Merge remote-tracking branch 'upstream/master' into gremlinport

This commit is contained in:
keronshb
2021-08-17 09:03:09 -04:00
271 changed files with 2689 additions and 2307 deletions

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@@ -268,6 +268,15 @@
#define GAS_FLAG_DANGEROUS (1<<0)
#define GAS_FLAG_BREATH_PROC (1<<1)
//SUPERMATTER DEFINES
#define HEAT_PENALTY "heat penalties"
#define TRANSMIT_MODIFIER "transmit"
#define RADIOACTIVITY_MODIFIER "radioactivity"
#define HEAT_RESISTANCE "heat resistance"
#define POWERLOSS_INHIBITION "powerloss inhibition"
#define ALL_SUPERMATTER_GASES "gases we care about"
#define POWER_MIX "gas powermix"
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
if(T.dir & (NORTH|SOUTH)) { \

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@@ -24,6 +24,7 @@
#define COLOR_BEIGE "#CEB689"
#define COLOR_BLUE_GRAY "#75A2BB"
#define COLOR_BROWN "#BA9F6D"
#define COLOR_SOFT_RED "#FA8282"
#define COLOR_DARK_BROWN "#997C4F"
#define COLOR_DARK_ORANGE "#C3630C"
#define COLOR_GREEN_GRAY "#99BB76"

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@@ -83,3 +83,19 @@
#define COMBAT_MODE_ACTIVE (1<<1)
/// combat mode is not active
#define COMBAT_MODE_INACTIVE (1<<2)
// Update flags for [/atom/proc/update_appearance]
/// Update the atom's name
#define UPDATE_NAME (1<<0)
/// Update the atom's desc
#define UPDATE_DESC (1<<1)
/// Update the atom's icon state
#define UPDATE_ICON_STATE (1<<2)
/// Update the atom's overlays
#define UPDATE_OVERLAYS (1<<3)
/// Update the atom's greyscaling
#define UPDATE_GREYSCALE (1<<4)
/// Update the atom's smoothing. (More accurately, queue it for an update)
#define UPDATE_SMOOTHING (1<<5)
/// Update the atom's icon
#define UPDATE_ICON (UPDATE_ICON_STATE|UPDATE_OVERLAYS)

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@@ -74,11 +74,30 @@
#define EXAMINE_POSITION_BEFORE (1<<1)
//End positions
#define COMPONENT_EXNAME_CHANGED (1<<0)
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon" //from base of atom/update_icon(): (signalOut, did_anything)
///from base of [/atom/proc/update_appearance]: (updates)
#define COMSIG_ATOM_UPDATE_APPEARANCE "atom_update_appearance"
/// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its name.
#define COMSIG_ATOM_NO_UPDATE_NAME UPDATE_NAME
/// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its desc.
#define COMSIG_ATOM_NO_UPDATE_DESC UPDATE_DESC
/// If returned from [COMSIG_ATOM_UPDATE_APPEARANCE] it prevents the atom from updating its icon.
#define COMSIG_ATOM_NO_UPDATE_ICON UPDATE_ICON
///from base of [/atom/proc/update_name]: (updates)
#define COMSIG_ATOM_UPDATE_NAME "atom_update_name"
///from base of [/atom/proc/update_desc]: (updates)
#define COMSIG_ATOM_UPDATE_DESC "atom_update_desc"
///from base of [/atom/update_icon]: ()
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon"
/// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its icon state.
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE UPDATE_ICON_STATE
/// If returned from [COMSIG_ATOM_UPDATE_ICON] it prevents the atom from updating its overlays.
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS UPDATE_OVERLAYS
///from base of [atom/update_icon_state]: ()
#define COMSIG_ATOM_UPDATE_ICON_STATE "atom_update_icon_state"
///from base of [/atom/update_overlays]: (list/new_overlays)
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays"
///from base of [/atom/update_icon]: (signalOut, did_anything)
#define COMSIG_ATOM_UPDATED_ICON "atom_updated_icon"
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
@@ -112,8 +131,6 @@
///from obj/machinery/bsa/full/proc/fire(): ()
#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass"
#define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0)
///from base of atom/set_light(): (l_range, l_power, l_color)
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
///from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change"
///from base of atom/handle_atom_del(): (atom/deleted)
@@ -278,6 +295,32 @@
///from base of mob/AltClickOn(): (atom/A)
#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
// Lighting:
///from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)
#define COMSIG_ATOM_SET_LIGHT "atom_set_light"
/// Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], [/atom/proc/set_light_range], [/atom/proc/set_light_color], [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].
#define COMPONENT_BLOCK_LIGHT_UPDATE (1<<0)
///Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)
#define COMSIG_ATOM_SET_LIGHT_POWER "atom_set_light_power"
///Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)
#define COMSIG_ATOM_UPDATE_LIGHT_POWER "atom_update_light_power"
///Called right before the atom changes the value of light_range to a different one, from base [atom/proc/set_light_range]: (new_range)
#define COMSIG_ATOM_SET_LIGHT_RANGE "atom_set_light_range"
///Called right after the atom changes the value of light_range to a different one, from base of [/atom/proc/set_light_range]: (old_range)
#define COMSIG_ATOM_UPDATE_LIGHT_RANGE "atom_update_light_range"
///Called right before the atom changes the value of light_color to a different one, from base [atom/proc/set_light_color]: (new_color)
#define COMSIG_ATOM_SET_LIGHT_COLOR "atom_set_light_color"
///Called right after the atom changes the value of light_color to a different one, from base of [/atom/proc/set_light_color]: (old_color)
#define COMSIG_ATOM_UPDATE_LIGHT_COLOR "atom_update_light_color"
///Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)
#define COMSIG_ATOM_SET_LIGHT_ON "atom_set_light_on"
///Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)
#define COMSIG_ATOM_UPDATE_LIGHT_ON "atom_update_light_on"
///Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)
#define COMSIG_ATOM_SET_LIGHT_FLAGS "atom_set_light_flags"
///Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)
#define COMSIG_ATOM_UPDATE_LIGHT_FLAGS "atom_update_light_flags"
// /client signals
#define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client)
@@ -361,6 +404,12 @@
// /machinery signals
#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
///from base power_change() when power is lost
#define COMSIG_MACHINERY_POWER_LOST "machinery_power_lost"
///from base power_change() when power is restored
#define COMSIG_MACHINERY_POWER_RESTORED "machinery_power_restored"
///from /obj/machinery/obj_break(damage_flag): (damage_flag)
#define COMSIG_MACHINERY_BROKEN "machinery_broken"
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)

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@@ -124,16 +124,20 @@
#define EMISSIVE_PLANE 13
#define EMISSIVE_LAYER 13
#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
#define EMISSIVE_UNBLOCKABLE_PLANE 14
#define EMISSIVE_UNBLOCKABLE_LAYER 14
#define EMISSIVE_LAYER_UNBLOCKABLE 14
#define EMISSIVE_UNBLOCKABLE_RENDER_TARGET "*EMISSIVE_UNBLOCKABLE_PLANE"
#define EMISSIVE_RENDER_TARGET "*EMISSIVE_PLANE"
#define LIGHTING_PLANE 15
#define LIGHTING_LAYER 15
#define LIGHTING_RENDER_TARGET "LIGHT_PLANE"
#define O_LIGHTING_VISUAL_PLANE 110
#define O_LIGHTING_VISUAL_RENDER_TARGET "O_LIGHT_VISUAL_PLANE"
#define RAD_TEXT_LAYER 15.1
#define ABOVE_LIGHTING_PLANE 16

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@@ -84,11 +84,24 @@
#define FLASH_LIGHT_POWER 3
#define FLASH_LIGHT_RANGE 3.8
// Emissive blocking.
/// Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.
#define EMISSIVE_BLOCK_GENERIC 1
/// Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
#define EMISSIVE_BLOCK_UNIQUE 2
/// The color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with [EM_BLOCK_COLOR].
#define EMISSIVE_COLOR list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 1,1,1,0)
/// A globaly cached version of [EMISSIVE_COLOR] for quick access.
GLOBAL_LIST_INIT(emissive_color, EMISSIVE_COLOR)
/// The color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with [EMISSIVE_COLOR].
#define EM_BLOCK_COLOR list(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
/// A globaly cached version of [EM_BLOCK_COLOR] for quick access.
GLOBAL_LIST_INIT(em_block_color, EM_BLOCK_COLOR)
/// The color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of [EMISSIVE_COLOR], and be independant of the RGB value of [EM_BLOCK_COLOR].
#define EM_MASK_MATRIX list(0,0,0,1/3, 0,0,0,1/3, 0,0,0,1/3, 0,0,0,0, 1,1,1,0)
/// A globaly cached version of [EM_MASK_MATRIX] for quick access.
GLOBAL_LIST_INIT(em_mask_matrix, EM_MASK_MATRIX)
/// Returns the red part of a #RRGGBB hex sequence as number
#define GETREDPART(hexa) hex2num(copytext(hexa, 2, 4))

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@@ -1,3 +1,8 @@
#define SOLAR_TRACK_OFF 0
#define SOLAR_TRACK_TIMED 1
#define SOLAR_TRACK_AUTO 2
///conversion ratio from joules to watts
#define WATTS / 0.002
///conversion ratio from watts to joules
#define JOULES * 0.002

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@@ -395,7 +395,7 @@
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
if(!isobj(O))
O = new /obj/screen/text()
O = new /atom/movable/screen/text()
O.maptext = maptext
O.maptext_height = maptext_height
O.maptext_width = maptext_width

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@@ -0,0 +1,5 @@
/// Produces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the [EMISSIVE_COLOR].
/proc/emissive_appearance(icon, icon_state = "", layer = FLOAT_LAYER, alpha = 255, appearance_flags = NONE)
var/mutable_appearance/appearance = mutable_appearance(icon, icon_state, layer, EMISSIVE_PLANE, alpha, appearance_flags)
appearance.color = GLOB.emissive_color
return appearance

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@@ -25,7 +25,7 @@
if(multicam_on)
var/turf/T = get_turf(A)
if(T)
for(var/obj/screen/movable/pic_in_pic/ai/P in T.vis_locs)
for(var/atom/movable/screen/movable/pic_in_pic/ai/P in T.vis_locs)
if(P.ai == src)
P.Click(params)
break

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@@ -429,14 +429,14 @@
setDir(WEST, ismousemovement)
//debug
/obj/screen/proc/scale_to(x1,y1)
/atom/movable/screen/proc/scale_to(x1,y1)
if(!y1)
y1 = x1
var/matrix/M = new
M.Scale(x1,y1)
transform = M
/obj/screen/click_catcher
/atom/movable/screen/click_catcher
icon = 'icons/mob/screen_gen.dmi'
icon_state = "catcher"
plane = CLICKCATCHER_PLANE
@@ -446,7 +446,7 @@
#define MAX_SAFE_BYOND_ICON_SCALE_TILES (MAX_SAFE_BYOND_ICON_SCALE_PX / world.icon_size)
#define MAX_SAFE_BYOND_ICON_SCALE_PX (33 * 32) //Not using world.icon_size on purpose.
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
/atom/movable/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher")
var/ox = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_x)
var/oy = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_y)
@@ -461,7 +461,7 @@
M.Scale(px/sx, py/sy)
transform = M
/obj/screen/click_catcher/Click(location, control, params)
/atom/movable/screen/click_catcher/Click(location, control, params)
var/list/modifiers = params2list(params)
if(modifiers["middle"] && iscarbon(usr))
var/mob/living/carbon/C = usr

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@@ -80,10 +80,10 @@
/atom/proc/IsAutoclickable()
. = 1
/obj/screen/IsAutoclickable()
/atom/movable/screen/IsAutoclickable()
. = 0
/obj/screen/click_catcher/IsAutoclickable()
/atom/movable/screen/click_catcher/IsAutoclickable()
. = 1
//Please don't roast me too hard

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@@ -1,6 +1,6 @@
#define ACTION_BUTTON_DEFAULT_BACKGROUND "default"
/obj/screen/movable/action_button
/atom/movable/screen/movable/action_button
var/datum/action/linked_action
var/actiontooltipstyle = ""
screen_loc = null
@@ -11,7 +11,7 @@
var/id
var/ordered = TRUE //If the button gets placed into the default bar
/obj/screen/movable/action_button/proc/can_use(mob/user)
/atom/movable/screen/movable/action_button/proc/can_use(mob/user)
if (linked_action)
return linked_action.owner == user
else if (isobserver(user))
@@ -20,14 +20,14 @@
else
return TRUE
/obj/screen/movable/action_button/MouseDrop(over_object)
/atom/movable/screen/movable/action_button/MouseDrop(over_object)
if(!can_use(usr))
return
if((istype(over_object, /obj/screen/movable/action_button) && !istype(over_object, /obj/screen/movable/action_button/hide_toggle)))
if((istype(over_object, /atom/movable/screen/movable/action_button) && !istype(over_object, /atom/movable/screen/movable/action_button/hide_toggle)))
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
return
var/obj/screen/movable/action_button/B = over_object
var/atom/movable/screen/movable/action_button/B = over_object
var/list/actions = usr.actions
actions.Swap(actions.Find(src.linked_action), actions.Find(B.linked_action))
moved = FALSE
@@ -38,7 +38,7 @@
else
return ..()
/obj/screen/movable/action_button/Click(location,control,params)
/atom/movable/screen/movable/action_button/Click(location,control,params)
if (!can_use(usr))
return
@@ -60,7 +60,7 @@
return TRUE
//Hide/Show Action Buttons ... Button
/obj/screen/movable/action_button/hide_toggle
/atom/movable/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
desc = "Shift-click any button to reset its position, and Control-click it to lock it in place. Alt-click this button to reset all buttons to their default positions."
icon = 'icons/mob/actions.dmi'
@@ -72,7 +72,7 @@
var/mutable_appearance/hide_appearance
var/mutable_appearance/show_appearance
/obj/screen/movable/action_button/hide_toggle/Initialize()
/atom/movable/screen/movable/action_button/hide_toggle/Initialize()
. = ..()
var/static/list/icon_cache = list()
@@ -86,7 +86,7 @@
if(!show_appearance)
show_appearance = icon_cache[cache_key] = mutable_appearance(hide_icon, show_state)
/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
/atom/movable/screen/movable/action_button/hide_toggle/Click(location,control,params)
if (!can_use(usr))
return
@@ -107,7 +107,7 @@
if(modifiers["alt"])
for(var/V in usr.actions)
var/datum/action/A = V
var/obj/screen/movable/action_button/B = A.button
var/atom/movable/screen/movable/action_button/B = A.button
B.moved = FALSE
if(B.id && usr.client)
usr.client.prefs.action_buttons_screen_locs["[B.name]_[B.id]"] = null
@@ -129,10 +129,10 @@
update_icon()
usr.update_action_buttons()
/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
/atom/movable/screen/movable/action_button/hide_toggle/AltClick(mob/user)
for(var/V in user.actions)
var/datum/action/A = V
var/obj/screen/movable/action_button/B = A.button
var/atom/movable/screen/movable/action_button/B = A.button
B.moved = FALSE
if(moved)
moved = FALSE
@@ -141,7 +141,7 @@
return TRUE
/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud)
/atom/movable/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud)
var/settings = owner_hud.get_action_buttons_icons()
icon = settings["bg_icon"]
icon_state = settings["bg_state"]
@@ -150,7 +150,7 @@
show_state = settings["toggle_show"]
update_icon()
/obj/screen/movable/action_button/hide_toggle/update_overlays()
/atom/movable/screen/movable/action_button/hide_toggle/update_overlays()
. = ..()
if(hidden)
. += show_appearance
@@ -158,12 +158,12 @@
. += hide_appearance
/obj/screen/movable/action_button/MouseEntered(location,control,params)
/atom/movable/screen/movable/action_button/MouseEntered(location,control,params)
if(!QDELETED(src))
openToolTip(usr,src,params,title = name,content = desc,theme = actiontooltipstyle)
/obj/screen/movable/action_button/MouseExited()
/atom/movable/screen/movable/action_button/MouseExited()
closeToolTip(usr)
/datum/hud/proc/get_action_buttons_icons()
@@ -203,7 +203,7 @@
else
for(var/datum/action/A in actions)
A.UpdateButtonIcon()
var/obj/screen/movable/action_button/B = A.button
var/atom/movable/screen/movable/action_button/B = A.button
if(B.ordered)
button_number++
if(B.moved)
@@ -235,7 +235,7 @@
return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:-6"
/datum/hud/proc/SetButtonCoords(obj/screen/button,number, supportedcolumns)
/datum/hud/proc/SetButtonCoords(atom/movable/screen/button,number, supportedcolumns)
var/row = round((number-1)/supportedcolumns)
var/col = ((number - 1)%(supportedcolumns)) + 1
var/x_offset = 32*(col-1) + 4 + 2*col

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@@ -1,136 +1,136 @@
/obj/screen/ai
/atom/movable/screen/ai
icon = 'icons/mob/screen_ai.dmi'
/obj/screen/ai/Click()
/atom/movable/screen/ai/Click()
if(isobserver(usr) || usr.incapacitated())
return TRUE
/obj/screen/ai/aicore
/atom/movable/screen/ai/aicore
name = "AI core"
icon_state = "ai_core"
/obj/screen/ai/aicore/Click()
/atom/movable/screen/ai/aicore/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.view_core()
/obj/screen/ai/camera_list
/atom/movable/screen/ai/camera_list
name = "Show Camera List"
icon_state = "camera"
/obj/screen/ai/camera_list/Click()
/atom/movable/screen/ai/camera_list/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.show_camera_list()
/obj/screen/ai/camera_track
/atom/movable/screen/ai/camera_track
name = "Track With Camera"
icon_state = "track"
/obj/screen/ai/camera_track/Click()
/atom/movable/screen/ai/camera_track/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
var/target_name = input(AI, "Choose who you want to track", "Tracking") as null|anything in AI.trackable_mobs()
AI.ai_camera_track(target_name)
/obj/screen/ai/camera_light
/atom/movable/screen/ai/camera_light
name = "Toggle Camera Light"
icon_state = "camera_light"
/obj/screen/ai/camera_light/Click()
/atom/movable/screen/ai/camera_light/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.toggle_camera_light()
/obj/screen/ai/crew_monitor
/atom/movable/screen/ai/crew_monitor
name = "Crew Monitoring Console"
icon_state = "crew_monitor"
/obj/screen/ai/crew_monitor/Click()
/atom/movable/screen/ai/crew_monitor/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
GLOB.crewmonitor.show(AI,AI)
/obj/screen/ai/crew_manifest
/atom/movable/screen/ai/crew_manifest
name = "Crew Manifest"
icon_state = "manifest"
/obj/screen/ai/crew_manifest/Click()
/atom/movable/screen/ai/crew_manifest/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.ai_roster()
/obj/screen/ai/alerts
/atom/movable/screen/ai/alerts
name = "Show Alerts"
icon_state = "alerts"
/obj/screen/ai/alerts/Click()
/atom/movable/screen/ai/alerts/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.ai_alerts()
/obj/screen/ai/announcement
/atom/movable/screen/ai/announcement
name = "Make Vox Announcement"
icon_state = "announcement"
/obj/screen/ai/announcement/Click()
/atom/movable/screen/ai/announcement/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.announcement()
/obj/screen/ai/call_shuttle
/atom/movable/screen/ai/call_shuttle
name = "Call Emergency Shuttle"
icon_state = "call_shuttle"
/obj/screen/ai/call_shuttle/Click()
/atom/movable/screen/ai/call_shuttle/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.ai_call_shuttle()
/obj/screen/ai/state_laws
/atom/movable/screen/ai/state_laws
name = "State Laws"
icon_state = "state_laws"
/obj/screen/ai/state_laws/Click()
/atom/movable/screen/ai/state_laws/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.checklaws()
/obj/screen/ai/pda_msg_send
/atom/movable/screen/ai/pda_msg_send
name = "PDA - Send Message"
icon_state = "pda_send"
/obj/screen/ai/pda_msg_send/Click()
/atom/movable/screen/ai/pda_msg_send/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.cmd_send_pdamesg(usr)
/obj/screen/ai/pda_msg_show
/atom/movable/screen/ai/pda_msg_show
name = "PDA - Show Message Log"
icon_state = "pda_receive"
/obj/screen/ai/pda_msg_show/Click()
/atom/movable/screen/ai/pda_msg_show/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.cmd_show_message_log(usr)
/obj/screen/ai/image_take
/atom/movable/screen/ai/image_take
name = "Take Image"
icon_state = "take_picture"
/obj/screen/ai/image_take/Click()
/atom/movable/screen/ai/image_take/Click()
if(..())
return
if(isAI(usr))
@@ -140,11 +140,11 @@
var/mob/living/silicon/robot/R = usr
R.aicamera.toggle_camera_mode(usr)
/obj/screen/ai/image_view
/atom/movable/screen/ai/image_view
name = "View Images"
icon_state = "view_images"
/obj/screen/ai/image_view/Click()
/atom/movable/screen/ai/image_view/Click()
if(..())
return
if(isAI(usr))
@@ -154,31 +154,31 @@
var/mob/living/silicon/robot/R = usr
R.aicamera.viewpictures(usr)
/obj/screen/ai/sensors
/atom/movable/screen/ai/sensors
name = "Sensor Augmentation"
icon_state = "ai_sensor"
/obj/screen/ai/sensors/Click()
/atom/movable/screen/ai/sensors/Click()
if(..())
return
var/mob/living/silicon/S = usr
S.toggle_sensors()
/obj/screen/ai/multicam
/atom/movable/screen/ai/multicam
name = "Multicamera Mode"
icon_state = "multicam"
/obj/screen/ai/multicam/Click()
/atom/movable/screen/ai/multicam/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
AI.toggle_multicam()
/obj/screen/ai/add_multicam
/atom/movable/screen/ai/add_multicam
name = "New Camera"
icon_state = "new_cam"
/obj/screen/ai/add_multicam/Click()
/atom/movable/screen/ai/add_multicam/Click()
if(..())
return
var/mob/living/silicon/ai/AI = usr
@@ -190,112 +190,112 @@
/datum/hud/ai/New(mob/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
// Language menu
using = new /obj/screen/language_menu
using = new /atom/movable/screen/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//AI core
using = new /obj/screen/ai/aicore()
using = new /atom/movable/screen/ai/aicore()
using.screen_loc = ui_ai_core
using.hud = src
static_inventory += using
//Camera list
using = new /obj/screen/ai/camera_list()
using = new /atom/movable/screen/ai/camera_list()
using.screen_loc = ui_ai_camera_list
using.hud = src
static_inventory += using
//Track
using = new /obj/screen/ai/camera_track()
using = new /atom/movable/screen/ai/camera_track()
using.screen_loc = ui_ai_track_with_camera
using.hud = src
static_inventory += using
//Camera light
using = new /obj/screen/ai/camera_light()
using = new /atom/movable/screen/ai/camera_light()
using.screen_loc = ui_ai_camera_light
using.hud = src
static_inventory += using
//Crew Monitoring
using = new /obj/screen/ai/crew_monitor()
using = new /atom/movable/screen/ai/crew_monitor()
using.screen_loc = ui_ai_crew_monitor
using.hud = src
static_inventory += using
//Crew Manifest
using = new /obj/screen/ai/crew_manifest()
using = new /atom/movable/screen/ai/crew_manifest()
using.screen_loc = ui_ai_crew_manifest
using.hud = src
static_inventory += using
//Alerts
using = new /obj/screen/ai/alerts()
using = new /atom/movable/screen/ai/alerts()
using.screen_loc = ui_ai_alerts
using.hud = src
static_inventory += using
//Announcement
using = new /obj/screen/ai/announcement()
using = new /atom/movable/screen/ai/announcement()
using.screen_loc = ui_ai_announcement
using.hud = src
static_inventory += using
//Shuttle
using = new /obj/screen/ai/call_shuttle()
using = new /atom/movable/screen/ai/call_shuttle()
using.screen_loc = ui_ai_shuttle
using.hud = src
static_inventory += using
//Laws
using = new /obj/screen/ai/state_laws()
using = new /atom/movable/screen/ai/state_laws()
using.screen_loc = ui_ai_state_laws
using.hud = src
static_inventory += using
//PDA message
using = new /obj/screen/ai/pda_msg_send()
using = new /atom/movable/screen/ai/pda_msg_send()
using.screen_loc = ui_ai_pda_send
using.hud = src
static_inventory += using
//PDA log
using = new /obj/screen/ai/pda_msg_show()
using = new /atom/movable/screen/ai/pda_msg_show()
using.screen_loc = ui_ai_pda_log
using.hud = src
static_inventory += using
//Take image
using = new /obj/screen/ai/image_take()
using = new /atom/movable/screen/ai/image_take()
using.screen_loc = ui_ai_take_picture
using.hud = src
static_inventory += using
//View images
using = new /obj/screen/ai/image_view()
using = new /atom/movable/screen/ai/image_view()
using.screen_loc = ui_ai_view_images
using.hud = src
static_inventory += using
//Medical/Security sensors
using = new /obj/screen/ai/sensors()
using = new /atom/movable/screen/ai/sensors()
using.screen_loc = ui_ai_sensor
using.hud = src
static_inventory += using
//Multicamera mode
using = new /obj/screen/ai/multicam()
using = new /atom/movable/screen/ai/multicam()
using.screen_loc = ui_ai_multicam
using.hud = src
static_inventory += using
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using = new /atom/movable/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
using.hud = src
static_inventory += using

