[READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf * makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more * sprinting, staminacrit, balance changes, and more * adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen * combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item combat mode toggle sound is from Interbay. * commits dme changes * unarmed combat stamina, ability to right click in combat mode, balance changes * tosses in the HUD icons for later-ish * rolls back admin.txt * lotsa UI stuff * stamina checks, some balance stuff * adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding * quick dogborg patch while i figure out what do do with them * oops - fixes prefbreaking for screenshake * trying to sprint from an elevated surface onto lower ground will now knock you down * right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina * makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents * makes pumping shotguns cost a tiiiny bit of stamina * makes eyestabbing and batoning cost stamina * makes failing stamina checks error out properly, adds stamina check to shotgun pumping * adds stamina check for chair pulling * readds aggressive grab pinning * fixes bug with being buckled preventing interaction * adds recoveringstam check to incapacitated * reduces stamina cost for attacking * oh this too * fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit * makes monkey transformation inherit staminaloss * adds the ability to wave or shake your fist at someone via right click * grammar and span closing * 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall * more distant right-click emotes. * buffs standing stamina regen a tiiiiiiny bit * adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss * crusher powercreep - gives crushers the ability to heal staminaloss * item throwing buff * adds 1:1 HUD layout * hopefully fixes issue with recoveringstamcrit not updating * giant hipfire nerf * halves the effect of staminaloss on movement speed * makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode * get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking * makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit * adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more * tweaks stamina buffer drain rate a little * makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise * removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss * makes electrodes deal a lil extra staminaloss * drones cannot resist a rest, so now only carbons are forced to rest * restricts aiming down sights to carbon mobs, adds stamina display to stat() * makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties * nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina * getting used to tortoisegit * readds temp dogborg buff * stamina and stamina buffer HUD displays. Stamina sprite from hippiestation * makes afterattack call properly again * decreases stamina buffer regen time to 3 seconds * Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting * makes stamina buffer influence movespeed a lil * nerfs compiling errors * tweaks the icons a little * adds autostanding, adds delimiters to attempts to stand * makes automatic standup attempts a little clearer * rest button now toggles intent to rest, fixes perma rest * oop - quick fixes * Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss * buffs highlander sword * makes stamina have less of an impact on the health display * fixes dogborgs shoving other borgs into infinite stuns * You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
This commit is contained in:
@@ -2,8 +2,16 @@
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//Be sure to update the min/max of these if you do change them.
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//Measurements are in imperial units. Inches, feet, yards, miles. Tsp, tbsp, cups, quarts, gallons, etc
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//arousal HUD location
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//HUD stuff
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#define ui_arousal "EAST-1:28,CENTER-4:8"//Below the health doll
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#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button
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#define ui_overridden_resist "EAST-3:24,SOUTH+1:7"
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#define ui_combat_toggle "EAST-4:22,SOUTH:5"
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//1:1 HUD layout stuff
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#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
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#define ui_boxarea "EAST-4:6,SOUTH+1:6"
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#define ui_boxlang "EAST-5:22,SOUTH+1:6"
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//organ defines
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@@ -100,4 +108,10 @@
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//Brainslugs
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define CITADEL_MENTOR_OOC_COLOUR "#ad396e"
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#define CITADEL_MENTOR_OOC_COLOUR "#ad396e"
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//stamina stuff
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#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
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#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
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#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
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#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
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@@ -75,7 +75,7 @@
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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if(modifiers["shift"] && (client && client.show_popup_menus || modifiers["right"])) //CIT CHANGE - makes shift-click examine use right click instead of left click in combat mode
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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@@ -85,6 +85,10 @@
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CtrlClickOn(A)
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return
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if(modifiers["right"]) //CIT CHANGE - allows right clicking to perform actions
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RightClickOn(A,params) //CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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if(incapacitated(ignore_restraints = 1))
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return
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@@ -82,9 +82,9 @@
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#define ui_acti "EAST-3:24,SOUTH:5"
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#define ui_zonesel "EAST-1:28,SOUTH:5"
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#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
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#define ui_crafting "EAST-4:22,SOUTH:5"
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#define ui_building "EAST-4:22,SOUTH:21"
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#define ui_language_menu "EAST-4:6,SOUTH:21"
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#define ui_crafting "EAST-5:20,SOUTH:5"//CIT CHANGE - moves this over one tile to accommodate for combat mode toggle
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#define ui_building "EAST-5:20,SOUTH:21"//CIT CHANGE - ditto
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#define ui_language_menu "EAST-5:4,SOUTH:21"//CIT CHANGE - ditto
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#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
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#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
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@@ -102,7 +102,7 @@
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//Middle right (status indicators)
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#define ui_healthdoll "EAST-1:28,CENTER-2:13"
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#define ui_health "EAST-1:28,CENTER-1:15"
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#define ui_internal "EAST-1:28,CENTER:17"
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#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
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#define ui_mood "EAST-1:28,CENTER-3:10"
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//borgs
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@@ -89,19 +89,29 @@
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..()
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owner.overlay_fullscreen("see_through_darkness", /obj/screen/fullscreen/see_through_darkness)
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var/widescreenlayout = FALSE //CIT CHANGE - adds support for different hud layouts depending on widescreen pref
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if(owner.client && owner.client.prefs && owner.client.prefs.widescreenpref) //CIT CHANGE - ditto
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widescreenlayout = TRUE // CIT CHANGE - ditto
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen/craft
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using.icon = ui_style
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if(!widescreenlayout) // CIT CHANGE
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using.screen_loc = ui_boxcraft // CIT CHANGE
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static_inventory += using
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using = new/obj/screen/language_menu
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using.icon = ui_style
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if(!widescreenlayout) // CIT CHANGE
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using.screen_loc = ui_boxlang // CIT CHANGE
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static_inventory += using
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using = new /obj/screen/area_creator
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using.icon = ui_style
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if(!widescreenlayout) // CIT CHANGE
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using.screen_loc = ui_boxarea // CIT CHANGE
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static_inventory += using
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action_intent = new /obj/screen/act_intent/segmented
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@@ -109,11 +119,19 @@
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static_inventory += action_intent
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using = new /obj/screen/mov_intent
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using.icon = ui_style
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using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
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using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
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using.screen_loc = ui_movi
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static_inventory += using
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//CITADEL CHANGES - sprint button
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using = new /obj/screen/sprintbutton
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using.icon = tg_ui_icon_to_cit_ui(ui_style)
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using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
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using.screen_loc = ui_movi
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static_inventory += using
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//END OF CITADEL CHANGES
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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@@ -207,9 +225,21 @@
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using = new /obj/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
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hotkeybuttons += using
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//CIT CHANGES - rest and combat mode buttons
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using = new /obj/screen/restbutton()
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using.icon = tg_ui_icon_to_cit_ui(ui_style)
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using.screen_loc = ui_pull_resist
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static_inventory += using
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using = new /obj/screen/combattoggle()
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using.icon = tg_ui_icon_to_cit_ui(ui_style)
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using.screen_loc = ui_combat_toggle
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static_inventory += using
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//END OF CIT CHANGES
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using = new /obj/screen/human/toggle()
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using.icon = ui_style
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using.screen_loc = ui_inventory
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@@ -280,10 +310,16 @@
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healths = new /obj/screen/healths()
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infodisplay += healths
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//CIT CHANGE - adds arousal to hud
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//CIT CHANGE - adds arousal and stamina to hud
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arousal = new /obj/screen/arousal()
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arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
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infodisplay += arousal
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staminas = new /obj/screen/staminas()
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infodisplay += staminas
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staminabuffer = new /obj/screen/staminabuffer()
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infodisplay += staminabuffer
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//END OF CIT CHANGES
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healthdoll = new /obj/screen/healthdoll()
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@@ -54,6 +54,10 @@
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if(flags_1 & NOBLUDGEON_1)
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
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return // CIT CHANGE - ditto
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if(force && user.has_trait(TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
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return
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@@ -72,12 +76,17 @@
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add_logs(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
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add_fingerprint(user)
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes attacking things cause stamina loss
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//the equivalent of the standard version of attack() but for object targets.
