Various changes.
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@@ -33,7 +33,7 @@
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item_flags = NEEDS_PERMIT //it's a bigass sword/spear. beepsky is going to give you shit for it.
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sharpness = SHARP_EDGED
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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force = 5
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force = 10
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wielded_mult = 1.75
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w_class = WEIGHT_CLASS_BULKY
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@@ -116,6 +116,7 @@
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w_class = WEIGHT_CLASS_HUGE
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overlay_state = "spearhandle"
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slot_flags = ITEM_SLOT_BACK
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wielded_mult = 2.5
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/obj/item/melee/smith/twohand/halberd/ComponentInitialize()
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. = ..()
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@@ -139,6 +140,7 @@
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icon_state = "glaive"
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overlay_state = "longhandle"
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slot_flags = ITEM_SLOT_BACK
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wielded_mult = 2
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/obj/item/melee/smith/twohand/glaive/ComponentInitialize()
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. = ..()
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@@ -217,7 +219,6 @@
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name = "broadsword"
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icon_state = "broadsword"
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overlay_state = "broadhilt"
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force = 9
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wielded_mult = 1.8
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/obj/item/melee/smith/twohand/zweihander
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