Update emitter.dm
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@@ -30,7 +30,7 @@
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var/locked = FALSE
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var/allow_switch_interact = TRUE
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var/projectile_type = /obj/item/projectile/beam/emitter
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var/projectile_type = /obj/item/projectile/beam/emitter/hitscan
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var/projectile_sound = 'sound/weapons/emitter.ogg'
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var/datum/effect_system/spark_spread/sparks
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