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/obj/item/proc/attack_obj(obj/O, mob/living/user)
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SendSignal(COMSIG_ITEM_ATTACK_OBJ, O, user)
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if(flags_1 & NOBLUDGEON_1)
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
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return // CIT CHANGE - ditto
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user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(O)
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O.attacked_by(src, user)
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@@ -94,7 +103,16 @@
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/mob/living/attacked_by(obj/item/I, mob/living/user)
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send_item_attack_message(I, user)
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if(I.force)
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apply_damage(I.force, I.damtype)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE)
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if(prob(33))
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I.add_mob_blood(src)
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@@ -295,7 +295,7 @@
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owner.toxloss *= 10
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owner.oxyloss *= 10
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owner.cloneloss *= 10
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owner.staminaloss *= 10
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owner.staminaloss += -10 // CIT CHANGE - makes blooddrunk status effect not exhaust you
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owner.updatehealth()
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last_health = owner.health
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last_bruteloss = owner.getBruteLoss()
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@@ -353,7 +353,7 @@
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var/new_staminaloss = owner.getStaminaLoss()
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if(new_staminaloss < last_staminaloss)
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var/heal_amount = (new_staminaloss - last_staminaloss) * 10
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var/heal_amount = -5 // CIT CHANGE - makes blood drunk status effect not exhaust you
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owner.adjustStaminaLoss(heal_amount, updating_health = FALSE)
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new_staminaloss = owner.getStaminaLoss()
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needs_health_update = TRUE
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@@ -400,15 +400,16 @@
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/obj/machinery/disco/proc/dance4(var/mob/living/M)
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var/speed = rand(1,3)
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//var/speed = rand(1,3) // CIT CHANGE
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set waitfor = 0
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var/time = 30
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/*var/time = 30 CIT CHANGE -- replaces dance4 with rapid spinning so that disco balls dont make weird shit happen
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while(time)
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sleep(speed)
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for(var/i in 1 to speed)
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M.setDir(pick(GLOB.cardinals))
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M.lay_down(TRUE)
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time--
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time--*/
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M.SpinAnimation(1,30)
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/obj/machinery/disco/proc/dance5(var/mob/living/M)
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animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
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@@ -389,7 +389,7 @@
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if(iscarbon(A))
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var/mob/living/carbon/C = A
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//If not emagged, only target non downed carbons
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if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.lying))
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if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.recoveringstam))//CIT CHANGE - replaces check for lying with check for recoveringstam
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continue
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//If emagged, target all but dead carbons
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@@ -510,12 +510,18 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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src.add_fingerprint(user)
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playsound(loc, src.hitsound, 30, 1, -1)
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(10)//CIT CHANGE - makes eyestabbing cost stamina
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if(M != user)
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M.visible_message("<span class='danger'>[user] has stabbed [M] in the eye with [src]!</span>", \
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"<span class='userdanger'>[user] stabs you in the eye with [src]!</span>")
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@@ -497,4 +497,4 @@
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user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
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playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
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return
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return
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return
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@@ -106,6 +106,10 @@
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if(!on)
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return ..()
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if(user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
|
||||
|
||||
add_fingerprint(user)
|
||||
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
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@@ -145,6 +149,7 @@
|
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else
|
||||
target.LAssailant = user
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||||
cooldown = world.time + 40
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user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic
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name = "telescopic baton"
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||||
@@ -115,6 +115,10 @@
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deductcharge(hitcost)
|
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return
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||||
|
||||
if(user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
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||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
if(iscyborg(M))
|
||||
..()
|
||||
return
|
||||
@@ -129,6 +133,7 @@
|
||||
if(status)
|
||||
if(baton_stun(M, user))
|
||||
user.do_attack_animation(M)
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina
|
||||
return
|
||||
else
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
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||||
@@ -154,6 +159,7 @@
|
||||
return 0
|
||||
|
||||
L.Knockdown(stunforce)
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||||
L.adjustStaminaLoss(stunforce*0.1)//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
|
||||
L.apply_effect(STUTTER, stunforce)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
|
||||
@@ -101,6 +101,7 @@
|
||||
var/mob/living/carbon/human/H = loc
|
||||
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
|
||||
H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS
|
||||
H.adjustStaminaLoss(-5) //CIT CHANGE - AND MAY HE NEVER SUCCUMB TO EXHAUSTION
|
||||
else
|
||||
if(!admin_spawned)
|
||||
qdel(src)
|
||||
|
||||
@@ -400,6 +400,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
||||
|
||||
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
||||
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
|
||||
if (!user.client.prefs.screenshake==0)
|
||||
@@ -1699,6 +1701,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if("widescreenpref")
|
||||
widescreenpref = !widescreenpref
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
if("autostand")
|
||||
autostand = !autostand
|
||||
if ("screenshake")
|
||||
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
||||
if (!isnull(desiredshake))
|
||||
|
||||
@@ -141,6 +141,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["screenshake"] >> screenshake
|
||||
S["damagescreenshake"] >> damagescreenshake
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
if(needs_update >= 0)
|
||||
@@ -171,6 +172,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
screenshake = sanitize_integer(screenshake, 0, 800, initial(screenshake))
|
||||
damagescreenshake = sanitize_integer(damagescreenshake, 0, 2, initial(damagescreenshake))
|
||||
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
|
||||
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
|
||||
|
||||
return 1
|
||||
|
||||
@@ -219,6 +221,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["damagescreenshake"], damagescreenshake)
|
||||
WRITE_FILE(S["arousable"], arousable)
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -115,6 +115,9 @@
|
||||
C.total_damage += detonation_damage
|
||||
L.apply_damage(detonation_damage, BRUTE, blocked = def_check)
|
||||
|
||||
if(user && lavaland_equipment_pressure_check(get_turf(user))) //CIT CHANGE - makes sure below only happens in low pressure environments
|
||||
user.adjustStaminaLoss(-13)//CIT CHANGE - makes crushers heal stamina
|
||||
|
||||
/obj/item/twohanded/required/kinetic_crusher/proc/Recharge()
|
||||
if(!charged)
|
||||
charged = TRUE
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
|
||||
|
||||
/mob/proc/put_in_hand_check(obj/item/I)
|
||||
if(lying && !(I.flags_1&ABSTRACT_1))
|
||||
if(incapacitated() && !(I.flags_1&ABSTRACT_1)) //Cit change - Changes lying to incapacitated so that it's plausible to pick things up while on the ground
|
||||
return FALSE
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
|
||||
@@ -148,6 +148,12 @@
|
||||
if(istype(target, /obj/screen))
|
||||
return
|
||||
|
||||
//CIT CHANGES - makes it impossible to throw while in stamina softcrit
|
||||
if(staminaloss >= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/atom/movable/thrown_thing
|
||||
var/obj/item/I = src.get_active_held_item()
|
||||
|
||||
@@ -159,6 +165,7 @@
|
||||
stop_pulling()
|
||||
if(has_trait(TRAIT_PACIFISM))
|
||||
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
|
||||
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
@@ -174,6 +181,8 @@
|
||||
to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
|
||||
return
|
||||
|
||||
adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so.
