Update traits.dm
Adds new mob trait at line 121
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@@ -118,6 +118,7 @@
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#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
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#define TRAIT_STRONG_GRABBER "strong_grabber"
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -203,4 +204,4 @@
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#define FLIGHTSUIT_TRAIT "flightsuit"
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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