Fixes emergency shuttle endgame state

This commit is contained in:
CitadelStationBot
2017-06-28 08:31:55 -05:00
parent d2ff4f2374
commit 1e7c986ab5
3 changed files with 39 additions and 6 deletions
+1 -6
View File
@@ -347,9 +347,7 @@
//move each escape pod (or applicable spaceship) to its corresponding transit dock
for(var/A in SSshuttle.mobile)
var/obj/docking_port/mobile/M = A
if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
M.launch_status = ENDGAME_LAUNCHED
M.enterTransit()
M.on_emergency_launch()
//now move the actual emergency shuttle to its transit dock
var/list/areas = list()
@@ -551,9 +549,6 @@
SSshuttle.emergency = current_emergency
SSshuttle.backup_shuttle = src
#undef UNLAUNCHED
#undef LAUNCHED
#undef EARLY_LAUNCHED
#undef TIMELEFT
#undef ENGINES_START_TIME
#undef ENGINES_STARTED