Update beams.dm
This commit is contained in:
@@ -117,8 +117,11 @@
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/item/projectile/beam/emitter/singularity_pull()
|
||||
return //don't want the emitters to miss
|
||||
/obj/item/projectile/beam/emitter/hitscan
|
||||
hitscan = TRUE
|
||||
muzzle_effect_type = /obj/effect/temp_visual/impact_effect/emitter
|
||||
tracer_effect_type = /obj/effect/temp_visual/tracer_effect/emitter
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/emitter
|
||||
|
||||
/obj/item/projectile/beam/lasertag
|
||||
name = "laser tag beam"
|
||||
@@ -207,4 +210,4 @@
|
||||
. = ..()
|
||||
if(isopenturf(target) || istype(target, /turf/closed/indestructible))//shrunk floors wouldnt do anything except look weird, i-walls shouldnt be bypassable
|
||||
return
|
||||
target.AddComponent(/datum/component/shrink, shrink_time)
|
||||
target.AddComponent(/datum/component/shrink, shrink_time)
|
||||
|
||||
Reference in New Issue
Block a user