View File

@@ -18,7 +18,7 @@
if(!category || QDELETED(src))
return
var/obj/screen/alert/thealert
var/atom/movable/screen/alert/thealert
if(alerts[category])
thealert = alerts[category]
if(thealert.override_alerts)
@@ -69,13 +69,13 @@
thealert.timeout = world.time + thealert.timeout - world.tick_lag
return thealert
/mob/proc/alert_timeout(obj/screen/alert/alert, category)
/mob/proc/alert_timeout(atom/movable/screen/alert/alert, category)
if(alert.timeout && alerts[category] == alert && world.time >= alert.timeout)
clear_alert(category)
// Proc to clear an existing alert.
/mob/proc/clear_alert(category, clear_override = FALSE)
var/obj/screen/alert/alert = alerts[category]
var/atom/movable/screen/alert/alert = alerts[category]
if(!alert)
return 0
if(alert.override_alerts && !clear_override)
@@ -87,7 +87,7 @@
client.screen -= alert
qdel(alert)
/obj/screen/alert
/atom/movable/screen/alert
icon = 'icons/mob/screen_alert.dmi'
icon_state = "default"
name = "Alert"
@@ -100,72 +100,72 @@
var/mob/mob_viewer //the mob viewing this alert
/obj/screen/alert/MouseEntered(location,control,params)
/atom/movable/screen/alert/MouseEntered(location,control,params)
if(!QDELETED(src))
openToolTip(usr,src,params,title = name,content = desc,theme = alerttooltipstyle)
/obj/screen/alert/MouseExited()
/atom/movable/screen/alert/MouseExited()
closeToolTip(usr)
//Gas alerts
/obj/screen/alert/not_enough_oxy
/atom/movable/screen/alert/not_enough_oxy
name = "Choking (No O2)"
desc = "You're not getting enough oxygen. Find some good air before you pass out! The box in your backpack has an oxygen tank and breath mask in it."
icon_state = "not_enough_oxy"
/obj/screen/alert/too_much_oxy
/atom/movable/screen/alert/too_much_oxy
name = "Choking (O2)"
desc = "There's too much oxygen in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_oxy"
/obj/screen/alert/not_enough_nitro
/atom/movable/screen/alert/not_enough_nitro
name = "Choking (No N2)"
desc = "You're not getting enough nitrogen. Find some good air before you pass out!"
icon_state = "not_enough_nitro"
/obj/screen/alert/too_much_nitro
/atom/movable/screen/alert/too_much_nitro
name = "Choking (N2)"
desc = "There's too much nitrogen in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_nitro"
/obj/screen/alert/not_enough_co2
/atom/movable/screen/alert/not_enough_co2
name = "Choking (No CO2)"
desc = "You're not getting enough carbon dioxide. Find some good air before you pass out!"
icon_state = "not_enough_co2"
/obj/screen/alert/too_much_co2
/atom/movable/screen/alert/too_much_co2
name = "Choking (CO2)"
desc = "There's too much carbon dioxide in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_co2"
/obj/screen/alert/not_enough_tox
/atom/movable/screen/alert/not_enough_tox
name = "Choking (No Plasma)"
desc = "You're not getting enough plasma. Find some good air before you pass out!"
icon_state = "not_enough_tox"
/obj/screen/alert/too_much_tox
/atom/movable/screen/alert/too_much_tox
name = "Choking (Plasma)"
desc = "There's highly flammable, toxic plasma in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "too_much_tox"
/obj/screen/alert/not_enough_ch4
/atom/movable/screen/alert/not_enough_ch4
name = "Choking (No CH4)"
desc = "You're not getting enough methane. Find some good air before you pass out!"
icon_state = "not_enough_ch4"
/obj/screen/alert/too_much_ch4
/atom/movable/screen/alert/too_much_ch4
name = "Choking (CH4)"
desc = "There's too much methane in the air, and you're breathing it in! Find some good air before you pass out!"
icon_state = "too_much_ch4"
/obj/screen/alert/not_enough_ch3br
/atom/movable/screen/alert/not_enough_ch3br
name = "Choking (No CH3Br)"
desc = "You're not getting enough methyl bromide. Find some good air before you pass out!"
icon_state = "not_enough_tox"
/obj/screen/alert/too_much_ch3br
/atom/movable/screen/alert/too_much_ch3br
name = "Choking (CH3Br)"
desc = "There's highly toxic methyl bromide in the air and you're breathing it in. Find some fresh air. The box in your backpack has an oxygen tank and gas mask in it."
icon_state = "too_much_tox"
@@ -173,109 +173,109 @@
//End gas alerts
/obj/screen/alert/fat
/atom/movable/screen/alert/fat
name = "Fat"
desc = "You ate too much food, lardass. Run around the station and lose some weight."
icon_state = "fat"
/obj/screen/alert/hungry
/atom/movable/screen/alert/hungry
name = "Hungry"
desc = "Some food would be good right about now."
icon_state = "hungry"
/obj/screen/alert/starving
/atom/movable/screen/alert/starving
name = "Starving"
desc = "You're severely malnourished. The hunger pains make moving around a chore."
icon_state = "starving"
/obj/screen/alert/gross
/atom/movable/screen/alert/gross
name = "Grossed out."
desc = "That was kind of gross..."
icon_state = "gross"
/obj/screen/alert/verygross
/atom/movable/screen/alert/verygross
name = "Very grossed out."
desc = "You're not feeling very well..."
icon_state = "gross2"
/obj/screen/alert/disgusted
/atom/movable/screen/alert/disgusted
name = "DISGUSTED"
desc = "ABSOLUTELY DISGUSTIN'"
icon_state = "gross3"
/obj/screen/alert/hot
/atom/movable/screen/alert/hot
name = "Too Hot"
desc = "The air around you is pretty toasty! Consider putting on some insulating clothing, or moving to a cooler area."
icon_state = "hot"
/obj/screen/alert/cold
/atom/movable/screen/alert/cold
name = "Too Cold"
desc = "The air around you is pretty cold! Consider wearing a coat, or moving to a warmer area."
icon_state = "cold"
/obj/screen/alert/sweat
/atom/movable/screen/alert/sweat
name = "Sweating"
desc = "You're sweating! Get somewhere cooler and take off any insulating clothing like a fire suit."
icon_state = "sweat"
/obj/screen/alert/shiver
/atom/movable/screen/alert/shiver
name = "Shivering"
desc = "You're shivering! Get somewhere warmer and take off any insulating clothing like a space suit."
/obj/screen/alert/lowpressure
/atom/movable/screen/alert/lowpressure
name = "Low Pressure"
desc = "The air around you is hazardously thin. A space suit would protect you."
icon_state = "lowpressure"
/obj/screen/alert/highpressure
/atom/movable/screen/alert/highpressure
name = "High Pressure"
desc = "The air around you is hazardously thick. A fire suit would protect you."
icon_state = "highpressure"
/obj/screen/alert/blind
/atom/movable/screen/alert/blind
name = "Blind"
desc = "You can't see! This may be caused by a genetic defect, eye trauma, being unconscious, \
or something covering your eyes."
icon_state = "blind"
/obj/screen/alert/high
/atom/movable/screen/alert/high
name = "High"
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/mind_control
/atom/movable/screen/alert/mind_control
name = "Mind Control"
desc = "Your mind has been hijacked! Click to view the mind control command."
icon_state = "mind_control"
var/command
/obj/screen/alert/mind_control/Click()
/atom/movable/screen/alert/mind_control/Click()
var/mob/living/L = usr
to_chat(L, "<span class='mind_control'>[command]</span>")
/obj/screen/alert/hypnosis
/atom/movable/screen/alert/hypnosis
name = "Hypnosis"
desc = "Something's hypnotizing you, but you're not really sure about what."
icon_state = "hypnosis"
var/phrase
/obj/screen/alert/drunk //Not implemented
/atom/movable/screen/alert/drunk //Not implemented
name = "Drunk"
desc = "All that alcohol you've been drinking is impairing your speech, motor skills, and mental cognition. Make sure to act like it."
icon_state = "drunk"
/obj/screen/alert/embeddedobject
/atom/movable/screen/alert/embeddedobject
name = "Embedded Object"
desc = "Something got lodged into your flesh and is causing major bleeding. It might fall out with time, but surgery is the safest way. \
If you're feeling frisky, examine yourself and click the underlined item to pull the object out."
icon_state = "embeddedobject"
/obj/screen/alert/embeddedobject/Click()
/atom/movable/screen/alert/embeddedobject/Click()
if(isliving(usr))
var/mob/living/carbon/M = usr
return M.help_shake_act(M)
/obj/screen/alert/weightless
/atom/movable/screen/alert/weightless
name = "Weightless"
desc = "Gravity has ceased affecting you, and you're floating around aimlessly. You'll need something large and heavy, like a \
wall or lattice, to push yourself off if you want to move. A jetpack would enable free range of motion. A pair of \
@@ -283,22 +283,22 @@ magboots would let you walk around normally on the floor. Barring those, you can
or shoot a gun to move around via Newton's 3rd Law of Motion."
icon_state = "weightless"
/obj/screen/alert/highgravity
/atom/movable/screen/alert/highgravity
name = "High Gravity"
desc = "You're getting crushed by high gravity, picking up items and movement will be slowed."
icon_state = "paralysis"
/obj/screen/alert/veryhighgravity
/atom/movable/screen/alert/veryhighgravity
name = "Crushing Gravity"
desc = "You're getting crushed by high gravity, picking up items and movement will be slowed. You'll also accumulate brute damage!"
icon_state = "paralysis"
/obj/screen/alert/fire
/atom/movable/screen/alert/fire
name = "On Fire"
desc = "You're on fire. Stop, drop and roll to put the fire out or move to a vacuum area."
icon_state = "fire"
/obj/screen/alert/fire/Click()
/atom/movable/screen/alert/fire/Click()
var/mob/living/L = usr
if(!istype(L) || !L.can_resist())
return
@@ -306,7 +306,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
if(CHECK_MOBILITY(L, MOBILITY_MOVE))
return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
/obj/screen/alert/give // information set when the give alert is made
/atom/movable/screen/alert/give // information set when the give alert is made
icon_state = "default"
var/mob/living/carbon/giver
var/obj/item/receiving
@@ -321,7 +321,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
* * giver - The person giving the alert and item
* * receiving - The item being given by the giver
*/
/obj/screen/alert/give/proc/setup(mob/living/carbon/taker, mob/living/carbon/giver, obj/item/receiving)
/atom/movable/screen/alert/give/proc/setup(mob/living/carbon/taker, mob/living/carbon/giver, obj/item/receiving)
name = "[giver] is offering [receiving]"
desc = "[giver] is offering [receiving]. Click this alert to take it."
icon_state = "template"
@@ -331,31 +331,31 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
src.giver = giver
RegisterSignal(taker, COMSIG_MOVABLE_MOVED, .proc/removeAlert)
/obj/screen/alert/give/proc/removeAlert()
/atom/movable/screen/alert/give/proc/removeAlert()
to_chat(usr, "<span class='warning'>You moved out of range of [giver]!</span>")
usr.clear_alert("[giver]")
/obj/screen/alert/give/Click(location, control, params)
/atom/movable/screen/alert/give/Click(location, control, params)
. = ..()
var/mob/living/carbon/C = usr
C.take(giver, receiving)
//ALIENS
/obj/screen/alert/alien_tox
/atom/movable/screen/alert/alien_tox
name = "Plasma"
desc = "There's flammable plasma in the air. If it lights up, you'll be toast."
icon_state = "alien_tox"
alerttooltipstyle = "alien"
/obj/screen/alert/alien_fire
/atom/movable/screen/alert/alien_fire
// This alert is temporarily gonna be thrown for all hot air but one day it will be used for literally being on fire
name = "Too Hot"
desc = "It's too hot! Flee to space or at least away from the flames. Standing on weeds will heal you."
icon_state = "alien_fire"
alerttooltipstyle = "alien"
/obj/screen/alert/alien_vulnerable
/atom/movable/screen/alert/alien_vulnerable
name = "Severed Matriarchy"
desc = "Your queen has been killed, you will suffer movement penalties and loss of hivemind. A new queen cannot be made until you recover."
icon_state = "alien_noqueen"
@@ -363,7 +363,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
//BLOBS
/obj/screen/alert/nofactory
/atom/movable/screen/alert/nofactory
name = "No Factory"
desc = "You have no factory, and are slowly dying!"
icon_state = "blobbernaut_nofactory"
@@ -371,7 +371,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
// BLOODCULT
/obj/screen/alert/bloodsense
/atom/movable/screen/alert/bloodsense
name = "Blood Sense"
desc = "Allows you to sense blood that is manipulated by dark magicks."
icon_state = "cult_sense"
@@ -380,17 +380,17 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
var/angle = 0
var/mob/living/simple_animal/hostile/construct/Cviewer = null
/obj/screen/alert/bloodsense/Initialize()
/atom/movable/screen/alert/bloodsense/Initialize()
. = ..()
narnar = new('icons/mob/screen_alert.dmi', "mini_nar")
START_PROCESSING(SSprocessing, src)
/obj/screen/alert/bloodsense/Destroy()
/atom/movable/screen/alert/bloodsense/Destroy()
Cviewer = null
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/screen/alert/bloodsense/process()
/atom/movable/screen/alert/bloodsense/process()
var/atom/blood_target
if(!mob_viewer.mind)
@@ -480,15 +480,15 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
// CLOCKCULT
/obj/screen/alert/clockwork
/atom/movable/screen/alert/clockwork
alerttooltipstyle = "clockcult"
/obj/screen/alert/clockwork/infodump
/atom/movable/screen/alert/clockwork/infodump
name = "Global Records"
desc = "You shouldn't be seeing this description, because it should be dynamically generated."
icon_state = "clockinfo"
/obj/screen/alert/clockwork/infodump/MouseEntered(location,control,params)
/atom/movable/screen/alert/clockwork/infodump/MouseEntered(location,control,params)
if(GLOB.ratvar_awakens)
desc = "<font size=3><b>CHETR<br>NYY<br>HAGEHUGF-NAQ-UBABE<br>RATVAR.</b></font>"
else
@@ -520,19 +520,19 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
//GUARDIANS
/obj/screen/alert/cancharge
/atom/movable/screen/alert/cancharge
name = "Charge Ready"
desc = "You are ready to charge at a location!"
icon_state = "guardian_charge"
alerttooltipstyle = "parasite"
/obj/screen/alert/canstealth
/atom/movable/screen/alert/canstealth
name = "Stealth Ready"
desc = "You are ready to enter stealth!"
icon_state = "guardian_canstealth"
alerttooltipstyle = "parasite"
/obj/screen/alert/instealth
/atom/movable/screen/alert/instealth
name = "In Stealth"
desc = "You are in stealth and your next attack will do bonus damage!"
icon_state = "guardian_instealth"
@@ -540,52 +540,52 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
//SILICONS
/obj/screen/alert/nocell
/atom/movable/screen/alert/nocell
name = "Missing Power Cell"
desc = "Unit has no power cell. No modules available until a power cell is reinstalled. Robotics may provide assistance."
icon_state = "nocell"
/obj/screen/alert/emptycell
/atom/movable/screen/alert/emptycell
name = "Out of Power"
desc = "Unit's power cell has no charge remaining. No modules available until power cell is recharged. \
Recharging stations are available in robotics, the dormitory bathrooms, and the AI satellite."
icon_state = "emptycell"
/obj/screen/alert/lowcell
/atom/movable/screen/alert/lowcell
name = "Low Charge"
desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory bathrooms, and the AI satellite."
icon_state = "lowcell"
/obj/screen/alert/etherealcharge
/atom/movable/screen/alert/etherealcharge
name = "Low Blood Charge"
desc = "Your blood's electric charge is running low, find a source of charge for your blood. Use a recharging station found in robotics or the dormitory bathrooms, or eat some Ethereal-friendly food."
icon_state = "etherealcharge"
/obj/screen/alert/ethereal_overcharge
/atom/movable/screen/alert/ethereal_overcharge
name = "Blood Overcharge"
desc = "Your blood's electric charge is becoming dangerously high, find an outlet for your energy. Use Grab Intent on an APC to channel your energy into it."
icon_state = "ethereal_overcharge"
//Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg
/obj/screen/alert/hacked
/atom/movable/screen/alert/hacked
name = "Hacked"
desc = "Hazardous non-standard equipment detected. Please ensure any usage of this equipment is in line with unit's laws, if any."
icon_state = "hacked"
/obj/screen/alert/locked
/atom/movable/screen/alert/locked
name = "Locked Down"
desc = "Unit has been remotely locked down. Usage of a Robotics Control Console like the one in the Research Director's \
office by your AI master or any qualified human may resolve this matter. Robotics may provide further assistance if necessary."
icon_state = "locked"
/obj/screen/alert/newlaw
/atom/movable/screen/alert/newlaw
name = "Law Update"
desc = "Laws have potentially been uploaded to or removed from this unit. Please be aware of any changes \
so as to remain in compliance with the most up-to-date laws."
icon_state = "newlaw"
timeout = 300
/obj/screen/alert/hackingapc
/atom/movable/screen/alert/hackingapc
name = "Hacking APC"
desc = "An Area Power Controller is being hacked. When the process is \
complete, you will have exclusive control of it, and you will gain \
@@ -594,7 +594,7 @@ so as to remain in compliance with the most up-to-date laws."
timeout = 600
var/atom/target = null
/obj/screen/alert/hackingapc/Click()
/atom/movable/screen/alert/hackingapc/Click()
if(!usr || !usr.client)
return
if(!target)
@@ -606,7 +606,7 @@ so as to remain in compliance with the most up-to-date laws."
//MECHS
/obj/screen/alert/low_mech_integrity
/atom/movable/screen/alert/low_mech_integrity
name = "Mech Damaged"
desc = "Mech integrity is low."
icon_state = "low_mech_integrity"
@@ -614,19 +614,19 @@ so as to remain in compliance with the most up-to-date laws."
//GHOSTS
//TODO: expand this system to replace the pollCandidates/CheckAntagonist/"choose quickly"/etc Yes/No messages
/obj/screen/alert/notify_cloning
/atom/movable/screen/alert/notify_cloning
name = "Revival"
desc = "Someone is trying to revive you. Re-enter your corpse if you want to be revived!"
icon_state = "template"
timeout = 300
/obj/screen/alert/notify_cloning/Click()
/atom/movable/screen/alert/notify_cloning/Click()
if(!usr || !usr.client)
return
var/mob/dead/observer/G = usr
G.reenter_corpse()
/obj/screen/alert/notify_action
/atom/movable/screen/alert/notify_action
name = "Body created"
desc = "A body was created. You can enter it."
icon_state = "template"
@@ -634,7 +634,7 @@ so as to remain in compliance with the most up-to-date laws."
var/atom/target = null
var/action = NOTIFY_JUMP
/obj/screen/alert/notify_action/Click()
/atom/movable/screen/alert/notify_action/Click()
if(!usr || !usr.client)
return
if(!target)
@@ -654,44 +654,44 @@ so as to remain in compliance with the most up-to-date laws."
//OBJECT-BASED
/obj/screen/alert/restrained/buckled
/atom/movable/screen/alert/restrained/buckled
name = "Buckled"
desc = "You've been buckled to something. Click the alert to unbuckle unless you're handcuffed."
icon_state = "buckled"
/obj/screen/alert/restrained/handcuffed
/atom/movable/screen/alert/restrained/handcuffed
name = "Handcuffed"
desc = "You're handcuffed and can't act. If anyone drags you, you won't be able to move. Click the alert to free yourself."
/obj/screen/alert/restrained/legcuffed
/atom/movable/screen/alert/restrained/legcuffed
name = "Legcuffed"
desc = "You're legcuffed, which slows you down considerably. Click the alert to free yourself."
/obj/screen/alert/restrained/Click()
/atom/movable/screen/alert/restrained/Click()
var/mob/living/L = usr
if(!istype(L) || !L.can_resist())
return
L.MarkResistTime()
return L.resist_restraints()
/obj/screen/alert/restrained/buckled/Click()
/atom/movable/screen/alert/restrained/buckled/Click()
var/mob/living/L = usr
if(!istype(L) || !L.can_resist())
return
L.MarkResistTime()
return L.resist_buckle()
/obj/screen/alert/shoes/untied
/atom/movable/screen/alert/shoes/untied
name = "Untied Shoes"
desc = "Your shoes are untied! Click the alert or your shoes to tie them."
icon_state = "shoealert"
/obj/screen/alert/shoes/knotted
/atom/movable/screen/alert/shoes/knotted
name = "Knotted Shoes"
desc = "Someone tied your shoelaces together! Click the alert or your shoes to undo the knot."
icon_state = "shoealert"
/obj/screen/alert/shoes/Click()
/atom/movable/screen/alert/shoes/Click()
var/mob/living/carbon/C = usr
if(!istype(C) || !C.can_resist() || C != mob_viewer || !C.shoes)
return
@@ -708,7 +708,7 @@ so as to remain in compliance with the most up-to-date laws."
mymob.client.screen -= alerts[alerts[i]]
return 1
for(var/i = 1, i <= alerts.len, i++)
var/obj/screen/alert/alert = alerts[alerts[i]]
var/atom/movable/screen/alert/alert = alerts[alerts[i]]
if(alert.icon_state == "template")
alert.icon = ui_style
switch(i)
@@ -728,7 +728,7 @@ so as to remain in compliance with the most up-to-date laws."
mymob.client.screen |= alert
return 1
/obj/screen/alert/Click(location, control, params)
/atom/movable/screen/alert/Click(location, control, params)
if(!usr || !usr.client)
return
var/paramslist = params2list(params)
@@ -738,7 +738,7 @@ so as to remain in compliance with the most up-to-date laws."
if(master)
return usr.client.Click(master, location, control, params)
/obj/screen/alert/Destroy()
/atom/movable/screen/alert/Destroy()
. = ..()
severity = 0
master = null

View File

@@ -1,23 +1,23 @@
/obj/screen/alien
/atom/movable/screen/alien
icon = 'icons/mob/screen_alien.dmi'
/obj/screen/alien/leap
/atom/movable/screen/alien/leap
name = "toggle leap"
icon_state = "leap_off"
/obj/screen/alien/leap/Click()
/atom/movable/screen/alien/leap/Click()
if(isalienhunter(usr))
var/mob/living/carbon/alien/humanoid/hunter/AH = usr
AH.toggle_leap()
/obj/screen/alien/plasma_display
/atom/movable/screen/alien/plasma_display
icon = 'icons/mob/screen_gen.dmi'
icon_state = "power_display2"
name = "plasma stored"
screen_loc = ui_alienplasmadisplay
/obj/screen/alien/alien_queen_finder
/atom/movable/screen/alien/alien_queen_finder
icon = 'icons/mob/screen_alien.dmi'
icon_state = "queen_finder"
name = "queen sense"
@@ -30,7 +30,7 @@
/datum/hud/alien/New(mob/living/carbon/alien/humanoid/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
//equippable shit
@@ -39,55 +39,55 @@
//begin buttons
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
action_intent = new /obj/screen/act_intent/alien()
action_intent = new /atom/movable/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
if(isalienhunter(mymob))
var/mob/living/carbon/alien/humanoid/hunter/H = mymob
H.leap_icon = new /obj/screen/alien/leap()
H.leap_icon = new /atom/movable/screen/alien/leap()
H.leap_icon.screen_loc = ui_alien_storage_r
static_inventory += H.leap_icon
using = new/obj/screen/language_menu
using = new/atom/movable/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using = new /atom/movable/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
using = new /obj/screen/resist()
using = new /atom/movable/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
throw_icon = new /obj/screen/throw_catch()
throw_icon = new /atom/movable/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
@@ -96,25 +96,25 @@
//begin indicators
healths = new /obj/screen/healths/alien()
healths = new /atom/movable/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_plasma_display = new /obj/screen/alien/plasma_display()
alien_plasma_display = new /atom/movable/screen/alien/plasma_display()
alien_plasma_display.hud = src
infodisplay += alien_plasma_display
if(!isalienqueen(mymob))
alien_queen_finder = new /obj/screen/alien/alien_queen_finder
alien_queen_finder = new /atom/movable/screen/alien/alien_queen_finder
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
zone_select = new /obj/screen/zone_sel/alien()
zone_select = new /atom/movable/screen/zone_sel/alien()
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv.hud = src
inv_slots[inv.slot_id] = inv

View File

@@ -3,34 +3,34 @@
/datum/hud/larva/New(mob/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
action_intent = new /obj/screen/act_intent/alien()
action_intent = new /atom/movable/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
healths = new /obj/screen/healths/alien()
healths = new /atom/movable/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
alien_queen_finder = new /atom/movable/screen/alien/alien_queen_finder()
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = 'icons/mob/screen_alien.dmi'
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
hotkeybuttons += pull_icon
using = new/obj/screen/language_menu
using = new/atom/movable/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel/alien()
zone_select = new /atom/movable/screen/zone_sel/alien()
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select