|
||||
|
||||
if(thrown_thing)
|
||||
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
|
||||
add_logs(src, thrown_thing, "has thrown")
|
||||
@@ -399,12 +408,20 @@
|
||||
if(!I || (I.flags_1 & (NODROP_1|ABSTRACT_1)))
|
||||
return
|
||||
|
||||
dropItemToGround(I)
|
||||
//dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100
|
||||
|
||||
var/modifier = 0
|
||||
if(has_trait(TRAIT_CLUMSY))
|
||||
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
|
||||
|
||||
//CIT CHANGES START HERE
|
||||
else if(combatmode)
|
||||
modifier += 50
|
||||
|
||||
if(modifier < 100)
|
||||
dropItemToGround(I)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
switch(rand(1,100)+modifier) //91-100=Nothing special happens
|
||||
if(-INFINITY to 0) //attack yourself
|
||||
I.attack(src,src)
|
||||
|
||||
@@ -77,7 +77,18 @@
|
||||
affecting = bodyparts[1]
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
apply_damage(I.force, I.damtype, affecting)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
|
||||
@@ -186,16 +186,16 @@
|
||||
if(status_flags & GODMODE)
|
||||
return 0
|
||||
staminaloss = CLAMP(staminaloss + amount, 0, maxHealth*2)
|
||||
if(updating_stamina)
|
||||
update_stamina()
|
||||
//if(updating_stamina) CIT CHANGE - makes staminaloss changes always call update_stamina
|
||||
update_stamina()
|
||||
|
||||
|
||||
/mob/living/carbon/setStaminaLoss(amount, updating_stamina = 1)
|
||||
if(status_flags & GODMODE)
|
||||
return 0
|
||||
staminaloss = amount
|
||||
if(updating_stamina)
|
||||
update_stamina()
|
||||
//if(updating_stamina) CIT CHANGE - makes staminaloss changes always call update_stamina
|
||||
update_stamina()
|
||||
|
||||
/mob/living/carbon/getBrainLoss()
|
||||
. = 0
|
||||
@@ -237,4 +237,3 @@
|
||||
if(B)
|
||||
var/adjusted_amount = amount - B.get_brain_damage()
|
||||
B.adjust_brain_damage(adjusted_amount, null)
|
||||
|
||||
|
||||
@@ -778,7 +778,7 @@
|
||||
return
|
||||
else
|
||||
if(hud_used.healths)
|
||||
var/health_amount = health - staminaloss
|
||||
var/health_amount = health - CLAMP(staminaloss-50, 0, 80)//CIT CHANGE - makes staminaloss have less of an impact on the health hud
|
||||
if(..(health_amount)) //not dead
|
||||
switch(hal_screwyhud)
|
||||
if(SCREWYHUD_CRIT)
|
||||
|
||||
@@ -1290,12 +1290,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
for(var/obj/item/I in H.held_items)
|
||||
if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
|
||||
. += I.slowdown
|
||||
var/health_deficiency = (100 - H.health + H.staminaloss)
|
||||
var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
|
||||
var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.staminaloss*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
|
||||
if(health_deficiency >= 40)
|
||||
if(flight)
|
||||
. += (health_deficiency / 75)
|
||||
. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
|
||||
else
|
||||
. += (health_deficiency / 25)
|
||||
. += ((health_deficiency-39) / 25) // CIT CHANGE - ditto
|
||||
|
||||
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
|
||||
if(mood && !flight) //How can depression slow you down if you can just fly away from your problems?
|
||||
@@ -1356,6 +1357,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(user.has_trait(TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
|
||||
return FALSE
|
||||
if(user.staminaloss >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
|
||||
return FALSE //CITADEL CHANGE - ditto
|
||||
if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
|
||||
return FALSE
|
||||
@@ -1377,8 +1381,19 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
user.adjustStaminaLossBuffered(5) //CITADEL CHANGE - makes punching cause staminaloss
|
||||
|
||||
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
|
||||
|
||||
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
|
||||
if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
|
||||
damage = user.dna.species.punchstunthreshold - 1
|
||||
if(user.resting)
|
||||
damage *= 0.5
|
||||
if(!user.combatmode)
|
||||
damage *= 0.25
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
|
||||
|
||||
if(!damage || !affecting)
|
||||
@@ -1420,6 +1435,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
"You hear a slap.")
|
||||
target.endTailWag()
|
||||
return FALSE
|
||||
else if(user.staminaloss >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
else if(target.check_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
@@ -1428,22 +1446,31 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
user.adjustStaminaLossBuffered(3) //CITADEL CHANGE - makes disarmspam cause staminaloss
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
var/randomized_zone = ran_zone(user.zone_selected)
|
||||
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
|
||||
target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
|
||||
//var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone) CIT CHANGE - comments this out to prevent compile errors due to the below commented out bit
|
||||
var/randn = rand(1, 100)
|
||||
if(randn <= 25)
|
||||
/*if(randn <= 25) CITADEL CHANGE - moves disarm push attempts to right click
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] has pushed [target]!</span>",
|
||||
"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.apply_effect(40, KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
add_logs(user, target, "disarmed", " pushing them to the ground")
|
||||
return
|
||||
return*/
|
||||
|
||||
if(randn <= 60)
|
||||
if(!target.combatmode) // CITADEL CHANGE
|
||||
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
|
||||
if(user.resting) //CITADEL CHANGE
|
||||
randn += 60 //CITADEL CHANGE - No kosher disarming if you're resting
|
||||
if(!user.combatmode) //CITADEL CHANGE
|
||||
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
|
||||
|
||||
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
|
||||
var/obj/item/I = null
|
||||
if(target.pulling)
|
||||
target.visible_message("<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>")
|
||||
@@ -1516,8 +1543,21 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
armor_block = min(90,armor_block) //cap damage reduction at 90%
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(istype(H))
|
||||
if(!H.combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
apply_damage(I.force * weakness, I.damtype, def_zone, armor_block, H)
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area)
|
||||
|
||||
|
||||
@@ -331,8 +331,17 @@
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(staminaloss)
|
||||
adjustStaminaLoss(-3)
|
||||
if(staminaloss && !combatmode && !aimingdownsights)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
else if(aimingdownsights)//CIT CHANGE - makes aiming down sights drain stamina
|
||||
adjustStaminaLoss(resting ? 0.2 : 0.5)//CIT CHANGE - ditto. Raw spaghetti
|
||||
|
||||
//CIT CHANGES START HERE. STAMINA BUFFER STUFF
|
||||
if(bufferedstam && world.time > stambufferregentime)
|
||||
var/drainrate = max((bufferedstam*(bufferedstam/(5)))*0.1,1)
|
||||
bufferedstam = max(bufferedstam - drainrate, 0)
|
||||
adjustStaminaLoss(drainrate*0.5)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/restingpwr = 1 + 4 * resting
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
// Really no idea what needs to be returned but everything else is TRUE
|
||||
return TRUE
|
||||
|
||||
if(on_fire || buckled || restrained())
|
||||
if(on_fire || buckled || restrained() || (resting && canmove)) //CIT CHANGE - adds (resting && canmove) to make monkey ai attempt to resist out of resting
|
||||
if(!resisting && prob(MONKEY_RESIST_PROB))
|
||||
resisting = TRUE
|
||||
walk_to(src,0)
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
death()
|
||||
|
||||
/mob/living/incapacitated(ignore_restraints, ignore_grab)
|
||||
if(stat || IsUnconscious() || IsStun() || IsKnockdown() || (!ignore_restraints && restrained(ignore_grab)))
|
||||
if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here
|
||||
return 1
|
||||
|
||||
/mob/living/proc/InCritical()
|
||||
@@ -377,6 +377,7 @@
|
||||
|
||||
/mob/proc/get_contents()
|
||||
|
||||
/*CIT CHANGE - comments out lay_down proc to be modified in modular_citadel
|
||||
/mob/living/proc/lay_down()
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
@@ -384,6 +385,7 @@
|
||||
resting = !resting
|
||||
to_chat(src, "<span class='notice'>You are now [resting ? "resting" : "getting up"].</span>")
|
||||
update_canmove()
|
||||
*/
|
||||
|
||||
//Recursive function to find everything a mob is holding.
|
||||
/mob/living/get_contents(obj/item/storage/Storage = null)
|
||||
@@ -643,9 +645,9 @@
|
||||
if(buckled && last_special <= world.time)
|
||||
resist_buckle()
|
||||
|
||||
// climbing out of a gut
|
||||
// CIT CHANGE - climbing out of a gut
|
||||
if(attempt_vr(src,"vore_process_resist",args)) return TRUE
|
||||
|
||||
|
||||
//Breaking out of a container (Locker, sleeper, cryo...)
