Merge pull request #2566 from Citadel-Station-13/upstream-merge-30117
[MIRROR] Crew monitoring rework part 1: crew pinpointers
This commit is contained in:
@@ -24458,7 +24458,7 @@
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/area/crew_quarters/heads/captain)
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"bfE" = (
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/obj/structure/table/wood,
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/obj/item/pinpointer,
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/obj/item/pinpointer/nuke,
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/obj/item/disk/nuclear,
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/obj/item/storage/secure/safe{
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pixel_x = 35;
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@@ -53210,7 +53210,7 @@
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/area/tcommsat/server)
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"bYo" = (
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/obj/structure/table/wood,
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/obj/item/pinpointer,
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/obj/item/pinpointer/nuke,
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/obj/item/disk/nuclear,
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/obj/item/device/radio/intercom{
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name = "Station Intercom";
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@@ -29108,7 +29108,7 @@
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/obj/structure/table/wood,
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/obj/item/pinpointer,
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/obj/item/pinpointer/nuke,
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/obj/item/disk/nuclear,
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/turf/open/floor/carpet,
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/area/crew_quarters/heads/captain/private)
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@@ -1187,7 +1187,7 @@
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pixel_x = 32;
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pixel_y = 24
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},
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/obj/item/pinpointer,
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/obj/item/pinpointer/nuke,
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/obj/item/disk/nuclear,
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
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dir = 10
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@@ -13917,7 +13917,7 @@
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/area/storage/primary)
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"aEx" = (
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/obj/structure/table/wood,
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/obj/item/pinpointer,
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/obj/item/pinpointer/nuke,
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/obj/item/disk/nuclear,
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/obj/machinery/light{
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dir = 8
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@@ -2,6 +2,3 @@
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#define TRACK_NUKE_DISK 1 //We track the nuclear authentication disk, either to protect it or steal it
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#define TRACK_MALF_AI 2 //We track the malfunctioning AI, so we can prevent it from blowing us all up
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#define TRACK_INFILTRATOR 3 //We track the Syndicate infiltrator, so we can get back to ship when the nuke's armed
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#define TRACK_OPERATIVES 4 //We track the closest operative, so we can regroup when we need to
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#define TRACK_ATOM 5 //We track a specified atom, so admins can make us function for events
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#define TRACK_COORDINATES 6 //We point towards the specified coordinates on our z-level, so we can navigate
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@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
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owner_AI.nuking = TRUE
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owner_AI.doomsday_device = DOOM
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owner_AI.doomsday_device.start()
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for(var/pinpointer in GLOB.pinpointer_list)
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var/obj/item/pinpointer/P = pinpointer
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for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
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P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
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qdel(src)
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@@ -0,0 +1,11 @@
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diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks)
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@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
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owner_AI.nuking = TRUE
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owner_AI.doomsday_device = DOOM
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owner_AI.doomsday_device.start()
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- for(var/pinpointer in GLOB.pinpointer_list)
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- var/obj/item/weapon/pinpointer/P = pinpointer
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+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
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P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
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qdel(src)
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@@ -325,7 +325,7 @@
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack
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ears = /obj/item/device/radio/headset/syndicate/alt
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l_pocket = /obj/item/pinpointer/syndicate
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l_pocket = /obj/item/pinpointer/nuke/syndicate
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id = /obj/item/card/id/syndicate
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belt = /obj/item/gun/ballistic/automatic/pistol
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backpack_contents = list(/obj/item/storage/box/syndie=1)
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@@ -0,0 +1,10 @@
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diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks)
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@@ -325,7 +325,7 @@
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/weapon/storage/backpack
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ears = /obj/item/device/radio/headset/syndicate/alt
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- l_pocket = /obj/item/weapon/pinpointer/syndicate
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+ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate
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id = /obj/item/weapon/card/id/syndicate
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belt = /obj/item/weapon/gun/ballistic/automatic/pistol
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backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
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@@ -362,9 +362,9 @@
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if(safety)
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if(timing)
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set_security_level(previous_level)
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for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
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for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
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S.switch_mode_to(initial(S.mode))
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S.nuke_warning = FALSE
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S.alert = FALSE
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timing = FALSE
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bomb_set = TRUE
