Gremlins
This commit is contained in:
@@ -347,3 +347,7 @@
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// / Breathing types. Lungs can access either by these or by a string, which will be considered a gas ID.
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#define BREATH_OXY /datum/breathing_class/oxygen
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#define BREATH_PLASMA /datum/breathing_class/plasma
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//Gremlins
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#define NPC_TAMPER_ACT_FORGET 1 //Don't try to tamper with this again
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#define NPC_TAMPER_ACT_NOMSG 2 //Don't produce a visible message
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61
code/__HELPERS/markov.dm
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61
code/__HELPERS/markov.dm
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@@ -0,0 +1,61 @@
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#define MAXIMUM_MARKOV_LENGTH 25000
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/proc/markov_chain(var/text, var/order = 4, var/length = 250)
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if(!text || order < 0 || order > 20 || length < 1 || length > MAXIMUM_MARKOV_LENGTH)
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return
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var/table = markov_table(text, order)
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var/markov = markov_text(length, table, order)
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return markov
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/proc/markov_table(var/text, var/look_forward = 4)
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if(!text)
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return
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var/list/table = list()
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for(var/i = 1, i <= length(text), i++)
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var/char = copytext(text, i, look_forward+i)
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if(!table[char])
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table[char] = list()
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for(var/i = 1, i <= (length(text) - look_forward), i++)
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var/char_index = copytext(text, i, look_forward+i)
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var/char_count = copytext(text, i+look_forward, (look_forward*2)+i)
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if(table[char_index][char_count])
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table[char_index][char_count]++
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else
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table[char_index][char_count] = 1
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return table
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/proc/markov_text(var/length = 250, var/table, var/look_forward = 4)
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if(!table)
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return
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var/char = pick(table)
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var/o = char
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for(var/i = 0, i <= (length / look_forward), i++)
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var/newchar = markov_weighted_char(table[char])
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if(newchar)
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char = newchar
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o += "[newchar]"
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else
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char = pick(table)
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return o
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/proc/markov_weighted_char(var/list/array)
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if(!array || !array.len)
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return
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var/total = 0
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for(var/i in array)
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total += array[i]
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var/r = rand(1, total)
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for(var/i in array)
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var/weight = array[i]
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if(r <= weight)
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return i
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r -= weight
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@@ -329,3 +329,15 @@
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to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
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#undef MAXIMUM_EMP_WIRES
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//gremlins
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/datum/wires/proc/npc_tamper(mob/living/L)
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if(!wires.len)
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return
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var/wire_to_screw = pick(wires)
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if(is_color_cut(wire_to_screw) || prob(50)) //CutWireColour() proc handles both cutting and mending wires. If the wire is already cut, always mend it back. Otherwise, 50% to cut it and 50% to pulse it
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cut(wire_to_screw)
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else
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pulse(wire_to_screw, L)
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253
code/modules/mob/living/simple_animal/gremlin/gremlin.dm
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253
code/modules/mob/living/simple_animal/gremlin/gremlin.dm
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@@ -0,0 +1,253 @@
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#define GREMLIN_VENT_CHANCE 1.75
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//Gremlins
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//Small monsters that don't attack humans or other animals. Instead they mess with electronics, computers and machinery
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//List of objects that gremlins can't tamper with (because nobody coded an interaction for it)
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//List starts out empty. Whenever a gremlin finds a machine that it couldn't tamper with, the machine's type is added here, and all machines of such type are ignored from then on (NOT SUBTYPES)
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GLOBAL_LIST(bad_gremlin_items)
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/mob/living/simple_animal/hostile/gremlin
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name = "gremlin"
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desc = "This tiny creature finds great joy in discovering and using technology. Nothing excites it more than pushing random buttons on a computer to see what it might do."
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icon = 'icons/mob/mob.dmi'
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icon_state = "gremlin"
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icon_living = "gremlin"
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icon_dead = "gremlin_dead"
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var/in_vent = FALSE
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health = 20
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maxHealth = 20
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search_objects = 3 //Completely ignore mobs
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//Tampering is handled by the 'npc_tamper()' obj proc
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wanted_objects = list(
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/obj/machinery,
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/obj/item/reagent_containers/food,
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/obj/structure/sink
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)
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var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
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var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent
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dextrous = TRUE
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possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
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faction = list("meme", "gremlin")
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speed = 0.5
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gold_core_spawnable = 2
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unique_name = TRUE
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//Ensure gremlins don't attack other mobs
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melee_damage_upper = 0
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melee_damage_lower = 0
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attack_sound = null
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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//List of objects that we don't even want to try to tamper with
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//Subtypes of these are calculated too
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var/list/unwanted_objects = list(/obj/machinery/atmospherics/pipe, /turf, /obj/structure) //ensure gremlins dont try to fuck with walls / normal pipes / glass / etc
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var/min_next_vent = 0
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//Amount of ticks spent pathing to the target. If it gets above a certain amount, assume that the target is unreachable and stop
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var/time_chasing_target = 0
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//If you're going to make gremlins slower, increase this value - otherwise gremlins will abandon their targets too early
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var/max_time_chasing_target = 2
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var/next_eat = 0
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//Last 20 heard messages are remembered by gremlins, and will be used to generate messages for comms console tampering, etc...
