nanite bane causes corruption
Title. 1 corruption per reagent tick, as it IS a pretty rare chemical to see, might give it some uses for robot assasinations, as it's a bit quieter than EMPing parts of the station repeatedly.
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@@ -210,6 +210,8 @@
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var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
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if(isnull(N))
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return ..()
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if(HAS_TRAIT(C, TRAIT_ROBOTIC_ORGANISM))
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C.adjustToxLoss(1, toxins_type = TOX_SYSCORRUPT) //Interferes with robots. Rare chem, so, pretty good at that too.
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N.nanite_volume += -cached_purity*5//0.5 seems to be the default to me, so it'll neuter them.
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..()
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