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detonation_timer = null
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@@ -381,16 +381,16 @@
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bomb_set = TRUE
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set_security_level("delta")
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detonation_timer = world.time + (timer_set * 10)
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for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
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for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
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S.switch_mode_to(TRACK_INFILTRATOR)
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countdown.start()
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else
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bomb_set = FALSE
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detonation_timer = null
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set_security_level(previous_level)
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for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
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for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
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S.switch_mode_to(initial(S.mode))
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S.nuke_warning = FALSE
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S.alert = FALSE
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countdown.stop()
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update_icon()
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@@ -0,0 +1,33 @@
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diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks)
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@@ -362,9 +362,9 @@
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if(safety)
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if(timing)
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set_security_level(previous_level)
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- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
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+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
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S.switch_mode_to(initial(S.mode))
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- S.nuke_warning = FALSE
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+ S.alert = FALSE
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timing = FALSE
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bomb_set = TRUE
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detonation_timer = null
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@@ -381,16 +381,16 @@
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bomb_set = TRUE
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set_security_level("delta")
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detonation_timer = world.time + (timer_set * 10)
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- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
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+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
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S.switch_mode_to(TRACK_INFILTRATOR)
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countdown.start()
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else
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bomb_set = FALSE
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detonation_timer = null
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set_security_level(previous_level)
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- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
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+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
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S.switch_mode_to(initial(S.mode))
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- S.nuke_warning = FALSE
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+ S.alert = FALSE
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countdown.stop()
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update_icon()
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@@ -1,56 +1,7 @@
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//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
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/obj/item/pinpointer
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name = "pinpointer"
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinoff"
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL = 500, MAT_GLASS = 250)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/active = FALSE
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var/atom/movable/target = null //The thing we're searching for
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var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
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var/target_x = 0 //The target coordinates if we're tracking those
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var/target_y = 0
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
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var/mode = TRACK_NUKE_DISK //What are we looking for?
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/obj/item/pinpointer/nuke
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var/mode = TRACK_NUKE_DISK
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/obj/item/pinpointer/New()
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..()
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GLOB.pinpointer_list += src
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/obj/item/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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return ..()
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/obj/item/pinpointer/attack_self(mob/living/user)
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active = !active
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user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
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playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
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icon_state = "pin[active ? "onnull" : "off"]"
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null //Restarting the pinpointer forces a target reset
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STOP_PROCESSING(SSfastprocess, src)
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/obj/item/pinpointer/attackby(obj/item/I, mob/living/user, params)
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if(mode != TRACK_ATOM)
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return ..()
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user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
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playsound(src, 'sound/machines/click.ogg', 50, 1)
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constant_target = I
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/obj/item/pinpointer/examine(mob/user)
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/obj/item/pinpointer/nuke/examine(mob/user)
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..()
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var/msg = "Its tracking indicator reads "
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switch(mode)
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@@ -60,12 +11,6 @@
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msg += "\"01000001 01001001\"."
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if(TRACK_INFILTRATOR)
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msg += "\"vasvygengbefuvc\"."
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if(TRACK_OPERATIVES)
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msg += "\"[target ? "Operative [target]" : "friends"]\"."
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if(TRACK_ATOM)
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msg += "\"[initial(constant_target.name)]\"."
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if(TRACK_COORDINATES)
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msg += "\"([target_x], [target_y])\"."
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else
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msg = "Its tracking indicator is blank."