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var/list/hear_memory = list()
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var/const/max_hear_memory = 20
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/mob/living/simple_animal/hostile/gremlin/Initialize()
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. = ..()
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AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
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access_card = new /obj/item/card/id(src)
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var/datum/job/captain/C = new /datum/job/captain
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access_card.access = C.get_access()
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/mob/living/simple_animal/hostile/gremlin/AttackingTarget()
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var/is_hungry = world.time >= next_eat || prob(25)
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if(istype(target, /obj/item/reagent_containers/food) && is_hungry) //eat food if we're hungry or bored
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visible_message("<span class='danger'>[src] hungrily devours [target]!</span>")
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playsound(src, 'sound/items/eatfood.ogg', 50, 1)
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qdel(target)
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LoseTarget()
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next_eat = world.time + rand(700, 3000) //anywhere from 70 seconds to 5 minutes until the gremlin is hungry again
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return
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if(istype(target, /obj))
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var/obj/M = target
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tamper(M)
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if(prob(50)) //50% chance to move to the next machine
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LoseTarget()
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/mob/living/simple_animal/hostile/gremlin/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
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. = ..()
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if(message)
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hear_memory.Insert(1, raw_message)
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if(hear_memory.len > max_hear_memory)
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hear_memory.Cut(hear_memory.len)
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/mob/living/simple_animal/hostile/gremlin/proc/generate_markov_input()
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var/result = ""
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for(var/memory in hear_memory)
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result += memory + " "
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return result
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/mob/living/simple_animal/hostile/gremlin/proc/generate_markov_chain()
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return markov_chain(generate_markov_input(), rand(2,5), rand(100,700)) //The numbers are chosen arbitarily
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/mob/living/simple_animal/hostile/gremlin/proc/tamper(obj/M)
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switch(M.npc_tamper_act(src))
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if(NPC_TAMPER_ACT_FORGET)
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visible_message(pick(
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"<span class='notice'>\The [src] plays around with \the [M], but finds it rather boring.</span>",
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"<span class='notice'>\The [src] tries to think of some more ways to screw \the [M] up, but fails miserably.</span>",
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"<span class='notice'>\The [src] decides to ignore \the [M], and starts looking for something more fun.</span>"))
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LAZYADD(GLOB.bad_gremlin_items,M.type)
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return FALSE
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if(NPC_TAMPER_ACT_NOMSG)
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//Don't create a visible message
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return TRUE
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else
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visible_message(pick(
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"<span class='danger'>\The [src]'s eyes light up as \he tampers with \the [M].</span>",
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"<span class='danger'>\The [src] twists some knobs around on \the [M] and bursts into laughter!</span>",
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"<span class='danger'>\The [src] presses a few buttons on \the [M] and giggles mischievously.</span>",
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"<span class='danger'>\The [src] rubs its hands devilishly and starts messing with \the [M].</span>",
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"<span class='danger'>\The [src] turns a small valve on \the [M].</span>"))
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//Add a clue for detectives to find. The clue is only added if no such clue already existed on that machine
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return TRUE
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/mob/living/simple_animal/hostile/gremlin/CanAttack(atom/new_target)
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if(LAZYFIND(GLOB.bad_gremlin_items,new_target.type))
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return FALSE
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if(is_type_in_list(new_target, unwanted_objects))
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return FALSE
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if(istype(new_target, /obj/machinery))
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var/obj/machinery/M = new_target
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if(M.stat) //Unpowered or broken
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return FALSE
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else if(istype(new_target, /obj/machinery/door/firedoor))
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var/obj/machinery/door/firedoor/F = new_target
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//Only tamper with firelocks that are closed, opening them!
