post_alert(0)
A.update_icon()
@@ -68,7 +68,7 @@
A.mode = 3 // AALARM_MODE_PANIC
A.apply_mode()
if(WIRE_ALARM) // Post alarm.
var/area/AA = get_area(A)
var/area/AA = get_base_area(A)
if(AA.atmosalert(2, holder))
A.post_alert(2)
A.update_icon()
+88 -34
View File
@@ -63,6 +63,15 @@
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
var/list/canSmoothWithAreas //typecache to limit the areas that atoms in this area can smooth with
/**
* These two vars allow for multiple unique areas to be linked to a master area
* and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing
* their own flags, statuses, variables and more snowflakes.
* Friendly reminder: no map edited areas.
*/
var/list/area/sub_areas //list of typepaths of the areas you wish to link here, will be replaced with a list of references on mapload.
var/area/base_area //The area we wish to use in place of src for certain actions such as APC area linking.
var/nightshift_public_area = NIGHTSHIFT_AREA_NONE //considered a public area for nightshift
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
@@ -123,10 +132,35 @@ GLOBAL_LIST_EMPTY(teleportlocs)
reg_in_areas_in_z()
//so far I'm only implementing it on mapped unique areas, it's easier this way.
if(unique && sub_areas)
if(type in sub_areas)
WARNING("\"[src]\" typepath found inside its own sub-areas list, please make sure it doesn't share its parent type initial sub-areas value.")
sub_areas = null
else
var/paths = sub_areas.Copy()
sub_areas = null
for(var/type in paths)
var/area/A = GLOB.areas_by_type[type]
if(!A) //By chance an area not loaded in the current world, no warning report.
continue
if(A == src)
WARNING("\"[src]\" area a attempted to link with itself.")
continue
if(A.base_area)
WARNING("[src] attempted to link with [A] while the latter is already linked to another area ([A.base_area]).")
continue
LAZYADD(sub_areas, A)
A.base_area = src
else if(LAZYLEN(sub_areas))
WARNING("sub-areas are currently not supported for non-unique areas such as [src].")
sub_areas = null
return INITIALIZE_HINT_LATELOAD
/area/LateInitialize()
power_change() // all machines set to current power level, also updates icon
if(!base_area) //we don't want to run it twice.
power_change() // all machines set to current power level, also updates icon
/area/proc/reg_in_areas_in_z()
if(contents.len)
@@ -149,6 +183,19 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/Destroy()
if(GLOB.areas_by_type[type] == src)
GLOB.areas_by_type[type] = null
if(base_area)
LAZYREMOVE(base_area, src)
base_area = null
if(sub_areas)
for(var/i in sub_areas)
var/area/A = i
A.base_area = null
sub_areas -= A
if(A.requires_power)
A.power_light = FALSE
A.power_equip = FALSE
A.power_environ = FALSE
INVOKE_ASYNC(A, .proc/power_change)
STOP_PROCESSING(SSobj, src)
return ..()
@@ -214,9 +261,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
var/datum/computer_file/program/alarm_monitor/p = item
p.cancelAlarm("Atmosphere", src, source)
src.atmosalm = danger_level
return 1
return 0
atmosalm = danger_level
for(var/i in sub_areas)
var/area/A = i
A.atmosalm = danger_level
return TRUE
return FALSE
/area/proc/ModifyFiredoors(opening)
if(firedoors)
@@ -241,11 +291,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
return
if (!fire)
set_fire_alarm_effect()
set_fire_alarm_effects(TRUE)
ModifyFiredoors(FALSE)
for(var/item in firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
@@ -264,11 +311,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/firereset(obj/source)
if (fire)
unset_fire_alarm_effects()
set_fire_alarm_effects(FALSE)
ModifyFiredoors(TRUE)
for(var/item in firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
@@ -300,9 +344,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
return
//Trigger alarm effect
set_fire_alarm_effect()
set_fire_alarm_effects(TRUE)
//Lockdown airlocks
for(var/obj/machinery/door/DOOR in src)
for(var/obj/machinery/door/DOOR in get_sub_areas_contents(src))
close_and_lock_door(DOOR)
for (var/i in GLOB.silicon_mobs)
@@ -311,23 +355,20 @@ GLOBAL_LIST_EMPTY(teleportlocs)
//Cancel silicon alert after 1 minute
addtimer(CALLBACK(SILICON, /mob/living/silicon.proc/cancelAlarm,"Burglar",src,trigger), 600)
/area/proc/set_fire_alarm_effect()
fire = TRUE
/area/proc/set_fire_alarm_effects(boolean)
fire = boolean
for(var/i in sub_areas)
var/area/A = i
A.fire = boolean
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
for(var/alarm in firealarms)
var/obj/machinery/firealarm/F = alarm
F.update_fire_light(fire)
for(var/obj/machinery/light/L in src)
F.update_icon()
for(var/obj/machinery/light/L in get_sub_areas_contents(src))
L.update()
/area/proc/unset_fire_alarm_effects()
fire = FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
for(var/alarm in firealarms)
var/obj/machinery/firealarm/F = alarm
F.update_fire_light(fire)
for(var/obj/machinery/light/L in src)
L.update()
/area/proc/updateicon()
/**
* Update the icon state of the area
*
@@ -380,26 +421,35 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/power_change()
for(var/obj/machinery/M in src) // for each machine in the area
M.power_change() // reverify power status (to update icons etc.)
if(sub_areas)
for(var/i in sub_areas)
var/area/A = i
A.power_light = power_light
A.power_equip = power_equip
A.power_environ = power_environ
INVOKE_ASYNC(A, .proc/power_change)
update_icon()
/area/proc/usage(chan)
var/used = 0
switch(chan)
if(LIGHT)
used += used_light
. += used_light
if(EQUIP)
used += used_equip
. += used_equip
if(ENVIRON)
used += used_environ
. += used_environ
if(TOTAL)
used += used_light + used_equip + used_environ
. += used_light + used_equip + used_environ
if(STATIC_EQUIP)
used += static_equip
. += static_equip
if(STATIC_LIGHT)
used += static_light
. += static_light
if(STATIC_ENVIRON)
used += static_environ
return used
. += static_environ
if(sub_areas)
for(var/i in sub_areas)
var/area/A = i
. += A.usage(chan)
/area/proc/addStaticPower(value, powerchannel)
switch(powerchannel)
@@ -414,6 +464,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
used_equip = 0
used_light = 0
used_environ = 0
if(sub_areas)
for(var/i in sub_areas)
var/area/A = i
A.clear_usage()
/area/proc/use_power(amount, chan)
+2 -2
View File
@@ -163,7 +163,7 @@
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
return
if(pulling.anchored || !pulling.Adjacent(src))
if(pulling.anchored || pulling.move_resist > move_force || !pulling.Adjacent(src))
stop_pulling()
return
if(isliving(pulling))
@@ -190,7 +190,7 @@
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
return
if(pulling.anchored)
if(pulling.anchored || pulling.move_resist > move_force)
stop_pulling()
return
+3 -2
View File
@@ -12,7 +12,7 @@
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
for(var/area/A in world)
if( !A.requires_power || A.always_unpowered )
if( !A.requires_power || A.always_unpowered || A.base_area)
continue
var/skip = 0
@@ -61,8 +61,9 @@
S.output_attempt = 1
S.update_icon()
S.power_change()
for(var/area/A in world)
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival))
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival) && !A.always_unpowered && !A.base_area)
A.power_light = TRUE
A.power_equip = TRUE
A.power_environ = TRUE
+2 -2
View File
@@ -101,7 +101,7 @@
playsound(loc, 'sound/items/timer.ogg', 10, 0)
if(!warned && (time_remaining < 180))
warned = TRUE
var/area/domloc = get_area(loc)
var/area/domloc = get_base_area(loc)
gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
for(var/G in GLOB.gangs)
var/datum/team/gang/tempgang = G
@@ -179,7 +179,7 @@
if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
return 0
var/area/A = get_area(loc)
var/area/A = get_base_area(loc)
var/locname = A.map_name
gang = tempgang
+2 -2
View File
@@ -19,7 +19,7 @@
return INITIALIZE_HINT_QDEL
gang = G
var/newcolor = G.color
var/area/territory = get_area(src)
var/area/territory = get_base_area(src)
icon_state = G.name
G.new_territories |= list(territory.type = territory.name)
//If this isn't tagged by a specific gangster there's no bonus income.