|
||||
else if(isobj(loc))
|
||||
var/obj/C = loc
|
||||
@@ -662,6 +664,8 @@
|
||||
else if(canmove)
|
||||
if(on_fire)
|
||||
resist_fire() //stop, drop, and roll
|
||||
else if(resting) //cit change - allows resisting out of resting
|
||||
resist_a_rest() // ditto
|
||||
else if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
|
||||
@@ -865,6 +869,7 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/*CIT CHANGE - comments out update_stamina to be modified in modular_citadel
|
||||
/mob/living/carbon/proc/update_stamina()
|
||||
if(staminaloss)
|
||||
var/total_health = (health - staminaloss)
|
||||
@@ -873,6 +878,7 @@
|
||||
Knockdown(100)
|
||||
setStaminaLoss(health - 2)
|
||||
update_health_hud()
|
||||
*/
|
||||
|
||||
/mob/living/carbon/alien/update_stamina()
|
||||
return
|
||||
@@ -1027,25 +1033,32 @@
|
||||
var/ko = IsKnockdown() || IsUnconscious() || (stat && (stat != SOFT_CRIT || pulledby)) || (has_trait(TRAIT_FAKEDEATH))
|
||||
var/move_and_fall = stat == SOFT_CRIT && !pulledby
|
||||
var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
|
||||
var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
|
||||
var/buckle_lying = !(buckled && !buckled.buckle_lying)
|
||||
var/has_legs = get_num_legs()
|
||||
var/has_arms = get_num_arms()
|
||||
var/ignore_legs = get_leg_ignore()
|
||||
if(ko || resting || move_and_fall || IsStun() || chokehold)
|
||||
if(ko || move_and_fall || IsStun() || chokehold) // Cit change - makes resting not force you to drop everything
|
||||
drop_all_held_items()
|
||||
unset_machine()
|
||||
if(pulling)
|
||||
stop_pulling()
|
||||
else if(resting) //CIT CHANGE - makes resting make you stop pulling and interacting with machines
|
||||
unset_machine() //CIT CHANGE - Ditto!
|
||||
if(pulling) //CIT CHANGE - Ditto.
|
||||
stop_pulling() //CIT CHANGE - Ditto...
|
||||
else if(has_legs || ignore_legs)
|
||||
lying = 0
|
||||
if(buckled)
|
||||
lying = 90*buckle_lying
|
||||
else if(!lying)
|
||||
if(resting)
|
||||
fall()
|
||||
lying = pick(90, 270) // Cit change - makes resting not force you to drop your held items
|
||||
if(has_gravity()) // Cit change - Ditto
|
||||
playsound(src, "bodyfall", 50, 1) // Cit change - Ditto!
|
||||
else if(ko || move_and_fall || (!has_legs && !ignore_legs) || chokehold)
|
||||
fall(forced = 1)
|
||||
canmove = !(ko || resting || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms))
|
||||
canmove = !(ko || recoveringstam || pinned || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms)) //Cit change - makes it plausible to move while resting, adds pinning and stamina crit
|
||||
density = !lying
|
||||
if(lying)
|
||||
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
|
||||
@@ -1058,6 +1071,8 @@
|
||||
if(client)
|
||||
client.move_delay = world.time + movement_delay()
|
||||
lying_prev = lying
|
||||
if(canmove && !intentionalresting && iscarbon(src) && client && client.prefs && client.prefs.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
resist_a_rest(TRUE)//CIT CHANGE - ditto
|
||||
return canmove
|
||||
|
||||
/mob/living/proc/AddAbility(obj/effect/proc_holder/A)
|
||||
|
||||
@@ -274,7 +274,7 @@ Auto Patrol[]"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || target.AmountKnockdown() < 40)
|
||||
if(!Adjacent(target) || !isturf(target.loc) || !target.recoveringstam || target.staminaloss <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -301,7 +301,7 @@ Auto Patrol[]"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.AmountKnockdown() < 40)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.staminaloss <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
back_to_hunt()
|
||||
return
|
||||
else
|
||||
@@ -523,7 +523,7 @@ Auto Patrol[]"},
|
||||
return
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(!C.IsStun() || arrest_type)
|
||||
if(C.canmove || arrest_type) // CIT CHANGE - makes sentient ed209s check for canmove rather than !isstun.
|
||||
stun_attack(A)
|
||||
else if(C.canBeHandcuffed() && !C.handcuffed)
|
||||
cuff(A)
|
||||
|
||||
@@ -203,7 +203,7 @@ Auto Patrol: []"},
|
||||
return
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(!C.IsStun() || arrest_type)
|
||||
if(C.canmove || arrest_type) // CIT CHANGE - makes sentient secbots check for canmove rather than !isstun.
|
||||
stun_attack(A)
|
||||
else if(C.canBeHandcuffed() && !C.handcuffed)
|
||||
cuff(A)
|
||||
@@ -305,7 +305,7 @@ Auto Patrol: []"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.AmountKnockdown() < 40)
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.staminaloss <= 120 || !target.recoveringstam) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -332,7 +332,7 @@ Auto Patrol: []"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.AmountKnockdown() < 40)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.staminaloss <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
|
||||
back_to_hunt()
|
||||
return
|
||||
else //Try arresting again if the target escapes.
|
||||
|
||||
@@ -365,6 +365,10 @@
|
||||
I.attack_self(src)
|
||||
update_inv_hands()
|
||||
|
||||
if(!I)//CIT CHANGE - allows "using" empty hands
|
||||
use_that_empty_hand() //CIT CHANGE - ditto
|
||||
update_inv_hands() // CIT CHANGE - ditto.
|
||||
|
||||
/mob/verb/memory()
|
||||
set name = "Notes"
|
||||
set category = "IC"
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
O.setCloneLoss(getCloneLoss(), 0)
|
||||
O.adjustFireLoss(getFireLoss(), 0)
|
||||
O.setBrainLoss(getBrainLoss(), 0)
|
||||
O.adjustStaminaLoss(getStaminaLoss(), 0)//CIT CHANGE - makes monkey transformations inherit stamina
|
||||
O.updatehealth()
|
||||
O.radiation = radiation
|
||||
|
||||
@@ -233,6 +234,7 @@
|
||||
O.setCloneLoss(getCloneLoss(), 0)
|
||||
O.adjustFireLoss(getFireLoss(), 0)
|
||||
O.setBrainLoss(getBrainLoss(), 0)
|
||||
O.adjustStaminaLoss(getStaminaLoss(), 0)//CIT CHANGE - makes monkey transformations inherit stamina
|
||||
O.updatehealth()
|
||||
O.radiation = radiation
|
||||
|
||||
|
||||
@@ -112,6 +112,9 @@
|
||||
if(recoil)
|
||||
shake_camera(user, recoil + 1, recoil)
|
||||
|
||||
if(iscarbon(user)) //CIT CHANGE - makes gun recoil cause staminaloss
|
||||
user.adjustStaminaLossBuffered(getstamcost(user)*(firing_burst && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
|
||||
|
||||
if(suppressed)
|
||||
playsound(user, fire_sound, 10, 1)
|
||||
else
|
||||
@@ -170,6 +173,9 @@
|
||||
//DUAL (or more!) WIELDING
|
||||
var/bonus_spread = 0
|
||||
var/loop_counter = 0
|
||||
|
||||
bonus_spread += getinaccuracy(user) //CIT CHANGE - adds bonus spread while not aiming
|
||||
|
||||
if(ishuman(user) && user.a_intent == INTENT_HARM)
|
||||
var/mob/living/carbon/human/H = user
|
||||
for(var/obj/item/gun/G in H.held_items)
|
||||
|
||||
@@ -37,8 +37,13 @@
|
||||
/obj/item/gun/ballistic/shotgun/attack_self(mob/living/user)
|
||||
if(recentpump > world.time)
|
||||
return
|
||||
if(istype(user) && user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return//CIT CHANGE - ditto
|
||||
pump(user)
|
||||
recentpump = world.time + 10
|
||||
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
|
||||
user.adjustStaminaLossBuffered(5) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
|
||||
return
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/blow_up(mob/user)
|
||||
|
||||
@@ -462,6 +462,13 @@
|
||||
xo = targloc.x - curloc.x
|
||||
setAngle(Get_Angle(src, targloc))
|
||||
|
||||
//CIT CHANGES START HERE - makes it so laying down makes you unable to shoot through most objects
|
||||
if(iscarbon(source))
|
||||
var/mob/living/carbon/checklad = source
|
||||
if(istype(checklad) && checklad.resting)
|
||||
pass_flags = 0
|
||||
//END OF CIT CHANGES
|
||||
|
||||
if(isliving(source) && params)
|
||||
var/list/calculated = calculate_projectile_angle_and_pixel_offsets(source, params)
|
||||
p_x = calculated[2]
|
||||
|
||||
@@ -46,17 +46,17 @@
|
||||
|
||||
/obj/item/attack(mob/living/M, mob/living/user)
|
||||
. = ..()
|
||||
if(force && force >=15)
|
||||
if(force >= 15)
|
||||
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
|
||||
if(M.client)
|
||||
switch (M.client.prefs.damagescreenshake)
|
||||
if (1)
|
||||
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
|
||||
if (2)
|
||||
if (M.IsKnockdown())
|
||||
if (!M.canmove)
|
||||
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
|
||||
|
||||
/obj/item/attack_obj(obj/O, mob/living/user)
|
||||
. = ..()
|
||||
if(force && force >= 20)
|
||||
if(force >= 20)
|
||||
shake_camera(user, ((force - 15) * 0.01 + 1), ((force - 15) * 0.01))
|
||||
|
||||
@@ -72,11 +72,6 @@ GLOBAL_LIST_INIT(turf_footstep_sounds, list(
|
||||
. = ..()
|
||||
CitDirtify(obj, oldloc)*/
|
||||
|
||||
/mob/living/Move(atom/newloc, direct)
|
||||
. = ..()
|
||||
if(. && makesfootstepsounds)
|
||||
CitFootstep(newloc)
|
||||
|
||||
//Baystation-styled tile dirtification.
