Merge pull request #13479 from LetterN/another-update-mayhaps
Fixes minimap, and dmdocs other things
This commit is contained in:
@@ -5,9 +5,21 @@
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// global signals
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// These are signals which can be listened to by any component on any parent
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// start global signals with "!", this used to be necessary but now it's just a formatting choice
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#define COMSIG_GLOB_NEW_Z "!new_z" //from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit" //called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special" //global living say plug - use sparingly: (mob/speaker , message)
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/// from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_NEW_Z "!new_z"
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/// called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit"
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/// called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
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#define COMSIG_GLOB_EXPLOSION "!explosion"
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/// mob was created somewhere : (mob)
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#define COMSIG_GLOB_MOB_CREATED "!mob_created"
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/// mob died somewhere : (mob , gibbed)
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#define COMSIG_GLOB_MOB_DEATH "!mob_death"
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/// global living say plug - use sparingly: (mob/speaker , message)
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#define COMSIG_GLOB_LIVING_SAY_SPECIAL "!say_special"
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/// called by datum/cinematic/play() : (datum/cinematic/new_cinematic)
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#define COMSIG_GLOB_PLAY_CINEMATIC "!play_cinematic"
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#define COMPONENT_GLOB_BLOCK_CINEMATIC 1
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// signals from globally accessible objects
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/// from SSsun when the sun changes position : (azimuth)
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@@ -3,7 +3,9 @@
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name = "Initializing..."
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var/target
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/obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical
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INITIALIZE_IMMEDIATE(/obj/effect/statclick) //it's new, but rebranded.
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/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical
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. = ..()
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name = text
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src.target = target
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@@ -1,4 +1,4 @@
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/**
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/**
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* Failsafe
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*
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* Pretty much pokes the MC to make sure it's still alive.
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@@ -31,7 +31,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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Initialize()
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/datum/controller/failsafe/Initialize()
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set waitfor = 0
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set waitfor = FALSE
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Failsafe.Loop()
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if(!QDELETED(src))
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qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
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@@ -97,4 +97,4 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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/datum/controller/failsafe/stat_entry(msg)
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msg = "Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"
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return msg
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return msg
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@@ -20,8 +20,9 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
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Initialize()
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/datum/controller/global_vars/Destroy()
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//fuck off kevinz
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/datum/controller/global_vars/Destroy(force)
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// This is done to prevent an exploit where admins can get around protected vars
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SHOULD_CALL_PARENT(FALSE)
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return QDEL_HINT_IWILLGC
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/datum/controller/global_vars/stat_entry(msg)
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@@ -97,9 +97,9 @@
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return
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//This is used so the mc knows when the subsystem sleeps. do not override.
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/datum/controller/subsystem/proc/ignite(resumed = 0)
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/datum/controller/subsystem/proc/ignite(resumed = FALSE)
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SHOULD_NOT_OVERRIDE(TRUE)
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set waitfor = 0
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set waitfor = FALSE
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. = SS_SLEEPING
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fire(resumed)
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. = state
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@@ -451,7 +451,7 @@
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// otherwise, just reset the client mob's machine var.
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//
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/client/verb/windowclose(atomref as text)
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set hidden = 1 // hide this verb from the user's panel
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set hidden = TRUE // hide this verb from the user's panel
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set name = ".windowclose" // no autocomplete on cmd line
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if(atomref!="null") // if passed a real atomref
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+51
-34
@@ -1,5 +1,3 @@
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GLOBAL_LIST_EMPTY(cinematics)
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// Use to play cinematics.
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// Watcher can be world,mob, or a list of mobs
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// Blocks until sequence is done.
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@@ -18,6 +16,7 @@ GLOBAL_LIST_EMPTY(cinematics)
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playing.is_global = TRUE
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watcher = GLOB.mob_list
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playing.play(watcher)
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qdel(playing)
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/obj/screen/cinematic
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icon = 'icons/effects/station_explosion.dmi'
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@@ -25,12 +24,13 @@ GLOBAL_LIST_EMPTY(cinematics)
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plane = SPLASHSCREEN_PLANE
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layer = SPLASHSCREEN_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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screen_loc = "1,1"
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screen_loc = "BOTTOM,LEFT+50%"
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appearance_flags = APPEARANCE_UI | TILE_BOUND
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/datum/cinematic
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var/id = CINEMATIC_DEFAULT
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var/list/watching = list() //List of clients watching this
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var/list/locked = list() //Who had mob_transforming set during the cinematic
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var/list/locked = list() //Who had mob_transforming set during the cinematic
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var/is_global = FALSE //Global cinematics will override mob-specific ones
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var/obj/screen/cinematic/screen
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var/datum/callback/special_callback //For special effects synced with animation (explosions after the countdown etc)
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@@ -38,28 +38,35 @@ GLOBAL_LIST_EMPTY(cinematics)
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var/stop_ooc = TRUE //Turns off ooc when played globally.