@@ -27,7 +27,7 @@
/obj/effect/decal/cleanable/crayon/gang/Destroy()
if(gang)
var/area/territory = get_area(src)
var/area/territory = get_base_area(src)
gang.territories -= territory.type
gang.new_territories -= territory.type
gang.lost_territories |= list(territory.type = territory.name)
+1 -1
View File
@@ -401,7 +401,7 @@ datum/gang_item/equipment/gangsheild
return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
var/area/userarea = get_area(user)
var/area/userarea = get_base_area(user)
if(!(userarea.type in gang.territories|gang.new_territories))
to_chat(user,"<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
return FALSE
+1 -1
View File
@@ -46,7 +46,7 @@
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
if(!isarea(a))
return
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
if(!a.powered(EQUIP)) // There's no APC in this area, don't try to cheat power!
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
return
if(!user.transferItemToLoc(W,src))
+6 -11
View File
@@ -4,7 +4,7 @@
//Potential replacement for genetics revives or something I dunno (?)
#define CLONE_INITIAL_DAMAGE 150 //Clones in clonepods start with 150 cloneloss damage and 150 brainloss damage, thats just logical
#define MINIMUM_HEAL_LEVEL 40
#define MINIMUM_HEAL_LEVEL 20
#define SPEAK(message) radio.talk_into(src, message, radio_channel)
@@ -61,18 +61,15 @@
QDEL_LIST(unattached_flesh)
. = ..()
/obj/machinery/clonepod/RefreshParts()
/obj/machinery/clonepod/RefreshParts()
speed_coeff = 0
efficiency = 0
for(var/obj/item/stock_parts/scanning_module/S in component_parts)
efficiency += S.rating
for(var/obj/item/stock_parts/manipulator/P in component_parts)
speed_coeff += P.rating
heal_level = (efficiency * 15) + 10
if(heal_level < MINIMUM_HEAL_LEVEL)
heal_level = MINIMUM_HEAL_LEVEL
if(heal_level > 100)
heal_level = 100
speed_coeff += (P.rating / 2)
speed_coeff = max(1, speed_coeff)
heal_level = CLAMP((efficiency * 10) + 10, MINIMUM_HEAL_LEVEL, 100)
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
@@ -169,9 +166,7 @@
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
H.randmutb() //100% bad mutation. Can be cured with mutadone.
H.randmutb() //100% bad mutation. Can be cured with mutadone.
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H
+3 -3
View File
@@ -181,6 +181,9 @@
if(component_check)
P.play_tool_sound(src)
var/obj/machinery/new_machine = new circuit.build_path(loc)
if(new_machine.circuit)
QDEL_NULL(new_machine.circuit)
new_machine.circuit = circuit
new_machine.setAnchored(anchored)
new_machine.on_construction()
for(var/obj/O in new_machine.component_parts)
@@ -189,9 +192,6 @@
for(var/obj/O in src)
O.moveToNullspace()
new_machine.component_parts += O
if(new_machine.circuit)
QDEL_NULL(new_machine.circuit)
new_machine.circuit = circuit
circuit.moveToNullspace()
new_machine.RefreshParts()
qdel(src)
+4 -5
View File
@@ -406,12 +406,11 @@
lying_prev = 0
/obj/machinery/jukebox/proc/dance_over()
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
var/position = SSjukeboxes.findjukeboxindex(src)
if(!position)
return
SSjukeboxes.removejukebox(position)
STOP_PROCESSING(SSobj, src)
for(var/mob/living/L in rangers)
if(!L || !L.client)
continue
L.stop_sound_channel(CHANNEL_JUKEBOX)
rangers = list()
/obj/machinery/jukebox/disco/dance_over()
+1 -1
View File
@@ -44,7 +44,7 @@
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
remove_from_areas()
affecting_areas = get_adjacent_open_areas(src) | get_area(src)
affecting_areas = get_adjacent_open_areas(src) | get_base_area(src)
for(var/I in affecting_areas)
var/area/A = I
LAZYADD(A.firedoors, src)
+6 -6
View File
@@ -44,7 +44,7 @@
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
update_icon()
myarea = get_area(src)
myarea = get_base_area(src)
LAZYADD(myarea.firealarms, src)
/obj/machinery/firealarm/Destroy()
@@ -124,7 +124,7 @@
if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
return
last_alarm = world.time
var/area/A = get_area(src)
var/area/A = get_base_area(src)
A.firealert(src)
playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
if(user)
@@ -133,7 +133,7 @@
/obj/machinery/firealarm/proc/reset(mob/user)
if(!is_operational())
return
var/area/A = get_area(src)
var/area/A = get_base_area(src)
A.firereset(src)
if(user)
log_game("[user] reset a fire alarm at [COORD(src)]")
@@ -142,7 +142,7 @@
if(buildstage != 2)
return ..()
add_fingerprint(user)
var/area/A = get_area(src)
var/area/A = get_base_area(src)
if(A.fire)
reset(user)
else
@@ -322,7 +322,7 @@
/obj/machinery/firealarm/partyalarm/reset()
if (stat & (NOPOWER|BROKEN))
return
var/area/A = get_area(src)
var/area/A = get_base_area(src)
if (!A || !A.party)
return
A.party = FALSE
@@ -331,7 +331,7 @@
/obj/machinery/firealarm/partyalarm/alarm()
if (stat & (NOPOWER|BROKEN))
return
var/area/A = get_area(src)
var/area/A = get_base_area(src)
if (!A || A.party || A.name == "Space")
return
A.party = TRUE
+2 -4
View File
@@ -75,8 +75,7 @@ Buildable meters
new_layer = PIPING_LAYER_DEFAULT
piping_layer = new_layer
pixel_x += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
PIPING_LAYER_SHIFT(src, piping_layer)
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
/obj/item/pipe/proc/update()
@@ -232,5 +231,4 @@ Buildable meters
/obj/item/pipe_meter/proc/setAttachLayer(new_layer = PIPING_LAYER_DEFAULT)
piping_layer = new_layer
pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
PIPING_LAYER_DOUBLE_SHIFT(src, piping_layer)
+1 -1
View File
@@ -70,7 +70,7 @@
//Checks to make sure he's not in space doing it, and that the area got proper power.
var/area/a = get_area(src)
if(!isarea(a) || a.power_equip == 0)
if(!a || !a.powered(EQUIP))
to_chat(user, "<span class='notice'>[src] blinks red as you try to insert [G].</span>")
return 1
@@ -283,7 +283,7 @@
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_charge()
if(equip_ready) //disabled
return
var/area/A = get_area(chassis)
var/area/A = get_base_area(chassis)
var/pow_chan = get_power_channel(A)
if(pow_chan)
return 1000 //making magic
@@ -328,7 +328,7 @@
occupant_message("No powercell detected.")
return
if(cur_charge < chassis.cell.maxcharge)
var/area/A = get_area(chassis)
var/area/A = get_base_area(chassis)
if(A)
var/pow_chan
for(var/c in list(EQUIP,ENVIRON,LIGHT))
+5
View File
@@ -49,6 +49,7 @@
var/lights = FALSE
var/lights_power = 6
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
var/completely_disabled = FALSE //stops the mech from doing anything
var/breach_time = 0
var/recharge_rate = 0
@@ -431,6 +432,8 @@
return
if(!locate(/turf) in list(target,target.loc)) // Prevents inventory from being drilled
return
if(completely_disabled)
return
if(phasing)
occupant_message("Unable to interact with objects while phasing")
return
@@ -508,6 +511,8 @@
return 1
/obj/mecha/relaymove(mob/user,direction)
if(completely_disabled)
return
if(!direction)
return
if(user != occupant) //While not "realistic", this piece is player friendly.