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to_chat(user, msg)
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@@ -73,22 +18,20 @@
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if(bomb.timing)
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to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
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/obj/item/pinpointer/process()
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if(!active)
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STOP_PROCESSING(SSfastprocess, src)
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return
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scan_for_target()
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point_to_target()
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my_god_jc_a_bomb()
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addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
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/obj/item/pinpointer/nuke/process()
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..()
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if(active) // If shit's going down
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for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
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if(bomb.timing)
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if(!alert)
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alert = TRUE
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playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
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if(isliving(loc))
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var/mob/living/L = loc
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to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
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/obj/item/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
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if(target)
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if(isliving(target))
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var/mob/living/L = target
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if(L.stat == DEAD)
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target = null
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return
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/obj/item/pinpointer/nuke/scan_for_target()
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target = null
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switch(mode)
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if(TRACK_NUKE_DISK)
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var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
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@@ -104,76 +47,36 @@
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target = A
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if(TRACK_INFILTRATOR)
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target = SSshuttle.getShuttle("syndicate")
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if(TRACK_OPERATIVES)
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var/list/possible_targets = list()
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var/turf/here = get_turf(src)
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for(var/V in SSticker.mode.syndicates)
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var/datum/mind/M = V
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if(M.current && M.current.stat != DEAD)
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possible_targets |= M.current
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var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
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if(closest_operative)
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target = closest_operative
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if(TRACK_ATOM)
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if(constant_target)
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target = constant_target
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if(TRACK_COORDINATES)
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var/turf/T = get_turf(src)
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target = locate(target_x, target_y, T.z)
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..()
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/obj/item/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
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if(!active)
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return
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if(!target || (mode == TRACK_ATOM && !constant_target))
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icon_state = "pinon[nuke_warning ? "alert" : ""]null"
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return
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(target)
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if(here.z != there.z)
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icon_state = "pinon[nuke_warning ? "alert" : ""]null"
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return
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if(get_dist_euclidian(here,there)<=minimum_range)
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icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
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else
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setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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icon_state = "pinon[nuke_warning ? "alert" : "close"]"
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if(9 to 16)
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icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
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if(16 to INFINITY)
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icon_state = "pinon[nuke_warning ? "alert" : "far"]"
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/obj/item/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
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for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
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if(bomb.timing)
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if(!nuke_warning)
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nuke_warning = TRUE
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playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
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if(isliving(loc))
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var/mob/living/L = loc
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to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
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/obj/item/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
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/obj/item/pinpointer/nuke/proc/switch_mode_to(new_mode)
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if(isliving(loc))
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var/mob/living/L = loc
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to_chat(L, "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>")
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playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
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mode = new_mode
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target = null //Switch modes so we can find the new target
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scan_for_target()
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/obj/item/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
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target = null
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||||
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/obj/item/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
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/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
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name = "syndicate pinpointer"
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desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
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icon_state = "pinpointer_syndicate"
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||||
/obj/item/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
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/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
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name = "cyborg syndicate pinpointer"
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desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
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mode = TRACK_OPERATIVES
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flags_1 = NODROP_1
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||||
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/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
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target = null
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||||
var/list/possible_targets = list()
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var/turf/here = get_turf(src)
|
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for(var/V in SSticker.mode.syndicates)
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||||
var/datum/mind/M = V
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if(M.current && M.current.stat != DEAD)
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possible_targets |= M.current
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var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
|
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if(closest_operative)
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target = closest_operative
|
||||
..()
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||||
|
||||
|
||||
@@ -0,0 +1,21 @@
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||||
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
|
||||
@@ -30,7 +30,6 @@
|
||||
var/mob/living/L = loc
|
||||
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
|
||||
|
||||
-
|
||||
/obj/item/pinpointer/nuke/scan_for_target()
|
||||
target = null
|
||||
switch(mode)
|
||||
@@ -58,10 +57,10 @@
|
||||
mode = new_mode
|
||||
scan_for_target()
|
||||
|
||||
-
|
||||
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
|
||||
name = "syndicate pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
|
||||
+ icon_state = "pinpointer_syndicate"
|
||||
|
||||
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
|
||||
name = "cyborg syndicate pinpointer"
|
||||
@@ -186,7 +186,7 @@
|
||||
return ..()
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer
|
||||
/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks)
|
||||
@@ -158,7 +158,7 @@
|
||||
difficulty = 10
|
||||
|
||||
//Old ninja objectives.
