puddle
This commit is contained in:
@@ -1926,6 +1926,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(HAS_BONE in species_traits)
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. |= BIO_JUST_BONE
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//a check for if you should render any overlays or not
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/datum/species/proc/should_render(mob/living/carbon/human/H)
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return TRUE
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/////////////
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//BREATHING//
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/////////////
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@@ -16,7 +16,8 @@
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exotic_blood_color = "BLOOD_COLOR_SLIME"
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damage_overlay_type = ""
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var/datum/action/innate/regenerate_limbs/regenerate_limbs
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var/datum/action/innate/slime_change/slime_change //CIT CHANGE
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var/datum/action/innate/slime_change/slime_change
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var/datum/action/innate/slime_puddle/slime_puddle
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liked_food = TOXIC | MEAT
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disliked_food = null
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toxic_food = ANTITOXIC
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@@ -35,12 +36,13 @@
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desc = "A slimey membranous mass from a slime person"
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icon_state = "brain-slime"
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/datum/species/jelly/on_species_loss(mob/living/carbon/C)
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if(regenerate_limbs)
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regenerate_limbs.Remove(C)
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if(slime_change) //CIT CHANGE
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slime_change.Remove(C) //CIT CHANGE
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if(slime_change)
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slime_change.Remove(C)
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if(slime_puddle)
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slime_puddle.Remove(C)
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C.faction -= "slime"
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..()
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C.faction -= "slime"
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@@ -50,8 +52,10 @@
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if(ishuman(C))
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regenerate_limbs = new
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regenerate_limbs.Grant(C)
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slime_change = new //CIT CHANGE
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slime_change.Grant(C) //CIT CHANGE
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slime_change = new
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slime_change.Grant(C)
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slime_puddle = new
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slime_puddle.Grant(C)
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C.faction |= "slime"
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/datum/species/jelly/handle_body(mob/living/carbon/human/H)
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@@ -59,6 +63,12 @@
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//update blood color to body color
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exotic_blood_color = "#" + H.dna.features["mcolor"]
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/datum/species/jelly/should_render()
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if(slime_puddle && slime_puddle.is_puddle)
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return FALSE
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else
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return ..()
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/datum/species/jelly/spec_life(mob/living/carbon/human/H)
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if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for blooduskers
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return
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@@ -641,6 +651,21 @@
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else
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return
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/datum/action/innate/slime_puddle
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name = "Puddle Transformation"
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check_flags = AB_CHECK_CONSCIOUS
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button_icon_state = "slimepuddle"
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icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi'
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background_icon_state = "bg_alien"
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var/is_puddle = FALSE
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/datum/action/innate/slime_puddle/Activate()
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if(!is_puddle)
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is_puddle = TRUE
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owner.cut_overlays()
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else
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is_puddle = FALSE
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owner.regenerate_icons()
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///////////////////////////////////LUMINESCENTS//////////////////////////////////////////
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@@ -50,19 +50,21 @@ There are several things that need to be remembered:
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//HAIR OVERLAY
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/mob/living/carbon/human/update_hair()
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dna.species.handle_hair(src)
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if(dna.species.should_render())
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dna.species.handle_hair(src)
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//used when putting/removing clothes that hide certain mutant body parts to just update those and not update the whole body.
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/mob/living/carbon/human/proc/update_mutant_bodyparts()
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dna.species.handle_mutant_bodyparts(src)
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if(dna.species.should_render())
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dna.species.handle_mutant_bodyparts(src)
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/mob/living/carbon/human/update_body(update_genitals = FALSE)
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remove_overlay(BODY_LAYER)
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dna.species.handle_body(src)
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..()
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if(update_genitals)
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update_genitals()
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if(dna.species.should_render())
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remove_overlay(BODY_LAYER)
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dna.species.handle_body(src)
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..()
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if(update_genitals)
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update_genitals()
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/mob/living/carbon/human/update_fire()
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..((fire_stacks > 3) ? "Standing" : "Generic_mob_burning")
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@@ -71,381 +73,385 @@ There are several things that need to be remembered:
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/* --------------------------------------- */
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//For legacy support.
