Merge remote-tracking branch 'upstream/master'
@@ -13605,13 +13605,10 @@
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/structure/disposalpipe/sorting/mail{
|
||||
dir = 2;
|
||||
sortType = 18
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/disposalpipe/segment,
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/starboard/fore)
|
||||
"aEB" = (
|
||||
@@ -56987,6 +56984,17 @@
|
||||
icon_state = "wood-broken6"
|
||||
},
|
||||
/area/maintenance/bar)
|
||||
"lqO" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/obj/structure/disposalpipe/sorting/mail/flip{
|
||||
dir = 1;
|
||||
sortType = 18
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/fore)
|
||||
"lre" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/obj/structure/table/wood/poker,
|
||||
@@ -57108,6 +57116,12 @@
|
||||
},
|
||||
/turf/closed/wall,
|
||||
/area/maintenance/disposal/incinerator)
|
||||
"lLf" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4
|
||||
},
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/maintenance/fore)
|
||||
"lMg" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 9
|
||||
@@ -58822,6 +58836,14 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/disposal)
|
||||
"pMQ" = (
|
||||
/obj/structure/window/reinforced,
|
||||
/obj/machinery/disposal/bin,
|
||||
/obj/structure/disposalpipe/trunk{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/crew_quarters/theatre)
|
||||
"pPi" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
@@ -60860,11 +60882,13 @@
|
||||
/obj/structure/cable{
|
||||
icon_state = "2-8"
|
||||
},
|
||||
/obj/structure/disposalpipe/junction,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/structure/disposalpipe/sorting/mail{
|
||||
sortType = 26
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/dorms)
|
||||
"uys" = (
|
||||
@@ -84618,7 +84642,7 @@ ayD
|
||||
nez
|
||||
ngV
|
||||
xPY
|
||||
aOH
|
||||
pMQ
|
||||
hcb
|
||||
hcb
|
||||
syJ
|
||||
@@ -84875,7 +84899,7 @@ ayE
|
||||
ayE
|
||||
ayE
|
||||
ayE
|
||||
ayE
|
||||
lLf
|
||||
ayE
|
||||
ayE
|
||||
ayE
|
||||
@@ -85132,7 +85156,7 @@ ayH
|
||||
ayH
|
||||
ayH
|
||||
ayH
|
||||
ayH
|
||||
lqO
|
||||
ayH
|
||||
aFV
|
||||
ayH
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
|
||||
#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
|
||||
#define COMPONENT_PREVENT_BLOCK_START 1
|
||||
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items)
|
||||
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
|
||||
#define COMPONENT_PREVENT_PARRY_START 1
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
|
||||
@@ -197,6 +197,7 @@
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_SNOB "snob"
|
||||
#define TRAIT_MULTILINGUAL "multilingual"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
|
||||
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
announcement += "<br><h2 class='alert'>[html_encode(title)]</h2>"
|
||||
else if(type == "Captain")
|
||||
announcement += "<h1 class='alert'>Captain Announces</h1>"
|
||||
GLOB.news_network.SubmitArticle(text, "Captain's Announcement", "Station Announcements", null)
|
||||
GLOB.news_network.SubmitArticle(html_encode(text), "Captain's Announcement", "Station Announcements", null)
|
||||
|
||||
else
|
||||
if(!sender_override)
|
||||
|
||||
@@ -484,6 +484,8 @@
|
||||
|
||||
/datum/config_entry/flag/modetier_voting
|
||||
|
||||
/datum/config_entry/flag/must_be_readied_to_vote_gamemode
|
||||
|
||||
/datum/config_entry/number/dropped_modes
|
||||
config_entry_value = 3
|
||||
|
||||
|
||||
@@ -68,6 +68,10 @@ SUBSYSTEM_DEF(vote)
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
if(mode == "gamemode" && CONFIG_GET(flag/must_be_readied_to_vote_gamemode))
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.ready != PLAYER_READY_TO_PLAY && voted[P.ckey])
|
||||
choices[choices[voted[P.ckey]]]--
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
@@ -101,6 +105,10 @@ SUBSYSTEM_DEF(vote)
|
||||
|
||||
/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text)
|
||||
// https://en.wikipedia.org/wiki/Schulze_method#Implementation
|
||||
if((mode == "gamemode" || mode == "dynamic") && CONFIG_GET(flag/must_be_readied_to_vote_gamemode))
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.ready != PLAYER_READY_TO_PLAY && voted[P.ckey])
|
||||
voted -= P.ckey
|
||||
var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
@@ -147,6 +155,10 @@ SUBSYSTEM_DEF(vote)
|
||||
for(var/choice in choices)
|
||||
scores_by_choice += "[choice]"
|
||||
scores_by_choice["[choice]"] = list()
|
||||
if((mode == "gamemode" || mode == "dynamic") && CONFIG_GET(flag/must_be_readied_to_vote_gamemode))
|
||||
for(var/mob/dead/new_player/P in GLOB.player_list)
|
||||
if(P.ready != PLAYER_READY_TO_PLAY && voted[P.ckey])
|
||||
voted -= P.ckey
|
||||
for(var/ckey in voted)
|
||||
var/list/this_vote = voted[ckey]
|
||||
var/list/pretty_vote = list()
|
||||
|
||||
@@ -219,3 +219,19 @@
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.update_sight()
|
||||
|
||||
/datum/quirk/multilingual
|
||||
name = "Multi-Lingual"
|
||||
desc = "You spent a portion of your life learning to understand an additional language. You may or may not be able to speak it based on your anatomy."
|
||||
value = 1
|
||||
mob_trait = TRAIT_MULTILINGUAL
|
||||
gain_text = "You've learned an extra language!"
|
||||
lose_text = "You've forgotten your extra language."
|
||||
|
||||
/datum/quirk/multilingual/add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.grant_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MIND)
|
||||
|
||||
/datum/quirk/multilingual/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.remove_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MIND)
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
/datum/sabotage_objective/processing/check_conditions()
|
||||
return won
|
||||
|
||||
/*
|
||||
/datum/sabotage_objective/processing/power_sink
|
||||
name = "Drain at least 100 megajoules of power using a power sink."
|
||||
sabotage_type = "powersink"
|
||||
@@ -44,6 +45,7 @@
|
||||
for(var/s in GLOB.power_sinks)
|
||||
var/obj/item/powersink/sink = s
|
||||
won = max(won,sink.power_drained/1e8)
|
||||
*/
|
||||
|
||||
/obj/item/paper/guides/antag/supermatter_sabotage
|
||||
info = "Ways to sabotage a supermatter:<br>\
|
||||
|
||||
@@ -151,7 +151,14 @@
|
||||
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
|
||||
if(!target)
|
||||
return
|
||||
target.vars[type] = target.setsubsystem(text2num(value))
|
||||
value = target.setsubsystem(text2num(value))
|
||||
switch(type) // Sanity check
|
||||
if("equipment", "lighting", "environ")
|
||||
target.vars[type] = value
|
||||
else
|
||||
message_admins("Warning: possible href exploit by [key_name(usr)] - attempted to set [type] on [target] to [value]")
|
||||
log_game("Warning: possible href exploit by [key_name(usr)] - attempted to set [type] on [target] to [value]")
|
||||
return
|
||||
target.update_icon()
|
||||
target.update()
|
||||
var/setTo = ""
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
icon_state = "mecha_ion"
|
||||
energy_drain = 120
|
||||
projectile = /obj/item/projectile/ion
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
fire_sound = 'sound/weapons/IonRifle.ogg'
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
|
||||
equip_cooldown = 35
|
||||
@@ -195,7 +195,7 @@
|
||||
//Base ballistic weapon type
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
|
||||
name = "general ballistic weapon"
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
fire_sound = 'sound/weapons/lmgshot.ogg'
|
||||
var/projectiles
|
||||
var/projectiles_cache //ammo to be loaded in, if possible.
|
||||
var/projectiles_cache_max
|
||||
@@ -285,6 +285,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||
name = "\improper LBX AC 10 \"Scattershot\""
|
||||
desc = "A weapon for combat exosuits. Shoots a spread of pellets."
|
||||
fire_sound = 'sound/weapons/gunshotshotgunshot.ogg'
|
||||
icon_state = "mecha_scatter"
|
||||
equip_cooldown = 20
|
||||
projectile = /obj/item/projectile/bullet/scattershot
|
||||
@@ -299,6 +300,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
|
||||
name = "\improper Melon Seed \"Scattershot\""
|
||||
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
|
||||
fire_sound = 'sound/weapons/gunshotshotgunshot.ogg'
|
||||
icon_state = "mecha_scatter"
|
||||
equip_cooldown = 20
|
||||
projectile = /obj/item/projectile/bullet/seed
|
||||
@@ -331,7 +333,7 @@
|
||||
desc = "A weapon for combat exosuits. Launches light explosive missiles."
|
||||
icon_state = "mecha_missilerack"
|
||||
projectile = /obj/item/projectile/bullet/a84mm_he
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
fire_sound = 'sound/weapons/rocketlaunch.ogg'
|
||||
projectiles = 8
|
||||
projectiles_cache = 0
|
||||
projectiles_cache_max = 0
|
||||
@@ -345,7 +347,7 @@
|
||||
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
|
||||
icon_state = "mecha_missilerack_six"
|
||||
projectile = /obj/item/projectile/bullet/a84mm_br
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
fire_sound = 'sound/weapons/rocketlaunch.ogg'
|
||||
projectiles = 6
|
||||
projectiles_cache = 0
|
||||
projectiles_cache_max = 0
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
|
||||
name = "blood"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "ltrails_1"
|
||||
desc = "Your instincts say you shouldn't be following these."