|
||||
-/datum/objective_item/special/pinpointer
|
||||
+/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
@@ -869,7 +869,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
products = list(/obj/item/reagent_containers/syringe = 12, /obj/item/reagent_containers/dropper = 3, /obj/item/stack/medical/gauze = 8, /obj/item/reagent_containers/pill/patch/styptic = 5, /obj/item/reagent_containers/pill/insulin = 10,
|
||||
/obj/item/reagent_containers/pill/patch/silver_sulf = 5, /obj/item/reagent_containers/glass/bottle/charcoal = 4, /obj/item/reagent_containers/spray/medical/sterilizer = 1,
|
||||
/obj/item/reagent_containers/glass/bottle/epinephrine = 4, /obj/item/reagent_containers/glass/bottle/morphine = 4, /obj/item/reagent_containers/glass/bottle/salglu_solution = 3,
|
||||
/obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2)
|
||||
/obj/item/reagent_containers/glass/bottle/toxin = 3, /obj/item/reagent_containers/syringe/antiviral = 6, /obj/item/reagent_containers/pill/salbutamol = 2, /obj/item/device/healthanalyzer = 4, /obj/item/device/sensor_device = 2, /obj/item/pinpointer/crew = 2)
|
||||
contraband = list(/obj/item/reagent_containers/pill/tox = 3, /obj/item/reagent_containers/pill/morphine = 4, /obj/item/reagent_containers/pill/charcoal = 6)
|
||||
premium = list(/obj/item/storage/box/hug/medical = 1, /obj/item/reagent_containers/hypospray/medipen = 3, /obj/item/storage/belt/medical = 3, /obj/item/wrench/medical = 1)
|
||||
armor = list(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
|
||||
/obj/item/weapon/pinpointer
|
||||
name = "pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinpointer"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target = null //The thing we're searching for
|
||||
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
|
||||
var/alert = FALSE // TRUE to display things more seriously
|
||||
|
||||
/obj/item/weapon/pinpointer/New()
|
||||
..()
|
||||
GLOB.pinpointer_list += src
|
||||
|
||||
/obj/item/weapon/pinpointer/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
GLOB.pinpointer_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
|
||||
active = !active
|
||||
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
if(active)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
target = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
update_pointer_overlay()
|
||||
|
||||
/obj/item/weapon/pinpointer/process()
|
||||
if(!active)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return
|
||||
scan_for_target()
|
||||
update_pointer_overlay()
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/scan_for_target()
|
||||
return
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/update_pointer_overlay()
|
||||
cut_overlays()
|
||||
if(!active)
|
||||
return
|
||||
if(!target)
|
||||
add_overlay("pinon[alert ? "alert" : ""]null")
|
||||
var/turf/here = get_turf(src)
|
||||
var/turf/there = get_turf(target)
|
||||
if(here.z != there.z)
|
||||
add_overlay("pinon[alert ? "alert" : ""]null")
|
||||
return
|
||||
if(get_dist_euclidian(here,there) <= minimum_range)
|
||||
add_overlay("pinon[alert ? "alert" : ""]direct")
|
||||
else
|
||||
setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
if(1 to 8)
|
||||
add_overlay("pinon[alert ? "alert" : "close"]")
|
||||
if(9 to 16)
|
||||
add_overlay("pinon[alert ? "alert" : "medium"]")
|
||||
if(16 to INFINITY)
|
||||
add_overlay("pinon[alert ? "alert" : "far"]")
|
||||
|
||||
/obj/item/weapon/pinpointer/crew // A replacement for the old crew monitoring consoles
|
||||
name = "crew pinpointer"
|
||||
desc = "A handheld tracking device that points to crew suit sensors."
