Adds a few extra cardboard cutout variants.
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@@ -9,10 +9,10 @@
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// Possible restyles for the cutout;
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// add an entry in change_appearance() if you add to here
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var/list/possible_appearances = list("Assistant", "Clown", "Mime",
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"Traitor", "Nuke Op", "Cultist", "Clockwork Cultist",
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"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
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"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
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"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
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"Laughter Demon", "Private Security Officer")
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"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
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var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
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var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
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@@ -123,10 +123,14 @@
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name = "Unknown"
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desc = "A cardboard cutout of a cultist."
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icon_state = "cutout_cultist"
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if("Clockwork Cultist")
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if("Brass Cultist")
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name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
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desc = "A cardboard cutout of a servant of Ratvar."
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icon_state = "cutout_servant"
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if("Clockwork Cultist")
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name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
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desc = "A cardboard cutout of a servant of Ratvar."
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icon_state = "cutout_new_servant"
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if("Revolutionary")
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name = "Unknown"
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desc = "A cardboard cutout of a revolutionary."
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@@ -179,6 +183,18 @@
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name = "Private Security Officer"
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desc = "A cardboard cutout of a private security officer."
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icon_state = "cutout_ntsec"
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if("Securitron")
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name = "[pick("Officer", "Oftiser", "Sergeant", "General"][pick(" Genesky, " Pingsky", " Beepsky", " Pipsqueak", "-at-Armsky"]"
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desc = "A cardboard cutout of a securitron."
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icon_state = "cutout_law"
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if("Gondola")
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name = "gondola"
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desc = "A cardboard cutout of a gondola."
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icon_state = "cutout_gondola"
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if("Monkey")
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name = "monkey ([rand(1, 999)])"
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desc = "A cardboard cutout of a monkey."
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icon_state = "cutout_monky"
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return 1
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/obj/item/cardboard_cutout/setDir(newdir)
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