|
||||
random_icon_states = null
|
||||
|
||||
@@ -69,7 +69,8 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
|
||||
if (!listening)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
return ..()
|
||||
if (language != /datum/language/signlanguage)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/can_receive(freq, level, AIuser)
|
||||
if(ishuman(src.loc))
|
||||
|
||||
@@ -208,6 +208,8 @@
|
||||
return
|
||||
if(!M.IsVocal())
|
||||
return
|
||||
if(language == /datum/language/signlanguage)
|
||||
return
|
||||
|
||||
if(use_command)
|
||||
spans |= commandspan
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
icon_state = "warp"
|
||||
uses = -1
|
||||
var/total_delay = 10 SECONDS
|
||||
var/cooldown = 10 SECONDS
|
||||
var/cooldown = 30 SECONDS
|
||||
var/last_use = 0
|
||||
var/list/positions = list()
|
||||
var/next_prune = 0
|
||||
|
||||
@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
embedding = list()
|
||||
novariants = TRUE
|
||||
|
||||
|
||||
@@ -302,7 +302,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
damtype = STAMINA
|
||||
attack_verb = list("whacked", "smacked", "struck")
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg' // no good wood thunk sounds
|
||||
hitsound = 'sound/weapons/woodbonk.ogg'
|
||||
var/harm = FALSE // TRUE = brute, FALSE = stam
|
||||
var/reinforced = FALSE
|
||||
var/burnt = FALSE
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
mutable = FALSE
|
||||
var/mob/camera/disease/overmind
|
||||
infectable_biotypes = MOB_ORGANIC|MOB_ROBOTIC
|
||||
|
||||
/datum/disease/advance/sentient_disease/New()
|
||||
..()
|
||||
|
||||
@@ -99,6 +99,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/be_random_body = 0 //whether we'll have a random body every round
|
||||
var/gender = MALE //gender of character (well duh)
|
||||
var/age = 30 //age of character
|
||||
var/language = "Random" //bonus language
|
||||
var/choselanguage = "Random" //language appearance
|
||||
var/underwear = "Nude" //underwear type
|
||||
var/undie_color = "FFFFFF"
|
||||
var/undershirt = "Nude" //undershirt type
|
||||
@@ -308,6 +310,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender;task=input'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
|
||||
dat += "<b>Age:</b> <a style='display:block;width:30px' href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
|
||||
dat += "<b>Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[choselanguage]</a><BR>"
|
||||
|
||||
dat += "<b>Special Names:</b><BR>"
|
||||
var/old_group
|
||||
@@ -2315,6 +2318,28 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["body_model"] = chosengender
|
||||
gender = chosengender
|
||||
|
||||
if("language")
|
||||
choselanguage = input(user, "Select a language.", "Language", language) as null|anything in list("Beachtongue","Draconic","Dwarven",
|
||||
"Chimpanzee","Space Sign Language","Random")
|
||||
if(!choselanguage)
|
||||
return
|
||||
switch(choselanguage)
|
||||
if("Rachidian")
|
||||
language = /datum/language/arachnid
|
||||
if("Beachtongue")
|
||||
language = /datum/language/beachbum
|
||||
if("Draconic")
|
||||
language = /datum/language/draconic
|
||||
if("Dwarven")
|
||||
language = /datum/language/dwarf
|
||||
if("Chimpanzee")
|
||||
language = /datum/language/monkey
|
||||
if("Space Sign Language")
|
||||
language = /datum/language/signlanguage
|
||||
if("Random")
|
||||
language = pick(list("Rachidian", "Beachtongue","Draconic","Dwarven",
|
||||
"Chimpanzee","Space Sign Language"))
|
||||
|
||||
if("body_size")
|
||||
var/new_body_size = input(user, "Choose your desired sprite size: (90-125%)\nWarning: This may make your character look distorted. Additionally, any size under 100% takes a 10% maximum health penalty", "Character Preference", features["body_size"]*100) as num|null
|
||||
if(new_body_size)
|
||||
|
||||
@@ -604,6 +604,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["body_model"] >> features["body_model"]
|
||||
S["body_size"] >> features["body_size"]
|
||||
S["age"] >> age
|
||||
S["language"] >> language
|
||||
S["choselanguage"] >> choselanguage
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_type"] >> eye_type
|
||||
@@ -947,6 +949,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["body_model"] , features["body_model"])
|
||||
WRITE_FILE(S["body_size"] , features["body_size"])
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["language"] , language)
|
||||
WRITE_FILE(S["choselanguage"] , choselanguage)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_type"] , eye_type)
|
||||
|
||||
@@ -161,6 +161,68 @@
|
||||
|
||||
return NO_AUTO_CLICKDELAY_HANDLING | ATTACK_IGNORE_ACTION
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/ablative
|
||||
name = "ablative armwraps"
|
||||
desc = "Armwraps made out of a highly durable, reflective metal. Has the side effect of absorbing shocks."
|
||||
siemens_coefficient = 0
|
||||
icon_state = "ablative_armwraps"
|
||||
item_state = "ablative_armwraps"
|
||||
block_parry_data = /datum/block_parry_data/ablative_armwraps
|
||||
var/wornonce = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/ablative/proc/get_component_parry_data(datum/source, parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
|
||||
if(parrying_method && !(parrying_method == UNARMED_PARRY))
|
||||
return
|
||||
override[src] = ITEM_PARRY
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/ablative/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(current_equipped_slot == SLOT_GLOVES)
|
||||
RegisterSignal(user, COMSIG_LIVING_ACTIVE_PARRY_START, .proc/get_component_parry_data)
|
||||
wornonce = TRUE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/ablative/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
UnregisterSignal(user, COMSIG_LIVING_ACTIVE_PARRY_START)
|
||||
wornonce = FALSE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/ablative/can_active_parry(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!istype(H))
|
||||
return FALSE
|
||||
return src == H.gloves
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/ablative/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
. = ..()
|
||||
if(parry_efficiency > 0)
|
||||
owner.visible_message("<span class='warning'>[owner] deflects \the [object] with their armwraps!</span>")
|
||||
|
||||
/datum/block_parry_data/ablative_armwraps
|
||||
parry_stamina_cost = 4
|
||||
parry_attack_types = ATTACK_TYPE_UNARMED | ATTACK_TYPE_PROJECTILE | ATTACK_TYPE_TACKLE | ATTACK_TYPE_THROWN | ATTACK_TYPE_MELEE
|
||||
parry_flags = NONE
|
||||
|
||||
parry_time_windup = 0
|
||||
parry_time_spindown = 0
|
||||
parry_time_active = 7.5
|
||||
|
||||
parry_time_perfect = 1
|
||||
parry_time_perfect_leeway = 7.5
|
||||
parry_imperfect_falloff_percent = 20
|
||||
parry_efficiency_perfect = 100
|
||||
parry_time_perfect_leeway_override = list(
|
||||
TEXT_ATTACK_TYPE_MELEE = 1
|
||||
)
|
||||
|
||||
parry_efficiency_considered_successful = 0.01
|
||||
parry_efficiency_to_counterattack = INFINITY // no auto counter
|
||||
parry_max_attacks = INFINITY
|
||||
parry_failed_cooldown_duration = 2.25 SECONDS
|
||||
parry_failed_stagger_duration = 2.25 SECONDS
|
||||
parry_cooldown = 0
|
||||
parry_failed_clickcd_duration = 0
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
/obj/item/clothing/mask/surgical/aesthetic
|
||||
name = "aesthetic sterile mask"
|
||||
desc = "A sterile mask designed to help prevent the spread of diseases. This one doesn't seem like it does a whole lot, somehow."
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = null
|
||||
flags_cover = null
|
||||
visor_flags_inv = null
|
||||
visor_flags_cover = null
|
||||
|
||||
@@ -97,12 +97,14 @@
|
||||
SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge! Ctrl-click to toggle waddle dampeners."
|
||||
name = "clown shoes"
|
||||
icon_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
|
||||
lace_time = 20 SECONDS // how the hell do these laces even work??
|
||||
var/datum/component/waddle
|
||||
var/enabled_waddle = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/Initialize()
|
||||
. = ..()
|
||||
@@ -110,14 +112,31 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
if(slot == SLOT_SHOES)
|
||||
if(enabled_waddle)
|
||||
waddle = user.AddComponent(/datum/component/waddling)
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
|
||||
. = ..()
|
||||
QDEL_NULL(waddle)
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/CtrlClick(mob/living/user)
|
||||
if(!isliving(user))
|
||||
return
|
||||
if(user.get_active_held_item() != src)
|
||||
to_chat(user, "<span class='warning'>You must hold the [src] in your hand to do this!</span>")
|
||||
return
|
||||
if (!enabled_waddle)
|
||||
to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
|
||||
enabled_waddle = TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You switch on the waddle dampeners!</span>")
|
||||
enabled_waddle = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/jester
|
||||
name = "jester shoes"
|
||||
desc = "A court jester's shoes, updated with modern squeaking technology."
|
||||
|
||||
@@ -487,6 +487,13 @@
|
||||
item_state = "militaryjacket"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
|
||||
|
||||
/obj/item/clothing/suit/jacket/urbanjacket
|
||||
name = "urban jacket"
|
||||
desc = "A canvas jacket styled with a fur neck piece, stylish."
|
||||
icon_state = "urbanjacket"
|
||||
item_state = "urbanjacket"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
|
||||
|
||||
/obj/item/clothing/suit/jacket/letterman
|
||||
name = "letterman jacket"
|
||||
desc = "A classic brown letterman jacket. Looks pretty hot and heavy."
|
||||
|
||||
@@ -91,6 +91,12 @@
|
||||
icon_state = "tan_suit"
|
||||
item_state = "tan_suit"
|
||||
|
||||
/obj/item/clothing/under/suit/charismatic_suit
|
||||
name = "charismatic suit"
|
||||
desc = "Luck is for losers, baby."
|
||||
icon_state = "charismatic_suit"
|
||||
item_state = "charismatic_suit"
|
||||
|
||||
/obj/item/clothing/under/suit/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/datum/language/signlanguage
|
||||
name = "Space Sign Language"
|
||||
desc = "Those who cannot speak can learn this instead."
|
||||
speech_verb = "signs"
|
||||
whisper_verb = "gestures"
|
||||
key = "9"
|
||||
flags = TONGUELESS_SPEECH
|
||||
|
||||
syllables = list(".")