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if(!F.density)
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return FALSE
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return ..()
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/mob/living/simple_animal/hostile/gremlin/death(gibbed)
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walk(src,0)
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return ..()
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/mob/living/simple_animal/hostile/gremlin/Life()
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. = ..()
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if(!health || stat == DEAD)
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return
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//Don't try to path to one target for too long. If it takes longer than a certain amount of time, assume it can't be reached and find a new one
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if(!client) //don't do this shit if there's a client, they're capable of ventcrawling manually
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if(in_vent)
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target = null
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if(entry_vent && get_dist(src, entry_vent) <= 1)
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var/list/vents = list()
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var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
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vents += temp_vent
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if(!vents.len)
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entry_vent = null
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in_vent = FALSE
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return
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exit_vent = pick(vents)
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visible_message("<span class='notice'>[src] crawls into the ventilation ducts!</span>")
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loc = exit_vent
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var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
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addtimer(CALLBACK(src, .proc/exit_vents), travel_time) //come out at exit vent in 2 to 20 seconds
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if(world.time > min_next_vent && !entry_vent && !in_vent && prob(GREMLIN_VENT_CHANCE)) //small chance to go into a vent
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
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if(!v.welded)
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entry_vent = v
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in_vent = TRUE
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walk_to(src, entry_vent)
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break
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if(!target)
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time_chasing_target = 0
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else
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if(++time_chasing_target > max_time_chasing_target)
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LoseTarget()
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time_chasing_target = 0
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. = ..()
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/mob/living/simple_animal/hostile/gremlin/EscapeConfinement()
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if(istype(loc, /obj) && CanAttack(loc)) //If we're inside a machine, screw with it
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var/obj/M = loc
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tamper(M)
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return ..()
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/mob/living/simple_animal/hostile/gremlin/proc/exit_vents()
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if(!exit_vent || exit_vent.welded)
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loc = entry_vent
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entry_vent = null
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return
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loc = exit_vent.loc
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entry_vent = null
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exit_vent = null
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in_vent = FALSE
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var/area/new_area = get_area(loc)
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message_admins("[src] came out at [new_area][ADMIN_JMP(loc)]!")
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if(new_area)
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new_area.Entered(src)
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visible_message("<span class='notice'>[src] climbs out of the ventilation ducts!</span>")
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min_next_vent = world.time + 900 //90 seconds between ventcrawls
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//This allows player-controlled gremlins to tamper with machinery
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/mob/living/simple_animal/hostile/gremlin/UnarmedAttack(var/atom/A)
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if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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tamper(A)
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if(istype(target, /obj/item/reagent_containers/food)) //eat food
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visible_message("<span class='danger'>[src] hungrily devours [target]!</span>", "<span class='danger'>You hungrily devour [target]!</span>")
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playsound(src, 'sound/items/eatfood.ogg', 50, 1)
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qdel(target)
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LoseTarget()
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next_eat = world.time + rand(700, 3000) //anywhere from 70 seconds to 5 minutes until the gremlin is hungry again
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return ..()
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/mob/living/simple_animal/hostile/gremlin/IsAdvancedToolUser()
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return 1
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/mob/living/simple_animal/hostile/gremlin/proc/divide()