|
||||
icon_state = "pinpointer_crew"
|
||||
|
||||
/obj/item/weapon/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
|
||||
var/turf/here = get_turf(src)
|
||||
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
|
||||
// Suit sensors must be on maximum.
|
||||
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
|
||||
return FALSE
|
||||
|
||||
var/turf/there = get_turf(H)
|
||||
return (H.z != 0 || (there && there.z == H.z))
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/pinpointer/crew/attack_self(mob/living/user)
|
||||
if(active)
|
||||
active = FALSE
|
||||
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
target = null //Restarting the pinpointer forces a target reset
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
update_pointer_overlay()
|
||||
return
|
||||
|
||||
var/list/name_counts = list()
|
||||
var/list/names = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
if(!trackable(H))
|
||||
continue
|
||||
|
||||
var/name = "Unknown"
|
||||
if(H.wear_id)
|
||||
var/obj/item/weapon/card/id/I = H.wear_id.GetID()
|
||||
name = I.registered_name
|
||||
|
||||
while(name in name_counts)
|
||||
name_counts[name]++
|
||||
name = text("[] ([])", name, name_counts[name])
|
||||
names[name] = H
|
||||
name_counts[name] = 1
|
||||
|
||||
if(!names.len)
|
||||
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
|
||||
return
|
||||
|
||||
var/A = input(user, "Person to track", "Pinpoint") in names
|
||||
if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A)
|
||||
return
|
||||
|
||||
target = names[A]
|
||||
active = TRUE
|
||||
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
update_pointer_overlay()
|
||||
|
||||
/obj/item/weapon/pinpointer/crew/scan_for_target()
|
||||
if(target)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(!trackable(H))
|
||||
target = null
|
||||
if(!target)
|
||||
active = FALSE
|
||||
|
||||
/obj/item/weapon/pinpointer/process()
|
||||
if(!active)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return
|
||||
scan_for_target()
|
||||
update_pointer_overlay()
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
|
||||
/obj/item/pinpointer
|
||||
name = "pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinpointer"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target //The thing we're searching for
|
||||
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
|
||||
var/alert = FALSE // TRUE to display things more seriously
|
||||
|
||||
/obj/item/pinpointer/Initialize()
|
||||
. = ..()
|
||||
GLOB.pinpointer_list += src
|
||||
|
||||
/obj/item/pinpointer/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
GLOB.pinpointer_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/pinpointer/attack_self(mob/living/user)
|
||||
active = !active
|
||||
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
if(active)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
target = null
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pinpointer/process()
|
||||
if(!active)
|
||||
return PROCESS_KILL
|
||||
scan_for_target()
|
||||
update_icon()
|
||||
|
||||
/obj/item/pinpointer/proc/scan_for_target()
|
||||
return
|
||||
|
||||
/obj/item/pinpointer/update_icon()
|
||||
cut_overlays()
|
||||
if(!active)
|
||||
return
|
||||
if(!target)
|
||||
add_overlay("pinon[alert ? "alert" : ""]null")
|
||||
var/turf/here = get_turf(src)
|
||||
var/turf/there = get_turf(target)
|
||||
if(here.z != there.z)
|
||||
add_overlay("pinon[alert ? "alert" : ""]null")
|
||||
return
|
||||
if(get_dist_euclidian(here,there) <= minimum_range)
|
||||
add_overlay("pinon[alert ? "alert" : ""]direct")
|
||||
else
|
||||
setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
if(1 to 8)
|
||||
add_overlay("pinon[alert ? "alert" : "close"]")
|
||||
if(9 to 16)
|
||||
add_overlay("pinon[alert ? "alert" : "medium"]")
|
||||
if(16 to INFINITY)
|
||||
add_overlay("pinon[alert ? "alert" : "far"]")
|
||||
|
||||
/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
|
||||
name = "crew pinpointer"
|
||||
desc = "A handheld tracking device that points to crew suit sensors."