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/mob/living/carbon/human/regenerate_icons()
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if(!..())
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icon_render_key = null //invalidate bodyparts cache
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update_body(TRUE)
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update_hair()
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update_inv_w_uniform()
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update_inv_wear_id()
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update_inv_gloves()
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update_inv_glasses()
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update_inv_ears()
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update_inv_shoes()
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update_inv_s_store()
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update_inv_wear_mask()
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update_inv_head()
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update_inv_belt()
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update_inv_back()
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update_inv_wear_suit()
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update_inv_pockets()
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update_inv_neck()
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update_transform()
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//mutations
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update_mutations_overlay()
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//damage overlays
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update_damage_overlays()
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if(dna.species.should_render())
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if(!..())
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icon_render_key = null //invalidate bodyparts cache
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update_body(TRUE)
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update_hair()
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update_inv_w_uniform()
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update_inv_wear_id()
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update_inv_gloves()
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update_inv_glasses()
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update_inv_ears()
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update_inv_shoes()
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update_inv_s_store()
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update_inv_wear_mask()
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update_inv_head()
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update_inv_belt()
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update_inv_back()
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update_inv_wear_suit()
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update_inv_pockets()
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update_inv_neck()
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update_transform()
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//mutations
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update_mutations_overlay()
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//damage overlays
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update_damage_overlays()
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/* --------------------------------------- */
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//vvvvvv UPDATE_INV PROCS vvvvvv
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/mob/living/carbon/human/update_inv_w_uniform()
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remove_overlay(UNIFORM_LAYER)
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if(dna.species.should_render())
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remove_overlay(UNIFORM_LAYER)
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if(client && hud_used)
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_W_UNIFORM]
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inv.update_icon()
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if(client && hud_used)
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_W_UNIFORM]
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inv.update_icon()
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if(istype(w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = w_uniform
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U.screen_loc = ui_iclothing
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown)
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client.screen += w_uniform
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update_observer_view(w_uniform,1)
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if(istype(w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = w_uniform
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U.screen_loc = ui_iclothing
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown)
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client.screen += w_uniform
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update_observer_view(w_uniform,1)
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if(wear_suit && (wear_suit.flags_inv & HIDEJUMPSUIT))
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return
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if(wear_suit && (wear_suit.flags_inv & HIDEJUMPSUIT))
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return
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var/target_overlay = U.icon_state
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if(U.adjusted == ALT_STYLE)
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target_overlay = "[target_overlay]_d"
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var/target_overlay = U.icon_state
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if(U.adjusted == ALT_STYLE)
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target_overlay = "[target_overlay]_d"
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var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
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var/variant_flag = NONE
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var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
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var/variant_flag = NONE
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if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE && !(U.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
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alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
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variant_flag |= STYLE_DIGITIGRADE
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if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE && !(U.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
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alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
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variant_flag |= STYLE_DIGITIGRADE
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var/mask
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if(dna.species.mutant_bodyparts["taur"])
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var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
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var/clip_flag = U.mutantrace_variation & T?.hide_legs
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if(clip_flag)
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variant_flag |= clip_flag
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mask = T.alpha_mask_state
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var/mask
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if(dna.species.mutant_bodyparts["taur"])
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var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
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var/clip_flag = U.mutantrace_variation & T?.hide_legs
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if(clip_flag)
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variant_flag |= clip_flag
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mask = T.alpha_mask_state
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var/mutable_appearance/uniform_overlay
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var/mutable_appearance/uniform_overlay
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var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
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uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
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var/gendered = (dna?.species.sexes && dna.features["body_model"] == FEMALE) ? U.fitted : NO_FEMALE_UNIFORM
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uniform_overlay = U.build_worn_icon( UNIFORM_LAYER, alt_worn, FALSE, gendered, target_overlay, variant_flag, FALSE, mask)
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if(OFFSET_UNIFORM in dna.species.offset_features)
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uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
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uniform_overlay.pixel_y += dna.species.offset_features[OFFSET_UNIFORM][2]
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overlays_standing[UNIFORM_LAYER] = uniform_overlay
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apply_overlay(UNIFORM_LAYER)
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update_mutant_bodyparts()