View File

@@ -1,39 +1,39 @@
/obj/screen/blob
/atom/movable/screen/blob
icon = 'icons/mob/blob.dmi'
/obj/screen/blob/MouseEntered(location,control,params)
/atom/movable/screen/blob/MouseEntered(location,control,params)
openToolTip(usr,src,params,title = name,content = desc, theme = "blob")
/obj/screen/blob/MouseExited()
/atom/movable/screen/blob/MouseExited()
closeToolTip(usr)
/obj/screen/blob/BlobHelp
/atom/movable/screen/blob/BlobHelp
icon_state = "ui_help"
name = "Blob Help"
desc = "Help on playing blob!"
/obj/screen/blob/BlobHelp/Click()
/atom/movable/screen/blob/BlobHelp/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.blob_help()
/obj/screen/blob/JumpToNode
/atom/movable/screen/blob/JumpToNode
icon_state = "ui_tonode"
name = "Jump to Node"
desc = "Moves your camera to a selected blob node."
/obj/screen/blob/JumpToNode/Click()
/atom/movable/screen/blob/JumpToNode/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.jump_to_node()
/obj/screen/blob/JumpToCore
/atom/movable/screen/blob/JumpToCore
icon_state = "ui_tocore"
name = "Jump to Core"
desc = "Moves your camera to your blob core."
/obj/screen/blob/JumpToCore/MouseEntered(location,control,params)
/atom/movable/screen/blob/JumpToCore/MouseEntered(location,control,params)
if(hud && hud.mymob && isovermind(hud.mymob))
var/mob/camera/blob/B = hud.mymob
if(!B.placed)
@@ -44,59 +44,59 @@
desc = initial(desc)
..()
/obj/screen/blob/JumpToCore/Click()
/atom/movable/screen/blob/JumpToCore/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
if(!B.placed)
B.place_blob_core(0)
B.transport_core()
/obj/screen/blob/Blobbernaut
/atom/movable/screen/blob/Blobbernaut
icon_state = "ui_blobbernaut"
name = "Produce Blobbernaut (40)"
desc = "Produces a strong, smart blobbernaut from a factory blob for 40 resources.<br>The factory blob used will become fragile and unable to produce spores."
/obj/screen/blob/Blobbernaut/Click()
/atom/movable/screen/blob/Blobbernaut/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.create_blobbernaut()
/obj/screen/blob/ResourceBlob
/atom/movable/screen/blob/ResourceBlob
icon_state = "ui_resource"
name = "Produce Resource Blob (40)"
desc = "Produces a resource blob for 40 resources.<br>Resource blobs will give you resources every few seconds."
/obj/screen/blob/ResourceBlob/Click()
/atom/movable/screen/blob/ResourceBlob/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.create_resource()
/obj/screen/blob/NodeBlob
/atom/movable/screen/blob/NodeBlob
icon_state = "ui_node"
name = "Produce Node Blob (50)"
desc = "Produces a node blob for 50 resources.<br>Node blobs will expand and activate nearby resource and factory blobs."
/obj/screen/blob/NodeBlob/Click()
/atom/movable/screen/blob/NodeBlob/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.create_node()
/obj/screen/blob/FactoryBlob
/atom/movable/screen/blob/FactoryBlob
icon_state = "ui_factory"
name = "Produce Factory Blob (60)"
desc = "Produces a factory blob for 60 resources.<br>Factory blobs will produce spores every few seconds."
/obj/screen/blob/FactoryBlob/Click()
/atom/movable/screen/blob/FactoryBlob/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.create_factory()
/obj/screen/blob/ReadaptStrain
/atom/movable/screen/blob/ReadaptStrain
icon_state = "ui_chemswap"
name = "Readapt Strain (40)"
desc = "Allows you to choose a new strain from 4 random choices for 40 resources."
/obj/screen/blob/ReadaptStrain/MouseEntered(location,control,params)
/atom/movable/screen/blob/ReadaptStrain/MouseEntered(location,control,params)
if(hud && hud.mymob && isovermind(hud.mymob))
var/mob/camera/blob/B = hud.mymob
if(B.free_strain_rerolls)
@@ -107,26 +107,26 @@
desc = initial(desc)
..()
/obj/screen/blob/ReadaptStrain/Click()
/atom/movable/screen/blob/ReadaptStrain/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.strain_reroll()
/obj/screen/blob/RelocateCore
/atom/movable/screen/blob/RelocateCore
icon_state = "ui_swap"
name = "Relocate Core (80)"
desc = "Swaps a node and your core for 80 resources."
/obj/screen/blob/RelocateCore/Click()
/atom/movable/screen/blob/RelocateCore/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.relocate_core()
/datum/hud/blob_overmind/New(mob/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
blobpwrdisplay = new /obj/screen()
blobpwrdisplay = new /atom/movable/screen()
blobpwrdisplay.name = "blob power"
blobpwrdisplay.icon_state = "block"
blobpwrdisplay.screen_loc = ui_health
@@ -136,51 +136,51 @@
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob()
healths = new /atom/movable/screen/healths/blob()
healths.hud = src
infodisplay += healths
using = new /obj/screen/blob/BlobHelp()
using = new /atom/movable/screen/blob/BlobHelp()
using.screen_loc = "WEST:6,NORTH:-3"
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToNode()
using = new /atom/movable/screen/blob/JumpToNode()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToCore()
using = new /atom/movable/screen/blob/JumpToCore()
using.screen_loc = ui_zonesel
using.hud = src
static_inventory += using
using = new /obj/screen/blob/Blobbernaut()
using = new /atom/movable/screen/blob/Blobbernaut()
using.screen_loc = ui_belt
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ResourceBlob()
using = new /atom/movable/screen/blob/ResourceBlob()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/blob/NodeBlob()
using = new /atom/movable/screen/blob/NodeBlob()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/FactoryBlob()
using = new /atom/movable/screen/blob/FactoryBlob()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ReadaptStrain()
using = new /atom/movable/screen/blob/ReadaptStrain()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/blob/RelocateCore()
using = new /atom/movable/screen/blob/RelocateCore()
using.screen_loc = ui_storage2
using.hud = src
static_inventory += using

View File

@@ -2,10 +2,10 @@
/datum/hud/blobbernaut/New(mob/owner)
..()
blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
blobpwrdisplay = new /atom/movable/screen/healths/blob/naut/core()
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob/naut()
healths = new /atom/movable/screen/healths/blob/naut()
healths.hud = src
infodisplay += healths

View File

@@ -1,20 +1,20 @@
/datum/hud/marauder
var/obj/screen/hosthealth
var/obj/screen/blockchance
var/obj/screen/counterchance
var/atom/movable/screen/hosthealth
var/atom/movable/screen/blockchance
var/atom/movable/screen/counterchance
/datum/hud/marauder/New(mob/living/simple_animal/hostile/clockwork/guardian/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
healths = new /obj/screen/healths/clock()
healths = new /atom/movable/screen/healths/clock()
infodisplay += healths
hosthealth = new /obj/screen/healths/clock()
hosthealth = new /atom/movable/screen/healths/clock()
hosthealth.screen_loc = ui_internal
infodisplay += hosthealth
using = new /obj/screen/marauder/emerge()
using = new /atom/movable/screen/marauder/emerge()
using.screen_loc = ui_zonesel
static_inventory += using
@@ -28,15 +28,15 @@
if(client && !hud_used)
hud_used = new /datum/hud/marauder(src, ui_style2icon(client.prefs.UI_style))
/obj/screen/marauder
/atom/movable/screen/marauder
icon = 'icons/mob/clockwork_mobs.dmi'
/obj/screen/marauder/emerge
/atom/movable/screen/marauder/emerge
icon_state = "clockguard_emerge"
name = "Emerge/Return"
desc = "Emerge or Return."
/obj/screen/marauder/emerge/Click()
/atom/movable/screen/marauder/emerge/Click()
if(istype(usr, /mob/living/simple_animal/hostile/clockwork/guardian))
var/mob/living/simple_animal/hostile/clockwork/guardian/G = usr
if(G.is_in_host())

View File

@@ -3,13 +3,13 @@
/datum/hud/constructs/New(mob/owner)
..()
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_construct_pull
static_inventory += pull_icon
healths = new /obj/screen/healths/construct()
healths = new /atom/movable/screen/healths/construct()
healths.hud = src
infodisplay += healths

View File

@@ -18,7 +18,7 @@
for(var/I in credit_order_for_this_round)
if(!credits)
return
_credits += new /obj/screen/credit(null, I, src, credits_icon)
_credits += new /atom/movable/screen/credit(null, I, src, credits_icon)
sleep(CREDIT_SPAWN_SPEED)
sleep(CREDIT_ROLL_SPEED - CREDIT_SPAWN_SPEED)
remove_verb(src, /client/proc/ClearCredits)
@@ -31,7 +31,7 @@
QDEL_LIST(credits)
credits = null
/obj/screen/credit
/atom/movable/screen/credit
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 0
screen_loc = "12,1"
@@ -39,7 +39,7 @@
var/client/parent
var/matrix/target
/obj/screen/credit/Initialize(mapload, credited, client/P, icon/I)
/atom/movable/screen/credit/Initialize(mapload, credited, client/P, icon/I)
. = ..()
icon = I
parent = P
@@ -57,7 +57,7 @@
QDEL_IN(src, CREDIT_ROLL_SPEED)
P.screen += src
/obj/screen/credit/Destroy()
/atom/movable/screen/credit/Destroy()
var/client/P = parent
P.screen -= src
icon = null
@@ -65,5 +65,5 @@
parent = null
return ..()
/obj/screen/credit/proc/FadeOut()
/atom/movable/screen/credit/proc/FadeOut()
animate(src, alpha = 0, transform = target, time = CREDIT_EASE_DURATION)

View File

@@ -4,15 +4,15 @@
/datum/hud/devil/New(mob/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
using = new /obj/screen/drop()
using = new /atom/movable/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
@@ -21,7 +21,7 @@
build_hand_slots()
using = new /obj/screen/inventory()
using = new /atom/movable/screen/inventory()
using.name = "hand"
using.icon = ui_style
using.icon_state = "swap_1_m"
@@ -31,7 +31,7 @@
using.hud = src
static_inventory += using
using = new /obj/screen/inventory()
using = new /atom/movable/screen/inventory()
using.name = "hand"
using.icon = ui_style
using.icon_state = "swap_2"
@@ -41,15 +41,15 @@
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel()
zone_select = new /atom/movable/screen/zone_sel()
zone_select.icon = ui_style
zone_select.hud = src
zone_select.update_icon()
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay = new /atom/movable/screen/ling/chems()
lingchemdisplay.hud = src
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay = new /atom/movable/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay

View File

@@ -1,8 +1,8 @@
/datum/hud/dextrous/drone/New(mob/owner)
..()
var/obj/screen/inventory/inv_box
var/atom/movable/screen/inventory/inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "internal storage"
inv_box.icon = ui_style
inv_box.icon_state = "suit_storage"
@@ -11,7 +11,7 @@
inv_box.slot_id = SLOT_GENERC_DEXTROUS_STORAGE
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "head/mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
@@ -20,7 +20,7 @@
inv_box.slot_id = SLOT_HEAD
static_inventory += inv_box
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv.hud = src
inv_slots[inv.slot_id] = inv

View File

@@ -1,5 +1,5 @@
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/screen/fullscreen/screen = screens[category]
var/atom/movable/screen/fullscreen/screen = screens[category]
if (!screen || screen.type != type)
// needs to be recreated
clear_fullscreen(category, FALSE)
@@ -17,7 +17,7 @@
return screen
/mob/proc/clear_fullscreen(category, animated = 10)
var/obj/screen/fullscreen/screen = screens[category]
var/atom/movable/screen/fullscreen/screen = screens[category]
if(!screen)
return
@@ -31,7 +31,7 @@
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreen_after_animate(obj/screen/fullscreen/screen)
/mob/proc/clear_fullscreen_after_animate(atom/movable/screen/fullscreen/screen)
if(client)
client.screen -= screen
qdel(screen)
@@ -47,7 +47,7 @@
/mob/proc/reload_fullscreen()
if(client)
var/obj/screen/fullscreen/screen
var/atom/movable/screen/fullscreen/screen
for(var/category in screens)
screen = screens[category]
if(screen.should_show_to(src))
@@ -56,7 +56,7 @@
else
client.screen -= screen
/obj/screen/fullscreen
/atom/movable/screen/fullscreen
icon = 'icons/mob/screen_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
@@ -67,89 +67,89 @@
var/severity = 0
var/show_when_dead = FALSE
/obj/screen/fullscreen/proc/update_for_view(client_view)
/atom/movable/screen/fullscreen/proc/update_for_view(client_view)
if (screen_loc == "CENTER-7,CENTER-7" && view != client_view)
var/list/actualview = getviewsize(client_view)
view = client_view
transform = matrix(actualview[1]/FULLSCREEN_OVERLAY_RESOLUTION_X, 0, 0, 0, actualview[2]/FULLSCREEN_OVERLAY_RESOLUTION_Y, 0)
/obj/screen/fullscreen/proc/should_show_to(mob/mymob)
/atom/movable/screen/fullscreen/proc/should_show_to(mob/mymob)
if(!show_when_dead && mymob.stat == DEAD)
return FALSE
return TRUE
/obj/screen/fullscreen/Destroy()
/atom/movable/screen/fullscreen/Destroy()
severity = 0
. = ..()
/obj/screen/fullscreen/brute
/atom/movable/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/oxy
/atom/movable/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/crit
/atom/movable/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/crit/vision
/atom/movable/screen/fullscreen/crit/vision
icon_state = "oxydamageoverlay"
layer = BLIND_LAYER
/obj/screen/fullscreen/blind
/atom/movable/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/curse
/atom/movable/screen/fullscreen/curse
icon_state = "curse"
layer = CURSE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/impaired
/atom/movable/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/obj/screen/fullscreen/blurry
/atom/movable/screen/fullscreen/blurry
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
/obj/screen/fullscreen/flash
/atom/movable/screen/fullscreen/flash
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
/obj/screen/fullscreen/flash/static
/atom/movable/screen/fullscreen/flash/static
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/obj/screen/fullscreen/high
/atom/movable/screen/fullscreen/high
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/screen/fullscreen/color_vision
/atom/movable/screen/fullscreen/color_vision
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
alpha = 80
/obj/screen/fullscreen/color_vision/green
/atom/movable/screen/fullscreen/color_vision/green
color = "#00ff00"
/obj/screen/fullscreen/color_vision/red
/atom/movable/screen/fullscreen/color_vision/red
color = "#ff0000"
/obj/screen/fullscreen/color_vision/blue
/atom/movable/screen/fullscreen/color_vision/blue
color = "#0000ff"
/obj/screen/fullscreen/cinematic_backdrop
/atom/movable/screen/fullscreen/cinematic_backdrop
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
@@ -158,7 +158,7 @@
color = "#000000"
show_when_dead = TRUE
/obj/screen/fullscreen/lighting_backdrop
/atom/movable/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon_state = "flash"
transform = matrix(200, 0, 0, 0, 200, 0)
@@ -167,18 +167,18 @@
show_when_dead = TRUE
//Provides darkness to the back of the lighting plane
/obj/screen/fullscreen/lighting_backdrop/lit
/atom/movable/screen/fullscreen/lighting_backdrop/lit
invisibility = INVISIBILITY_LIGHTING
layer = BACKGROUND_LAYER+21
color = "#000"
show_when_dead = TRUE
//Provides whiteness in case you don't see lights so everything is still visible
/obj/screen/fullscreen/lighting_backdrop/unlit
/atom/movable/screen/fullscreen/lighting_backdrop/unlit
layer = BACKGROUND_LAYER+20
show_when_dead = TRUE
/obj/screen/fullscreen/see_through_darkness
/atom/movable/screen/fullscreen/see_through_darkness
icon_state = "nightvision"
plane = LIGHTING_PLANE
layer = LIGHTING_LAYER

View File

@@ -1,15 +1,15 @@
//Used for normal mobs that have hands.
/datum/hud/dextrous/New(mob/living/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
using = new /obj/screen/drop()
using = new /atom/movable/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
@@ -18,14 +18,14 @@
build_hand_slots()
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_1_m"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
@@ -35,29 +35,29 @@
if(mymob.possible_a_intents)
if(mymob.possible_a_intents.len == 4)
// All possible intents - full intent selector
action_intent = new /obj/screen/act_intent/segmented
action_intent = new /atom/movable/screen/act_intent/segmented
else
action_intent = new /obj/screen/act_intent
action_intent = new /atom/movable/screen/act_intent
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
zone_select = new /obj/screen/zone_sel()
zone_select = new /atom/movable/screen/zone_sel()
zone_select.icon = ui_style
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
using = new /obj/screen/area_creator
using = new /atom/movable/screen/area_creator
using.icon = ui_style
using.hud = src
static_inventory += using
mymob.client.screen = list()
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv.hud = src
inv_slots[inv.slot_id] = inv

View File

@@ -1,79 +1,79 @@
/obj/screen/ghost
/atom/movable/screen/ghost
icon = 'icons/mob/screen_ghost.dmi'
/obj/screen/ghost/MouseEntered()
/atom/movable/screen/ghost/MouseEntered()
flick(icon_state + "_anim", src)
/obj/screen/ghost/jumptomob
/atom/movable/screen/ghost/jumptomob
name = "Jump to mob"
icon_state = "jumptomob"
/obj/screen/ghost/jumptomob/Click()
/atom/movable/screen/ghost/jumptomob/Click()
var/mob/dead/observer/G = usr
G.jumptomob()
/obj/screen/ghost/orbit
/atom/movable/screen/ghost/orbit
name = "Orbit"
icon_state = "orbit"
/obj/screen/ghost/orbit/Click()
/atom/movable/screen/ghost/orbit/Click()
var/mob/dead/observer/G = usr
G.follow()
/obj/screen/ghost/reenter_corpse
/atom/movable/screen/ghost/reenter_corpse
name = "Reenter corpse"
icon_state = "reenter_corpse"
/obj/screen/ghost/reenter_corpse/Click()
/atom/movable/screen/ghost/reenter_corpse/Click()
var/mob/dead/observer/G = usr
G.reenter_corpse()
/obj/screen/ghost/teleport
/atom/movable/screen/ghost/teleport
name = "Teleport"
icon_state = "teleport"
/obj/screen/ghost/teleport/Click()
/atom/movable/screen/ghost/teleport/Click()
var/mob/dead/observer/G = usr
G.dead_tele()
/obj/screen/ghost/spawners
/atom/movable/screen/ghost/spawners
name = "Ghost role spawners"
icon_state = "spawners"
/obj/screen/ghost/spawners/Click()
/atom/movable/screen/ghost/spawners/Click()
var/mob/dead/observer/G = usr
G.open_spawners_menu()
/datum/hud/ghost/New(mob/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
using = new /obj/screen/ghost/jumptomob()
using = new /atom/movable/screen/ghost/jumptomob()
using.screen_loc = ui_ghost_jumptomob
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/orbit()
using = new /atom/movable/screen/ghost/orbit()
using.screen_loc = ui_ghost_orbit
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/reenter_corpse()
using = new /atom/movable/screen/ghost/reenter_corpse()
using.screen_loc = ui_ghost_reenter_corpse
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/teleport()
using = new /atom/movable/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/spawners()
using = new /atom/movable/screen/ghost/spawners()
using.screen_loc = ui_ghost_spawners
using.hud = src
static_inventory += using
using = new /obj/screen/language_menu
using = new /atom/movable/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using

View File

@@ -1,18 +1,18 @@
/datum/hud/guardian/New(mob/living/simple_animal/hostile/guardian/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
healths = new /obj/screen/healths/guardian()
healths = new /atom/movable/screen/healths/guardian()
healths.hud = src
infodisplay += healths
using = new /obj/screen/guardian/Manifest()
using = new /atom/movable/screen/guardian/Manifest()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Recall()
using = new /atom/movable/screen/guardian/Recall()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
@@ -22,23 +22,23 @@
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using = new /atom/movable/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using = new /atom/movable/screen/guardian/Communicate()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
..()
var/obj/screen/using
var/atom/movable/screen/using
if(istype(owner, /mob/living/simple_animal/hostile/guardian/dextrous))
var/obj/screen/inventory/inv_box
var/atom/movable/screen/inventory/inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "internal storage"
inv_box.icon = ui_style
inv_box.icon_state = "suit_storage"
@@ -46,24 +46,24 @@
inv_box.slot_id = SLOT_GENERC_DEXTROUS_STORAGE
static_inventory += inv_box
using = new /obj/screen/guardian/Communicate()
using = new /atom/movable/screen/guardian/Communicate()
using.screen_loc = ui_sstore1
static_inventory += using
else
using = new /obj/screen/guardian/Communicate()
using = new /atom/movable/screen/guardian/Communicate()
using.screen_loc = ui_id
static_inventory += using
healths = new /obj/screen/healths/guardian()
healths = new /atom/movable/screen/healths/guardian()
infodisplay += healths
using = new /obj/screen/guardian/Manifest()
using = new /atom/movable/screen/guardian/Manifest()
using.screen_loc = ui_belt
static_inventory += using
using = new /obj/screen/guardian/Recall()
using = new /atom/movable/screen/guardian/Recall()
using.screen_loc = ui_back
static_inventory += using
@@ -71,7 +71,7 @@
using.screen_loc = ui_storage2
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using = new /atom/movable/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
static_inventory += using
@@ -91,65 +91,65 @@
..()
/obj/screen/guardian
/atom/movable/screen/guardian
icon = 'icons/mob/guardian.dmi'
/obj/screen/guardian/Manifest
/atom/movable/screen/guardian/Manifest
icon_state = "manifest"
name = "Manifest"
desc = "Spring forth into battle!"
/obj/screen/guardian/Manifest/Click()
/atom/movable/screen/guardian/Manifest/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Manifest()
/obj/screen/guardian/Recall
/atom/movable/screen/guardian/Recall
icon_state = "recall"
name = "Recall"
desc = "Return to your user."
/obj/screen/guardian/Recall/Click()
/atom/movable/screen/guardian/Recall/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Recall()
/obj/screen/guardian/ToggleMode
/atom/movable/screen/guardian/ToggleMode
icon_state = "toggle"
name = "Toggle Mode"
desc = "Switch between ability modes."
/obj/screen/guardian/ToggleMode/Click()
/atom/movable/screen/guardian/ToggleMode/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleMode()
/obj/screen/guardian/ToggleMode/Inactive
/atom/movable/screen/guardian/ToggleMode/Inactive
icon_state = "notoggle" //greyed out so it doesn't look like it'll work
/obj/screen/guardian/ToggleMode/Assassin
/atom/movable/screen/guardian/ToggleMode/Assassin
icon_state = "stealth"
name = "Toggle Stealth"
desc = "Enter or exit stealth."
/obj/screen/guardian/Communicate
/atom/movable/screen/guardian/Communicate
icon_state = "communicate"
name = "Communicate"
desc = "Communicate telepathically with your user."
/obj/screen/guardian/Communicate/Click()
/atom/movable/screen/guardian/Communicate/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.Communicate()
/obj/screen/guardian/ToggleLight
/atom/movable/screen/guardian/ToggleLight
icon_state = "light"
name = "Toggle Light"
desc = "Glow like star dust."
/obj/screen/guardian/ToggleLight/Click()
/atom/movable/screen/guardian/ToggleLight/Click()
if(isguardian(usr))
var/mob/living/simple_animal/hostile/guardian/G = usr
G.ToggleLight()

View File

@@ -25,38 +25,38 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
var/inventory_shown = FALSE //Equipped item inventory
var/hotkey_ui_hidden = FALSE //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
var/obj/screen/ling/chems/lingchemdisplay
var/obj/screen/ling/sting/lingstingdisplay
var/atom/movable/screen/ling/chems/lingchemdisplay
var/atom/movable/screen/ling/sting/lingstingdisplay
var/obj/screen/blobpwrdisplay
var/atom/movable/screen/blobpwrdisplay
var/obj/screen/alien_plasma_display
var/obj/screen/alien_queen_finder
var/atom/movable/screen/alien_plasma_display
var/atom/movable/screen/alien_queen_finder
var/obj/screen/devil/soul_counter/devilsouldisplay
var/atom/movable/screen/devil/soul_counter/devilsouldisplay
var/obj/screen/action_intent
var/obj/screen/zone_select
var/obj/screen/pull_icon
var/obj/screen/rest_icon
var/obj/screen/throw_icon
var/obj/screen/module_store_icon
var/atom/movable/screen/action_intent
var/atom/movable/screen/zone_select
var/atom/movable/screen/pull_icon
var/atom/movable/screen/rest_icon
var/atom/movable/screen/throw_icon
var/atom/movable/screen/module_store_icon
var/list/static_inventory = list() //the screen objects which are static
var/list/toggleable_inventory = list() //the screen objects which can be hidden
var/list/obj/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys
var/list/atom/movable/screen/hotkeybuttons = list() //the buttons that can be used via hotkeys
var/list/infodisplay = list() //the screen objects that display mob info (health, alien plasma, etc...)
var/list/screenoverlays = list() //the screen objects used as whole screen overlays (flash, damageoverlay, etc...)
var/list/inv_slots[SLOTS_AMT] // /obj/screen/inventory objects, ordered by their slot ID.
var/list/hand_slots // /obj/screen/inventory/hand objects, assoc list of "[held_index]" = object
var/list/obj/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
var/list/inv_slots[SLOTS_AMT] // /atom/movable/screen/inventory objects, ordered by their slot ID.
var/list/hand_slots // /atom/movable/screen/inventory/hand objects, assoc list of "[held_index]" = object
var/list/atom/movable/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle
var/atom/movable/screen/movable/action_button/hide_toggle/hide_actions_toggle
var/action_buttons_hidden = FALSE
var/obj/screen/healths
var/obj/screen/healthdoll
var/obj/screen/internals
var/atom/movable/screen/healths
var/atom/movable/screen/healthdoll
var/atom/movable/screen/internals
// subtypes can override this to force a specific UI style
var/ui_style
@@ -75,8 +75,8 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
hand_slots = list()
for(var/mytype in subtypesof(/obj/screen/plane_master))
var/obj/screen/plane_master/instance = new mytype()
for(var/mytype in subtypesof(/atom/movable/screen/plane_master))
var/atom/movable/screen/plane_master/instance = new mytype()
plane_masters["[instance.plane]"] = instance
instance.backdrop(mymob)
@@ -169,7 +169,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
for(var/h in hand_slots)
var/obj/screen/hand = hand_slots[h]
var/atom/movable/screen/hand = hand_slots[h]
if(hand)
screenmob.client.screen += hand
if(action_intent)
@@ -207,7 +207,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
/datum/hud/proc/plane_masters_update()
// Plane masters are always shown to OUR mob, never to observers
for(var/thing in plane_masters)
var/obj/screen/plane_master/PM = plane_masters[thing]
var/atom/movable/screen/plane_master/PM = plane_masters[thing]
PM.backdrop(mymob)
mymob.client.screen += PM
@@ -261,13 +261,13 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
//9/10 this is only called once per mob and only for 2 hands
/datum/hud/proc/build_hand_slots()
for(var/h in hand_slots)
var/obj/screen/inventory/hand/H = hand_slots[h]
var/atom/movable/screen/inventory/hand/H = hand_slots[h]
if(H)
static_inventory -= H
hand_slots = list()
var/obj/screen/inventory/hand/hand_box
var/atom/movable/screen/inventory/hand/hand_box
for(var/i in 1 to mymob.held_items.len)
hand_box = new /obj/screen/inventory/hand()
hand_box = new /atom/movable/screen/inventory/hand()
hand_box.name = mymob.get_held_index_name(i)
hand_box.icon = ui_style
hand_box.icon_state = "hand_[mymob.held_index_to_dir(i)]"
@@ -279,10 +279,10 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
hand_box.update_icon()
var/i = 1
for(var/obj/screen/swap_hand/SH in static_inventory)
for(var/atom/movable/screen/swap_hand/SH in static_inventory)
SH.screen_loc = ui_swaphand_position(mymob,!(i % 2) ? 2: 1)
i++
for(var/obj/screen/human/equip/E in static_inventory)
for(var/atom/movable/screen/human/equip/E in static_inventory)
E.screen_loc = ui_equip_position(mymob)
if(ismob(mymob) && mymob.hud_used == src)