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/datum/cinematic/New()
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GLOB.cinematics += src
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screen = new(src)
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/datum/cinematic/Destroy()
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GLOB.cinematics -= src
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for(var/CC in watching)
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if(!CC)
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continue
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var/client/C = CC
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//C.mob.clear_fullscreen("cinematic")
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C.screen -= screen
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watching = null
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QDEL_NULL(screen)
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for(var/mob/M in locked)
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M.mob_transforming = FALSE
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QDEL_NULL(special_callback)
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for(var/MM in locked)
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if(!MM)
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continue
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var/mob/M = MM
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M.mob_transforming = FALSE
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locked = null
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return ..()
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/datum/cinematic/proc/play(watchers)
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//Check if you can actually play it (stop mob cinematics for global ones) and create screen objects
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for(var/A in GLOB.cinematics)
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var/datum/cinematic/C = A
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if(C == src)
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continue
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if(C.is_global || !is_global)
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return //Can't play two global or local cinematics at the same time
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//Check if cinematic can actually play (stop mob cinematics for global ones)
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if(SEND_GLOBAL_SIGNAL(COMSIG_GLOB_PLAY_CINEMATIC, src) & COMPONENT_GLOB_BLOCK_CINEMATIC)
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return
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//Close all open windows if global
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if(is_global)
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SStgui.close_all_uis()
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//We are now playing this cinematic
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//Handle what happens when a different cinematic tries to play over us
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RegisterSignal(SSdcs, COMSIG_GLOB_PLAY_CINEMATIC, .proc/replacement_cinematic)
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//Pause OOC
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var/ooc_toggled = FALSE
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@@ -67,24 +74,17 @@ GLOBAL_LIST_EMPTY(cinematics)
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ooc_toggled = TRUE
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toggle_ooc(FALSE)
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for(var/mob/M in GLOB.mob_list)
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if(M in watchers)
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M.mob_transforming = TRUE //Should this be done for non-global cinematics or even at all ?
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locked += M
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//Close watcher ui's
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SStgui.close_user_uis(M)
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if(M.client)
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watching += M.client
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M.client.screen += screen
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else
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if(is_global)
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M.mob_transforming = TRUE
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locked += M
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//Place /obj/screen/cinematic into everyone's screens, prevent them from moving
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for(var/MM in watchers)
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var/mob/M = MM
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show_to(M, M.client)
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RegisterSignal(M, COMSIG_MOB_CLIENT_LOGIN, .proc/show_to)
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//Close watcher ui's
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SStgui.close_user_uis(M)
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//Actually play it
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content()
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//Cleanup
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sleep(cleanup_time)
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@@ -92,7 +92,17 @@ GLOBAL_LIST_EMPTY(cinematics)
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if(ooc_toggled)
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toggle_ooc(TRUE)
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qdel(src)
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/datum/cinematic/proc/show_to(mob/M, client/C)
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//SIGNAL_HANDLER //must not wait.
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if(!M.mob_transforming)
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locked += M
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M.mob_transforming = TRUE //Should this be done for non-global cinematics or even at all ?
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if(!C)
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return
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watching += C
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//M.overlay_fullscreen("cinematic",/obj/screen/fullscreen/cinematic_backdrop)
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C.screen += screen
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//Sound helper
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/datum/cinematic/proc/cinematic_sound(s)
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@@ -111,6 +121,13 @@ GLOBAL_LIST_EMPTY(cinematics)
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/datum/cinematic/proc/content()
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sleep(50)
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/datum/cinematic/proc/replacement_cinematic(datum/source, datum/cinematic/other)
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//SIGNAL_HANDLER
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if(!is_global && other.is_global) //Allow it to play if we're local and it's global
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return NONE
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return COMPONENT_GLOB_BLOCK_CINEMATIC
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/datum/cinematic/nuke_win
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id = CINEMATIC_NUKE_WIN
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+45
-17
@@ -15,22 +15,32 @@
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* If this is non zero then the object has been garbage collected and is awaiting either
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* a hard del by the GC subsystme, or to be autocollected (if it has no references)
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*/
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var/gc_destroyed //Time when this object was destroyed.
