compile
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@@ -64,8 +64,7 @@
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/obj/item/banner/proc/inspiration(mob/living/carbon/human/H)
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H.adjustBruteLoss(-15)
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H.adjustFireLoss(-15)
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H.AdjustStun(-40)
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H.AdjustKnockdown(-40)
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H.AdjustAllImmobility(-40)
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H.AdjustUnconscious(-40)
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playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE)
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@@ -99,7 +99,7 @@
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else
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user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
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"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
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if(M.resting && !M.recoveringstam)
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if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
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M.set_resting(FALSE, TRUE)
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else
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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