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if(OFFSET_UNIFORM in dna.species.offset_features)
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uniform_overlay.pixel_x += dna.species.offset_features[OFFSET_UNIFORM][1]
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uniform_overlay.pixel_y += dna.species.offset_features[OFFSET_UNIFORM][2]
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overlays_standing[UNIFORM_LAYER] = uniform_overlay
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apply_overlay(UNIFORM_LAYER)
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update_mutant_bodyparts()
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/mob/living/carbon/human/update_inv_wear_id()
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remove_overlay(ID_LAYER)
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if(dna.species.should_render())
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remove_overlay(ID_LAYER)
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if(client && hud_used)
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_ID]
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inv.update_icon()
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if(client && hud_used)
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_ID]
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inv.update_icon()
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var/mutable_appearance/id_overlay = overlays_standing[ID_LAYER]
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var/mutable_appearance/id_overlay = overlays_standing[ID_LAYER]
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if(wear_id)
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wear_id.screen_loc = ui_id
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if(client && hud_used && hud_used.hud_shown)
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client.screen += wear_id
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update_observer_view(wear_id)
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if(wear_id)
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wear_id.screen_loc = ui_id
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if(client && hud_used && hud_used.hud_shown)
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client.screen += wear_id
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update_observer_view(wear_id)
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//TODO: add an icon file for ID slot stuff, so it's less snowflakey
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id_overlay = wear_id.build_worn_icon(default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi', override_state = wear_id.item_state)
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if(OFFSET_ID in dna.species.offset_features)
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id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
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id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
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overlays_standing[ID_LAYER] = id_overlay
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apply_overlay(ID_LAYER)
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//TODO: add an icon file for ID slot stuff, so it's less snowflakey
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id_overlay = wear_id.build_worn_icon(default_layer = ID_LAYER, default_icon_file = 'icons/mob/mob.dmi', override_state = wear_id.item_state)
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if(OFFSET_ID in dna.species.offset_features)
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id_overlay.pixel_x += dna.species.offset_features[OFFSET_ID][1]
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id_overlay.pixel_y += dna.species.offset_features[OFFSET_ID][2]
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overlays_standing[ID_LAYER] = id_overlay
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apply_overlay(ID_LAYER)
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/mob/living/carbon/human/update_inv_gloves()
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remove_overlay(GLOVES_LAYER)
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if(dna.species.should_render())
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remove_overlay(GLOVES_LAYER)
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if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES])
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLOVES]
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inv.update_icon()
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if(client && hud_used && hud_used.inv_slots[SLOT_GLOVES])
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLOVES]
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inv.update_icon()
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if(!gloves && bloody_hands)
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var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
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if(get_num_arms(FALSE) < 2)
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if(has_left_hand(FALSE))
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bloody_overlay.icon_state = "bloodyhands_left"
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else if(has_right_hand(FALSE))
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bloody_overlay.icon_state = "bloodyhands_right"
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if(!gloves && bloody_hands)
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var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
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if(get_num_arms(FALSE) < 2)
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if(has_left_hand(FALSE))
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bloody_overlay.icon_state = "bloodyhands_left"
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else if(has_right_hand(FALSE))
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bloody_overlay.icon_state = "bloodyhands_right"
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overlays_standing[GLOVES_LAYER] = bloody_overlay
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overlays_standing[GLOVES_LAYER] = bloody_overlay
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var/mutable_appearance/gloves_overlay = overlays_standing[GLOVES_LAYER]
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if(gloves)
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gloves.screen_loc = ui_gloves
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown)
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client.screen += gloves
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update_observer_view(gloves,1)
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overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi')
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gloves_overlay = overlays_standing[GLOVES_LAYER]
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if(OFFSET_GLOVES in dna.species.offset_features)
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gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
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gloves_overlay.pixel_y += dna.species.offset_features[OFFSET_GLOVES][2]
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overlays_standing[GLOVES_LAYER] = gloves_overlay
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apply_overlay(GLOVES_LAYER)
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var/mutable_appearance/gloves_overlay = overlays_standing[GLOVES_LAYER]
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if(gloves)
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gloves.screen_loc = ui_gloves
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown)
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client.screen += gloves
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update_observer_view(gloves,1)
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overlays_standing[GLOVES_LAYER] = gloves.build_worn_icon(default_layer = GLOVES_LAYER, default_icon_file = 'icons/mob/clothing/hands.dmi')
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gloves_overlay = overlays_standing[GLOVES_LAYER]
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if(OFFSET_GLOVES in dna.species.offset_features)
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gloves_overlay.pixel_x += dna.species.offset_features[OFFSET_GLOVES][1]
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gloves_overlay.pixel_y += dna.species.offset_features[OFFSET_GLOVES][2]
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overlays_standing[GLOVES_LAYER] = gloves_overlay
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apply_overlay(GLOVES_LAYER)
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/mob/living/carbon/human/update_inv_glasses()
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remove_overlay(GLASSES_LAYER)
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if(dna.species.should_render())
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remove_overlay(GLASSES_LAYER)
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if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
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return
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if(client && hud_used)
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var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLASSES]
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inv.update_icon()
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if(glasses)
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glasses.screen_loc = ui_glasses //...draw the item in the inventory screen
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown) //if the inventory is open ...