View File

@@ -1,11 +1,11 @@
/obj/screen/human
/atom/movable/screen/human
icon = 'icons/mob/screen_midnight.dmi'
/obj/screen/human/toggle
/atom/movable/screen/human/toggle
name = "toggle"
icon_state = "toggle"
/obj/screen/human/toggle/Click()
/atom/movable/screen/human/toggle/Click()
var/mob/targetmob = usr
@@ -23,26 +23,26 @@
targetmob.hud_used.hidden_inventory_update(usr)
/obj/screen/human/equip
/atom/movable/screen/human/equip
name = "equip"
icon_state = "act_equip"
/obj/screen/human/equip/Click()
/atom/movable/screen/human/equip/Click()
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
var/mob/living/carbon/human/H = usr
H.quick_equip()
/obj/screen/devil
/atom/movable/screen/devil
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/devil/soul_counter
/atom/movable/screen/devil/soul_counter
icon = 'icons/mob/screen_gen.dmi'
name = "souls owned"
icon_state = "Devil-6"
screen_loc = ui_devilsouldisplay
/obj/screen/devil/soul_counter/proc/update_counter(souls = 0)
/atom/movable/screen/devil/soul_counter/proc/update_counter(souls = 0)
invisibility = 0
maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#FF0000'>[souls]</font></div>"
switch(souls)
@@ -59,53 +59,53 @@
else
icon_state = "Devil-6"
/obj/screen/devil/soul_counter/proc/clear()
/atom/movable/screen/devil/soul_counter/proc/clear()
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/ling
/atom/movable/screen/ling
invisibility = INVISIBILITY_ABSTRACT
/obj/screen/ling/sting
/atom/movable/screen/ling/sting
name = "current sting"
screen_loc = ui_lingstingdisplay
/obj/screen/ling/sting/Click()
/atom/movable/screen/ling/sting/Click()
if(isobserver(usr))
return
var/mob/living/carbon/U = usr
U.unset_sting()
/obj/screen/ling/chems
/atom/movable/screen/ling/chems
name = "chemical storage"
icon_state = "power_display"
screen_loc = ui_lingchemdisplay
/datum/hud/human/New(mob/living/carbon/human/owner)
..()
owner.overlay_fullscreen("see_through_darkness", /obj/screen/fullscreen/see_through_darkness)
owner.overlay_fullscreen("see_through_darkness", /atom/movable/screen/fullscreen/see_through_darkness)
var/widescreenlayout = FALSE //CIT CHANGE - adds support for different hud layouts depending on widescreen pref
if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref) //CIT CHANGE - ditto
widescreenlayout = TRUE // CIT CHANGE - ditto
var/obj/screen/using
var/obj/screen/inventory/inv_box
var/atom/movable/screen/using
var/atom/movable/screen/inventory/inv_box
using = new/obj/screen/language_menu
using = new/atom/movable/screen/language_menu
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxlang // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using = new /atom/movable/screen/area_creator
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxarea // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/voretoggle() //We fancy Vore now
using = new /atom/movable/screen/voretoggle() //We fancy Vore now
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_voremode
if(!widescreenlayout)
@@ -113,7 +113,7 @@
using.hud = src
static_inventory += using
action_intent = new /obj/screen/act_intent/segmented
action_intent = new /atom/movable/screen/act_intent/segmented
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
@@ -132,13 +132,13 @@
resistdelay.screen_loc = ui_resistdelay
static_inventory += resistdelay
using = new /obj/screen/drop()
using = new /atom/movable/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "i_clothing"
inv_box.icon = ui_style
inv_box.slot_id = SLOT_W_UNIFORM
@@ -146,7 +146,7 @@
inv_box.screen_loc = ui_iclothing
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "o_clothing"
inv_box.icon = ui_style
inv_box.slot_id = SLOT_WEAR_SUIT
@@ -156,21 +156,21 @@
build_hand_slots()
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "id"
inv_box.icon = ui_style
inv_box.icon_state = "id"
@@ -178,7 +178,7 @@
inv_box.slot_id = SLOT_WEAR_ID
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
@@ -186,7 +186,7 @@
inv_box.slot_id = SLOT_WEAR_MASK
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "neck"
inv_box.icon = ui_style
inv_box.icon_state = "neck"
@@ -194,7 +194,7 @@
inv_box.slot_id = SLOT_NECK
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "back"
inv_box.icon = ui_style
inv_box.icon_state = "back"
@@ -202,7 +202,7 @@
inv_box.slot_id = SLOT_BACK
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "storage1"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
@@ -210,7 +210,7 @@
inv_box.slot_id = SLOT_L_STORE
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "storage2"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
@@ -218,7 +218,7 @@
inv_box.slot_id = SLOT_R_STORE
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "suit storage"
inv_box.icon = ui_style
inv_box.icon_state = "suit_storage"
@@ -226,32 +226,32 @@
inv_box.slot_id = SLOT_S_STORE
static_inventory += inv_box
using = new /obj/screen/resist()
using = new /atom/movable/screen/resist()
using.icon = ui_style
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
using.hud = src
hotkeybuttons += using
using = new /obj/screen/rest()
using = new /atom/movable/screen/rest()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
static_inventory += using
//END OF CIT CHANGES
using = new /obj/screen/human/toggle()
using = new /atom/movable/screen/human/toggle()
using.icon = ui_style
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/human/equip()
using = new /atom/movable/screen/human/equip()
using.icon = ui_style
using.screen_loc = ui_equip_position(mymob)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "gloves"
inv_box.icon = ui_style
inv_box.icon_state = "gloves"
@@ -259,7 +259,7 @@
inv_box.slot_id = SLOT_GLOVES
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "eyes"
inv_box.icon = ui_style
inv_box.icon_state = "glasses"
@@ -267,7 +267,7 @@
inv_box.slot_id = SLOT_GLASSES
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "ears"
inv_box.icon = ui_style
inv_box.icon_state = "ears"
@@ -275,7 +275,7 @@
inv_box.slot_id = SLOT_EARS
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "head"
@@ -283,7 +283,7 @@
inv_box.slot_id = SLOT_HEAD
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "shoes"
inv_box.icon = ui_style
inv_box.icon_state = "shoes"
@@ -291,7 +291,7 @@
inv_box.slot_id = SLOT_SHOES
toggleable_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "belt"
inv_box.icon = ui_style
inv_box.icon_state = "belt"
@@ -300,72 +300,72 @@
inv_box.slot_id = SLOT_BELT
static_inventory += inv_box
throw_icon = new /obj/screen/throw_catch()
throw_icon = new /atom/movable/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals = new /atom/movable/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths = new /atom/movable/screen/healths()
healths.hud = src
infodisplay += healths
staminas = new /obj/screen/staminas()
staminas = new /atom/movable/screen/staminas()
staminas.hud = src
infodisplay += staminas
if(!CONFIG_GET(flag/disable_stambuffer))
staminabuffer = new /obj/screen/staminabuffer()
staminabuffer = new /atom/movable/screen/staminabuffer()
staminabuffer.hud = src
infodisplay += staminabuffer
//END OF CIT CHANGES
healthdoll = new /obj/screen/healthdoll()
healthdoll = new /atom/movable/screen/healthdoll()
healthdoll.hud = src
infodisplay += healthdoll
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay = new /atom/movable/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay = new /atom/movable/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay = new /atom/movable/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
blood_display = new /atom/movable/screen/bloodsucker/blood_counter // Blood Volume
blood_display.hud = src
infodisplay += blood_display
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Bloodsucker Rank
vamprank_display = new /atom/movable/screen/bloodsucker/rank_counter // Bloodsucker Rank
vamprank_display.hud = src
infodisplay += vamprank_display
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
sunlight_display = new /atom/movable/screen/bloodsucker/sunlight_counter // Sunlight
sunlight_display.hud = src
infodisplay += sunlight_display
zone_select = new /obj/screen/zone_sel()
zone_select = new /atom/movable/screen/zone_sel()
zone_select.icon = ui_style
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv.hud = src
inv_slots[inv.slot_id] = inv
@@ -374,12 +374,12 @@
update_locked_slots()
/datum/hud/human/proc/assert_move_intent_ui(mob/living/carbon/human/owner = mymob, on_new = FALSE)
var/obj/screen/using
var/atom/movable/screen/using
// delete old ones
var/list/obj/screen/victims = list()
victims += locate(/obj/screen/mov_intent) in static_inventory
victims += locate(/obj/screen/sprintbutton) in static_inventory
victims += locate(/obj/screen/sprint_buffer) in static_inventory
var/list/atom/movable/screen/victims = list()
victims += locate(/atom/movable/screen/mov_intent) in static_inventory
victims += locate(/atom/movable/screen/sprintbutton) in static_inventory
victims += locate(/atom/movable/screen/sprint_buffer) in static_inventory
if(victims)
static_inventory -= victims
if(mymob?.client)
@@ -388,7 +388,7 @@
// make new ones
// walk/run
using = new /obj/screen/mov_intent
using = new /atom/movable/screen/mov_intent
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
using.screen_loc = ui_movi
using.hud = src
@@ -401,7 +401,7 @@
return
// sprint button
using = new /obj/screen/sprintbutton
using = new /atom/movable/screen/sprintbutton
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
@@ -411,7 +411,7 @@
owner?.client?.screen += using
// same as above but buffer.
sprint_buffer = new /obj/screen/sprint_buffer
sprint_buffer = new /atom/movable/screen/sprint_buffer
sprint_buffer.screen_loc = ui_sprintbufferloc
sprint_buffer.hud = src
static_inventory += sprint_buffer
@@ -425,7 +425,7 @@
if(!istype(H) || !H.dna.species)
return
var/datum/species/S = H.dna.species
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
if(inv.slot_id in S.no_equip)
inv.alpha = 128

View File

@@ -4,13 +4,13 @@
/datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite)
..()
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
static_inventory += pull_icon
healths = new /obj/screen/healths/lavaland_elite()
healths = new /atom/movable/screen/healths/lavaland_elite()
healths.hud = src
infodisplay += healths

View File

@@ -2,7 +2,7 @@
* A screen object, which acts as a container for turfs and other things
* you want to show on the map, which you usually attach to "vis_contents".
*/
/obj/screen/map_view
/atom/movable/screen/map_view
// Map view has to be on the lowest plane to enable proper lighting
layer = GAME_PLANE
plane = GAME_PLANE
@@ -12,7 +12,7 @@
* It is also implicitly used to allocate a rectangle on the map, which will
* be used for auto-scaling the map.
*/
/obj/screen/background
/atom/movable/screen/background
name = "background"
icon = 'icons/mob/map_backgrounds.dmi'
icon_state = "clear"
@@ -25,7 +25,7 @@
*
* If applicable, "assigned_map" has to be assigned before this proc call.
*/
/obj/screen/proc/set_position(x, y, px = 0, py = 0)
/atom/movable/screen/proc/set_position(x, y, px = 0, py = 0)
if(assigned_map)
screen_loc = "[assigned_map]:[x]:[px],[y]:[py]"
else
@@ -36,7 +36,7 @@
*
* If applicable, "assigned_map" has to be assigned before this proc call.
*/
/obj/screen/proc/fill_rect(x1, y1, x2, y2)
/atom/movable/screen/proc/fill_rect(x1, y1, x2, y2)
if(assigned_map)
screen_loc = "[assigned_map]:[x1],[y1] to [x2],[y2]"
else
@@ -46,7 +46,7 @@
* Registers screen obj with the client, which makes it visible on the
* assigned map, and becomes a part of the assigned map's lifecycle.
*/
/client/proc/register_map_obj(obj/screen/screen_obj)
/client/proc/register_map_obj(atom/movable/screen/screen_obj)
if(!screen_obj.assigned_map)
CRASH("Can't register [screen_obj] without 'assigned_map' property.")
if(!screen_maps[screen_obj.assigned_map])
@@ -68,7 +68,7 @@
/client/proc/clear_map(map_name)
if(!map_name || !(map_name in screen_maps))
return FALSE
for(var/obj/screen/screen_obj in screen_maps[map_name])
for(var/atom/movable/screen/screen_obj in screen_maps[map_name])
screen_maps[map_name] -= screen_obj
if(screen_obj.del_on_map_removal)
qdel(screen_obj)
@@ -122,7 +122,7 @@
var/y_value = world.icon_size * tilesize * height
var/map_name = create_popup(popup_name, x_value, y_value)
var/obj/screen/background/background = new
var/atom/movable/screen/background/background = new
background.assigned_map = map_name
background.fill_rect(1, 1, width, height)
if(bg_icon)

View File

@@ -1,28 +1,28 @@
/datum/hud/monkey/New(mob/living/carbon/monkey/owner)
..()
var/obj/screen/using
var/obj/screen/inventory/inv_box
var/atom/movable/screen/using
var/atom/movable/screen/inventory/inv_box
action_intent = new /obj/screen/act_intent()
action_intent = new /atom/movable/screen/act_intent()
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.screen_loc = ui_acti
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent()
using = new /atom/movable/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using = new/atom/movable/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using = new /atom/movable/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
@@ -30,21 +30,21 @@
build_hand_slots()
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_1_m" //extra wide!
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using = new /atom/movable/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
@@ -53,7 +53,7 @@
inv_box.slot_id = SLOT_WEAR_MASK
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "neck"
inv_box.icon = ui_style
inv_box.icon_state = "neck"
@@ -62,7 +62,7 @@
inv_box.slot_id = SLOT_NECK
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "head"
@@ -71,7 +71,7 @@
inv_box.slot_id = SLOT_HEAD
static_inventory += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /atom/movable/screen/inventory()
inv_box.name = "back"
inv_box.icon = ui_style
inv_box.icon_state = "back"
@@ -79,37 +79,37 @@
inv_box.slot_id = SLOT_BACK
static_inventory += inv_box
throw_icon = new /obj/screen/throw_catch()
throw_icon = new /atom/movable/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals = new /atom/movable/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths = new /atom/movable/screen/healths()
healths.hud = src
infodisplay += healths
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.screen_loc = ui_pull_resist
pull_icon.hud = src
pull_icon.update_icon()
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay = new /atom/movable/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay = new /atom/movable/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
zone_select = new /obj/screen/zone_sel()
zone_select = new /atom/movable/screen/zone_sel()
zone_select.icon = ui_style
zone_select.hud = src
zone_select.update_icon()
@@ -117,13 +117,13 @@
mymob.client.screen = list()
using = new /obj/screen/resist()
using = new /atom/movable/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
for(var/atom/movable/screen/inventory/inv in (static_inventory + toggleable_inventory))
if(inv.slot_id)
inv.hud = src
inv_slots[inv.slot_id] = inv

View File

@@ -8,7 +8,7 @@
//Movable Screen Object
//Not tied to the grid, places it's center where the cursor is
/obj/screen/movable
/atom/movable/screen/movable
var/snap2grid = FALSE
var/moved = FALSE
var/locked = FALSE
@@ -18,11 +18,11 @@
//Snap Screen Object
//Tied to the grid, snaps to the nearest turf
/obj/screen/movable/snap
/atom/movable/screen/movable/snap
snap2grid = TRUE
/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
/atom/movable/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params)
if(locked) //no! I am locked! begone!
return
var/list/PM = params2list(params)
@@ -56,7 +56,7 @@
set category = "Debug"
set name = "Spawn Movable UI Object"
var/obj/screen/movable/M = new()
var/atom/movable/screen/movable/M = new()
M.name = "Movable UI Object"
M.icon_state = "block"
M.maptext = "Movable"
@@ -75,7 +75,7 @@
set category = "Debug"
set name = "Spawn Snap UI Object"
var/obj/screen/movable/snap/S = new()
var/atom/movable/screen/movable/snap/S = new()
S.name = "Snap UI Object"
S.icon_state = "block"
S.maptext = "Snap"

View File

@@ -7,12 +7,12 @@
if(!length(C.parallax_layers_cached))
C.parallax_layers_cached = list()
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/planet(null, C.view)
if(SSparallax.random_layer)
C.parallax_layers_cached += new SSparallax.random_layer
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers_cached += new /atom/movable/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
@@ -20,9 +20,9 @@
C.parallax_layers.len = C.parallax_layers_max
C.screen |= (C.parallax_layers)
var/obj/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"]
var/atom/movable/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"]
if(screenmob != mymob)
C.screen -= locate(/obj/screen/plane_master/parallax_white) in C.screen
C.screen -= locate(/atom/movable/screen/plane_master/parallax_white) in C.screen
C.screen += PM
PM.color = list(
0, 0, 0, 0,
@@ -37,9 +37,9 @@
var/mob/screenmob = viewmob || mymob
var/client/C = screenmob.client
C.screen -= (C.parallax_layers_cached)
var/obj/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"]
var/atom/movable/screen/plane_master/PM = screenmob.hud_used.plane_masters["[PLANE_SPACE]"]
if(screenmob != mymob)
C.screen -= locate(/obj/screen/plane_master/parallax_white) in C.screen
C.screen -= locate(/atom/movable/screen/plane_master/parallax_white) in C.screen
C.screen += PM
PM.color = initial(PM.color)
C.parallax_layers = null
@@ -90,7 +90,7 @@
if(new_parallax_movedir == FALSE)
var/animate_time = 0
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
var/atom/movable/screen/parallax_layer/L = thing
L.icon_state = initial(L.icon_state)
L.update_o(C.view)
var/T = PARALLAX_LOOP_TIME / L.speed
@@ -113,7 +113,7 @@
var/shortesttimer
if(!skip_windups)
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
var/atom/movable/screen/parallax_layer/L = thing
var/T = PARALLAX_LOOP_TIME / L.speed
if (isnull(shortesttimer))
@@ -141,7 +141,7 @@
return
C.parallax_animate_timer = FALSE
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
var/atom/movable/screen/parallax_layer/L = thing
if (!new_parallax_movedir)
animate(L)
continue
@@ -188,7 +188,7 @@
C.last_parallax_shift = world.time
for(var/thing in C.parallax_layers)
var/obj/screen/parallax_layer/L = thing
var/atom/movable/screen/parallax_layer/L = thing
L.update_status(mymob)
if (L.view_sized != C.view)
L.update_o(C.view)
@@ -233,7 +233,7 @@
var/area/areaobj = get_area(client.eye)
hud_used.set_parallax_movedir(areaobj.parallax_movedir, TRUE)
/obj/screen/parallax_layer
/atom/movable/screen/parallax_layer
icon = 'icons/effects/parallax.dmi'
var/speed = 1
var/offset_x = 0
@@ -246,13 +246,13 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/parallax_layer/Initialize(mapload, view)
/atom/movable/screen/parallax_layer/Initialize(mapload, view)
. = ..()
if (!view)
view = world.view
update_o(view)
/obj/screen/parallax_layer/proc/update_o(view)
/atom/movable/screen/parallax_layer/proc/update_o(view)
if (!view)
view = world.view
@@ -271,52 +271,52 @@
add_overlay(new_overlays)
view_sized = view
/obj/screen/parallax_layer/proc/update_status(mob/M)
/atom/movable/screen/parallax_layer/proc/update_status(mob/M)
return
/obj/screen/parallax_layer/layer_1
/atom/movable/screen/parallax_layer/layer_1
icon_state = "layer1"
speed = 0.6
layer = 1
/obj/screen/parallax_layer/layer_2
/atom/movable/screen/parallax_layer/layer_2
icon_state = "layer2"
speed = 1
layer = 2
/obj/screen/parallax_layer/layer_3
/atom/movable/screen/parallax_layer/layer_3
icon_state = "layer3"
speed = 1.4
layer = 3
/obj/screen/parallax_layer/random
/atom/movable/screen/parallax_layer/random
blend_mode = BLEND_OVERLAY
speed = 3
layer = 3
/obj/screen/parallax_layer/random/space_gas
/atom/movable/screen/parallax_layer/random/space_gas
icon_state = "space_gas"
/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
/atom/movable/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
. = ..()
src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
/obj/screen/parallax_layer/random/asteroids
/atom/movable/screen/parallax_layer/random/asteroids
icon_state = "asteroids"
/obj/screen/parallax_layer/planet
/atom/movable/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
absolute = TRUE //Status of seperation
speed = 3
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
/atom/movable/screen/parallax_layer/planet/update_status(mob/M)
var/client/C = M.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
return
invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
/atom/movable/screen/parallax_layer/planet/update_o()
return //Shit won't move

View File

@@ -1,4 +1,4 @@
/obj/screen/movable/pic_in_pic
/atom/movable/screen/movable/pic_in_pic
name = "Picture-in-picture"
screen_loc = "CENTER"
plane = FLOOR_PLANE
@@ -7,18 +7,18 @@
var/height = 0
var/list/shown_to = list()
var/list/viewing_turfs = list()
var/obj/screen/component_button/button_x
var/obj/screen/component_button/button_expand
var/obj/screen/component_button/button_shrink
var/atom/movable/screen/component_button/button_x
var/atom/movable/screen/component_button/button_expand
var/atom/movable/screen/component_button/button_shrink
var/mutable_appearance/standard_background
var/const/max_dimensions = 10
/obj/screen/movable/pic_in_pic/Initialize()
/atom/movable/screen/movable/pic_in_pic/Initialize()
. = ..()
make_backgrounds()
/obj/screen/movable/pic_in_pic/Destroy()
/atom/movable/screen/movable/pic_in_pic/Destroy()
for(var/C in shown_to)
unshow_to(C)
QDEL_NULL(button_x)
@@ -26,7 +26,7 @@
QDEL_NULL(button_expand)
return ..()
/obj/screen/movable/pic_in_pic/component_click(obj/screen/component_button/component, params)
/atom/movable/screen/movable/pic_in_pic/component_click(atom/movable/screen/component_button/component, params)
if(component == button_x)
qdel(src)
else if(component == button_expand)
@@ -34,13 +34,13 @@
else if(component == button_shrink)
set_view_size(width-1, height-1)
/obj/screen/movable/pic_in_pic/proc/make_backgrounds()
/atom/movable/screen/movable/pic_in_pic/proc/make_backgrounds()
standard_background = new /mutable_appearance()
standard_background.icon = 'icons/misc/pic_in_pic.dmi'
standard_background.icon_state = "background"
standard_background.layer = SPACE_LAYER
/obj/screen/movable/pic_in_pic/proc/add_buttons()
/atom/movable/screen/movable/pic_in_pic/proc/add_buttons()
var/static/mutable_appearance/move_tab
if(!move_tab)
move_tab = new /mutable_appearance()
@@ -55,7 +55,7 @@
add_overlay(move_tab)
if(!button_x)
button_x = new /obj/screen/component_button(null, src)
button_x = new /atom/movable/screen/component_button(null, src)
var/mutable_appearance/MA = new /mutable_appearance()
MA.name = "close"
MA.icon = 'icons/misc/pic_in_pic.dmi'
@@ -68,7 +68,7 @@
vis_contents += button_x
if(!button_expand)
button_expand = new /obj/screen/component_button(null, src)
button_expand = new /atom/movable/screen/component_button(null, src)
var/mutable_appearance/MA = new /mutable_appearance()
MA.name = "expand"
MA.icon = 'icons/misc/pic_in_pic.dmi'
@@ -81,7 +81,7 @@
vis_contents += button_expand
if(!button_shrink)
button_shrink = new /obj/screen/component_button(null, src)
button_shrink = new /atom/movable/screen/component_button(null, src)
var/mutable_appearance/MA = new /mutable_appearance()
MA.name = "shrink"
MA.icon = 'icons/misc/pic_in_pic.dmi'
@@ -93,7 +93,7 @@
button_shrink.transform = M
vis_contents += button_shrink
/obj/screen/movable/pic_in_pic/proc/add_background()
/atom/movable/screen/movable/pic_in_pic/proc/add_background()
if((width > 0) && (height > 0))
var/matrix/M = matrix()
M.Scale(width + 0.5, height + 0.5)
@@ -101,7 +101,7 @@
standard_background.transform = M
add_overlay(standard_background)
/obj/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE)
/atom/movable/screen/movable/pic_in_pic/proc/set_view_size(width, height, do_refresh = TRUE)
width = clamp(width, 0, max_dimensions)
height = clamp(height, 0, max_dimensions)
src.width = width
@@ -115,19 +115,19 @@
if(do_refresh)
refresh_view()
/obj/screen/movable/pic_in_pic/proc/set_view_center(atom/target, do_refresh = TRUE)
/atom/movable/screen/movable/pic_in_pic/proc/set_view_center(atom/target, do_refresh = TRUE)
center = target
if(do_refresh)
refresh_view()
/obj/screen/movable/pic_in_pic/proc/refresh_view()
/atom/movable/screen/movable/pic_in_pic/proc/refresh_view()
vis_contents -= viewing_turfs
if(!width || !height)
return
viewing_turfs = get_visible_turfs()
vis_contents += viewing_turfs
/obj/screen/movable/pic_in_pic/proc/get_visible_turfs()
/atom/movable/screen/movable/pic_in_pic/proc/get_visible_turfs()
var/turf/T = get_turf(center)
if(!T)
return list()
@@ -135,12 +135,12 @@
var/turf/upperright = locate(min(world.maxx, lowerleft.x + width - 1), min(world.maxy, lowerleft.y + height - 1), lowerleft.z)
return block(lowerleft, upperright)
/obj/screen/movable/pic_in_pic/proc/show_to(client/C)
/atom/movable/screen/movable/pic_in_pic/proc/show_to(client/C)
if(C)
shown_to[C] = 1
C.screen += src
/obj/screen/movable/pic_in_pic/proc/unshow_to(client/C)
/atom/movable/screen/movable/pic_in_pic/proc/unshow_to(client/C)
if(C)
shown_to -= C
C.screen -= src

