Merge pull request #2566 from Citadel-Station-13/upstream-merge-30117
[MIRROR] Crew monitoring rework part 1: crew pinpointers
This commit is contained in:
@@ -0,0 +1,152 @@
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//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
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/obj/item/weapon/pinpointer
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name = "pinpointer"
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinpointer"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL = 500, MAT_GLASS = 250)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/active = FALSE
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var/atom/movable/target = null //The thing we're searching for
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/alert = FALSE // TRUE to display things more seriously
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/obj/item/weapon/pinpointer/New()
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..()
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GLOB.pinpointer_list += src
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/obj/item/weapon/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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return ..()
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/obj/item/weapon/pinpointer/attack_self(mob/living/user)
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active = !active
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user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
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playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null
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STOP_PROCESSING(SSfastprocess, src)
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update_pointer_overlay()
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/obj/item/weapon/pinpointer/process()
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if(!active)
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STOP_PROCESSING(SSfastprocess, src)
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return
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scan_for_target()
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update_pointer_overlay()
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/obj/item/weapon/pinpointer/proc/scan_for_target()
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return
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/obj/item/weapon/pinpointer/proc/update_pointer_overlay()
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cut_overlays()
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if(!active)
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return
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if(!target)
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add_overlay("pinon[alert ? "alert" : ""]null")
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(target)
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if(here.z != there.z)
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add_overlay("pinon[alert ? "alert" : ""]null")
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return
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if(get_dist_euclidian(here,there) <= minimum_range)
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add_overlay("pinon[alert ? "alert" : ""]direct")
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else
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setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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add_overlay("pinon[alert ? "alert" : "close"]")
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if(9 to 16)
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add_overlay("pinon[alert ? "alert" : "medium"]")
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if(16 to INFINITY)
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add_overlay("pinon[alert ? "alert" : "far"]")
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/obj/item/weapon/pinpointer/crew // A replacement for the old crew monitoring consoles
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name = "crew pinpointer"
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desc = "A handheld tracking device that points to crew suit sensors."
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icon_state = "pinpointer_crew"
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/obj/item/weapon/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
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var/turf/here = get_turf(src)
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if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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// Suit sensors must be on maximum.
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if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
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return FALSE
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var/turf/there = get_turf(H)
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return (H.z != 0 || (there && there.z == H.z))
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return FALSE
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/obj/item/weapon/pinpointer/crew/attack_self(mob/living/user)
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if(active)
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active = FALSE
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user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
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playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
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target = null //Restarting the pinpointer forces a target reset
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STOP_PROCESSING(SSfastprocess, src)
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update_pointer_overlay()
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return
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var/list/name_counts = list()
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var/list/names = list()
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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if(!trackable(H))
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continue
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var/name = "Unknown"
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if(H.wear_id)
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var/obj/item/weapon/card/id/I = H.wear_id.GetID()
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name = I.registered_name
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while(name in name_counts)
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name_counts[name]++
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name = text("[] ([])", name, name_counts[name])
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names[name] = H
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name_counts[name] = 1
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if(!names.len)
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user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
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return
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var/A = input(user, "Person to track", "Pinpoint") in names
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if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A)
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return
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target = names[A]
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active = TRUE
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user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
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playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
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START_PROCESSING(SSfastprocess, src)
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update_pointer_overlay()
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/obj/item/weapon/pinpointer/crew/scan_for_target()
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if(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(!trackable(H))
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target = null
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if(!target)
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active = FALSE
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/obj/item/weapon/pinpointer/process()
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if(!active)
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STOP_PROCESSING(SSfastprocess, src)
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return
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scan_for_target()
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update_pointer_overlay()
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@@ -0,0 +1,150 @@
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//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
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/obj/item/pinpointer
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name = "pinpointer"
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinpointer"
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL = 500, MAT_GLASS = 250)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/active = FALSE
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var/atom/movable/target //The thing we're searching for
