aa
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@@ -106,7 +106,7 @@
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if(crit_fail || !(organ_flags & ORGAN_FAILING))
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return
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owner.adjustStaminaLoss(-3.5, FALSE) //Citadel edit, makes it more useful in Stamina based combat
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owner.HealAllImmobilityUpTo, STUN_SET_AMOUNT)
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owner.HealAllImmobilityUpTo(STUN_SET_AMOUNT)
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/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
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. = ..()
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