@@ -48,6 +48,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
holder = atom
/datum/effect_system/proc/start()
if(QDELETED(src))
return
for(var/i in 1 to number)
if(total_effects > 20)
return
@@ -69,7 +71,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
for(var/j in 1 to steps_amt)
sleep(5)
step(E,direction)
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
if(!QDELETED(src))
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
/datum/effect_system/proc/decrement_total_effect()
total_effects--
@@ -126,7 +126,7 @@
T.PlaceOnTop(/turf/open/floor/plating/foam, flags = CHANGETURF_INHERIT_AIR)
for(var/direction in GLOB.cardinals)
var/turf/cardinal_turf = get_step(T, direction)
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
if(get_base_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
new/obj/structure/foamedmetal(T)
break
flick("[icon_state]-disolve", src)
+6 -1
View File
@@ -456,7 +456,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!SSmapping.station_room_templates[t])
log_world("Station room spawner placed at ([T.x], [T.y], [T.z]) has invalid ruin name of \"[t]\" in its list")
templates -= t
template_name = pickweight(templates)
template_name = pickweightAllowZero(templates)
if(!template_name)
GLOB.stationroom_landmarks -= src
qdel(src)
@@ -481,3 +481,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
// Landmark for the mining station
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
@@ -39,4 +39,8 @@
/obj/effect/projectile/impact/laser/wavemotion
name = "particle impact"
icon_state = "impact_wavemotion"
icon_state = "impact_wavemotion"
/obj/effect/projectile/impact/laser/emitter
name = "emitter impact"
icon_state = "impact_emitter"
@@ -31,4 +31,8 @@
/obj/effect/projectile/muzzle/laser/wavemotion
name = "particle backblast"
icon_state = "muzzle_wavemotion"
icon_state = "muzzle_wavemotion"
/obj/effect/projectile/muzzle/laser/emitter
name = "emitter flash"
icon_state = "muzzle_emitter"
@@ -70,3 +70,7 @@
/obj/effect/projectile/tracer/laser/wavemotion
name = "particle trail"
icon_state = "tracer_wavemotion"
/obj/effect/projectile/tracer/laser/emitter
name = "emitter beam"
icon_state = "emitter"
+10 -5
View File
@@ -329,7 +329,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
var/turf/T = get_turf(A)
if(!user.IsAdvancedToolUser() || !T || istype(T, /turf/open/space/transit) || isindestructiblewall(T))
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
@@ -376,12 +377,16 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
return ..()
A = T
if(is_type_in_typecache(recipe, GLOB.ventcrawl_machinery) && isclosedturf(A)) //wall escapism sanity check.
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if (recipe.type == /datum/pipe_info/meter)
to_chat(user, "<span class='notice'>You start building a meter...</span>")
if(do_after(user, atmos_build_speed, target = A))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
PM.setAttachLayer(piping_layer)
if(mode&WRENCH_MODE)
PM.wrench_act(user, src)
@@ -391,7 +396,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
activate()
var/obj/machinery/atmospherics/path = queued_p_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/P = new pipe_item_type(get_turf(A), queued_p_type, queued_p_dir)
var/obj/item/pipe/P = new pipe_item_type(A, queued_p_type, queued_p_dir)
if(queued_p_flipped && istype(P, /obj/item/pipe/trinary/flippable))
var/obj/item/pipe/trinary/flippable/F = P
@@ -408,7 +413,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(DISPOSALS_CATEGORY) //Making disposals pipes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -433,7 +438,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(TRANSIT_CATEGORY) //Making transit tubes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -308,6 +308,7 @@
/obj/item/circuitboard/machine/thermomachine
name = "Thermomachine (Machine Board)"
desc = "You can use a screwdriver to switch between heater and freezer."
var/pipe_layer = PIPING_LAYER_DEFAULT
req_components = list(
/obj/item/stock_parts/matter_bin = 2,
/obj/item/stock_parts/micro_laser = 2,
@@ -342,8 +343,18 @@
build_path = initial(new_type.build_path)
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You change the circuitboard setting to \"[new_setting]\".</span>")
else
return ..()
return
if(I.tool_behaviour == TOOL_MULTITOOL)
pipe_layer = (pipe_layer >= PIPING_LAYER_MAX) ? PIPING_LAYER_MIN : (pipe_layer + 1)
to_chat(user, "<span class='notice'>You change the circuitboard to layer [pipe_layer].</span>")
return
. = ..()
/obj/item/circuitboard/machine/thermomachine/examine()
. = ..()
. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
/obj/item/circuitboard/machine/thermomachine/heater
name = "Heater (Machine Board)"
+2 -2
View File
@@ -427,7 +427,7 @@
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
// Check area validity.
// Reject space, player-created areas, and non-station z-levels.
var/area/A = get_area(target)
var/area/A = get_base_area(target)
if(!A || (!is_station_level(A.z)) || !A.valid_territory)
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
return FALSE
@@ -461,7 +461,7 @@
qdel(old_marking)
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
var/area/territory = get_area(target)
var/area/territory = get_base_area(target)
new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
+9 -8
View File
@@ -452,14 +452,15 @@
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
if(defib.pullshocksafely && isliving(H.pulledby))
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
else
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
if(!H.pulledby || !isliving(H.pulledby))
return
if(req_defib && defib.pullshocksafely)
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
return
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
+1 -1
View File
@@ -802,7 +802,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
for(var/i in GLOB.dead_mob_list)
var/mob/M = i
if(M?.client.prefs.chat_toggles & CHAT_GHOSTPDA)
if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
// Log in the talk log
+2 -2
View File
@@ -326,7 +326,7 @@ Code:
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Sex: [active1.fields["gender"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Rank: [active1.fields["rank"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -370,7 +370,7 @@ Code:
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Sex: [active1.fields["gender"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Rank: [active1.fields["rank"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -26,6 +26,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
slot_flags = ITEM_SLOT_EARS
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
var/bowman = FALSE
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
@@ -52,6 +53,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
else
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/ComponentInitialize()
. = ..()
if (bowman)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
@@ -81,10 +87,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
@@ -112,10 +115,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
@@ -161,10 +161,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
@@ -183,10 +180,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/hos/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
@@ -258,10 +252,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
@@ -273,7 +264,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if (istype(W,/obj/item/headsetupgrader))
if (!bowman)
to_chat(user,"<span class='notice'>You upgrade [src].</span>")
bowmanize()
qdel(W)
if(istype(W, /obj/item/screwdriver))
if(keyslot || keyslot2)
for(var/ch_name in channels)
@@ -341,3 +336,24 @@ GLOBAL_LIST_INIT(channel_tokens, list(
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
/obj/item/radio/headset/proc/bowmanize()
cut_overlays()
var/icon/yeas = icon(icon,icon_state)
icon_state = "antenna_alt"
var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
center.color = yeas.GetPixel(15,18)
var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
centeralt.color = yeas.GetPixel(14,22)
var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
centercenter.color = yeas.GetPixel(13,19)
var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
centerpixel.color = yeas.GetPixel(13,21)
add_overlay(center)
add_overlay(centeralt)
add_overlay(centercenter)
add_overlay(centerpixel)
name = replacetext(name,"headset", "bowman headset")
desc = "[desc] Protects ears from flashbangs."