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client.screen += glasses //Either way, add the item to the HUD
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update_observer_view(glasses,1)
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if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
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overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state)
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var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
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if(glasses_overlay)
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if(OFFSET_GLASSES in dna.species.offset_features)
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glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1]
|
||||
glasses_overlay.pixel_y += dna.species.offset_features[OFFSET_GLASSES][2]
|
||||
overlays_standing[GLASSES_LAYER] = glasses_overlay
|
||||
apply_overlay(GLASSES_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_ears()
|
||||
remove_overlay(EARS_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS]
|
||||
inv.update_icon()
|
||||
|
||||
if(ears)
|
||||
ears.screen_loc = ui_ears //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += ears //add it to the client's screen
|
||||
update_observer_view(ears,1)
|
||||
|
||||
overlays_standing[EARS_LAYER] = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
|
||||
if(OFFSET_EARS in dna.species.offset_features)
|
||||
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
||||
ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2]
|
||||
overlays_standing[EARS_LAYER] = ears_overlay
|
||||
apply_overlay(EARS_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(get_num_legs(FALSE) <2)
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
return
|
||||
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += shoes //add it to client's screen
|
||||
update_observer_view(shoes,1)
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_GLASSES]
|
||||
inv.update_icon()
|
||||
|
||||
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
|
||||
var/variation_flag = NONE
|
||||
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/feet_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
if(glasses)
|
||||
glasses.screen_loc = ui_glasses //...draw the item in the inventory screen
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open ...
|
||||
client.screen += glasses //Either way, add the item to the HUD
|
||||
update_observer_view(glasses,1)
|
||||
if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
|
||||
overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/clothing/eyes.dmi', override_state = glasses.icon_state)
|
||||
var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
|
||||
if(glasses_overlay)
|
||||
if(OFFSET_GLASSES in dna.species.offset_features)
|
||||
glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1]
|
||||
glasses_overlay.pixel_y += dna.species.offset_features[OFFSET_GLASSES][2]
|
||||
overlays_standing[GLASSES_LAYER] = glasses_overlay
|
||||
apply_overlay(GLASSES_LAYER)
|
||||
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, S.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
||||
if(OFFSET_SHOES in dna.species.offset_features)
|
||||
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
|
||||
shoes_overlay.pixel_y += dna.species.offset_features[OFFSET_SHOES][2]
|
||||
overlays_standing[SHOES_LAYER] = shoes_overlay
|
||||
apply_overlay(SHOES_LAYER)
|
||||
/mob/living/carbon/human/update_inv_ears()
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(EARS_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_s_store()
|
||||
remove_overlay(SUIT_STORE_LAYER)
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_S_STORE]
|
||||
inv.update_icon()
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_EARS]
|
||||
inv.update_icon()
|
||||
|
||||
if(s_store)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += s_store
|
||||
update_observer_view(s_store)
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
|
||||
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
|
||||
if(OFFSET_S_STORE in dna.species.offset_features)
|
||||
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
|
||||
s_store_overlay.pixel_y += dna.species.offset_features[OFFSET_S_STORE][2]
|
||||
overlays_standing[SUIT_STORE_LAYER] = s_store_overlay
|
||||
apply_overlay(SUIT_STORE_LAYER)
|
||||
if(ears)
|
||||