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var/gc_destroyed
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/// Active timers with this datum as the target
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var/list/active_timers
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/// Status traits attached to this datum
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var/list/status_traits
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/// Components attached to this datum
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/// Lazy associated list in the structure of `type:component/list of components`
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/**
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* Components attached to this datum
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*
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* Lazy associated list in the structure of `type:component/list of components`
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*/
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var/list/datum_components
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/// Any datum registered to receive signals from this datum is in this list
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/// Lazy associated list in the structure of `signal:registree/list of registrees`
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var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
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/**
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* Any datum registered to receive signals from this datum is in this list
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*
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* Lazy associated list in the structure of `signal:registree/list of registrees`
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*/
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var/list/comp_lookup
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/// Lazy associated list in the structure of `signals:proctype` that are run when the datum receives that signal
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var/list/list/datum/callback/signal_procs
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/// Is this datum capable of sending signals?
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/// Set to true when a signal has been registered
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/**
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* Is this datum capable of sending signals?
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*
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* Set to true when a signal has been registered
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*/
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var/signal_enabled = FALSE
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/// Datum level flags
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@@ -39,7 +49,12 @@
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/// A weak reference to another datum
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var/datum/weakref/weak_reference
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///Lazy associative list of currently active cooldowns.
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/*
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* Lazy associative list of currently active cooldowns.
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*
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* cooldowns [ COOLDOWN_INDEX ] = add_timer()
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* add_timer() returns the truthy value of -1 when not stoppable, and else a truthy numeric index
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*/
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var/list/cooldowns
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#ifdef TESTING
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@@ -51,23 +66,34 @@
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var/list/cached_vars
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#endif
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/**
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* Called when a href for this datum is clicked
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*
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* Sends a [COMSIG_TOPIC] signal
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*/
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/datum/Topic(href, href_list[])
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..()
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SEND_SIGNAL(src, COMSIG_TOPIC, usr, href_list)
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/**
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* Default implementation of clean-up code.
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*
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* This should be overridden to remove all references pointing to the object being destroyed, if
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* you do override it, make sure to call the parent and return it's return value by default
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*
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* Return an appropriate QDEL_HINT to modify handling of your deletion;
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* in most cases this is QDEL_HINT_QUEUE.
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* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
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* in most cases this is [QDEL_HINT_QUEUE].
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*
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* The base case is responsible for doing the following
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* * Erasing timers pointing to this datum
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* * Erasing compenents on this datum
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* * Notifying datums listening to signals from this datum that we are going away
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*
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* Returns QDEL_HINT_QUEUE
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* Returns [QDEL_HINT_QUEUE]
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*/
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/datum/proc/Destroy(force=FALSE, ...)
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SHOULD_CALL_PARENT(TRUE)
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tag = null
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datum_flags &= ~DF_USE_TAG //In case something tries to REF us
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weak_reference = null //ensure prompt GCing of weakref.
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@@ -112,7 +138,7 @@
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UnregisterSignal(target, signal_procs[target])
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//END: ECS SHIT
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SSsounds.free_datum_channels(src)
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SSsounds.free_datum_channels(src) //?? (not on tg)
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return QDEL_HINT_QUEUE
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@@ -143,15 +169,15 @@
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to_chat(target, txt_changed_vars())
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#endif
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//Return a LIST for serialize_datum to encode! Not the actual json!
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///Return a LIST for serialize_datum to encode! Not the actual json!
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/datum/proc/serialize_list(list/options)
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CRASH("Attempted to serialize datum [src] of type [type] without serialize_list being implemented!")
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//Accepts a LIST from deserialize_datum. Should return src or another datum.
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///Accepts a LIST from deserialize_datum. Should return src or another datum.
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/datum/proc/deserialize_list(json, list/options)
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CRASH("Attempted to deserialize datum [src] of type [type] without deserialize_list being implemented!")
|
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|
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//Serializes into JSON. Does not encode type.
|
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///Serializes into JSON. Does not encode type.
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/datum/proc/serialize_json(list/options)
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. = serialize_list(options)
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if(!islist(.))