bowman = TRUE
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
@@ -251,3 +251,9 @@ effective or pretty fucking useless.
else
GLOB.active_jammers -= src
update_icon()
/obj/item/headsetupgrader
name = "headset upgrader"
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
icon = 'icons/obj/device.dmi'
icon_state = "headset_upgrade"
+1
View File
@@ -310,6 +310,7 @@
trap_damage = 0
item_flags = DROPDEL
flags_1 = NONE
breakouttime = 50
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
+33 -2
View File
@@ -10,7 +10,15 @@
*/
GLOBAL_LIST_INIT(glass_recipes, list ( \
new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
null, \
new/datum/stack_recipe_list("glass working bases", list( \
new/datum/stack_recipe("chem dish", /obj/item/glasswork/glass_base/dish, 10), \
new/datum/stack_recipe("lens", /obj/item/glasswork/glass_base/glass_lens, 15), \
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
)), \
))
/obj/item/stack/sheet/glass
@@ -26,6 +34,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
tableVariant = /obj/structure/table/glass
shard_type = /obj/item/shard
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -93,6 +102,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
@@ -120,7 +130,9 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
else
return ..()
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 1.2
S.efficiency *= 1.2
/*
* Reinforced glass sheets
@@ -145,11 +157,15 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
merge_type = /obj/item/stack/sheet/rglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
point_value = 4
shard_type = /obj/item/shard
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
..()
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
/obj/item/stack/sheet/rglass/cyborg
materials = list()
var/datum/robot_energy_storage/glasource
@@ -188,6 +204,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.2
S.efficiency *= 1.2
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.prglass_recipes
@@ -207,6 +228,11 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.5
S.efficiency *= 1.5
/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titaniumglass_recipes
@@ -226,11 +252,16 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitaniumglass_recipes
return ..()
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
S.efficiency *= 2
/obj/item/shard
name = "shard"
desc = "A nasty looking shard of glass."
@@ -277,6 +277,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
recipes = GLOB.wood_recipes
return ..()
/obj/item/stack/sheet/mineral/wood/twenty
amount = 20
/obj/item/stack/sheet/mineral/wood/fifty
amount = 50
@@ -782,3 +785,4 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
@@ -15,4 +15,15 @@
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
var/loom_result //result from pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
/**
* Called on the glass sheet upon solar construction (duh):
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
* and possibly extra effects if you wish to code them.
* Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
* so you won't have to do so here.
*/
/obj/item/stack/sheet/proc/on_solar_construction(/obj/machinery/power/solar/S)
return
@@ -233,39 +233,111 @@
turf_type = /turf/open/floor/carpet/royalblue
tableVariant = /obj/structure/table/wood/fancy/royalblue
/obj/item/stack/tile/carpet/ten
amount = 10
/obj/item/stack/tile/carpet/twenty
amount = 20
/obj/item/stack/tile/carpet/fifty
amount = 50
/obj/item/stack/tile/carpet/black/ten
amount = 10
/obj/item/stack/tile/carpet/black/twenty
amount = 20
/obj/item/stack/tile/carpet/black/fifty
amount = 50
/obj/item/stack/tile/carpet/blackred/ten
amount = 10
/obj/item/stack/tile/carpet/blackred/twenty
amount = 20
/obj/item/stack/tile/carpet/blackred/fifty
amount = 50
/obj/item/stack/tile/carpet/monochrome/ten
amount = 10
/obj/item/stack/tile/carpet/monochrome/twenty
amount = 20
/obj/item/stack/tile/carpet/monochrome/fifty
amount = 50
/obj/item/stack/tile/carpet/blue/ten
amount = 10
/obj/item/stack/tile/carpet/blue/twenty
amount = 20
/obj/item/stack/tile/carpet/blue/fifty
amount = 50
/obj/item/stack/tile/carpet/cyan/ten
amount = 10
/obj/item/stack/tile/carpet/cyan/twenty
amount = 20
/obj/item/stack/tile/carpet/cyan/fifty
amount = 50
/obj/item/stack/tile/carpet/green/ten
amount = 10
/obj/item/stack/tile/carpet/green/twenty
amount = 20
/obj/item/stack/tile/carpet/green/fifty
amount = 50
/obj/item/stack/tile/carpet/orange/ten
amount = 10
/obj/item/stack/tile/carpet/orange/twenty
amount = 20
/obj/item/stack/tile/carpet/orange/fifty
amount = 50
/obj/item/stack/tile/carpet/purple/ten
amount = 10
/obj/item/stack/tile/carpet/purple/twenty
amount = 20
/obj/item/stack/tile/carpet/purple/fifty
amount = 50
/obj/item/stack/tile/carpet/red/ten
amount = 10
/obj/item/stack/tile/carpet/red/twenty
amount = 20
/obj/item/stack/tile/carpet/red/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblack/ten
amount = 10
/obj/item/stack/tile/carpet/royalblack/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblack/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblue/ten
amount = 10
/obj/item/stack/tile/carpet/royalblue/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblue/fifty
amount = 50
+3 -3
View File
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
materials = typelist("materials", null)
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
@@ -317,8 +317,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
force = 15
throwforce = 15
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
+4 -4
View File
@@ -25,8 +25,8 @@
*/
/obj/item/twohanded
var/wielded = 0
var/force_unwielded = 0
var/force_wielded = 0
var/force_unwielded // default to null, the number force will be set to on unwield()
var/force_wielded // same as above but for wield()
var/wieldsound = null
var/unwieldsound = null
var/slowdown_wielded = 0
@@ -73,7 +73,7 @@
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
return
wielded = 1
if(force_wielded)
if(!isnull(force_wielded))
force = force_wielded
name = "[name] (Wielded)"
update_icon()
@@ -738,7 +738,7 @@
on = !on
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
force = on ? force_on : initial(force)
throwforce = on ? force_on : initial(force)
throwforce = on ? force_on : force
icon_state = "chainsaw_[on ? "on" : "off"]"
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = on
+1 -1
View File
@@ -178,7 +178,7 @@
machine = null
//called when the user unsets the machine.
/atom/movable/proc/on_unset_machine(mob/user)
/atom/proc/on_unset_machine(mob/user)
return
/mob/proc/set_machine(obj/O)
+1 -1
View File
@@ -52,7 +52,7 @@
var/area/A = get_area(src)
if(!A.blob_allowed)
return FALSE
if(!A.power_equip)
if(!A.powered(EQUIP))
return FALSE
if(!SSmapping.level_trait(T.z,ZTRAIT_STATION))
return FALSE
+1 -1
View File
@@ -305,7 +305,7 @@
/datum/barsign/meow_mix
name = "Meow Mix"
icon = "meow_mix"
icon = "Meow Mix"
desc = "No, we don't serve catnip, officer!"