View File

@@ -1,4 +1,4 @@
/obj/screen/plane_master
/atom/movable/screen/plane_master
screen_loc = "CENTER"
icon_state = "blank"
appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR
@@ -6,25 +6,25 @@
var/show_alpha = 255
var/hide_alpha = 0
/obj/screen/plane_master/proc/Show(override)
/atom/movable/screen/plane_master/proc/Show(override)
alpha = override || show_alpha
/obj/screen/plane_master/proc/Hide(override)
/atom/movable/screen/plane_master/proc/Hide(override)
alpha = override || hide_alpha
//Why do plane masters need a backdrop sometimes? Read https://secure.byond.com/forum/?post=2141928
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
/atom/movable/screen/plane_master/proc/backdrop(mob/mymob)
///Things rendered on "openspace"; holes in multi-z
/obj/screen/plane_master/openspace
/atom/movable/screen/plane_master/openspace
name = "open space plane master"
plane = OPENSPACE_BACKDROP_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_MULTIPLY
alpha = 255
/obj/screen/plane_master/openspace/Initialize()
/atom/movable/screen/plane_master/openspace/Initialize()
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
@@ -32,163 +32,143 @@
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
/obj/screen/plane_master/proc/outline(_size, _color)
/atom/movable/screen/plane_master/proc/outline(_size, _color)
filters += filter(type = "outline", size = _size, color = _color)
/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
/atom/movable/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
///Contains just the floor
/obj/screen/plane_master/floor
/atom/movable/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/wall
/atom/movable/screen/plane_master/wall
name = "wall plane master"
plane = WALL_PLANE
appearance_flags = PLANE_MASTER
/obj/screen/plane_master/wall/backdrop(mob/mymob)
/atom/movable/screen/plane_master/wall/backdrop(mob/mymob)
if(mymob?.client?.prefs.ambientocclusion)
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA"))
else
remove_filter("ambient_occlusion")
/obj/screen/plane_master/above_wall
/atom/movable/screen/plane_master/above_wall
name = "above wall plane master"
plane = ABOVE_WALL_PLANE
appearance_flags = PLANE_MASTER
/obj/screen/plane_master/above_wall/Initialize()
/atom/movable/screen/plane_master/above_wall/Initialize()
. = ..()
add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
/obj/screen/plane_master/above_wall/backdrop(mob/mymob)
/atom/movable/screen/plane_master/above_wall/backdrop(mob/mymob)
if(mymob?.client?.prefs.ambientocclusion)
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(3, "#04080F64"))
else
remove_filter("ambient_occlusion")
///Contains most things in the game world
/obj/screen/plane_master/game_world
/atom/movable/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world/Initialize()
/atom/movable/screen/plane_master/game_world/Initialize()
. = ..()
add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
/atom/movable/screen/plane_master/game_world/backdrop(mob/mymob)
if(mymob?.client?.prefs.ambientocclusion)
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA"))
else
remove_filter("ambient_occlusion")
///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
/obj/screen/plane_master/field_of_vision
/atom/movable/screen/plane_master/field_of_vision
name = "field of vision mask plane master"
plane = FIELD_OF_VISION_PLANE
render_target = FIELD_OF_VISION_RENDER_TARGET
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/field_of_vision/Initialize()
/atom/movable/screen/plane_master/field_of_vision/Initialize()
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
///Used to display the owner and its adjacent surroundings through the FoV plane mask.
/obj/screen/plane_master/field_of_vision_blocker
/atom/movable/screen/plane_master/field_of_vision_blocker
name = "field of vision blocker plane master"
plane = FIELD_OF_VISION_BLOCKER_PLANE
render_target = FIELD_OF_VISION_BLOCKER_RENDER_TARGET
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
///Stores the visible portion of the FoV shadow cone.
/obj/screen/plane_master/field_of_vision_visual
/atom/movable/screen/plane_master/field_of_vision_visual
name = "field of vision visual plane master"
plane = FIELD_OF_VISION_VISUAL_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/field_of_vision_visual/Initialize()
/atom/movable/screen/plane_master/field_of_vision_visual/Initialize()
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
///Contains all lighting objects
/obj/screen/plane_master/lighting
/atom/movable/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/atom/movable/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /atom/movable/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /atom/movable/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/lighting/Initialize()
/*!
* This system works by exploiting BYONDs color matrix filter to use layers to handle emissive blockers.
*
* Emissive overlays are pasted with an atom color that converts them to be entirely some specific color.
* Emissive blockers are pasted with an atom color that converts them to be entirely some different color.
* Emissive overlays and emissive blockers are put onto the same plane.
* The layers for the emissive overlays and emissive blockers cause them to mask eachother similar to normal BYOND objects.
* A color matrix filter is applied to the emissive plane to mask out anything that isn't whatever the emissive color is.
* This is then used to alpha mask the lighting plane.
*/
/atom/movable/screen/plane_master/lighting/Initialize()
. = ..()
filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)
filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE)
add_filter("emissives", 1, alpha_mask_filter(render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE))
add_filter("object_lighting", 2, alpha_mask_filter(render_source = O_LIGHTING_VISUAL_RENDER_TARGET, flags = MASK_INVERSE))
/**
* Things placed on this mask the lighting plane. Doesn't render directly.
*
* Gets masked by blocking plane. Use for things that you want blocked by
* mobs, items, etc.
*/
/obj/screen/plane_master/emissive
* Handles emissive overlays and emissive blockers.
*/
/atom/movable/screen/plane_master/emissive
name = "emissive plane master"
plane = EMISSIVE_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_RENDER_TARGET
/obj/screen/plane_master/emissive/Initialize()
/atom/movable/screen/plane_master/emissive/Initialize()
. = ..()
filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
/**
* Things placed on this always mask the lighting plane. Doesn't render directly.
*
* Always masks the light plane, isn't blocked by anything (except Field of Vision). Use for on mob glows,
* magic stuff, etc.
*/
/obj/screen/plane_master/emissive_unblockable
name = "unblockable emissive plane master"
plane = EMISSIVE_UNBLOCKABLE_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
/obj/screen/plane_master/emissive_unblockable/Initialize()
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
/**
* Things placed on this layer mask the emissive layer. Doesn't render directly
*
* You really shouldn't be directly using this, use atom helpers instead
*/
/obj/screen/plane_master/emissive_blocker
name = "emissive blocker plane master"
plane = EMISSIVE_BLOCKER_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
render_target = EMISSIVE_BLOCKER_RENDER_TARGET
add_filter("em_block_masking", 1, color_matrix_filter(GLOB.em_mask_matrix))
///Contains space parallax
/obj/screen/plane_master/parallax
/atom/movable/screen/plane_master/parallax
name = "parallax plane master"
plane = PLANE_SPACE_PARALLAX
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/parallax_white
/atom/movable/screen/plane_master/parallax_white
name = "parallax whitifier plane master"
plane = PLANE_SPACE
/obj/screen/plane_master/camera_static
/atom/movable/screen/plane_master/camera_static
name = "camera static plane master"
plane = CAMERA_STATIC_PLANE
appearance_flags = PLANE_MASTER
@@ -196,7 +176,7 @@
//Reserved to chat messages, so they are still displayed above the field of vision masking.
/obj/screen/plane_master/chat_messages
/atom/movable/screen/plane_master/chat_messages
name = "runechat plane master"
plane = CHAT_PLANE
appearance_flags = PLANE_MASTER

View File

@@ -3,49 +3,49 @@
GLOBAL_LIST_EMPTY(radial_menus)
/obj/screen/radial
/atom/movable/screen/radial
icon = 'icons/mob/radial.dmi'
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
var/datum/radial_menu/parent
/obj/screen/radial/slice
/atom/movable/screen/radial/slice
icon_state = "radial_slice"
var/choice
var/next_page = FALSE
/obj/screen/radial/slice/MouseEntered(location, control, params)
/atom/movable/screen/radial/slice/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_slice_focus"
if(tooltips)
openToolTip(usr, src, params, title = name)
/obj/screen/radial/slice/MouseExited(location, control, params)
/atom/movable/screen/radial/slice/MouseExited(location, control, params)
. = ..()
icon_state = "radial_slice"
if(tooltips)
closeToolTip(usr)
/obj/screen/radial/slice/Click(location, control, params)
/atom/movable/screen/radial/slice/Click(location, control, params)
if(usr.client == parent.current_user)
if(next_page)
parent.next_page()
else
parent.element_chosen(choice,usr)
/obj/screen/radial/center
/atom/movable/screen/radial/center
name = "Close Menu"
icon_state = "radial_center"
/obj/screen/radial/center/MouseEntered(location, control, params)
/atom/movable/screen/radial/center/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_center_focus"
/obj/screen/radial/center/MouseExited(location, control, params)
/atom/movable/screen/radial/center/MouseExited(location, control, params)
. = ..()
icon_state = "radial_center"
/obj/screen/radial/center/Click(location, control, params)
/atom/movable/screen/radial/center/Click(location, control, params)
if(usr.client == parent.current_user)
parent.finished = TRUE
@@ -57,8 +57,8 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/selected_choice
var/list/obj/screen/elements = list()
var/obj/screen/radial/center/close_button
var/list/atom/movable/screen/elements = list()
var/atom/movable/screen/radial/center/close_button
var/client/current_user
var/atom/anchor
var/image/menu_holder
@@ -120,7 +120,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
if(elements.len < max_elements)
var/elements_to_add = max_elements - elements.len
for(var/i in 1 to elements_to_add) //Create all elements
var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
var/atom/movable/screen/radial/slice/new_element = new /atom/movable/screen/radial/slice
new_element.tooltips = use_tooltips
new_element.parent = src
elements += new_element
@@ -152,14 +152,14 @@ GLOBAL_LIST_EMPTY(radial_menus)
var/list/page_choices = page_data[current_page]
var/angle_per_element = round(zone / page_choices.len)
for(var/i in 1 to elements.len)
var/obj/screen/radial/E = elements[i]
var/atom/movable/screen/radial/E = elements[i]
var/angle = WRAP(starting_angle + (i - 1) * angle_per_element,0,360)
if(i > page_choices.len)
HideElement(E)
else
SetElement(E,page_choices[i],angle,anim = anim,anim_order = i)
/datum/radial_menu/proc/HideElement(obj/screen/radial/slice/E)
/datum/radial_menu/proc/HideElement(atom/movable/screen/radial/slice/E)
E.cut_overlays()
E.alpha = 0
E.name = "None"
@@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
E.choice = null
E.next_page = FALSE
/datum/radial_menu/proc/SetElement(obj/screen/radial/slice/E,choice_id,angle,anim,anim_order)
/datum/radial_menu/proc/SetElement(atom/movable/screen/radial/slice/E,choice_id,angle,anim,anim_order)
//Position
var/py = round(cos(angle) * radius) + py_shift
var/px = round(sin(angle) * radius)

View File

@@ -2,19 +2,19 @@
A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked
*/
/obj/screen/radial/persistent/center
/atom/movable/screen/radial/persistent/center
name = "Close Menu"
icon_state = "radial_center"
/obj/screen/radial/persistent/center/Click(location, control, params)
/atom/movable/screen/radial/persistent/center/Click(location, control, params)
if(usr.client == parent.current_user)
parent.element_chosen(null,usr)
/obj/screen/radial/persistent/center/MouseEntered(location, control, params)
/atom/movable/screen/radial/persistent/center/MouseEntered(location, control, params)
. = ..()
icon_state = "radial_center_focus"
/obj/screen/radial/persistent/center/MouseExited(location, control, params)
/atom/movable/screen/radial/persistent/center/MouseExited(location, control, params)
. = ..()
icon_state = "radial_center"
@@ -25,7 +25,7 @@
var/datum/callback/select_proc_callback
/datum/radial_menu/persistent/New()
close_button = new /obj/screen/radial/persistent/center
close_button = new /atom/movable/screen/radial/persistent/center
close_button.parent = src

View File

@@ -2,6 +2,6 @@
/datum/hud/revenant/New(mob/owner)
..()
healths = new /obj/screen/healths/revenant()
healths = new /atom/movable/screen/healths/revenant()
healths.hud = src
infodisplay += healths

View File

@@ -1,15 +1,15 @@
/obj/screen/robot
/atom/movable/screen/robot
icon = 'icons/mob/screen_cyborg.dmi'
/obj/screen/robot/module
/atom/movable/screen/robot/module
name = "cyborg module"
icon_state = "nomod"
/obj/screen/robot/Click()
/atom/movable/screen/robot/Click()
if(isobserver(usr))
return 1
/obj/screen/robot/module/Click()
/atom/movable/screen/robot/module/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
@@ -18,51 +18,51 @@
return 1
R.pick_module()
/obj/screen/robot/module1
/atom/movable/screen/robot/module1
name = "module1"
icon_state = "inv1"
/obj/screen/robot/module1/Click()
/atom/movable/screen/robot/module1/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(1)
/obj/screen/robot/module2
/atom/movable/screen/robot/module2
name = "module2"
icon_state = "inv2"
/obj/screen/robot/module2/Click()
/atom/movable/screen/robot/module2/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(2)
/obj/screen/robot/module3
/atom/movable/screen/robot/module3
name = "module3"
icon_state = "inv3"
/obj/screen/robot/module3/Click()
/atom/movable/screen/robot/module3/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_module(3)
/obj/screen/robot/radio
/atom/movable/screen/robot/radio
name = "radio"
icon_state = "radio"
/obj/screen/robot/radio/Click()
/atom/movable/screen/robot/radio/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.radio.interact(R)
/obj/screen/robot/store
/atom/movable/screen/robot/store
name = "store"
icon_state = "store"
/obj/screen/robot/store/Click()
/atom/movable/screen/robot/store/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
@@ -75,35 +75,35 @@
..()
// i, Robit
var/mob/living/silicon/robot/robit = mymob
var/obj/screen/using
var/atom/movable/screen/using
using = new/obj/screen/language_menu
using = new/atom/movable/screen/language_menu
using.screen_loc = ui_borg_language_menu
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using = new /atom/movable/screen/robot/radio()
using.screen_loc = ui_borg_radio
using.hud = src
static_inventory += using
//Module select
if(!robit.inv1)
robit.inv1 = new /obj/screen/robot/module1()
robit.inv1 = new /atom/movable/screen/robot/module1()
robit.inv1.screen_loc = ui_inv1
robit.inv1.hud = src
static_inventory += robit.inv1
if(!robit.inv2)
robit.inv2 = new /obj/screen/robot/module2()
robit.inv2 = new /atom/movable/screen/robot/module2()
robit.inv2.screen_loc = ui_inv2
robit.inv2.hud = src
static_inventory += robit.inv2
if(!robit.inv3)
robit.inv3 = new /obj/screen/robot/module3()
robit.inv3 = new /atom/movable/screen/robot/module3()
robit.inv3.screen_loc = ui_inv3
robit.inv3.hud = src
@@ -111,73 +111,73 @@
//End of module select
using = new /obj/screen/robot/lamp()
using = new /atom/movable/screen/robot/lamp()
using.screen_loc = ui_borg_lamp
using.hud = src
static_inventory += using
robit.lampButton = using
var/obj/screen/robot/lamp/lampscreen = using
var/atom/movable/screen/robot/lamp/lampscreen = using
lampscreen.robot = robit
//Photography stuff
using = new /obj/screen/ai/image_take()
using = new /atom/movable/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.hud = src
static_inventory += using
//Sec/Med HUDs
using = new /obj/screen/robot/sensors()
using = new /atom/movable/screen/robot/sensors()
using.screen_loc = ui_borg_sensor
using.hud = src
static_inventory += using
//Borg Integrated Tablet
using = new /obj/screen/robot/modPC()
using = new /atom/movable/screen/robot/modPC()
using.screen_loc = ui_borg_tablet
using.hud = src
static_inventory += using
robit.interfaceButton = using
if(robit.modularInterface)
using.vis_contents += robit.modularInterface
var/obj/screen/robot/modPC/tabletbutton = using
var/atom/movable/screen/robot/modPC/tabletbutton = using
tabletbutton.robot = robit
//Alerts
using = new /obj/screen/robot/alerts()
using = new /atom/movable/screen/robot/alerts()
using.screen_loc = ui_borg_alerts
using.hud = src
static_inventory += using
//Thrusters
using = new /obj/screen/robot/thrusters()
using = new /atom/movable/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
using.hud = src
static_inventory += using
robit.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
action_intent = new /atom/movable/screen/act_intent/robot()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
//Health
healths = new /obj/screen/healths/robot()
healths = new /atom/movable/screen/healths/robot()
healths.hud = src
infodisplay += healths
//Installed Module
robit.hands = new /obj/screen/robot/module()
robit.hands = new /atom/movable/screen/robot/module()
robit.hands.screen_loc = ui_borg_module
robit.hands.hud = src
static_inventory += robit.hands
//Store
module_store_icon = new /obj/screen/robot/store()
module_store_icon = new /atom/movable/screen/robot/store()
module_store_icon.screen_loc = ui_borg_store
module_store_icon.hud = src
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.screen_loc = ui_borg_pull
pull_icon.hud = src
@@ -185,7 +185,7 @@
hotkeybuttons += pull_icon
zone_select = new /obj/screen/zone_sel/robot()
zone_select = new /atom/movable/screen/zone_sel/robot()
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
@@ -283,61 +283,61 @@
for(var/obj/item/I in R.held_items)
screenmob.client.screen -= I
/obj/screen/robot/lamp
/atom/movable/screen/robot/lamp
name = "headlamp"
icon_state = "lamp_off"
var/mob/living/silicon/robot/robot
/obj/screen/robot/lamp/Click()
/atom/movable/screen/robot/lamp/Click()
. = ..()
if(.)
return
robot?.toggle_headlamp()
update_icon()
/obj/screen/robot/lamp/update_icon()
/atom/movable/screen/robot/lamp/update_icon()
if(robot?.lamp_enabled)
icon_state = "lamp_on"
else
icon_state = "lamp_off"
/obj/screen/robot/alerts
/atom/movable/screen/robot/alerts
name = "Alert Panel"
icon = 'icons/mob/screen_ai.dmi'
icon_state = "alerts"
/obj/screen/robot/alerts/Click()
/atom/movable/screen/robot/alerts/Click()
. = ..()
if(.)
return
var/mob/living/silicon/robot/borgo = usr
borgo.robot_alerts()
/obj/screen/robot/thrusters
/atom/movable/screen/robot/thrusters
name = "ion thrusters"
icon_state = "ionpulse0"
/obj/screen/robot/thrusters/Click()
/atom/movable/screen/robot/thrusters/Click()
if(..())
return
var/mob/living/silicon/robot/R = usr
R.toggle_ionpulse()
/obj/screen/robot/sensors
/atom/movable/screen/robot/sensors
name = "Sensor Augmentation"
icon_state = "cyborg_sensor"
/obj/screen/robot/sensors/Click()
/atom/movable/screen/robot/sensors/Click()
if(..())
return
var/mob/living/silicon/S = usr
S.toggle_sensors()
/obj/screen/robot/modPC
/atom/movable/screen/robot/modPC
name = "Modular Interface"
icon_state = "template"
var/mob/living/silicon/robot/robot
/obj/screen/robot/modPC/Click()
/atom/movable/screen/robot/modPC/Click()
. = ..()
if(.)
return

