k
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@@ -62,7 +62,7 @@
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var/success = step_towards(user, T) //This does not try to go around obstacles.
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if(!success)
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success = step_to(user, T) //this does
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if(!sucecss)
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if(!success)
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if(++consequetive_failures > 3) //if 3 steps don't work
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break //just stop
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else
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@@ -81,7 +81,7 @@
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/datum/action/bloodsucker/targeted/haste/proc/on_move()
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for(var/mob/living/L in dview(1, get_turf(owner)))
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if(hit[AM] && (AM != owner))
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if(!hit[L] && (L != owner))
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hit[L] = TRUE
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playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
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L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)
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