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//Health is halved and then reduced by 2. A new gremlin is spawned with the same health as the parent
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//Need to have at least 6 health for this, otherwise resulting health would be less than 1
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if(health < 7.5)
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return
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visible_message("<span class='notice'>\The [src] splits into two!</span>")
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var/mob/living/simple_animal/hostile/gremlin/G = new /mob/living/simple_animal/hostile/gremlin(get_turf(src))
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if(mind)
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mind.transfer_to(G)
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health = round(health * 0.5) - 2
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maxHealth = health
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resize *= 0.9
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G.health = health
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G.maxHealth = maxHealth
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/mob/living/simple_animal/hostile/gremlin/traitor
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health = 85
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maxHealth = 85
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gold_core_spawnable = 0
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214
code/modules/mob/living/simple_animal/gremlin/gremlin_act.dm
Normal file
214
code/modules/mob/living/simple_animal/gremlin/gremlin_act.dm
Normal file
@@ -0,0 +1,214 @@
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/obj/proc/npc_tamper_act(mob/living/L)
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return NPC_TAMPER_ACT_FORGET
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/obj/machinery/atmospherics/components/binary/passive_gate/npc_tamper_act(mob/living/L)
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if(prob(50)) //Turn on/off
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on = !on
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investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
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else //Change pressure
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target_pressure = rand(0, MAX_OUTPUT_PRESSURE)
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investigate_log("was set to [target_pressure] kPa by [key_name(L)]", INVESTIGATE_ATMOS)
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update_icon()
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/obj/machinery/atmospherics/components/binary/pump/npc_tamper_act(mob/living/L)
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if(prob(50)) //Turn on/off
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on = !on
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investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
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else //Change pressure
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target_pressure = rand(0, MAX_OUTPUT_PRESSURE)
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investigate_log("was set to [target_pressure] kPa by [key_name(L)]", INVESTIGATE_ATMOS)
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update_icon()
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/obj/machinery/atmospherics/components/binary/volume_pump/npc_tamper_act(mob/living/L)
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if(prob(50)) //Turn on/off
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on = !on
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investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
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else //Change pressure
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transfer_rate = rand(0, MAX_TRANSFER_RATE)
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investigate_log("was set to [transfer_rate] L/s by [key_name(L)]", INVESTIGATE_ATMOS)
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update_icon()
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/obj/machinery/atmospherics/components/binary/valve/npc_tamper_act(mob/living/L)
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attack_hand(L)
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/obj/machinery/space_heater/npc_tamper_act(mob/living/L)
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var/list/choose_modes = list("standby", "heat", "cool")
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if(prob(50))
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choose_modes -= mode
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mode = pick(choose_modes)
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else
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on = !on
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update_icon()
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/obj/machinery/shield_gen/npc_tamper_act(mob/living/L)
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attack_hand(L)
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/obj/machinery/firealarm/npc_tamper_act(mob/living/L)
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alarm()
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/obj/machinery/airalarm/npc_tamper_act(mob/living/L)
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if(panel_open)
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wires.npc_tamper(L)
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else
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panel_open = !panel_open
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/obj/machinery/ignition_switch/npc_tamper_act(mob/living/L)
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attack_hand(L)
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/obj/machinery/flasher_button/npc_tamper_act(mob/living/L)
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attack_hand(L)
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/obj/machinery/crema_switch/npc_tamper_act(mob/living/L)
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attack_hand(L)
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/obj/machinery/camera/npc_tamper_act(mob/living/L)
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if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/npc_tamper_act(mob/living/L)
|
||||
if(prob(50))
|
||||
if(beaker)
|
||||
beaker.forceMove(loc)
|
||||
beaker = null
|
||||
else
|
||||
if(occupant)
|
||||