View File

@@ -6,12 +6,11 @@
They are used with the client/screen list and the screen_loc var.
For more information, see the byond documentation on the screen_loc and screen vars.
*/
/obj/screen
/atom/movable/screen
name = ""
icon = 'icons/mob/screen_gen.dmi'
layer = HUD_LAYER
plane = HUD_PLANE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
animate_movement = SLIDE_STEPS
speech_span = SPAN_ROBOT
vis_flags = VIS_INHERIT_PLANE
@@ -34,24 +33,21 @@
*/
var/del_on_map_removal = TRUE
/obj/screen/take_damage()
return
/obj/screen/Destroy()
/atom/movable/screen/Destroy()
master = null
hud = null
return ..()
/obj/screen/examine(mob/user)
/atom/movable/screen/examine(mob/user)
return list()
/obj/screen/orbit()
/atom/movable/screen/orbit()
return
/obj/screen/proc/component_click(obj/screen/component_button/component, params)
/atom/movable/screen/proc/component_click(atom/movable/screen/component_button/component, params)
return
/obj/screen/text
/atom/movable/screen/text
icon = null
icon_state = null
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -59,12 +55,12 @@
maptext_height = 480
maptext_width = 480
/obj/screen/swap_hand
/atom/movable/screen/swap_hand
layer = HUD_LAYER
plane = HUD_PLANE
name = "swap hand"
/obj/screen/swap_hand/Click()
/atom/movable/screen/swap_hand/Click()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
// if(world.time <= usr.next_move)
@@ -78,19 +74,19 @@
M.swap_hand()
return 1
/obj/screen/craft
/atom/movable/screen/craft
name = "crafting menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "craft"
screen_loc = ui_crafting
/obj/screen/area_creator
/atom/movable/screen/area_creator
name = "create new area"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "area_edit"
screen_loc = ui_building
/obj/screen/area_creator/Click()
/atom/movable/screen/area_creator/Click()
if(usr.incapacitated() || (isobserver(usr) && !IsAdminGhost(usr)))
return TRUE
var/area/A = get_area(usr)
@@ -99,18 +95,18 @@
return TRUE
create_area(usr)
/obj/screen/language_menu
/atom/movable/screen/language_menu
name = "language menu"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "talk_wheel"
screen_loc = ui_language_menu
/obj/screen/language_menu/Click()
/atom/movable/screen/language_menu/Click()
var/mob/M = usr
var/datum/language_holder/H = M.get_language_holder()
H.open_language_menu(usr)
/obj/screen/inventory
/atom/movable/screen/inventory
/// The identifier for the slot. It has nothing to do with ID cards.
var/slot_id
/// Icon when empty. For now used only by humans.
@@ -122,7 +118,7 @@
layer = HUD_LAYER
plane = HUD_PLANE
/obj/screen/inventory/Click(location, control, params)
/atom/movable/screen/inventory/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
// if(world.time <= usr.next_move)
@@ -142,16 +138,16 @@
usr.update_inv_hands()
return TRUE
/obj/screen/inventory/MouseEntered()
/atom/movable/screen/inventory/MouseEntered()
..()
add_overlays()
/obj/screen/inventory/MouseExited()
/atom/movable/screen/inventory/MouseExited()
..()
cut_overlay(object_overlays)
object_overlays.Cut()
/obj/screen/inventory/update_icon_state()
/atom/movable/screen/inventory/update_icon_state()
if(!icon_empty)
icon_empty = icon_state
@@ -161,7 +157,7 @@
else
icon_state = icon_empty
/obj/screen/inventory/proc/add_overlays()
/atom/movable/screen/inventory/proc/add_overlays()
var/mob/user = hud?.mymob
if(!user || !slot_id)
@@ -184,12 +180,12 @@
// object_overlay = item_overlay
add_overlay(object_overlays)
/obj/screen/inventory/hand
/atom/movable/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/mob/screen_gen.dmi', "blocked")
var/held_index = 0
/obj/screen/inventory/hand/update_overlays()
/atom/movable/screen/inventory/hand/update_overlays()
. = ..()
if(!handcuff_overlay)
@@ -212,7 +208,7 @@
. += "hand_active"
/obj/screen/inventory/hand/Click(location, control, params)
/atom/movable/screen/inventory/hand/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
var/mob/user = hud?.mymob
@@ -234,26 +230,26 @@
return TRUE
/obj/screen/drop
/atom/movable/screen/drop
name = "drop"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_drop"
layer = HUD_LAYER
plane = HUD_PLANE
/obj/screen/drop/Click()
/atom/movable/screen/drop/Click()
if(usr.stat == CONSCIOUS)
usr.dropItemToGround(usr.get_active_held_item())
/obj/screen/act_intent
/atom/movable/screen/act_intent
name = "intent"
icon_state = "help"
screen_loc = ui_acti
/obj/screen/act_intent/Click(location, control, params)
/atom/movable/screen/act_intent/Click(location, control, params)
usr.a_intent_change(INTENT_HOTKEY_RIGHT)
/obj/screen/act_intent/segmented/Click(location, control, params)
/atom/movable/screen/act_intent/segmented/Click(location, control, params)
if(usr.client.prefs.toggles & INTENT_STYLE)
var/_x = text2num(params2list(params)["icon-x"])
var/_y = text2num(params2list(params)["icon-y"])
@@ -272,20 +268,20 @@
else
return ..()
/obj/screen/act_intent/alien
/atom/movable/screen/act_intent/alien
icon = 'icons/mob/screen_alien.dmi'
screen_loc = ui_movi
/obj/screen/act_intent/robot
/atom/movable/screen/act_intent/robot
icon = 'icons/mob/screen_cyborg.dmi'
screen_loc = ui_borg_intents
/obj/screen/internals
/atom/movable/screen/internals
name = "toggle internals"
icon_state = "internal0"
screen_loc = ui_internal
/obj/screen/internals/Click()
/atom/movable/screen/internals/Click()
if(!iscarbon(usr))
return
var/mob/living/carbon/C = usr
@@ -346,71 +342,71 @@
return
C.update_action_buttons_icon()
/obj/screen/mov_intent
/atom/movable/screen/mov_intent
name = "run/walk toggle"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "running"
/obj/screen/mov_intent/Initialize(mapload)
/atom/movable/screen/mov_intent/Initialize(mapload)
. = ..()
update_icon()
/obj/screen/mov_intent/Click()
/atom/movable/screen/mov_intent/Click()
toggle(usr)
/obj/screen/mov_intent/update_icon_state()
/atom/movable/screen/mov_intent/update_icon_state()
switch(hud?.mymob?.m_intent)
if(MOVE_INTENT_WALK)
icon_state = CONFIG_GET(flag/sprint_enabled)? "walking" : "walking_nosprint"
if(MOVE_INTENT_RUN)
icon_state = CONFIG_GET(flag/sprint_enabled)? "running" : "running_nosprint"
/obj/screen/mov_intent/proc/toggle(mob/user)
/atom/movable/screen/mov_intent/proc/toggle(mob/user)
if(isobserver(user))
return
user.toggle_move_intent(user)
/obj/screen/pull
/atom/movable/screen/pull
name = "stop pulling"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "pull"
/obj/screen/pull/Click()
/atom/movable/screen/pull/Click()
if(isobserver(usr))
return
usr.stop_pulling()
/obj/screen/pull/update_icon_state()
/atom/movable/screen/pull/update_icon_state()
if(hud?.mymob?.pulling)
icon_state = "pull"
else
icon_state = "pull0"
/obj/screen/resist
/atom/movable/screen/resist
name = "resist"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_resist"
layer = HUD_LAYER
plane = HUD_PLANE
/obj/screen/resist/Click()
/atom/movable/screen/resist/Click()
if(isliving(usr))
var/mob/living/L = usr
L.resist()
/obj/screen/rest
/atom/movable/screen/rest
name = "rest"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_rest"
layer = HUD_LAYER
plane = HUD_PLANE
/obj/screen/rest/Click()
/atom/movable/screen/rest/Click()
if(isliving(usr))
var/mob/living/L = usr
L.lay_down()
/obj/screen/rest/update_icon_state()
/atom/movable/screen/rest/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return
@@ -419,17 +415,17 @@
else
icon_state = "act_rest0"
/obj/screen/throw_catch
/atom/movable/screen/throw_catch
name = "throw/catch"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "act_throw_off"
/obj/screen/throw_catch/Click()
/atom/movable/screen/throw_catch/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
/obj/screen/zone_sel
/atom/movable/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
@@ -437,7 +433,7 @@
var/static/list/hover_overlays_cache = list()
var/hovering
/obj/screen/zone_sel/Click(location, control,params)
/atom/movable/screen/zone_sel/Click(location, control,params)
if(isobserver(usr))
return
@@ -450,10 +446,10 @@
return set_selected_zone(choice, usr)
/obj/screen/zone_sel/MouseEntered(location, control, params)
/atom/movable/screen/zone_sel/MouseEntered(location, control, params)
MouseMove(location, control, params)
/obj/screen/zone_sel/MouseMove(location, control, params)
/atom/movable/screen/zone_sel/MouseMove(location, control, params)
if(isobserver(usr))
return
@@ -482,12 +478,12 @@
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
/obj/screen/zone_sel/MouseExited(location, control, params)
/atom/movable/screen/zone_sel/MouseExited(location, control, params)
if(!isobserver(usr) && hovering)
vis_contents -= hover_overlays_cache[hovering]
hovering = null
/obj/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
/atom/movable/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
switch(icon_y)
if(1 to 9) //Legs
switch(icon_x)
@@ -525,7 +521,7 @@
return BODY_ZONE_PRECISE_EYES
return BODY_ZONE_HEAD
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
/atom/movable/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(user != hud?.mymob)
return
@@ -535,21 +531,21 @@
return TRUE
/obj/screen/zone_sel/update_overlays()
/atom/movable/screen/zone_sel/update_overlays()
. = ..()
if(!hud?.mymob)
return
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/obj/screen/zone_sel/alien
/atom/movable/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
overlay_icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/robot
/atom/movable/screen/zone_sel/robot
icon = 'icons/mob/screen_cyborg.dmi'
/obj/screen/flash
/atom/movable/screen/flash
name = "flash"
icon_state = "blank"
blend_mode = BLEND_ADD
@@ -557,7 +553,7 @@
layer = FLASH_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/damageoverlay
/atom/movable/screen/damageoverlay
icon = 'icons/mob/screen_full.dmi'
icon_state = "oxydamageoverlay0"
name = "dmg"
@@ -567,87 +563,87 @@
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/healths
/atom/movable/screen/healths
name = "health"
icon_state = "health0"
screen_loc = ui_health
/obj/screen/healths/alien
/atom/movable/screen/healths/alien
icon = 'icons/mob/screen_alien.dmi'
screen_loc = ui_alien_health
/obj/screen/healths/robot
/atom/movable/screen/healths/robot
icon = 'icons/mob/screen_cyborg.dmi'
screen_loc = ui_borg_health
/obj/screen/healths/blob
/atom/movable/screen/healths/blob
name = "blob health"
icon_state = "block"
screen_loc = ui_internal
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/blob/naut
/atom/movable/screen/healths/blob/naut
name = "health"
icon = 'icons/mob/blob.dmi'
icon_state = "nauthealth"
/obj/screen/healths/blob/naut/core
/atom/movable/screen/healths/blob/naut/core
name = "overmind health"
screen_loc = ui_health
icon_state = "corehealth"
/obj/screen/healths/guardian
/atom/movable/screen/healths/guardian
name = "summoner health"
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/clock
/atom/movable/screen/healths/clock
icon = 'icons/mob/actions.dmi'
icon_state = "bg_clock"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/clock/gear
/atom/movable/screen/healths/clock/gear
icon = 'icons/mob/clockwork_mobs.dmi'
icon_state = "bg_gear"
screen_loc = ui_internal
/obj/screen/healths/revenant
/atom/movable/screen/healths/revenant
name = "essence"
icon = 'icons/mob/actions.dmi'
icon_state = "bg_revenant"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/construct
/atom/movable/screen/healths/construct
icon = 'icons/mob/screen_construct.dmi'
icon_state = "artificer_health0"
screen_loc = ui_construct_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/lavaland_elite
/atom/movable/screen/healths/lavaland_elite
icon = 'icons/mob/screen_elite.dmi'
icon_state = "elite_health0"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healthdoll
/atom/movable/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
/obj/screen/healthdoll/living
/atom/movable/screen/healthdoll/living
icon_state = "fullhealth0"
screen_loc = ui_living_healthdoll
var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update
/obj/screen/mood
/atom/movable/screen/mood
name = "mood"
icon_state = "mood5"
screen_loc = ui_mood
/obj/screen/splash
/atom/movable/screen/splash
icon = 'icons/blank_title.png'
icon_state = ""
screen_loc = "1,1"
@@ -655,7 +651,7 @@
plane = SPLASHSCREEN_PLANE
var/client/holder
/obj/screen/splash/New(client/C, visible, use_previous_title) //TODO: Make this use INITIALIZE_IMMEDIATE, except its not easy
/atom/movable/screen/splash/New(client/C, visible, use_previous_title) //TODO: Make this use INITIALIZE_IMMEDIATE, except its not easy
. = ..()
holder = C
@@ -674,7 +670,7 @@
holder.screen += src
/obj/screen/splash/proc/Fade(out, qdel_after = TRUE)
/atom/movable/screen/splash/proc/Fade(out, qdel_after = TRUE)
if(QDELETED(src))
return
if(out)
@@ -685,20 +681,20 @@
if(qdel_after)
QDEL_IN(src, 30)
/obj/screen/splash/Destroy()
/atom/movable/screen/splash/Destroy()
if(holder)
holder.screen -= src
holder = null
return ..()
/obj/screen/component_button
var/obj/screen/parent
/atom/movable/screen/component_button
var/atom/movable/screen/parent
/obj/screen/component_button/Initialize(mapload, obj/screen/parent)
/atom/movable/screen/component_button/Initialize(mapload, atom/movable/screen/parent)
. = ..()
src.parent = parent
/obj/screen/component_button/Click(params)
/atom/movable/screen/component_button/Click(params)
if(parent)
parent.component_click(src, params)

View File

@@ -1,37 +1,37 @@
/obj/screen/action_bar
/atom/movable/screen/action_bar
/obj/screen/action_bar/Destroy()
/atom/movable/screen/action_bar/Destroy()
STOP_PROCESSING(SShuds, src)
return ..()
/obj/screen/action_bar/proc/mark_dirty()
/atom/movable/screen/action_bar/proc/mark_dirty()
var/mob/living/L = hud?.mymob
if(L?.client && update_to_mob(L))
START_PROCESSING(SShuds, src)
/obj/screen/action_bar/process()
/atom/movable/screen/action_bar/process()
var/mob/living/L = hud?.mymob
if(!L?.client || !update_to_mob(L))
return PROCESS_KILL
/obj/screen/action_bar/proc/update_to_mob(mob/living/L)
/atom/movable/screen/action_bar/proc/update_to_mob(mob/living/L)
return FALSE
/datum/hud/var/obj/screen/action_bar/clickdelay/clickdelay
/datum/hud/var/atom/movable/screen/action_bar/clickdelay/clickdelay
/obj/screen/action_bar/clickdelay
/atom/movable/screen/action_bar/clickdelay
name = "click delay"
icon = 'icons/effects/progessbar.dmi'
icon_state = "prog_bar_100"
layer = 20 // under hand buttons
/obj/screen/action_bar/clickdelay/Initialize()
/atom/movable/screen/action_bar/clickdelay/Initialize()
. = ..()
var/matrix/M = new
M.Scale(2, 1)
transform = M
/obj/screen/action_bar/clickdelay/update_to_mob(mob/living/L)
/atom/movable/screen/action_bar/clickdelay/update_to_mob(mob/living/L)
var/estimated = L.EstimatedNextActionTime()
var/diff = estimated - L.last_action
var/left = estimated - world.time
@@ -41,14 +41,14 @@
icon_state = "prog_bar_[round(clamp(((diff - left)/diff) * 100, 0, 100), 5)]"
return TRUE
/datum/hud/var/obj/screen/action_bar/resistdelay/resistdelay
/datum/hud/var/atom/movable/screen/action_bar/resistdelay/resistdelay
/obj/screen/action_bar/resistdelay
/atom/movable/screen/action_bar/resistdelay
name = "resist delay"
icon = 'icons/effects/progessbar.dmi'
icon_state = "prog_bar_100"
/obj/screen/action_bar/resistdelay/update_to_mob(mob/living/L)
/atom/movable/screen/action_bar/resistdelay/update_to_mob(mob/living/L)
var/diff = L.next_resist - L.last_resist
var/left = L.next_resist - world.time
if(left < 0 || diff < 0)

View File

@@ -1,19 +1,19 @@
/obj/screen/mov_intent
/atom/movable/screen/mov_intent
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
/obj/screen/sprintbutton
/atom/movable/screen/sprintbutton
name = "toggle sprint"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
icon_state = "act_sprint"
layer = ABOVE_HUD_LAYER - 0.1
var/mutable_appearance/flashy
/obj/screen/sprintbutton/Click()
/atom/movable/screen/sprintbutton/Click()
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
H.default_toggle_sprint()
/obj/screen/sprintbutton/update_icon_state()
/atom/movable/screen/sprintbutton/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return
@@ -24,7 +24,7 @@
else
icon_state = "act_sprint"
/obj/screen/sprintbutton/update_overlays()
/atom/movable/screen/sprintbutton/update_overlays()
. = ..()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user) || !user.client)
@@ -38,20 +38,20 @@
. += flashy
//Sprint buffer onscreen code.
/datum/hud/var/obj/screen/sprint_buffer/sprint_buffer
/datum/hud/var/atom/movable/screen/sprint_buffer/sprint_buffer
/obj/screen/sprint_buffer
/atom/movable/screen/sprint_buffer
name = "sprint buffer"
icon = 'icons/effects/progessbar.dmi'
icon_state = "prog_bar_100"
/obj/screen/sprint_buffer/Click()
/atom/movable/screen/sprint_buffer/Click()
if(isliving(usr))
var/mob/living/L = usr
to_chat(L, "<span class='boldnotice'>Your sprint buffer's maximum capacity is [L.sprint_buffer_max]. It is currently at [L.sprint_buffer], regenerating at [L.sprint_buffer_regen_ds * 10] per second. \
Sprinting while this is empty will incur a [L.sprint_stamina_cost] stamina cost per tile.</span>")
/obj/screen/sprint_buffer/proc/update_to_mob(mob/living/L)
/atom/movable/screen/sprint_buffer/proc/update_to_mob(mob/living/L)
var/amount = 0
if(L.sprint_buffer_max > 0)
amount = round(clamp((L.sprint_buffer / L.sprint_buffer_max) * 100, 0, 100), 5)

View File

@@ -1,21 +1,21 @@
/datum/hud/var/obj/screen/staminas/staminas
/datum/hud/var/obj/screen/staminabuffer/staminabuffer
/datum/hud/var/atom/movable/screen/staminas/staminas
/datum/hud/var/atom/movable/screen/staminabuffer/staminabuffer
/obj/screen/staminas
/atom/movable/screen/staminas
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
name = "stamina"
icon_state = "stamina0"
screen_loc = ui_stamina
mouse_opacity = 1
/obj/screen/staminas/Click(location,control,params)
/atom/movable/screen/staminas/Click(location,control,params)
if(isliving(usr))
var/mob/living/L = usr
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>\
<br>Your stamina buffer is <b>[round((L.stamina_buffer / buffer_max) * 100, 0.1)]%</b> full.</span>")
/obj/screen/staminas/update_icon_state()
/atom/movable/screen/staminas/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
@@ -26,21 +26,21 @@
else
icon_state = "stamina[clamp(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
/obj/screen/staminas/update_overlays()
/atom/movable/screen/staminas/update_overlays()
. = ..()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
var/percent = user.getStaminaLoss() / STAMINA_CRIT
if((user.stat == DEAD) || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
. += list("stamina_alert3")
. += list("stamina_alert3")
else if(percent >= 0.85)
. += list("stamina_alert2")
else if(percent >= 0.7)
. += list("stamina_alert1")
//stam buffer
/obj/screen/staminabuffer
/atom/movable/screen/staminabuffer
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
name = "stamina buffer"
icon_state = "stambuffer0"
@@ -48,19 +48,19 @@
layer = ABOVE_HUD_LAYER + 0.1
mouse_opacity = 0
/obj/screen/staminabuffer/proc/mark_dirty()
/atom/movable/screen/staminabuffer/proc/mark_dirty()
if(update_to_mob())
START_PROCESSING(SShuds, src)
/obj/screen/staminabuffer/process()
/atom/movable/screen/staminabuffer/process()
if(!update_to_mob())
return PROCESS_KILL
/obj/screen/staminabuffer/Destroy()
/atom/movable/screen/staminabuffer/Destroy()
STOP_PROCESSING(SShuds, src)
return ..()
/obj/screen/staminabuffer/proc/update_to_mob()
/atom/movable/screen/staminabuffer/proc/update_to_mob()
var/mob/living/carbon/user = hud?.mymob
user.UpdateStaminaBuffer(FALSE)
CONFIG_CACHE_ENTRY_AND_FETCH_VALUE(number/stamina_combat/buffer_max, buffer_max)

View File

@@ -1,12 +1,12 @@
/obj/screen/storage
/atom/movable/screen/storage
name = "storage"
var/insertion_click = FALSE
/obj/screen/storage/Initialize(mapload, new_master)
/atom/movable/screen/storage/Initialize(mapload, new_master)
. = ..()
master = new_master
/obj/screen/storage/Click(location, control, params)
/atom/movable/screen/storage/Click(location, control, params)
if(!insertion_click)
return ..()
if(hud?.mymob && (hud.mymob != usr))
@@ -18,7 +18,7 @@
master.attackby(null, I, usr, params)
return TRUE
/obj/screen/storage/boxes
/atom/movable/screen/storage/boxes
name = "storage"
icon_state = "block"
screen_loc = "7,7 to 10,8"
@@ -26,83 +26,83 @@
plane = HUD_PLANE
insertion_click = TRUE
/obj/screen/storage/close
/atom/movable/screen/storage/close
name = "close"
layer = ABOVE_HUD_LAYER
plane = ABOVE_HUD_PLANE
icon_state = "backpack_close"
/obj/screen/storage/close/Click()
/atom/movable/screen/storage/close/Click()
var/datum/component/storage/S = master
S.close(usr)
return TRUE
/obj/screen/storage/left
/atom/movable/screen/storage/left
icon_state = "storage_start"
insertion_click = TRUE
/obj/screen/storage/right
/atom/movable/screen/storage/right
icon_state = "storage_end"
insertion_click = TRUE
/obj/screen/storage/continuous
/atom/movable/screen/storage/continuous
icon_state = "storage_continue"
insertion_click = TRUE
/obj/screen/storage/volumetric_box
/atom/movable/screen/storage/volumetric_box
icon_state = "stored_continue"
layer = VOLUMETRIC_STORAGE_BOX_LAYER
plane = VOLUMETRIC_STORAGE_BOX_PLANE
var/obj/item/our_item
/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, obj/item/our_item)
/atom/movable/screen/storage/volumetric_box/Initialize(mapload, new_master, obj/item/our_item)
src.our_item = our_item
RegisterSignal(our_item, COMSIG_ITEM_MOUSE_ENTER, .proc/on_item_mouse_enter)
RegisterSignal(our_item, COMSIG_ITEM_MOUSE_EXIT, .proc/on_item_mouse_exit)
return ..()
/obj/screen/storage/volumetric_box/Destroy()
/atom/movable/screen/storage/volumetric_box/Destroy()
makeItemInactive()
our_item = null
return ..()
/obj/screen/storage/volumetric_box/Click(location, control, params)
/atom/movable/screen/storage/volumetric_box/Click(location, control, params)
return our_item.Click(location, control, params)
/obj/screen/storage/volumetric_box/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
/atom/movable/screen/storage/volumetric_box/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
return our_item.MouseDrop(over, src_location, over_location, src_control, over_control, params)
/obj/screen/storage/volumetric_box/MouseExited(location, control, params)
/atom/movable/screen/storage/volumetric_box/MouseExited(location, control, params)
makeItemInactive()
/obj/screen/storage/volumetric_box/MouseEntered(location, control, params)
/atom/movable/screen/storage/volumetric_box/MouseEntered(location, control, params)
makeItemActive()
/obj/screen/storage/volumetric_box/proc/on_item_mouse_enter()
/atom/movable/screen/storage/volumetric_box/proc/on_item_mouse_enter()
makeItemActive()
/obj/screen/storage/volumetric_box/proc/on_item_mouse_exit()
/atom/movable/screen/storage/volumetric_box/proc/on_item_mouse_exit()
makeItemInactive()
/obj/screen/storage/volumetric_box/proc/makeItemInactive()
/atom/movable/screen/storage/volumetric_box/proc/makeItemInactive()
return
/obj/screen/storage/volumetric_box/proc/makeItemActive()
/atom/movable/screen/storage/volumetric_box/proc/makeItemActive()
return
/obj/screen/storage/volumetric_box/center
/atom/movable/screen/storage/volumetric_box/center
icon_state = "stored_continue"
var/obj/screen/storage/volumetric_edge/stored_left/left
var/obj/screen/storage/volumetric_edge/stored_right/right
var/obj/screen/storage/item_holder/holder
var/atom/movable/screen/storage/volumetric_edge/stored_left/left
var/atom/movable/screen/storage/volumetric_edge/stored_right/right
var/atom/movable/screen/storage/item_holder/holder
var/pixel_size
/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
/atom/movable/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
left = new(null, src, our_item)
right = new(null, src, our_item)
return ..()
/obj/screen/storage/volumetric_box/center/Destroy()
/atom/movable/screen/storage/volumetric_box/center/Destroy()
QDEL_NULL(left)
QDEL_NULL(right)
vis_contents.Cut()
@@ -110,13 +110,13 @@
QDEL_NULL(holder)
return ..()
/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
/atom/movable/screen/storage/volumetric_box/center/proc/on_screen_objects()
return list(src)
/**
* Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!
*/
/obj/screen/storage/volumetric_box/center/proc/set_pixel_size(pixels)
/atom/movable/screen/storage/volumetric_box/center/proc/set_pixel_size(pixels)
if(pixel_size == pixels)
return
pixel_size = pixels
@@ -139,59 +139,59 @@
add_overlay(left)
add_overlay(right)
/obj/screen/storage/volumetric_box/center/makeItemInactive()
/atom/movable/screen/storage/volumetric_box/center/makeItemInactive()
if(!holder)
return
holder.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
holder.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
/obj/screen/storage/volumetric_box/center/makeItemActive()
/atom/movable/screen/storage/volumetric_box/center/makeItemActive()
if(!holder)
return
holder.our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
holder.our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
/obj/screen/storage/volumetric_edge
/atom/movable/screen/storage/volumetric_edge
layer = VOLUMETRIC_STORAGE_BOX_LAYER
plane = VOLUMETRIC_STORAGE_BOX_PLANE
/obj/screen/storage/volumetric_edge/Initialize(mapload, master, our_item)
/atom/movable/screen/storage/volumetric_edge/Initialize(mapload, master, our_item)
src.master = master
return ..()
/obj/screen/storage/volumetric_edge/Click(location, control, params)
/atom/movable/screen/storage/volumetric_edge/Click(location, control, params)
return master.Click(location, control, params)
/obj/screen/storage/volumetric_edge/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
/atom/movable/screen/storage/volumetric_edge/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
return master.MouseDrop(over, src_location, over_location, src_control, over_control, params)
/obj/screen/storage/volumetric_edge/MouseExited(location, control, params)
/atom/movable/screen/storage/volumetric_edge/MouseExited(location, control, params)
return master.MouseExited(location, control, params)
/obj/screen/storage/volumetric_edge/MouseEntered(location, control, params)
/atom/movable/screen/storage/volumetric_edge/MouseEntered(location, control, params)
return master.MouseEntered(location, control, params)
/obj/screen/storage/volumetric_edge/stored_left
/atom/movable/screen/storage/volumetric_edge/stored_left
icon_state = "stored_start"
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM // Yes I know RESET_TRANSFORM is in APPEARANCE_UI but we're hard-asserting this incase someone changes it.
/obj/screen/storage/volumetric_edge/stored_right
/atom/movable/screen/storage/volumetric_edge/stored_right
icon_state = "stored_end"
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
/obj/screen/storage/item_holder
/atom/movable/screen/storage/item_holder
var/obj/item/our_item
vis_flags = NONE
/obj/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I)
/atom/movable/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I)
. = ..()
our_item = I
vis_contents += I
/obj/screen/storage/item_holder/Destroy()
/atom/movable/screen/storage/item_holder/Destroy()
vis_contents.Cut()
our_item = null
return ..()
/obj/screen/storage/item_holder/Click(location, control, params)
/atom/movable/screen/storage/item_holder/Click(location, control, params)
return our_item.Click(location, control, params)

View File

@@ -1,9 +1,9 @@
/obj/screen/voretoggle
/atom/movable/screen/voretoggle
name = "toggle vore mode"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
icon_state = "nom_off"
/obj/screen/voretoggle/Click()
/atom/movable/screen/voretoggle/Click()
if(usr != hud.mymob)
return
var/mob/living/carbon/C = usr
@@ -12,7 +12,7 @@
return
C.toggle_vore_mode()
/obj/screen/voretoggle/update_icon_state()
/atom/movable/screen/voretoggle/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return

View File

@@ -2,7 +2,7 @@
ui_style = 'icons/mob/screen_gen.dmi'
/datum/hud/living/simple_animal/New(mob/living/owner)
..()
pull_icon = new /obj/screen/pull()
pull_icon = new /atom/movable/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
@@ -10,6 +10,6 @@
static_inventory += pull_icon
//mob health doll! assumes whatever sprite the mob is
healthdoll = new /obj/screen/healthdoll/living()
healthdoll = new /atom/movable/screen/healthdoll/living()
healthdoll.hud = src
infodisplay += healthdoll

View File

@@ -1,98 +1,98 @@
/obj/screen/swarmer
/atom/movable/screen/swarmer
icon = 'icons/mob/swarmer.dmi'
/obj/screen/swarmer/FabricateTrap
/atom/movable/screen/swarmer/FabricateTrap
icon_state = "ui_trap"
name = "Create trap (Costs 5 Resources)"
desc = "Creates a trap that will nonlethally shock any non-swarmer that attempts to cross it. (Costs 5 resources)"
/obj/screen/swarmer/FabricateTrap/Click()
/atom/movable/screen/swarmer/FabricateTrap/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateTrap()
/obj/screen/swarmer/Barricade
/atom/movable/screen/swarmer/Barricade
icon_state = "ui_barricade"
name = "Create barricade (Costs 5 Resources)"
desc = "Creates a destructible barricade that will stop any non swarmer from passing it. Also allows disabler beams to pass through. (Costs 5 resources)"
/obj/screen/swarmer/Barricade/Click()
/atom/movable/screen/swarmer/Barricade/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateBarricade()
/obj/screen/swarmer/Replicate
/atom/movable/screen/swarmer/Replicate
icon_state = "ui_replicate"
name = "Replicate (Costs 50 Resources)"
desc = "Creates another of our kind."
/obj/screen/swarmer/Replicate/Click()
/atom/movable/screen/swarmer/Replicate/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.CreateSwarmer()
/obj/screen/swarmer/RepairSelf
/atom/movable/screen/swarmer/RepairSelf
icon_state = "ui_self_repair"
name = "Repair self"
desc = "Repairs damage to our body."
/obj/screen/swarmer/RepairSelf/Click()
/atom/movable/screen/swarmer/RepairSelf/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.RepairSelf()
/obj/screen/swarmer/ToggleLight
/atom/movable/screen/swarmer/ToggleLight
icon_state = "ui_light"
name = "Toggle light"
desc = "Toggles our inbuilt light on or off."
/obj/screen/swarmer/ToggleLight/Click()
/atom/movable/screen/swarmer/ToggleLight/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.ToggleLight()
/obj/screen/swarmer/ContactSwarmers
/atom/movable/screen/swarmer/ContactSwarmers
icon_state = "ui_contact_swarmers"
name = "Contact swarmers"
desc = "Sends a message to all other swarmers, should they exist."
/obj/screen/swarmer/ContactSwarmers/Click()
/atom/movable/screen/swarmer/ContactSwarmers/Click()
if(isswarmer(usr))
var/mob/living/simple_animal/hostile/swarmer/S = usr
S.ContactSwarmers()
/datum/hud/swarmer/New(mob/owner)
..()
var/obj/screen/using
var/atom/movable/screen/using
using = new /obj/screen/swarmer/FabricateTrap()
using = new /atom/movable/screen/swarmer/FabricateTrap()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Barricade()
using = new /atom/movable/screen/swarmer/Barricade()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Replicate()
using = new /atom/movable/screen/swarmer/Replicate()
using.screen_loc = ui_zonesel
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/RepairSelf()
using = new /atom/movable/screen/swarmer/RepairSelf()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ToggleLight()
using = new /atom/movable/screen/swarmer/ToggleLight()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ContactSwarmers()
using = new /atom/movable/screen/swarmer/ContactSwarmers()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using

View File

@@ -54,7 +54,7 @@ SUBSYSTEM_DEF(air)
// Max number of turfs to look for a space turf, and max number of turfs that will be decompressed.
var/equalize_hard_turf_limit = 2000
// Whether equalization should be enabled at all.
var/equalize_enabled = FALSE
var/equalize_enabled = TRUE
// Whether turf-to-turf heat exchanging should be enabled.
var/heat_enabled = FALSE
// Max number of times process_turfs will share in a tick.