/datum/barsign/hiddensigns
+1 -1
View File
@@ -80,7 +80,7 @@
/obj/structure/displaycase/proc/trigger_alarm()
//Activate Anti-theft
if(alert)
var/area/alarmed = get_area(src)
var/area/alarmed = get_base_area(src)
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
@@ -205,6 +205,9 @@
if(!mineral)
if(istype(G, /obj/item/stack/sheet/mineral) && G.sheettype)
var/M = G.sheettype
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
if(!mineralassembly)
return
if(G.get_amount() >= 2)
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
@@ -214,7 +217,6 @@
return
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
G.use(2)
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
var/obj/structure/door_assembly/MA = new mineralassembly(loc)
transfer_assembly_vars(src, MA, TRUE)
else
+1 -1
View File
@@ -7,7 +7,7 @@
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
layer = CLOSED_TURF_LAYER
layer = LOW_OBJ_LAYER
density = TRUE
opacity = 1
max_integrity = 100
@@ -619,7 +619,7 @@
assignedrole = "Ghost Cafe Visitor"
flavour_text = "Is this what life after death is like?"
skip_reentry_check = TRUE
banType = "ghostcafe"
banType = ROLE_GHOSTCAFE
/datum/action/toggle_dead_chat_mob
icon_icon = 'icons/mob/mob.dmi'
@@ -642,12 +642,14 @@
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
var/area/A = get_area(src)
var/datum/outfit/O = new /datum/outfit/ghostcafe()
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
+7 -2
View File
@@ -166,6 +166,9 @@
if(S.sheettype && S.sheettype != "runed")
var/M = S.sheettype
if(state == GIRDER_DISPLACED)
var/F = text2path("/obj/structure/falsewall/[M]")
if(!F)
return
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
return
@@ -174,11 +177,13 @@
return
S.use(2)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/F = text2path("/obj/structure/falsewall/[M]")
var/obj/structure/FW = new F (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
var/F = text2path("/turf/closed/wall/mineral/[M]")
if(!F)
return
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
return
@@ -189,7 +194,7 @@
S.use(2)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/T = get_turf(src)
T.PlaceOnTop(text2path("/turf/closed/wall/mineral/[M]"))
T.PlaceOnTop(F)
transfer_fingerprints_to(T)
qdel(src)
return
+1 -1
View File
@@ -97,7 +97,7 @@
icon_state = "guillotine_raised"
/obj/structure/guillotine/proc/drop_blade(mob/user)
if (buckled_mobs.len && blade_sharpness)
if (has_buckled_mobs() && blade_sharpness)
var/mob/living/carbon/human/H = buckled_mobs[1]
if (!H)
+2 -2
View File
@@ -20,14 +20,14 @@
return
if(broken || !Adjacent(user))
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
if(H.gender == MALE)
if(H.gender != FEMALE)
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return //no tele-grooming
+10 -19
View File
@@ -15,7 +15,8 @@
var/decon_speed = 30
var/wtype = "glass"
var/fulltile = FALSE
var/glass_type = /obj/item/stack/sheet/glass
var/obj/item/stack/sheet/glass_type = /obj/item/stack/sheet/glass
var/cleanable_type = /obj/effect/decal/cleanable/glass
var/glass_amount = 1
var/mutable_appearance/crack_overlay
can_be_unanchored = TRUE
@@ -277,12 +278,15 @@
/obj/structure/window/proc/spawnDebris(location)
. = list()
. += new /obj/item/shard(location)
. += new /obj/effect/decal/cleanable/glass(location)
var/shard = initial(glass_type.shard_type)
if(shard)
. += new shard(location)
if (fulltile)
. += new shard(location)
if(cleanable_type)
. += new cleanable_type(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
if (fulltile)
. += new /obj/item/shard(location)
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
if (get_dist(src,user) > 1)
@@ -416,17 +420,9 @@
max_integrity = 150
explosion_block = 1
glass_type = /obj/item/stack/sheet/plasmaglass
cleanable_type = /obj/effect/decal/cleanable/glass/plasma
rad_insulation = RAD_NO_INSULATION
/obj/structure/window/plasma/spawnDebris(location)
. = list()
. += new /obj/item/shard/plasma(location)
. += new /obj/effect/decal/cleanable/glass/plasma(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
if (fulltile)
. += new /obj/item/shard/plasma(location)
/obj/structure/window/plasma/spawner/east
dir = EAST
@@ -662,11 +658,6 @@
level = 3
glass_amount = 2
/obj/structure/window/reinforced/clockwork/spawnDebris(location)
. = list()
for(var/i in 1 to 4)
. += new /obj/item/clockwork/alloy_shards/medium/gear_bit(location)
/obj/structure/window/reinforced/clockwork/Initialize(mapload, direct)
made_glow = TRUE
new /obj/effect/temp_visual/ratvar/window(get_turf(src))
@@ -138,7 +138,8 @@
var/duration = (48/W.force) * 2 //In seconds, for now.
if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
duration /= 4 //Much better with hatchets and axes.
if(do_after(user, duration*10, target=src)) //Into deciseconds.
var/src_type = type
if(do_after(user, duration*10, target=src) && type == src_type) //Into deciseconds.
dismantle_wall(FALSE,FALSE)
return
return ..()
+18 -13
View File
@@ -222,18 +222,23 @@
/obj/effect/vr_clean_master/Initialize()
. = ..()
vr_area = get_area(src)
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
vr_area = get_base_area(src)
if(!vr_area)
return INITIALIZE_HINT_QDEL
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES, TIMER_LOOP)
/obj/effect/vr_clean_master/proc/clean_up()
if (vr_area)
for (var/obj/item/ammo_casing/casing in vr_area)
qdel(casing)
for(var/obj/effect/decal/cleanable/C in vr_area)
qdel(C)
for (var/A in corpse_party)
var/mob/M = A
if(M && M.stat == DEAD && get_area(M) == vr_area)
qdel(M)
corpse_party -= M
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
if (!vr_area)
qdel(src)
return
var/list/contents = get_sub_areas_contents(src)
for (var/obj/item/ammo_casing/casing in contents)
qdel(casing)
for(var/obj/effect/decal/cleanable/C in contents)
qdel(C)
for (var/A in corpse_party)
var/mob/M = A
if(!QDELETED(M) && (M in contents) && M.stat == DEAD)
qdel(M)
corpse_party -= M
addtimer(CALLBACK(src, .proc/clean_up), 3 MINUTES)
+1 -1
View File
@@ -408,7 +408,7 @@
var/obj/item/organ/tail/cat/tail = new
ears.Insert(H, drop_if_replaced=FALSE)
tail.Insert(H, drop_if_replaced=FALSE)
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san")) //John Robust -> Robust-kun
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
var/list/names = splittext(H.real_name," ")
var/forename = names.len > 1 ? names[2] : names[1]
var/newname = "[forename]-[pick(honorifics["[H.gender]"])]"
+7 -1
View File
@@ -845,7 +845,11 @@
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_LAVALAND];jobban4=[REF(M)]'><font color=red>Lavaland</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_LAVALAND];jobban4=[REF(M)]'>Lavaland</a></td>"
// Ghost cafe
if(jobban_isbanned(M,ROLE_GHOSTCAFE))
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_GHOSTCAFE];jobban4=[REF(M)]'><font color=red>Lavaland</font></a></td>"
else
dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=[ROLE_GHOSTCAFE];jobban4=[REF(M)]'>Lavaland</a></td>"
dat += "</tr></table>"
//Antagonist (Orange)
@@ -2878,6 +2882,8 @@
return
if(SSdbcore.Connect())
var/datum/DBQuery/query_get_mentor = SSdbcore.NewQuery("SELECT id FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(!query_get_mentor.warn_execute())
return
if(query_get_mentor.NextRow())
to_chat(usr, "<span class='danger'>[ckey] is already a mentor.</span>")
return
+13 -3
View File
@@ -541,7 +541,9 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_multiple_APCs = list()
var/list/sub_areas_APC = list()
var/list/areas_with_air_alarm = list()
var/list/sub_areas_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
@@ -578,6 +580,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
if(!A)
dat += "Skipped over [APC] in invalid location, [APC.loc]."
