makes footsteps sound less like ass by shoving the old values into the new system (#7598)
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@@ -27,11 +27,11 @@
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v /= 2
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e -= 5
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steps++
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if(steps >= 6)
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if(steps >= 3)
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steps = 0
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if(steps % 2)
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else
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return
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if(!LM.has_gravity(T) && steps != 0) // don't need to step as often when you hop around
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if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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return
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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@@ -20,7 +20,7 @@
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GLOB.carbon_list -= src
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/mob/living/carbon/initialize_footstep()
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AddComponent(/datum/component/footstep, 1, 2)
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AddComponent(/datum/component/footstep, 0.6, 2)
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/mob/living/carbon/relaymove(mob/user, direction)
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if(user in src.stomach_contents)
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