This commit is contained in:
kevinz000
2020-02-18 03:16:47 -07:00
parent 53d7192c9c
commit 1e57463d1b
@@ -62,7 +62,7 @@
var/success = step_towards(user, T) //This does not try to go around obstacles.
if(!success)
success = step_to(user, T) //this does
if(!sucecss)
if(!success)
if(++consequetive_failures > 3) //if 3 steps don't work
break //just stop
else
@@ -81,7 +81,7 @@
/datum/action/bloodsucker/targeted/haste/proc/on_move()
for(var/mob/living/L in dview(1, get_turf(owner)))
if(hit[AM] && (AM != owner))
if(!hit[L] && (L != owner))
hit[L] = TRUE
playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)