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/alert = FALSE // TRUE to display things more seriously
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/obj/item/pinpointer/Initialize()
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. = ..()
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GLOB.pinpointer_list += src
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/obj/item/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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return ..()
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/obj/item/pinpointer/attack_self(mob/living/user)
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active = !active
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user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null
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STOP_PROCESSING(SSfastprocess, src)
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update_icon()
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/obj/item/pinpointer/process()
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if(!active)
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return PROCESS_KILL
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scan_for_target()
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update_icon()
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/obj/item/pinpointer/proc/scan_for_target()
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return
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/obj/item/pinpointer/update_icon()
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cut_overlays()
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if(!active)
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return
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if(!target)
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add_overlay("pinon[alert ? "alert" : ""]null")
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(target)
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if(here.z != there.z)
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add_overlay("pinon[alert ? "alert" : ""]null")
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return
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if(get_dist_euclidian(here,there) <= minimum_range)
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add_overlay("pinon[alert ? "alert" : ""]direct")
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else
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setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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add_overlay("pinon[alert ? "alert" : "close"]")
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if(9 to 16)
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add_overlay("pinon[alert ? "alert" : "medium"]")
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if(16 to INFINITY)
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add_overlay("pinon[alert ? "alert" : "far"]")
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/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
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name = "crew pinpointer"
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desc = "A handheld tracking device that points to crew suit sensors."
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icon_state = "pinpointer_crew"
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/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
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var/turf/here = get_turf(src)
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if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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// Suit sensors must be on maximum.
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if(!U.has_sensor || U.sensor_mode < SENSOR_COORDS)
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return FALSE
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var/turf/there = get_turf(H)
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return (H.z != 0 || (there && there.z == H.z))
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return FALSE
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/obj/item/pinpointer/crew/attack_self(mob/living/user)
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if(active)
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active = FALSE
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user.visible_message("<span class='notice'>[user] deactivates their pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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target = null //Restarting the pinpointer forces a target reset
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STOP_PROCESSING(SSfastprocess, src)
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update_icon()
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return
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var/list/name_counts = list()
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var/list/names = list()
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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if(!trackable(H))
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continue
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var/crewmember_name = "Unknown"
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if(H.wear_id)
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var/obj/item/card/id/I = H.wear_id.GetID()
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crewmember_name = I.registered_name
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while(crewmember_name in name_counts)
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name_counts[crewmember_name]++
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crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name])
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names[crewmember_name] = H
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name_counts[crewmember_name] = 1
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if(!names.len)
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user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
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return
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var/A = input(user, "Person to track", "Pinpoint") in names
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if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
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return
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target = names[A]
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active = TRUE
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user.visible_message("<span class='notice'>[user] activates their pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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START_PROCESSING(SSfastprocess, src)
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update_icon()
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/obj/item/pinpointer/crew/scan_for_target()
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if(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(!trackable(H))
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target = null
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if(!target) //target can be set to null from above code, or elsewhere
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active = FALSE
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/obj/item/pinpointer/process()
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if(!active)
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return PROCESS_KILL
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scan_for_target()
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update_icon()
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@@ -83,7 +83,7 @@
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new /obj/item/storage/belt/security/full(src)
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new /obj/item/gun/energy/e_gun/hos(src)
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new /obj/item/device/flashlight/seclite(src)
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new /obj/item/pinpointer(src)
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new /obj/item/pinpointer/nuke(src)
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/obj/structure/closet/secure_closet/warden
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name = "\proper warden's locker"
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@@ -108,6 +108,7 @@
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new /obj/item/clothing/gloves/krav_maga/sec(src)
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new /obj/item/door_remote/head_of_security(src)
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new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
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new /obj/item/pinpointer/crew(src)
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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@@ -183,6 +184,7 @@
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new /obj/item/reagent_containers/spray/pepper(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/storage/belt/holster/full(src)
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new /obj/item/pinpointer/crew(src)
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new /obj/item/device/mass_spectrometer(src)
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/obj/structure/closet/secure_closet/injection
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