View File

@@ -15,7 +15,7 @@ SUBSYSTEM_DEF(parallax)
/datum/controller/subsystem/parallax/PreInit()
. = ..()
if(prob(70)) //70% chance to pick a special extra layer
random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
random_layer = pick(/atom/movable/screen/parallax_layer/random/space_gas, /atom/movable/screen/parallax_layer/random/asteroids)
random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color. [COLOR_SILVER]
planet_y_offset = rand(100, 160)
planet_x_offset = rand(100, 160)

View File

@@ -59,5 +59,3 @@ SUBSYSTEM_DEF(sun)
/datum/controller/subsystem/sun/proc/complete_movement()
SEND_SIGNAL(src, COMSIG_SUN_MOVED, primary_sun, suns)
#undef OCCLUSION_DISTANCE

View File

@@ -421,7 +421,7 @@ SUBSYSTEM_DEF(ticker)
if (living.client.prefs && living.client.prefs.auto_ooc)
if (living.client.prefs.chat_toggles & CHAT_OOC)
living.client.prefs.chat_toggles ^= CHAT_OOC
var/obj/screen/splash/S = new(living.client, TRUE)
var/atom/movable/screen/splash/S = new(living.client, TRUE)
S.Fade(TRUE)
living.client.init_verbs()
livings += living

View File

@@ -57,7 +57,7 @@ SUBSYSTEM_DEF(title)
for(var/thing in GLOB.clients)
if(!thing)
continue
var/obj/screen/splash/S = new(thing, FALSE)
var/atom/movable/screen/splash/S = new(thing, FALSE)
S.Fade(FALSE,FALSE)
/datum/controller/subsystem/title/Recover()

View File

@@ -11,7 +11,7 @@
var/check_flags = 0
var/required_mobility_flags = MOBILITY_USE
var/processing = FALSE
var/obj/screen/movable/action_button/button = null
var/atom/movable/screen/movable/action_button/button = null
var/buttontooltipstyle = ""
var/transparent_when_unavailable = TRUE
var/use_target_appearance = FALSE
@@ -159,7 +159,7 @@
button.color = rgb(255,255,255,255)
return 1
/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
/datum/action/proc/ApplyIcon(atom/movable/screen/movable/action_button/current_button, force = FALSE)
if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
current_button.cut_overlays()
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
@@ -821,7 +821,7 @@
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "storage_gather_switch"
/datum/action/item_action/storage_gather_mode/ApplyIcon(obj/screen/movable/action_button/current_button)
/datum/action/item_action/storage_gather_mode/ApplyIcon(atom/movable/screen/movable/action_button/current_button)
. = ..()
var/old_layer = target.layer
var/old_plane = target.plane

View File

@@ -47,7 +47,7 @@
"These words keep echoing in your mind. You find yourself completely fascinated by them.")]</span>")
to_chat(owner, "<span class='boldwarning'>You've been hypnotized by this sentence. You must follow these words. If it isn't a clear order, you can freely interpret how to do so,\
as long as you act like the words are your highest priority.</span>")
var/obj/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /obj/screen/alert/hypnosis)
var/atom/movable/screen/alert/hypnosis/hypno_alert = owner.throw_alert("hypnosis", /atom/movable/screen/alert/hypnosis)
hypno_alert.desc = "\"[hypnotic_phrase]\"... your mind seems to be fixated on this concept."
..()

View File

@@ -164,7 +164,7 @@
/datum/brain_trauma/severe/monophobia/on_life()
..()
if(check_alone())
stress = min(stress + 0.5, 100)
stress = min(stress + 0.25, 100)
if(stress > 10 && (prob(5)))
stress_reaction()
else

View File

@@ -18,7 +18,7 @@
playing.play(watcher)
qdel(playing)
/obj/screen/cinematic
/atom/movable/screen/cinematic
icon = 'icons/effects/station_explosion.dmi'
icon_state = "station_intact"
plane = SPLASHSCREEN_PLANE
@@ -32,7 +32,7 @@
var/list/watching = list() //List of clients watching this
var/list/locked = list() //Who had mob_transforming set during the cinematic
var/is_global = FALSE //Global cinematics will override mob-specific ones
var/obj/screen/cinematic/screen
var/atom/movable/screen/cinematic/screen
var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
var/cleanup_time = 300 //How long for the final screen to remain
var/stop_ooc = TRUE //Turns off ooc when played globally.
@@ -74,7 +74,7 @@
ooc_toggled = TRUE
toggle_ooc(FALSE)
//Place /obj/screen/cinematic into everyone's screens, prevent them from moving
//Place /atom/movable/screen/cinematic into everyone's screens, prevent them from moving
for(var/MM in watchers)
var/mob/M = MM
show_to(M, M.client)
@@ -101,7 +101,7 @@
if(!C)
return
watching += C
M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
M.overlay_fullscreen("cinematic",/atom/movable/screen/fullscreen/cinematic_backdrop)
C.screen += screen
//Sound helper

View File

@@ -7,7 +7,7 @@
var/mode_flags = COMBAT_MODE_INACTIVE
var/combatmessagecooldown
var/lastmousedir
var/obj/screen/combattoggle/hud_icon
var/atom/movable/screen/combattoggle/hud_icon
var/hud_loc
/datum/component/combat_mode/Initialize(hud_loc = ui_combat_toggle)
@@ -178,18 +178,18 @@
safe_disable_combat_mode(source)
/// The screen button.
/obj/screen/combattoggle
/atom/movable/screen/combattoggle
name = "toggle combat mode"
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
icon_state = "combat_off"
var/mutable_appearance/flashy
var/combat_on = FALSE ///Wheter combat mode is enabled or not, so we don't have to store a reference.
/obj/screen/combattoggle/Click()
/atom/movable/screen/combattoggle/Click()
if(hud && usr == hud.mymob)
SEND_SIGNAL(hud.mymob, COMSIG_TOGGLE_COMBAT_MODE)
/obj/screen/combattoggle/update_icon_state()
/atom/movable/screen/combattoggle/update_icon_state()
var/mob/living/user = hud?.mymob
if(!user)
return
@@ -200,7 +200,7 @@
else
icon_state = "combat_off"
/obj/screen/combattoggle/update_overlays()
/atom/movable/screen/combattoggle/update_overlays()
. = ..()
var/mob/living/carbon/user = hud?.mymob
if(!(user?.client))

View File

@@ -5,10 +5,10 @@
/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
var/datum/hud/H = user.hud_used
for(var/huds in H.static_inventory)
if(istype(huds, /obj/screen/craft))
if(istype(huds, /atom/movable/screen/craft))
return
//We don't want to be stacking multiple crafting huds on relogs
var/obj/screen/craft/C = new()
var/atom/movable/screen/craft/C = new()
C.icon = H.ui_style
H.static_inventory += C
CL.screen += C
@@ -323,7 +323,7 @@
Deletion.Cut(Deletion.len)
qdel(DL)
/datum/component/personal_crafting/proc/component_ui_interact(obj/screen/craft/image, location, control, params, user)
/datum/component/personal_crafting/proc/component_ui_interact(atom/movable/screen/craft/image, location, control, params, user)
if(user == parent)
ui_interact(user)

View File

@@ -142,7 +142,7 @@
if(harmful)
victim.visible_message("<span class='danger'>[weapon] embeds itself in [victim]'s [limb.name]!</span>",ignored_mobs=victim)
to_chat(victim, "<span class='userdanger'>[weapon] embeds itself in your [limb.name]!</span>")
victim.throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
victim.throw_alert("embeddedobject", /atom/movable/screen/alert/embeddedobject)
playsound(victim,'sound/weapons/bladeslice.ogg', 40)
weapon.add_mob_blood(victim)//it embedded itself in you, of course it's bloody!
damage = weapon.w_class * impact_pain_mult

View File

@@ -13,7 +13,7 @@
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/list/datum/mood_event/mood_events = list()
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
var/obj/screen/mood/screen_obj
var/atom/movable/screen/mood/screen_obj
var/datum/skill_modifier/bad_mood/malus
var/datum/skill_modifier/great_mood/bonus
var/static/malus_id = 0

View File

@@ -435,15 +435,15 @@
RevenantThrow(over_object, M, source)
return
if(!M.incapacitated())
if(!istype(over_object, /obj/screen))
if(!istype(over_object, /atom/movable/screen))
dump_content_at(over_object, M)
return
if(A.loc != M)
return
playsound(A, "rustle", 50, 1, -5)
A.do_jiggle()
if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(A, H.held_index)
return
A.add_fingerprint(M)

View File

@@ -20,8 +20,8 @@
. = list()
var/list/accessible_contents = accessible_items()
var/adjusted_contents = length(accessible_contents)
var/obj/screen/storage/close/ui_close
var/obj/screen/storage/boxes/ui_boxes
var/atom/movable/screen/storage/close/ui_close
var/atom/movable/screen/storage/boxes/ui_boxes
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
@@ -62,7 +62,7 @@
for(var/obj/O in accessible_items())
if(QDELETED(O))
continue
var/obj/screen/storage/item_holder/D = new(null, src, O)
var/atom/movable/screen/storage/item_holder/D = new(null, src, O)
D.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
D.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
O.maptext = ""
@@ -81,9 +81,9 @@
*/
/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
. = list()
var/obj/screen/storage/left/ui_left
var/obj/screen/storage/continuous/ui_continuous
var/obj/screen/storage/close/ui_close
var/atom/movable/screen/storage/left/ui_left
var/atom/movable/screen/storage/continuous/ui_continuous
var/atom/movable/screen/storage/close/ui_close
// Generate ui_item_blocks for missing ones and render+orient.
var/list/atom/contents = accessible_items()
@@ -137,7 +137,7 @@
for(var/i in percentage_by_item)
I = i
var/percent = percentage_by_item[I]
var/obj/screen/storage/volumetric_box/center/B = new /obj/screen/storage/volumetric_box/center(null, src, I)
var/atom/movable/screen/storage/volumetric_box/center/B = new /atom/movable/screen/storage/volumetric_box/center(null, src, I)
var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
var/addrow = FALSE
if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
@@ -255,22 +255,22 @@
* Gets our ui_boxes, making it if it doesn't exist.
*/
/datum/component/storage/proc/get_ui_boxes()
return new /obj/screen/storage/boxes(null, src)
return new /atom/movable/screen/storage/boxes(null, src)
/**
* Gets our ui_left, making it if it doesn't exist.
*/
/datum/component/storage/proc/get_ui_left()
return new /obj/screen/storage/left(null, src)
return new /atom/movable/screen/storage/left(null, src)
/**
* Gets our ui_close, making it if it doesn't exist.
*/
/datum/component/storage/proc/get_ui_close()
return new /obj/screen/storage/close(null, src)
return new /atom/movable/screen/storage/close(null, src)
/**
* Gets our ui_continuous, making it if it doesn't exist.
*/
/datum/component/storage/proc/get_ui_continuous()
return new /obj/screen/storage/continuous(null, src)
return new /atom/movable/screen/storage/continuous(null, src)

View File

@@ -370,7 +370,7 @@
user.emote("scream")
user.gain_trauma(/datum/brain_trauma/severe/paralysis/spinesnapped) // oopsie indeed!
shake_camera(user, 7, 7)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash)
user.clear_fullscreen("flash", 4.5)
if(94 to 98)
@@ -381,7 +381,7 @@
user.gain_trauma_type(BRAIN_TRAUMA_MILD)
user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
shake_camera(user, 6, 6)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash)
user.clear_fullscreen("flash", 3.5)
if(84 to 93)
@@ -394,7 +394,7 @@
user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
user.DefaultCombatKnockdown(40)
shake_camera(user, 5, 5)
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
user.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash)
user.clear_fullscreen("flash", 2.5)
if(64 to 83)

View File

@@ -47,7 +47,7 @@ Bonus
M.adjustOxyLoss(-7, 0)
M.losebreath = max(0, M.losebreath - 4)
if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio))
M.blood_volume += 1
M.adjust_integration_blood(1)
else
if(prob(base_message_chance))
to_chat(M, "<span class='notice'>[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]</span>")

View File

@@ -32,10 +32,8 @@ BONUS
var/mob/living/M = A.affected_mob
switch(A.stage)
if(5)
var/static/list/banned_reagents = list(/datum/reagent/colorful_reagent/crayonpowder/invisible, /datum/reagent/colorful_reagent/crayonpowder/white)
var/color = pick(subtypesof(/datum/reagent/colorful_reagent/crayonpowder) - banned_reagents)
if(M.reagents.total_volume <= (M.reagents.maximum_volume/10)) // no flooding humans with 1000 units of colorful reagent
M.reagents.add_reagent(color, 5)
M.reagents.add_reagent(/datum/reagent/colorful_reagent, 5)
else
if (prob(50)) // spam
M.visible_message("<span class='warning'>[M] looks rather vibrant...</span>", "<span class='notice'>The colors, man, the colors...</span>")

View File

@@ -10,11 +10,14 @@
// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
// Helper similar to image()
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, color = "#FFFFFF")
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE, color = "#FFFFFF")
var/mutable_appearance/MA = new()
MA.icon = icon
MA.icon_state = icon_state
MA.layer = layer
MA.plane = plane
MA.alpha = alpha
MA.appearance_flags |= appearance_flags
MA.color = color
return MA

View File

@@ -6,5 +6,5 @@
/datum/numbered_display/New(obj/item/sample, _number = 1, datum/component/storage/parent)
if(!istype(sample))
qdel(src)
sample_object = new /obj/screen/storage/item_holder(null, parent, sample)
sample_object = new /atom/movable/screen/storage/item_holder(null, parent, sample)
number = _number

View File

@@ -3,9 +3,9 @@
/datum/status_effect/shadow_mend
id = "shadow_mend"
duration = 30
alert_type = /obj/screen/alert/status_effect/shadow_mend
alert_type = /atom/movable/screen/alert/status_effect/shadow_mend
/obj/screen/alert/status_effect/shadow_mend
/atom/movable/screen/alert/status_effect/shadow_mend
name = "Shadow Mend"
desc = "Shadowy energies wrap around your wounds, sealing them at a price. After healing, you will slowly lose health every three seconds for thirty seconds."
icon_state = "shadow_mend"
@@ -29,9 +29,9 @@
id = "void_price"
duration = 300
tick_interval = 30
alert_type = /obj/screen/alert/status_effect/void_price
alert_type = /atom/movable/screen/alert/status_effect/void_price
/obj/screen/alert/status_effect/void_price
/atom/movable/screen/alert/status_effect/void_price
name = "Void Price"
desc = "Black tendrils cinch tightly against you, digging wicked barbs into your flesh."
icon_state = "shadow_mend"
@@ -46,17 +46,17 @@
duration = 200
tick_interval = 0 //tick as fast as possible
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/vanguard
alert_type = /atom/movable/screen/alert/status_effect/vanguard
var/datum/progressbar/progbar
var/stamhealed = 0 //How much stamina did we regenerate?
/obj/screen/alert/status_effect/vanguard
/atom/movable/screen/alert/status_effect/vanguard
name = "Vanguard"
desc = "You're absorbing stuns aswell as quickly regenerating stamina, but be careful: 50% of stamina restored and 25% of stuns absorbed will affect you after this effect ends."
icon_state = "vanguard"
alerttooltipstyle = "clockcult"
/obj/screen/alert/status_effect/vanguard/MouseEntered(location,control,params)
/atom/movable/screen/alert/status_effect/vanguard/MouseEntered(location,control,params)
var/mob/living/L = usr
var/datum/status_effect/vanguard_shield/E = attached_effect
if(istype(L)) //this is probably more safety than actually needed
@@ -118,9 +118,9 @@
/datum/status_effect/inathneqs_endowment
id = "inathneqs_endowment"
duration = 150
alert_type = /obj/screen/alert/status_effect/inathneqs_endowment
alert_type = /atom/movable/screen/alert/status_effect/inathneqs_endowment
/obj/screen/alert/status_effect/inathneqs_endowment
/atom/movable/screen/alert/status_effect/inathneqs_endowment
name = "Inath-neq's Endowment"
desc = "Adrenaline courses through you as the Resonant Cogwheel's energy shields you from all harm!"
icon_state = "inathneqs_endowment"
@@ -149,7 +149,7 @@
/datum/status_effect/cyborg_power_regen
id = "power_regen"
duration = 100
alert_type = /obj/screen/alert/status_effect/power_regen
alert_type = /atom/movable/screen/alert/status_effect/power_regen
var/power_to_give = 0 //how much power is gained each tick
/datum/status_effect/cyborg_power_regen/on_creation(mob/living/new_owner, new_power_per_tick)
@@ -157,7 +157,7 @@
if(. && isnum(new_power_per_tick))
power_to_give = new_power_per_tick
/obj/screen/alert/status_effect/power_regen
/atom/movable/screen/alert/status_effect/power_regen
name = "Power Regeneration"
desc = "You are quickly regenerating power!"
icon_state = "power_regen"
@@ -174,16 +174,16 @@
id = "his_grace"
duration = -1
tick_interval = 4
alert_type = /obj/screen/alert/status_effect/his_grace
alert_type = /atom/movable/screen/alert/status_effect/his_grace
var/bloodlust = 0
/obj/screen/alert/status_effect/his_grace
/atom/movable/screen/alert/status_effect/his_grace
name = "His Grace"
desc = "His Grace hungers, and you must feed Him."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
/atom/movable/screen/alert/status_effect/his_grace/MouseEntered(location,control,params)
desc = initial(desc)
var/datum/status_effect/his_grace/HG = attached_effect
desc += "<br><font size=3><b>Current Bloodthirst: [HG.bloodlust]</b></font>\
@@ -225,7 +225,7 @@
/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
id = "wish_granters_gift"
duration = 50
alert_type = /obj/screen/alert/status_effect/wish_granters_gift
alert_type = /atom/movable/screen/alert/status_effect/wish_granters_gift
/datum/status_effect/wish_granters_gift/on_apply()
to_chat(owner, "<span class='notice'>Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...</span>")
@@ -236,7 +236,7 @@
owner.revive(full_heal = TRUE, admin_revive = TRUE)
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
/obj/screen/alert/status_effect/wish_granters_gift
/atom/movable/screen/alert/status_effect/wish_granters_gift
name = "Wish Granter's Immortality"
desc = "You are being resurrected!"
icon_state = "wish_granter"
@@ -274,7 +274,7 @@
id = "blooddrunk"
duration = 10
tick_interval = 0
alert_type = /obj/screen/alert/status_effect/blooddrunk
alert_type = /atom/movable/screen/alert/status_effect/blooddrunk
var/last_health = 0
var/last_bruteloss = 0
var/last_fireloss = 0
@@ -283,7 +283,7 @@
var/last_cloneloss = 0
var/last_staminaloss = 0
/obj/screen/alert/status_effect/blooddrunk
/atom/movable/screen/alert/status_effect/blooddrunk
name = "Blood-Drunk"
desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
icon_state = "blooddrunk"
@@ -430,7 +430,7 @@
/datum/status_effect/fleshmend
id = "fleshmend"
duration = 100
alert_type = /obj/screen/alert/status_effect/fleshmend
alert_type = /atom/movable/screen/alert/status_effect/fleshmend
/datum/status_effect/fleshmend/tick()
if(owner.on_fire)
@@ -453,7 +453,7 @@
QDEL_LIST(C.all_scars)
/obj/screen/alert/status_effect/fleshmend
/atom/movable/screen/alert/status_effect/fleshmend
name = "Fleshmend"
desc = "Our wounds are rapidly healing. <i>This effect is prevented if we are on fire.</i>"
icon_state = "fleshmend"
@@ -562,7 +562,7 @@
var/mob/living/simple_animal/SM = L
SM.adjustHealth(-3.5, forced = TRUE)
/obj/screen/alert/status_effect/regenerative_core
/atom/movable/screen/alert/status_effect/regenerative_core
name = "Reinforcing Tendrils"
desc = "You can move faster than your broken body could normally handle!"
icon_state = "regenerative_core"
@@ -572,7 +572,7 @@
id = "Regenerative Core"
duration = 1 MINUTES
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/regenerative_core
alert_type = /atom/movable/screen/alert/status_effect/regenerative_core
var/heal_amount = 25
/datum/status_effect/regenerative_core/on_apply()
@@ -597,9 +597,9 @@
id = "Anatomic Panacea"
duration = 100
tick_interval = 10
alert_type = /obj/screen/alert/status_effect/panacea
alert_type = /atom/movable/screen/alert/status_effect/panacea
/obj/screen/alert/status_effect/panacea
/atom/movable/screen/alert/status_effect/panacea
name = "Panacea"
desc = "We purge the impurities from our body."
icon_state = "panacea"
@@ -774,7 +774,7 @@
status_type = STATUS_EFFECT_REFRESH
duration = 15 SECONDS
examine_text = "<span class='notice'>They don't seem to be all here.</span>"
alert_type = /obj/screen/alert/status_effect/crucible_soul
alert_type = /atom/movable/screen/alert/status_effect/crucible_soul
var/turf/location
/datum/status_effect/crucible_soul/on_apply()
@@ -796,7 +796,7 @@
id = "Blessing of Dusk and Dawn"
status_type = STATUS_EFFECT_REFRESH
duration = 60 SECONDS
alert_type =/obj/screen/alert/status_effect/duskndawn
alert_type =/atom/movable/screen/alert/status_effect/duskndawn
/datum/status_effect/duskndawn/on_apply()
. = ..()
@@ -813,7 +813,7 @@
status_type = STATUS_EFFECT_REFRESH
duration = 60 SECONDS
tick_interval = 1 SECONDS
alert_type = /obj/screen/alert/status_effect/marshal
alert_type = /atom/movable/screen/alert/status_effect/marshal
/datum/status_effect/marshal/on_apply()
. = ..()
@@ -849,17 +849,17 @@
carbie.blood_volume += carbie.blood_volume >= BLOOD_VOLUME_NORMAL ? 0 : heal_amt*3
/obj/screen/alert/status_effect/crucible_soul
/atom/movable/screen/alert/status_effect/crucible_soul
name = "Blessing of Crucible Soul"
desc = "You phased through the reality, you are halfway to your final destination..."
icon_state = "crucible"
/obj/screen/alert/status_effect/duskndawn
/atom/movable/screen/alert/status_effect/duskndawn
name = "Blessing of Dusk and Dawn"
desc = "Many things hide beyond the horizon, with Owl's help i managed to slip past sun's guard and moon's watch."
icon_state = "duskndawn"
/obj/screen/alert/status_effect/marshal
/atom/movable/screen/alert/status_effect/marshal
name = "Blessing of Wounded Soldier"
desc = "Some people seek power through redemption, one thing many people don't know is that battle is the ultimate redemption and wounds let you bask in eternal glory."
icon_state = "wounded_soldier"