|
||||
/turf/open/floor/proc/CitDirtify(atom/obj, atom/oldloc)
|
||||
if(prob(50))
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/proc/tg_ui_icon_to_cit_ui(ui_style)
|
||||
switch(ui_style)
|
||||
if('icons/mob/screen_plasmafire.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_plasmafire.dmi'
|
||||
if('icons/mob/screen_slimecore.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_slimecore.dmi'
|
||||
if('icons/mob/screen_operative.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_operative.dmi'
|
||||
if('icons/mob/screen_clockwork.dmi')
|
||||
return 'modular_citadel/icons/ui/screen_clockwork.dmi'
|
||||
else
|
||||
return 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
@@ -0,0 +1,74 @@
|
||||
/mob/proc/RightClickOn(atom/A, params) //mostly a copy-paste from ClickOn()
|
||||
var/list/modifiers = params2list(params)
|
||||
if(incapacitated(ignore_restraints = 1))
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
|
||||
if(next_move > world.time) // in the year 2000...
|
||||
return
|
||||
|
||||
if(!modifiers["catcher"] && A.IsObscured())
|
||||
return
|
||||
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
return M.click_action(A,src,params)
|
||||
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow
|
||||
RestrainedClickOn(A)
|
||||
return
|
||||
|
||||
if(in_throw_mode)
|
||||
throw_item(A)//todo: make it plausible to lightly toss items via right-click
|
||||
return
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
if(W == A)
|
||||
if(!W.rightclick_attack_self(src))
|
||||
W.attack_self(src)
|
||||
update_inv_hands()
|
||||
return
|
||||
|
||||
//These are always reachable.
|
||||
//User itself, current loc, and user inventory
|
||||
if(DirectAccess(A))
|
||||
if(W)
|
||||
W.rightclick_melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
if(!AltUnarmedAttack(A))
|
||||
UnarmedAttack(A)
|
||||
return
|
||||
|
||||
//Can't reach anything else in lockers or other weirdness
|
||||
if(!loc.AllowClick())
|
||||
return
|
||||
|
||||
//Standard reach turf to turf or reaching inside storage
|
||||
if(CanReach(A,W))
|
||||
if(W)
|
||||
W.rightclick_melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
if(!AltUnarmedAttack(A,1))
|
||||
UnarmedAttack(A,1)
|
||||
else
|
||||
if(W)
|
||||
if(!W.altafterattack(A, src, FALSE, params))
|
||||
W.afterattack(A, src, FALSE, params)
|
||||
else
|
||||
if(!AltRangedAttack(A,params))
|
||||
RangedAttack(A,params)
|
||||
|
||||
/mob/proc/AltUnarmedAttack(atom/A, proximity_flag)
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
return FALSE
|
||||
|
||||
/mob/proc/AltRangedAttack(atom/A, params)
|
||||
return FALSE
|
||||
@@ -0,0 +1,49 @@
|
||||
/obj/screen/mov_intent
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
|
||||
/obj/screen/sprintbutton
|
||||
name = "toggle sprint"
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
icon_state = "act_sprint"
|
||||
layer = ABOVE_HUD_LAYER - 0.1
|
||||
|
||||
/obj/screen/sprintbutton/Click()
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.togglesprint()
|
||||
|
||||
/obj/screen/sprintbutton/proc/insert_witty_toggle_joke_here(mob/living/carbon/human/H)
|
||||
if(!H)
|
||||
return
|
||||
if(H.sprinting)
|
||||
icon_state = "act_sprint_on"
|
||||
else
|
||||
icon_state = "act_sprint"
|
||||
|
||||
/obj/screen/restbutton
|
||||
name = "rest"
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
icon_state = "rest"
|
||||
|
||||
/obj/screen/restbutton/Click()
|
||||
if(isliving(usr))
|
||||
var/mob/living/theuser = usr
|
||||
theuser.lay_down()
|
||||
|
||||
/obj/screen/combattoggle
|
||||
name = "toggle combat mode"
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
icon_state = "combat_off"
|
||||
|
||||
/obj/screen/combattoggle/Click()
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.toggle_combat_mode()
|
||||
|
||||
/obj/screen/combattoggle/proc/rebasetointerbay(mob/living/carbon/C)
|
||||
if(!C)
|
||||
return
|
||||
if(C.combatmode)
|
||||
icon_state = "combat"
|
||||
else
|
||||
icon_state = "combat_off"
|
||||
@@ -0,0 +1,73 @@
|
||||
/datum/hud/var/obj/screen/staminas/staminas
|
||||
/datum/hud/var/obj/screen/staminabuffer/staminabuffer
|
||||
|
||||
/obj/screen/staminas
|
||||
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
|
||||
name = "stamina"
|
||||
icon_state = "stamina0"
|
||||
screen_loc = ui_stamina
|
||||
mouse_opacity = 0
|
||||
|
||||
/mob/living/carbon/human/proc/staminahudamount()
|
||||
if(stat == DEAD || recoveringstam)
|
||||
return "staminacrit"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1 to 2)
|
||||
return "staminacrit"
|
||||
if(5)
|
||||
return "stamina0"
|
||||
else
|
||||
switch(100 - staminaloss)
|
||||
if(100 to INFINITY)
|
||||
return "stamina0"
|
||||
if(80 to 100)
|
||||
return "stamina1"
|
||||
if(60 to 80)
|
||||
return "stamina2"
|
||||
if(40 to 60)
|
||||
return "stamina3"
|
||||
if(20 to 40)
|
||||
return "stamina4"
|
||||
if(0 to 20)
|
||||
return "stamina5"
|
||||
else
|
||||
return "stamina6"
|
||||
|
||||
//stam buffer
|
||||
/obj/screen/staminabuffer
|
||||
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
|
||||
name = "stamina buffer"
|
||||
icon_state = "stambuffer0"
|
||||
screen_loc = ui_stamina
|
||||
layer = ABOVE_HUD_LAYER + 0.1
|
||||
mouse_opacity = 0
|
||||
|
||||
/mob/living/carbon/human/proc/staminabufferhudamount()
|
||||
if(stat == DEAD || recoveringstam)
|
||||
return "stambuffer7"
|
||||
else
|
||||
switch(hal_screwyhud)
|
||||
if(1 to 2)
|
||||
return "stambuffer7"
|
||||
if(5)
|
||||
return "stambuffer0"
|
||||
else
|
||||
var/percentmult = 100/stambuffer
|
||||
switch(stambuffer*percentmult - bufferedstam*percentmult)
|
||||
if(95 to INFINITY)
|
||||
return "stambuffer0"
|
||||
if(90 to 95)
|
||||
return "stambuffer1"
|
||||
if(80 to 90)
|
||||
return "stambuffer2"
|
||||
if(60 to 80)
|
||||
return "stambuffer3"
|
||||
if(40 to 60)
|
||||
return "stambuffer4"
|
||||
if(20 to 40)
|
||||
return "stambuffer5"
|
||||
if(5 to 20)
|
||||
return "stambuffer6"
|
||||
else
|
||||
return "stambuffer7"
|
||||
@@ -0,0 +1,25 @@
|
||||
/obj/item/proc/rightclick_melee_attack_chain(mob/user, atom/target, params)
|
||||
if(!pre_altattackby(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality?