ears.screen_loc = ui_ears //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += ears //add it to the client's screen
|
||||
update_observer_view(ears,1)
|
||||
|
||||
overlays_standing[EARS_LAYER] = ears.build_worn_icon(default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
|
||||
var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
|
||||
if(OFFSET_EARS in dna.species.offset_features)
|
||||
ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
|
||||
ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2]
|
||||
overlays_standing[EARS_LAYER] = ears_overlay
|
||||
apply_overlay(EARS_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
remove_overlay(HEAD_LAYER)
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
if(get_num_legs(FALSE) <2)
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
|
||||
inv.update_icon()
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
head.screen_loc = ui_head
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += head
|
||||
update_observer_view(head,1)
|
||||
remove_overlay(HEAD_LAYER)
|
||||
var/obj/item/clothing/head/H = head
|
||||
var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi'
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
|
||||
muzzled = TRUE
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE && !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = H.anthro_mob_worn_overlay || 'icons/mob/clothing/head_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
||||
|
||||
if(OFFSET_HEAD in dna.species.offset_features)
|
||||
head_overlay.pixel_x += dna.species.offset_features[OFFSET_HEAD][1]
|
||||
head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
|
||||
overlays_standing[HEAD_LAYER] = head_overlay
|
||||
apply_overlay(HEAD_LAYER)
|
||||
update_mutant_bodyparts()
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BELT]
|
||||
inv.update_icon()
|
||||
|
||||
if(belt)
|
||||
belt.screen_loc = ui_belt
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += belt
|
||||
update_observer_view(belt)
|
||||
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi')
|
||||
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
||||
if(OFFSET_BELT in dna.species.offset_features)
|
||||
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
||||
belt_overlay.pixel_y += dna.species.offset_features[OFFSET_BELT][2]
|
||||
overlays_standing[BELT_LAYER] = belt_overlay
|
||||
apply_overlay(BELT_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_suit()
|
||||
remove_overlay(SUIT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_SUIT]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_suit
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
|
||||
var/worn_state = wear_suit.icon_state
|
||||
var/center = FALSE
|
||||
var/dimension_x = 32
|
||||
var/dimension_y = 32
|
||||
var/variation_flag = NONE
|
||||
var/datum/sprite_accessory/taur/T
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
T = GLOB.taur_list[dna.features["taur"]]
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.hide_legs) //If only they actually made shoes unwearable. Please don't making cosmetics, guys.
|
||||
return
|
||||
|
||||
if(S.mutantrace_variation)
|
||||
if(shoes)
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
shoes.screen_loc = ui_shoes //move the item to the appropriate screen loc
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown) //if the inventory is open
|
||||
client.screen += shoes //add it to client's screen
|
||||
update_observer_view(shoes,1)
|
||||
|
||||
if(T?.taur_mode)
|
||||
var/init_worn_icon = worn_icon
|
||||
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
|
||||
switch(variation_flag)
|
||||
if(STYLE_HOOF_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_hooved.dmi'
|
||||
if(STYLE_SNEK_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_naga.dmi'
|
||||
if(STYLE_PAW_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_canine.dmi'
|
||||
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
|
||||
if(S.taur_mob_worn_overlay) //not going to make several new variables for all taur types. Nope.
|
||||
var/static/list/icon_to_state = list('icons/mob/clothing/taur_hooved.dmi' = "_hooved", 'icons/mob/clothing/taur_naga.dmi' = "_naga", 'icons/mob/clothing/taur_canine.dmi' = "_paws")
|
||||
worn_state += icon_to_state[worn_icon]
|
||||
worn_icon = S.taur_mob_worn_overlay
|
||||
center = T.center
|
||||
dimension_x = T.dimension_x
|
||||
dimension_y = T.dimension_y
|
||||
|
||||
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON)) //not a taur, but digitigrade legs.
