Merge pull request #13357 from TheObserver-sys/BrassDatumDirectToYou
Brass Material Datum: "Sbetr Jryy!"
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@@ -285,6 +285,17 @@ Unless you know what you're doing, only use the first three numbers. They're in
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beauty_modifier = -0.15
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texture_layer_icon_state = "runed"
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/datum/material/brass
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name = "brass"
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desc = "Tybel gb-Ratvar"
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color = "#917010"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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strength_modifier = 1.3 // Replicant Alloy is very good for skull beatings..
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sheet_type = /obj/item/stack/tile/brass
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value_per_unit = 0.75
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armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //But it has.. a few problems that can't easily be compensated for.
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beauty_modifier = 0.3 //It really beats the cold plain plating of the station, doesn't it?
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/datum/material/bronze
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name = "bronze"
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desc = "Clock Cult? Never heard of it."
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@@ -636,7 +636,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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null, \
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new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \
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new/datum/stack_recipe("brass smith's hammer", /obj/item/melee/smith/hammer/ratvar, 6), \
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new/datum/stack_recipe("brass ingot", /obj/item/ingot/bronze/ratvar, 6, time = 100), \
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new/datum/stack_recipe("brass ingot", /obj/item/ingot/ratvar, 6, time = 100), \
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))
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/obj/item/stack/tile/brass
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@@ -79,10 +79,9 @@
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/obj/item/ingot/bronze
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custom_materials = list(/datum/material/bronze=12000)
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/obj/item/ingot/bronze/ratvar
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material_flags = MATERIAL_COLOR
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name = "brass ingnot"
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desc = "On closer inspection, what appears to be wholly-unsuitable-for-smithing brass is actually more structurally stable bronze. Ratvar must have transformed the brass into bronze. Somehow."
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/obj/item/ingot/ratvar
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custom_materials = list(/datum/material/brass=12000)
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desc = "On closer inspection, what appears to be wholly-unsuitable-for-smithing brass is actually primarily replicant alloy. Nezbere must have switched it while you weren't looking."
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/obj/item/smithing/attackby(obj/item/I, mob/user)
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