tons of map changes to go around
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code/citadel/cit_displaycases.dm
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code/citadel/cit_displaycases.dm
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@@ -0,0 +1,5 @@
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/obj/structure/displaycase/clown
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desc = "In the event of clown, honk glass."
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alert = 1
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start_showpiece_type = /obj/item/bikehorn
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req_access = list(ACCESS_CENT_GENERAL)
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@@ -168,6 +168,7 @@
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#include "code\citadel\cit_areas.dm"
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#include "code\citadel\cit_arousal.dm"
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#include "code\citadel\cit_crewobjectives.dm"
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#include "code\citadel\cit_displaycases.dm"
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#include "code\citadel\cit_emotes.dm"
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#include "code\citadel\cit_genemods.dm"
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#include "code\citadel\cit_guns.dm"
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