|
||||
if(!target.altattackby(src, user, params)) //Does the target do anything special when we right-click on it?
|
||||
melee_attack_chain(user, target, params) //Ugh. Lame! I'm filing a legal complaint about the discrimination against the right mouse button!
|
||||
else
|
||||
altafterattack(target, user, TRUE, params)
|
||||
return
|
||||
|
||||
/obj/item/proc/pre_altattackby(atom/A, mob/living/user, params)
|
||||
return FALSE //return something other than false if you wanna override attacking completely
|
||||
|
||||
/atom/proc/altattackby(obj/item/W, mob/user, params)
|
||||
return FALSE //return something other than false if you wanna add special right-click behavior to objects.
|
||||
|
||||
/obj/item/proc/rightclick_attack_self(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/proc/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
return FALSE
|
||||
|
||||
/obj/item/proc/getweight()
|
||||
if(total_mass)
|
||||
return total_mass
|
||||
else
|
||||
return w_class*1.25
|
||||
@@ -0,0 +1,29 @@
|
||||
/mob/living/carbon/human/AltUnarmedAttack(atom/A, proximity)
|
||||
if(!has_active_hand())
|
||||
to_chat(src, "<span class='notice'>You look at the state of the universe and sigh.</span>") //lets face it, people rarely ever see this message in its intended condition.
|
||||
return TRUE
|
||||
|
||||
if(!A.alt_attack_hand(src))
|
||||
A.attack_hand(src)
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/AltRangedAttack(atom/A, params)
|
||||
if(!has_active_hand())
|
||||
to_chat(src, "<span class='notice'>You ponder your life choices and sigh.</span>")
|
||||
return TRUE
|
||||
|
||||
if(!incapacitated())
|
||||
switch(a_intent)
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[src] waves to [A].</span>", "<span class='notice'>You wave to [A].</span>")
|
||||
if(INTENT_DISARM)
|
||||
visible_message("<span class='notice'>[src] shoos away [A].</span>", "<span class='notice'>You shoo away [A].</span>")
|
||||
if(INTENT_GRAB)
|
||||
visible_message("<span class='notice'>[src] beckons [A] to come.</span>", "<span class='notice'>You beckon [A] to come.</span>") //This sounds lewder than it actually is. Fuck.
|
||||
if(INTENT_HARM)
|
||||
visible_message("<span class='notice'>[src] shakes [p_their()] fist at [A].</span>", "<span class='notice'>You shake your fist at [A].</span>")
|
||||
return TRUE
|
||||
|
||||
/atom/proc/alt_attack_hand(mob/user)
|
||||
return FALSE
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/status_effect/incapacitating/knockdown/on_creation(mob/living/new_owner, set_duration, updating_canmove)
|
||||
if(iscarbon(new_owner) && isnum(set_duration))
|
||||
new_owner.resting = TRUE
|
||||
new_owner.adjustStaminaLoss(set_duration*0.25)
|
||||
if(set_duration > 80)
|
||||
set_duration = set_duration*0.15
|
||||
. = ..()
|
||||
return
|
||||
else if(updating_canmove)
|
||||
new_owner.update_canmove()
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
@@ -0,0 +1,10 @@
|
||||
/obj/machinery/firealarm/alt_attack_hand(mob/user)
|
||||
if(is_interactable() && !user.stat)
|
||||
var/area/A = get_area(src)
|
||||
if(istype(A))
|
||||
if(A.fire)
|
||||
reset()
|
||||
else
|
||||
alarm()
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -0,0 +1,2 @@
|
||||
/obj/item
|
||||
var/total_mass
|
||||
@@ -0,0 +1,21 @@
|
||||
/obj/structure/chair/alt_attack_hand(mob/living/user)
|
||||
if(Adjacent(user) && istype(user))
|
||||
if(!item_chair || !user.can_hold_items() || !has_buckled_mobs() || buckled_mobs.len > 1 || dir != user.dir || flags_1 & NODECONSTRUCT_1)
|
||||
return TRUE
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return TRUE
|
||||
if(user.staminaloss >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
var/mob/living/poordude = buckled_mobs[1]
|
||||
if(!istype(poordude))
|
||||
return TRUE
|
||||
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
|
||||
var/C = new item_chair(loc)
|
||||
user.put_in_hands(C)
|
||||
poordude.Knockdown(20)//rip in peace
|
||||
user.adjustStaminaLoss(5)
|
||||
unbuckle_all_mobs(TRUE)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
@@ -12,3 +12,11 @@
|
||||
/client/proc/is_mentor() // admins are mentors too.
|
||||
if(mentor_datum || check_rights_for(src, R_ADMIN,0))
|
||||
return TRUE
|
||||
|
||||
/client/verb/togglerightclickstuff()
|
||||
set category = "OOC"
|
||||
set name = "Toggle Rightclick"
|
||||
set desc = "Did the context menu get stuck on or off? Press this button."
|
||||
|
||||
show_popup_menus = !show_popup_menus
|
||||
to_chat(src, "<span class='notice'>The right-click context menu is now [show_popup_menus ? "enabled" : "disabled"].</span>")
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
var/damagescreenshake = 2
|
||||
var/arousable = TRUE
|
||||
var/widescreenpref = TRUE
|
||||
var/autostand = TRUE
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/mob/living/carbon/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("C")
|
||||
toggle_combat_mode()
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,13 @@
|
||||
/mob/living/carbon/human/key_down(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
togglesprint()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
togglesprint()
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,17 @@
|
||||
/mob/living/carbon
|
||||
var/combatmode = FALSE //literally lifeweb
|
||||
|
||||
/mob/living/carbon/proc/toggle_combat_mode()
|
||||
if(recoveringstam)
|
||||
return TRUE
|
||||
combatmode = !combatmode
|
||||
if(combatmode)
|
||||
playsound_local(src, 'modular_citadel/sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
|
||||
else
|
||||
playsound_local(src, 'modular_citadel/sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
if(client)
|
||||
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
|
||||
selector.rebasetointerbay(src)
|
||||
return TRUE
|
||||
@@ -0,0 +1,10 @@
|
||||
/mob/living/carbon/adjustStaminaLossBuffered(amount, updating_stamina = 1)
|
||||
if(status_flags & GODMODE)
|
||||
return 0
|
||||
var/directstamloss = (bufferedstam + amount) - stambuffer
|
||||
if(directstamloss > 0)
|
||||
adjustStaminaLoss(directstamloss)
|
||||
bufferedstam = CLAMP(bufferedstam + amount, 0, stambuffer)
|
||||
stambufferregentime = world.time + 2 SECONDS
|
||||
if(updating_stamina)
|
||||
update_health_hud()
|
||||
@@ -2,4 +2,13 @@
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
|
||||
vore_attack(user, pulling)
|
||||
else
|
||||
..()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/alt_attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!dna.species.alt_spec_attack_hand(H, src))
|
||||
dna.species.spec_attack_hand(H, src)
|
||||
return TRUE
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
/mob/living/carbon/human
|
||||
var/sprinting = FALSE
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
if(. && sprinting && !resting && m_intent == MOVE_INTENT_RUN)
|
||||
adjustStaminaLossBuffered(0.3)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
accident(I)
|
||||
Knockdown(80)
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = 0
|
||||
if(!resting && m_intent == MOVE_INTENT_RUN && !sprinting)
|
||||
. += 1
|
||||
. += ..()
|
||||
|
||||
/mob/living/carbon/human/proc/togglesprint() // If you call this proc outside of hotkeys or clicking the HUD button, I'll be disappointed in you.