continue
LAZYSET(sub_areas_APC, A.type, get_sub_areas(A, FALSE))
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
else if(A.type in areas_all)
@@ -585,10 +588,11 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
CHECK_TICK
for(var/obj/machinery/airalarm/AA in GLOB.machines)
var/area/A = get_area(AA)
var/area/A = get_base_area(AA)
if(!A) //Make sure the target isn't inside an object, which results in runtimes.
dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
continue
LAZYSET(sub_areas_air_alarm, A.type, get_sub_areas(A, FALSE))
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
CHECK_TICK
@@ -638,8 +642,8 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
areas_with_camera.Add(A.type)
CHECK_TICK
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_APC = areas_all - (areas_with_APC + flatten_list(sub_areas_APC))
var/list/areas_without_air_alarm = areas_all - (areas_with_air_alarm + flatten_list(sub_areas_air_alarm))
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
@@ -656,12 +660,18 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
for(var/areatype in areas_with_multiple_APCs)
dat += "[areatype]<br>"
if(sub_areas_APC[areatype])
dat += "&nbsp;&nbsp;SUB-AREAS:<br>&nbsp;&nbsp;"
dat += jointext(sub_areas_APC[areatype], "<br>&nbsp;&nbsp;")
CHECK_TICK
if(areas_without_air_alarm.len)
dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
for(var/areatype in areas_without_air_alarm)
dat += "[areatype]<br>"
if(sub_areas_air_alarm[areatype])
dat += "&nbsp;&nbsp;SUB-AREAS:<br>&nbsp;&nbsp;"
dat += jointext(sub_areas_air_alarm[areatype], "<br>&nbsp;&nbsp;")
CHECK_TICK
if(areas_without_RC.len)
+1 -1
View File
@@ -419,7 +419,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]
new_character.gender = record_found.fields["sex"]
new_character.gender = record_found.fields["gender"]
new_character.age = record_found.fields["age"]
new_character.hardset_dna(record_found.fields["identity"], record_found.fields["enzymes"], record_found.fields["name"], record_found.fields["blood_type"], new record_found.fields["species"], record_found.fields["features"])
else
@@ -629,15 +629,12 @@
icon_state = "abductor_headset"
item_state = "abductor_headset"
keyslot2 = new /obj/item/encryptionkey/heads/captain
bowman = TRUE
/obj/item/radio/headset/abductor/Initialize(mapload)
. = ..()
make_syndie()
/obj/item/radio/headset/abductor/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_SCREWDRIVER)
return // Stops humans from disassembling abductor headsets.
@@ -70,6 +70,7 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
+1 -1
View File
@@ -22,7 +22,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
icon = 'icons/obj/rune.dmi'
icon_state = "1"
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = LOW_OBJ_LAYER
layer = SIGIL_LAYER
color = RUNE_COLOR_RED
var/invocation = "Aiy ele-mayo." //This is said by cultists when the rune is invoked.
@@ -22,11 +22,19 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
desc = "You aren't entirely sure what this does, but it's very beepy and boopy."
background_icon_state = "bg_tech_blue"
icon_icon = 'icons/mob/actions/actions_AI.dmi'
check_flags = AB_CHECK_CONSCIOUS //can't doomsday if dead.
var/mob/living/silicon/ai/owner_AI //The owner AI, so we don't have to typecast every time
var/uses //If we have multiple uses of the same power
var/auto_use_uses = TRUE //If we automatically use up uses on each activation
var/cooldown_period //If applicable, the time in deciseconds we have to wait before using any more modules
/datum/action/innate/ai/New()
..()
if(uses > 1)
desc = "[desc] It has [uses] use\s remaining."
button.desc = desc
/datum/action/innate/ai/Grant(mob/living/L)
. = ..()
if(!isAI(owner))
@@ -38,7 +46,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/IsAvailable()
. = ..()
if(owner_AI && owner_AI.malf_cooldown > world.time)
return
return FALSE
/datum/action/innate/ai/Trigger()
. = ..()
@@ -49,12 +57,16 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/proc/adjust_uses(amt, silent)
uses += amt
if(!silent && uses)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
if(!uses)
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
qdel(src)
if(uses)
if(!silent)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
desc = "[initial(desc)] It has [uses] use\s remaining."
UpdateButtonIcon()
return
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
qdel(src)
//Framework for ranged abilities that can have different effects by left-clicking stuff.
/datum/action/innate/ai/ranged
@@ -74,13 +86,16 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/ranged/adjust_uses(amt, silent)
uses += amt
if(!silent && uses)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
if(!uses)
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
Remove(owner)
QDEL_IN(src, 100) //let any active timers on us finish up
if(uses)
if(!silent)
to_chat(owner, "<span class='notice'>[name] now has <b>[uses]</b> use[uses > 1 ? "s" : ""] remaining.</span>")
desc = "[initial(desc)] It has [uses] use\s remaining."
UpdateButtonIcon()
return
if(initial(uses) > 1) //no need to tell 'em if it was one-use anyway!
to_chat(owner, "<span class='warning'>[name] has run out of uses!</span>")
Remove(owner)
QDEL_IN(src, 100) //let any active timers on us finish up
/datum/action/innate/ai/ranged/Destroy()
QDEL_NULL(linked_ability)
@@ -97,7 +112,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
var/datum/action/innate/ai/ranged/attached_action
/obj/effect/proc_holder/ranged_ai/Destroy()
QDEL_NULL(attached_action)
attached_action = null
return ..()
/obj/effect/proc_holder/ranged_ai/proc/toggle(mob/user)
@@ -185,6 +200,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
A.playsound_local(A, AM.unlock_sound, 50, 0)
else //Adding uses to an existing module
action.uses += initial(action.uses)
action.desc = "[initial(action.desc)] It has [action.uses] use\s remaining."
action.UpdateButtonIcon()
temp = "Additional use[action.uses > 1 ? "s" : ""] added to [action.name]!"
processing_time -= AM.cost
@@ -238,6 +255,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
return
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
return
if (active)
return //prevent the AI from activating an already active doomsday
active = TRUE
set_us_up_the_bomb(owner)
@@ -245,64 +264,64 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
set waitfor = FALSE
to_chat(owner, "<span class='small boldannounce'>run -o -a 'selfdestruct'</span>")
sleep(5)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>Running executable 'selfdestruct'...</span>")
sleep(rand(10, 30))
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
owner.playsound_local(owner, 'sound/misc/bloblarm.ogg', 50, 0)
to_chat(owner, "<span class='userdanger'>!!! UNAUTHORIZED SELF-DESTRUCT ACCESS !!!</span>")
to_chat(owner, "<span class='boldannounce'>This is a class-3 security violation. This incident will be reported to Central Command.</span>")
for(var/i in 1 to 3)
sleep(20)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldannounce'>Sending security report to Central Command.....[rand(0, 9) + (rand(20, 30) * i)]%</span>")
sleep(3)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>auth 'akjv9c88asdf12nb' ******************</span>")
owner.playsound_local(owner, 'sound/items/timer.ogg', 50, 0)
sleep(30)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Welcome, akjv9c88asdf12nb.</span>")
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
sleep(5)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Arm self-destruct device? (Y/N)</span>")
owner.playsound_local(owner, 'sound/misc/compiler-stage1.ogg', 50, 0)
sleep(20)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>Y</span>")
sleep(15)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Confirm arming of self-destruct device? (Y/N)</span>")
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
sleep(10)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>Y</span>")
sleep(rand(15, 25))
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Please repeat password to confirm.</span>")
owner.playsound_local(owner, 'sound/misc/compiler-stage2.ogg', 50, 0)
sleep(14)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='small boldannounce'>******************</span>")
sleep(40)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
to_chat(owner, "<span class='boldnotice'>Credentials accepted. Transmitting arming signal...</span>")
owner.playsound_local(owner, 'sound/misc/server-ready.ogg', 50, 0)
sleep(30)
if(!owner || QDELETED(owner))
if(QDELETED(owner) || owner.stat == DEAD)
return
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", "aimalf")
set_security_level("delta")
@@ -724,9 +743,10 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/blackout
name = "Blackout"
desc = "Overloads lights across the station."
