Temp. Xeno Eye Fix - Leg Addition

Added:
-The option to select eye color for xenos so players selecting this species can blend in the eyes with the head. The eyes weren't originally there but due to upstream changed are now rendered as white, souless eyes.
- Using the lizard normal leg sprites, added the option for the xeno species to use normal legs or digi-grade ones.
This commit is contained in:
Vivinet
2018-01-18 18:20:58 -08:00
parent bf7a6e4340
commit 18fa25cc17
2 changed files with 2 additions and 2 deletions
@@ -90,8 +90,8 @@
id = "xeno"
say_mod = "hisses"
default_color = "00FF00"
species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,SPECIES_ORGANIC)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "taur","mam_body_markings")
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,SPECIES_ORGANIC)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "legs", "taur","mam_body_markings")
default_features = list("xenotail"="xeno","xenohead"="standard","xenodorsal"="standard","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None","mam_body_markings" = "xeno")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
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