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@@ -159,13 +185,14 @@
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else
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. = json_encode(.)
|
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|
||||
//Deserializes from JSON. Does not parse type.
|
||||
///Deserializes from JSON. Does not parse type.
|
||||
/datum/proc/deserialize_json(list/input, list/options)
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var/list/jsonlist = json_decode(input)
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. = deserialize_list(jsonlist)
|
||||
if(!istype(., /datum))
|
||||
. = null
|
||||
|
||||
///Convert a datum into a json blob
|
||||
/proc/json_serialize_datum(datum/D, list/options)
|
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if(!istype(D))
|
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return
|
||||
@@ -174,6 +201,7 @@
|
||||
jsonlist["DATUM_TYPE"] = D.type
|
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return json_encode(jsonlist)
|
||||
|
||||
/// Convert a list of json to datum
|
||||
/proc/json_deserialize_datum(list/jsonlist, list/options, target_type, strict_target_type = FALSE)
|
||||
if(!islist(jsonlist))
|
||||
if(!istext(jsonlist))
|
||||
|
||||
@@ -214,6 +214,7 @@
|
||||
|
||||
/datum/point/vector/processed/Destroy()
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STOP_PROCESSING(SSprojectiles, src)
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return ..()
|
||||
|
||||
/datum/point/vector/processed/proc/start()
|
||||
last_process = world.time
|
||||
|
||||
@@ -16,8 +16,12 @@
|
||||
/datum/weakref/New(datum/thing)
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||||
reference = REF(thing)
|
||||
|
||||
/datum/weakref/Destroy()
|
||||
return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
|
||||
/datum/weakref/Destroy(force)
|
||||
if(!force)
|
||||
return QDEL_HINT_LETMELIVE //Let BYOND autoGC thiswhen nothing is using it anymore.
|
||||
var/datum/target = resolve()
|
||||
target?.weak_reference = null
|
||||
return ..()
|
||||
|
||||
/datum/weakref/proc/resolve()
|
||||
var/datum/D = locate(reference)
|
||||
|
||||
@@ -180,10 +180,12 @@
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button.screen_loc = DEFAULT_BLOODSPELLS
|
||||
button.moved = DEFAULT_BLOODSPELLS
|
||||
button.ordered = FALSE
|
||||
|
||||
/datum/action/bloodsucker/passive/Destroy()
|
||||
if(owner)
|
||||
Remove(owner)
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////// TARGETTED POWERS ///////////////////////////////////
|
||||
|
||||
|
||||
@@ -456,6 +456,7 @@
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..() //return a hint
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon_state()
|
||||
icon_state = "candelabrum[lit ? "_lit" : ""]"
|
||||
|
||||
@@ -134,12 +134,13 @@
|
||||
return num;
|
||||
}
|
||||
window.onload = function() {
|
||||
var datas = \[[jointext(datas, ",")]]
|
||||
if(!window.HTMLCanvasElement){
|
||||
//something has gone horribly wrong!
|
||||
if(!window.HTMLCanvasElement) {
|
||||
var label = document.getElementById("label-1");
|
||||
label.textContent = "<h1>WARNING! HTMLCanvasElement not found!</h1>"
|
||||
return false
|
||||
}
|
||||
for(var i = 0; i < [length(minimaps)]; i++){
|
||||
var datas = \[[jointext(datas, ",")]]
|
||||
for(var i = 0; i < [length(minimaps)]; i++) {
|
||||
//the fuck is this wrapped?
|
||||
var data = datas\[i];
|
||||
var img = document.getElementById("map-" + (i + 1));
|
||||
@@ -160,13 +161,16 @@
|
||||
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
|
||||
|
||||
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
|
||||
var label = document.getElementById("label-" + (i+1));
|
||||
|
||||
canvas.onmousemove = function(e){
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
var x = Math.floor(e.offsetX * img.width / rect.width);
|
||||
var y = Math.floor(e.offsetY * img.height / rect.height);
|
||||
|
||||
var color_idx = x * 4 + (y * 4 * imagedata.width);
|
||||
var color = "#" + hexify(imagedata.data\[color_idx]) + hexify(imagedata.data\[color_idx+1]) + hexify(imagedata.data\[color_idx+2]);
|
||||
var label = document.getElementById("label-" + (i+1)); //label-String(n)
|
||||
|
||||
label.textContent = data\[color];
|
||||
canvas.title = data\[color];
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
/datum/vore_look/Destroy()
|
||||
loop = null
|
||||
selected = null
|
||||
..() //this is a must
|
||||
return QDEL_HINT_HARDDEL
|
||||
|
||||
/datum/vore_look/Topic(href,href_list[])
|
||||
|
||||
Reference in New Issue
Block a user