if(state_open)
|
||||
if (close_machine() == usr)
|
||||
on = TRUE
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/door_control/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/door/airlock/npc_tamper_act(mob/living/L)
|
||||
//Open the firelocks as well, otherwise they block the way for our gremlin which isn't fun
|
||||
for(var/obj/machinery/door/firedoor/F in get_turf(src))
|
||||
if(F.density)
|
||||
F.npc_tamper_act(L)
|
||||
|
||||
if(prob(40)) //40% - mess with wires
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
else //60% - just open it
|
||||
open()
|
||||
|
||||
/obj/machinery/gibber/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/light_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/turretid/npc_tamper_act(mob/living/L)
|
||||
enabled = rand(0, 1)
|
||||
lethal = rand(0, 1)
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/vending/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/shower/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
|
||||
/obj/machinery/deepfryer/npc_tamper_act(mob/living/L)
|
||||
//Deepfry a random nearby item
|
||||
var/list/pickable_items = list()
|
||||
|
||||
for(var/obj/item/I in range(1, L))
|
||||
pickable_items.Add(I)
|
||||
|
||||
if(!pickable_items.len)
|
||||
return
|
||||
|
||||
var/obj/item/I = pick(pickable_items)
|
||||
|
||||
attackby(I, L) //shove the item in, even if it can't be deepfried normally
|
||||
|
||||
/obj/machinery/power/apc/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/power/rad_collector/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/power/emitter/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/computer/communications/npc_tamper_act(mob/living/user)
|
||||
if(!authenticated)
|
||||
if(prob(20)) //20% chance to log in
|
||||
authenticated = TRUE
|
||||
|
||||
else //Already logged in
|
||||
if(prob(50)) //50% chance to log off
|
||||
authenticated = FALSE
|
||||
else if(istype(user, /mob/living/simple_animal/hostile/gremlin)) //make a hilarious public message
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = user
|
||||
var/result = G.generate_markov_chain()
|
||||
|
||||
if(result)
|
||||
if(prob(85))
|
||||
SScommunications.make_announcement(G, FALSE, result)
|
||||
var/turf/T = get_turf(G)
|
||||
log_say("[key_name(usr)] ([ADMIN_JMP(T)]) has made a captain announcement: [result]")
|
||||
message_admins("[key_name_admin(G)] has made a captain announcement.", 1)
|
||||
else
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_IDLE)
|
||||
SSshuttle.requestEvac(G, result)
|
||||
else if(SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
|
||||
SSshuttle.cancelEvac(G)
|
||||
|
||||
/obj/machinery/button/door/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/sleeper/npc_tamper_act(mob/living/L)
|
||||
if(prob(75))
|
||||
inject_chem(pick(available_chems))
|
||||
else
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/power/smes/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //mess with input
|
||||
input_level = rand(0, input_level_max)
|
||||
else //mess with output
|
||||
output_level = rand(0, output_level_max)
|
||||
|
||||
/obj/machinery/syndicatebomb/npc_tamper_act(mob/living/L) //suicide bomber gremlins
|
||||
if(!open_panel)
|
||||
open_panel = !open_panel
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/computer/bank_machine/npc_tamper_act(mob/living/L)
|
||||
siphoning = !siphoning
|
||||
|
||||
/obj/machinery/computer/slot_machine/npc_tamper_act(mob/living/L)
|
||||
spin(L)
|
||||
|
||||
/obj/structure/sink/npc_tamper_act(mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/gremlin))
|
||||
visible_message("<span class='danger'>\The [L] climbs into \the [src] and turns the faucet on!</span>")
|
||||
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = L
|
||||
G.divide()
|
||||
|
||||
return NPC_TAMPER_ACT_NOMSG
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/round_event_control/gremlin
|
||||
name = "Spawn Gremlins"
|
||||
typepath = /datum/round_event/gremlin
|
||||
weight = 15
|
||||
max_occurrences = 2
|
||||
earliest_start = 12000 //Meant to mix things up early-game.
|
||||
min_players = 5
|
||||
|
||||
|
||||
|
||||
/datum/round_event/gremlin
|
||||
var/static/list/acceptable_spawns = list("xeno_spawn", "generic event spawn", "blobstart", "Assistant")
|
||||
|
||||
/datum/round_event/gremlin/announce()
|
||||
priority_announce("Bioscans indicate that some gremlins entered through the vents. Deal with them!", "Gremlin Alert", 'sound/announcer/classic/attention.ogg')
|
||||
|
||||
/datum/round_event/gremlin/start()
|
||||
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc) && !isspaceturf(L.loc))
|
||||
if(L.name in acceptable_spawns)
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find any gremlin spawns, try the xeno spawns
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
switch(L.name)
|
||||
if("Assistant")
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return MAP_ERROR
|
||||
|
||||
var/gremlins_to_spawn = rand(2,5)
|
||||
var/list/gremlin_areas = list()
|
||||
for(var/i = 0, i <= gremlins_to_spawn, i++)
|
||||
var/spawnat = pick(spawn_locs)
|
||||
spawn_locs -= spawnat
|
||||
gremlin_areas += get_area(spawnat)
|
||||
new /mob/living/simple_animal/hostile/gremlin(spawnat)
|
||||
var/grems = gremlin_areas.Join(", ")
|
||||
message_admins("Gremlins have been spawned at the areas: [grems]")
|
||||
log_game("Gremlins have been spawned at the areas: [grems]")
|
||||
return SUCCESSFUL_SPAWN
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 302 KiB After Width: | Height: | Size: 305 KiB |
@@ -178,6 +178,7 @@
|
||||
#include "code\__HELPERS\icon_smoothing.dm"
|
||||
#include "code\__HELPERS\icons.dm"
|
||||
#include "code\__HELPERS\level_traits.dm"
|
||||
#include "code\__HELPERS\markov.dm"
|
||||
#include "code\__HELPERS\matrices.dm"
|
||||
#include "code\__HELPERS\mobs.dm"
|
||||
#include "code\__HELPERS\mouse_control.dm"
|
||||
@@ -2787,6 +2788,9 @@
|
||||
#include "code\modules\mob\living\simple_animal\friendly\drone\say.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\drone\verbs.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\drone\visuals_icons.dm"
|
||||
#include "code\modules\mob\living\simple_animal\gremlin\gremlin.dm"
|
||||
#include "code\modules\mob\living\simple_animal\gremlin\gremlin_act.dm"
|
||||
#include "code\modules\mob\living\simple_animal\gremlin\gremlin_event.dm"
|
||||
#include "code\modules\mob\living\simple_animal\guardian\guardian.dm"
|
||||
#include "code\modules\mob\living\simple_animal\guardian\types\assassin.dm"
|
||||
#include "code\modules\mob\living\simple_animal\guardian\types\charger.dm"
|
||||
|
||||
Reference in New Issue
Block a user