Reverting the changes for team numbers. Lowering clock cult requirement to 20 aswell now that it won't conflict with the PR about fixes to clockcult
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@@ -130,10 +130,10 @@ Credit where due:
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config_tag = "clockwork_cult"
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antag_flag = ROLE_SERVANT_OF_RATVAR
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false_report_weight = 10
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required_players = 24
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required_players = 20
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required_enemies = 4
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recommended_enemies = 4
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enemy_minimum_age = 14
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enemy_minimum_age = 7
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
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restricted_jobs = list("Chaplain", "Captain")
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announce_span = "brass"
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@@ -38,8 +38,8 @@
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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protected_jobs = list()
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required_players = 20
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required_enemies = 3
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recommended_enemies = 3
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required_enemies = 4
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recommended_enemies = 4
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enemy_minimum_age = 7
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announce_span = "cult"
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@@ -4,7 +4,7 @@
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false_report_weight = 10
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required_players = 28 // 30 players - 3 players to be the nuke ops = 25 players remaining
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required_enemies = 2
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recommended_enemies = 4
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recommended_enemies = 5
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antag_flag = ROLE_OPERATIVE
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enemy_minimum_age = 7
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