|
||||
|
||||
icon_state = "ssl"
|
||||
default_priority = 90
|
||||
@@ -11,6 +11,10 @@
|
||||
bubble_icon = "alien"
|
||||
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
|
||||
/// Whether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types
|
||||
/// 'royal' types (Praetorian, Queen) cannot ventcrawl
|
||||
var/can_ventcrawl
|
||||
|
||||
/// How much brute damage without armor piercing they do against mobs in melee
|
||||
var/meleeSlashHumanPower = 20
|
||||
/// How much power they have for DefaultCombatKnockdown when attacking humans
|
||||
@@ -38,7 +42,8 @@
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
|
||||
if(can_ventcrawl)
|
||||
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
|
||||
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
bodyparts = list(/obj/item/bodypart/chest/alien, /obj/item/bodypart/head/alien, /obj/item/bodypart/l_arm/alien,
|
||||
/obj/item/bodypart/r_arm/alien, /obj/item/bodypart/r_leg/alien, /obj/item/bodypart/l_leg/alien)
|
||||
|
||||
can_ventcrawl = TRUE
|
||||
|
||||
|
||||
//This is fine right now, if we're adding organ specific damage this needs to be updated
|
||||
/mob/living/carbon/alien/humanoid/Initialize()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
|
||||
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
|
||||
can_ventcrawl = FALSE
|
||||
|
||||
meleeKnockdownPower = 125
|
||||
meleeSlashHumanPower = 30
|
||||
|
||||
@@ -281,11 +281,13 @@
|
||||
dropItemToGround(pocket_item)
|
||||
if(!usr.can_hold_items() || !usr.put_in_hands(pocket_item))
|
||||
pocket_item.forceMove(drop_location())
|
||||
log_combat(usr, src, "pickpocketed of item: [pocket_item]")
|
||||
else
|
||||
if(place_item)
|
||||
if(place_item.mob_can_equip(src, usr, pocket_id, FALSE, TRUE))
|
||||
usr.temporarilyRemoveItemFromInventory(place_item, TRUE)
|
||||
equip_to_slot(place_item, pocket_id, TRUE)
|
||||
log_combat(usr, src, "placed item [place_item] onto")
|
||||
//do nothing otherwise
|
||||
|
||||
// Update strip window
|
||||
@@ -293,8 +295,9 @@
|
||||
show_inv(usr)
|
||||
else
|
||||
// Display a warning if the user mocks up
|
||||
if (!strip_silence)
|
||||
if(!strip_silence)
|
||||
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
|
||||
log_combat(usr, src, "failed to [pocket_item ? "pickpocket item [pocket_item] from" : "place item [place_item] onto "]")
|
||||
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE))
|
||||
// separate from first canusetopic
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
/mob/living/carbon/can_speak_vocal(message)
|
||||
if(silent)
|
||||
return 0
|
||||
if(get_message_language(message) == /datum/language/signlanguage && (handcuffed || (!src.get_bodypart(BODY_ZONE_L_ARM) && !src.get_bodypart(BODY_ZONE_R_ARM)) || get_num_held_items() == held_items.len))
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/could_speak_language(datum/language/language)
|
||||
|
||||
@@ -866,7 +866,7 @@
|
||||
if(istype(G))
|
||||
strip_mod = G.strip_mod
|
||||
strip_silence = G.strip_silence
|
||||
if (!strip_silence)
|
||||
if(!strip_silence)
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
|
||||
target_message = "<span class='danger'>You try to remove [who]'s [what.name].</span>")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/**
|
||||
* Determines if we can actively parry.
|
||||
*/
|
||||
/obj/item/proc/can_active_parry()
|
||||
/obj/item/proc/can_active_parry(mob/user)
|
||||
return block_parry_data && (item_flags & ITEM_CAN_PARRY)
|
||||
|
||||
/**
|
||||
@@ -29,7 +29,7 @@
|
||||
var/datum/block_parry_data/data
|
||||
var/datum/tool
|
||||
var/method
|
||||
if(using_item?.can_active_parry())
|
||||
if(using_item?.can_active_parry(src))
|
||||
data = using_item.block_parry_data
|
||||
method = ITEM_PARRY
|
||||
tool = using_item
|
||||
@@ -50,9 +50,20 @@
|
||||
using_item = backup
|
||||
method = ITEM_PARRY
|
||||
var/list/other_items = list()
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_PARRY_START, method, tool, other_items) & COMPONENT_PREVENT_PARRY_START)
|
||||
var/list/override = list()
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_PARRY_START, method, tool, other_items, override) & COMPONENT_PREVENT_PARRY_START)
|
||||
to_chat(src, "<span class='warning'>Something is preventing you from parrying!</span>")
|
||||
return
|
||||
if(length(override))
|
||||
var/datum/thing = override[1]
|
||||
var/_method = override[thing]
|
||||
if(_method == ITEM_PARRY)
|
||||
using_item = thing
|
||||
method = ITEM_PARRY
|
||||
data = using_item.block_parry_data
|
||||
else if(_method == UNARMED_PARRY)
|
||||
method = UNARMED_PARRY
|
||||
data = thing
|
||||
if(!using_item && !method && length(other_items))
|
||||
using_item = other_items[1]
|
||||
method = ITEM_PARRY
|
||||
@@ -94,7 +105,7 @@
|
||||
*/
|
||||
/mob/living/proc/find_backup_parry_item()
|
||||
for(var/obj/item/I in held_items - get_active_held_item())
|
||||
if(I.can_active_parry())
|
||||
if(I.can_active_parry(src))
|
||||
return I
|
||||
|
||||
/**
|
||||
@@ -231,7 +242,7 @@
|
||||
var/efficiency = data.get_parry_efficiency(attack_type, get_parry_time())
|
||||
switch(parrying)
|
||||
if(ITEM_PARRY)
|
||||
if(!active_parry_item.can_active_parry())
|
||||
if(!active_parry_item.can_active_parry(src))
|
||||
return BLOCK_NONE
|
||||
. = active_parry_item.on_active_parry(src, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, get_parry_time())
|
||||
if(UNARMED_PARRY)
|
||||
@@ -243,6 +254,18 @@
|
||||
if(efficiency <= 0) // Do not allow automatically handled/standardized parries that increase damage for now.
|
||||
return
|
||||
. |= BLOCK_SHOULD_PARTIAL_MITIGATE
|
||||
if(efficiency >= data.parry_efficiency_perfect)
|
||||
. |= data.perfect_parry_block_return_flags
|
||||
if(data.perfect_parry_block_return_list)
|
||||
return_list |= data.perfect_parry_block_return_list
|
||||
else if(efficiency >= data.parry_efficiency_considered_successful)
|
||||
. |= data.imperfect_parry_block_return_flags
|
||||
if(data.imperfect_parry_block_return_list)
|
||||
return_list |= data.imperfect_parry_block_return_list
|
||||
else
|
||||
. |= data.failed_parry_block_return_flags
|
||||
if(data.failed_parry_block_return_list)
|
||||
return_list |= data.failed_parry_block_return_list
|
||||
if(isnull(return_list[BLOCK_RETURN_MITIGATION_PERCENT])) // if one of the on_active_parry procs overrode. We don't have to worry about interference since parries are the first thing checked in the [do_run_block()] sequence.
|
||||
return_list[BLOCK_RETURN_MITIGATION_PERCENT] = clamp(efficiency, 0, 100) // do not allow > 100% or < 0% for now.
|
||||
if((return_list[BLOCK_RETURN_MITIGATION_PERCENT] >= 100) || (damage <= 0))
|
||||
|
||||
@@ -157,6 +157,16 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
/// Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!
|
||||
var/parry_failed_cooldown_duration = 0 SECONDS
|
||||
|
||||
// Advanced
|
||||
/// Flags added to return value
|
||||
var/perfect_parry_block_return_flags = NONE
|
||||
var/imperfect_parry_block_return_flags = NONE
|
||||
var/failed_parry_block_return_flags = NONE
|
||||
/// List appended to block return
|
||||
var/perfect_parry_block_return_list
|
||||
var/imperfect_parry_block_return_list
|
||||
var/failed_parry_block_return_list
|
||||
|
||||
/**
|
||||
* Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.
|
||||
*/
|
||||
|
||||
@@ -329,7 +329,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
|
||||
if(HAS_TRAIT(src, TRAIT_MUTE))
|
||||
if(HAS_TRAIT(src, TRAIT_MUTE) && get_message_language(message) != /datum/language/signlanguage)
|
||||
return 0
|
||||
|
||||
if(is_muzzled())
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
name = "\improper Nanotrasen Saber SMG"
|
||||
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
|
||||
icon_state = "saber"
|
||||
fire_sound = "sound/weapons/gunshot_smg_alt.ogg"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm9mm
|
||||
pin = null
|
||||
|
||||
@@ -125,6 +126,7 @@
|
||||
desc = "An outdated personal defence weapon. Uses 4.6x30mm rounds and is designated the WT-550 Semi-Automatic SMG."
|
||||
icon_state = "wt550"
|
||||
item_state = "arg"
|
||||
fire_sound = "sound/weapons/gunshot_smg_alt.ogg"
|
||||
mag_type = /obj/item/ammo_box/magazine/wt550m9
|
||||
can_suppress = FALSE
|
||||
burst_size = 2
|
||||
@@ -138,6 +140,10 @@
|
||||
. = ..()
|
||||
spread = 15
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/afterattack()
|
||||
. = ..()
|
||||
empty_alarm()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550/disable_burst()
|
||||
. = ..()
|
||||
spread = 0
|
||||
@@ -158,7 +164,7 @@
|
||||
icon_state = "m90"
|
||||
item_state = "m90"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
can_suppress = FALSE
|
||||
automatic_burst_overlay = FALSE
|
||||
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
|
||||
@@ -243,7 +249,7 @@
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
burst_shot_delay = 1
|
||||
@@ -258,7 +264,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
fire_sound = 'sound/weapons/gunshotshotgunshot.ogg'
|
||||
automatic_burst_overlay = FALSE
|
||||
can_suppress = FALSE
|
||||
burst_size = 1
|
||||
@@ -293,11 +299,11 @@
|
||||
desc = "A heavily modified 1.95x129mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
|
||||
icon_state = "l6closed100"
|
||||
item_state = "l6closedmag"
|
||||
fire_sound = "sound/weapons/lmgshot.ogg"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/mm195x129
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
var/cover_open = FALSE
|
||||
can_suppress = FALSE
|
||||
burst_size = 3
|
||||
@@ -363,6 +369,7 @@
|
||||
desc = "A long ranged weapon that does significant damage. No, you can't quickscope."