|
||||
icon_state = "pinpointer_crew"
|
||||
|
||||
/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
|
||||
var/turf/here = get_turf(src)
|
||||
if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
|
||||
// Suit sensors must be on maximum.
|
||||
if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
|
||||
return FALSE
|
||||
|
||||
var/turf/there = get_turf(H)
|
||||
return (H.z != 0 || (there && there.z == H.z))
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/pinpointer/crew/attack_self(mob/living/user)
|
||||
if(active)
|
||||
active = FALSE
|
||||
user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
target = null //Restarting the pinpointer forces a target reset
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
var/list/name_counts = list()
|
||||
var/list/names = list()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
if(!trackable(H))
|
||||
continue
|
||||
|
||||
var/crewmember_name = "Unknown"
|
||||
if(H.wear_id)
|
||||
var/obj/item/card/id/I = H.wear_id.GetID()
|
||||
crewmember_name = I.registered_name
|
||||
|
||||
while(crewmember_name in name_counts)
|
||||
name_counts[crewmember_name]++
|
||||
crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name])
|
||||
names[crewmember_name] = H
|
||||
name_counts[crewmember_name] = 1
|
||||
|
||||
if(!names.len)
|
||||
user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
|
||||
return
|
||||
|
||||
var/A = input(user, "Person to track", "Pinpoint") in names
|
||||
if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
|
||||
return
|
||||
|
||||
target = names[A]
|
||||
active = TRUE
|
||||
user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pinpointer/crew/scan_for_target()
|
||||
if(target)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(!trackable(H))
|
||||
target = null
|
||||
if(!target) //target can be set to null from above code, or elsewhere
|
||||
active = FALSE
|
||||
|
||||
/obj/item/pinpointer/process()
|
||||
if(!active)
|
||||
return PROCESS_KILL
|
||||
scan_for_target()
|
||||
update_icon()
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
new /obj/item/storage/belt/security/full(src)
|
||||
new /obj/item/gun/energy/e_gun/hos(src)
|
||||
new /obj/item/device/flashlight/seclite(src)
|
||||
new /obj/item/pinpointer(src)
|
||||
new /obj/item/pinpointer/nuke(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/warden
|
||||
name = "\proper warden's locker"
|
||||
@@ -108,6 +108,7 @@
|
||||
new /obj/item/clothing/gloves/krav_maga/sec(src)
|
||||
new /obj/item/door_remote/head_of_security(src)
|
||||
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
|
||||
new /obj/item/pinpointer/crew(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "security officer's locker"
|
||||
@@ -183,6 +184,7 @@
|
||||
new /obj/item/reagent_containers/spray/pepper(src)
|
||||
new /obj/item/clothing/suit/armor/vest/det_suit(src)
|
||||
new /obj/item/storage/belt/holster/full(src)
|
||||
new /obj/item/pinpointer/crew(src)
|
||||
new /obj/item/device/mass_spectrometer(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/injection
|
||||
|
||||
@@ -50,8 +50,8 @@ GLOBAL_VAR_INIT(highlander, FALSE)
|
||||
equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/pinpointer(src), slot_l_store)
|
||||
for(var/obj/item/pinpointer/P in src)
|
||||
equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store)
|
||||
for(var/obj/item/pinpointer/nuke/P in src)
|
||||
P.attack_self(src)
|
||||
var/obj/item/card/id/W = new(src)
|
||||
W.icon_state = "centcom"
|
||||
|
||||
@@ -33,6 +33,7 @@ Chief Medical Officer
|
||||
|
||||
id = /obj/item/card/id/silver
|
||||
belt = /obj/item/device/pda/heads/cmo
|
||||
l_pocket = /obj/item/pinpointer/crew
|
||||
ears = /obj/item/device/radio/headset/heads/cmo
|
||||
uniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
