Fixes emergency shuttle endgame state
This commit is contained in:
@@ -347,9 +347,7 @@
|
||||
//move each escape pod (or applicable spaceship) to its corresponding transit dock
|
||||
for(var/A in SSshuttle.mobile)
|
||||
var/obj/docking_port/mobile/M = A
|
||||
if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
||||
M.launch_status = ENDGAME_LAUNCHED
|
||||
M.enterTransit()
|
||||
M.on_emergency_launch()
|
||||
|
||||
//now move the actual emergency shuttle to its transit dock
|
||||
var/list/areas = list()
|
||||
@@ -551,9 +549,6 @@
|
||||
SSshuttle.emergency = current_emergency
|
||||
SSshuttle.backup_shuttle = src
|
||||
|
||||
#undef UNLAUNCHED
|
||||
#undef LAUNCHED
|
||||
#undef EARLY_LAUNCHED
|
||||
#undef TIMELEFT
|
||||
#undef ENGINES_START_TIME
|
||||
#undef ENGINES_STARTED
|
||||
|
||||
Reference in New Issue
Block a user