|
||||
icon_state = "sniper"
|
||||
item_state = "sniper"
|
||||
fire_sound = "sound/weapons/noscope.ogg"
|
||||
recoil = 2
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
|
||||
@@ -397,6 +404,7 @@
|
||||
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
|
||||
icon_state = "surplus"
|
||||
item_state = "moistnugget"
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
|
||||
fire_delay = 30
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
name = "gyrojet pistol"
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
fire_sound = 'sound/weapons/rocketlaunch.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
can_suppress = FALSE
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list()
|
||||
fire_sound = 'sound/weapons/blastcannon.ogg'
|
||||
fire_sound = 'sound/weapons/noscope.ogg'
|
||||
spread = 20 //damn thing has no rifling.
|
||||
automatic_burst_overlay = FALSE
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A suspicious revolver. Uses .357 ammo." //usually used by syndicates
|
||||
icon_state = "revolver"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
|
||||
fire_sound = "sound/weapons/revolvershot.ogg"
|
||||
casing_ejector = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/revolver/Initialize()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A traditional shotgun with wood furniture and a four-shell capacity underneath."
|
||||
icon_state = "shotgun"
|
||||
item_state = "shotgun"
|
||||
fire_sound = "sound/weapons/gunshotshotgunshot.ogg"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
flags_1 = CONDUCT_1
|
||||
|
||||
@@ -973,10 +973,8 @@
|
||||
for(var/A in cached_reagents)
|
||||
var/datum/reagent/R = A
|
||||
if (R.type == reagent)
|
||||
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
|
||||
pH = REAGENT_NORMAL_PH
|
||||
//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
|
||||
else if (!ignore_pH)
|
||||
if(!ignore_pH)
|
||||
//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
|
||||
pH = (((pH - R.pH) / total_volume) * amount) + pH
|
||||
if(istype(my_atom, /obj/item/reagent_containers/))
|
||||
@@ -987,6 +985,8 @@
|
||||
amount = clamp(amount, 0, R.volume)
|
||||
R.volume -= amount
|
||||
update_total()
|
||||
if(total_volume <= 0)//Because this can result in 0, I don't want it to crash.
|
||||
pH = REAGENT_NORMAL_PH
|
||||
if(!safety)//So it does not handle reactions when it need not to
|
||||
handle_reactions()
|
||||
if(my_atom)
|
||||
|
||||
@@ -24,9 +24,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/chem_dispenser
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/powerefficiency = 0.0666666
|
||||
var/dispenceUnit = 5
|
||||
var/amount = 30
|
||||
var/recharge_amount = 10
|
||||
var/recharge_counter = 0
|
||||
var/canStore = TRUE//If this can hold reagents or not
|
||||
var/mutable_appearance/beaker_overlay
|
||||
var/working_state = "dispenser_working"
|
||||
var/nopower_state = "dispenser_nopower"
|
||||
@@ -102,6 +104,7 @@
|
||||
if(upgrade_reagents3)
|
||||
upgrade_reagents3 = sortList(upgrade_reagents3, /proc/cmp_reagents_asc)
|
||||
dispensable_reagents = sortList(dispensable_reagents, /proc/cmp_reagents_asc)
|
||||
create_reagents(200, NO_REACT)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/chem_dispenser/Destroy()
|
||||
@@ -190,24 +193,27 @@
|
||||
data["amount"] = amount
|
||||
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
|
||||
data["maxEnergy"] = cell.maxcharge * powerefficiency
|
||||
data["storedVol"] = reagents.total_volume
|
||||
data["maxVol"] = reagents.maximum_volume
|
||||
data["isBeakerLoaded"] = beaker ? 1 : 0
|
||||
data["stepAmount"] = dispenceUnit
|
||||
data["canStore"] = canStore
|
||||
|
||||
var/beakerContents[0]
|
||||
var/beakerCurrentVolume = 0
|
||||
if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list...
|
||||
beakerContents.Add(list(list("name" = R.name, "id" = R.type, "volume" = round(R.volume, 0.01)))) // list in a list because Byond merges the first list...
|
||||
beakerCurrentVolume += R.volume
|
||||
data["beakerContents"] = beakerContents
|
||||
|
||||
if (beaker)
|
||||
data["beakerCurrentVolume"] = beakerCurrentVolume
|
||||
data["beakerCurrentVolume"] = round(beakerCurrentVolume, 0.01)
|
||||
data["beakerMaxVolume"] = beaker.volume
|
||||
data["beakerTransferAmounts"] = beaker.possible_transfer_amounts
|
||||
data["beakerCurrentpH"] = beaker.reagents.pH
|
||||
//pH accuracy
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
data["partRating"]= 10**(C.rating-1)
|
||||
data["beakerCurrentpH"] = round(beaker.reagents.pH, 10**-(C.rating+1))
|
||||
|
||||
else
|
||||
data["beakerCurrentVolume"] = null
|
||||
@@ -225,11 +231,17 @@
|
||||
var/chemname = temp.name
|
||||
if(is_hallucinating && prob(5))
|
||||
chemname = "[pick_list_replacements("hallucination.json", "chemicals")]"
|
||||
chemicals.Add(list(list("title" = chemname, "id" = ckey(temp.name))))
|
||||
chemicals.Add(list(list("title" = chemname, "id" = ckey(temp.name), "pH" = temp.pH, "pHCol" = ConvertpHToCol(temp.pH))))
|
||||
data["chemicals"] = chemicals
|
||||
data["recipes"] = saved_recipes
|
||||
|
||||
data["recordingRecipe"] = recording_recipe
|
||||
|
||||
var/storedContents[0]
|
||||
if(reagents.total_volume)
|
||||
for(var/datum/reagent/N in reagents.reagent_list)
|
||||
storedContents.Add(list(list("name" = N.name, "id" = N.type, "volume" = N.volume)))
|
||||
data["storedContents"] = storedContents
|
||||
return data
|
||||
|
||||
/obj/machinery/chem_dispenser/ui_act(action, params)
|
||||
@@ -240,10 +252,9 @@
|
||||
if(!is_operational() || QDELETED(beaker))
|
||||
return
|
||||
var/target = text2num(params["target"])
|
||||
if(target in beaker.possible_transfer_amounts)
|
||||
amount = target
|
||||
work_animation()
|
||||
. = TRUE
|
||||
SetAmount(target)
|
||||
work_animation()
|
||||
. = TRUE
|
||||
if("dispense")
|
||||
if(!is_operational() || QDELETED(cell))
|
||||
return
|
||||
@@ -269,10 +280,9 @@
|
||||
if(!is_operational() || recording_recipe)
|
||||
return
|
||||
var/amount = text2num(params["amount"])
|
||||
if(beaker && (amount in beaker.possible_transfer_amounts))
|
||||
beaker.reagents.remove_all(amount)
|
||||
work_animation()
|
||||
. = TRUE
|
||||
beaker.reagents.remove_all(amount) //This should be set correctly in "amount"
|
||||
work_animation()
|
||||
. = TRUE
|
||||
if("eject")
|
||||
replace_beaker(usr)
|
||||
. = TRUE
|
||||
@@ -350,6 +360,52 @@
|
||||
recording_recipe = null
|
||||
. = TRUE
|
||||
|
||||
//Storing and unstoring reagents
|
||||
if("store")
|
||||
if(!is_operational() || QDELETED(cell))
|
||||
return
|
||||
if(!beaker)
|
||||
return
|
||||
if(recording_recipe)
|
||||
say("Cannot store while recording!")
|
||||
return
|
||||
if(beaker.reagents.fermiIsReacting)
|
||||
say("Cannot store ongoing reactions!")
|
||||
return
|
||||
var/reagent = text2path(params["id"])
|
||||
var/datum/reagent/R = beaker.reagents.has_reagent(reagent)
|
||||
var/potentialAmount = min(amount, R.volume)
|
||||
if(reagents.total_volume+potentialAmount > reagents.maximum_volume)
|
||||
say("Not enough storage space left!")
|
||||
return
|
||||
beaker.reagents.trans_id_to(src, R.type, potentialAmount)
|
||||
work_animation()
|
||||
. = TRUE
|
||||
|
||||
if("unstore")
|
||||
if(!is_operational() || QDELETED(cell))
|
||||
return
|
||||
if(!beaker)
|
||||
return
|
||||
if(recording_recipe)
|
||||
say("Cannot distribute while recording!")
