compile
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@@ -1,18 +0,0 @@
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/datum/status_effect/incapacitating/knockdown/on_creation(mob/living/new_owner, set_duration, updating_canmove, override_duration, override_stam)
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if(iscarbon(new_owner) && (isnum(set_duration) || isnum(override_duration)))
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if(istype(new_owner.buckled, /obj/vehicle/ridden))
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var/obj/buckl = new_owner.buckled
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buckl.unbuckle_mob(new_owner)
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new_owner.resting = TRUE
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new_owner.adjustStaminaLoss(isnull(override_stam)? set_duration*0.25 : override_stam)
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if(isnull(override_duration) && (set_duration > 80))
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set_duration = set_duration*0.01
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return ..()
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else if(!isnull(override_duration))
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set_duration = override_duration
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return ..()
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else if(updating_canmove)
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new_owner.update_canmove()
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qdel(src)
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else
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. = ..()
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@@ -4,7 +4,7 @@
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/mob/living/carbon/human/resist_embedded()
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if(handcuffed || legcuffed || (wear_suit && wear_suit.breakouttime))
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return
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if(canmove && !on_fire)
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if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !on_fire)
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for(var/obj/item/bodypart/L in bodyparts)
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if(istype(L) && L.embedded_objects.len)
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for(var/obj/item/I in L.embedded_objects)
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@@ -54,7 +54,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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var/mob/living/M = A
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var/cachedstam = M.getStaminaLoss()
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var/totalstuntime = cachedstam * stamtostunconversion * (M.lying ? 2 : 1)
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if(!M.resting)
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if(CHECK_MOBILITY(M, MOBILITY_STAND))
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M.DefaultCombatKnockdown(cachedstam*2) //BORK BORK. GET DOWN.
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M.Stun(totalstuntime)
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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