|
||||
worn_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/suit_digi.dmi'
|
||||
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
|
||||
var/variation_flag = NONE
|
||||
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/feet_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, worn_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
||||
if(center)
|
||||
suit_overlay = center_image(suit_overlay, dimension_x, dimension_y)
|
||||
overlays_standing[SUIT_LAYER] = suit_overlay
|
||||
update_hair()
|
||||
update_mutant_bodyparts()
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, S.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
||||
if(OFFSET_SHOES in dna.species.offset_features)
|
||||
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
|
||||
shoes_overlay.pixel_y += dna.species.offset_features[OFFSET_SHOES][2]
|
||||
overlays_standing[SHOES_LAYER] = shoes_overlay
|
||||
apply_overlay(SHOES_LAYER)
|
||||
|
||||
apply_overlay(SUIT_LAYER)
|
||||
/mob/living/carbon/human/update_inv_s_store()
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_S_STORE]
|
||||
inv.update_icon()
|
||||
|
||||
if(s_store)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += s_store
|
||||
update_observer_view(s_store)
|
||||
var/t_state = s_store.item_state
|
||||
if(!t_state)
|
||||
t_state = s_store.icon_state
|
||||
overlays_standing[SUIT_STORE_LAYER] = mutable_appearance(((s_store.mob_overlay_icon) ? s_store.mob_overlay_icon : 'icons/mob/clothing/belt_mirror.dmi'), t_state, -SUIT_STORE_LAYER)
|
||||
var/mutable_appearance/s_store_overlay = overlays_standing[SUIT_STORE_LAYER]
|
||||
if(OFFSET_S_STORE in dna.species.offset_features)
|
||||
s_store_overlay.pixel_x += dna.species.offset_features[OFFSET_S_STORE][1]
|
||||
s_store_overlay.pixel_y += dna.species.offset_features[OFFSET_S_STORE][2]
|
||||
overlays_standing[SUIT_STORE_LAYER] = s_store_overlay
|
||||
apply_overlay(SUIT_STORE_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_head()
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_HEAD]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
head.screen_loc = ui_head
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += head
|
||||
update_observer_view(head,1)
|
||||
remove_overlay(HEAD_LAYER)
|
||||
var/obj/item/clothing/head/H = head
|
||||
var/alt_icon = H.mob_overlay_icon || 'icons/mob/clothing/head.dmi'
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
|
||||
muzzled = TRUE
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE && !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = H.anthro_mob_worn_overlay || 'icons/mob/clothing/head_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/head_overlay = overlays_standing[HEAD_LAYER]
|
||||
|
||||
if(OFFSET_HEAD in dna.species.offset_features)
|
||||
head_overlay.pixel_x += dna.species.offset_features[OFFSET_HEAD][1]
|
||||
head_overlay.pixel_y += dna.species.offset_features[OFFSET_HEAD][2]
|
||||
overlays_standing[HEAD_LAYER] = head_overlay
|
||||
apply_overlay(HEAD_LAYER)
|
||||
update_mutant_bodyparts()
|
||||
|
||||
/mob/living/carbon/human/update_inv_belt()
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(BELT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_BELT]
|
||||
inv.update_icon()
|
||||
|
||||
if(belt)
|
||||
belt.screen_loc = ui_belt
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
client.screen += belt
|
||||
update_observer_view(belt)
|
||||
|
||||
overlays_standing[BELT_LAYER] = belt.build_worn_icon(default_layer = BELT_LAYER, default_icon_file = 'icons/mob/clothing/belt.dmi')
|
||||
var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
|
||||
if(OFFSET_BELT in dna.species.offset_features)
|
||||
belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
|
||||
belt_overlay.pixel_y += dna.species.offset_features[OFFSET_BELT][2]
|
||||
overlays_standing[BELT_LAYER] = belt_overlay
|
||||
apply_overlay(BELT_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_suit()
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(SUIT_LAYER)
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_SUIT]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
wear_suit.screen_loc = ui_oclothing
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_suit
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
|
||||
var/worn_state = wear_suit.icon_state
|
||||
var/center = FALSE
|
||||
var/dimension_x = 32
|
||||
var/dimension_y = 32
|
||||
var/variation_flag = NONE
|
||||
var/datum/sprite_accessory/taur/T
|
||||
if(dna.species.mutant_bodyparts["taur"])
|
||||
T = GLOB.taur_list[dna.features["taur"]]
|
||||
|
||||
if(S.mutantrace_variation)
|
||||
|
||||
if(T?.taur_mode)
|
||||
var/init_worn_icon = worn_icon
|
||||
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
|
||||
switch(variation_flag)
|
||||
if(STYLE_HOOF_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_hooved.dmi'
|
||||
if(STYLE_SNEK_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_naga.dmi'
|
||||
if(STYLE_PAW_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_canine.dmi'
|
||||
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
|
||||
if(S.taur_mob_worn_overlay) //not going to make several new variables for all taur types. Nope.