|
||||
return
|
||||
var/reagent = text2path(params["id"])
|
||||
var/datum/reagent/R = reagents.has_reagent(reagent)
|
||||
reagents.trans_id_to(beaker, R.type, amount)
|
||||
work_animation()
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/chem_dispenser/proc/SetAmount(inputAmount)
|
||||
if(inputAmount % 5 == 0) //Always allow 5u values
|
||||
amount = inputAmount
|
||||
return
|
||||
inputAmount -= inputAmount % dispenceUnit
|
||||
if(inputAmount == 0) //Prevent ghost entries in macros
|
||||
amount = dispenceUnit
|
||||
return
|
||||
amount = inputAmount
|
||||
|
||||
/obj/machinery/chem_dispenser/attackby(obj/item/I, mob/user, params)
|
||||
if(default_unfasten_wrench(user, I))
|
||||
return
|
||||
@@ -402,6 +458,8 @@
|
||||
cell = P
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
newpowereff += 0.0166666666*M.rating
|
||||
if(reagents)
|
||||
reagents.maximum_volume = 200*(M.rating)
|
||||
for(var/obj/item/stock_parts/capacitor/C in component_parts)
|
||||
recharge_amount *= C.rating
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
@@ -411,6 +469,15 @@
|
||||
dispensable_reagents |= upgrade_reagents2
|
||||
if(M.rating > 3)
|
||||
dispensable_reagents |= upgrade_reagents3
|
||||
switch(M.rating)
|
||||
if(-INFINITY to 1)
|
||||
dispenceUnit = 5
|
||||
if(2)
|
||||
dispenceUnit = 3
|
||||
if(3)
|
||||
dispenceUnit = 2
|
||||
if(4 to INFINITY)
|
||||
dispenceUnit = 1
|
||||
powerefficiency = round(newpowereff, 0.01)
|
||||
|
||||
/obj/machinery/chem_dispenser/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
|
||||
@@ -421,6 +488,8 @@
|
||||
user.put_in_hands(B)
|
||||
if(new_beaker)
|
||||
beaker = new_beaker
|
||||
if(amount > beaker.reagents.maximum_volume)
|
||||
amount = beaker.reagents.maximum_volume
|
||||
else
|
||||
beaker = null
|
||||
update_icon()
|
||||
@@ -439,6 +508,32 @@
|
||||
replace_beaker(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/chem_dispenser/proc/ConvertpHToCol(pH)
|
||||
switch(pH)
|
||||
if(-INFINITY to 1)
|
||||
return "red"
|
||||
if(1 to 2)
|
||||
return "orange"
|
||||
if(2 to 3)
|
||||
return "average"
|
||||
if(3 to 4)
|
||||
return "yellow"
|
||||
if(4 to 5)
|
||||
return "olive"
|
||||
if(5 to 6)
|
||||
return "good"
|
||||
if(6 to 8)
|
||||
return "green"
|
||||
if(8 to 9.5)
|
||||
return "teal"
|
||||
if(9.5 to 11)
|
||||
return "blue"
|
||||
if(11 to 12.5)
|
||||
return "violet"
|
||||
if(12.5 to INFINITY)
|
||||
return "purple"
|
||||
|
||||
|
||||
/obj/machinery/chem_dispenser/drinks/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE)
|
||||
@@ -466,6 +561,7 @@
|
||||
b_o.pixel_x = rand(-9, 9)
|
||||
return b_o
|
||||
|
||||
|
||||
/obj/machinery/chem_dispenser/drinks
|
||||
name = "soda dispenser"
|
||||
desc = "Contains a large reservoir of soft drinks."
|
||||
@@ -479,6 +575,7 @@
|
||||
working_state = null
|
||||
nopower_state = null
|
||||
pass_flags = PASSTABLE
|
||||
canStore = FALSE
|
||||
dispensable_reagents = list(
|
||||
/datum/reagent/water,
|
||||
/datum/reagent/consumable/ice,
|
||||
@@ -611,12 +708,14 @@
|
||||
dispensable_reagents = list(/datum/reagent/toxin/mutagen)
|
||||
upgrade_reagents = null
|
||||
emagged_reagents = list(/datum/reagent/toxin/plasma)
|
||||
canStore = FALSE
|
||||
|
||||
|
||||
/obj/machinery/chem_dispenser/mutagensaltpeter
|
||||
name = "botanical chemical dispenser"
|
||||
desc = "Creates and dispenses chemicals useful for botany."
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
canStore = FALSE
|
||||
|
||||
dispensable_reagents = list(
|
||||
/datum/reagent/toxin/mutagen,
|
||||
@@ -739,6 +838,7 @@
|
||||
working_state = "minidispenser_working"
|
||||
nopower_state = "minidispenser_nopower"
|
||||
circuit = /obj/item/circuitboard/machine/chem_dispenser/apothecary
|
||||
canStore = FALSE
|
||||
powerefficiency = 0.0833333
|
||||
dispensable_reagents = list( //radium and stable plasma moved to upgrade tier 1 and 2, they've little to do with most medicines anyway.
|
||||
/datum/reagent/hydrogen,
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
var beakerContents[0]
|
||||
if(beaker)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = R.volume, "purity" = R.purity))) // list in a list because Byond merges the first list...
|
||||
beakerContents.Add(list(list("name" = R.name, "volume" = round(R.volume, 0.01), "purity" = round(R.purity, 0.01)))) // list in a list because Byond merges the first list...
|
||||
data["beakerContents"] = beakerContents
|
||||
return data
|
||||
|
||||
|
||||
@@ -184,13 +184,13 @@
|
||||
var/beakerContents[0]
|
||||
if(beaker)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
beakerContents.Add(list(list("name" = R.name, "id" = ckey(R.name), "volume" = R.volume))) // list in a list because Byond merges the first list...
|
||||
beakerContents.Add(list(list("name" = R.name, "id" = R.type, "volume" = R.volume))) // list in a list because Byond merges the first list...
|
||||
data["beakerContents"] = beakerContents
|
||||
|
||||
var/bufferContents[0]
|
||||
if(reagents.total_volume)
|
||||
for(var/datum/reagent/N in reagents.reagent_list)
|
||||
bufferContents.Add(list(list("name" = N.name, "id" = ckey(N.name), "volume" = N.volume))) // ^
|
||||
bufferContents.Add(list(list("name" = N.name, "id" = N.type, "volume" = N.volume))) // ^
|
||||
data["bufferContents"] = bufferContents
|
||||
|
||||
//Calculated at init time as it never changes
|
||||
@@ -216,7 +216,7 @@
|
||||
if(action == "transfer")
|
||||
if(!beaker)
|
||||
return FALSE
|
||||
var/reagent = GLOB.name2reagent[params["id"]]
|
||||
var/reagent = text2path(params["id"])
|
||||
var/amount = text2num(params["amount"])
|
||||
var/to_container = params["to"]
|
||||
// Custom amount
|
||||
@@ -386,7 +386,7 @@
|
||||
|
||||
if(action == "analyze")
|
||||
// var/datum/reagent/R = GLOB.name2reagent[params["id"]]
|
||||
var/reagent = GLOB.name2reagent[params["id"]]
|
||||
var/reagent = text2path(params["id"])
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent]
|
||||
if(R)
|
||||
var/state = "Unknown"
|
||||
@@ -405,7 +405,7 @@
|
||||
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
|
||||
else
|
||||
fermianalyze = FALSE
|
||||
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
|
||||
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity)
|
||||
screen = "analyze"
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -116,7 +116,10 @@
|
||||
holder.remove_reagent(id, added_volume*temp_ratio)
|
||||
if(St.purity < 1)
|
||||
St.volume *= St.purity
|
||||
added_volume *= St.purity
|
||||
St.purity = 1
|
||||
if(!N)
|
||||
return
|
||||
var/amount = clamp(0.002, 0, N.volume)
|
||||
N.volume -= amount
|
||||
St.data["grown_volume"] = St.data["grown_volume"] + added_volume
|
||||
|
||||
@@ -469,6 +469,10 @@
|
||||
qdel(src)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/Destroy()
|
||||
linked_extract = null
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/null //This shouldn't ever happen, but just in case.
|
||||
id = "stabilizednull"
|
||||
|
||||
@@ -884,7 +888,8 @@
|
||||
/datum/status_effect/stabilized/oil/tick()
|
||||
if(owner.stat == DEAD)
|
||||
explosion(get_turf(owner),1,2,4,flame_range = 5)
|
||||
owner.remove_status_effect(/datum/status_effect/stabilized/oil)
|
||||
qdel(linked_extract)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/black
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
/datum/language/slime,
|
||||
/datum/language/vampiric,
|
||||
/datum/language/dwarf,
|
||||
/datum/language/signlanguage,
|
||||
))
|
||||
healing_factor = STANDARD_ORGAN_HEALING*5 //Fast!!
|
||||
decay_factor = STANDARD_ORGAN_DECAY/2
|
||||
|
||||
@@ -104,3 +104,10 @@
|
||||
desc = "An eyepatch that connects itself to your eye socket, enhancing your shooting to an impossible degree, allowing your bullets to ricochet far more often than usual."
|
||||
item = /obj/item/clothing/glasses/eyepatch/syndicate
|
||||
cost = 8
|
||||
|
||||
/datum/uplink_item/device_tools/ablative_armwraps
|
||||
name = "Ablative Armwraps"
|
||||
desc = "A pair of highly reinforced armwraps allowing the user to parry almost anything. Fully reflects projectiles, no downsides to failing, but is very hard to parry melee with."
|
||||
cost = 6
|
||||
item = /obj/item/clothing/gloves/fingerless/ablative
|
||||
exclude_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
@@ -31,7 +31,10 @@
|
||||
/obj/item/clothing/under/suit/burgundy = 3,
|
||||
/obj/item/clothing/under/suit/charcoal = 3,
|
||||
/obj/item/clothing/under/suit/white = 3,
|
||||
/obj/item/clothing/under/suit/tan = 3,
|
||||
/obj/item/clothing/under/suit/charismatic_suit = 3,
|
||||
/obj/item/clothing/under/costume/kilt = 3,
|
||||
/obj/item/clothing/suit/suspenders = 3,
|
||||
/obj/item/clothing/under/misc/overalls = 3,
|
||||
/obj/item/clothing/under/suit/sl = 3,
|
||||
/obj/item/clothing/accessory/sweater = 3,
|
||||
@@ -70,6 +73,7 @@
|
||||
/obj/item/clothing/accessory/suitjacket/burgundy = 2,
|
||||
/obj/item/clothing/accessory/suitjacket/checkered = 2,
|
||||
/obj/item/clothing/suit/jacket/miljacket = 5,
|
||||
/obj/item/clothing/suit/jacket/urbanjacket = 5,
|
||||
/obj/item/clothing/under/suit/white_on_white/skirt = 2,
|
||||
/obj/item/clothing/under/rank/captain/suit/skirt = 2,
|
||||
/obj/item/clothing/under/rank/civilian/head_of_personnel/suit/skirt = 2,
|
||||
|
||||
@@ -207,6 +207,7 @@
|
||||
product_ads = "You turn me TRUE, use defines!;0110001101101100011011110111010001101000011001010111001101101000011001010111001001100101"
|
||||
vend_reply = "Thank you for using the RoboDrobe!"