|
||||
sprinting = !sprinting
|
||||
if(!resting && m_intent == MOVE_INTENT_RUN && canmove)
|
||||
if(sprinting)
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
|
||||
selector.insert_witty_toggle_joke_here(src)
|
||||
return TRUE
|
||||
@@ -3,10 +3,19 @@
|
||||
if(stat != DEAD)
|
||||
handle_arousal()
|
||||
. = ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
|
||||
if(ismob(loc))
|
||||
return ONE_ATMOSPHERE
|
||||
if(istype(loc, /obj/item/device/dogborg/sleeper))
|
||||
return ONE_ATMOSPHERE
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/update_health_hud(shown_health_amount)
|
||||
. = ..()
|
||||
if(!client || !hud_used)
|
||||
return
|
||||
if(hud_used.staminas)
|
||||
hud_used.staminas.icon_state = staminahudamount()
|
||||
if(hud_used.staminabuffer)
|
||||
hud_used.staminabuffer.icon_state = staminabufferhudamount()
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
if(!istype(M))
|
||||
return TRUE
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return TRUE
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
add_logs(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return TRUE
|
||||
switch(M.a_intent)
|
||||
if("disarm")
|
||||
altdisarm(M, H, attacker_style)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user.staminaloss >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
else if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return 1
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
user.adjustStaminaLossBuffered(4) //CITADEL CHANGE - makes disarmspam cause staminaloss
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
var/randomized_zone = ran_zone(user.zone_selected)
|
||||
target.SendSignal(COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone)
|
||||
var/randn = rand(1, 100)
|
||||
if(user.resting)
|
||||
randn += 20 //Makes it plausible, but unlikely, to push someone over while resting
|
||||
if(!user.combatmode)
|
||||
randn += 25 //Makes it impossible to push actually push someone outside of combat mode
|
||||
|
||||
if(randn <= 25)
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] has pushed [target]!</span>",
|
||||
"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.apply_effect(40, KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
add_logs(user, target, "disarmed", " pushing them to the ground")
|
||||
return
|
||||
|
||||
playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] attempted to push [target]!</span>", \
|
||||
"<span class='userdanger'>[user] attemped to push [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/living/proc/adjustStaminaLossBuffered(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
return
|
||||
@@ -0,0 +1,122 @@
|
||||
/mob/living
|
||||
var/recoveringstam = FALSE
|
||||
var/bufferedstam = 0
|
||||
var/stambuffer = 20
|
||||
var/stambufferregentime
|
||||
var/aimingdownsights = FALSE
|
||||
var/attemptingstandup = FALSE
|
||||
var/intentionalresting = FALSE
|
||||
|
||||
/mob/living/movement_delay(ignorewalk = 0)
|
||||
. = ..()
|
||||
if(resting)
|
||||
. += 6
|
||||
|
||||
/atom
|
||||
var/pseudo_z_axis
|
||||
|
||||
/atom/proc/get_fake_z()
|
||||
return pseudo_z_axis
|
||||
|
||||
/obj/structure/table
|
||||
pseudo_z_axis = 8
|
||||
|
||||
/turf/open/get_fake_z()
|
||||
var/objschecked
|
||||
for(var/obj/structure/structurestocheck in contents)
|
||||
objschecked++
|
||||
if(structurestocheck.pseudo_z_axis)
|
||||
return structurestocheck.pseudo_z_axis
|
||||
if(objschecked >= 25)
|
||||
break
|
||||
return pseudo_z_axis
|
||||
|
||||
/mob/living/Move(atom/newloc, direct)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(makesfootstepsounds)
|
||||
CitFootstep(newloc)
|
||||
pseudo_z_axis = newloc.get_fake_z()
|
||||
pixel_z = pseudo_z_axis
|
||||
if(aimingdownsights)
|
||||
aimingdownsights = FALSE
|
||||
to_chat(src, "<span class='notice'>You are no longer aiming down your weapon's sights.</span>")
|
||||
|
||||
/mob/living/proc/lay_down()
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
|
||||
if(client && client.prefs && client.prefs.autostand)
|
||||
intentionalresting = !intentionalresting
|
||||
to_chat(src, "<span class='notice'>You are now attempting to [intentionalresting ? "[!resting ? "lay down and ": ""]stay down" : "[resting ? "get up and ": ""]stay up"].</span>")
|
||||
if(intentionalresting && !resting)
|
||||
resting = TRUE
|
||||
update_canmove()
|
||||
else
|
||||
resist_a_rest()
|
||||
else
|
||||
if(!resting)
|
||||
resting = TRUE
|
||||
to_chat(src, "<span class='notice'>You are now laying down.</span>")
|
||||
update_canmove()
|
||||
else
|
||||
resist_a_rest()
|
||||
|
||||
/mob/living/proc/resist_a_rest(automatic = FALSE, ignoretimer = FALSE) //Lets mobs resist out of resting. Major QOL change with combat reworks.
|
||||
if(!resting || stat || attemptingstandup)
|
||||
return FALSE
|
||||
if(ignoretimer)
|
||||
resting = FALSE
|
||||
update_canmove()
|
||||
return TRUE
|
||||
else
|
||||
var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
|
||||
if(staminaloss >= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to get up!")
|
||||
return FALSE
|
||||
attemptingstandup = TRUE
|
||||
var/health_deficiency = max((maxHealth - (health - staminaloss))*0.5, 0)
|
||||
if(!has_gravity())
|
||||
health_deficiency = health_deficiency*0.2
|
||||
totaldelay += health_deficiency
|
||||
var/standupwarning = "[src] and everyone around them should probably yell at the dev team"
|
||||
switch(health_deficiency)
|
||||
if(-INFINITY to 10)
|
||||
standupwarning = "[src] stands right up!"
|
||||
if(10 to 35)
|
||||
standupwarning = "[src] tries to stand up."
|
||||
if(35 to 60)
|
||||
standupwarning = "[src] slowly pushes [p_them()]self upright."
|
||||
if(60 to 80)
|
||||
standupwarning = "[src] weakly attempts to stand up."
|
||||
if(80 to INFINITY)
|
||||
standupwarning = "[src] struggles to stand up."
|
||||
var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
|
||||
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
|
||||
if(do_after(src, totaldelay, target = src))
|
||||
resting = FALSE
|
||||
attemptingstandup = FALSE
|
||||
update_canmove()
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
|
||||
attemptingstandup = FALSE
|
||||
if(has_gravity())
|
||||
playsound(src, "bodyfall", 20, 1)
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/update_stamina()
|
||||
var/total_health = (min(health*2,100) - staminaloss)
|
||||
if(staminaloss)
|
||||
if(!recoveringstam && total_health <= STAMINA_CRIT_TRADITIONAL && !stat)
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
resting = TRUE
|
||||
if(combatmode)
|
||||
toggle_combat_mode()
|
||||
recoveringstam = TRUE
|
||||
update_canmove()
|
||||
if(recoveringstam && total_health >= STAMINA_SOFTCRIT_TRADITIONAL)
|
||||
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
|
||||
recoveringstam = FALSE
|
||||
update_canmove()
|
||||
update_health_hud()
|
||||
@@ -379,7 +379,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(45)
|
||||
L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/proc/use_that_empty_hand() //currently unused proc so i can implement 2-handing any item a lot easier in the future.
