deeper brass color™ (and damage)

This commit is contained in:
The0bserver
2020-09-05 20:34:49 -04:00
parent de8ed28f2c
commit 4dacbbb0a9
2 changed files with 3 additions and 4 deletions
+3 -3
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@@ -288,12 +288,12 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/brass
name = "brass"
desc = "Tybel gb-Ratvar"
color = "#9B7E24"
color = "#917010"
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
strength_modifier = 1.2
strength_modifier = 1.3 // Replicant Alloy is very good for skull beatings..
sheet_type = /obj/item/stack/tile/brass
value_per_unit = 0.75
armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //Brass has.. a few problems that can't easily be compensated for.
armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //But it has.. a few problems that can't easily be compensated for.
beauty_modifier = 0.3 //It really beats the cold plain plating of the station, doesn't it?
/datum/material/bronze
-1
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@@ -81,7 +81,6 @@
/obj/item/ingot/ratvar
custom_materials = list(/datum/material/brass=12000)
name = "brass ingot"
desc = "On closer inspection, what appears to be wholly-unsuitable-for-smithing brass is actually primarily replicant alloy. Nezbere must have switched it while you weren't looking."