|
||||
products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
|
||||
/obj/item/stack/medical/nanogel = 5,
|
||||
/obj/item/clothing/head/beret/robo = 3,
|
||||
/obj/item/clothing/under/rank/rnd/roboticist = 3,
|
||||
/obj/item/clothing/under/rank/rnd/roboticist/sleek = 3,
|
||||
|
||||
@@ -50,6 +50,115 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">11 February 2021</h2>
|
||||
<h3 class="author">Adelphon updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Charismatic Suit</li>
|
||||
<li class="rscadd">Urban Jacket</li>
|
||||
</ul>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Added nanogel to the robodrobe.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Config to keep unreadied players from mode voting</li>
|
||||
</ul>
|
||||
<h3 class="author">dzahlus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons use correct sound</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">10 > 30 second for Warp Implant cooldown</li>
|
||||
<li class="rscdel">Comments out power sink objective.</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">persistent blood should stop being invisible and alt clicking it shouldn't return the entire spritesheet</li>
|
||||
<li class="admin">pickpocketing is now logged using log_combat</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">the aesthetic sterile mask no longer hides faces so you can cosplay egirls and keep flavortexts</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">09 February 2021</h2>
|
||||
<h3 class="author">Chiirno updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds clown waddle to clown shoes. Enhanced Clown Waddle Dampeners can be engaged in-hand with ctrl+click, _but why would you?_</li>
|
||||
</ul>
|
||||
<h3 class="author">MrJWhit updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Re-adds theater disposal outlet, and makes dorms disposal able to have things sent to it on boxstation.</li>
|
||||
</ul>
|
||||
<h3 class="author">TyrianTyrell updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">made default tongue able to speak signed language.</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">sentient viruses can now infect synths and ipcs</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">07 February 2021</h2>
|
||||
<h3 class="author">Thalpy updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="refactor">Dispenser: Adds the ability to store a small amount of reagents in the machine itself for dispensing. Reacting recipies cannot be stored. Size of storage increases with bin size.</li>
|
||||
<li class="refactor">Dispenser: Allows reagents to be color coded by pH</li>
|
||||
<li class="refactor">Dispenser: Each reagent displays it's pH on hover</li>
|
||||
<li class="refactor">Dispenser: Allows the user to toggle between buttons and a radial dial</li>
|
||||
<li class="refactor">Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes based on rating refactor: Dispenser: as it was before. This does not break recorded recipes.</li>
|
||||
<li class="tweak">Adds a round function to some numbers so they're not huge</li>
|
||||
<li class="tweak">The Chem master can now get purity for all reagents when analysed</li>
|
||||
<li class="bugfix">Synthissue fixes</li>
|
||||
<li class="tweak">buffers now have a strong and weak variant. Weak can be dispensed, and strong can be created. Strong buffers are 6x more effective.</li>
|
||||
<li class="bugfix">Some buffer pH edge calculation fixes</li>
|
||||
</ul>
|
||||
<h3 class="author">TyrianTyrell updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">added a signed language, that can't be used over the radio but can be used if you're mute. also added the multilingual trait.</li>
|
||||
<li class="imageadd">hopefully added an icon for the signed language.</li>
|
||||
<li class="code_imp">changed how some traits function slightly.</li>
|
||||
</ul>
|
||||
<h3 class="author">dzahlus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">tweaked a few sounds</li>
|
||||
<li class="soundadd">added a new weapon sounds</li>
|
||||
<li class="sounddel">removed old weapon sounds</li>
|
||||
<li class="code_imp">changed some sound related code</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">syndicate ablative armwraps have been added.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">05 February 2021</h2>
|
||||
<h3 class="author">SmArtKar updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.</li>
|
||||
<li class="bugfix">KAs are no longer getting broken when fired by a circuit</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Force and damage > 15 from 18/25</li>
|
||||
<li class="balance">Knockdown put down to 5 from 30</li>
|
||||
<li class="balance">Armor pen down to 10 from 100.</li>
|
||||
<li class="balance">Makes cell chargers, charge faster.</li>
|
||||
</ul>
|
||||
<h3 class="author">raspy-on-osu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">alien royals can no longer ventcrawl</li>
|
||||
</ul>
|
||||
<h3 class="author">shellspeed1 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">There actually needs to be people for zombies to happen now.</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">dwarf facial hair is no longer randomised</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">03 February 2021</h2>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -28368,3 +28368,80 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
2021-02-03:
|
||||
Hatterhat:
|
||||
- bugfix: The green energy sabre's sprite now respects proper handedness.
|
||||
2021-02-05:
|
||||
SmArtKar:
|
||||
- rscadd: The orbit menu now has an Auto-Observe button! No more sifting through
|
||||
the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes.
|
||||
- bugfix: KAs are no longer getting broken when fired by a circuit
|
||||
keronshb:
|
||||
- balance: Force and damage > 15 from 18/25
|
||||
- balance: Knockdown put down to 5 from 30
|
||||
- balance: Armor pen down to 10 from 100.
|
||||
- balance: Makes cell chargers, charge faster.
|
||||
raspy-on-osu:
|
||||
- bugfix: alien royals can no longer ventcrawl
|
||||
shellspeed1:
|
||||
- balance: There actually needs to be people for zombies to happen now.
|
||||
timothyteakettle:
|
||||
- rscadd: dwarf facial hair is no longer randomised
|
||||
2021-02-07:
|
||||
Thalpy:
|
||||
- refactor: 'Dispenser: Adds the ability to store a small amount of reagents in
|
||||
the machine itself for dispensing. Reacting recipies cannot be stored. Size
|
||||
of storage increases with bin size.'
|
||||
- refactor: 'Dispenser: Allows reagents to be color coded by pH'
|
||||
- refactor: 'Dispenser: Each reagent displays it''s pH on hover'
|
||||
- refactor: 'Dispenser: Allows the user to toggle between buttons and a radial dial'
|
||||
- refactor: 'Dispenser: When the dispencer is upgraded it can dispense 5/3/2/1 volumes
|
||||
based on rating refactor: Dispenser: as it was before. This does not break recorded
|
||||
recipes.'
|
||||
- tweak: Adds a round function to some numbers so they're not huge
|
||||
- tweak: The Chem master can now get purity for all reagents when analysed
|
||||
- bugfix: Synthissue fixes
|
||||
- tweak: buffers now have a strong and weak variant. Weak can be dispensed, and
|
||||
strong can be created. Strong buffers are 6x more effective.
|
||||
- bugfix: Some buffer pH edge calculation fixes
|
||||
TyrianTyrell:
|
||||
- rscadd: added a signed language, that can't be used over the radio but can be
|
||||
used if you're mute. also added the multilingual trait.
|
||||
- imageadd: hopefully added an icon for the signed language.
|
||||
- code_imp: changed how some traits function slightly.
|
||||
dzahlus:
|
||||
- tweak: tweaked a few sounds
|
||||
- soundadd: added a new weapon sounds
|
||||
- sounddel: removed old weapon sounds
|
||||
- code_imp: changed some sound related code
|
||||
silicons:
|
||||
- rscadd: syndicate ablative armwraps have been added.
|
||||
2021-02-09:
|
||||
Chiirno:
|
||||
- rscadd: Adds clown waddle to clown shoes. Enhanced Clown Waddle Dampeners can
|
||||
be engaged in-hand with ctrl+click, _but why would you?_
|
||||
MrJWhit:
|
||||
- rscadd: Re-adds theater disposal outlet, and makes dorms disposal able to have
|
||||
things sent to it on boxstation.
|
||||
TyrianTyrell:
|
||||
- bugfix: made default tongue able to speak signed language.
|
||||
timothyteakettle:
|
||||
- balance: sentient viruses can now infect synths and ipcs
|
||||
2021-02-11:
|
||||
Adelphon:
|
||||
- rscadd: Charismatic Suit
|
||||
- rscadd: Urban Jacket
|
||||
DeltaFire15:
|
||||
- tweak: Added nanogel to the robodrobe.
|
||||
Putnam3145:
|
||||
- rscadd: Config to keep unreadied players from mode voting
|
||||
dzahlus:
|
||||
- bugfix: fixes grenadelaunch.ogg being used where it shouldn't and makes mech weapons
|
||||
use correct sound
|
||||
keronshb:
|
||||
- balance: 10 > 30 second for Warp Implant cooldown
|
||||
- rscdel: Comments out power sink objective.
|
||||
timothyteakettle:
|
||||
- bugfix: persistent blood should stop being invisible and alt clicking it shouldn't
|
||||
return the entire spritesheet
|
||||
- admin: pickpocketing is now logged using log_combat
|
||||
zeroisthebiggay:
|
||||
- tweak: the aesthetic sterile mask no longer hides faces so you can cosplay egirls
|
||||
and keep flavortexts
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "shellspeed1"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "There actually needs to be people for zombies to happen now."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SmArtKar"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, orbit menu now refreshes."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "SmArtKar"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "KAs are no longer getting broken when fired by a circuit"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "keronshb"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Makes cell chargers, charge faster."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "keronshb"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Force and damage > 15 from 18/25"
|
||||
- balance: "Knockdown put down to 5 from 30"
|
||||
- balance: "Armor pen down to 10 from 100."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "timothyteakettle"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "dwarf facial hair is no longer randomised"
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 444 KiB After Width: | Height: | Size: 460 KiB |
|
Before Width: | Height: | Size: 454 KiB After Width: | Height: | Size: 455 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 165 KiB |
|
Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
@@ -537,4 +537,9 @@
|
||||
path = /obj/item/clothing/suit/custom/exo
|
||||
ckeywhitelist = list("jesterz7")
|
||||
|
||||
/datum/gear/donator/choker
|
||||
name = "NT Choker"
|
||||
slot = SLOT_NECK
|
||||
path = /obj/item/clothing/neck/petcollar/choker
|
||||
ckeywhitelist = list("trigillass")
|
||||
|
||||
|
||||
@@ -159,6 +159,11 @@
|
||||
path = /obj/item/clothing/suit/jacket/miljacket
|
||||
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
|
||||
|
||||
/datum/gear/suit/urbanjacket
|
||||
name = "Urban Jacket"
|
||||
path = /obj/item/clothing/suit/jacket/urbanjacket
|
||||
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
|
||||
|
||||
/datum/gear/suit/ianshirt
|
||||
name = "Ian Shirt"
|
||||
path = /obj/item/clothing/suit/ianshirt
|
||||
|
||||
@@ -32,6 +32,10 @@
|
||||
name = "Tan suit"
|
||||
path = /obj/item/clothing/under/suit/tan
|
||||
|
||||
/datum/gear/uniform/suit/charismatic_suit
|
||||
name = "Charismatic suit"
|
||||
path = /obj/item/clothing/under/suit/charismatic_suit
|
||||
|
||||
/datum/gear/uniform/suit/white
|
||||
name = "White suit"
|
||||
path = /obj/item/clothing/under/suit/white
|
||||
|
||||
@@ -585,3 +585,12 @@
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/neck/petcollar/choker
|
||||
name = "NT Choker"
|
||||
desc = "NT property since January 21st, 2562."