|
||||
var/static/list/icon_to_state = list('icons/mob/clothing/taur_hooved.dmi' = "_hooved", 'icons/mob/clothing/taur_naga.dmi' = "_naga", 'icons/mob/clothing/taur_canine.dmi' = "_paws")
|
||||
worn_state += icon_to_state[worn_icon]
|
||||
worn_icon = S.taur_mob_worn_overlay
|
||||
center = T.center
|
||||
dimension_x = T.dimension_x
|
||||
dimension_y = T.dimension_y
|
||||
|
||||
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON)) //not a taur, but digitigrade legs.
|
||||
worn_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/suit_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, worn_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
|
||||
if(center)
|
||||
suit_overlay = center_image(suit_overlay, dimension_x, dimension_y)
|
||||
overlays_standing[SUIT_LAYER] = suit_overlay
|
||||
update_hair()
|
||||
update_mutant_bodyparts()
|
||||
|
||||
apply_overlay(SUIT_LAYER)
|
||||
|
||||
/mob/living/carbon/human/update_inv_pockets()
|
||||
if(client && hud_used)
|
||||
@@ -471,55 +477,57 @@ There are several things that need to be remembered:
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_inv_wear_mask()
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
wear_mask.screen_loc = ui_mask
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_mask
|
||||
update_observer_view(wear_mask,1)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(dna.species.should_render())
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi'
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(head && (head.flags_inv & HIDEMASK))
|
||||
|
||||
if(!get_bodypart(BODY_ZONE_HEAD)) //Decapitated
|
||||
return
|
||||
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
|
||||
muzzled = TRUE
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE && !(M.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = M.anthro_mob_worn_overlay || 'icons/mob/clothing/mask_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE)
|
||||
if(client && hud_used)
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_WEAR_MASK]
|
||||
inv.update_icon()
|
||||
|
||||
if(OFFSET_FACEMASK in dna.species.offset_features)
|
||||
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
|
||||
mask_overlay.pixel_y += dna.species.offset_features[OFFSET_FACEMASK][2]
|
||||
overlays_standing[FACEMASK_LAYER] = mask_overlay
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
update_mutant_bodyparts() //e.g. upgate needed because mask now hides lizard snout
|
||||
if(wear_mask)
|
||||
wear_mask.screen_loc = ui_mask
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
if(hud_used.inventory_shown)
|
||||
client.screen += wear_mask
|
||||
update_observer_view(wear_mask,1)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
var/alt_icon = M.mob_overlay_icon || 'icons/mob/clothing/mask.dmi'
|
||||
var/muzzled = FALSE
|
||||
var/variation_flag = NONE
|
||||
if(head && (head.flags_inv & HIDEMASK))
|
||||
return
|
||||
if(dna.species.mutant_bodyparts["mam_snouts"] && dna.features["mam_snouts"] != "None")
|
||||
muzzled = TRUE
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE && !(M.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = M.anthro_mob_worn_overlay || 'icons/mob/clothing/mask_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE)
|
||||
|
||||
if(OFFSET_FACEMASK in dna.species.offset_features)
|
||||
mask_overlay.pixel_x += dna.species.offset_features[OFFSET_FACEMASK][1]
|
||||
mask_overlay.pixel_y += dna.species.offset_features[OFFSET_FACEMASK][2]
|
||||
overlays_standing[FACEMASK_LAYER] = mask_overlay
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
update_mutant_bodyparts() //e.g. upgate needed because mask now hides lizard snout
|
||||
|
||||
/mob/living/carbon/human/update_inv_back()
|
||||
..()
|
||||
var/mutable_appearance/back_overlay = overlays_standing[BACK_LAYER]
|
||||
if(back_overlay)
|
||||
