Update mob_movement.dm
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@@ -81,7 +81,7 @@
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if(L.confused)
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var/newdir = NONE
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if((L.confused > 50) && prob(min(L.confused * 0.5), 50))
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if((L.confused > 50) && prob(min(L.confused * 0.5, 50)))
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newdir = pick(GLOB.alldirs)
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else if(prob(L.confused))
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newdir = angle2dir(dir2angle(direction) + pick(90, -90))
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