Merge pull request #8802 from Ghommie/Ghommie-cit101
Ports in RPGs for nuke ops, failsafe uplink codes, some carp plushie exploit fix etc.
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@@ -68,7 +68,6 @@ GLOBAL_LIST_EMPTY(PDAs)
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var/last_everyone //No text for everyone spamming
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var/last_noise //Also no honk spamming that's bad too
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var/ttone = "beep" //The ringtone!
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var/lock_code = "" // Lockcode to unlock uplink
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var/honkamt = 0 //How many honks left when infected with honk.exe
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var/mimeamt = 0 //How many silence left when infected with mime.exe
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var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant! To help with navigation, we have provided the following definitions. North: Fore. South: Aft. West: Port. East: Starboard. Quarter is either side of aft." //Current note in the notepad function
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@@ -98,7 +98,7 @@
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
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if(!hidden_uplink)
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hidden_uplink = target.AddComponent(/datum/component/uplink)
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target.lock_code = lock_code
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hidden_uplink.unlock_code = lock_code
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else
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hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
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hidden_uplink.telecrystals = telecrystals
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@@ -16,7 +16,6 @@
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var/on = TRUE
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var/frequency = FREQ_COMMON
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var/traitor_frequency = 0 // If tuned to this frequency, uplink will be unlocked.
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var/canhear_range = 3 // The range around the radio in which mobs can hear what it receives.
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var/emped = 0 // Tracks the number of EMPs currently stacked.
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