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "choker"
|
||||
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
|
||||
item_state = "choker"
|
||||
tagname = null
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/m556 //Uses the m90gl's magazine, just like the NT-ARG
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 6 //in line with XCOMEU stats. This can fire 5 bursts from a full magazine.
|
||||
fire_delay = 1
|
||||
@@ -85,23 +85,20 @@
|
||||
|
||||
///projectiles///
|
||||
|
||||
/obj/item/projectile/bullet/cflechetteap //shreds armor
|
||||
/obj/item/projectile/bullet/cflechetteap //shreds armor but no wounds
|
||||
name = "flechette (armor piercing)"
|
||||
damage = 8
|
||||
armour_penetration = 80
|
||||
damage = 15
|
||||
armour_penetration = 100
|
||||
wound_bonus = -100
|
||||
|
||||
/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
|
||||
/obj/item/projectile/bullet/cflechettes //causes wounds fast but is heavily countered by armor
|
||||
name = "flechette (serrated)"
|
||||
damage = 15
|
||||
dismemberment = 10
|
||||
armour_penetration = -80
|
||||
|
||||
/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE)
|
||||
if((blocked != 100) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.bleed(10)
|
||||
return ..()
|
||||
|
||||
wound_bonus = 15
|
||||
sharpness = SHARP_EDGED
|
||||
wound_falloff_tile = 0
|
||||
|
||||
///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
|
||||
|
||||
/obj/item/ammo_casing/caseless/flechetteap
|
||||
@@ -148,7 +145,7 @@
|
||||
slot_flags = 0
|
||||
pin = /obj/item/firing_pin/implant/pindicate
|
||||
mag_type = /obj/item/ammo_box/magazine/flechette
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/rifleshot.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 5
|
||||
fire_delay = 1
|
||||
@@ -168,15 +165,19 @@
|
||||
|
||||
///unique variant///
|
||||
|
||||
/obj/item/projectile/bullet/cflechetteshredder
|
||||
/obj/item/projectile/bullet/cflechetteshredder //you only get this with a 30TC bundle,5 magazines, as such this should be the superior ammotype
|
||||
name = "flechette (shredder)"
|
||||
damage = 5
|
||||
dismemberment = 40
|
||||
damage = 10
|
||||
dismemberment = 50
|
||||
wound_bonus = 50
|
||||
armour_penetration = 100
|
||||
sharpness = SHARP_EDGED
|
||||
wound_falloff_tile = 0
|
||||
|
||||
/obj/item/ammo_casing/caseless/flechetteshredder
|
||||
name = "flechette (shredder)"
|
||||
desc = "A serrated flechette made of a special alloy that forms a monofilament edge."
|
||||
projectile_type = /obj/item/projectile/bullet/cflechettes
|
||||
projectile_type = /obj/item/projectile/bullet/cflechetteshredder
|
||||
|
||||
/obj/item/ammo_box/magazine/flechette/shredder
|
||||
name = "flechette magazine (shredder)"
|
||||
@@ -185,7 +186,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette/shredder
|
||||
name = "\improper CX Shredder"
|
||||
desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes."
|
||||
desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofilament flechettes."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
spread = 15
|
||||
recoil = 0.1
|
||||
|
||||
@@ -334,39 +334,75 @@
|
||||
holder.clear_reagents()
|
||||
|
||||
/datum/reagent/fermi/acidic_buffer
|
||||
name = "Acidic buffer"
|
||||
name = "Strong acidic buffer"
|
||||
description = "This reagent will consume itself and move the pH of a beaker towards acidity when added to another."
|
||||
color = "#fbc314"
|
||||
pH = 0
|
||||
chemical_flags = REAGENT_FORCEONNEW
|
||||
can_synth = TRUE
|
||||
var/strength = 1.5
|
||||
|
||||
//Consumes self on addition and shifts pH
|
||||
/datum/reagent/fermi/acidic_buffer/on_new(datapH)
|
||||
if(!holder)
|
||||
return ..()
|
||||
if(holder.reagents_holder_flags & NO_REACT)
|
||||
return..()
|
||||
if(holder.has_reagent(/datum/reagent/stabilizing_agent))
|
||||
return ..()
|
||||
data = datapH
|
||||
if(LAZYLEN(holder.reagent_list) == 1)
|
||||
return ..()
|
||||
holder.pH = ((holder.pH * holder.total_volume)+(pH * (volume)))/(holder.total_volume + (volume))
|
||||
if(holder.pH < pH)
|
||||
holder.my_atom.visible_message("<span class='warning'>The beaker fizzes as the buffer is added, to no effect.</b></span>")
|
||||
playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
return ..()
|
||||
holder.pH = clamp((((holder.pH * (holder.total_volume-(volume*strength)))+(pH * (volume*strength)) )/holder.total_volume), 0, 14) //This is BEFORE removal
|
||||
holder.my_atom.visible_message("<span class='warning'>The beaker fizzes as the pH changes!</b></span>")
|
||||
playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
holder.remove_reagent(type, volume, ignore_pH = TRUE)
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/acidic_buffer/weak
|
||||
name = "Acidic buffer"
|
||||
description = "This reagent will consume itself and move the pH of a beaker towards acidity when added to another."
|
||||
color = "#fbf344"
|
||||
pH = 4
|
||||
can_synth = TRUE
|
||||
strength = 0.25
|
||||
|
||||
/datum/reagent/fermi/basic_buffer
|
||||
name = "Basic buffer"
|
||||
name = "Strong basic buffer"
|
||||
description = "This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another."
|
||||
color = "#3853a4"
|
||||
pH = 14
|
||||
chemical_flags = REAGENT_FORCEONNEW
|
||||
can_synth = TRUE
|
||||
var/strength = 1.5
|
||||
|
||||
/datum/reagent/fermi/basic_buffer/weak
|
||||
name = "Basic buffer"
|
||||
description = "This reagent will consume itself and move the pH of a beaker towards alkalinity when added to another."
|
||||
color = "#5873c4"
|
||||
pH = 10
|
||||
can_synth = TRUE
|
||||
strength = 0.25
|
||||
|
||||
/datum/reagent/fermi/basic_buffer/on_new(datapH)
|
||||
if(!holder)
|
||||
return ..()
|
||||
if(holder.reagents_holder_flags & NO_REACT)
|
||||
return..()
|
||||
if(holder.has_reagent(/datum/reagent/stabilizing_agent))
|
||||
return ..()
|
||||
data = datapH
|
||||
if(LAZYLEN(holder.reagent_list) == 1)
|
||||
return ..()
|
||||
holder.pH = ((holder.pH * holder.total_volume)+(pH * (volume)))/(holder.total_volume + (volume))
|
||||
if(holder.pH > pH)
|
||||
holder.my_atom.visible_message("<span class='warning'>The beaker froths as the buffer is added, to no effect.</b></span>")
|
||||
playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
return ..()
|
||||
holder.pH = clamp((((holder.pH * (holder.total_volume-(volume*strength)))+(pH * (volume*strength)) )/holder.total_volume), 0, 14) //This is BEFORE removal
|
||||
holder.my_atom.visible_message("<span class='warning'>The beaker froths as the pH changes!</b></span>")
|
||||
playsound(holder.my_atom, 'sound/FermiChem/bufferadd.ogg', 50, 1)
|
||||
holder.remove_reagent(type, volume, ignore_pH = TRUE)
|
||||
|
||||
@@ -504,6 +504,7 @@
|
||||
#include "code\datums\components\twohanded.dm"
|
||||
#include "code\datums\components\uplink.dm"
|
||||
#include "code\datums\components\virtual_reality.dm"
|
||||
#include "code\datums\components\waddling.dm"
|
||||
#include "code\datums\components\wearertargeting.dm"
|
||||
#include "code\datums\components\wet_floor.dm"
|
||||
#include "code\datums\components\crafting\crafting.dm"
|
||||
@@ -2336,6 +2337,7 @@
|
||||
#include "code\modules\language\mushroom.dm"
|
||||
#include "code\modules\language\narsian.dm"
|
||||
#include "code\modules\language\ratvarian.dm"
|
||||
#include "code\modules\language\signlanguage.dm"
|
||||
#include "code\modules\language\slime.dm"
|
||||
#include "code\modules\language\swarmer.dm"
|
||||
#include "code\modules\language\sylvan.dm"
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
import { toFixed } from 'common/math';
|
||||
import { toTitleCase } from 'common/string';
|
||||
import { Fragment } from 'inferno';
|
||||
import { useBackend } from '../backend';
|
||||
import { AnimatedNumber, Box, Button, Icon, LabeledList, ProgressBar, Section } from '../components';
|
||||
import { useBackend, useLocalState } from '../backend';
|
||||
import { AnimatedNumber, Box, Button, Icon, LabeledList, ProgressBar, Section, Table, NumberInput } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
|
||||
export const ChemDispenser = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const recording = !!data.recordingRecipe;
|
||||
const [hasCol, setHasCol] = useLocalState(
|
||||
context, 'fs_title', false);
|
||||
const [modeToggle, setModeToggle] = useLocalState(
|
||||
context, 'mode_toggle', true);
|
||||
const {
|
||||
storedContents = [],
|
||||
} = data;
|
||||
// TODO: Change how this piece of shit is built on server side
|
||||
// It has to be a list, not a fucking OBJECT!