|
||||
@@ -35,9 +35,9 @@
|
||||
if(nuking)
|
||||
set_security_level("red")
|
||||
nuking = FALSE
|
||||
for(var/obj/item/pinpointer/P in GLOB.pinpointer_list)
|
||||
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
|
||||
P.nuke_warning = FALSE
|
||||
P.alert = FALSE
|
||||
|
||||
if(doomsday_device)
|
||||
doomsday_device.timing = FALSE
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
diff a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm (rejected hunks)
|
||||
@@ -35,9 +35,9 @@
|
||||
if(nuking)
|
||||
set_security_level("red")
|
||||
nuking = FALSE
|
||||
- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
|
||||
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
|
||||
- P.nuke_warning = FALSE
|
||||
+ P.alert = FALSE
|
||||
|
||||
if(doomsday_device)
|
||||
doomsday_device.timing = FALSE
|
||||
@@ -599,7 +599,7 @@
|
||||
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
|
||||
/obj/item/card/emag,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/pinpointer/syndicate/cyborg)
|
||||
/obj/item/pinpointer/syndicate_cyborg)
|
||||
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/security,
|
||||
@@ -625,7 +625,7 @@
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/card/emag,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/pinpointer/syndicate/cyborg,
|
||||
/obj/item/pinpointer/syndicate_cyborg,
|
||||
/obj/item/stack/medical/gauze/cyborg,
|
||||
/obj/item/gun/medbeam)
|
||||
ratvar_modules = list(
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
diff a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm (rejected hunks)
|
||||
@@ -519,7 +519,7 @@
|
||||
/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/cyborg,
|
||||
/obj/item/weapon/card/emag,
|
||||
/obj/item/weapon/crowbar/cyborg,
|
||||
- /obj/item/weapon/pinpointer/syndicate/cyborg)
|
||||
+ /obj/item/weapon/pinpointer/syndicate_cyborg)
|
||||
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/security,
|
||||
@@ -545,7 +545,7 @@
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/weapon/card/emag,
|
||||
/obj/item/weapon/crowbar/cyborg,
|
||||
- /obj/item/weapon/pinpointer/syndicate/cyborg,
|
||||
+ /obj/item/weapon/pinpointer/syndicate_cyborg,
|
||||
/obj/item/stack/medical/gauze/cyborg,
|
||||
/obj/item/weapon/gun/medbeam)
|
||||
ratvar_modules = list(
|
||||
@@ -874,9 +874,9 @@
|
||||
occupier.loc = src.loc
|
||||
occupier.death()
|
||||
occupier.gib()
|
||||
for(var/obj/item/pinpointer/P in GLOB.pinpointer_list)
|
||||
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Pinpointers go back to tracking the nuke disk
|
||||
P.nuke_warning = FALSE
|
||||
P.alert = FALSE
|
||||
|
||||
/obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
|
||||
if(card.AI)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
diff a/code/modules/power/apc.dm b/code/modules/power/apc.dm (rejected hunks)
|
||||
@@ -867,9 +867,9 @@
|
||||
occupier.loc = src.loc
|
||||
occupier.death()
|
||||
occupier.gib()
|
||||
- for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
|
||||
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Pinpointers go back to tracking the nuke disk
|
||||
- P.nuke_warning = FALSE
|
||||
+ P.alert = FALSE
|
||||
|
||||
/obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
|
||||
if(card.AI)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 37 KiB |
@@ -798,6 +798,7 @@
|
||||
#include "code\game\objects\items\mop.dm"
|
||||
#include "code\game\objects\items\paint.dm"
|
||||
#include "code\game\objects\items\paiwire.dm"
|
||||
#include "code\game\objects\items\pinpointer.dm"
|
||||
#include "code\game\objects\items\pneumaticCannon.dm"
|
||||
#include "code\game\objects\items\powerfist.dm"
|
||||
#include "code\game\objects\items\RCD.dm"
|
||||
|
||||
Reference in New Issue
Block a user