buffs ripley mining equipment (#32509)

* buffs ripley mining equipment

done in separate PR in case people want just this change instead of the others
1. increased range on the drill
2. halved the cooldown on the drill
3. doubled the speed of the ore pulse

* Why argue about this for days when I can just update it myself
This commit is contained in:
Iamgoofball
2017-11-08 22:43:29 -08:00
committed by CitadelStationBot
parent ea44e4a1d9
commit 1e2ecf3ef7

View File

@@ -6,7 +6,7 @@
name = "exosuit drill"
desc = "Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!"
icon_state = "mecha_drill"
equip_cooldown = 30
equip_cooldown = 15
energy_drain = 10
force = 15
@@ -99,7 +99,7 @@
desc = "Equipment for engineering and combat exosuits. This is an upgraded version of the drill that'll pierce the heavens!"
icon_state = "mecha_diamond_drill"
origin_tech = "materials=4;engineering=4"
equip_cooldown = 20
equip_cooldown = 10
force = 15
@@ -108,16 +108,16 @@
desc = "Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals."
icon_state = "mecha_analyzer"
selectable = 0
equip_cooldown = 30
equip_cooldown = 15
var/scanning_time = 0
/obj/item/mecha_parts/mecha_equipment/mining_scanner/New()
..()
START_PROCESSING(SSobj, src)
START_PROCESSING(SSfastprocess, src)
/obj/item/mecha_parts/mecha_equipment/mining_scanner/process()
if(!loc)
STOP_PROCESSING(SSobj, src)
STOP_PROCESSING(SSfastprocess, src)
qdel(src)
if(istype(loc, /obj/mecha/working) && scanning_time <= world.time)
var/obj/mecha/working/mecha = loc