|
||||
const recipes = Object.keys(data.recipes)
|
||||
@@ -28,17 +35,27 @@ export const ChemDispenser = (props, context) => {
|
||||
return (
|
||||
<Window
|
||||
width={565}
|
||||
height={620}
|
||||
height={data.canStore ? 720 : 620}
|
||||
resizable>
|
||||
<Window.Content scrollable>
|
||||
<Section
|
||||
title="Status"
|
||||
buttons={recording && (
|
||||
<Box inline mx={1} color="red">
|
||||
<Icon name="circle" mr={1} />
|
||||
Recording
|
||||
</Box>
|
||||
)}>
|
||||
buttons={
|
||||
[(recording && (
|
||||
<Box inline mx={1} color="red">
|
||||
<Icon name="circle" mr={1} />
|
||||
Recording
|
||||
</Box>
|
||||
)),
|
||||
<Button // eslint-disable-line
|
||||
key="colorButton"
|
||||
icon="cog"
|
||||
disabled={!data.isBeakerLoaded}
|
||||
tooltip="Alternate between buttons and radial input"
|
||||
tooltipPosition="bottom-left"
|
||||
selected={modeToggle}
|
||||
onClick={() => setModeToggle(!modeToggle)} />]
|
||||
}>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Energy">
|
||||
<ProgressBar
|
||||
@@ -103,18 +120,40 @@ export const ChemDispenser = (props, context) => {
|
||||
</Box>
|
||||
</Section>
|
||||
<Section
|
||||
key="dispense"
|
||||
title="Dispense"
|
||||
buttons={(
|
||||
beakerTransferAmounts.map(amount => (
|
||||
<Button
|
||||
key={amount}
|
||||
icon="plus"
|
||||
selected={amount === data.amount}
|
||||
content={amount}
|
||||
onClick={() => act('amount', {
|
||||
target: amount,
|
||||
})} />
|
||||
))
|
||||
[modeToggle ? (
|
||||
beakerTransferAmounts.map(amount => (
|
||||
<Button
|
||||
key={amount}
|
||||
icon="plus"
|
||||
selected={amount === data.amount}
|
||||
content={amount}
|
||||
onClick={() => act('amount', {
|
||||
target: amount,
|
||||
})} />
|
||||
))) : (!!data.isBeakerLoaded
|
||||
&& <NumberInput
|
||||
key="dispenseInput"
|
||||
width="65px"
|
||||
unit="u"
|
||||
step={data.stepAmount}
|
||||
stepPixelSize={data.stepAmount}
|
||||
disabled={!data.isBeakerLoaded}
|
||||
value={data.amount}
|
||||
minValue={1}
|
||||
maxValue={data.beakerMaxVolume}
|
||||
onDrag={(e, amount) => act('amount', {
|
||||
target: amount,
|
||||
})} />),
|
||||
<Button // eslint-disable-line
|
||||
key="colorButton"
|
||||
icon="cog"
|
||||
tooltip="Color code the reagents by pH"
|
||||
tooltipPosition="bottom-left"
|
||||
selected={hasCol}
|
||||
onClick={() => setHasCol(!hasCol)} />]
|
||||
)}>
|
||||
<Box mr={-1}>
|
||||
{data.chemicals.map(chemical => (
|
||||
@@ -124,12 +163,40 @@ export const ChemDispenser = (props, context) => {
|
||||
width="129.5px"
|
||||
lineHeight={1.75}
|
||||
content={chemical.title}
|
||||
tooltip={"pH: " + chemical.pH}
|
||||
backgroundColor={hasCol ? chemical.pHCol : "primary"}
|
||||
onClick={() => act('dispense', {
|
||||
reagent: chemical.id,
|
||||
})} />
|
||||
))}
|
||||
</Box>
|
||||
</Section>
|
||||
{!!data.canStore && (
|
||||
<Section
|
||||
title="Storage"
|
||||
buttons={
|
||||
<Box>
|
||||
Transfer amount:
|
||||
<AnimatedNumber
|
||||
initial={5}
|
||||
value={data.amount} />
|
||||
u
|
||||
</Box>
|
||||
}>
|
||||
<ProgressBar
|
||||
value={data.storedVol / data.maxVol}>
|
||||
{toFixed(data.storedVol) + ' units / ' + data.maxVol + ' units'}
|
||||
</ProgressBar>
|
||||
<ChemicalBuffer>
|
||||
{storedContents.map(chemical => (
|
||||
<ChemicalBufferEntry
|
||||
key={chemical.id}
|
||||
chemical={chemical}
|
||||
transferTo="beaker" />
|
||||
))}
|
||||
</ChemicalBuffer>
|
||||
</Section>
|
||||
)}
|
||||
<Section
|
||||
title="Beaker"
|
||||
buttons={(
|
||||
@@ -155,14 +222,14 @@ export const ChemDispenser = (props, context) => {
|
||||
{recording
|
||||
&& 'Virtual beaker'
|
||||
|| data.isBeakerLoaded
|
||||
&& (
|
||||
<Fragment>
|
||||
<AnimatedNumber
|
||||
initial={0}
|
||||
value={data.beakerCurrentVolume} />
|
||||
/{data.beakerMaxVolume} units
|
||||
</Fragment>
|
||||
)
|
||||
&& (
|
||||
<Fragment>
|
||||
<AnimatedNumber
|
||||
initial={0}
|
||||
value={data.beakerCurrentVolume} />
|
||||
/{data.beakerMaxVolume} units
|
||||
</Fragment>
|
||||
)
|
||||
|| 'No beaker'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
@@ -171,17 +238,14 @@ export const ChemDispenser = (props, context) => {
|
||||
{(!data.isBeakerLoaded && !recording) && 'N/A'
|
||||
|| beakerContents.length === 0 && 'Nothing'}
|
||||
</Box>
|
||||
{beakerContents.map(chemical => (
|
||||
<Box
|
||||
key={chemical.name}
|
||||
color="label">
|
||||
<AnimatedNumber
|
||||
initial={0}
|
||||
value={chemical.volume} />
|
||||
{' '}
|
||||
units of {chemical.name}
|
||||
</Box>
|
||||
))}
|
||||
<ChemicalBeaker>
|
||||
{beakerContents.map(chemical => (
|
||||
<ChemicalBeakerEntry
|
||||
key={chemical.id}
|
||||
chemical={chemical}
|
||||
transferTo="beaker" />
|
||||
))}
|
||||
</ChemicalBeaker>
|
||||
<Box
|
||||
key={"pH"}>
|
||||
pH:
|
||||
@@ -196,3 +260,60 @@ export const ChemDispenser = (props, context) => {
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
const ChemicalBuffer = Table;
|
||||
|
||||
const ChemicalBufferEntry = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { chemical, transferTo } = props;
|
||||
return (
|
||||
<Table.Row key={chemical.id}>
|
||||
<Table.Cell color="label">
|
||||
<AnimatedNumber
|
||||
value={chemical.volume}
|
||||
initial={0} />
|
||||
{` units of ${chemical.name}`}
|
||||
</Table.Cell>
|
||||
<Table.Cell collapsing>
|
||||
<Button
|
||||
content="Dispense"
|
||||
icon="download"
|
||||
disabled={!!data.recordingRecipe || !data.isBeakerLoaded}
|
||||
mt={0.5}
|
||||
onClick={() => act('unstore', {
|
||||
id: chemical.id,
|
||||
})} />
|
||||
</Table.Cell>
|
||||
</Table.Row>
|
||||
);
|
||||
};
|
||||
|
||||
const ChemicalBeaker = Table;
|
||||
|
||||
const ChemicalBeakerEntry = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const { chemical, transferTo } = props;
|
||||
return (
|
||||
<Table.Row key={chemical.id}>
|
||||
<Table.Cell color="label">
|
||||
<AnimatedNumber
|
||||
value={chemical.volume}
|
||||
initial={0} />
|
||||
{` units of ${chemical.name}`}
|
||||
</Table.Cell>
|
||||
{!!data.canStore && (
|
||||
<Table.Cell collapsing>
|
||||
<Button
|
||||
content="Store"
|
||||
icon="upload"
|
||||
disabled={!!data.recordingRecipe}
|
||||
mt={0.5}
|
||||
onClick={() => act('store', {
|
||||
id: chemical.id,
|
||||
})} />
|
||||
</Table.Cell>
|
||||
)}
|
||||
</Table.Row>
|
||||
);
|
||||
};
|
||||
@@ -400,11 +400,11 @@ const AnalysisResults = (props, context) => {
|
||||
<LabeledList.Item label="Addiction Threshold">
|
||||
{analyzeVars.addicD}
|
||||
</LabeledList.Item>
|
||||
{!!fermianalyze && ( // why did you do that before? it's fucking bad.
|
||||
<LabeledList.Item label="Purity">
|
||||
{analyzeVars.purityF}
|
||||
</LabeledList.Item>
|
||||
{!! data.fermianalyze && ( // why did you do that before? it's bad.
|
||||
<Fragment>
|
||||
<LabeledList.Item label="Purity">
|
||||
{analyzeVars.purityF}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Inverse Ratio">
|
||||
{analyzeVars.inverseRatioF}
|
||||
</LabeledList.Item>
|
||||
|
||||