Fixing missing clothing icons etc.

This commit is contained in:
Ghommie
2020-06-02 17:43:31 +02:00
parent fef5e0bc56
commit 1a9484cf2e
15 changed files with 5 additions and 21 deletions

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@@ -175,11 +175,6 @@
name = "Trooper REAL_NAME"
desc = "That's not red paint. That's real corgi blood."
/datum/dog_fashion/head/colour
name = "Stylish REAL_NAME"
desc = "From the tips of their paws to the top of their head, they look like a made bed."
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
/datum/dog_fashion/head/telegram
name = "Messenger REAL_NAME"
desc = "Dont shoot the messenger..."

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@@ -215,8 +215,9 @@
/obj/item/clothing/head/helmet/plate/crusader/prophet
name = "Prophet's Hat"
desc = "A religious-looking hat."
icon_state = "prophet"
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
flags_1 = 0
flags_1 = NONE
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
worn_x_dimension = 64
worn_y_dimension = 64

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@@ -51,7 +51,6 @@
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
new /obj/item/instrument/piano_synth(src)
new /obj/item/radio/headset( src )
new /obj/item/clothing/head/colour(src)
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
var/obj/item/card/id/I = W.GetID()

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@@ -1,6 +0,0 @@
/obj/item/clothing/head/hunter
name = "hunter"
desc = "A basic hat for hunting things."
icon = 'modular_citadel/icons/obj/clothing/cit_hats.dmi'
icon_state = "hunter"
item_state = "hunter_worn"

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@@ -375,12 +375,6 @@
icon_state = "telegram"
dog_fashion = /datum/dog_fashion/head/telegram
/obj/item/clothing/head/colour
name = "Singer cap"
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
icon_state = "colour"
dog_fashion = /datum/dog_fashion/head/colour
/obj/item/clothing/head/christmashat
name = "red santa hat"
desc = "A red Christmas Hat! How festive!"

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@@ -114,6 +114,7 @@
desc = "A jack o' lantern! Believed to ward off evil spirits."
icon_state = "hardhat0_pumpkin"
item_state = "hardhat0_pumpkin"
hat_type = "pumpkin"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 2 //luminosity when on
@@ -150,6 +151,7 @@
desc = "Some fake antlers and a very fake red nose."
icon_state = "hardhat0_reindeer"
item_state = "hardhat0_reindeer"
hat_type = "reindeer"
flags_inv = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 1 //luminosity when on

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@@ -134,7 +134,7 @@
name = "baseball cap"
desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
icon_state = "baseballsoft"
soft_type = "baseballsoft"
soft_type = "baseball"
item_state = "baseballsoft"
flags_inv = HIDEEYES|HIDEFACE
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)

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@@ -1787,7 +1787,6 @@
#include "code\modules\clothing\gloves\tacklers.dm"
#include "code\modules\clothing\head\_head.dm"
#include "code\modules\clothing\head\beanie.dm"
#include "code\modules\clothing\head\cit_hats.dm"
#include "code\modules\clothing\head\collectable.dm"
#include "code\modules\clothing\head\hardhat.dm"
#include "code\modules\clothing\head\helmet.dm"