|
||||
return
|
||||
@@ -0,0 +1,36 @@
|
||||
/obj/item/gun/pre_altattackby(atom/A, mob/living/user, params)
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters)
|
||||
if(istype(user))
|
||||
if(!user.aimingdownsights)
|
||||
user.visible_message("<span class='warning'>[user] brings [src]'s sights up to [user.p_their()] eyes, aiming directly at [target].</span>", "<span class='warning'>You bring [src]'s sights up to your eyes, aiming directly at [target].</span>")
|
||||
user.adjustStaminaLossBuffered(1)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] lowers [src].</span>", "<span class='notice'>You lower [src].</span>")
|
||||
user.aimingdownsights = !user.aimingdownsights
|
||||
return TRUE
|
||||
|
||||
/obj/item/gun/dropped(mob/living/user)
|
||||
. = ..()
|
||||
if(istype(user))
|
||||
user.aimingdownsights = FALSE
|
||||
|
||||
/obj/item/gun/proc/getstamcost(mob/living/carbon/user)
|
||||
if(user && user.has_gravity())
|
||||
return recoil
|
||||
else
|
||||
return recoil*5
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/getstamcost(mob/living/carbon/user)
|
||||
if(user && !lavaland_equipment_pressure_check(get_turf(user)))
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/proc/getinaccuracy(mob/living/user)
|
||||
if(!iscarbon(user) || user.aimingdownsights)
|
||||
return 0
|
||||
else
|
||||
return weapon_weight * 25
|
||||
@@ -0,0 +1,2 @@
|
||||
/obj/item/projectile/energy/electrode
|
||||
stamina = 30
|
||||
@@ -0,0 +1,6 @@
|
||||
/obj/machinery/disposal/bin/alt_attack_hand(mob/user)
|
||||
if(is_interactable() && !user.stat)
|
||||
flush = !flush
|
||||
update_icon()
|
||||
return TRUE
|
||||
return FALSE
|
||||
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@@ -2582,15 +2582,22 @@
|
||||
#include "modular_citadel\hopefully_temporary_patches.dm"
|
||||
#include "modular_citadel\simplemob_vore_values.dm"
|
||||
#include "modular_citadel\code\init.dm"
|
||||
#include "modular_citadel\code\__HELPERS\list2list.dm"
|
||||
#include "modular_citadel\code\__HELPERS\lists.dm"
|
||||
#include "modular_citadel\code\__HELPERS\mobs.dm"
|
||||
#include "modular_citadel\code\_globalvars\lists\mobs.dm"
|
||||
#include "modular_citadel\code\_onclick\click.dm"
|
||||
#include "modular_citadel\code\_onclick\item_attack.dm"
|
||||
#include "modular_citadel\code\_onclick\other_mobs.dm"
|
||||
#include "modular_citadel\code\_onclick\hud\screen_objects.dm"
|
||||
#include "modular_citadel\code\_onclick\hud\stamina.dm"
|
||||
#include "modular_citadel\code\controllers\configuration\entries\general.dm"
|
||||
#include "modular_citadel\code\controllers\subsystem\job.dm"
|
||||
#include "modular_citadel\code\controllers\subsystem\research.dm"
|
||||
#include "modular_citadel\code\controllers\subsystem\shuttle.dm"
|
||||
#include "modular_citadel\code\datums\uplink_items_cit.dm"
|
||||
#include "modular_citadel\code\datums\mutations\hulk.dm"
|
||||
#include "modular_citadel\code\datums\status_effects\debuffs.dm"
|
||||
#include "modular_citadel\code\datums\traits\neutral.dm"
|
||||
#include "modular_citadel\code\datums\wires\airlock.dm"
|
||||
#include "modular_citadel\code\datums\wires\autoylathe.dm"
|
||||
@@ -2599,11 +2606,13 @@
|
||||
#include "modular_citadel\code\game\gamemodes\revolution\revolution.dm"
|
||||
#include "modular_citadel\code\game\machinery\cryopod.dm"
|
||||
#include "modular_citadel\code\game\machinery\displaycases.dm"
|
||||
#include "modular_citadel\code\game\machinery\firealarm.dm"
|
||||
#include "modular_citadel\code\game\machinery\Sleeper.dm"
|
||||
#include "modular_citadel\code\game\machinery\toylathe.dm"
|
||||
#include "modular_citadel\code\game\machinery\vending.dm"
|
||||
#include "modular_citadel\code\game\machinery\computer\card.dm"
|
||||
#include "modular_citadel\code\game\objects\ids.dm"
|
||||
#include "modular_citadel\code\game\objects\items.dm"
|
||||
#include "modular_citadel\code\game\objects\tools.dm"
|
||||
#include "modular_citadel\code\game\objects\effects\spawner\spawners.dm"
|
||||
#include "modular_citadel\code\game\objects\effects\temporary_visuals\projectiles\impact.dm"
|
||||
@@ -2620,6 +2629,7 @@
|
||||
#include "modular_citadel\code\game\objects\items\devices\radio\headset.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\radio\shockcollar.dm"
|
||||
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\beds_chairs\chair.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\beds_chairs\sofa.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\fitness.dm"
|
||||
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
|
||||
@@ -2689,6 +2699,8 @@
|
||||
#include "modular_citadel\code\modules\jobs\job_types\cargo_service.dm"
|
||||
#include "modular_citadel\code\modules\jobs\job_types\engineering.dm"
|
||||
#include "modular_citadel\code\modules\jobs\job_types\security.dm"
|
||||
#include "modular_citadel\code\modules\keybindings\bindings_carbon.dm"
|
||||
#include "modular_citadel\code\modules\keybindings\bindings_human.dm"
|
||||
#include "modular_citadel\code\modules\mentor\follow.dm"
|
||||
#include "modular_citadel\code\modules\mentor\mentor.dm"
|
||||
#include "modular_citadel\code\modules\mentor\mentor_memo.dm"
|
||||
@@ -2698,8 +2710,16 @@
|
||||
#include "modular_citadel\code\modules\mentor\mentorsay.dm"
|
||||
#include "modular_citadel\code\modules\mining\mine_items.dm"
|
||||
#include "modular_citadel\code\modules\mob\cit_emotes.dm"
|
||||
#include "modular_citadel\code\modules\mob\mob.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\damage_procs.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\living.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\carbon.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\damage_procs.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\human\human.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\human\human_defense.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\human\human_movement.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\human\life.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\human\species.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\carbon\human\species_types\jellypeople.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\silicon\robot\dogborg_equipment.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\silicon\robot\robot.dm"
|
||||
@@ -2707,6 +2727,7 @@
|
||||
#include "modular_citadel\code\modules\mob\living\simple_animal\banana_spider.dm"
|
||||
#include "modular_citadel\code\modules\mob\living\simple_animal\kiwi.dm"
|
||||
#include "modular_citadel\code\modules\power\lighting.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\gun.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\guns\pumpenergy.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\guns\toys.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\guns\ballistic\flechette.dm"
|
||||
@@ -2717,11 +2738,13 @@
|
||||
#include "modular_citadel\code\modules\projectiles\guns\ballistic\spinfusor.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\guns\energy\energy_gun.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\guns\energy\laser.dm"
|
||||
#include "modular_citadel\code\modules\projectiles\projectile\energy.dm"
|
||||
#include "modular_citadel\code\modules\reagents\chemistry\reagents\other_reagents.dm"
|
||||
#include "modular_citadel\code\modules\reagents\reagent container\cit_kegs.dm"
|
||||
#include "modular_citadel\code\modules\reagents\reagent container\hypospraymkii.dm"
|
||||
#include "modular_citadel\code\modules\reagents\reagent container\hypovial.dm"
|
||||
#include "modular_citadel\code\modules\reagents\reagents\cit_reagents.dm"
|
||||
#include "modular_citadel\code\modules\recycling\disposal\bin.dm"
|
||||
#include "modular_citadel\code\modules\research\designs\autoylathe_designs.dm"
|
||||
#include "modular_citadel\code\modules\research\designs\machine_designs.dm"
|
||||
#include "modular_citadel\code\modules\research\techweb\_techweb.dm"
|
||||
|
||||
Reference in New Issue
Block a user