Update beams.dm

This commit is contained in:
kevinz000
2020-01-05 15:01:12 -08:00
committed by GitHub
parent 53747013ee
commit ab23a934fc

View File

@@ -117,8 +117,11 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
light_color = LIGHT_COLOR_GREEN
/obj/item/projectile/beam/emitter/singularity_pull()
return //don't want the emitters to miss
/obj/item/projectile/beam/emitter/hitscan
hitscan = TRUE
muzzle_effect_type = /obj/effect/temp_visual/impact_effect/emitter
tracer_effect_type = /obj/effect/temp_visual/tracer_effect/emitter
impact_effect_type = /obj/effect/temp_visual/impact_effect/emitter
/obj/item/projectile/beam/lasertag
name = "laser tag beam"
@@ -207,4 +210,4 @@
. = ..()
if(isopenturf(target) || istype(target, /turf/closed/indestructible))//shrunk floors wouldnt do anything except look weird, i-walls shouldnt be bypassable
return
target.AddComponent(/datum/component/shrink, shrink_time)
target.AddComponent(/datum/component/shrink, shrink_time)