Reverting the changes for team numbers. Lowering clock cult requirement to 20 aswell now that it won't conflict with the PR about fixes to clockcult

This commit is contained in:
Cyprian
2019-02-14 12:24:10 +01:00
parent f8e7802d6f
commit 1a87a00893
3 changed files with 5 additions and 5 deletions
+2 -2
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@@ -130,10 +130,10 @@ Credit where due:
config_tag = "clockwork_cult"
antag_flag = ROLE_SERVANT_OF_RATVAR
false_report_weight = 10
required_players = 24
required_players = 20
required_enemies = 4
recommended_enemies = 4
enemy_minimum_age = 14
enemy_minimum_age = 7
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
restricted_jobs = list("Chaplain", "Captain")
announce_span = "brass"
+2 -2
View File
@@ -38,8 +38,8 @@
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
protected_jobs = list()
required_players = 20
required_enemies = 3
recommended_enemies = 3
required_enemies = 4
recommended_enemies = 4
enemy_minimum_age = 7
announce_span = "cult"
+1 -1
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@@ -4,7 +4,7 @@
false_report_weight = 10
required_players = 28 // 30 players - 3 players to be the nuke ops = 25 players remaining
required_enemies = 2
recommended_enemies = 4
recommended_enemies = 5
antag_flag = ROLE_OPERATIVE
enemy_minimum_age = 7