desc = "Overloads random lights across the station."
button_icon_state = "blackout"
uses = 3
auto_use_uses = FALSE
/datum/action/innate/ai/blackout/Activate()
for(var/obj/machinery/power/apc/apc in GLOB.apcs_list)
@@ -736,6 +756,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
apc.overload++
to_chat(owner, "<span class='notice'>Overcurrent applied to the powernet.</span>")
owner.playsound_local(owner, "sparks", 50, 0)
adjust_uses(-1)
//Disable Emergency Lights
@@ -784,11 +805,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
auto_use_uses = FALSE
cooldown_period = 30
/datum/action/innate/ai/reactivate_cameras/New()
..()
desc = "[desc] There are 30 reactivations remaining."
button.desc = desc
/datum/action/innate/ai/reactivate_cameras/Activate()
var/fixed_cameras = 0
for(var/V in GLOB.cameranet.cameras)
@@ -803,8 +819,6 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
to_chat(owner, "<span class='notice'>Diagnostic complete! Cameras reactivated: <b>[fixed_cameras]</b>. Reactivations remaining: <b>[uses]</b>.</span>")
owner.playsound_local(owner, 'sound/items/wirecutter.ogg', 50, 0)
adjust_uses(0, TRUE) //Checks the uses remaining
if(src && uses) //Not sure if not having src here would cause a runtime, so it's here to be safe
desc = "[initial(desc)] There are [uses] reactivations remaining."
//Upgrade Camera Network: EMP-proofs all cameras, in addition to giving them X-ray vision.
@@ -163,7 +163,7 @@
/datum/spellbook_entry/timestop
name = "Time Stop"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
spell_type = /obj/effect/proc_holder/spell/aoe_turf/timestop
category = "Defensive"
/datum/spellbook_entry/smoke
+1 -1
View File
@@ -46,7 +46,7 @@
return FALSE
switch(type)
if("feet")
if(!H.shoes)
if(!H.shoes || !(H.shoes.body_parts_covered & FEET))
affecting = H.get_bodypart(pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
H.Knockdown(60)
if(BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND)
+10 -10
View File
@@ -207,7 +207,7 @@
pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0
if(name == initial(name))
name = "[get_area_name(src)] Air Alarm"
name = "[get_area_name(src, get_base_area = TRUE)] Air Alarm"
power_change()
set_frequency(frequency)
@@ -250,7 +250,7 @@
"danger_level" = danger_level,
)
var/area/A = get_area(src)
var/area/A = get_base_area(src)
data["atmos_alarm"] = A.atmosalm
data["fire_alarm"] = A.fire
@@ -386,7 +386,7 @@
send_signal(device_id, list("checks" = text2num(params["val"])^2), usr)
. = TRUE
if("set_external_pressure", "set_internal_pressure")
var/area/A = get_area(src)
var/area/A = get_base_area(src)
var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null
if(!isnull(target) && !..())
send_signal(device_id, list("[action]" = target), usr)
@@ -420,12 +420,12 @@
apply_mode()
. = TRUE
if("alarm")
var/area/A = get_area(src)
var/area/A = get_base_area(src)
if(A.atmosalert(2, src))
post_alert(2)
. = TRUE
if("reset")
var/area/A = get_area(src)
var/area/A = get_base_area(src)
if(A.atmosalert(0, src))
post_alert(0)
. = TRUE
@@ -456,7 +456,7 @@
return 0
/obj/machinery/airalarm/proc/refresh_all()
var/area/A = get_area(src)
var/area/A = get_base_area(src)
for(var/id_tag in A.air_vent_names)
var/list/I = A.air_vent_info[id_tag]
if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time)
@@ -507,7 +507,7 @@
return "Flood"
/obj/machinery/airalarm/proc/apply_mode()
var/area/A = get_area(src)
var/area/A = get_base_area(src)
switch(mode)
if(AALARM_MODE_SCRUBBING)
for(var/device_id in A.air_scrub_names)
@@ -645,7 +645,7 @@
icon_state = "alarm1"
var/overlay_state = AALARM_OVERLAY_OFF
var/area/A = get_area(src)
var/area/A = get_base_area(src)
switch(max(danger_level, A.atmosalm))
if(0)
add_overlay(AALARM_OVERLAY_GREEN)
@@ -715,7 +715,7 @@
return
var/datum/signal/alert_signal = new(list(
"zone" = get_area_name(src),
"zone" = get_area_name(src, get_base_area = TRUE),
"type" = "Atmospheric"
))
if(alert_level==2)
@@ -728,7 +728,7 @@
frequency.post_signal(src, alert_signal, range = -1)
/obj/machinery/airalarm/proc/apply_danger_level()
var/area/A = get_area(src)
var/area/A = get_base_area(src)
var/new_area_danger_level = 0
for(var/obj/machinery/airalarm/AA in A)
@@ -1,14 +1,12 @@
/*
Quick overview:
// Quick overview:
//
// Pipes combine to form pipelines
// Pipelines and other atmospheric objects combine to form pipe_networks
// Note: A single pipe_network represents a completely open space
//
// Pipes -> Pipelines
// Pipelines + Other Objects -> Pipe network
Pipes combine to form pipelines
Pipelines and other atmospheric objects combine to form pipe_networks
Note: A single pipe_network represents a completely open space
Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
#define PIPE_VISIBLE_LEVEL 2
#define PIPE_HIDDEN_LEVEL 1
@@ -101,13 +99,14 @@ Pipelines + Other Objects -> Pipe network
return node_connects
/obj/machinery/atmospherics/proc/normalize_cardinal_directions()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
switch(dir)
if(SOUTH)
setDir(NORTH)
if(WEST)
setDir(EAST)
//this is called just after the air controller sets up turfs
/obj/machinery/atmospherics/proc/atmosinit(var/list/node_connects)
/obj/machinery/atmospherics/proc/atmosinit(list/node_connects)
if(!node_connects) //for pipes where order of nodes doesn't matter
node_connects = getNodeConnects()
@@ -119,12 +118,8 @@ Pipelines + Other Objects -> Pipe network
update_icon()
/obj/machinery/atmospherics/proc/setPipingLayer(new_layer)
if(pipe_flags & PIPING_DEFAULT_LAYER_ONLY)
new_layer = PIPING_LAYER_DEFAULT
piping_layer = new_layer
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
piping_layer = (pipe_flags & PIPING_DEFAULT_LAYER_ONLY) ? PIPING_LAYER_DEFAULT : new_layer
update_icon()
/obj/machinery/atmospherics/proc/can_be_node(obj/machinery/atmospherics/target, iteration)
return connection_check(target, piping_layer)
@@ -176,9 +171,6 @@ Pipelines + Other Objects -> Pipe network
nodes[nodes.Find(reference)] = null
update_icon()
/obj/machinery/atmospherics/update_icon()
return
/obj/machinery/atmospherics/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pipe)) //lets you autodrop
var/obj/item/pipe/pipe = W
@@ -235,15 +227,13 @@ Pipelines + Other Objects -> Pipe network
var/datum/gas_mixture/env_air = loc.return_air()
pressures = int_air.return_pressure() - env_air.return_pressure()
var/fuck_you_dir = get_dir(src, user) // Because fuck you...