remove_overlay(BACK_LAYER)
|
||||
if(OFFSET_BACK in dna.species.offset_features)
|
||||
back_overlay.pixel_x += dna.species.offset_features[OFFSET_BACK][1]
|
||||
back_overlay.pixel_y += dna.species.offset_features[OFFSET_BACK][2]
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
if(dna.species.should_render())
|
||||
..()
|
||||
var/mutable_appearance/back_overlay = overlays_standing[BACK_LAYER]
|
||||
if(back_overlay)
|
||||
remove_overlay(BACK_LAYER)
|
||||
if(OFFSET_BACK in dna.species.offset_features)
|
||||
back_overlay.pixel_x += dna.species.offset_features[OFFSET_BACK][1]
|
||||
back_overlay.pixel_y += dna.species.offset_features[OFFSET_BACK][2]
|
||||
overlays_standing[BACK_LAYER] = back_overlay
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/proc/wear_alpha_masked_version(state, icon, layer, female, alpha_mask)
|
||||
var/mask = "-[alpha_mask]"
|
||||
@@ -710,8 +718,6 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
..()
|
||||
update_hair()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/update_observer_view(obj/item/I, inventory)
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
@@ -735,47 +741,48 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
if (!dna.species)
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/HD = get_bodypart("head")
|
||||
if(dna.species.should_render())
|
||||
var/obj/item/bodypart/HD = get_bodypart("head")
|
||||
|
||||
if (!istype(HD))
|
||||
return
|
||||
if (!istype(HD))
|
||||
return
|
||||
|
||||
HD.update_limb()
|
||||
HD.update_limb()
|
||||
|
||||
add_overlay(HD.get_limb_icon())
|
||||
update_damage_overlays()
|
||||
add_overlay(HD.get_limb_icon())
|
||||
update_damage_overlays()
|
||||
|
||||
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
add_overlay(mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER))
|
||||
else
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
left_eye.color = "#" + left_eye_color
|
||||
right_eye.color = "#" + right_eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(left_eye)
|
||||
add_overlay(right_eye)
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
add_overlay(mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER))
|
||||
else
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
left_eye.color = "#" + left_eye_color
|
||||
right_eye.color = "#" + right_eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(left_eye)
|
||||
add_overlay(right_eye)
|
||||
|
||||
|
||||
dna.species.handle_hair(src)
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
update_inv_head()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_wear_mask()
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 5.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 281 KiB After Width: | Height: | Size: 286 KiB |
+2
-2
@@ -808,8 +808,6 @@
|
||||
#include "code\game\machinery\mass_driver.dm"
|
||||
#include "code\game\machinery\navbeacon.dm"
|
||||
#include "code\game\machinery\PDApainter.dm"
|
||||
#include "code\game\machinery\poweredfans\fan_assembly.dm"
|
||||
#include "code\game\machinery\poweredfans\poweredfans.dm"
|
||||
#include "code\game\machinery\quantum_pad.dm"
|
||||
#include "code\game\machinery\recharger.dm"
|
||||
#include "code\game\machinery\rechargestation.dm"
|
||||
@@ -887,6 +885,8 @@
|
||||
#include "code\game\machinery\porta_turret\portable_turret.dm"
|
||||
#include "code\game\machinery\porta_turret\portable_turret_construct.dm"
|
||||
#include "code\game\machinery\porta_turret\portable_turret_cover.dm"
|
||||
#include "code\game\machinery\poweredfans\fan_assembly.dm"
|
||||
#include "code\game\machinery\poweredfans\poweredfans.dm"
|
||||
#include "code\game\machinery\shuttle\custom_shuttle.dm"
|
||||
#include "code\game\machinery\shuttle\shuttle_engine.dm"
|
||||
#include "code\game\machinery\shuttle\shuttle_heater.dm"
|
||||
|
||||
Reference in New Issue
Block a user