Fixing missing clothing icons etc.
@@ -175,11 +175,6 @@
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name = "Trooper REAL_NAME"
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desc = "That's not red paint. That's real corgi blood."
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/datum/dog_fashion/head/colour
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name = "Stylish REAL_NAME"
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desc = "From the tips of their paws to the top of their head, they look like a made bed."
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emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
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/datum/dog_fashion/head/telegram
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name = "Messenger REAL_NAME"
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desc = "Dont shoot the messenger..."
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@@ -215,8 +215,9 @@
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/obj/item/clothing/head/helmet/plate/crusader/prophet
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name = "Prophet's Hat"
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desc = "A religious-looking hat."
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icon_state = "prophet"
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mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
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flags_1 = 0
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flags_1 = NONE
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armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
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worn_x_dimension = 64
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worn_y_dimension = 64
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@@ -51,7 +51,6 @@
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new /obj/item/storage/backpack/satchel/leather/withwallet( src )
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new /obj/item/instrument/piano_synth(src)
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new /obj/item/radio/headset( src )
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new /obj/item/clothing/head/colour(src)
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
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var/obj/item/card/id/I = W.GetID()
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@@ -1,6 +0,0 @@
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/obj/item/clothing/head/hunter
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name = "hunter"
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desc = "A basic hat for hunting things."
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icon = 'modular_citadel/icons/obj/clothing/cit_hats.dmi'
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icon_state = "hunter"
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item_state = "hunter_worn"
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@@ -375,12 +375,6 @@
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icon_state = "telegram"
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dog_fashion = /datum/dog_fashion/head/telegram
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/obj/item/clothing/head/colour
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name = "Singer cap"
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desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
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icon_state = "colour"
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dog_fashion = /datum/dog_fashion/head/colour
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/obj/item/clothing/head/christmashat
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name = "red santa hat"
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desc = "A red Christmas Hat! How festive!"
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@@ -114,6 +114,7 @@
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"
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item_state = "hardhat0_pumpkin"
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hat_type = "pumpkin"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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@@ -150,6 +151,7 @@
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desc = "Some fake antlers and a very fake red nose."
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icon_state = "hardhat0_reindeer"
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item_state = "hardhat0_reindeer"
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hat_type = "reindeer"
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flags_inv = 0
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 1 //luminosity when on
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@@ -134,7 +134,7 @@
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name = "baseball cap"
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desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
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icon_state = "baseballsoft"
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soft_type = "baseballsoft"
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soft_type = "baseball"
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item_state = "baseballsoft"
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flags_inv = HIDEEYES|HIDEFACE
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armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
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Before Width: | Height: | Size: 215 KiB After Width: | Height: | Size: 220 KiB |
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Before Width: | Height: | Size: 402 KiB After Width: | Height: | Size: 404 KiB |
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Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 754 B After Width: | Height: | Size: 893 B |
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Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 107 KiB |
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Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 113 KiB |
@@ -1787,7 +1787,6 @@
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#include "code\modules\clothing\gloves\tacklers.dm"
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#include "code\modules\clothing\head\_head.dm"
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#include "code\modules\clothing\head\beanie.dm"
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#include "code\modules\clothing\head\cit_hats.dm"
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#include "code\modules\clothing\head\collectable.dm"
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#include "code\modules\clothing\head\hardhat.dm"
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#include "code\modules\clothing\head\helmet.dm"
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