View File

@@ -58,7 +58,7 @@
//SLEEPING
/datum/status_effect/incapacitating/sleeping
id = "sleeping"
alert_type = /obj/screen/alert/status_effect/asleep
alert_type = /atom/movable/screen/alert/status_effect/asleep
needs_update_stat = TRUE
var/mob/living/carbon/carbon_owner
var/mob/living/carbon/human/human_owner
@@ -122,7 +122,7 @@
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance)
return ..()
/obj/screen/alert/status_effect/asleep
/atom/movable/screen/alert/status_effect/asleep
name = "Asleep"
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
@@ -139,7 +139,7 @@
/datum/status_effect/mesmerize
id = "Mesmerize"
alert_type = /obj/screen/alert/status_effect/mesmerized
alert_type = /atom/movable/screen/alert/status_effect/mesmerized
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
. = ..()
@@ -156,7 +156,7 @@
duration = set_duration
. = ..()
/obj/screen/alert/status_effect/mesmerized
/atom/movable/screen/alert/status_effect/mesmerized
name = "Mesmerized"
desc = "You can't tear your sight from who is in front of you... their gaze is simply too enthralling.."
icon = 'icons/mob/actions/bloodsucker.dmi'
@@ -222,9 +222,9 @@
id = "his_wrath"
duration = -1
tick_interval = 4
alert_type = /obj/screen/alert/status_effect/his_wrath
alert_type = /atom/movable/screen/alert/status_effect/his_wrath
/obj/screen/alert/status_effect/his_wrath
/atom/movable/screen/alert/status_effect/his_wrath
name = "His Wrath"
desc = "You fled from His Grace instead of feeding Him, and now you suffer."
icon_state = "his_grace"
@@ -243,11 +243,11 @@
duration = 70
tick_interval = 0 //tick as fast as possible
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/belligerent
alert_type = /atom/movable/screen/alert/status_effect/belligerent
var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run
var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists
/obj/screen/alert/status_effect/belligerent
/atom/movable/screen/alert/status_effect/belligerent
name = "Belligerent"
desc = "<b><font color=#880020>Kneel, her-eti'c.</font></b>"
icon_state = "belligerent"
@@ -768,7 +768,7 @@
/datum/status_effect/necropolis_curse/proc/apply_curse(set_curse)
curse_flags |= set_curse
if(curse_flags & CURSE_BLINDING)
owner.overlay_fullscreen("curse", /obj/screen/fullscreen/curse, 1)
owner.overlay_fullscreen("curse", /atom/movable/screen/fullscreen/curse, 1)
/datum/status_effect/necropolis_curse/proc/remove_curse(remove_curse)
if(remove_curse & CURSE_BLINDING)
@@ -827,7 +827,7 @@
status_type = STATUS_EFFECT_UNIQUE
tick_interval = 5
duration = 100
alert_type = /obj/screen/alert/status_effect/kindle
alert_type = /atom/movable/screen/alert/status_effect/kindle
var/old_health
var/old_oxyloss
@@ -856,7 +856,7 @@
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
"<span class='boldannounce'>You snap out of your daze!</span>")
/obj/screen/alert/status_effect/kindle
/atom/movable/screen/alert/status_effect/kindle
name = "Dazzling Lights"
desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
icon_state = "kindle"
@@ -869,7 +869,7 @@
status_type = STATUS_EFFECT_UNIQUE
duration = 600
examine_text = "<span class='warning'>SUBJECTPRONOUN is drenched in thick, blue ichor!</span>"
alert_type = /obj/screen/alert/status_effect/ichorial_stain
alert_type = /atom/movable/screen/alert/status_effect/ichorial_stain
/datum/status_effect/ichorial_stain/on_apply()
. = ..()
@@ -882,7 +882,7 @@
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
/obj/screen/alert/status_effect/ichorial_stain
/atom/movable/screen/alert/status_effect/ichorial_stain
name = "Ichorial Stain"
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
icon_state = "ichorial_stain"
@@ -908,7 +908,7 @@
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
id = "strandling"
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/strandling
alert_type = /atom/movable/screen/alert/status_effect/strandling
/datum/status_effect/strandling/on_apply()
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
@@ -918,13 +918,13 @@
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/obj/screen/alert/status_effect/strandling
/atom/movable/screen/alert/status_effect/strandling
name = "Choking strand"
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
/atom/movable/screen/alert/status_effect/strandling/Click(location, control, params)
. = ..()
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(mob_viewer, 35, null, mob_viewer))
@@ -961,9 +961,9 @@
tick_interval = 10
examine_text = "<span class='warning'>SUBJECTPRONOUN seems slow and unfocused.</span>"
var/stun = TRUE
alert_type = /obj/screen/alert/status_effect/trance
alert_type = /atom/movable/screen/alert/status_effect/trance
/obj/screen/alert/status_effect/trance
/atom/movable/screen/alert/status_effect/trance
name = "Trance"
desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..."
icon_state = "high"
@@ -1069,7 +1069,7 @@
id = "dna_melt"
duration = 600
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/dna_melt
alert_type = /atom/movable/screen/alert/status_effect/dna_melt
var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now
/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove)
@@ -1084,7 +1084,7 @@
H.something_horrible(kill_either_way)
return ..()
/obj/screen/alert/status_effect/dna_melt
/atom/movable/screen/alert/status_effect/dna_melt
name = "Genetic Breakdown"
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
icon_state = "dna_melt"

View File

@@ -2,11 +2,11 @@
id = "frozen"
duration = 100
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/freon
alert_type = /atom/movable/screen/alert/status_effect/freon
var/icon/cube
var/can_melt = TRUE
/obj/screen/alert/status_effect/freon
/atom/movable/screen/alert/status_effect/freon
name = "Frozen Solid"
desc = "You're frozen inside an ice cube, and cannot move! You can still do stuff, like shooting. Resist out of the cube!"
icon_state = "frozen"

View File

@@ -48,7 +48,7 @@
get_kill()
return ..()
/obj/screen/alert/status_effect/in_love
/atom/movable/screen/alert/status_effect/in_love
name = "In Love"
desc = "You feel so wonderfully in love!"
icon_state = "in_love"
@@ -57,7 +57,7 @@
id = "in_love"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/in_love
alert_type = /atom/movable/screen/alert/status_effect/in_love
var/mob/living/date
/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/love_interest)

View File

@@ -12,10 +12,10 @@
var/mob/living/owner //The mob affected by the status effect.
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/alert_type = /atom/movable/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
var/blocks_sprint = FALSE
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
var/atom/movable/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
/// How many of the effect can be on one mob, and what happens when you try to add another
var/status_type = STATUS_EFFECT_UNIQUE
@@ -34,7 +34,7 @@
duration = world.time + duration
next_tick = world.time + tick_interval
if(alert_type)
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
var/atom/movable/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
START_PROCESSING(SSstatus_effects, src)
@@ -100,7 +100,7 @@
// ALERT HOOK //
////////////////
/obj/screen/alert/status_effect
/atom/movable/screen/alert/status_effect
name = "Curse of Mundanity"
desc = "You don't feel any different..."
var/datum/status_effect/attached_effect

View File

@@ -1,13 +1,13 @@
// The shattered remnants of your broken limbs fill you with determination!
/obj/screen/alert/status_effect/determined
/atom/movable/screen/alert/status_effect/determined
name = "Determined"
desc = "The serious wounds you've sustained have put your body into fight-or-flight mode! Now's the time to look for an exit!"
icon_state = "regenerative_core"
/datum/status_effect/determined
id = "determined"
alert_type = /obj/screen/alert/status_effect/determined
alert_type = /atom/movable/screen/alert/status_effect/determined
/datum/status_effect/determined/on_apply()
. = ..()
@@ -21,7 +21,7 @@
id = "limp"
status_type = STATUS_EFFECT_REPLACE
tick_interval = 10
alert_type = /obj/screen/alert/status_effect/limp
alert_type = /atom/movable/screen/alert/status_effect/limp
var/msg_stage = 0//so you dont get the most intense messages immediately
/// The left leg of the limping person
var/obj/item/bodypart/l_leg/left
@@ -49,7 +49,7 @@
UnregisterSignal(owner, list(COMSIG_MOVABLE_MOVED, COMSIG_CARBON_GAIN_WOUND, COMSIG_CARBON_LOSE_WOUND, COMSIG_CARBON_ATTACH_LIMB, COMSIG_CARBON_REMOVE_LIMB))
return ..()
/obj/screen/alert/status_effect/limp
/atom/movable/screen/alert/status_effect/limp
name = "Limping"
desc = "One or more of your legs has been wounded, slowing down steps with that leg! Get it fixed, or at least splinted!"
@@ -99,11 +99,11 @@
/////////////////////////
// wound alert
/obj/screen/alert/status_effect/wound
/atom/movable/screen/alert/status_effect/wound
name = "Wounded"
desc = "Your body has sustained serious damage, click here to inspect yourself."
/obj/screen/alert/status_effect/wound/Click()
/atom/movable/screen/alert/status_effect/wound/Click()
var/mob/living/carbon/C = usr
C.check_self_for_injuries()

View File

@@ -124,7 +124,7 @@
for(var/mob/dead/observer/O in GLOB.player_list)
if(O.key == expected_key)
if(O.client?.address == addr)
new /obj/screen/splash(O.client, TRUE)
new /atom/movable/screen/splash(O.client, TRUE)
break
/datum/world_topic/adminmsg

View File

@@ -136,7 +136,7 @@
SEND_SIGNAL(victim, COMSIG_CARBON_GAIN_WOUND, src, limb)
victim.emote("pain")
if(!victim.alerts["wound"]) // only one alert is shared between all of the wounds
victim.throw_alert("wound", /obj/screen/alert/status_effect/wound)
victim.throw_alert("wound", /atom/movable/screen/alert/status_effect/wound)
var/demoted
if(old_wound)

View File

@@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
A.power_equip = power_equip
A.power_environ = power_environ
INVOKE_ASYNC(A, .proc/power_change)
update_icon()
update_appearance()
/area/proc/usage(chan)
switch(chan)

View File

@@ -103,6 +103,9 @@
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
var/chat_color_darkened
///Used for changing icon states for different base sprites.
var/base_icon_state
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
var/list/targeted_by
@@ -531,37 +534,75 @@
if(!LAZYLEN(.)) // lol ..length
return list("<span class='notice'><i>You examine [src] closer, but find nothing of interest...</i></span>")
/**
* Updates the appearence of the icon
*
* Mostly delegates to update_name, update_desc, and update_icon
*
* Arguments:
* - updates: A set of bitflags dictating what should be updated. Defaults to [ALL]
*/
/atom/proc/update_appearance(updates=ALL)
//SHOULD_NOT_SLEEP(TRUE)
//SHOULD_CALL_PARENT(TRUE)
. = NONE
updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_APPEARANCE, updates)
if(updates & UPDATE_NAME)
. |= update_name(updates)
if(updates & UPDATE_DESC)
. |= update_desc(updates)
if(updates & UPDATE_ICON)
. |= update_icon(updates)
/// Updates the name of the atom
/atom/proc/update_name(updates=ALL)
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_NAME, updates)
/// Updates the description of the atom
/atom/proc/update_desc(updates=ALL)
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_DESC, updates)
/// Updates the icon of the atom
/atom/proc/update_icon()
// I expect we're going to need more return flags and options in this proc
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
. = FALSE
/atom/proc/update_icon(updates=ALL)
SIGNAL_HANDLER
//SHOULD_CALL_PARENT(TRUE)
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
. = NONE
updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON, updates)
if(updates & UPDATE_ICON_STATE)
update_icon_state()
. = TRUE
. |= UPDATE_ICON_STATE
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
var/list/new_overlays = update_overlays()
if(updates & UPDATE_OVERLAYS)
if(LAZYLEN(managed_vis_overlays))
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
var/list/new_overlays = update_overlays(updates)
if(managed_overlays)
cut_overlay(managed_overlays)
managed_overlays = null
if(length(new_overlays))
managed_overlays = new_overlays
add_overlay(new_overlays)
. = TRUE
. |= UPDATE_OVERLAYS
SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, signalOut, .)
. |= SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, updates, .)
/// Updates the icon state of the atom
/atom/proc/update_icon_state()
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON_STATE)
/// Updates the overlays of the atom
/atom/proc/update_overlays()
SHOULD_CALL_PARENT(TRUE)
//SHOULD_CALL_PARENT(TRUE)
. = list()
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
/atom/proc/relaymove(mob/living/user)
if(!istype(user))
return //why are you buckling nonliving mobs to atoms?

View File

@@ -66,7 +66,11 @@
. = ..()
switch(blocks_emissive)
if(EMISSIVE_BLOCK_GENERIC)
update_emissive_block()
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, plane = EMISSIVE_PLANE, alpha = src.alpha)
gen_emissive_blocker.color = GLOB.em_block_color
gen_emissive_blocker.dir = dir
gen_emissive_blocker.appearance_flags |= appearance_flags
add_overlay(list(gen_emissive_blocker))
if(EMISSIVE_BLOCK_UNIQUE)
render_target = ref(src)
em_block = new(src, render_target)
@@ -111,13 +115,23 @@
/atom/movable/proc/update_emissive_block()
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
return
if(length(managed_vis_overlays))
for(var/a in managed_vis_overlays)
var/obj/effect/overlay/vis/vs
if(vs.plane == EMISSIVE_BLOCKER_PLANE)
SSvis_overlays.remove_vis_overlay(src, list(vs))
break
SSvis_overlays.add_vis_overlay(src, icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE, dir)
else if (blocks_emissive == EMISSIVE_BLOCK_GENERIC)
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, plane = EMISSIVE_PLANE, alpha = src.alpha)
gen_emissive_blocker.color = GLOB.em_block_color
gen_emissive_blocker.dir = dir
gen_emissive_blocker.appearance_flags |= appearance_flags
return gen_emissive_blocker
else if(blocks_emissive == EMISSIVE_BLOCK_UNIQUE)
if(!em_block)
render_target = ref(src)
em_block = new(src, render_target)
return em_block
/atom/movable/update_overlays()
. = ..()
var/emissive_block = update_emissive_block()
if(emissive_block)
. += emissive_block
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
if(!direction)

View File

@@ -148,11 +148,15 @@ Class Procs:
START_PROCESSING(SSmachines, src)
else
START_PROCESSING(SSfastprocess, src)
power_change()
RegisterSignal(src, COMSIG_ENTER_AREA, .proc/power_change)
if (occupant_typecache)
occupant_typecache = typecacheof(occupant_typecache)
return INITIALIZE_HINT_LATELOAD
/obj/machinery/LateInitialize()
. = ..()
power_change()
/obj/machinery/Destroy()
GLOB.machines.Remove(src)
@@ -176,6 +180,17 @@ Class Procs:
/obj/machinery/proc/process_atmos()//If you dont use process why are you here
return PROCESS_KILL
///Called when we want to change the value of the stat variable. Holds bitflags.
/obj/machinery/proc/set_machine_stat(new_value)
if(new_value == stat)
return
. = stat
stat = new_value
on_machine_stat_update(stat)
/obj/machinery/proc/on_machine_stat_update(stat)
return
/obj/machinery/emp_act(severity)
. = ..()
if(use_power && !stat && !(. & EMP_PROTECT_SELF))
@@ -383,8 +398,11 @@ Class Procs:
M.icon_state = "box_1"
/obj/machinery/obj_break(damage_flag)
if(!(flags_1 & NODECONSTRUCT_1))
. = ..()
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
stat |= BROKEN
SEND_SIGNAL(src, COMSIG_MACHINERY_BROKEN, damage_flag)
update_appearance()
return TRUE
/obj/machinery/contents_explosion(severity, target)

View File

@@ -407,7 +407,7 @@
/obj/machinery/camera/get_remote_view_fullscreens(mob/user)
if(view_range == short_range) //unfocused
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
/obj/machinery/camera/update_remote_sight(mob/living/user)
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras

View File

@@ -57,8 +57,8 @@
var/overlay_state = icon_screen
if(stat & BROKEN)
overlay_state = "[icon_state]_broken"
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
. += mutable_appearance(icon, overlay_state)
. += emissive_appearance(icon, overlay_state)
/obj/machinery/computer/power_change()
..()

View File

@@ -16,10 +16,10 @@
// Stuff needed to render the map
var/map_name
var/obj/screen/map_view/cam_screen
var/atom/movable/screen/map_view/cam_screen
/// All the plane masters that need to be applied.
var/list/cam_plane_masters
var/obj/screen/background/cam_background
var/atom/movable/screen/background/cam_background
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE //| INTERACT_MACHINE_REQUIRES_SIGHT
@@ -40,8 +40,8 @@
cam_screen.del_on_map_removal = FALSE
cam_screen.screen_loc = "[map_name]:1,1"
cam_plane_masters = list()
for(var/plane in subtypesof(/obj/screen/plane_master))
var/obj/screen/instance = new plane()
for(var/plane in subtypesof(/atom/movable/screen/plane_master))
var/atom/movable/screen/instance = new plane()
instance.assigned_map = map_name
instance.del_on_map_removal = FALSE
instance.screen_loc = "[map_name]:CENTER"

View File

@@ -275,7 +275,7 @@
if(final)
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
remote_eye.setLoc(get_turf(final))
C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static)
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
else
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)

View File

@@ -123,7 +123,7 @@
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.machine_stat & NOPOWER)
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
@@ -135,7 +135,7 @@
var/obj/machinery/mechpad/current_pad = mechpads[selected_id]
data["pad_name"] = current_pad.display_name
data["selected_pad"] = current_pad
if(QDELETED(current_pad) || (current_pad.machine_stat & NOPOWER))
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
data["pad_active"] = FALSE
return data
data["pad_active"] = TRUE

View File

@@ -9,6 +9,7 @@
layer = OPEN_DOOR_LAYER
power_channel = ENVIRON
max_integrity = 350
damage_deflection = 10
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70)
CanAtmosPass = ATMOS_PASS_DENSITY
flags_1 = PREVENT_CLICK_UNDER_1|DEFAULT_RICOCHET_1
@@ -38,7 +39,7 @@
var/locked = FALSE //whether the door is bolted or not.
var/assemblytype //the type of door frame to drop during deconstruction
var/datum/effect_system/spark_spread/spark_system
var/damage_deflection = 10
var/real_explosion_block //ignore this, just use explosion_block
var/red_alert_access = FALSE //if TRUE, this door will always open on red alert
var/poddoor = FALSE
@@ -223,11 +224,6 @@
return 1
return ..()
/obj/machinery/door/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < damage_deflection)
return 0
. = ..()
/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(. && obj_integrity > 0)

View File

@@ -79,23 +79,33 @@
if(is_station_level(z))
. += "fire_[GLOB.security_level]"
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_[GLOB.security_level]")
. += emissive_appearance(icon, "fire_[GLOB.security_level]")
else
. += "fire_[SEC_LEVEL_GREEN]"
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
. += emissive_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
var/area/A = src.loc
A = A.loc
if(!detecting || !A.fire)
. += "fire_off"
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_off")
. += emissive_appearance(icon, "fire_off")
else if(obj_flags & EMAGGED)
. += "fire_emagged"
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_emagged")
. += emissive_appearance(icon, "fire_emagged")
else
. += "fire_on"
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_on")
. += emissive_appearance(icon, "fire_on")
if(!panel_open && detecting) //It just looks horrible with the panel open
. += "fire_detected"
. += mutable_appearance(icon, "fire_detected")
. += emissive_appearance(icon, "fire_detected") //Pain
/obj/machinery/firealarm/emp_act(severity)
. = ..()

View File

@@ -1,52 +1,70 @@
// the light switch
// can have multiple per area
// can also operate on non-loc area through "otherarea" var
/// The light switch. Can have multiple per area.
/obj/machinery/light_switch
name = "light switch"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
plane = ABOVE_WALL_PLANE
base_icon_state = "light"
desc = "Make dark."
var/on = TRUE
var/area/area = null
var/otherarea = null
/obj/machinery/light_switch/directional/north
dir = SOUTH
pixel_y = 26
/obj/machinery/light_switch/directional/south
dir = NORTH
pixel_y = -26
/obj/machinery/light_switch/directional/east
dir = WEST
pixel_x = 26
/obj/machinery/light_switch/directional/west
dir = EAST
pixel_x = -26
/obj/machinery/light_switch/Initialize()
. = ..()
area = get_area(src)
if(istext(area))
area = text2path(area)
if(ispath(area))
area = GLOB.areas_by_type[area]
if(otherarea)
area = locate(text2path("/area/[otherarea]"))
if(!area)
area = get_area(src)
if(!name)
name = "light switch ([area.name])"
on = area.lightswitch
update_icon()
/obj/machinery/light_switch/update_appearance(updates=ALL)
. = ..()
luminosity = (stat & NOPOWER) ? 0 : 1
/obj/machinery/light_switch/update_icon_state()
if(stat & NOPOWER)
icon_state = "light-p"
else
if(on)
icon_state = "light1"
else
icon_state = "light0"
icon_state = "[base_icon_state]-p"
return ..()
icon_state = "[base_icon_state][area.lightswitch ? 1 : 0]"
return ..()
/obj/machinery/light_switch/update_overlays()
. = ..()
if(!(stat & NOPOWER))
. += emissive_appearance(icon, "[base_icon_state]-glow", alpha = src.alpha)
/obj/machinery/light_switch/examine(mob/user)
. = ..()
. += "It is [on? "on" : "off"]."
. += "It is [area.lightswitch ? "on" : "off"]."
/obj/machinery/light_switch/interact(mob/user)
. = ..()
on = !on
area.lightswitch = on
area.update_icon()
area.lightswitch = !area.lightswitch
area.update_appearance()
for(var/obj/machinery/light_switch/L in area)
L.on = on
L.update_icon()
L.update_appearance()
area.power_change()
@@ -58,7 +76,7 @@
else
stat |= NOPOWER
update_icon()
update_appearance()
/obj/machinery/light_switch/emp_act(severity)
. = ..()

View File

@@ -30,7 +30,7 @@
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/// Base turret icon state
var/base_icon_state = "standard"
base_icon_state = "standard"
/// Scan range of the turret for locating targets
var/scan_range = 7
/// For turrets inside other objects

View File

@@ -2,6 +2,7 @@
name = "recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
base_icon_state = "recharger"
desc = "A charging dock for energy based weaponry."
use_power = IDLE_POWER_USE
idle_power_usage = 4
@@ -187,16 +188,29 @@
if(B.cell)
B.cell.charge = 0
/obj/machinery/recharger/update_appearance(updates)
. = ..()
if((stat & (NOPOWER|BROKEN)) || panel_open || !anchored)
luminosity = 0
return
luminosity = 1
/obj/machinery/recharger/update_icon_state()
/obj/machinery/recharger/update_overlays()
. = ..()
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
else if(panel_open)
icon_state = "rechargeropen"
else if(charging)
if(using_power)
icon_state = "recharger1"
else
icon_state = "recharger2"
else
icon_state = "recharger0"
return
if(panel_open)
. += mutable_appearance(icon, "[base_icon_state]-open", alpha = src.alpha)
return
if(!charging)
. += mutable_appearance(icon, "[base_icon_state]-empty", alpha = src.alpha)
. += emissive_appearance(icon, "[base_icon_state]-empty", alpha = src.alpha)
return
if(using_power)
. += mutable_appearance(icon, "[base_icon_state]-charging", alpha = src.alpha)
. += emissive_appearance(icon, "[base_icon_state]-charging", alpha = src.alpha)
return
. += mutable_appearance(icon, "[base_icon_state]-full", alpha = src.alpha)
. += emissive_appearance(icon, "[base_icon_state]-full", alpha = src.alpha)

View File

@@ -12,7 +12,7 @@
var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
var/ammo_type
/obj/item/mecha_ammo/proc/update_name()
/obj/item/mecha_ammo/update_name()
if(!rounds)
name = "empty ammo box"
desc = "An exosuit ammuniton box that has since been emptied. Please recycle."

View File

@@ -357,22 +357,22 @@
if(0.75 to INFINITY)
occupant.clear_alert("charge")
if(0.5 to 0.75)
occupant.throw_alert("charge", /obj/screen/alert/lowcell, 1)
occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 1)
if(0.25 to 0.5)
occupant.throw_alert("charge", /obj/screen/alert/lowcell, 2)
occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 2)
if(0.01 to 0.25)
occupant.throw_alert("charge", /obj/screen/alert/lowcell, 3)
occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 3)
else
occupant.throw_alert("charge", /obj/screen/alert/emptycell)
occupant.throw_alert("charge", /atom/movable/screen/alert/emptycell)
var/integrity = obj_integrity/max_integrity*100
switch(integrity)
if(30 to 45)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 1)
occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 1)
if(15 to 35)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 2)
occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 2)
if(-INFINITY to 15)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 3)
occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 3)
else
occupant.clear_alert("mech damage")
var/atom/checking = occupant.loc

View File

@@ -73,7 +73,7 @@
M.setDir(dir)
buckled_mobs |= M
M.update_mobility()
M.throw_alert("buckled", /obj/screen/alert/restrained/buckled)
M.throw_alert("buckled", /atom/movable/screen/alert/restrained/buckled)
post_buckle_mob(M)
SEND_SIGNAL(src, COMSIG_MOVABLE_BUCKLE, M, force)

View File

@@ -99,8 +99,8 @@
. = ..()
if(!. && ismob(loc) && loc == usr)
var/mob/M = loc
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
@@ -283,7 +283,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/base_icon_state = "defibpaddles"
base_icon_state = "defibpaddles"
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item

View File

@@ -184,7 +184,7 @@
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
if(user && hud_type)
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 150
var/datum/atom_hud/H = GLOB.huds[hud_type]
if(!H.hudusers[user])
@@ -194,7 +194,7 @@
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
if(user && hud_type)
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 255
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.remove_hud_from(user)

View File

@@ -130,8 +130,8 @@
. = ..()
if(ismob(loc))
var/mob/M = loc
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/storage/portable_chem_mixer/ui_interact(mob/user, datum/tgui/ui)

View File

@@ -426,18 +426,21 @@ GENETICS SCANNER
if(ishuman(C))
if(H.is_bleeding())
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/integrated_blood_percent = round((C.integrating_blood / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(!(blood_typepath in GLOB.blood_reagent_types))
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
if(R)
blood_type = R.name
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]</span>\n"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)

View File

@@ -14,7 +14,7 @@ GLOBAL_LIST_INIT(gift_item_blacklist, typecacheof(list(
/obj/mafia_game_board,
/obj/docking_port,
/obj/shapeshift_holder,
/obj/screen
/atom/movable/screen
)))
GLOBAL_LIST_EMPTY(possible_gifts)

View File

@@ -446,7 +446,7 @@
mood_message = null
cheer_up()
/obj/item/toy/plush/proc/update_desc()
/obj/item/toy/plush/update_desc()
desc = normal_desc
if(mood_message)
desc += mood_message

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