if(!fuck_you_dir)
fuck_you_dir = pick(GLOB.cardinals)
var/turf/target = get_edge_target_turf(user, fuck_you_dir)
var/range = pressures/250
var/speed = range/5
user.visible_message("<span class='danger'>[user] is sent flying by pressure!</span>","<span class='userdanger'>The pressure sends you flying!</span>")
user.throw_at(target, range, speed)
// if get_dir(src, user) is not 0, target is the edge_target_turf on that dir
// otherwise, edge_target_turf uses a random cardinal direction
// range is pressures / 250
// speed is pressures / 1250
user.throw_at(get_edge_target_turf(user, get_dir(src, user) || pick(GLOB.cardinals)), pressures / 250, pressures / 1250)
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -255,30 +245,20 @@ Pipelines + Other Objects -> Pipe network
transfer_fingerprints_to(stored)
..()
/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255))
/obj/machinery/atmospherics/proc/getpipeimage(iconset, iconstate, direction, col=rgb(255,255,255), piping_layer=2)
//Add identifiers for the iconset
if(iconsetids[iconset] == null)
iconsetids[iconset] = num2text(iconsetids.len + 1)
//Generate a unique identifier for this image combination
var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]"
var/identifier = iconsetids[iconset] + "_[iconstate]_[direction]_[col]_[piping_layer]"
if((!(. = pipeimages[identifier])))
var/image/pipe_overlay
pipe_overlay = . = pipeimages[identifier] = image(iconset, iconstate, dir = direction)
pipe_overlay.color = col
/obj/machinery/atmospherics/proc/icon_addintact(var/obj/machinery/atmospherics/node)
var/image/img = getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_intact", get_dir(src,node), node.pipe_color)
underlays += img
return img.dir
/obj/machinery/atmospherics/proc/icon_addbroken(var/connected = FALSE)
var/unconnected = (~connected) & initialize_directions
for(var/direction in GLOB.cardinals)
if(unconnected & direction)
underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction)
PIPING_LAYER_SHIFT(pipe_overlay, piping_layer)
/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
if(can_unwrench)
@@ -320,7 +300,7 @@ Pipelines + Other Objects -> Pipe network
if(target_move.can_crawl_through())
if(is_type_in_typecache(target_move, GLOB.ventcrawl_machinery))
user.forceMove(target_move.loc) //handle entering and so on.
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
else
var/list/pipenetdiff = returnPipenets() ^ target_move.returnPipenets()
if(pipenetdiff.len)
@@ -332,7 +312,7 @@ Pipelines + Other Objects -> Pipe network
playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
else if(is_type_in_typecache(src, GLOB.ventcrawl_machinery) && can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
user.forceMove(loc)
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>","<span class='notice'>You climb out the ventilation system.")
user.visible_message("<span class='notice'>You hear something squeezing through the ducts...</span>", "<span class='notice'>You climb out the ventilation system.")
user.canmove = FALSE
addtimer(VARSET_CALLBACK(user, canmove, TRUE), 1)
@@ -356,3 +336,6 @@ Pipelines + Other Objects -> Pipe network
//Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it.
/obj/machinery/atmospherics/proc/can_see_pipes()
return TRUE
/obj/machinery/atmospherics/proc/update_layer()
layer = initial(layer) + (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE
@@ -8,24 +8,14 @@
/obj/machinery/atmospherics/components/binary/SetInitDirections()
switch(dir)
if(NORTH)
if(NORTH, SOUTH)
initialize_directions = NORTH|SOUTH
if(SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST)
if(EAST, WEST)
initialize_directions = EAST|WEST
if(WEST)
initialize_directions = EAST|WEST
/*
Iconnery
*/
/obj/machinery/atmospherics/components/binary/hide(intact)
update_icon()
..(intact)
/*
Housekeeping and pipe network stuff
*/
..()
/obj/machinery/atmospherics/components/binary/getNodeConnects()
return list(turn(dir, 180), dir)
@@ -1,13 +1,12 @@
/*
Acts like a normal vent, but has an input AND output.
*/
//Acts like a normal vent, but has an input AND output.
#define EXT_BOUND 1
#define INPUT_MIN 2
#define OUTPUT_MAX 4
/obj/machinery/atmospherics/components/binary/dp_vent_pump
icon = 'icons/obj/atmospherics/components/unary_devices.dmi' //We reuse the normal vent icons!
icon_state = "dpvent_map"
icon_state = "dpvent_map-2"
//node2 is output port
//node1 is input port
@@ -27,97 +26,25 @@ Acts like a normal vent, but has an input AND output.
var/output_pressure_max = 0
var/pressure_checks = EXT_BOUND
//EXT_BOUND: Do not pass external_pressure_bound
//INPUT_MIN: Do not pass input_pressure_min
//OUTPUT_MAX: Do not pass output_pressure_max
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on
on = TRUE
icon_state = "dpvent_map_on"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/Destroy()
SSradio.remove_object(src, frequency)
return ..()
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
name = "large dual-port air vent"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_toxmix
id = INCINERATOR_TOXMIX_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_atmos
id = INCINERATOR_ATMOS_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_syndicatelava
id = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on
on = TRUE
icon_state = "dpvent_map_on"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer1
piping_layer = PIPING_LAYER_MIN
pixel_x = -PIPING_LAYER_P_X
pixel_y = -PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer3
piping_layer = PIPING_LAYER_MAX
pixel_x = PIPING_LAYER_P_X
pixel_y = PIPING_LAYER_P_Y
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/New()
..()
var/datum/gas_mixture/air1 = airs[1]
var/datum/gas_mixture/air2 = airs[2]
air1.volume = 1000
air2.volume = 1000
/obj/machinery/atmospherics/components/binary/dp_vent_pump/update_icon_nopipes()
cut_overlays()
if(showpipe)
add_overlay(getpipeimage('icons/obj/atmospherics/components/unary_devices.dmi', "dpvent_cap"))
var/image/cap = getpipeimage(icon, "dpvent_cap", dir, piping_layer = piping_layer)
add_overlay(cap)
if(!on || !is_operational())
icon_state = "vent_off"
return
if(pump_direction)
icon_state = "vent_out"
else
icon_state = "vent_in"
icon_state = pump_direction ? "vent_out" : "vent_in"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/process_atmos()
..()
@@ -248,6 +175,70 @@ Acts like a normal vent, but has an input AND output.
broadcast_status()
update_icon()
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
name = "large dual-port air vent"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/New()
..()
var/datum/gas_mixture/air1 = airs[1]
var/datum/gas_mixture/air2 = airs[2]
air1.volume = 1000
air2.volume = 1000
// Mapping
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer1
piping_layer = 1
icon_state = "dpvent_map-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer3
piping_layer = 3
icon_state = "dpvent_map-3"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on
on = TRUE
icon_state = "dpvent_map_on-2"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer1
piping_layer = 1
icon_state = "dpvent_map_on-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer3
piping_layer = 3
icon_state = "dpvent_map_on-3"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_toxmix
id = INCINERATOR_TOXMIX_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_atmos
id = INCINERATOR_ATMOS_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/incinerator_syndicatelava
id = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
frequency = FREQ_AIRLOCK_CONTROL
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer1
piping_layer = 1
icon_state = "dpvent_map-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer3
piping_layer = 3
icon_state = "dpvent_map-3"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on
on = TRUE
icon_state = "dpvent_map_on-2"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer1
piping_layer = 1
icon_state = "dpvent_map_on-1"
/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer3
piping_layer = 3
icon_state = "dpvent_map_on-3"
#undef EXT_BOUND
#undef INPUT_MIN
#undef OUTPUT_MAX

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